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Posted

I was watching some videos of fallout 3 and got a bit upset about Fallout 4. I did play FO3 and FNV but I wasn't remembering the ''feel'' of the game. 

Fallout 4 is (should be) about a post apocalyptic world. A dying world. and FO3 get this exact feeling, not only the scenery looks dead, but the world is dead.

 

The Fallout 4 picture that come to my mind is: you are welcome to the wasteland by a ghoul holding a Nuka Cola singing ''Crawl out through the fallout''. Things are mostly cheese and far-fetched here.

 

Music is a stronger element of immersion, and FO4 have a pretty ''funny'' or "Shallow" set of music, which in my opinion changed the series from a mysterious wasteland experience to a fake-plastic wasteland.

 

I installed that mod http://www.nexusmods.com/fallout4/mods/2990/? replacing the music from Fallout 1 and 2 and had a blast. That is what Fallout should sound! it gives you the right immersion of a wasteland, not a bunch of ''funny'' songs about radiation and atomic bombs. Well I guess I could live with those songs in the game if, when turned off the radio, I get musics like 

 

Industrial Junk
Metallic Monks
A Trader's Life
Moribund World
Acolytes of the New God

 

from Fallout 1/2. Damn even the names of the songs gives you the proper feeling of a wasteland.

 

The characters lives are much like our times, things works pretty much like our normal small cities, if you remove raiders and mutants, life is pretty normal in the wasteland. There shouldn't be a cut and dry line dividing ''raiders'' from ''normal people''. Even your character should feel somehow corrupt by a place without law, without hope, without god, but you are not, because life the is presented to you is not different from pre-war.

 

I'm not even diving in the story of Fallout 4 (which is very problematic IMO), I'm really not into story of my character, (that's why I like more when we aren't give a background story, so I can role-play whatever I want) but i'm into the story of the world, the ambiance, and on that, Fo4 fail to gives you a good ambiance, or at least, a unique ambiance that only fallout series could give.

 

 

 

 

 

Posted

To be honest, Fallout 3 isn't even an accurate depiction of the Fallout "world". The best depiction of it since the original Fallout games 1 and 2 is actually Fallout: New Vegas given its multiple routes and endings that Fallout 3 and 4 pale in comparison to, and FNV's numerous throwbacks to Fallout 1 and 2 throughout its narrative. Though all of that is hardly surprising given that many of Obsidian's writers and game designers worked for Black Isle and were the creators of the original Fallout games (which is why FNV is so much more tied to the Fallout "world" than 3 and 4 were) before Bethesda bought the rights to them. To me Bethesda with Fallout is basically like Sony/Fox with the X-Men franchise, they turn out a game every few years (FO5 already having been confirmed to happen some time in the distant future) to continue holding onto the rights of the franchise, but often times in spite of their making good money from the franchise they seldom ever manage to capture the full spirit of it or even acknowledge the existence of the other Fallout games outside of the one they're releasing--even ignoring their own previous title in the franchise.

 

To be fair in the case of Fallout 4 not seeming utterly "dead", I didn't mind that so much. Because Fallout's narrative itself is taking place while the world is reeling and recovering from the mass devastation humanity unleashed upon it. The aspect of that being, however, whether humanity can manage to return to its former glory over time--or even manage to survive the devastation they had caused with the world continuing ever onward with or without humans as it always had, is another matter.

Posted

I play fallout 4 listening to synthwave radio mod.

All I can say is, I miss fighting aliens and hope a new land quest mod brings them back for revenge or something.

I hardly see anyone to fight on Fallout 4 and I can't be evil like in FO3 because all I see are caravans and for some reason every NPC are set to be important in the game.

What also happened to being haunted down everywhere I go like Talon or Enclave would search for me.

Why don't Gunners do so? they seem to be another scavenger.

 

Posted

I agree with everything you said.

 

I believe I couldn't express myself 100% clear (mostly because English is not my native language), FNV gives you the perfect free role-play experience, that Fo3 and 4 fail to give. Tho Fo3 makes it a better. But that's not the main point I'm trying to make.

 

The ''dead'' or "undead World" is not about physical structures (only) is that we shouldn't recognize our modern society there, or at least not entirely

 

Not that we shouldn't see some communities trying to rebuild, but trying should be the word, the way FO4 present is much like impossible. People in Diamond city think like we do, act like we do, work, and probably pay taxes. They live among happy songs like a fake plastic life... it's fake, there's no psychological traumas, no drama outside raiders and sythns. 

 

Well Synths are actually another bad concept in this game IMO.

