Guest user29 Posted June 12, 2012 Posted June 12, 2012 OUT OF DATE. NEW THREAD HERE: http://www.loverslab.com/showthread.php?tid=12081    This plugin features a series of episodes or encounters that lead to the player getting ambushed (or tricked) into situations that lead to her impregnation.  Ideas I'd like to implement Brood mother perk which allows for increased multiple births p7 belly for those special occasions possibly reduced mobility Perk for increased pregnancy speed Female fertility tribe episode Alien episode Once Halstrom sorts offspring better there'll be ways to "get rid of" them. Star Wars Parody  This mod requires Sexout Common Resources, Sexout, and SexoutPregnancyV3.  This mod conflicts with "Run the lucky 38".  How it works so far: Updated: 7/7/2012  You need to set your Pregnancy length to at least 3% for bighorners and 7% for bloatflies otherwise weird things can happen.  Scorpion Nest Walkthrough: This episode might not work completely or at all. I haven't updated it to the new sexout like the others.  Approach or teleport to scorpion gulch. There you will (unsurprisingly) be attacked by scorpions. If you are relatively close by to the nest and you health falls below 50% you will be moved to the breeding chamber. From there, reading the messages will give you a pretty clear idea of how to proceed. If you aren't sure if something is working as intended or if you get lost, just ask.  (there arent any scorpion animations just yet so the scorpions are just going to lay on top of you during sex for now) They will knock you up with quite a few young so be sure you've got non human pregnancies enabled in your options.  There is now a bed where you get knocked up at that will let you do the same thing that "wait" will do. Also there is a dead brahmin down in the pit that has respawning meat that will satisfy your thirst and hunger.  After escaping, if you want you can return to the queen and get implanted again.    Bighorner Ranch Walkthrough:   Just talk to the farmer north of remnants bunker near jacobstown. There will be a little surprise, talk to the farmer afterwards then the episode branches a little. To get imprisoned after getting yourself knocked up, DO NOT FEED THE BRAHMIN. Instead after 6:00 pm tell MacDonald that your chores are finished. From there you're trapped until you figure a way out. It's not that hard to escape, but then again I am the one that wrote the way out It involves Deb, that's all I'm saying. For general information you can ask Daisy.   Bloatfly Cave Walkthrough:  To begin the episode go to Jean's Skydiving and head out behind it towards the railroad tracks. Before you get to the tracks there will be a bit of a ditch with a sunken safe in it. Approach that to begin the episode. You'll be overwhelmed upon falling. From here you have a choice. You can feed from a green glowing fly patrolling the cave and after a total of 9 feeds you'll be fully transformed into a queen. Or you can not go that route and escape by solving a relatively minor puzzle. Puzzle spoilers There are 3 gas valves hidden throughout the cave, find them and activate them. Get the box of matches off the ghoul. Then head to near where you came in. Activate the big metal box and you'll be able to escape. Becoming a queen also allows you to escape When you're the queen you'll be able to leave the nest and go and impregnate other female characters with bloatflies.   Deathclaw Promontory Walkthrough:  This one's pretty complicated, but here's a general outline in as few a words as possible. Go to camp forlorn hope. Talk to Samantha. Follow down the path behind her and talk to Hal Strom. Cross the river and head south. Talk to Jess. After Sam talks to you talk to Jess and Lucy. Talk to Sam a couple more times. Get the radio and supplies. Give birth twice to gain the trust of the deathclaws. Get the radio battery and at least 7 pieces of scrap metal. Turn your weapons and scrap metal into Jess. Turn the battery and some scrap metal into Sam. Convince lucy to distract the guard so you can leave. Escape to the NCR squad waiting for you down by the river. From there you can recruit Samantha as a very basic follower. You can return to the deathclaw cave for more fun activities. You now have access to the "queen's chambers" but all that is optional. Though very fun.      Future Updates:  This is mostly so I don't lose the good ideas  http://www.loverslab.com/showthread.php?tid=8834&pid=182193#pid182193 http://www.loverslab.com/showthread.php?tid=8834&page=67 http://www.loverslab.com/showthread.php?tid=8834&pid=211505#pid211505 - Impregnation Text   Pics    Big Thanks to: Pride for answering my near constant stream of scripting questions, Halstrom for his dedication to the pregnancy mod, Evil for dialogue and Deathclaw Episode framework, MasterChris for creating an absolute ton of animations that I requested, and Kremlin for dialogue contributions.  