Evilrunner Posted June 28, 2012 Posted June 28, 2012 Congrats on getting to 1.0 Â Things are starting to come along nicely.
Guest user29 Posted June 28, 2012 Posted June 28, 2012 I'll be honest, it was a lot easier than I thought it was going to be  Though my previous coding experiences (even though it was completely unrelated to anything like this) helped tremendously.
muertos69 Posted June 28, 2012 Posted June 28, 2012 Grats on v1.0. Comments on specifics in spoiler so those who haven't tried can avoid and I don't give to much away. Â Â Â Aside from the placeholder dialog its working well. I would suggest however that the other animals in the pen be allowed to be fed, as well as a few non-bull bighorners be placed that way it comes as more of a shock how the bull reacts. Â Â
Halstrom Posted June 28, 2012 Posted June 28, 2012 Speaking of overflow' date=' I'm noticing that semen really bloats the belly when compared to the V2 pregnancy mod. Â Can't remember any specific numbers (~200 maybe), but you can actually achieve a P6 belly with the semen 'life' counter set rather high. Â A P7 belly, when implemented, shouldn't be too hard to get this way either, which brings to mind some more breeding scenarios if Halstorm's plugging feature is also implemented. Â Perhaps a Super-Mutie gangbang, followed by a plug to leave your character with an immobilizing cum belly to guarantee impregnation O_o [/quote'] Cool, now I know it's a bit high I will tweak it back a bit
Halstrom Posted June 28, 2012 Posted June 28, 2012 What I aim to explain is inter-species breeding' date=' lore and realism being a bit point for me you see.[/quote'] Â A bit of lore related stuff would be quite nice to have actually. Â Something I had thought about actually was that if inter-species breeding is possible, and has been for long enough that it's assumed to be normal (consider wastelanders consider cows with 1 head to be mutants) I did wonder if the whole thing might be a bit more overt. Â The breeder stuff seems to be mostly out of the way, hidden sorts of areas. Perhaps some of it could be more visible? Obviously a place that kidnaps women for use as breeding stock is going to be similar to be out of the way, but a case like Sunny and Cheyanne, or farm workers encouraged to increase the breeding output might be possible in relatively plain sight. Well the beauty of PregnancyV3 is it could be easily changed so we could later experiment with non-human ova too
Halstrom Posted June 28, 2012 Posted June 28, 2012 I'll be honest' date=' it was a lot easier than I thought it was going to be  Though my previous coding experiences (even though it was completely unrelated to anything like this) helped tremendously.[/quote'] Congrats on becoming a Sexout Modder, just sign here in Jizz, you soul is now lost forever
Guest user29 Posted June 28, 2012 Posted June 28, 2012 Grats on v1.0. Comments on specifics in spoiler so those who haven't tried can avoid and I don't give to much away. Â Â Â Aside from the placeholder dialog its working well. I would suggest however that the other animals in the pen be allowed to be fed' date=' as well as a few non-bull bighorners be placed that way it comes as more of a shock how the bull reacts. Â Â [/quote'] You're actually suppose to be able to feed the brahmin. For whatever reason I can't activate dialogue with them.
Beyound Posted June 28, 2012 Posted June 28, 2012 If you have smaller talk on, you can turn on interaction with creatures in MCM.
Guest user29 Posted June 28, 2012 Posted June 28, 2012 Did you get feed dialogue with them with that turned on?
Evilrunner Posted June 28, 2012 Posted June 28, 2012 As a totally separate faction you mean? I take it you'd be going for a sort of all female fertility cult type thing? Could definitely work
Guest user29 Posted June 28, 2012 Posted June 28, 2012 That's right  Also for anyone that is ever thinking about modding never never never never use script or variable names that start with numbers. I fucked up a bit lolz.
Guest Donkey Posted June 28, 2012 Posted June 28, 2012 That's right  Also for anyone that is ever thinking about modding never never never never use script or variable names that start with numbers. I fucked up a bit lolz.  I thought that was common knowlage.. it's been like this since Oblvion. bethforum even names it a few times in there tutorials.  You can still do this start with a then use numbers the first character must be letter a1 or a2 it will place it in your top screen for easy viewing.
Guest user29 Posted June 28, 2012 Posted June 28, 2012 yeah I switched it from 02 to A2 and all my problems went away. This is apparently true for quest names as well I guess. Â Common knowledge I haven't done modding for any bethesda game before. I feel like there should be a warning or something when you try to do it. A big hand reaches out from the monitor and slaps you across the face or something.
Evilrunner Posted June 28, 2012 Posted June 28, 2012 You might want to distance the group from the BoS though I think, they have a lot of baggage, and a new group (even if similarly designed) would at least allow you to start a fresh with their lore. Â And yeah, numbers at the start is bad. I don't think you really need to ID variables anyway, they're usually accessed via questName.variable.
Guest user29 Posted June 28, 2012 Posted June 28, 2012 I'm open to ideas. I was thinking they were just a splinter faction of BoS. I would use the BoS but I sorta want to keep everything I'm doing seperate from the main game as much as possible.
Guest user29 Posted June 28, 2012 Posted June 28, 2012 explains why you couldn't feed the brahmin as well.
Evilrunner Posted June 28, 2012 Posted June 28, 2012 I suppose a splinter faction might work. Comes down to whether you want to create an entirely new group or not.
Guest user29 Posted June 28, 2012 Posted June 28, 2012 I think I either want to do that or create a more primitive sort of fertility cult. Â High tech or no tech. You guys can decide, I'm game for either one. Don't need to decide immediately because I'm going to be working on MacDonald farm here for a little while. But feel free to talk among yourselves. Â Either way you'll be able to be a willing participant or be held captive against your will. I'm partial to a tribal cult but I don't just want to make what I want.
Evilrunner Posted June 28, 2012 Posted June 28, 2012 I quite like the idea of a high tech one actually. It could even be set up as sort of like a legion opposite. Completely female dominated, and yet fundamentally not that different. It could even be founded by escaped legion slaves. Â One thing that just comes to mind, maybe have the player help found it as an option. If they want to follow that path, they are part of the start up, if they don't, it forms and catches up with the player anyway.
saladboy21 Posted June 28, 2012 Posted June 28, 2012 I'd lean more toward tribal, but I suspect either could be cool.
Evilrunner Posted June 28, 2012 Posted June 28, 2012 A small group of tribals out of the way would be simplest to implement. I do sometimes tend to overthink things a bit
chris482 Posted June 28, 2012 Posted June 28, 2012 Love the mod to bad nothing like this was made in oblivion with the horses or something
Guest user29 Posted June 28, 2012 Posted June 28, 2012 Anyone know the spell effect that makes your head explode because of a slave collar
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