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Posted

has anyone by any chance managed to remove the dlc masters requirements from the esm?

Would love to try this out without having to fork over money to bethesda.

Posted
Spoiler
On 6/21/2020 at 1:36 PM, LinksSword said:

has anyone by any chance managed to remove the dlc masters requirements from the esm?

Would love to try this out without having to fork over money to bethesda.

 

On 6/21/2020 at 5:50 PM, Elsidia said:

Seems dd uses items and mechanic from dlc. Without it not work.

 

 

Did it myself, was only ~10 mins work at most with xEdit.
Only issue there, though, is since you lack the DLC itself (which AWKCR requires), you'd need to copy-paste another plugin, rename it to match the AWKCR name and extension, *then* load it up in xEdit and remove the records trying to reference AWKCR itself (you can use Apply Script -> Report Masters to find em easily).

@Elsidia It's only really some colouring options for the Catsuits, that make AWKCR a 'requirement', along with some keywords for its "Combat Surrender" which is buggy as fuck regardless.

Posted
2 hours ago, Nebuchadnezzer2 said:

which AWKCR requires

The most funny thing is that AWKCR not require for DD) - i remove it long time ago and all work fine. AWKCR need for DCW - because it uses armor keywords to trigger cursed collar when you wear a armor. At the first day i open xedit: clean masters - AWKCR goes in history from dd.

If it need somehow that not be masters - then i don't know)

 

 

 

Posted
3 minutes ago, Elsidia said:

because it uses armor keywords to trigger cursed collar when you wear a armor.

Explains why those haven't appeared in a while.
Though I disable them anyway :D

Posted
2 hours ago, Nebuchadnezzer2 said:

Combat Surrender

I fix mostly bugs for me and it works fine. Only thing what i not touch is combat surrender can trigger at early stage and tp you in Diamond city, what broke a belted! quest if you not enter in Diamond city by gate. In theory if set  condition not to tp to diamond city when belted! quest is in early stage it can be fixed too.

 

Posted
7 minutes ago, Nebuchadnezzer2 said:

Explains why those haven't appeared in a while.

Hmm... on appearance it maybe not guilty. It's only not shock if you wear a armor because in script are check  - if you wear awkcr keyword then shock are activated. But still you may found it in cursed container. AWKCR not add to collar. And it is equiped by random event not with AWKCR

 

only in master time  script is If Player.WornHasKeyword(_ClothesTypeArmor_Slot33) || Player.WornHasKeyword(_ClothesTypeClothing_Slot33) || Player.WornHasKeyword(_ClothesTypeUnderarmor_Slot33) || Player.WornHasKeyword(_ClothesTypeBiosuit_Slot33)

 

Then activate a shock - those keywords are from awkcr.

Posted

Hi, I recently installed your mod but i have a problem i dont see all the items ingame when i equip them, excpect the dress kimy is wearing, but i can see the items in bodyslide. Can anyone help me ?

Posted
8 hours ago, Elsidia said:

You need do batch build in bodyslide those items then it appear in game.

I have done batch build. Its still not working.

 

Posted
9 minutes ago, prouded said:

Its every armor of the Devious Devices Mod.

Without screenshot i can't say anything as: you don't build those armors in bodyslide

Or: dd instillation folder not activate in mo or you install dd in wrong folder. How it can be done i don't know sometimes i wonder how users can get this thing?

 

Posted
2 hours ago, prouded said:

Its every armor of the Devious Devices Mod.

If you can see the outfits in body slide, then build one of them and screen shot the little "Success" popup. That will let us know where BS is putting the meshes.

Posted
9 minutes ago, izzyknows said:

If you can see the outfits in body slide, then build one of them and screen shot the little "Success" popup. That will let us know where BS is putting the meshes.

 

Screenshot_171.png

Posted

Kool! That looks good! :)

Now..

Are you using a custom race mod? Some have special requirements for outfits.

Do they show up when equipping them on a female settler or female companion? We know the outfits will show, Kimy's dress works, which is in the same batch. You could even use Kimy as a test subject. Just openactorcontainer 1 and equip a different outfit.

 

This might sound silly.. but, DD only work on females.

 

Posted

I'm pretty sure it's been answered in the past 83 pages, but I haven't found that answer. :P Is there a version that does NOT require AWKCR? I'm using a different overhaul, namely crafting framework and clothing overhaul (with an esp that I can update whenever I'm running new mods).

Posted
8 minutes ago, Swanky said:

I'm pretty sure it's been answered in the past 83 pages, but I haven't found that answer. :P Is there a version that does NOT require AWKCR?

No, there is not.

Posted
On 6/26/2020 at 5:42 PM, izzyknows said:

Kool! That looks good! :)

Now..

Are you using a custom race mod? Some have special requirements for outfits.

Do they show up when equipping them on a female settler or female companion? We know the outfits will show, Kimy's dress works, which is in the same batch. You could even use Kimy as a test subject. Just openactorcontainer 1 and equip a different outfit.

 

This might sound silly.. but, DD only work on females.

 

No I dont use a custom race mod.

If I try to equip something on an settler or a companion the outfits are still hidden.

Posted
On 6/28/2020 at 7:30 AM, Swanky said:

I'm pretty sure it's been answered in the past 83 pages, but I haven't found that answer. :P Is there a version that does NOT require AWKCR? I'm using a different overhaul, namely crafting framework and clothing overhaul (with an esp that I can update whenever I'm running new mods).

You can remove the AWKCR requirement pretty easily in xEdit (FO4Edit), 'long as you're careful.

Posted
14 hours ago, prouded said:

No I dont use a custom race mod.

If I try to equip something on an settler or a companion the outfits are still hidden.

I'll be honest.. I'm lost.

Last thought... Equip a pair of restrictive boots & a slave harness on a settler & post a screen shot.

Posted
1 hour ago, izzyknows said:

I'll be honest.. I'm lost.

Last thought... Equip a pair of restrictive boots & a slave harness on a settler & post a screen shot.

Thats how it looks.Screenshot_176.png.984cedd4f35b89176c4749d4938e33a6.pngScreenshot_177.png.232f2f6eea50d56094b369e964d05e6f.png

Posted
34 minutes ago, prouded said:

Thats how it looks

HA! Figured it out!! :)

You're missing the scripts!

Reinstall DD then make sure it installed correctly. (open the Devious Devices 2.0.7z and compare to the installed files)

Then rebuild the outfits.

Posted
3 hours ago, izzyknows said:

HA! Figured it out!! :)

You're missing the scripts!

Reinstall DD then make sure it installed correctly. (open the Devious Devices 2.0.7z and compare to the installed files)

Then rebuild the outfits.

DD is working no!

Thanks helped a lot.

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