And of course all my play tester minions.  Old Updates   Update1: I might need writers for some dialogue eventually. If anyone wants to volunteer let me know either here or in a pm and when the time comes I'll have a pool of people I can pull from to write for me.  Update2: First esp is up for anyone that wants to download it. It's nothing really that special. Just a scorpion in the bottom of the cave that'll let you have sex with it if you get near it. Had to start somewhere You can help me by letting me know if your game explodes (It won't but it could crash since I'm a noob). The cave is located maybe 20 feet away from where you show up if you fast travel to scorpion gulch. It's a big ant mound at the moment. When you enter you're going to get stuck in the door until I get a fix up for that. Type tcl into the console to turn on no clip to get yourself out. Then type tcl again to fall back to the ground.  Update3: Fixed the doors. You enter facing the wrong way but it's better than being stuck in a wall!  Update4: Version 0.2b has a smaller radscorpion so you can see the girl and I figured out a way so that the script will only ever fire once. Someone thought the script might have been looping (and slowing their game down) and I wanted to see if this would fix it.  Update5: Sex is again repeatable with the scorpion. I also kept the smaller scorpion from version b. Upon entering scorpion gulch, if you health gets below 50% and you're nearby the nest you'll find yourself automatically teleported to the breeding chamber. I intend to make it so that you need to be under the effects of scorpion poison for it to work and I want to figure out how to knock the character down just before teleporting. Implying you were paralyzed.   Update6: Version 0.4 is up. You now enter the cave at a different point when they capture you. I've also added some very basic dialogue and a little tour of the caverns ending in a special surprise! If you don't follow your guide, you can expect the other radscorpions won't be very happy about it. If you have an idea to better explain the initial dialogue (the bit about being captured) please share it with me. It needs to be informative but you can spruce it up however you want.  Update7: Lots of background quest stuff. I've also got "the main encounter" working pretty well. Timings might be off a little and there's probably a better way to do it than I did, but it's functioning for now. I fear it may only work if you haven't extended the duration of the sex events. If someone wants to try longer durations and tell me if it still works, please do. There are seemingly long pauses, those are intentional and I can reduce them a bit later. Also impregnation isn't yet guaranteed.  Update8: Pretty much redid the way the "main encounter" is handled using sexout callbacks. It flows much nicer now and having sex duration set to something other than default won't utterly destroy it. Added new dialogue, more scorpions around the nest, and also a nest guard that will prevent you from leaving. Next update will hopefully lead to certain impregnation.  Update9: The scorpions now will impregnate you and you will give birth. You must update to the new pregnancy ESM (so also get the updated sexout common resources) It's over in the pregnancy thread. If your game crashes on start up, it's because you didn't get it. Make sure you enable non-human pregnancies in the options. Also a big thanks to hermy for helping me with some of the dialogue.  Update10: I'm unable to release v1.0 until halstrom finishes scorpion pregnancies. in the meantime I'm going to lay down some ground work on Bighorner Farm. I need a bunch of ideas for where to put it (the farm is going to be fairly big) so shoot a bunch of ideas at me please! I've only played through the game once so I really don't know of anywhere that'd be good.      Update11: V1.0 is up. I'm not really finished with scorpions forever or anything, but the scorpion nest is now fully functional. Meaning, you can enter, get impregnated, give birth, and then escape. I do have more things to add to it when I feel like it. Also included in 1.0 is Bighorner ranch. It is just north of the Remnants Bunker and South of Silver Peak mine. The initial portion of this episode is up and should be functional. Talk to the farmer up near the house to start it. You need to update to the latest Pregnancy and SCR.   Update12: V1.1 has some bug fixes in the Bighorner ranch episode and there has been a ton of dialogue work. Also theres a very simple slavery system put in and there is no escape from it at the moment so have a save to reload after you play through it. Please let me know what you think of the dialogue. Talk to the farmer after the "surprise".  