gurugeorge Posted January 21, 2017 Posted January 21, 2017 If you want to play FO4 as more of a tradition open-ended rpg where you create your own character and story as you go, I highly recommend the alternate start mod Start Me Up. Like other alternate starts it provides ... alternate starts. But the difference with this mod is that the author has combed the NPC dialogue for implcations that the player is Shaun's parent. So with Ful Dialogue Interface and the Silent Protagonist mod, you can roleplay in the FO4 world without the psychological pressure of the MQ. As an MO2 user, I of course have a standard game as Shaun's parent going, but I've also created a character who started off as a drunk and built herself up from nothing to be someone in the Wasteland, without even touching the MQ. (The MQ is treated as "investigate rumours of a Vault, you go there and find evidence of a kidnapping which you can report to detective whatsisname, thereby setting the MQ into motion, but without you being Shaun's parent, just being an interested/concerned investigator, and while you have the investigate rumour mission from the start, there's absolutely no pressure to do it.) Briliant mod.
NightNeverFades Posted January 23, 2017 Posted January 23, 2017 If I may butt in here?I've played all of the Fallout games, except for the Mothership Zeta DLC for Fallout 3. And yes, I've noticed a change in the series. As someone who used to like Bethesda games, and maintains that The Elder Scrolls IV: Oblivion is one of the best 3D RPGs to exist, it kind of hurts me to realize they've become fat and lazy. They used Fallout 4 as a test, and we fell for it when they tricked us into thinking it was really their next big game. No, halfway through development it's clear they focused on getting the game out while the 7th console generation was still new. There's all the evidence in the world they decided to rip assets from Fallout 3 and New Vegas to speed up the development process. This is massively obvious when looking at things like gravel debris and the semi truck. They didn't need to cut the poly count, but they're still derived from the base models used to create Fallout 3's assets. Not to mention reused items, quest stages. and environments peppered all throughout that get extremely grating the more you realize you've seen that object six times before under a different name. I've also noticed the reused Fallout 3 sound clips for the Super Mutants and Raiders, some of which are so familiar I recognized them the first time through the game. Secondly, there's the colors and new models they used. In New Vegas they used all the different shaders and the color palette to their advantage. Obsidian was determined to get the look they wanted for the environments. The bright yellows and reds of the Strip, the faded oranges and blues of Zion National Park, and even the warm browns and light silvers you get when you wake up in front of Doc Mitchell in his house in Goodsprings. Then there's the guns. You've got the Cowboy Repeater, .357 Revolver, Police Pistol, Caravan Shotgun, Trail Carbine, Hunting Rifle, and Tomahawk that all give you the feeling that it's the old west blended with the apocalyptic future. It's perfect. Not to mention the ghouls. In 3 and New Vegas they're fucking terrifying, no matter if they're feral or not. They actually look like they've survived a nuclear blast and the flaming concussion wave that precedes it. In Fallout 4 the mod system works to the detriment of the player, as the variety of guns is severely lacking in favor of giving the player the ability to change their parts instead. It doesn't help that there's very few mods that ultimately change the appearance or behavior of the weapon to suit a different play style. And the ghouls look like bodies that have bloated from being in water rather than radiation burned brain dead survivors. I mean, what the hell is up with ghouls and hair? It was established that ghouls wear wigs, so where the fuck is Deidre's wig in her inventory when I loot her dead body? What's detrimental the game in the biggest capacity is the streamlining they did. Everything that isn't a farmer or a settler is hostile to you, there's no reason to choose Charisma as a skill unless you want to be a sleazebag that cons more money out of people, and the forced Positive Yes, Skeptical Yes, Positive No/Question, and Negative No answering system has no impact on how dialogue moves forward other than reducing/increasing your relationship with your companion or stopping the dialogue until you talk to the person again. It's frustrating. There's only a few chances where the choices make a difference, with Avery probably being the biggest one outside of the faction dialogue choices. I would for once like to be able to join a raider group like you could in Fallout 3 to con Rivet City, instead of murdering them because they started screaming "Only a fuckin' coward