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MaryJane's animations for Kinky World and Passion (Updated: 01March2021)


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Posted

Amazing... work... Pole Dance... :classic_wub::classic_wub::classic_wub: 
Only watching the presentation of the animation ... and I found $ 5 in my hand...
(I do not know how...  ;)  ). Too bad not to have a bra or a slip to slip them  :tongue:

 

Thank you MaryJane... 

Posted
On 23-1-2018 at 2:44 AM, maksym.dickson said:

MaryJane, you are doing awesome work, I like that hot tub animation ;)

 

Also I have idea for Kinky Webcam animation, by default sims are naked just sitting when they do Kinky Webcam Chat, but it would be cool if they will perform Strip-dance or Solo WooHoo in front of their Computer... 

Another animation that could be replaced is "Kinky Surprise" on massage table, it's cool idea but current animation is not very good, similar to default Grope animation (Big thanks to you and KSixNiner for replacing it).

 

About the webcam, I don't think I can change it. I think Oniki modded it in a way that the sim takes off her clothes while typing, the regular sims 3 interaction for it. I'm not a modder, I can only animate. So if Oniki implements a animation for it, I can change it, or else not. 

I think I can change the animation for the Model Career with the computer, the "give a kinky show". But that option is only for Kinky models, If I remember it correctly! 

 

But thanks for your suggestions :smiley:  Maybe I'll change the kinky surprise when I have time :smile: 

Posted

And just to get you all warmed up for the next update... 

 

whipping.gif.59abe423db864b97e29e88b5a8bb6a01.gif

 

Just a little more patience while I work on the rest  ;) 

Posted
On 23/01/2018 at 8:32 PM, MaryJane said:

What do you mean? Man on man? 

If so, most animations can be used with a gay couple too, as vaginal becomes Anal automatically for gay couples. Maybe the aligning won't be perfect. I enabled it for lesbians, but for the males you need to toggle of gender restrictions or edit my XML file to your liking (you may do that of course). This because if I apply all genders in the XML by default, Male/Female couples won't take the right position and get mixed up. 

 

I don't know if I'm going to animate male on male. I really don't know a thing about two males having sex as 1. I'm a female, and 2. I never watched males having sex with each other :tongue:  So if I'm gonna do that, I'll need to do some research. 

But to be honest, I almost never play a male gay couple in sims 3, so that are not animations that I would use often myself. I mostly animate stuff that I'll use in game too. Never say never though, maybe there will come a time that I'll do it. :smile: 

WTW mad more than 100 animations. Most of them had been made for MM positions. TwillightStorm will put soon in his webpage OKW package to launch them.

 

I just hope you enjoy to make these anims as we enjoy to play them

Posted
On 23/1/2018 at 3:32 PM, MaryJane said:

I don't know if I'm going to animate male on male. I really don't know a thing about two males having sex as 1. I'm a female, and 2. I never watched males having sex with each other :tongue:  So if I'm gonna do that, I'll need to do some research. 

But to be honest, I almost never play a male gay couple in sims 3, so that are not animations that I would use often myself. I mostly animate stuff that I'll use in game too. Never say never though, maybe there will come a time that I'll do it. :smile: 

LOL! Because as far I thought that I was the only one to say such things, when I was at HOT and now here in LL.

I'm not a homophobic but all these made me feel that I am to old and out of time!  

 

Everyone of us, create something that we like and share it for free.

 

If people suggest or request something that has zero interest to us, my self at least, do an XML edit and do a mash replace of the word Female in genders tag with Male,Female and don't even look how the animations work to something that I don't even like to see. 

 

As much I respect anyone requests and give help, I want as much people with such requests to respect me, for what I don't like.

I had a long post fight at HOT with a guy about passion and @Amra72 animations, which are not mine to speak and that is why I mention it. 

That is why an @Amra72 m/m animations XML exist in my topic. 

Posted
2 hours ago, TwilightStorm said:

As much I respect anyone requests and give help, I want as much people with such requests to respect me, for what I don't like.

I had a long post fight at HOT with a guy about passion and @Amra72 animations, which are not mine to speak and that is why I mention it. 

That is why an @Amra72 m/m animations XML exist in my topic. 

I'm surprised that you still take requests.  You can't please everyone and at some point in time, one of them could possibly diminish mod performance.  I love your mod and look forward to any improvements that you make in the future, but I'm perfectly happy with the mod that you want it to be.

