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SexoutBreeder [v4.3] The "I didn't know I was playing Sim City" Update.


Guest user29

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Posted

Well first Ill start out by saying thanks. I've been on break for a few months and sexout has matured a lot.I tried my best to break this mod I started a new game because of all the updates so im level 2. I died my first attempt because the scorpions turned hostile because I couldn't see the one I was supposed to follow because I was poisoned.So maybe if its not too difficult you could cure the poison upon entry for ppl who haven't done the quest before.Also im not sure if its just a fluke or caused by brutal rapers or this mod its a first for me but when i died(during combat rape) the game was stuck in a loop I dont think its worth worrying about just thought I would mention it.Next time i went in i was P6 and it reset on entry as it should I followed to the breeding chamber and was impreganated right away so i tried to get back out but the guard scorpion stopped me by raping me so I went down stairs and mated with the breeder test scorpion 5-6 times then i went back up to where the queen was and changed preg settings to 2% of 280 days and had at least 70 off spring before I quit(frame rates were in single digits).Then i did a normal play through left willow at the entrance went straight to the breeding chamber had 13 offspring and left. worked as it should I would think.When I went outside all the scorpions were non hostile even when shot at.I killed all my offspring who were following me and they were still non-hostile so i went back in the breeding chamber and the only ones that would turn hostile were the Guard,giant rad scorpion and the Male.My companion willow was still waiting for me when i got out so I guess its safe to leave your campanion there. Sorry if this was long I did 7 play throughs I was just trying to be thorough.Any way thanks for making this I hope to see more in the future(love to see something with the coyote den or something like that.I tried a lot of other ways to break this but I'm already too long so thanks again i had fun testing, its a great quest.

Guest user29
Posted

good feedback, thanks guys. It sounds like it's mostly working exactly as it's suppose to. I'm not sure how you ended up with 70 young, that actually sounds more like halstrom just hasn't stopped scorpions from implanting you even if you're already pregnant. Not much I can do there other than maybe add to a script something that will take away eggs from you after you reach a certain number like 12.

Posted
good feedback' date=' thanks guys. It sounds like it's mostly working exactly as it's suppose to. I'm not sure how you ended up with 70 young, that actually sounds more like halstrom just hasn't stopped scorpions from implanting you even if you're already pregnant. Not much I can do there other than maybe add to a script something that will take away eggs from you after you reach a certain number like 12.[/quote']

Yeah, I'll add a limit in for each pregnancy type in the next update :)

Guest user29
Posted

The scorpion nest was more or less a learning experience for me. I can think of half a dozen things I would have done differently now. Everyone needs to remember I had never once created a script for the geck or new vegas (or any other bethesda game) before I started making this a week ago. I went with scorpions because at the time that's what people wanted. Once I finish the nest I'll move on to something else. Most likely big horners. I'll then make my way through the creature list until I run out of ideas.

Posted

I forgot to mention it in my previous post but if you do turn them hostile by not following you can kill all of them and when you enter the chamber with the queen you still get impregnated, there hostile after wards and you have to kill them but it doesnt break the quest.So you must of done a good job on this I can't break and im good at screwing stuff up.

Guest user29
Posted

cool beans. I should have the "end" of the main quest finished today. Will then work on making a repeatable encounter then I'll probably move onto big horners.

Guest user29
Posted

currently waiting for halstrom to get back to me on a question I have. If he does it relatively early tonight I don't see why I wont have v1.0 up tonight.

Posted

Managed to get around 18 young on my first go, then I decided to bring veronica along. She decided to destroy the place. Adding in something for companions when you get some spare time would be nifty too, but if you decide to keep it as a single adventure that's fine. I know it's not easy doing everything yourself.

 

The one problem I did have was the 'follow the leader' radscorp did get hung up on the terrain a couple of times on a couple of extra runs, mostly on that very first stalagmite.

 

Also not sure, if it's a breeder directly or something else. But once you head into the caves and get friendlyized with the scorps some insect groups(bloatflies, and some mantis) are friendly as well. Might be a faction flag issue.

Guest user29
Posted

yeah i just put the player in the radscorpion faction. I need to go in and make a new "radscorpion breeder faction" and fire companions apparently :P

Guest user29
Posted

I'm unable to release v1.0 until halstrom finishes scorpion pregnancies. in the meantime I'm going to lay down some ground work on Bighorner Farm. I need a bunch of ideas for where to put it (the farm is going to be fairly big) so shoot a bunch of ideas at me please! I've only played through the game once so I really don't know of anywhere that'd be good.

Posted

This place seems pretty fitting, I'm not really sure how big you need

 

edit:

This place might also work, though it has some giant mantises around.

Posted

You would think it would fit, but I would argue against it. In the past, major Sexout mods have tried their best to fit in as much as possible with existing lore and placing anything in that location seems like it would be outright disregarding it.

Posted

well it depends on how the farm was dealt with, you could go with it being run by a broken down robot which had been neglected when the kid was going insane. I think anywhere that is an existing location will need some tweaking lore-wise for this sort of thing to fit

 

Though if the one farm really doesn't sit well with people there are a couple other places with similar layouts

 

http://fallout.wikia.com/wiki/Horowitz_Farmstead here is another place that could work

Guest user29
Posted

I think I'm going to go with Spring Mt. Ranch State Park. And this isn't going to be the robot. That's going to be for brahim eventually.

 

Thanks guys, and I should have told you it doesn't matter if there's a farm there already, I think I'd rather add my own. I'm not going to get started immediately so there's still time if you think you've got some place better, or persuade me why Spring Mt. isn't a good place :P

Posted

My only potential issue is isn't it right on the edge of a big Khan base? That's not exactly damning of course. No other issues.

 

I could be mixed up too, I just thought I remembered that.

Guest user29
Posted

you're right, that is right at the mouth to red rock canyon. I'll look around. I'm having trouble figuring out what wasteland cells are what since they're only identified by coordinates.

Posted

Why not around the Powder Ganger Camp South, or The Emergency Railyard. Would make sense that the Correctional Facility might have some "farm" buildings nearby... and they just happened to get a little out of control.

Guest user29
Posted

I think Wolfhorn Ranch might be a good spot.

 

mmm really close to a major road unfortunately.

Posted

Yeah, it is close to a major road, but there are already a LOT of BigHorners in that vicinity in vanilla game. Add in something like Increased Wasteland Spawns and you have a veritable BigHorner army right in there.

Guest user29
Posted

I'm going to allow the player to wander outside (feeding bighorners lol) so it needs to be a little secluded.

 

edit: with a slave collar of course :P

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