hides!" every six seconds once I pass by. Not to mention the streamlining reduces the possible ways to complete a quest to either paying off somebody, or if that's not possible, murdering everything you see in a blind rage. All of this to get your shitstain of a baby back, who you shouldn't be forced to chase after in the first place because it's an anchor that limits your roleplaying options. It should be "Everyone I know is dead. I can either get revenge on the assholes who did it, or go see what the fuck that giant lizard with goat horns is biting in half." What's worse is that it's mandatory for half the stuff you're able to do. You can't build settlements until you've helped the Minutemen, can't romance Curie until you've killed Kellogg, and can't get ballistic weave until you've done the Railroad Jackpot quests. It shouldn't have to play half the damn game to open it up. What pisses me off the most though is two things. Two very big, very important things. Super Mutants shouldn't exist in the Commonwealth, and we should be getting our asses enslaved by the remnants of the Legion. Super Mutants only existed on the East Coast because of Vault 87. Once the Enclave got ahold of Vault 87 and cleared it out, the Super Mutants should've ceased to exist. There was no other source of FEV to create new ones since the Institute's supply was shelved, and they aren't nomadic so they couldn't have come from the Mojave. Plus, if there's Super Mutants then where are the Centaurs and the Abominations? It's been established that impure strains of the FEV cause both of those, but all we've got is Supermutant Hounds from the Institute's meddling. Which shouldn't even exist, as it's been stated in-game that Swan was the only Super Mutant released from the FEV lab. I'm also questioning Virgil. It's stated in-game that the Super Mutant experiments ceased 8 years before, but it's implied the Virgil has only been in the cave a few months. Does that mean he stuck around after the FEV lab was shut down? Or was he wandering around before fleeing to the Glowing Sea, knowing full well that radiation doesn't damage Coursers and that he still wasn't safe? None of Virgil's additional plot makes sense, and it puts bigger holes into why Super Mutants exist in the game other than to have something familiar. The biggest problem though, is the Legion. The Legion was defeated by the Courier in 2281, and they scurried off back to the middle of the country afterwards. It was stated in New Vegas that they were spread as far as the Capital Wasteland, and relied very heavily on slave trading to survive. Now I doubt they the entire empire would fall apart just 7 years after being shunted at Hoover Dam. We should be seeing the remnants of the Legion duking it out with the Gunners and Minutemen, as they wouldn't be enough of a powerful force to take on the Institute. It would've been nice to butter up the new Caesar and get his help in defeating the Institute, if you chose the Minutemen or Railroad routes. Possibly getting the Railroad's help to destroy the Legion, since they view synth manufacturing as slave creation, and the Legion would be enticed to have a source of infinite slave labor. But nope. Nothing. Caesar's Legion is just... Gone. Like everything else Obsidian added to the history of Fallout.
DigitalP Posted January 23, 2017 Posted January 23, 2017 I've got a theory that there was a power struggle within the Institute between those who supported Synths and those who supported FEV. The bread crumb for this is a holotape in the FEV lab that implies that the institute is going to the Vault to use the sole survivor for further experimentation. Also in the FEV lab it's told Virgil has a concious. So Shaun and Virgil devise a plan so the Sole Survivor is not killed. Phase 1. Organise a "incident" in the FEV lab. Virgil leaves the Institute and releases the Sole Survivor from the Vault. This ensures the stopping of FEV research once and for all and ensures that the sole survivor has a fighting chance. Phase 2. The elimination of Kellog. He is after all the institutes connection to the Commonwealth. This ensures there is no possible violence towards the Commonwealth. By dropping bread crumbs to the sole survivor, Shaun can ensure the elimination of Kellog without interference by other factions within the Institute. Virgil's role is that he is the bait to draw Kellog out to make it easier for the sole survivor to eliminate Kellog. Synth Shaun is simply the crumb to link Kellog to the Institute. Now if this fails. Virgil is going to need a way to kill Kellog........Hence his use of FEV to give him an advantage over Kellog should the need arise. He knows there is a cure, he wants to stop the violence by the Institute towards the Commonwealth so he goes along with it. Phase 3. By getting the reactor online and with peace assured. Shaun leaves a lasting legacy for his remaining parent to at least have a better life.
