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Yiffy Age of Skyrim


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Posted

Sorry, I have not done anything to my model since I last posted. It's something I only work on late at night. Just don't want anyone seeing me making a pussy with a pussy. [...] Sorry Blaze, you will have to wait a bit longer on those heads.

Well, that's understandable, lol. Don't worry, take all the time you need  :shy:. I'm kinda getting used to the current heads, so it's not that much of a big deal. I still would want to see what you can come up with, though,even if in the end it doesn't make it to the mod. Thank you for even offering to help, BTW.

 

Okay, enough digression for now, back on topic.

 

I'm a pleb and forgot about that statue, but now I care about it, good job.  I wonder if the Yiffy inhabitants simply don't have body modesties or if it goes further and they enjoy displaying certain parts of their bodies.  That news sounds really nice, I'll next play whenever I can find a satisfying mod setup again, probably.

That would be entirely up to the mods you use and how you set them up. You use a vanilla-style gear replacer? Then you can say it's just they aren't that modest, but they still do cover themselves to some extent. Use skimpy/revealing armors instead? Then sure, they like showing off the goods, lol.  :P

 

The only problem I have with those is that males and females are not on par as far as gear replacers are concerned. Females can choose vanilla, "sexy", "skimpy", "revealing" and "You seriously call that armor?", while males only have a mix of the last two (SOS Revealing Armors with the extra pack from LL and BadDog's clothes on top of it). I may be a bit OCD about it but having males covering up everything but their bits with some armor parts around the body and females covering up just their bits with only chainmail bikinis and nothing else feels really weird.

 

There is also the fact that the "SOS Revealing" tag applies to both males and females, so if you use schlongs for the ladies (as I do), you need to somehow make sure the female versions of any armor tagged as "Revealing" are also revealing as well, or else you will get schlongs clipping through skirts and panties and such. Revealing Armor for UUNP does have a workaround for this, since it has some zaps that can remove panties/skirts/belts or anything that could get in the way, but unfortunately it only applies to armors; clothes don't have this option and thus look bad.

 

Hey, ya pervs, I made you a better Azura cuz you complained. Just a taste of things to come.

 

Next release will probably have this statue and a few other new ones, hyenas, and snow leopards. It will happen as soon as I can get it out because I'm putting off my own next playthrough until it's done.

Wow, looking really good. That is what I was talking about, lol.  :P Also good to hear hyenas will come next, I can't wait to have the next version. I was thinking of starting a new playthrough and actually getting to play the game. As in, going through the Main Quest and stuff. I'll probably wait for the update as well.

Posted (edited)

Okay, I think I've mentioned before, but I'll say it again: some of the original race mods use a severely outdated version of RaceCompatibility that conflicts with the newer version used by the Lykaios, so the vampire change system ends up broken most of the times, for vanilla races as well. In my game I manually removed the RaceCompatibility dependency from the race mods because I don't use them (I prefer the changed vanilla races instead), but I see how it can be a problem for some.

 

The thing is, since the Vukasin will be swapped for the Kygarra, and the Kygarra use that old RC version as well, the chances of something going wrong will be higher. Also, as I said, once the Snow Elves/Snow Leopards are set up, I intend to create an optional plugin to make them playable, but I would have to offer vampire support somehow. The script fix included with the Sharkmer Race could work and is easy to set up, but it doesn't work with Better Vampires or Sacrosanct or similar mods, so I think using RC is the best option here (I am even considering setting up RC for the Sharkmer as well).

 

That's why I'm going to give a shot at updating all of the custom races to use the latest version of RaceCompatibility, so it can all work as intended in the end. I will also fix some dirty edits in some of the race mods (Like the Fennec Race changing the Khajiit race and also deleting some Khajiit HeadParts for no reason whatsoever). Since it will only require editing the race .esp files and packing the new scripts, I think it would be a good idea to pack those alongside YA to make sure everything works fine. The original mods would still have to be downloaded for this, so things wouldn't change about that.

 

Any thoughts, BadDog (or anybody else)? And BTW, I'm going to edit the Kygarra as well, so if you have started working on integrating them, you can wait for me to finish and use the fixed .esp.