I thought on my first play-thought that the synths could just a paranoia, before the DLC, there's no item you could loot from a body that could determine whatever the body was a synth or human (they actually bleed and die like humans, so a paranoia would fit just right in the game)... Or, if Synths were true, it was the institute tinkering with free-will, playing god. I suspect that the patriot were Shaun, or that I was I synth, so many hooks were given,,, but It all revealed that Synth were nothing more than robots.... robots made to blend and spy the meaningless life of poor people living in shacks, that their free-will is much like (or nothing more than) a malfunction. And that the patriot is just a crazy guy risking his life to ''save'' some robots that were made to think that they need to be free. No dept. All shallow. All fake-plastic. Far Fetched.

 

That was really disappointing.

 

I see that those new big game companies are treating the players base like dumb people, that want a fast paced games, not much dept, no much thinking.

Posted

Aslong we have mods to create our own world and missions, I'm ok with how fallout 4 turned out I guess.

I wouldn't have fun doing the same thing all over again. New vegas had much more to offer because they didn't need to really create the engine from scratch like bethesda did for FO3.

Just some copy and paste and some customs and rehashes.

Posted

Yes, I hope we get a FO5, that will get advantage of Fo4 engine and just build a new "story". I wouldn't mind to see the same meshes and textures and mechanics. I only hope they've learned some lesson from their mistakes.

 

The great majority of the gamers don't seam to like much dept or thinking or don't give a shit about roleplay, but they already got covered by a lot of games for it, those that look for Fallout, are looking for a RPG experience and will be disappointing if something less is delivered. A company should keep that in mind, even if they are only money-driven, you can make money with good games, and not only commercial ones.

Posted

Play the game since release and I am still in the first run, stepped out of the faction main quests at the critical points of no return in late 2015, leaving the different politicized factions alone with their ridiculous nation building by force ideas that never worked well in history and especially not in our decade but led to giant destruction and misery among the locals. Moreover, I was never meant to be well-rewarded collaborator of an invader, techno geek of a clone army as a kind of family affair or the right hand of a pseudo-religious terrorist leader. And once I realized that more networked settlements under my control just mean more trouble and more maintenance instead of less and more R&R instead, and all this to the price of the loss of any feeling of 'home', I gave up my job as CEO of the Corporate Settlement Network and that as Commonwealth's indispensable Policewoman as well. Took me just a minute and a new Sole Survivor was born, one that calls Sanctuary home and that leaves its safety just for scavenging, bartering and exploring. Equipped with tent, sleeping bag and mess kit this is the life of a post-apocalyptic nomad, a huntress on the hunt. There ain't many a friend out there, but much death. My char got banged up by a raider, she's a life giver, and that's the opposite of a life taker. There ain't that many souls left in the Commonwealth anymore...

Posted

Play the game since release and I am still in the first run, stepped out of the faction main quests at the critical points of no return in late 2015, leaving the different politicized factions alone with their ridiculous nation building by force ideas that never worked well in history and especially not in our decade but led to giant destruction and misery among the locals. Moreover, I was never meant to be well-rewarded collaborator of an invader, techno geek of a clone army as a kind of family affair or the right hand of a pseudo-religious terrorist leader. And once I realized that more networked settlements under my control just mean more trouble and more maintenance instead of less and more R&R instead, and all this to the price of the loss of any feeling of 'home', I gave up my job as CEO of the Corporate Settlement Network and that as Commonwealth's indispensable Policewoman as well. Took me just a minute and a new Sole Survivor was born, one that calls Sanctuary home and that leaves its safety just for scavenging, bartering and exploring. Equipped with tent, sleeping bag and mess kit this is the life of a post-apocalyptic nomad, a huntress on the hunt. There ain't many a friend out there, but much death. My char is pregnant, a life giver, and that's the opposite of a life taker. There ain't that many souls left in the Commonwealth...

Heh, my english isn't that great to comprehend advance english, what does this mean?

Posted

Heh, my english isn't that great to comprehend advance english, what does this mean?

It just means that I gave Bethesda's social, political or whatever agenda and thus the main quests the finger. Now I'm free and the Wasteland wants to kill me, something I pretty much like to avoid.

Posted

The only way I can role-play Fallout 4 is getting the main quest over with. I hunt my son down through the wastes, killing entire armies to find out he's a dick, that he sees me as an experiment. So I destroy his work (the institute) so I can erase him from my mind and be a lone wanderer roaming the wasteland. Finally Free from pretending that I care or have a goal. Well, you can say it works.

 

Talking about cheese stuff...

 

WTH is that quest ''The Boy in the fridge" So you are telling me that ghouls don't need to eat/drink?

But you give them a settlement (The Slog) where they work for their subsistence! They need or the don't?

 

Even if the boy had no physical trauma, I'm pretty sure the psychological trauma would have turned him into a vegetable piece of meat, irreversible, unrecognizable if ever alive. Total isolation is a torture method, it's hard to take a few days. Also, over 200 years it wouldn't be surprising if the boy had simple "melt in the air". BTW, most things pre-war would have just MELTED IN THE AIR. 