Update13: Not a whole lot of new features in V1.2. Just a lot more dialogue and the old dialogue is fleshed out more. Its getting complicated and I'm running out of ideas on how to break it. So I need you guys to try and break it for me. I know you can currently get out of your chores by "waiting" past a certain time of day, but that's intended. I'm just going to assume you did your chores while waiting the hours away. The farmer now has a home and your impregnation will be guaranteed as you play through the episode.   Update14: v1.3 features a bunch of fixes Loogie made to my dirty edits. Also relinked jean skydiving interior and exterior doors. Its probably a temporary fix ( I suppose you could call it a dirty fix) It wasn't the right way to fix it, but It'll work and I can see it causing any problems for now.  Update15: V1.3a is fixed for realz this time. Please download it and tell me if you find any problems with jean's skydiving.  Update16: Possibly my biggest update to date. I sorta lost track of everything I added to this one. The biggest feature is now when you are imprisoned by MacDonald, Pan the supermutant is going to come in and you're going to help him on his delivery run. Should be fun. You'll probably find ways to break it because it was like three times as complicated as anything I've done yet. I know of a few bugs with it already. Take a look at the walkthrough about getting imprisoned. There's enslaved, and then there's imprisoned. They're not the same thing.  Update17: I thought my last update was big. Fixes to just about every problem you were having before, A whole slew of new stuff. Some of it could be broken and weird things could happen so make quick saves often as you're playing though. There is just a ton of dialogue now and most of that works well you might find a few oddities that I missed. The only thing I can't do take offspring away. But there are avenues to escape now so I'm calling it finished. Still need to add situations where you get re-impregnated after giving birth.  Also in this update is an update to scorpion nest. After escaping you can come back and re-breed with the queen. I'm done with this episode for now, I'll come back to it when I feel like working on it again like scorpion nest. There's still a few things I want to do but I really want to move onto Bloatfly Cave.   Update18: Version 2.1 has my work so far on Bloatfly Cave. It's not finished but I got a surprising amount done. I don't need bug reports but I would like feedback on what I have done so far. It's progressing pretty well. You can start the episode by travelling to Jean's Skydiving and heading out behind the shack. Between the shack and the railroads track is a little ditch and in that ditch is a safe. You'll start the episode as you approach the safe. MAKE SURE YOU SAVE before starting the episode. Once you're in, there isn't currently a way out. Also make sure you get the Data pack in the attached files. Without installing that you may ctd. Have fun  Anyways, lemme know how it works and if you like how I'm handling it so far. Also feedback on the messages or suggestions for new ones or changes to currently implemented ones are always appreciated.  Update19: Lots of work done on Bloatfly Cave. I also tweaked the sizes of the bighorners at bighorner ranch so the animations would line up better. This version has everything done up to getting reimpregnated and the bonus stuff you get after you become a full queen. There is an escape system in place. I'm not going to say what it is. Try to figure it out on your own. I want to see if it's too easy or too hard. You need to get the updated data pack. Even if you got it for the last version. Download it again. Good luck.  Update20: Bloatfly cave is mostly complete in version 2.3 and it should be relatively bug free so report any that you find. And I'm sure you guys will find them because you always do. The only bits not completed is the final larva body(the one you equip now is placeholder), idle animations for the restricted girls (who are dancing at the moment because why not ) and an event to happen if the a character who was a queen returns that has lost her mutation. Also the dialogue about you not feeling hungry or thirsty is still broken.  Also feeding from the fly won't satisfy your hardcore needs yet. You should load a SexoutBreeder free save (Clean save) before starting this update. If you have a problem that's going to be the first thing I ask you.  Update21: Bloatfly Cave is in a relatively finished state. Feeding now actually relieves your starvation and dehydration amounts. I've also thrown in a couple beds for you to sleep on. Bighorner ranch has a ton of new dialogue thanks to Kremlin. I've also tweaked some of the imprisoned ai of Pan and Deb. That should be more reliable. I think I still need to make a re-impregnating encounter for that episode. Scorpions at Scorpion Nest now have their own faction, so every insect you encounter after doing their episode will no longer be non hostile. Also if you wait a week without going back they won't be friendly towards you any longer. Got a lot of the leg work done on DeathClaw promontory. You can start the new episode by going to camp forlorn hope and talking to Sam. She's located close by to where you spawn in if you fast travel.  