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TheWilloughbian

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About TheWilloughbian

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  • Birthday May 23

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  1. TheWilloughbian

    Aether Suite SE

    Pretty sure this is 3.7.0
  2. TheWilloughbian

    Mods and Money!?

    As for incentive to make mod able games. Well, if you look at the download counts for games on Nexus, Skyrim has 1.4 billion. That's a LOT of ad revenue. I don't see modders getting a cut of that. I'm sure Bethesda has noticed this too. The thing that's likely too keep free modding going, is the fact that console gamers aren't making any mods... Yet.... Up until now, it's pc gamers making all the mods. That might be the next thing. Toolsets/Building Kits for console. Didn't Sony have a thing like that? "Mods for consoles" is still rather new. And I really think it's the driving force behind the "Paid Mods Movement". I'm sure people at XBOX were like "What do you mean, Free??? No. No. No. Microtransaction." It will be interesting to see how it works out.
  3. TheWilloughbian

    Mods and Money!?

    Having been around long enough to have watched the internet/World Wide Web evolve from the start, I would say the biggest reason for it's success (an understatement, I know) is the fact the creators fought to keep it non proprietary and free. The WWW is public domain. Other similar ideas failed because they tried to make their thing proprietary. The notion Sir Berners-Lee had, was to create a platform for the free and instant exchange of information and ideas that everyone could access. I've watched it change the world. That being said, it was inevitable that someone figured out a way to commercialize it. Which, was kind of sad, because an unregulated internet/WWW was a beautiful thing. I blame Metallica. Now the web is mostly a vehicle to market to people. Don't get me wrong I enjoy the convenience of being able to search and buy goods and services online. It just feels like sometime the powers that be, forget that, technically speaking, no one actually "owns" the WWW. The hardware that make up the "internet" is a different story, but anyone with the gear can set up a server that can be accessed on the WWW if they like. Now to the subject at hand. Toolsets, Creation Kits, Map Editors, whatever you want to call them, coming with PC versions of games is a long standing "tradition". The first game I made a mod for was Star Wars Galactic Battlegrounds. I haven't played any Lucas Arts games on PC for a long time so I don't know if they still come with toolsets, but they used to. The next was NWN. Then Morrowind. Unreal Tournament Mods were also popular at the time. So user mods for pc games is nothing knew, but back then it was just sort of a "cool bonus" that was done on the side to give people with an interest in gaming a crack at the tools the devs used. What has changed the landscape so drastically, is being able to use mods on the console versions of games. The hitch is that console gamers can't really troubleshoot mods. No console commands, no way to look into the guts of whatever mod isn't working right. No way to fix a mod that is "broken". The solution Beth came up with is the CC. A way to "guaranty" the functionality of mods for consoles. Whether or not that is going to be the model for how they handle mods for all their games in the future remains to be seen. If they try it, I don't see it being as successful as open modding has been. Now, whether or not people have a right to be paid for their "mods"... The way I see it is thus. Original assets, models/textures, are the property of the creator. If the creator chooses to sell these, or give them away it's their business. The question arises when these assets are placed into a "product" that can be used with a given game. If someone wants to released their work through a distributor that charges money for mods, I guess that's their right. I might be not buying, but then again I don't have too. Are there some mods that I would make a donation to the creator if I could afford it? Certainly, but one of the things that is so appealing about this hobby, is the fact that it can be enjoyed with a very small to no budget. The stance of the Free Modding hardliners is important in the fact that it does help to keep game modding free and open. If the modding community as a whole just let Steam, Bethesda, or whoever just role over us, without any resistance, we could lose a great media for creative expression, or start seeing access to it being far more restricted. One of the things I like about video games is how they bring together the various artforms and make Art something so immersive and interactive. I know I wouldn't be able to enjoy it as a creative activity, if it wasn't so affordable. Well this got way to long...
  4. TheWilloughbian

    HDT SMP for SSE?

    Groovy. Thanks.
  5. TheWilloughbian

    HDT SMP for SSE?

    I'm still running SSE 1.5.23 and SKSE64 2.0.6 myself. It's been running perfectly and there haven't really been any SKSE mods released that make me want to update. I wouldn't mind trying out OSA, but I haven't looked into whether or not it's version dependant.
  6. TheWilloughbian

    SMP Capes SSE

    Someone already did a conversion. The link is kind of buried in the SMP SSE thread. I haven't tested it yet, but here's the link.
  7. TheWilloughbian

    HDT SMP for SSE?

    thank you.
  8. TheWilloughbian

    SSE Screenshots and Character Shots

    Screens of what I've been playing with lately
  9. TheWilloughbian

    SMP Capes SSE

    Cool, Thanks. Yeah, It seems to me that some the hdt stuff might need to be installed manually. Interesting that the load order made a difference. I'll have to keep that in mind. Thanks for sharing the fix.
  10. TheWilloughbian

    SMP Capes SSE

    Cool. No bother really. Wish I had been more help. I just haven't really been into tinkering with SMP. I use the UNP body. Will you share your fix? It would be a big help. Thanks.
  11. TheWilloughbian

    SMP Capes SSE

    You might need to do a manual install. Or at least check and make sure everything is where it's supposed to be.
  12. TheWilloughbian

    HDT SMP for SSE?

    Hey guys. I'm hoping I could ask a favour. I'm not really up to speed on the latest goings on with SMP and I'm feeling poorly equipped to offer support for the SMP Cape conversion I uploaded. I have it working in my game, but I'm still running the old version. I was wondering if someone would be willing to update the XML for the latest version of SMP and maybe help trouble shoot. Thanks.
  13. TheWilloughbian

    SMP Capes SSE

    I'd need to know more about your set up. But it looks like something is messing with the bone weights. What version HDT SMP are you running?
  14. TheWilloughbian

    What is the first mod you installed?

    Apachii Sky Hair. I looked at the character when I first started the game and was very disappointed with the hair selection. I wasn't even going to start a game without some decent looking hair.
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