200 years is a lot of time, think about someone from 1800 still alive nowadays... locked inside a fridge.

 

EDIT: and I was forgetting that Brotherhood quest where the guy is stealing food to feed the ghouls. So Ghouls DO need to eat, even ferals. well lets just role-play that the boy was playing a prank. This game sure requires a lot of creative role-play to wash down the throat.

 

That makes you question if devs were actually being serious while building the game. I'm not exaggerating, it's just that this is very hard to overlook, the amount of incoherence is just too highly above the standards. Makes even the dumbest silliest player question the authenticity of the game...

Posted

 

Heh, my english isn't that great to comprehend advance english, what does this mean?

It just means that I gave Bethesda's social, political or whatever agenda and thus the main quests the finger. Now I'm free and the Wasteland wants to kill me, something I pretty much like to avoid.

 

Still kinda hard to comprehend. I meant to say English is not my native and not fluent.

 

The only way I can role-play Fallout 4 is getting the main quest over with. I hunt my son down through the wastes, killing entire armies to find out he's a dick, that he sees me as an experiment. So I destroy his work (the institute) so I can erase him from my mind and be a lone wanderer roaming the wasteland. Finally Free from pretending that I care or have a goal. Well, you can say it works.

 

Talking about cheese stuff...

 

WTH is that quest ''The Boy in the fridge" So you are telling me that ghouls don't need to eat/drink?

But you give them a settlement (The Slog) where they work for their subsistence! They need or the don't?

 

Even if the boy had no physical trauma, I'm pretty sure the psychological trauma would have turned him into a vegetable piece of meat, irreversible, unrecognizable if ever alive. Total isolation is a torture method, it's hard to take a few days. Also, over 200 years it wouldn't be surprising if the boy had simple "melt in the air". BTW, most things pre-war would have just MELTED IN THE AIR. 

200 years is a lot of time, think about someone from 1800 still alive nowadays... locked inside a fridge.

 

EDIT: and I was forgetting that Brotherhood quest where the guy is stealing food to feed the ghouls. So Ghouls DO need to eat, even ferals. well lets just role-play that the boy was playing a prank. This game sure requires a lot of creative role-play to wash down the throat.

 

That makes you question if devs were actually being serious while building the game. I'm not exaggerating, it's just that this is very hard to overlook, the amount of incoherence is just too highly above the standards. Makes even the dumbest silliest player question the authenticity of the game...

About the ghoul thing. Ghouls are different from feral ghouls. They don't need to eat but they can still get hungry very slowly just like they age very slowly.

It makes sense to say they can survive without eating, but they'll still get a taste for food / drink.

I guess we can use atom ghouls for example, they don't eat I think. I don't see toomany action going on in Fallout 4 however, npc will say the same thing or get kidnapped from the protaganist heavily militia camp equipped with high power weapons but somehow raiders / gunners caught them. This is making it hard to RP in FO4 sometimes.

I do like the game, but it wont be as good as FONV imo without custom map mods and quest being done.

Just removing aliens itself ruined the game for me. 

I'm not ranting, I do like the game, just wish bethesda kept some FO3 things in there instead of just rushing a storyline that had to do with institute which stills makes you think about "Shaun" as it goes on. 

Posted

I actually *really* disliked fallout 3 and really like fallout 4 and New Vegas.

 

Its approaching 200 years since the bomb dropped. To me the most interesting part of the fallout universe is seeing man rebuild, and how they choose to do so (strong themes in New Vegas and even I believe Fallout 2 - its approaching 20 years since I played that game XD). Fallout 3 made no sense in its depiction of the world - best example was that we'd have one little town with no walls, 2 inhabitants: one deranged nuka addict and one dude trying to get into her pants. How do they survive? What do they do for food? No discernible food production sources in the entire capital wasteland that I remember, no farms, no clear trade routes beyond what was hinted by the 4 travelling merchants who would inevitably get wiped out by albino radscorpions.

 

In any case, not trying to argue about whose perspective is right. Just found it interesting that for you FO3 is the deeper or more satisfying game, but what you like about it are the things I disliked the most. Also just goes to show - immersion is truly in the eyes of the beholder.