Also included in this update is a very basic lactating system. While pregnant every day your tits will grow a little bit bigger. There's currently 2 sizes. Upon loading this plugin you'll get an item to decrease your breast size. Currently there is no penalty associated for not milking. I'll add that later. I've done very limited testing with it, but it appears to work perfectly. The tits take up the eye glasses inventory position. So you won't be able to wear them while lactating. Also the tits will clip through any armors you equip. I don't mind it, and there's not much I can do about it. It works better on some outfits than others but overall it looks like your enormous tits just ripped through your outfit.  Feedback and bug reports as always are welcome. I was over so many different parts of the plugin this time I might have just forgot and left something half finished. You need the new data pack. It's version 4.  Update22: Minor update. I put in a lactation toggle and fixed the rogue scorpion in scorpion nest that would attack you. Also swapped bighorner stud and bull back to their default model. You should start this one from a breeder free save and toggle archive invalidation off and on. There is nothing new in the deathclaw episode but i messed around with the navmesh. Please tell me if they're still falling through the floor. The ambush should also be more stable and talking to Jessica and Lucy shouldn't make odd things happen. I still need to increase their teleportation distance while they're following you to the ambush. It's much too short.  Update23: Fixed the feeder fly so it'll glow again. Also changed what it feeds you. Removed my edits to Caucasian and African american races. Hopefully this will fix mods like lings and the other one who's name escape me. I need people who were having trouble before to see if this fixes it for them and let me know.  Update24: Still working on it. Lots of fun things in the next update. Updates are less common now not because I'm not working on it as much, but because I don't need you guys to rip apart everything I do and find the problems with it. I should post an update in a 2 or 3 days though with a mostly complete deathclaw episode - the repeatable stuff you can come back and do anytime.     Update25: I don't even know where to start on this one. Every episode but scorpions got improvements I guess I'll start with bighorner ranch.  Once you discover the secret at bighorner ranch you can now fuck any bighorner you want instead of just the stud. After you give birth there should now be a scene where you get re impregnated. That hasn't been tested however so I'll need people to tell me how broken it is. I also did some work on the Pan/Deb switch.  Next up is Bloatfly cave. Now when you're getting implanted you'll be able to see your belly swell a bit. The larva body mutation will no longer make your fps go to 10. And the dancing girls are having considerably less fun now...  Next is the lactation system. Multiple improvements in the code to that. When you milk you'll now be unable to move for about 5 seconds until you're done. So don't milk during combat. If your tits get too big and you never milk them you'll suffer some very light penalties.  Finally Deathclaw Promontory. This is the new episode. You can start it by going to camp forlorn hope and talking to Samantha. From there I think I did a pretty good job of explaining what you need to do. Anyways, I could write a paper on this episode, so it's best if you just go experience it. Please report all the bugs. I'm aware of a few, but I'm sure there's a ton I don't know about. Once you escape (if you escape xD ) you can return and enter the Queen's chambers just to the south of the Breeding chambers entrance. The Queen's chambers is very WIP, I haven't had a ton of time to test everything in there.  SUPER AWESOME IMPORTANT THINGS Update everything. Make a save before you start this episode. You should start this episode from a Breeder free save. Download the new Data File. I'm sure I forgot a ton of stuff so I'll edit as it comes to me.  A huge thank you to Evilrunner for framing the captive portion of this episode and writing the dialogue for a few of the characters.  Update26: Version 4.1 has a ton of small updates all over the Deathclaw Promontory. The other episodes weren't touched. Sam got a new topic of what I consider fluff dialogue. Meaning it's nothing super important but it's nice to have overall. That dialogue topic will change as you progress through the episode and will also change depending on Sam's corruption level. Alphas and guards got new sex options. I made serious improvements to the ambush code and Radio mission code and fixed a showstopper related to not having enough scrap metal when turning in weapons to jess.  