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Posted

CK...  gotcha! ?  Hunted it down and downloaded it, opened it up and wished I had studied CAD when I was younger.  But, as my mother always said, "That's why God invented books!"   Gawd, I hate my parents....  Either way I am going to have to spend some time looking at this and learning your craft in order to make some sort of repeatable macro, then learn how to package it into something downloadable....  You know, that sounded a lot less daunting when I was younger...  LOL

Posted
1 hour ago, BHAitken said:

CK...  gotcha! ?  Hunted it down and downloaded it, opened it up and wished I had studied CAD when I was younger.  But, as my mother always said, "That's why God invented books!"   Gawd, I hate my parents....  Either way I am going to have to spend some time looking at this and learning your craft in order to make some sort of repeatable macro, then learn how to package it into something downloadable....  You know, that sounded a lot less daunting when I was younger...  LOL

Just remember, the CK is dumb as fork and will screw things up just cause it can.

Also,
Add these to the CreationKit.ini

bAllowMultipleMasterLoads=1

bAllowMultipleEditors=1

 

Then make a backup copy of the ini... the CK can fork that file when you least expect it.

bAllowMultipleEditors will allow you to open a second copy of the Creation Kit in case you want to search the game world for assets, without dirtying your mod file. The CK will mark something as "edited" just for clicking on it.

 

FO4Edit has a very handy tool to "clean" your mod. (FO4EditQuickAutoClean.exe ) Make a backup before running it, just like you do every time you close the Creation Kit.

Posted

Okay....  Going back and reading everything before I potentially screw up and have to re-install everything... again...  let me see if I got this straight.  In fallout 4 the DD mechanic is actually tied to a legendary designation, which would mean that technically we could do this in game through the "Legendary Modification" mod on the Nexus if the DD legendary have/had recognized labels.  Now unfortunately I cannot find any link to the archived modders resource so I can't even tell if I am looking in the right direction, let alone know the individual resource I am looking for, however after this I think I have everything I need to at least take a look.  

 

Does anyone know where the archived references are?

Posted
2 hours ago, BHAitken said:

Okay....  Going back and reading everything before I potentially screw up and have to re-install everything... again...  let me see if I got this straight.  In fallout 4 the DD mechanic is actually tied to a legendary designation, which would mean that technically we could do this in game through the "Legendary Modification" mod on the Nexus if the DD legendary have/had recognized labels.  Now unfortunately I cannot find any link to the archived modders resource so I can't even tell if I am looking in the right direction, let alone know the individual resource I am looking for, however after this I think I have everything I need to at least take a look.  

 

Does anyone know where the archived references are?

Open Devious Devices in FO4Edit (just double click it) and look at how the armor is setup. They have scripts attached.

You can right click on an armor and "Copy as override" and then you can create a new mod in the next popup. You need to copy the Rendered & Inventory armors. You can then, close FO4Edit, open it again and select DD, YourNewMod, and VTS. Change the nifs  in YourNewMod so they point to VTS. Now here's the thing... VTS is modular, so you need to figure out which outfit to change the nif;s to. I think there's 2 "complete outfits"... I forget.

 

The easiest one to play with would be the collar, CROSS\VTS\TheKite_VTS_GND_Collar.nif

 

Oh, xEdit can be found here.

 

You can also create a new empty mod by opening the CK and click Save, then close it.

Posted
2 hours ago, BHAitken said:

Okay....

Note - when you copy inventory device to new mod it uses all properties what is set up. If for VTS you use straitjacket dress - then new VTS suit forces you to hop because those property is on that armor. For VTS if you want only lockable is catsuit as inventory device. Also note if you use DCW mod then this new armor will force you surrender with first hit, because DCW thinks that you are heavily restrained.

 

Posted

Okay...   What I SEE when I open FO4Edit on DD's Vault Tec collar (to begin with Mega's suggestion) is the basic record header, the base id, component list and skill requirements, the name and the workbench/category for in-game construction.  No scripts or references to any mechanics that I can tell, but more than one person has told me I can be as blind as a bat at times.  Am I looking in the right place?

 

Looking in Armor addon too, not seeing "scripts" that designate action, although I am seeing a reference to Restrained Devices here.   

Posted
1 hour ago, BHAitken said:

Okay...   What I SEE when I open FO4Edit on DD's Vault Tec collar (to begin with Mega's suggestion) is the basic record header, the base id, component list and skill requirements, the name and the workbench/category for in-game construction.  No scripts or references to any mechanics that I can tell, but more than one person has told me I can be as blind as a bat at times.  Am I looking in the right place?

 

Looking in Armor addon too, not seeing "scripts" that designate action, although I am seeing a reference to Restrained Devices here.   