 

 

 

Posted

Well, things being dumbed down, or rather 'streamlined' is a trend that probably won't go away soon. I mean, just look around, watch some people in your RL and you'll notice that people, for the most part... are not the brightest lightbulbs anymore. And this ofcourse gets reflected in media, hence the streamlining. Don't get me wrong, I really enjoyed all the new shit Beth gave us with FO4 but I'll be damned if I accept this, depth-less streamlined pile of 'Action-RPG' as the new 'meta'. The same happened with Mass Effect btw. Every Iteration lost some of it's charm, cause in-depth option to individualize your character got quietly removed... one after the other and what we got in the end was a Game, where the only things that mattered were the Story. Nothing wrong about having a great Story but if i.e. my only Armor choices are between a shitsandwich and an Enema, I'm getting kinda bummed out... cause you know, I for one really like 'theorycrafting', hell I'd have been happy with a flowchart Atrribute sheet where I'm able to spend level ups on said Attributes, instead of 'do this mission so you get x. Where x is nothing but a new biotic/weapon'. And it's the same with FO4. I still can't, for the life of mine, wrap my mind around the fact that you they just straight out removed your 'Skillpoints' ( Energyweapons, guns, explosives etc. ) and instead gave us a streamlined Perk Chart, where nothing really matters but the base skill and a few minor perks to ease your Survival needs

 

But hey, this World is going to shit anyway so why not take gaming with you ? :D

 

TL;DR

Games got, for the most part, way to easy and you have way to little things to really make your character your own, apart from looks ( which most games can't even get right IMO ).

Fuck Perks, fo real.

Posted

In a way I think what Bethesda sought to achieve with the Institute was having a more "serious" and "sinister" version of the Think Tank in the Old World Blues DLC of New Vegas, but utterly missed the mark by lacking any form of charm and replaced Old World Blues' unbridled humorous insanity with bullshit pseudo-intellectual reasoning. The "mad scientists" of Old World Blues' story made sense ironically with their nonsense, which was they had given up everything that made them human seeing their humanity as limiting in furthering greater scientific achievements. So while their inhumane nonsensical experimentation was oft silly, needless, and/or outright hilariously crazy--contradictorily it all still made a certain amount of sense.

 

The Institute on the other hand with their vaunted uber tech and Synths repeatedly fail to answer the most simple question: Why? Everything that they're doing makes absolutely no sense whatsoever. Their agenda is the scientific advanced and betterment of humanity, sooooo... they're doing it by making shitloads of robots to replace people with? That's fucking retarded. At least that sort of crap would make sense in Old World Blues because they had abandoned their humanity seeing it as a limitation or redundancy, but with the Institute attempting to make this some sort of legitimate solution is just outright dumb as the "logic" eats itself within just a small trice of breaking down that reasoning. What's the endgame for that kind of plan? Even if "successful" it only winds up dick themselves over more than it fulfills their supposed end goal. With the Think Tank of the Old World Blues DLC they had no endgame, they abandoned their humanity and took on robotic bodies themselves so like GLADoS' wetdream their experimentation would never end. It makes sense! The Institutes' shit it's all... just so dumb.

 

I just ignore the vanilla narrative entirely and just create my own little story vignett carried over from Fallout New Vegas for each of my characters to take pretty screenshots for.

Posted

Fallout 1 had such cheese.

 

There was even a master mouse named Brain he had a plan to milk humans to make more cheese.

You could find the Tardus.

You would eventually find the remains of Captain Kirk.

At some point a crashed UFO with an Elvis Presley photo, signed.

Also Alien Ray Gun most powerful pistol in game at level 4 no less.

A human powered battery plant complete with Robot Overseer's.

Exploding Brahmin encounter

Bobs used cars

 

And the list went on and on.

 

The original Fallout game never took itself seriously it was completely driven by dark and twisted since of humor.

It knew it was complete and utter cheese and it reveled in it.

 

But somehow players think that the Fallout games should be taken seriously or are broken cause they are not super serious photo-realistic survival based horror manifesto inducing with a complete realistic since of how humans survive in a post-apocalyptic trashed world that shouldn't be trashed cause its been 1000 years since the bombs fell and we all know trees can grow through that!

Posted

Fallout 1 had such cheese.

 

There was even a master mouse named Brain he had a plan to milk humans to make more cheese.

You could find the Tardus.

You would eventually find the remains of Captain Kirk.

At some point a crashed UFO with an Elvis Presley photo, signed.

Also Alien Ray Gun most powerful pistol in game at level 4 no less.

A human powered battery plant complete with Robot Overseer's.

Exploding Brahmin encounter

Bobs used cars

 

And the list went on and on.

 

The original Fallout game never took itself seriously it was completely driven by dark and twisted since of humor.

It knew it was complete and utter cheese and it reveled in it.

 

But somehow players think that the Fallout games should be taken seriously or are broken cause they are not super serious photo-realistic survival based horror manifesto inducing with a complete realistic since of how humans survive in a post-apocalyptic trashed world that shouldn't be trashed cause its been 1000 years since the bombs fell and we all know trees can grow through that!

 

I'm not against the humor in Fallout, it's really their trademark, I recognize that. The Hubologist and their UFO, the great journey to the far beyond, the old world blues scientists as mentioned, those are really funny quests that I enjoyed a LOT. But the boy in the fridge is not funny, it contradicts the game onw logics, and breaks our immersion. 

