Tooneyman23 Posted May 15, 2018 Posted May 15, 2018 One last thing.. I've got this weird idea.. After seeing the virtual ground and how it works with the XML. There has to be a way to add the virtual ground to Groovtama's skeleton and fine a way for all armors which use the virtual ground in an xml file to work with the skeleton instead of having to attach it to the armor. I think it would be way more efficient if there was a way to do that and all you had to do as a mod author is add the right code in the xml file and tweak it to your liking which would allow for the clothing to connect to the skeleton instead of having to constantly attach a virtual ground to clothing. 1
Slashz Posted May 15, 2018 Posted May 15, 2018 22 minutes ago, Tooneyman23 said: One last thing.. I've got this weird idea.. After seeing the virtual ground and how it works with the XML. There has to be a way to add the virtual ground to Groovtama's skeleton and fine a way for all armors which use the virtual ground in an xml file to work with the skeleton instead of having to attach it to the armor. I think it would be way more efficient if there was a way to do that and all you had to do as a mod author is add the right code in the xml file and tweak it to your liking which would allow for the clothing to connect to the skeleton instead of having to constantly attach a virtual ground to clothing. Actually that might work i did try and nif optimized the female skeleton of the full SMP body iam working with and copied the virtual ground from the dress onto it but still haven't tested it ingame. 1
Tooneyman23 Posted May 15, 2018 Posted May 15, 2018 @Slashz The key will be figuring out what code and parameters in the XML files will allow HDTPhysics to connect the dress pieces or the skirt I'm using to the virtual ground of the skeleton. If we can figure this out. We might be able to use the bones of the skeleton as a way to create bumpers for things like capes and skirts from bouncing off the body. Instead of needing an invisible one. @dduserab Update: I was able to fix the virtual ground without actually needing the LEgs and Boots tag you had earlier. I wrote it like this in my XML file. <per-triangle-shape name="VirtualGround"> <margin>0.5</margin> <prenetration>10</prenetration> <no-collide-with-tag>boots</no-collide-with-tag> <no-collide-with-tag>VirtualGround</no-collide-with-tag> <tag>legs</tag> <no-collide-with-tag>ground</no-collide-with-tag> </per-triangle-shape> This seems to have fixed the issue with the virtual ground. When I used your code setup. HDTPhysics Log kept yelling at me. With this setup. The skirt still hits the ground and HDTPhysics logs is happy. 1
Artaios Posted May 15, 2018 Posted May 15, 2018 Hey guys, I downloaded the Cloaks mod linked on page 42 but the capes are just stiff as concrete. In the original the bottom at least moved with the feet. I have the feeling that something went wrong. Is there anything else I need to do to make it work? Is the HDT-SMP folder supposed to be directly in Data? I have never seen a folder like that there. I do have the current HDT SMP Physics and Framework dll files. That is all I need besides SKSE64 and the original cloaks mod, right? Any help would be appreciated!
R246 Posted May 15, 2018 Posted May 15, 2018 11 minutes ago, Artaios said: Hey guys, I downloaded the Cloaks mod linked on page 42 but the capes are just stiff as concrete. In the original the bottom at least moved with the feet. I have the feeling that something went wrong. Is there anything else I need to do to make it work? Is the HDT-SMP folder supposed to be directly in Data? I have never seen a folder like that there. I do have the current HDT SMP Physics and Framework dll files. That is all I need besides SKSE64 and the original cloaks mod, right? Any help would be appreciated! The path is Data\SKSE\Plugins The two HDT plugins (hdtSSEFramework.dll and hdtSSEPhysics.dll) and hdtSkinnedMeshConfigs folder should be in there.
Artaios Posted May 15, 2018 Posted May 15, 2018 1 minute ago, R246 said: The path is Data\SKSE\Plugins The 2 HDT plugins and hdtSkinnedMeshConfigs folder should be in there. Hey, yeah, that is where they are. I was referring to the HDT-SMP folder that comes with the HDT Cloaks mod itself.