Posted
12 hours ago, TwilightStorm said:

If people suggest or request something that has zero interest to us, my self at least, do an XML edit and do a mash replace of the word Female in genders tag with Male,Female and don't even look how the animations work to something that I don't even like to see. 

Hi.

Is it possible in XML to disable a one specific animation, so the others continued to work? And it was not possible to choose it automatically or manually. What tag?

 

And another question. I tried to substitute DOG to HUMAN. As a result the guy is moving, and the girl stands over him motionless. This substitution is in principle possible to work?

Thank you.

 

Posted
4 hours ago, sim333 said:

Hi.

Is it possible in XML to disable a one specific animation, so the others continued to work? And it was not possible to choose it automatically or manually. What tag?

 

And another question. I tried to substitute DOG to HUMAN. As a result the guy is moving, and the girl stands over him motionless. This substitution is in principle possible to work?

Thank you.

 

1. Yes you can, by add as comments the start and the end of animation in the XML (<!-- <WooHooStage>) and (</WooHooStage> -->)  If you want more info about it, please post in my topic and not here.

 

2. MaryJane can tell it better than me, that a dog and a human are two different 3d models. Different 3d models have different skeletons and joints.

So the moving guy was the human and the girl was the dog in this animation. You saw the result already!

It might be possible to work if you make the animation from the scratch with a male human model to behave like the dog, in the animation!

LOL! I hope that I did not gave any ideas now! 

Posted
18 minutes ago, TwilightStorm said:

1. Yes you can, by add as comments the start and the end of animation in the XML (<!-- <WooHooStage>) and (</WooHooStage> -->)  If you want more info about it, please post in my topic and not here.

 

2. MaryJane can tell it better than me, that a dog and a human are two different 3d models. Different 3d models have different skeletons and joints.

So the moving guy was the human and the girl was the dog in this animation. You saw the result already!

It might be possible to work if you make the animation from the scratch with a male human model to behave like the dog, in the animation!

LOL! I hope that I did not gave any ideas now! 

Thanks TwilightStorm, for answering about the XML ^^

4 hours ago, sim333 said:

Hi.

Is it possible in XML to disable a one specific animation, so the others continued to work? And it was not possible to choose it automatically or manually. What tag?

 

And another question. I tried to substitute DOG to HUMAN. As a result the guy is moving, and the girl stands over him motionless. This substitution is in principle possible to work?

Thank you.

 

About the animation part, no, you can't swap an animation for a dog to a human without the rig getting totally distorted. A dog rig has 5 spine joints, there where the human rig only has 3, and that only one little part about the differences in the rig. You really need to make the animation with the proper rig if you want it. 

 

Since you already go through the trouble of try to edit the XML file, why not try to animate it for yourself? You don't have to release it, you can also make animations just for yourself :smile: 

Here are some helpful links to get you started: 

 

https://www.loverslab.com/topic/40985-how-to-animated-woohoo-a-complete-step-for-step-walkthrough/

https://www.loverslab.com/topic/73231-complete-adultrigpack-for-animating-in-blender/

http://onikikay-kinkyworld.wikia.com/wiki/How_to_create_animations_package

 

Good luck! 

Posted

Thanks for your animations maryjane, i have a problem with the new version, when i add the new anims in Kinky World → Settings → Woohoo → Packages , the list show me only 2 animations, the game doesnt recognize the new 14 animations, please help me, your work is awesome, and sorry for my bad english.

Posted
3 minutes ago, elkasique said:

Thanks for your animations maryjane, i have a problem with the new version, when i add the new anims in Kinky World → Settings → Woohoo → Packages , the list show me only 2 animations, the game doesnt recognize the new 14 animations, please help me, your work is awesome, and sorry for my bad english.

 

It should have 21 animations. Did you download the good file? Not an old version? 
Did you edit the XML file? 

 

The only thing I can think of is that you have an old file. My first animation pack had 2 animations. Make sure you replace it with the new one. Let it override the old version.

Posted
1 hour ago, MaryJane said:

 

It should have 21 animations. Did you download the good file? Not an old version? 
Did you edit the XML file? 

 

The only thing I can think of is that you have an old file. My first animation pack had 2 animations. Make sure you replace it with the new one. Let it override the old version.

sorry I wanted to say 21 animations, I have replaced these 2 files
KW_MaryJane_Animations.package
OKW_MaryJane_Animations.package
and the game recognizes me your first 2 animations, not 21.
How is that to edit the xml file?