 

I didn't play F01 and 2... so I haven' much right to say it was better. I think I'm probably fantasizing. But the main reasons Fo4 disappointing me I can easily point:

 

Music: Those Fallout 4 music all about radiation and bombs bugs me to hell. Fallout NV radio is perfect. I remember turning my radio for the first time in the Mohave it was playing Jhonny Guitar, walking in the desert listening to the sad melody created such a climate, that moment I said WoW, what is happenng here, I just realized the game was going to be GOOD. The fact that devs select ONLY musics about radiation and bombs in Fo4 forced a situation where it's hard to believe, and also make the music lack in quality because you are just focusing on the lyrics rather than the music as a whole.

 

Characters: They simply lack ''scars''. they are, like Nords says, milk drinkers. Travis problem is that he never actually stepped in the Wasteland, so life got too easy in Diamond City?, people got soft and fat? damn fells like life there is easier than in New York...

The fact that you can recruit almost any important character as a follower also bugs me to hell. You reduce them to bellow your level. Take Hancock for example, such a strong character, important, that suddenly, after you ripped him off, want to follow you and take order from you, and carry your stuff... it just killed the character. Paladin dense, which was supposed to be your superior, now take order from you... and so on.

 

The institute: I promised myself i'm not going to enter on the main quest problem here, and the lack of freedom we have on FO4, rather i'm going to only talk about the ambiance of the game, and the institute is a terrible inclusion to the game, as perfectly put by Kharlene. It's a faction that is inconsistent, and lack a true objective. If they were admittedly evil, they would be easier to swallow. ''We are the institute all we want is to control the world, and we are starting with the Commonwealth"

Posted

u cant have it both ways

 

Fallout 1 had such cheese.

 

There was even a master mouse named Brain he had a plan to milk humans to make more cheese.

You could find the Tardus.

You would eventually find the remains of Captain Kirk.

At some point a crashed UFO with an Elvis Presley photo, signed.

Also Alien Ray Gun most powerful pistol in game at level 4 no less.

A human powered battery plant complete with Robot Overseer's.

Exploding Brahmin encounter

Bobs used cars

 

And the list went on and on.

 

The original Fallout game never took itself seriously it was completely driven by dark and twisted since of humor.

It knew it was complete and utter cheese and it reveled in it.

 

But somehow players think that the Fallout games should be taken seriously or are broken cause they are not super serious photo-realistic survival based horror manifesto inducing with a complete realistic since of how humans survive in a post-apocalyptic trashed world that shouldn't be trashed cause its been 1000 years since the bombs fell and we all know trees can grow through that!

 

I'm not against the humor in Fallout, it's really their trademark, I recognize that. The Hubologist and their UFO, the great journey to the far beyond, the old world blues scientists as mentioned, those are really funny quests that I enjoyed a LOT. But the boy in the fridge is not funny, it contradicts the game onw logics, and breaks our immersion. 

 

I didn't play F01 and 2... so I haven' much right to say it was better. I think I'm probably fantasizing. But the main reasons Fo4 disappointing me I can easily point:

 

Music: Those Fallout 4 music all about radiation and bombs bugs me to hell. Fallout NV radio is perfect. I remember turning my radio for the first time in the Mohave it was playing Jhonny Guitar, walking in the desert listening to the sad melody created such a climate, that moment I said WoW, what is happenng here, I just realized the game was going to be GOOD. The fact that devs select ONLY musics about radiation and bombs in Fo4 forced a situation where it's hard to believe, and also make the music lack in quality because you are just focusing on the lyrics rather than the music as a whole.

 

Characters: They simply lack ''scars''. they are, like Nords says, milk drinkers. Travis problem is that he never actually stepped in the Wasteland, so life got too easy in Diamond City?, people got soft and fat? damn fells like life there is easier than in New York...

The fact that you can recruit almost any important character as a follower also bugs me to hell. You reduce them to bellow your level. Take Hancock for example, such a strong character, important, that suddenly, after you ripped him off, want to follow you and take order from you, and carry your stuff... it just killed the character. Paladin dense, which was supposed to be your superior, now take order from you... and so on.

 

The institute: I promised myself i'm not going to enter on the main quest problem here, and the lack of freedom we have on FO4, rather i'm going to only talk about the ambiance of the game, and the institute is a terrible inclusion to the game, as perfectly put by Kharlene. It's a faction that is inconsistent, and lack a true objective. If they were admittedly evil, they would be easier to swallow. ''We are the institute all we want is to control the world, and we are starting with the Commonwealth"

 

 

If "Boy in a Fridge" was the only deal breaker in the Series, than I say you have some real messed up thinking.

 

In every game of the Fallout Series the game breaks the immersion barrier and stomps all over itself.