Dickmeister Posted February 5, 2017 Posted February 5, 2017 I didn't get all into Fallout 4 when it comes to engagement, I completed it two times and the second time with all the DLC and just quit. I couldn't really get into the family ties shtick as the main motivator and actually world encounters with other memorable characters were rather scarce and uninteresting (Dan was fantastic in my opinion). I feel like Bethesda is taking the Fallout universe a bit too seriously and didn't work on the grim humor and writing like Obsidian did (I know I'm on the bandwagon). I liked the Spaghetti Western with a slice of Mad Max vibe it tried to deliver, mostly because I grew up with the former and I am rather biased towards it. Now when it comes to thriving civilization I can't say I agree, as far as I remember all fallout games had those spots were civilization seemed to flourish on a quick glance but as the player investigates more the more it shows that it's just on a surface level. Same went for New Vegas, the city itself might look rather rebuilt and hopeful but it's basically besieged by two factions, ambitious infighting, the grand schemer and the wild card, which I didn't really get from in Fallout 4. I did not get much in the way of intrigue in Diamond City except for the Synth Scare and the surrounding areas weren't lively despite being filled with buildings and stuff to kill on the way, and occasional skirmishes. I hoped Nuka World would deliver on that despite not liking the premise but I quit the moment I was offered several collectathons. I did get my moneys worth when in comes to time spent, but that's about it, but then again it's just my personal preference and probably age as well.
Reginald_001 Posted February 6, 2017 Posted February 6, 2017 'Cheesy' My darned OCD is going nuts here! Ontopic: I've played Fallout-4 1016 hours now according to Steam. To me, it's the best game of 2016. To compare, I've put 71 hours into the new Doom. I've put 569 hours into Mass Effect 2. I've put 321 hours into Mass Effect 3 (a guess as it's not a Steam game). I'm loving Fallout-4 and where normally I'd have stopped loving a title by now, I'm looking forward to my new playthrough after the current one is done. In my current game I'm going for a 100% completion rate. There's so much to find and explore, it's nuts.
Zor2k13 Posted February 7, 2017 Posted February 7, 2017 The writing is terrible, the quests are somewhat terrible and they tried to cram in there all the "popular" things like the sims crap for settlement building. I read something the other day can't find the link now of course which said games are not about good writing but instead meeting basic needs of players so if you get some basic enjoyment here and there like shooting and crafting and questing that takes a long time to play out you tend to ignore the bad writing which means they don't have to give a dam about the writing so much. I don't think good writing costs billions of dollars so I just don't get it about why games in general have bad writing. Yeah this game is cheese it could have been so much better but it would require a totally different view point. What I think they were trying to do is maintain that alternate world 50's vibe and wanted some kind of shock value for the player exiting the vault after having all that ripped away in the beginning. They should have made some bigger cities or settlements but I think that is a limitation of having too many npcs at the same time it slows the game down. Nuka world seems bigger than places like diamond city or goodneighbor but it is just spread out more with load doors everywhere. I read somewhere the whole idea behind the writing is moral choices in post nuclear scenario so they are trying to play with your ethics or lack of using different goals rewards whatever for different choices. This has been the narrative since the beginning from what I can understand. I can't stand FO3 or NV the graphics are terrible and you get stuck with dogmeat and he can die then you get puppies and start over WTF? Why does it always have to involve a dam dog? I just want to shoot shit a lot and kill monsters then go hang out with other humans and get some story rinse repeat throw in some mystery and good story so it doesn't get boring and done but nope we get what we have now. Supermutants suck in FO4 they are slow and stupid they are basically power armor sized raiders where in FO3 they were super fast scary as hell monsters that could overwhelm you almost instantly and constantly spammed stealthboy use so harder to detect. What I don't get about supermutants in FO4 is why are there so many of them? hundreds or a thousand tops? nobody killed them all in 210 years really? Did they only come from the institute vats or somewhere else? Strong is one of the most annoying followers ever I always have to babysit him before I go off to kill kellogg so I am not seen as a member of BOS hanging out with a supermutant. I think they screwed up his quest to find boobie milk just because they could so it leaves some kind of bugged game feeling for us to experience every time we play the game and cmon, they want you to think he is talking about holding a hot girl with big tits in each hand and sucking on their boobs right and left while they scream and pitch a fit to be released lol so dam obvious. So yeah the game is cheese the story and writing sucks they just wanted money and found out that by meeting our basic needs we will tolerate any stupid things they want to do with their games including not fixing them just look at the latest patch it fixes a bunch of console user crap so mods can be better displayed on a list hint hint beth.aids use is more important than playing the game aka look at our website give us more money blah blah. Oh well at least the game is not as bad as deux ex mankind divided with only half a game and spammed to death micro dlc content.