PhoenixTheSage Posted May 15, 2018 Posted May 15, 2018 21 minutes ago, Artaios said: Hey, yeah, that is where they are. I was referring to the HDT-SMP folder that comes with the HDT Cloaks mod itself. It belongs right in Data, I don't know how stiff you mean by stiff, but they flow for me. Don't move it to another folder because the path is set in the meshes. If you want them to flow with more exaggeration you'll need to edit cloak.xml and cape.xml, SMP will not act the same as PE.
Artaios Posted May 15, 2018 Posted May 15, 2018 4 hours ago, PhoenixTheSage said: It belongs right in Data, I don't know how stiff you mean by stiff, but they flow for me. Don't move it to another folder because the path is set in the meshes. If you want them to flow with more exaggeration you'll need to edit cloak.xml and cape.xml, SMP will not act the same as PE. Took a screengrab: https://imgur.com/a/DoLq2Dh Is this what it looks like for you?
shebop Posted May 15, 2018 Posted May 15, 2018 On 5/13/2018 at 10:15 PM, Rukaniz said: Hey i did use the explanation of the SSE Conversion Tracking Post (https://www.loverslab.com/topic/94228-sse-conversion-tracking-may-13-1085/) . It's really easy to register there and to download the stuff you want ! Alright thanks. I am pretty busy in the work week but will get to it by the weekend if not before. Thanks.
PhoenixTheSage Posted May 15, 2018 Posted May 15, 2018 2 hours ago, Artaios said: Took a screengrab: https://imgur.com/a/DoLq2Dh Is this what it looks like for you? Nope, you aren't getting physics, are you sure you have SMP installed/working correctly? And have you tested any other cloaks or capes?
dduserab Posted May 16, 2018 Posted May 16, 2018 15 hours ago, Tooneyman23 said: @dduserab Alright.. From what I've learned from your body. There is definitely something you did, but I couldn't do. I tested out your XML parameters and I have to change the virtual ground setup to look like this instead of what you did. <per-triangle-shape name="belt and legs"> <margin>0.5</margin> <penetration>0.5</penetration> <tag>legs</tag> <no-collide-with-tag>boots</no-collide-with-tag> <no-collide-with-tag>VirtualGround</no-collide-with-tag> </per-triangle-shape> Now here is what I don't understand... Here is your boots If you look at the bones. They only have one BSTriShape... Mine on the other the other hand have two.. The minute I equip my boots for my character.. I get a crash.. When I equip your boots. I can use everything fine. Now I added the pathway to the xml file for the resplendent boots for the nif and it gave me this message. I put the boots into the body and when I add them to the game. They immediately CTD and it's frustrating as hell. What did you dooooooooooo?... XD 15 hours ago, Tooneyman23 said: As you can see in the boots above. I replaced them immdiately and they crash. I use the nifs you gave me. The physics work. Did you do something to make sure and enable the physics in nifskope? However, you and I definitely have different boots. The ones you have are a different texture set than the ones I was using and trying to convert. Funny how the Virtual ground works on my game now with the skirt, but.. HDTPhysics Log keeps messing up too. [Tue May 15 05:20:37 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(23,2):belt and legs is not a BSTriShape or doesn't exist, skipped I mentioned earlier that I'm not using the nifs from the original resplendent armor mod. Instead, I'm using the ones from this mod. This is the reason why you're seeing differences, and also the reason for your HDTPhysics log warning about the "belt and legs".
Tooneyman23 Posted May 16, 2018 Posted May 16, 2018 1 hour ago, dduserab said: I mentioned earlier that I'm not using the nifs from the original resplendent armor mod. Instead, I'm using the ones from this mod. This is the reason why you're seeing differences, and also the reason for your HDTPhysics log warning about the "belt and legs". I see what you did there. Now I'm going to try and figure out how to the new mesh differs from the older one in nifskope and see how I can modity the older one to work properly without it crashing. There is something about this new mesh which allows for it not crash. The older one seems to have a flaw or something which is in the ninodes which is causing the issue. Crossing fingers I can find it.