Praetorian are now killable They have much less health. Maybe too little, you'll have to let me know. Everyone in the breeding cave has had their sandbox distance cut by 25%. They shouldn't wander into the forbidden zone any longer. And lastly I fixed and added a random event to the Queen's chambers. There is no new data pack, but you should update your pregnancy and SCR. Enjoy.  Update27: Not an enormous update, but I did fix a few potential show stopping bugs in the escape from the deathclaw breeding chambers. Also included in this update is a new town. Just the buildings and some of the clutter have been placed. But feel free to explore. On your map you can teleport to it. It's called A8Town and it's just south of the cliffside prospectors map marker, or North of cottonwood legion camp.  You may notice a new download down there, if you're using Vurt's Wasteland flora overhaul (and you should be because it's awesome) and you're using the "fertile" setting, you can use that mod to remove some trees that may clip or float at both the new town and bighorner ranch.  Update28: Mostly for people helping me build the next episode. There are a number of bug fixes however. I just forgot what they were.   --- vvv Always download the most up to date version vvv  Only download the data file from here if the below download doesn't work for you: http://www.mediafire.com/?ll46a0hdcol7a8l  Only download the WFO patch if you use the fertile wasteland overhaul mod from the nexus. It should be below the regular WFO in your load order. BreederData[V5].7z SexoutBreeder[v4.3].7z Vurt's WFO - SOB patch[V2].7z
Evilrunner Posted June 12, 2012 Posted June 12, 2012 Awesome  From the other thread, I quite like the idea of having another npc present in the scorpion gulch one. At the very least it provides soem dialogue options while imprisoned, and does offer a few options for how the quest progresses.  Either have her attempt to escape with the player, or alternatively she chooses to stay behind as the nests queen. NPC pregnancy in these could likely be done with little scripting overhead, just equip them a pregnant outfit, change it when necessary in the quest and (assuming it's possible) call the birth function when needed.  Having your new follower giving birth while you're trying to escape, for example.
Guest user29 Posted June 12, 2012 Posted June 12, 2012 lol fantastic. While writing up the OP I also thought I could use the message notifier system in the top left to sort of act as a way to display the thoughts of the playing during her ordeal.
Evilrunner Posted June 12, 2012 Posted June 12, 2012 With the P7, it's something I've been considering. The idea was for a size that's only used in very few circumstances, probably scripted quests and the like rather than actual pregnancy code. No outfits for it, or anything similar. Trouble is it's just a pain to try and get to look good. I found a pic I quite like that I'lve been trying to base it off: http://pictures.hentai-foundry.com/i/invictusvoxfini/27404.jpg  But I've not really made it far.
zippy57 Posted June 12, 2012 Posted June 12, 2012 While writing up the OP I also thought I could use the message notifier system in the top left to sort of act as a way to display the thoughts of the playing during her ordeal.I would caution against anything that gets too specific in terms of telling the player how their character feels.
Guest user29 Posted June 12, 2012 Posted June 12, 2012 If it is just something that is equipped in special circumstances you probably wouldn't need to worry about making it animate perfectly. I dislike completely being unable to move, but it wouldn't at all be difficult to force the player to walk while that's equipped. And weighting it to look fine while walking is so much easier. Â Â While writing up the OP I also thought I could use the message notifier system in the top left to sort of act as a way to display the thoughts of the playing during her ordeal.I would caution against anything that gets too specific in terms of telling the player how their character feels. Â It would certainly be used sparingly. I could see it getting really annoying otherwise.
Evilrunner Posted June 12, 2012 Posted June 12, 2012 Hmm, I'd leave any notifications to things that are happening. Character thoughts should really be up to the player, just so they can roleplay however they want. Â [edit] Completely restraining a player would be a pain, 5,000 weight pregnant body would work though
Halstrom Posted June 12, 2012 Posted June 12, 2012 If you want to add/use a New NPC/companion, there is one in SCR called Jentai I haven't used for anything yet, I'm setting her up to be fully integrated, or we can add others too. If anyone wants to create perks / recipes etc in atemporary esp's I can merge them into SCR or Pregnancy too.