 

EDIT: I'm having some issues with RaceCompatibility. Vanilla races work fine and swap to the appropiate vampire versions when your character turns into a Vampire, but custom races stay as the non-vampire version. I made sure I followed the guide step by step and everything is supposedly set up fine, so I don't know what could be causing it. I posted in the RaceCompatibility page to see if I get some support.

 

EDIT 2: Nevermind, it's working fine now. I'm going to run some testing to make sure eveything does work now, but if it comes out OK, I'll post the updated files here.

Edited by Blaze69
Posted

Okay, here's the patch. I have tested it with all of the custom races both with the vanilla Vampirism system and with Sacrosanct and both the race swap and vampirism itself seem to work as intended. As I said, I also patched some dirty edits and/or mistakes left in the plugins. I included the Kygarra file, but you shouldn't activate it unless you have the race installed and want to play as one. Vukasin are included as well; they should no longer be a requirement after they are swapped for hyenas in the next version, but I wanted to fix them in the meantime.

 

Make sure you install RaceCompatibility after you have installed this to ensure you have the latest files and there are no leftovers from the outdated version. Also, if you experience CTD's or the vampirism system doesn't work, try downloading the optional file named "Untranslated RC files - may fix some crashes - DG only" and installing it over the main files, it fixed everything for me.

 

 

Posted

Great work on the race compatibility stuff. Glad to have that upgraded for all races.

 

So RC is now a prerequisite? I tell you what, Imma message all the race authors and see if I can get permission to roll their stuff into the consolidated file. If I don't get told I can't (note the careful phrasing), I'll do it. Since the races will continue to have their own presence in the mod, I think it's legit.

 

I'm inclined to just include the snow leopards in the main mod. What are they going to be called when you run them as their own race? Uncia? Shan? Chituwa? Irbis?

 

My take on furries and clothes is that they use them for protection, status, and decoration, but don't care about modesty. In fact, they'd just as soon put what they've got up front. But the statues are a different thing... lots of human statues are nude, after all. Imma make a dominatrix Meridia next.

 

 

Posted (edited)

Great work on the race compatibility stuff. Glad to have that upgraded for all races. So RC is now a prerequisite?

 

I tell you what, Imma message all the race authors and see if I can get permission to roll their stuff into the consolidated file. If I don't get told I can't (note the careful phrasing), I'll do it. Since the races will continue to have their own presence in the mod, I think it's legit.

 

I'm inclined to just include the snow leopards in the main mod. What are they going to be called when you run them as their own race? Uncia? Shan? Chituwa? Irbis?

 

My take on furries and clothes is that they use them for protection, status, and decoration, but don't care about modesty. In fact, they'd just as soon put what they've got up front. But the statues are a different thing... lots of human statues are nude, after all. Imma make a dominatrix Meridia next.

RaceCompatibility was always a prerequisite of Yiffy Age (at least a collateral one), because it is a requirement of the original races except for the Lungaris. It's just that the Fennec and the Vukasin had their RC support broken, and the Vaalsark (and the Kygarra as well) used an outdated version of RC from back when Dawnguard hadn't been released yet. The Lykaios were OK, but since both the new and the old versions of RC included with each respective race overwrote each other's files, they didn't work either. I just wiped all of them clean of any leftovers and rebuilt the RC support using the latest version of RC to make things work nicely.

 

I guess it's not a bad idea. It would make installing easier, and maybe they could be cleaned a bit more and merged into the main mod to save some .esp slots, though the latter is just an idea.

 

Actually, I was just thinking of having snow leopards as, well, Snow Elves. I mean, sure, Gelebor and the other dude are supposedly the only ones that remain, but since they have been alive the whole time without anybody even knowing, there's always the chance of some other small groups of Snow Elves making it out alive before the Dwemer went all "For slavery SCIENCE!" on them, and carrying on with their lives somewhere else in Tamriel (or even in some other place in Nirn).