dduserab Posted May 16, 2018 Posted May 16, 2018 9 minutes ago, Tooneyman23 said: I see what you did there. Now I'm going to try and figure out how to the new mesh differs from the older one in nifskope and see how I can modity the older one to work properly without it crashing. There is something about this new mesh which allows for it not crash. The older one seems to have a flaw or something which is in the ninodes which is causing the issue. Crossing fingers I can find it. From the retexture/mesh fixes mod description: Quote "a plethora of fixes for the meshes mainly consisting of clipping fixes, mismatching vertexes fixes and closing some open areas that permitted to see inside the mesh. Some of the meshes have been redone from scratch (inventory models) and now represent the actual armour with complete fidelity" -a plethora of clipping fixes for the mesh (ie: cloth was clipping through the cuirass while performing certain animations, belt was clipping a lot through the cuirass, leather gloves were clipping through the metal hand protection while weapon and spell wielding, etc.) -many mismatching vertexes fixes for the mesh; the meshes now also have less open areas that allow you to see their insides Maybe that'll help you. Sounds like if you're trying to make the older nifs the same as these there's going to be quite some work involved. By the way, I just saw your HDT-SMP video which showcases your virtual ground setup. Are you getting shaky skirts like I was? If not, mind posting your current xmls? Thanks!
Tooneyman23 Posted May 16, 2018 Posted May 16, 2018 17 minutes ago, dduserab said: From the retexture/mesh fixes mod description: Maybe that'll help you. Sounds like if you're trying to make the older nifs the same as these there's going to be quite some work involved. By the way, I just saw your HDT-SMP video which showcases your virtual ground setup. Are you getting shaky skirts like I was? If not, mind posting your current xmls? Thanks! I just tested out the code for legs and boots and it doesn't matter for the meshes. <per-triangle-shape name="belt and legs"> <margin>0.5</margin> <penetration>0.5</penetration> <tag>legs</tag> <no-collide-with-tag>boots</no-collide-with-tag> <no-collide-with-tag>VirtualGround</no-collide-with-tag> </per-triangle-shape> You don't need this code at all. I attached the boot code you did earlier too to the ResplendentSkirt.xml. The one you created for the ResplendentBoots.xml and I went into the boot meshes you just told me about and set the path for HDT SMP back to the ResplendentSkirt.xml this way it's all in one file. I found something very, very, very interesting... Two meshes can read one XML and work with HDT SMP!... However, HDTPhysics logs freaks out.. I've just found a bug in the system. HDT SMP still works. This file is guaranteed to work exactly the way your setup does with two meshes. But heads up if you read your HDTPhysics Log it will be enormous. XD Spoiler [Tue May 15 22:07:11 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\CBBE.xml(281,2):Labia is not a BSTriShape or doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\CBBE.xml(281,2):Labia is not a BSTriShape or doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(32,2):Boots is not a BSTriShape or doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(15,2):Bone HDT_BS01 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(16,2):Bone HDT_BS02 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(17,2):Bone HDT_BS03 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(18,2):Bone HDT_BS04 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(19,2):Bone HDT_BS05 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(20,2):Bone HDT_BS06 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(21,2):Bone HDT_FS 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(23,2):VirtualGround is not a BSTriShape or doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(56,3):Bone HDT_BS01 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(57,3):Bone HDT_BS01 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(58,3):Bone HDT_BS01 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(59,3):Bone HDT_BS01 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(80,3):constraint HDT_BS01 2 <-> HDT_BS01 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(81,3):constraint HDT_BS01 3 <-> HDT_BS01 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(82,3):constraint HDT_BS01 4 <-> HDT_BS01 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(83,3):constraint HDT_BS01 5 <-> HDT_BS01 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(91,3):Bone HDT_BS02 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(92,3):Bone HDT_BS02 