Guest enip Posted February 7, 2017 Posted February 7, 2017 It's not hard to figure out. Bad writing = laziness. Or lack of imagination. Or both. Big corporations don't care if they have an army buying every mediocre thing they put out. So as long as they keep making their sales back and extra profit, and people keep buying into it, it gives them more of a reason not to care.
Love Space Posted February 7, 2017 Posted February 7, 2017 I just want a fallout set in places like Miami, Chicago or some dlc set in Beijing or Moscow. Fallout 4 map feels too short, only expand map we get in Far Habour (Not going to count Nuka world for obvious reasons...nothing to do there). I can careless about the writings done to Fallout, once you completed the game you wont even care about the storyline because you know what will happen next. I tend to just want some extra things to do to the game. Or having evil karma. Fallout 4 point of view was really about beating the game rather than having random side quests to do. I am not going to bash the game at all for any reason because I do not care about storylines when I already have completed them. A settlement needs me so I will be going.
KoolHndLuke Posted February 8, 2017 Posted February 8, 2017 I echoed similar sentiments on "another" site and was quikly told to go fuck myself! But, I think FO4 could have been sooo much more that what it is. I would have made it much harder to find EVERYTHING! Meaning that the harder you try - the more rewarded you feel for your efforts. I also agree that it should have been set somewhere else. Boston just aint that interesting. The settlement building is kinda cool. But Beth should have made more things destructable. Overall, I think Beth just churned out more of the same shit. I mean its a good game. But, it sure as fuck doesn't grab you like other titles did!
Love Space Posted February 12, 2017 Posted February 12, 2017 http://fallout4.blog.jp/archives/68936877.html I finded a mod that fixes the "Kid in fridge" mission! Now everyone can rest easy.
Canaris Posted February 15, 2017 Posted February 15, 2017 I would say that seeing how bad that game is ( fucked RPG elements, plot holes the size of Venus, performance issues, set backstory for character, multitude of essential characters etc etc ) cheesy humor is waaaaay down on the list of its problems.
ToJKa Posted March 2, 2017 Posted March 2, 2017 Cheesy indeed. Like i've posted before, old games are like Fallout 4 is like
Veladarius Posted March 3, 2017 Posted March 3, 2017 Fallout is nothing but cheese, was intended to be cheese and should stay that way. I played the first 2 Fallout's but never did finish them so I can't comment on them much. As for the rest this is my opinion on them: - F03 I liked the best so far because it had a world to explore where much of it had nothing to do with the quests and could explore as you liked. - FONV to me is the worst of the 3, far too empty and little to see or explore. You can finish the game in just a few hours if you ignore the side quests, I have played forst person shooters that lasted longer than that. - FO4 is better than FONV only because the world is more populated and not empty but the population is either enemies or settlers that make their home across the street from the home of some creature or other. I also dislike all the crafting and scavenging crap. I can see why the institute had synths stripping ruins for anything they could find, I can't imagine how many toasters it took to build that place.
Kimy Posted March 3, 2017 Posted March 3, 2017 I'd agree that parts of the story are cheesy, but the main post was more about the -setting-. Which I don't think is overly cheesy. A post-apocalyptic world isn't dying. It's recovering from death. And that's what FO4 conveys better than previous games. Civilization ended - and is trying to rebuild. Finding new food sources, building settlements inside the ruins for the leftovers of humanity to gather together and rebuild from there. That looks pretty much on the spot to me. I actually think they didn't go far enough in showing a world that's recovering from nuclear armageddon that happened 210 years ago. For example, I don't think the water would still be THAT deadly, and I'd expect trees and plants to have recovered more. Earth has survived nuclear winter conditions before, and we still have trees. Them trees are fairly resilient! Also I'd think they'd have had all the time to at least fix the holes in their roofs. There is enough salvage material around.
Benmc20 Posted March 3, 2017 Posted March 3, 2017 Yeah : flora would normally much more flourish than in game. And water not se poisonous (and no radstorm too). A nuclear weapon fallout isn't so durable like when a nuclear powerplant will fall apart. The first one is like Hiroshima or Nagazaki : destroys pretty everything but nearly 80 years later, nothin g left and the area isn't dangerous. But, if you take the case of Chernobil, il will last much more longer. Expect this area non liveable for centuries even millenaries. in the Fallout universe, this the first case, not the second.