Guest user29 Posted June 12, 2012 Posted June 12, 2012 Hmm' date=' I'd leave any notifications to things that are happening. Character thoughts should really be up to the player, just so they can roleplay however they want.  [edit'] Completely restraining a player would be a pain, 5,000 weight pregnant body would work though  right, just for example I was thinking more along the lines of "I can feel it cum inside me" rather than her reactions to it.
Evilrunner Posted June 12, 2012 Posted June 12, 2012 Could work. I liked some of the flavour text Loogie put in in some of the Tryout sex scenes. Â Just done some digging around, one of my older P7 attempts I scrapped after mucking the breasts up. This the sort of thing you're looking for?
Guest user29 Posted June 12, 2012 Posted June 12, 2012 I'd more or less use the p6 we have now and fill it out a little. If you did that you'd pretty much have what you were going for with that pic.
KainsChylde Posted June 12, 2012 Posted June 12, 2012 A thought I suggested a while back in pregnancy that I'd like to reiterate here. In nature, when an insect lays eggs inside another creature, those eggs hatch inside them and the larvae eat their way out. Insect-based "pregnancies" should be deadly, with a panic-laden rush to New Vegas Clinic or some other specialist to remove the eggs before they kill you. Â Just a thought.
Halstrom Posted June 12, 2012 Posted June 12, 2012 A thought I suggested a while back in pregnancy that I'd like to reiterate here. In nature' date=' when an insect lays eggs inside another creature, those eggs hatch inside them and the larvae eat their way out. Insect-based "pregnancies" should be deadly, with a panic-laden rush to New Vegas Clinic or some other specialist to remove the eggs before they kill you.Just a thought.[/quote'] Yep, the ones hatching inside are going to cause damage based on the difficulty setting in Pregnancy and probably kill lower level actors, I just got to get the Doc stuff happening for abortions too I've also added the alien Symbiote as one of the possible pregnancies too
Evilrunner Posted June 12, 2012 Posted June 12, 2012 I definitely think there should be some way to survive them. At low levels though, a trip to the clinic would be good though.
KainsChylde Posted June 12, 2012 Posted June 12, 2012 Idea based on my last one. With insectoid "pregnancies" being hazardous to low-level players, of course they are going to want them removed. But "abort" implies kill, and what about the twisted little monkeys (you know who you are ) who want to keep the spawn? Not inside them, of course, but alive in general. Perhaps a way to remove the eggs without destroying them?
Spacelordmothermother Posted June 12, 2012 Posted June 12, 2012 You could have the dialogue inform her in third-person "You feel its ovipositor penetrate you as its chitinous body presses down on you from above."
Halstrom Posted June 12, 2012 Posted June 12, 2012 Idea based on my last one. With insectoid "pregnancies" being hazardous to low-level players' date=' of course they are going to want them removed. But "abort" implies kill, and what about the twisted little monkeys (you know who you are ) who want to keep the spawn? Not inside them, of course, but alive in general. Perhaps a way to remove the eggs without destroying them?[/quote']Perhaps but it's gunna cost ya, some things just aren't going to be available / possible for low level characters to keep it interesting at higher levels People can always use various money cheats to get around the expenses of major surgery at low levels.
Spacelordmothermother Posted June 12, 2012 Posted June 12, 2012 Idea based on my last one. With insectoid "pregnancies" being hazardous to low-level players' date=' of course they are going to want them removed. But "abort" implies kill, and what about the twisted little monkeys (you know who you are ) who want to keep the spawn? Not inside them, of course, but alive in general. Perhaps a way to remove the eggs without destroying them? [/quote'] Â I'm not saying it's a bad idea, I just don't understand it. Any criticism I have of it is going to sound overly critical. Â It's an erotic and depraved experience. Write it accordingly, not (as a quest objective) as a way to get scorpion eggs. It's a horrible, unforgettable life-changing experience, not a dot on the map. Â ...My two bottlecaps.