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(93,3):Bone HDT_BS02 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(94,3):Bone HDT_BS02 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(116,3):constraint HDT_BS02 2 <-> HDT_BS02 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(117,3):constraint HDT_BS02 3 <-> HDT_BS02 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(118,3):constraint HDT_BS02 4 <-> HDT_BS02 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(119,3):constraint HDT_BS02 5 <-> HDT_BS02 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(127,2):Bone HDT_BS03 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(128,2):Bone HDT_BS03 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(129,2):Bone HDT_BS03 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(130,2):Bone HDT_BS03 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(152,3):constraint HDT_BS03 2 <-> HDT_BS03 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(153,3):constraint HDT_BS03 3 <-> HDT_BS03 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(154,3):constraint HDT_BS03 4 <-> HDT_BS03 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(155,3):constraint HDT_BS03 5 <-> HDT_BS03 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(163,4):Bone HDT_BS04 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(164,2):Bone HDT_BS04 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(165,2):Bone HDT_BS04 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(166,2):Bone HDT_BS04 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(189,3):constraint HDT_BS04 2 <-> HDT_BS04 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(190,3):constraint HDT_BS04 3 <-> HDT_BS04 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(191,3):constraint HDT_BS04 4 <-> HDT_BS04 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(192,3):constraint HDT_BS04 5 <-> HDT_BS04 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(200,2):Bone HDT_BS05 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(201,2):Bone HDT_BS05 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(202,2):Bone HDT_BS05 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(203,2):Bone HDT_BS05 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(225,3):constraint HDT_BS05 2 <-> HDT_BS05 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(226,3):constraint HDT_BS05 3 <-> HDT_BS05 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(227,3):constraint HDT_BS05 4 <-> HDT_BS05 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(228,3):constraint HDT_BS05 5 <-> HDT_BS05 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(236,2):Bone HDT_BS06 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(237,2):Bone HDT_BS06 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(238,2):Bone HDT_BS06 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(239,2):Bone HDT_BS06 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(262,3):constraint HDT_BS06 2 <-> HDT_BS06 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(263,3):constraint HDT_BS06 3 <-> HDT_BS06 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(264,3):constraint HDT_BS06 4 <-> HDT_BS06 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(265,3):constraint HDT_BS06 5 <-> HDT_BS06 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(273,2):Bone HDT_FS 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(274,2):Bone HDT_FS 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(275,2):Bone HDT_FS 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(297,3):constraint HDT_FS 3 <-> HDT_FS 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(298,3):constraint HDT_FS 4 <-> HDT_FS 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(299,3):constraint HDT_FS 5 <-> HDT_FS 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(308,3):Low_Skirt:1 is not a BSTriShape or doesn't exist, skipped Now if you look at the xml file and you do what i just did. Everything still works fine. There is something wrong with HDT Physics log. This is absolutely wonderful. I've never seen anything like this. Everything I did was add it into one XML file. I made sure the new boot nifts were connected to ResplendentSkirt.xml like so and boom. It still does the exact same thing. I'm still using the older skirt. ResplendentSkirt.xml Yeah, check out the XML file and see what I did. I think you'll be surprised by the out come. Use the older cuirass from the older version of the armor from the original author. Not the new mesh. I want you to test this and see if you get the same result. Change the boot nifs HDTSMP pathway to the single xml and tell me what you see please. I think I'm getting a shaky skirt too. You'll have to look at the file.