Hollerboller1970 Posted March 3, 2017 Posted March 3, 2017 You know, for me it is a terrible game and shows that bethesda has lost everything i liked about their games. Writing is beyond terrible. Character's are utter shite with exeption of maybe Nick. NPC's in general are annoying as always in bethesda games and make me want to shoot them right away. Settlement system/building, yeah...maybe a good idea but fucked up by bethesda completely. Factions i don't care one bit joining them on their path of stupidity. A big wide open world to explore? Yeah only that there is not much to see/find. Empty and shallow world more like it. Quests? Go to x kill y come back repeat. Terrible... It says something that the only fun i had with this trash game was to remove the essential flag and kill every single Character/NPC in the game starting with Preston 'Boring' Garvey. How satisfying. Skill sytem? Gone...No more have you the idiot dialouge that you had in FNV. Boy, FNV gave me eye cancer but it was by far the superior fallout game through the dialouge options and skill system alone. No wonder though, bethesda had nothing to do with the writing. Thank the fallout gods. There are only two things that improved in fallout 4: gunplay is much much better and the stability of their fucking outdated reused, upgraded 'give it another name so we hide the fact, that this is the same' trash engine. I would ask, why one would even bother to make mods for the game. The voiced protagonist is not good for making big quest mods and such. Make fallout 4 a full blown sex simulator and leave it at that:P I myself know one thing for sure. I'm done with bethesda, never again will i buy a game from them. Even if they are only the publisher and not the developer.
ToJKa Posted March 4, 2017 Posted March 4, 2017 Yeah : flora would normally much more flourish than in game. And water not se poisonous (and no radstorm too). A nuclear weapon fallout isn't so durable like when a nuclear powerplant will fall apart. The first one is like Hiroshima or Nagazaki : destroys pretty everything but nearly 80 years later, nothin g left and the area isn't dangerous. But, if you take the case of Chernobil, il will last much more longer. Expect this area non liveable for centuries even millenaries. in the Fallout universe, this the first case, not the second. Not really, the Chernobyl area is thriving. Sure there are radiation hot spots and the sealed reactor core will be dangerous longer than humanity will last, but the area is full of plants and animals. Non-mutated ones But yes, i agree, the world should have recovered. Which is why i use mods for living plants in Bethesda's Fallouts. Makes the place look nicer too.
DigitalP Posted March 4, 2017 Posted March 4, 2017 I'd agree that parts of the story are cheesy, but the main post was more about the -setting-. Which I don't think is overly cheesy. A post-apocalyptic world isn't dying. It's recovering from death. And that's what FO4 conveys better than previous games. Civilization ended - and is trying to rebuild. Finding new food sources, building settlements inside the ruins for the leftovers of humanity to gather together and rebuild from there. That looks pretty much on the spot to me. I actually think they didn't go far enough in showing a world that's recovering from nuclear armageddon that happened 210 years ago. For example, I don't think the water would still be THAT deadly, and I'd expect trees and plants to have recovered more. Earth has survived nuclear winter conditions before, and we still have trees. Them trees are fairly resilient! Also I'd think they'd have had all the time to at least fix the holes in their roofs. There is enough salvage material around. The overall look of Fallout 4 is not that far from reality. Some shots of the Boston area in Autumn and Winter. And remember these are photos that were taken BEFORE a nuclear war. Remember with billions of people dead and limited industry there is no human caused enviromental decay and the planet would slowly but surely be getting better. But just remember. It's just about heading into winter in a world that would be experiencing a lot of drought due to the changes in the Ozone https://s-media-cache-ak0.pinimg.com/originals/a7/72/ab/a772ab6358a708b2a47f44745d051801.jpg https://photos.smugmug.com/Seasons/West-Roxbury-Library-Show/Four-Seasons-Show/i-g3vJ9df/0/L/fall%2015-L.jpg http://l7.alamy.com/zooms/5b1066e16ecf48ddb35443acd76889b7/fall-afternoon-at-weeks-footbridge-on-the-banks-of-the-charles-river-dhm3b6.jpg
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