For the most part the dark humor has really waned a bit cause it would not ever be palatable for today's generation of safe for work and safe for the masses...ah here's the term,

There was an entire article someone wrote to get a whole bunch of people pissed off that the "Boy in Fridge" was Politically Incorrect.

 

My point about how over time the Video Game series changes, well that just stands.

FNV may actually have been a real bad step in the wrong direction overall and a lot of its very vocal fans are actually a minority.

FNV took the Post Apoc World into a very real recovery stage which in general if your going to maintain a dead and dying world is basically kinda how you kill off a series like Fallout Franchise.  This is really overlooked by the fans of the originals because they often want a since of closure that FNV brings.  Fallout 1 and Fallout 2 were a whole lot better than Fallout New Vegas in that no matter what you really did your overall impact on the world wasn't satisfying enough.   Fallout 3 actually maintained that feeling....FNV totally threw it out the window.

 

Another issue I have with FNV that is just opinion but its basically a Spaghetti Western, it actually has a much more Western than Science Fiction Vibe.

Between the Western Vibe and reviving the world that was too much of a dynamic shift inside what 1 year for a lot of fans to accept.  Third real issue with FNV was it was such a big change compared to Fo3 in that the world and its story were on rails.  Put all that together it was like Obsidian was actually giving the finger to the Franchise.  You don't bring back established order and life to a world that is dying and expect to have sequels that are "post-apoc" that doesn't actually sit well with the public at large, only with science geeks.

 

As far as music another person could just start complaining that they need to modernize the sound track with death metal or whatever todays 20 year olds listen too.  But basically FNV sound track catered to coyboys....Sorry but country isn't for everyone, some of us can only take it in small doeses.

 

Characters?  Sorry but we could go on about any game, any novel, and any freaking form of media.  Characters we can always find holes in.

 

You talk about freedom, yet you ignore the fact that we didn't have freedom to ignore the main quest in FNV cause the world was so barren it was all there was to do without outright applying modules to the game.  Courier didn't have the freedom to walk away from New Vegas, you were literally on rails but that's apparently ok because it had a cheesy Speghetti Western story to go along.

 

But hey guess what,

 

If you cant stand immersion breaking and cheese....Not one game in the series is for you. 

 

 

It fundamentally wont get better, it doesn't get better if you pick up a previous game and it sure as hell wont get better with 5.

 

Its a design element of the series fundamental to what it actually is.

 

 If you don't like cheese, well sorry cause Fallout Franchise has about 100 flavors of cheeses for someone elses enjoyment.
 

I've played every one of the games in their time at release. 

The whole immersion thing that players often use to imagine what a Fallout game is doesn't matter which one in the series is usually flawed.

Fallout is a flawed franchise and it just doesn't care so why should you?

 

The real kicker is that the true fans of the Fallout Franchise would be entirely pissed off if they removed the cheese from the next installment.   But hey like I said games do change to meet the times so maybe it'll happen.

Posted

"Boy in a Fridge"

Was about the safest Politically Correct path to piss people off.

 

Fallout games actually tend to do that at specific moments but for some reason people just gloss over it.

Fallout 1 did it,

Fallout 2 for darn sure did it.

Fallout 3,

Fallout NV

 

Hell they all do it, but it used to be with stuff that wasn't politically correct, even.

Posted

 

Fallout 1 had such cheese.

 

There was even a master mouse named Brain he had a plan to milk humans to make more cheese.

You could find the Tardus.

You would eventually find the remains of Captain Kirk.

At some point a crashed UFO with an Elvis Presley photo, signed.

Also Alien Ray Gun most powerful pistol in game at level 4 no less.

A human powered battery plant complete with Robot Overseer's.

Exploding Brahmin encounter

Bobs used cars

 

And the list went on and on.

 

The original Fallout game never took itself seriously it was completely driven by dark and twisted since of humor.

It knew it was complete and utter cheese and it reveled in it.

 

But somehow players think that the Fallout games should be taken seriously or are broken cause they are not super serious photo-realistic survival based horror manifesto inducing with a complete realistic since of how humans survive in a post-apocalyptic trashed world that shouldn't be trashed cause its been 1000 years since the bombs fell and we all know trees can grow through that!

 

I'm not against the humor in Fallout, it's really their trademark, I recognize that. The Hubologist and their UFO, the great journey to the far beyond, the old world blues scientists as mentioned, those are really funny quests that I enjoyed a LOT. But the boy in the fridge is not funny, it contradicts the game onw logics, and breaks our immersion. 

 

I didn't play F01 and 2... so I haven' much right to say it was better. I think I'm probably fantasizing. But the main reasons Fo4 disappointing me I can easily point:

 

Music: Those Fallout 4 music all about radiation and bombs bugs me to hell. Fallout NV radio is perfect. I remember turning my radio for the first time in the Mohave it was playing Jhonny Guitar, walking in the desert listening to the sad melody created such a climate, that moment I said WoW, what is happenng here, I just realized the game was going to be GOOD. The fact that devs select ONLY musics about radiation and bombs in Fo4 forced a situation where it's hard to believe, and also make the music lack in quality because you are just focusing on the lyrics rather than the music as a whole.