dduserab Posted May 16, 2018 Posted May 16, 2018 1 hour ago, Tooneyman23 said: I just tested out the code for legs and boots and it doesn't matter for the meshes. <per-triangle-shape name="belt and legs"> <margin>0.5</margin> <penetration>0.5</penetration> <tag>legs</tag> <no-collide-with-tag>boots</no-collide-with-tag> <no-collide-with-tag>VirtualGround</no-collide-with-tag> </per-triangle-shape> You don't need this code at all. I attached the boot code you did earlier too to the ResplendentSkirt.xml. The one you created for the ResplendentBoots.xml and I went into the boot meshes you just told me about and set the path for HDT SMP back to the ResplendentSkirt.xml this way it's all in one file. That part of the xml has a purpose (for my boots setup anyway), though it's a subtle one that you won't normally see. The belt and legs collisions come into play when you _don't_ equip the collision-enabled boots. At that point, the cape will clip through your lower legs, but will still be stopped by the upper leg armor that's part of the cuirass. Without it, the upper leg armor won't collide with the skirt so you're solely relying on working boots/feet. I don't think you can observe this effect with your setup because you're still using the original nif and not from the retexture/mesh fix mod I posted, so there is no "belt and legs" mesh for your xml to properly reference. Pretty sure you should see a warning line in the logs as a result of this. Either way, if you do have working boots, then you can get rid of it and it should still be fine. You'll just end up getting worse clipping if you ever unequip the boots. 1 hour ago, Tooneyman23 said: I found something very, very, very interesting... Two meshes can read one XML and work with HDT SMP!... However, HDTPhysics logs freaks out.. I've just found a bug in the system. HDT SMP still works. This file is guaranteed to work exactly the way your setup does with two meshes. But heads up if you read your HDTPhysics Log it will be enormous. XD Reveal hidden contents [Tue May 15 22:07:11 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\CBBE.xml(281,2):Labia is not a BSTriShape or doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\CBBE.xml(281,2):Labia is not a BSTriShape or doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(32,2):Boots is not a BSTriShape or doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(15,2):Bone HDT_BS01 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(16,2):Bone HDT_BS02 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(17,2):Bone HDT_BS03 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(18,2):Bone HDT_BS04 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(19,2):Bone HDT_BS05 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(20,2):Bone HDT_BS06 1 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(21,2):Bone HDT_FS 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(23,2):VirtualGround is not a BSTriShape or doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(56,3):Bone HDT_BS01 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(57,3):Bone HDT_BS01 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(58,3):Bone HDT_BS01 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(59,3):Bone HDT_BS01 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(80,3):constraint HDT_BS01 2 <-> HDT_BS01 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(81,3):constraint HDT_BS01 3 <-> HDT_BS01 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(82,3):constraint HDT_BS01 4 <-> HDT_BS01 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(83,3):constraint HDT_BS01 5 <-> HDT_BS01 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(91,3):Bone HDT_BS02 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(92,3):Bone HDT_BS02 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(93,3):Bone HDT_BS02 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(94,3):Bone HDT_BS02 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(116,3):constraint HDT_BS02 2 <-> HDT_BS02 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(117,3):constraint HDT_BS02 3 <-> HDT_BS02 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(118,3):constraint HDT_BS02 4 <-> HDT_BS02 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(119,3):constraint HDT_BS02 5 <-> HDT_BS02 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(127,2):Bone HDT_BS03 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(128,2):Bone HDT_BS03 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(129,2):Bone HDT_BS03 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(130,2):Bone HDT_BS03 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(152,3):constraint HDT_BS03 2 <-> HDT_BS03 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(153,3):constraint HDT_BS03 3 <-> HDT_BS03 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(154,3):constraint HDT_BS03 4 <-> HDT_BS03 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(155,3):constraint HDT_BS03 5 <-> HDT_BS03 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(163,4):Bone HDT_BS04 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(164,2):Bone HDT_BS04 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(165,2):Bone HDT_BS04 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(166,2):Bone HDT_BS04 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(189,3):constraint