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TheWilloughbian

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About TheWilloughbian

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  • Birthday May 23

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  1. TheWilloughbian

    SMP Capes SSE

    Glad you like it, but It's not mine. I just did the conversion and edited some textures. You should give your thanks to prZ, https://www.loverslab.com/profile/1044726-prz/ as he did the original SMP mod.
  2. TheWilloughbian

    SMP Capes SSE

    Cool. I look forward to seeing what you come up with. One thing he did say to me was that capes are the hardest ones to get setup. So, don't feel discouraged if it presents a challenge. I did nothing but tweak cape XMLs for a month and a half.
  3. TheWilloughbian

    HDT SMP for SSE?

    Nice. I've been hoping someone would do this one.
  4. TheWilloughbian

    SMP Capes SSE

    It was in the original mesh that I got from Prz. What makes it invisible is that none of the corresponding body (forearms, body, calves) slots are used in the ArmorAddon in the CK. In the Ck the capes use slot "60 unnamed", so the cape shows up but not the body. I'm not certain how that is set up in Nifskope, though. From what I can see in the SMP XMLs I've looked at, these cloak XMLs use the old way of doing the collision. The newer stuff seems to use bone weights and thresholds rather than an invisible body collision shape. There are people way better at this than me, I just did a basic conversion and tweaked the XML slightly. If someone comes up with an updated way of doing things for these meshes, I'm sure Prz, wouldn't mind if we share the results here on LL. We would just need to ask. His tutorials explain how he did things better that I can.
  5. TheWilloughbian

    SMP Capes SSE

    I haven't messed with anything SMP in a while. I'm still running the old version of SSE. What issue are you having?
  6. TheWilloughbian

    HDT SMP for SSE?

    Yeah, "It" meant Blender 2.78. Blender doesn't seem to care for meshes that have been optimized for SSE.
  7. TheWilloughbian

    HDT SMP for SSE?

    Great choice of words here.
  8. TheWilloughbian

    HDT SMP for SSE?

    Well Well in Blender I work with OBJ to start and export as NIF. If I have a NIF that I want to import into Blender I use Outfit Studio to export it as an OBJ. It's basically a bunch of workarounds. But there are some things you have to do to get Blender to export a NIF properly. But, it won't give you a NIF that will work in game and it won't import a NIF that's rigged for the game already. You'll need to convert it first. I just find that it's easier to use OBJ rather that fool around with the NIF version header and all that. What Nif Convert does is take the NIF you get from Blender and convert it for Skyrim, but still leaves it in a state where all the shapes are NiTriShapes. This lets you still do stuff (like chunk merge) that can't be done after it's been optimized for SSE (the shapes are converted to BSTriShapes), but it still works in SSE. It's hard to explain, I guess. I spend a lot of time converting assets From OBJ/FBX/DAE/3DS to Nif for use in the CK, so I had to learn how to use every trick I could find. I can get just about any mesh you want into the game, just don't ask me to rig it for SMP. I've tried and it still eludes me. I don't mind talking about this. I just don't want to highjack the thread too much. If anybody minds we can take it someplace else.
  9. TheWilloughbian

    Is Anyone Using the Creation Club?

    I think one of the dynamics that has changed since the late 90s and early 00s is there are more people that can program/build games than there used to be. Back then the people that could do it could get away with hiding stuff, because no one knew as much as they did about what they where doing, and wouldn't even think to look. And if they did get caught there wasn't much the boss could do about it, as nerds/geeks really had all the power/skills. Also the people that chose this line of work back then weren't exactly "mainstream" in their day. They tended to be a little weird. The people that designed Morrowind were very creative to say the least. The concept art for that game is still some of the most unique to this day. Come on, two of the three main factions either lived in giant bones or giant mushrooms. Chances are the game devs were smoking some good $#!@. Don't get me wrong, I think Skyrim is a good game. But, I spend all my time in the CK anymore. I haven't done a playthrough in at least six months. I logged over 4000 hours on one character in Morrowind. If Beth was smart they would hand the Skywind guys everything they need to finish that remaster.
  10. TheWilloughbian

    Is Anyone Using the Creation Club?

    Could always pull the assets out of the BSA and make your own mod with them. Which mod is it? Edit: They have made it pretty obvious that they aren't worried if they screw with any third party mod/utilities/programs you might be using. As long your game is compatible with some tiny house mod they host on the CC, they're happy. Edit: I remember when Bethesda had some balls. Hell, there was a strip club in Morrowind.
  11. TheWilloughbian

    Is Anyone Using the Creation Club?

    I'm sure they see a site like Nexus making that much $$$ hosting mods and it just sticks in their craw. Once they get the scent of blood.......
  12. TheWilloughbian

    Is Anyone Using the Creation Club?

    Who knows what stupidity they will come with. But, they do seem to want to monetize user made mods.
  13. TheWilloughbian

    Is Anyone Using the Creation Club?

    You know if the CC was more like this https://www.unrealengine.com/marketplace I'd be more into it. The fact is they expect people to want to build mods for console gamers with a CK that isn't completely functional. I mean you can't even generate LIP files for custom dialogue. You have too use Third party, user made utilities to do any kind of LOD work. I just don't understand how they expect it to succeed when they do very little to support the main tool that actually makes the mods. Or at least get behind the people making the tools that do the job for them. Main Issues: No Builders Resources. (I might actually buy building kits licensed for use in Bethesda games. I have a huge collection of models/meshes that I like to build with and I'm always looking for more.) A half working CK. (at the very least fix the LIP file generation, please.....) No real incentive for a PC gamer to care about CC. (this is the issue that might screw us, as the only way for them to get control is to make so we can't mod their games without something like CC) Anyhow, just my thoughts. I think if they want this be something anyone can take seriously, they Really need to Fix The Creation Kit. How can you have an "Officially Curated" mod created on "Officially Unsupported" software?
  14. TheWilloughbian

    HDT SMP for SSE?

    Looks good.
  15. TheWilloughbian

    HDT SMP for SSE?

    I use Blender 2.78. Export as Nif. then run it though this. https://www.loverslab.com/files/file/4489-nifutilssuiteexe/ That' just the EXE, though. you will need this too. https://github.com/skyfox69/NifUtilsSuite
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