 

Characters: They simply lack ''scars''. they are, like Nords says, milk drinkers. Travis problem is that he never actually stepped in the Wasteland, so life got too easy in Diamond City?, people got soft and fat? damn fells like life there is easier than in New York...

The fact that you can recruit almost any important character as a follower also bugs me to hell. You reduce them to bellow your level. Take Hancock for example, such a strong character, important, that suddenly, after you ripped him off, want to follow you and take order from you, and carry your stuff... it just killed the character. Paladin dense, which was supposed to be your superior, now take order from you... and so on.

 

The institute: I promised myself i'm not going to enter on the main quest problem here, and the lack of freedom we have on FO4, rather i'm going to only talk about the ambiance of the game, and the institute is a terrible inclusion to the game, as perfectly put by Kharlene. It's a faction that is inconsistent, and lack a true objective. If they were admittedly evil, they would be easier to swallow. ''We are the institute all we want is to control the world, and we are starting with the Commonwealth"

 

The part with Hancock and Danse is on point. Also it kinda bugged me on how out of all fallouts recruitable supermutant, Strong seems to be the only one to have mixed emotions rather he wants humans to die or not. Like wut?

He agrees on some quest that you did the right thing only to recieve a follow-up "Strong disliked that"...heh

Also..is it me or do Raiders only have 1-2 voice actor? And not even a lot of dialogs either...Bethesda seemed to only cared about the missions and not gameplay feel...how do you roleplay with that?

Posted

Gameplayer. I don't get the Politcally Correct or incorrect about ''The Boy in the Fridge'' part.

 

It's not about Politically Correct / Incorrect. You have, in the same game (not talking about the series) an incoherence. If that was the only problem in FO4 i'm sure I wouldn't bother coming here to discuss. But, despite some good changes that Fo4 sure have done over the old titles, the game lack the dark humor you talked about, the dark atmospheric, ghotic, chaotic feeling of wasteland. everybody seams healthy happy while singing funny songs about nuclear bombs. Where is the messed society? They are trying to rebuild. But are they done already?

 

Some ppl complain that in 200 years, sure there would be time to clean up the things, yet I think that's not the right line of thinking. You know that cleaning up things is a cultural pattern of OUR society, you don't know how it would be on a post apocalyptic society, would they have reasons to clean up? IDK, maybe they would, but the messed up scenery is part of the fallout aesthetic, so I like to see the messed up places, and it walks together with my line of thinking, that cultures post-war don't think like we do, so they don't have mental energy for whimsy. But when you have a culture that actually think like we do, live in a safe place, that their only problems are talking in public... then it becomes strange that they don't spend some time of the day to clean up the dirty of their city.

 

I know i'm asking too much. But that's what we as a gaming community should start doing, so the Devs understand we are paying attention to all details.

 

When designing a new universe, you have to take care of all aspects, including the realm of psychological, cultural, religious (even no-religion is a religious stand), and it's not just copy and paste our modern society into a post-apocalyptic scenery.

Posted

Actually cleaning up things isn't a commonly shared human thing to do in most societies.

In fact I'd say we are all still doing fine polluting the f out of our world today.

 

We've actually gotten more efficient at hiding that we are in fact killing ourselves,  but hey lets stick with Fallout 4.

People like to really overlook that for the most part the people that survived should technically not be able to rebuild society to the technologic level that it was.

Skilled tradesman, all gone.

Equal Rights, gone.

Political Correctness, LOL

 

For the most part it would be a feudalist society, women would be cattle, men could beat their wives, and Brotherhood of Steel would be kings of the land.

Everyone in that society would be entirely working towards keeping their local Brotherhood Lord in Mutant Butt kicking condition.

Just got married? Paladin Danse gets to claim your wife's virginity before you do.

Don't like it get your head cleaved off and your neighbor gets to eat human meat tonight.

 

 

The trouble with that is this, its not safe for todays audience.

 

As far as the scenery that's entirely subjective, for the most part they had to produce stuff that looked like ruins of the old world even if scientifically and culturally it didn't make since.

Although a lot of fans try to make it out like we actually could just rebuild whole big cities with modern day technology but they overwhelmingly ignore that a significant amount of the needed skills are in fact lost.  More likely they would just build whatever they could manage right over the top of the old ruins, which would be pretty much how they did it in ancient times.

 

If your complaint is about the lack of greenery you have to bear in mind that the way the plantlife looks is actually correct for the time of year and the location at that time of year.   "GD BETH there's dead leaves on the ground FUCK!"  Ah of course there are dead leaves on the ground during October, there should be huge piles of them everywhere and yes the tree's don't look too healthy in real life when that happens, doesn't mean that the trees are dead.