HDT_BS04 2 <-> HDT_BS04 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(190,3):constraint HDT_BS04 3 <-> HDT_BS04 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(191,3):constraint HDT_BS04 4 <-> HDT_BS04 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(192,3):constraint HDT_BS04 5 <-> HDT_BS04 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(200,2):Bone HDT_BS05 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(201,2):Bone HDT_BS05 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(202,2):Bone HDT_BS05 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(203,2):Bone HDT_BS05 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(225,3):constraint HDT_BS05 2 <-> HDT_BS05 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(226,3):constraint HDT_BS05 3 <-> HDT_BS05 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(227,3):constraint HDT_BS05 4 <-> HDT_BS05 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(228,3):constraint HDT_BS05 5 <-> HDT_BS05 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(236,2):Bone HDT_BS06 2 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(237,2):Bone HDT_BS06 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(238,2):Bone HDT_BS06 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(239,2):Bone HDT_BS06 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(262,3):constraint HDT_BS06 2 <-> HDT_BS06 1 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(263,3):constraint HDT_BS06 3 <-> HDT_BS06 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(264,3):constraint HDT_BS06 4 <-> HDT_BS06 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(265,3):constraint HDT_BS06 5 <-> HDT_BS06 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(273,2):Bone HDT_FS 3 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(274,2):Bone HDT_FS 4 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(275,2):Bone HDT_FS 5 is not exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(297,3):constraint HDT_FS 3 <-> HDT_FS 2 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(298,3):constraint HDT_FS 4 <-> HDT_FS 3 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(299,3):constraint HDT_FS 5 <-> HDT_FS 4 : bodyA doesn't exist, skipped [Tue May 15 22:07:12 2018]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentSkirt.xml(308,3):Low_Skirt:1 is not a BSTriShape or doesn't exist, skipped Now if you look at the xml file and you do what i just did. Everything still works fine. There is something wrong with HDT Physics log. This is absolutely wonderful. I've never seen anything like this. Everything I did was add it into one XML file. I made sure the new boot nifts were connected to ResplendentSkirt.xml like so and boom. It still does the exact same thing. I'm still using the older skirt. The logs look perfectly correct and sensible to me. This is not a bug. Every line says "warning" instead of error, and the messages tell you exactly what you're warned about. The body nif doesn't have the feet mesh, so linking it to the combined xml will have the system warn you about missing meshes in the attached xml when it processes that nif. The feet nif doesn't have the body meshes and bones, so linking to the combined xml will have the system warn you about missing meshes and bones referenced in the xml when it processes that nif. The system is choosing to ignore missing references, which is why it's giving you warnings and not errors. So yes, it is harmless, and the messages tell you exactly what's happening and why it's harmless. However, having so much warning spewage typically suggests bad practice. One concern is, if HDT-SMP warns of such things now, it wouldn't be far-fetched to imagine if in a later release hydrogen-sama decides they should be errors, then the mod would be broken and it would be half your fault (since you were warned before). Also, what you're doing effectively tells the system to look up a bunch of nonexistent nodes in both the boots nif and the cuirass nif, which means extra compute cycles. These are the negatives. As for positives, I don't see any since you can always define separate xmls for each nif. If that wasn't working for you before, then I suspect a spelling mistake somewhere, probably in the boots xml file... possibly in the headers. Either that or the path in the nif to the boots xml had a typo, and you corrected it when you changed it to now point to the skirt xml. Going forward, I think it's probably better practice to include the invisible body with the cuirass nif like what the SMP capes mod did. With that the belt and legs collision is definitely no longer needed. The boot collisions can be optional (and really only useful if the boot is very large or weirdly shaped). Glad you're excited about seeing it working though. I know the feeling, it's awesome Oh and... what screen recording software do you use to make your videos?