Halstrom Posted June 12, 2012 Posted June 12, 2012 I'm not saying it's a bad idea' date=' I just don't understand it. Any criticism I have of it is going to sound overly critical. Â It's an erotic and depraved experience. Write it accordingly, not (as a quest objective) as a way to get scorpion eggs. It's a horrible, unforgettable life-changing experience, not a dot on the map. Â ...My two bottlecaps.[/quote'] The Difficulty slider will hopefully allow a balance to the players tastes by altering the damage and the chances of successful abortion/removal
KainsChylde Posted June 12, 2012 Posted June 12, 2012 I'm not saying it's a bad idea' date=' I just don't understand it. Any criticism I have of it is going to sound overly critical. Â It's an erotic and depraved experience. Write it accordingly, not (as a quest objective) as a way to get scorpion eggs. It's a horrible, unforgettable life-changing experience, not a dot on the map. Â ...My two bottlecaps. [/quote'] Â I understand where you're coming from completely. I was a little unclear and that's all on me. Let me elaborate. Â I am not talking about, say, a lazy person looking for an easy way to collect eggs for the Thorn quest. (of course my idea could be abused that way, but that's not my point) Â What I'm talking about is someone roleplaying a woman with major issues. Think of it as a modern-day surrogate mother who, halfway through the pregnancy, decides screw the parents my womb my kid. Â I mean, think about it for a minute. The player character is going to have some issues no matter how you play it. She was shot in the head twice, buried, dug back up, and essentially resurrected. That alone is going to cause some mental problems. Then, in lonesome road it comes out that before that she created a small nation or budding nation in the Divide, then destroyed said nation on accident. That could fuck a person up mentally too. And even after the amnesia of being shot the underlying trauma could very well still be there. So we are not talking about a healthy individual to begin with, physically or mentally. Â Throw in the trauma of being "raped" by giant mutant insects? That's a recipe for a psychotic break if I ever heard one, and who knows what direction that break may take. Why not an emotional attachment to her "children"? While the small, still-rational part of her mind knows the eggs need to be removed so they don't kill her, the damaged part of her mind still wants her offspring to live. Â At least, that's my perspective. Sorry for the book.
Evilrunner Posted June 12, 2012 Posted June 12, 2012 Idea based on my last one. With insectoid "pregnancies" being hazardous to low-level players' date=' of course they are going to want them removed. But "abort" implies kill, and what about the twisted little monkeys (you know who you are ) who want to keep the spawn? Not inside them, of course, but alive in general. Perhaps a way to remove the eggs without destroying them? [/quote'] Â I'm not saying it's a bad idea, I just don't understand it. Any criticism I have of it is going to sound overly critical. Â It's an erotic and depraved experience. Write it accordingly, not (as a quest objective) as a way to get scorpion eggs. It's a horrible, unforgettable life-changing experience, not a dot on the map. Â ...My two bottlecaps. Â I think in some ways approaching it as simply a quest objective may be better overall. I always feel a quest should provide a framework more than anything. The player then plays through the quest, and roleplays their character as they want within the quest. The quest should never really tell the player how they feel about a situation. Â I think tryout legion is a good example. The quest provides a framework, but really the player is free to approach the whole thing from whatever angle they want.
zippy57 Posted June 12, 2012 Posted June 12, 2012 Agreed. The emphasis should always be on player choice. I see no reason to not give the player the choice. Besides, if a player really wanted an "easy" way to get eggs, there's a method called player.additem.
jondaman123lab Posted June 12, 2012 Posted June 12, 2012 had a few faction based ideas  1.maybe some kind of legion impregnation captivity to increase there soldier count 2.perhaps ceasar needs a son to take over his place as leader of the legeon you are chosen as a strong woman to carry his seed. 3.a brotherhood of steel programme to increase there dwindeling numbers with you being the trusted mother
Evilrunner Posted June 12, 2012 Posted June 12, 2012 Number 1 is already partly done in Tryout (never been to the fort without getting knocked up ) Could definitely be expanded. Number 2, not sure about Number 3 is unlikely, the brotherhood do not get on well with outsiders at all, and are unlikely to change this soon.
lukaslunt Posted June 12, 2012 Posted June 12, 2012 I find the idea of being taken to a nest by monsters and be fertilized interessente. I dressed by cons whether to create a nest Radscorpions, ants, Cazador, and many other such monsters of deathclaw or even that the world can be interested in creating giant spider like an update of FalloutNV nexus. Plants of the shelter 21 can be also interested in to a place other monsters such as plants.
Recommended Posts