So basically people making the complaint don't know jack about how seasons work in the northern parts of America or are just upset thinking GD Beth when you goin to make real functional seasons.  That of course just plays into common gamer complaints they always want more than whats realistic to manage in a given time frame.  Mod Users do this frequently to Mod Authors all the time.

 

Your last point I feel like I have already covered in the first part of my response.  It actually wont go over as well with a large audience, the audience needs enough familiarity to not feel they are having their immersion into the world completely shattered or unattainable immersion because we fundamentally don't belong there.  Of course this would be interesting for some of us but not everyone.

 

 

 

Posted

Gameplayer,

 

Have to strongly disagree with you on the humour.

 

Agreed that Fallout always had a silly, dark humour (sometimes even breaking the 4th wall). That's not just fine, it's part of the charm. All good. The flying saucer/alien blaster easter eggs (all the games!), becoming a porn star & supermutant S/M sex sessions (FO2), old world blues (NV) etc - I loved it all.

 

However, the humour has to have a degree of thought into it. You can't stick a ghoul kid in a fridge for 200 years and roll with it. He'd starve plenty quick, go batshit crazy etc.I get where at least part of the joke comes from (Indiana jones), but that quest was just poorly conceived and written. Humour and zaniness doesn't excuse bad writing.

Posted

Gameplayer,

 

Have to strongly disagree with you on the humour.

 

Agreed that Fallout always had a silly, dark humour (sometimes even breaking the 4th wall). That's not just fine, it's part of the charm. All good. The flying saucer/alien blaster easter eggs (all the games!), becoming a porn star & supermutant S/M sex sessions (FO2), old world blues (NV) etc - I loved it all.

 

However, the humour has to have a degree of thought into it. You can't stick a ghoul kid in a fridge for 200 years and roll with it. He'd starve plenty quick, go batshit crazy etc.I get where at least part of the joke comes from (Indiana jones), but that quest was just poorly conceived and written. Humour and zaniness doesn't excuse bad writing.

Lol...I sold that kid to Bullet. He probably ate up all the damn food in the fridge and got stuck.

Posted

The thread topic is about how Fallout 4, is cheesy

 

But some people here want to make it about "Kid in a Fridge."

Like that was an unavoidable encounter and enough to make the game unredeemable.

Clearly none of you should play Fallout 4, cause "Kid in Fridge".

Very obviously, entirely avoidable encounter....Amoung many other questionable encounters from take your pick any game.

In the Fallout 5,

It'll be "something, this" and clearly wont be a good game for you to play.

 

Well if you want to bash on Fallout games or any game for that matter its entirely possible to raise valid complaints about any piece media available to the public.

Been real popular to become a critic lots of people do it online these days.

 

Thing is your in a modding community and that sort of behavior isn't actually always healthy in respects to getting other creative individuals to generate works that you might want to use.

Anyway, Im sure you know what your doing.

Perhaps its important that we never forget, "Kid in Fridge."

 

Like V-Day, or Memorial Day, The Alamo, Insert some moment of crucial importance for your country here.

After all the game was out in NOV 2015 that's a long time ago for games, in another 5 years gaming could just be in such a state of decline that todays games will be awesome in comparison.  That's not a far off idea either, game sales haven't done well and there have been 2 periods in the years of Video Games where the genre near upped and died.

 

There is an advantage to releasing games 5 to 7 years apart and that is that people move-on.

Sure a lot of people right now probably think they are going to play Fallout 5 but that's not entirely likely, since they will have different responsibilities and commitments.  There will be a younger generation as well that the game will target, so you may end up not liking it anyway even if your here to play it.  Not to mention again but here we go, sad thing is it could end up being a better game than anything else simply by virtue of other companies not being able to survive the economy from here to there.

Posted

So at some point someone will come into the thread and bring another topic up.

 

 

Bear in mind, this is an adult orientated Website,

Most of the mod authors here are not interested in the slightest with fixing perceived problems with the game.

Honest truth.

 

Your best bet is to bug people on Nexus for that.

For the long run you want to spend a lot of your time commenting on "Kid in Fridge" over at Bethsada Forums which is actually where a Beth employee is likely to see and note your dis-interest in their corny attempts at bad humor and bad writing.

 

Most don't realize it but a lot of their game does include stuff that was heavily requested in those forums.

So you will need a lot of people available to you to comment and keep your desires alive of what Fallout 5 should be.

 

Good luck!

 

 

_______________

 

I'm not trying to "hard counter" anything brought up here.

I'm merely attempting to present idea's on how to re-think your take on the game and equip you with methods to "fix it."

Also attempting perhaps poorly to counter negativity that does happen to seep over into the greater mind of the modding community.

 

 

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