Tooneyman23 Posted May 16, 2018 Posted May 16, 2018 Alright this is going to be a bit lengthy so I'm putting the information about the mod problem I had in the spoilers. The original boots had a dublicated bone... When I added the pathway for the HDT Skinned Mesh Physics Object and gave it the path of SKSE\Plugins\hdtSkinnedMeshConfigs\ResplendentBoots.xml When I did this.. And went to save in the original boots... This Glitch would happen. Spoiler I would then save the boots after creating the HDT-SMP pathway. When I saved it an error would occur. This error would basically copy a file name over to a duplicated bone. Calling it something else. Apparently, the original mod in the boots had two bones with the exact same name. Basically causing this error. When I would load up the game. I would get an instant CTD when attaching the boots since the games was trying to read two of the same bone in the mesh. I reached out to jonwd7 and he explained what was going on. AS you can see here with the original mesh. Spoiler @dduserab Here is what Jonwd7 did to fix the problem so I didn't get the error in the mesh. Spoiler By renaming this bone to Boots:0 it allowed the game to recognized the other bone and could load it normally. Allowing me to add the HDT SMP Pathway. This will need to be done with the tarnished boots too for the original mod, but it works like a charm now. Fixing the mesh wasn't that hard really, but it was a bit of a head bumper. Now as for the program I used for filming the videos was called shadowplay. I got it for free with my NVIDIA card. I do use a different program to film on my desktop since shadowlpay annoys the living hell out of me when I'm filming on my desktop. iSpring Free Cam 8.. I love it for desktop viewing. Now here is my question. How the heck did you create the gif? That's one thing I've never been able to figure out how to do. But I see what you mean. I've gotten both armors from the version you're using to the version I'm using switched over to the XML file I've created. It works just fine. Here is my latest version of the XMl File. I was definitely right about the virtual ground setup. I didn't need it for the other armor either. Here is what I did with the other armor pieces. Spoiler I just changed the name of the HDT skirt to Low_Skirt:1 and got it to work with my XML file. Everything is good to go. I added the virtual ground and it looks nice. I've got both version of it working. I'm now going to add in the invisible bodies and see about getting the skirt to work with other boots attached. I think once this process is over the armor is complete. I've reached out to sarcasticshark, but still haven't heard back from him with his final decision. Once we've completed the sets. I'm going to reach out to Czano as well and see if they'll let us use their textures too. This armor is absolutely fantastic and I'm loving seeing this conversion process happen. I've learned so much from this. My next project will be much easier. Now my only concern is going to be is seeing how we can fix the armor with the legs for the mail and female characters when there not wearing boots since it seems to be cut off and you can't see the legs.
Tooneyman23 Posted May 16, 2018 Posted May 16, 2018 @dduserab I've gone ahead and added the invisible body for the female. However, it seems to be having a bit of trouble with the male body. Causing some kind of error. It's kind of annoying. I think I'm going to try something different. You see the legs on the armor are no showing a mesh. Instead you see an invisible setup. I'm going to see about attaching some more leg patterns to the armor and see if that will allow me to do the same effect with the invisible body mesh.
dduserab Posted May 16, 2018 Posted May 16, 2018 @Tooneyman23 A duplicated bone name. Ha! That'd do it. Good job on figuring that out. I made my gif in a really stupid manner - recording my monitor with my phone camera, then uploading the recorded video to gfycat. Gfycat did the video-to-gif conversion for me. And yes, the nif from Czano's retexture called the skirt "HDT skirt". The original nif called it "Low_Skirt:1". Since you're using the original you'll need to refer to the original name. I do hope Czano gives a yes, his mesh edits and retexture looks so amazing, yet the mod seems to be rather unknown. By the way I tried your xml and could still see shaky skirt with the virtual ground. Let me know if you don't see it in yours. What's your next project by the way? I've briefly checked out the DS Sunless set - that one is #2 on my wishlist. Unfortunately the nifs for it doesn't come with skirt bones so it looks like that might need to be added in blender, and so far I got to the part where I can import it into Blender and make some bones appear - still no clue about placement, weight painting, and exporting. If successful, the physics is going to be interesting. There's an inner skirt and an outer skirt being partly constrained by faulds, so there's like... multiple layers to potential movement (or maybe it'll just spazz all the time).
Artaios Posted May 16, 2018 Posted May 16, 2018 12 hours ago, PhoenixTheSage said: Nope, you aren't getting physics, are you sure you have SMP installed/working correctly? And have you tested any other cloaks or capes? Yeah, CBBE body physics are working fine. Tried a wide variety of cloaks just now. No physics. Also checked my load order and nothing there conflicts directly with the armor. I had somebody else test this and he did not see anything either. Edit: Was thinking that it may be that collisions for my body are not enabled but the cloaks seem stiff otherwise too so it can't be just that, right? The other person trying this does not have CBBE installed.