Posted
17 minutes ago, elkasique said:

sorry I wanted to say 21 animations, I have replaced these 2 files
KW_MaryJane_Animations.package
OKW_MaryJane_Animations.package
and the game recognizes me your first 2 animations, not 21.
How is that to edit the xml file?

No, you don't have to edit the XML file. I asked it, because if you did then you could have made a mistake and that's why the animation wouldn't show up anymore. 

 

Do this:

Download my files again, just to be sure.

Unpack them using 7zip or Winrar.

Put the unpacked files in your mods folder. (KW_Maryjane_animations and OKW_Maryjane_Animations)

(Make SURE you don't have my old file there in a different folder)

Delete your scriptCache in My Documents - Electronic Arts - sims 3 folder

Start your game, go to the KW menu and unload my old package with two animations in it (click on KW_maryjane_animations, so the mod deletes it)

When it's gone from the list, type "kw_maryjane_animations" again, and load it in your list. 

 

Let me know if this works. 

Posted
1 hour ago, MaryJane said:

No, you don't have to edit the XML file. I asked it, because if you did then you could have made a mistake and that's why the animation wouldn't show up anymore. 

 

Do this:

Download my files again, just to be sure.

Unpack them using 7zip or Winrar.

Put the unpacked files in your mods folder. (KW_Maryjane_animations and OKW_Maryjane_Animations)

(Make SURE you don't have my old file there in a different folder)

Delete your scriptCache in My Documents - Electronic Arts - sims 3 folder

Start your game, go to the KW menu and unload my old package with two animations in it (click on KW_maryjane_animations, so the mod deletes it)

When it's gone from the list, type "kw_maryjane_animations" again, and load it in your list. 

 

Let me know if this works. 

finally works! i just delete the scriptCache.package file, and the game rocognizes it!. i thank you a lot for your help, keep going in that way, your animations are amazing!

Posted
33 minutes ago, elkasique said:

finally works! i just delete the scriptCache.package file, and the game rocognizes it!. i thank you a lot for your help, keep going in that way, your animations are amazing!

You're welcome :smile:

 

It's a good idea to delete all cache files once in a while. So also the socialCache, CaspartCache, Compositorcache and SimcompositorCache :smiley: 

Posted

The new update, 1.4, arrived! It contains 9 new animations, making a total of 30 animations. Grab it now! 

 

This is probably the last work I share in a while, since february and march are full of assignments and deadlines for my study, so please enjoy. :smile:

Posted

Thank you for your awesome work MaryJane.

 

After these animations and the way of use accessory toys such as dildo and whip accessory,

I can say the successor of L666 has been born!

 

The whip animation in passion works with one of the two whip objects that passion knows in game.

I say to passion players that you have to change the 

 

<UseWhip>true</UseWhip>

 

with

 

<Accessory Key="DragonWhip">              
    <Slot>RightHand</Slot>
    <Offset>-0.01,-0.00,0.08</Offset>
    </Accessory> 

 

OR

 

<Accessory Key="SV-Whip">              
    <Slot>RightHand</Slot>
    <Offset>-0.01,-0.00,0.08</Offset>
    </Accessory> 

 

This is past now. The version  2.6.6.4 solved all of those

Posted
17 minutes ago, TwilightStorm said:

Thank you for your awesome work MaryJane.

 

After these animations and the way of use accessory toys such as dildo and whip accessory,

I can say the successor of L666 has been born!

 

:classic_blush: I'm honored, but really, L666 is the Queen of animations, I'm content with being the princess ;)

IF I ever reach her level, that would be awesome, but always with my own style of animations! 

 

19 minutes ago, TwilightStorm said:

The whip animation in passion works with one of the two whip objects that passion knows in game.

I say to passion players that you have to change the 

 

<UseWhip>true</UseWhip>

 

with

 

<Accessory Key="DragonWhip">              
    <Slot>RightHand</Slot>
    <Offset>-0.01,-0.00,0.08</Offset>
    </Accessory> 

 

OR

 

<Accessory Key="SV-Whip">              
    <Slot>RightHand</Slot>
    <Offset>-0.01,-0.00,0.08</Offset>
    </Accessory> 

Thanks for this info, I didn't knew that passion had a different whip. I'll link to this post in the original post. :smile:

Posted
23 minutes ago, MaryJane said:

:classic_blush: I'm honored, but really, L666 is the Queen of animations, I'm content with being the princess ;)

IF I ever reach her level, that would be awesome, but always with my own style of animations! 