697387686_DesktopScreenshot2020_09.06-17_24_37_19.thumb.png.bbfe12d0110dcf5a76004e1eb9a6bf16.png

Posted

Found it, I was in the wrong category, and I found the macro.  Thank you.  Now I'm going to compare this to the Real Handcuffs data and the Community Restrains Pack to see if I'll need a singular or multiple dependencies to pull this off.  Thank you once again.  I'll be back when I have draft ready.

Posted

are my keys supposed to be used when upon successful removal of devices with a key?

Posted
18 minutes ago, TheProfessor said:

are my keys supposed to be used when upon successful removal of devices with a key?

There is a small chance they will be "broken" (consumed) each time you use them.

Posted

okay because i haven't been losing them very often and fell like i always have some which is different compared to how my skyrim is

Posted
5 hours ago, TheProfessor said:

i always have some which is different compared to how my skyrim is

That's because in DD is difficulty bug: always you play on difficulty 9 - most easy no matter what you select in game. If bug is fixed keys broke faster and also have more chance to stuck in lock and need repaired. On difficulty 4 (default in Kimy mod). If you set difficulty 0 (most harder) i fear to think how fast keys broke)

Posted
6 hours ago, TheProfessor said:

been losing them very often

You can modify restraints in fo4edit and add new property DestroyKey set to true. Then every time when this restraint is unlocked - key will be destroyed.

Note: if you have key and you unlock that device by struggle out, lockpick or  cut off,  key will be removed too. Why? Maybe next bug in script.

 

Posted

After i got free of the hobble dress at the begin my character has been stuff in the animation for it and it forced to turn off the hide pip boy, but i cant figure out whats causing me to stuff in the animation

Posted
37 minutes ago, downtown8157 said:

it forced to turn off the hide pip boy

in DD and DCL mod forced to hide a pipboy. You need turn it off by global variables it not like it.

 

36 minutes ago, downtown8157 said:

has been stuff in the animation

Bug. Put back hobble dress manipulate a lock, exit to inventory, hobble a little, then take it off. All need be normal.

Posted

I cam across a bug. Is anyone else able to unlock the device without a key? Every device that's applied to my character can be taken off without a key. Anyone else experience this? 

Plus, how often do you fail to "reach the device?" I never came across that but now it was happening constantly with ankle cuffs (with a broken leg).

Posted
2 hours ago, Becerra9 said:

you fail to "reach the device?"

Some devices have hard difficulty to access a keyhole. But if you no fix DD difficulty bug it's not happen. It's happen only if try access to keyhole with booby pin.  Can you be "more precise" on message text?

2 hours ago, Becerra9 said:

unlock the device without a key?

Some devices not need a key - it's mod feature

 

 

Posted

I think i may have found a bug, a ctd happens when trying to remove a device and it auto saves just before  the removal,  and it will normally happen a few seconds after load of that auto save, but if you go to a prier manual save no issue.

Posted

Had a weird acting piece of clothing added onto my body by another mod I can't find in Devious, but even ESP explorer can't find it anywhere. It's a white latex suit. Do you know if it is DD? A dummy item maybe? It acted like a DD device, unable to remove it without a key, etc etc, but I was invisible. I was going to check on it in bodyslide, and then couldn't find it, checked on it elsewhere, ESP explorer searching, nada. 

 

Any idea?

Posted
12 hours ago, ETSubmariner said:

Any idea?

White catsuit is color mod of black catsuit from DD - you need build in bodyslide black catsuit. Then white catsuit appears too.

 

Edited: Sorry White latex catsuit isn't from DD. I have no clue what mod add it.

 

White is straitjacket dress.

Posted
On 12/2/2018 at 8:41 AM, Doubledude said:

Hi thanks for the reply my friend, i never thought of that really i will try your advice. by the way you meant real time or in-game time ?

This still happens in 2020. My game would take a good 2 minutes or so to save if I didn't wait a long while after equip or removal. I am going to try these modified scripts. With so many AAF type mods these days not being able to save right after those mods did a lot of things to my character--that changes what happens to her--not an option. 2 minutes isn't bad, I admit, but it doesn't need to be even more than 10 seconds.

 

update edit: still the same saving time with the edited scripts.

Posted
4 hours ago, ETSubmariner said:

Solutions?

Reinstall a DD and rebuild in BodySlide? i have no clue why you got floating hands but it happens after you install something in FO4.

Posted

hello. i really thank you.

sorry for my stupid English.

i have a question.

is there any CBBE bodyslide for high heel system of this MOD?

and i'm tried High Heel Sounds to this MOD, but i failed.

i couldnt add master (HHSound.esm) to DD.esm.

can somebody help me?

 

i found only a Fusion Girl Conversion with HHS.

 

 

Edit: high heel sound solved.

Posted
19 hours ago, gmo2mob said:

is there any CBBE bodyslide for high heel system of this MOD?

Probably not. I not see it. I use Fusing girl body with dd conversion to it. if some outfits not fit good i fix it myself in outfitstudio.

 

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