Slashz Posted May 16, 2018 Posted May 16, 2018 59 minutes ago, cminnow said: Is www.9damao.com/ down for anyone else? Super slow and can't login. Net neutrality finally got us? It works for me, but yea generally sometimes the connection timeout due to Chinese firewall.
cminnow Posted May 16, 2018 Posted May 16, 2018 5 hours ago, Slashz said: It works for me, but yea generally sometimes the connection timeout due to Chinese firewall. Aw, I should have been more specific. Does http://www.9damao.com/thread-61878-1-1.html work? I can login on the main page but I can't seem to download or even login from the HDT links. It's just 300 kb but doesn't ever get past 30 kbs. edit: It's back up now 1
PhoenixTheSage Posted May 16, 2018 Posted May 16, 2018 7 hours ago, Artaios said: Yeah, CBBE body physics are working fine. Tried a wide variety of cloaks just now. No physics. Also checked my load order and nothing there conflicts directly with the armor. I had somebody else test this and he did not see anything either. Edit: Was thinking that it may be that collisions for my body are not enabled but the cloaks seem stiff otherwise too so it can't be just that, right? The other person trying this does not have CBBE installed. Have you tried any cloaks as a male character? The reference body is female is UNP based I believe, not entirely sure if that would have anything to do with it if you're using CBBE. If that's the issue, you'd have to change that yourself cause there's no where I'm going through all those meshes again Only other thing I can think of is...do you have XPMSSE installed? You need that. Anyway, updated the BSTriShapes in a bunch of the meshes that I found had wrong naming as it corresponds to the XML. Might kill some log warnings at least, fix some cloaks that weren't working at best. I haven't tested everything to find out, I tested about a dozen randomly and they all worked for me. I'm using UUNP though. Google Drive: Cloaks of Skyrim SSE HDT-SMP v1.0.1 Attached: Cloaks of Skyrim SSE HDT-SMP v1.0.1.7z 1
TheWilloughbian Posted May 16, 2018 Posted May 16, 2018 1 hour ago, PhoenixTheSage said: Have you tried any cloaks as a male character? The reference body is female is UNP based I believe, not entirely sure if that would have anything to do with it if you're using CBBE. If that's the issue, you'd have to change that yourself cause there's no where I'm going through all those meshes again Only other thing I can think of is...do you have XPMSSE installed? You need that. Anyway, updated the BSTriShapes in a bunch of the meshes that I found had wrong naming as it corresponds to the XML. Might kill some log warnings at least, fix some cloaks that weren't working at best. I haven't tested everything to find out, I tested about a dozen randomly and they all worked for me. I'm using UUNP though. Google Drive: Cloaks of Skyrim SSE HDT-SMP v1.0.1 Attached: Cloaks of Skyrim SSE HDT-SMP v1.0.1.7z Nice. I've been hoping someone would do this one.
Tooneyman23 Posted May 16, 2018 Posted May 16, 2018 18 minutes ago, PhoenixTheSage said: Have you tried any cloaks as a male character? The reference body is female is UNP based I believe, not entirely sure if that would have anything to do with it if you're using CBBE. If that's the issue, you'd have to change that yourself cause there's no where I'm going through all those meshes again Only other thing I can think of is...do you have XPMSSE installed? You need that. Anyway, updated the BSTriShapes in a bunch of the meshes that I found had wrong naming as it corresponds to the XML. Might kill some log warnings at least, fix some cloaks that weren't working at best. I haven't tested everything to find out, I tested about a dozen randomly and they all worked for me. I'm using UUNP though. Google Drive: Cloaks of Skyrim SSE HDT-SMP v1.0.1 Attached: Cloaks of Skyrim SSE HDT-SMP v1.0.1.7z I'm already planning on going through all of them again from scratch once I'm done converting resplendent armor and greatsword. I've gotten permission from the mod author to port it over. I'm almost done. I just have to figure out how to get an invisible body to work properly in the game without making female characters go invisible.
PhoenixTheSage Posted May 16, 2018 Posted May 16, 2018 30 minutes ago, Tooneyman23 said: I'm already planning on going through all of them again from scratch once I'm done converting resplendent armor and greatsword. I've gotten permission from the mod author to port it over. I'm almost done. I just have to figure out how to get an invisible body to work properly in the game without making female characters go invisible. No idea why you'd do it from scratch, unless you plan on overhauling the meshes to use texture sets at the same time. Or fixing other problems with the base mod.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now