 

Thanks for this info, I didn't knew that passion had a different whip. I'll link to this post in the original post. :smile:

I saw the SV forum and they have another whip also that is much better than this one. Still as accessory.

I convert that known one from accessory to object and I'll do it for more of them.

The Dragonwhip is a mesh that I found around the internet and I made it Sim 3 game object.

I think that is better to give more choices to the animators creations.

If anyone wants to remesh, rescale, retexture add it to KW or any other mod, don't ask.

Just do it and please share with us.

 

As about the first thing of the quote, come on!

I saw a sample yesterday, you cleared the offset and Unit X Y Z yesterday and you come today with 3 new animations that remind L666 animations in your own style of course!

So I insist to what I said!

 

I only want to add, please don't go away and leave us.     

Posted
19 minutes ago, TwilightStorm said:

I saw the SV forum and they have another whip also that is much better than this one. Still as accessory.

I convert that known one from accessory to object and I'll do it for more of them.

The Dragonwhip is a mesh that I found around the internet and I made it Sim 3 game object.

I think that is better to give more choices to the animators creations.

If anyone wants to remesh, rescale, retexture add it to KW or any other mod, don't ask.

Just do it and please share with us.

 

As about the first thing of the quote, come on!

I saw a sample yesterday, you cleared the offset and Unit X Y Z yesterday and you come today with 3 new animations that remind L666 animations in your own style of course!

So I insist to what I said!

 

I only want to add, please don't go away and leave us.     

You're so kind, thanks! ^^ 

 

I love the objects for Passion, but I don't want to run Passion and KW at the same time, and I can't say goodbey to kinky world, as much as I love Passion. 

I hope Oniki would want to add all the accessories of passion, because they are awesome and it would be easier with the XML files. I hate doing things two times :tongue: So if Passion and KW would share all the objects, it would make it less work for all of us. I need to constantly switch mods if I would want to animate with an Passion object and test it. 

But Oniki isn't replying to me unfortunately. I know she is busy, but I already asked her about other objects, if she could add them, so I don't want to keep bugging her. Need to wait until she replies, or else I'll spam her inbox full, lol. 

 

And I'm not leaving! Sometimes I have a Sims break because life gets in the way, but I'll always come back :smile: 

I play sims since sims 1 (I was a kiddo back then), and since sims 2, when I was a hormonal teen, I'm hooked on the sex mods :tongue: So I don't think I'll turn my back to it quickly. If I still play sims, 18 years after it all started... (Ugh, I'm ancient xD) 

Posted
37 minutes ago, MaryJane said:

You're so kind, thanks! ^^ 

 

I love the objects for Passion, but I don't want to run Passion and KW at the same time, and I can't say goodbey to kinky world, as much as I love Passion. 

I hope Oniki would want to add all the accessories of passion, because they are awesome and it would be easier with the XML files. I hate doing things two times :tongue: So if Passion and KW would share all the objects, it would make it less work for all of us. I need to constantly switch mods if I would want to animate with an Passion object and test it. 

But Oniki isn't replying to me unfortunately. I know she is busy, but I already asked her about other objects, if she could add them, so I don't want to keep bugging her. Need to wait until she replies, or else I'll spam her inbox full, lol. 

 

And I'm not leaving! Sometimes I have a Sims break because life gets in the way, but I'll always come back :smile: 

I play sims since sims 1 (I was a kiddo back then), and since sims 2, when I was a hormonal teen, I'm hooked on the sex mods :tongue: So I don't think I'll turn my back to it quickly. If I still play sims, 18 years after it all started... (Ugh, I'm ancient xD) 

Yeah! Spam her inbox full!

And if you need any help for more spam, here I am! :cool:

Posted
On 1/25/2018 at 11:46 AM, SimJMFan said:

WTW mad more than 100 animations. Most of them had been made for MM positions. TwillightStorm will put soon in his webpage OKW package to launch them.

 

I just hope you enjoy to make these anims as we enjoy to play them

Wait WHAT?

 

I was going to look into writing an XML for OKW for WTW's animations!  If that's going to happen F that!  xD

Has AfterDusk animations also been considered?  They need some slight cleaning up and some need sounds added but that would pretty much fill the slot for dudes on dudes if both animation sets were made ready for OKW...!!!

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