 

They wouldn't actually need to be pure-blood Snow Elves, just descendants of the original survivors mixed with other races (mainly felines as well, or else I guess they would be a mix of canines and felines. Huh, I wonder how the cross between a Snow Leopard and a Wolf would lool like). Those names you have there sound interesting, though. I guess we could mix both options and have them as a snow-dweling race said/rumoured to descend from the original Snow Elves, and whether that is actually true or not would be up to each one in their own headcanon.

 

As for the Dremora (which I also intended to make playable), well, there's not much to say. They are accepted as a sentient race, it's just that they live in Oblivion, mostly serve Daedric lords and also go a bit overkill with the whole "Proud Warrior Race" deal, but nothing says some some random Dremora can't go to Nirn for some vacation and then indefinitely extend their stay once there. They mostly look like Panthers but with small horns and red facial markings, so unless dealing with Vigilants of Stendarr, keeping a low profile and living among the other races shoudn't be that hard for them.

 

There is also precedent: Velehk Sain. He used to be a pirate in Nirn, had his own ship and crew and everything, there was even a poem about him.

Edited by Blaze69
Posted

Oh yeah, I guess the female armor isn't revealing in the same function as the male armor, but instead in the classic "everything but the subject" porn style.  Now that that's been brought up I don't like it either.  But my position is reliant on my chosen impression of the skimpy male armor, which is to do a good job protecting their bodies from attack yet prioritize body and genital freedom and function.  With this impression the usual female skimpy armor looks backwards, but this is all just based on what I think sounds neatest.

The RaceCompatibility update sounds like a very beneficial one, and updates to old cool mods no longer officially maintained always pleases me.  The install is getting kind of complicated, more manual tweaks added instead to the Yiffy Age file is a very comfortable sounding relief, I run out of energy trying to fix stuff pretty quickly.

It'd also be cool if the option for all the default mod races were hidden leaving only the Yiffy Age versions, I think Blaze said they did that in theirs.

Posted

 

I was poking about for a bit and the most promising work i saw was by urgarulga: http://www.loverslab.com/user/104444-urgarulga/ they was seen in may of this year so it might not be too outlandish to possibly get the mesh files she was working on if someone were to contact them

Oh, yeah, they were the one that started the Cattle Race thread. Unfortunately, I'm pretty sure they are gone for good, so I don't think we would be able to get anything out if it. Besides, even if we were to get the resource head meshes, we would still need to rig them and create all the morphs and expressions and so on.

 

Oh yeah blaze if you don't mind me asking what modeling and rigging program do you use? ive been thinking of learning how to do these things myself

Posted

 

Whenever I have sex in game with the sheaths selected there's never a penis, just the tip and no penetration. Is there some file I need for the penis itself?

Make sure you: A) Have Register Custom Animation Events installed and B) Try installing the Erection patch from Hoodies' download section (Download the file named "Bad_Dog_Hoodie_Schlongs_Erection_Patch_V1.7z" and overwrite the "scripts" folder in Yiffy Age with its content).

 

Thank you so much, it was just the animation events that i needed.

Posted

Oh yeah blaze if you don't mind me asking what modeling and rigging program do you use? ive been thinking of learning how to do these things myself

Well, I actually don't touch that aspect that much, but for whatever work I do with meshes I use either Blender or 3DS Max. Blender is free, and 3DS Max requires a (very expensive) license, but you can also get a "Student" version for free if you meet the requirements. Of course, there are always some other non-legal ways to obtain 3DS Max, but I can't help you there.

Posted

What I was really thinking for the snow elves, is that all the other races that came from Furry Age have two variants: the vanilla race made furry, and an associated furry race that has its own name and racial characteristics. Lykaios/Nord, Imperial/Vaalsark etc. So for Snow Elves we could do the same... Snow Elves as the vanilla race with an associated addon race with its own characteristics. 

 

But it's overkill. I didn't do that for the panthers or tigers and we don't have to for the Snow Elves either.

 

So far as hiding the original modded races, Voldearag, I'm not planning to do that. (If that's what you were suggesting.) I think it's only fair to the original authors of the races to keep their work fully visible in the final mod. 

Posted

I installed this and now I either cannot enter or cannot stay in Whiterun (including dragonsreach or other buildings) for more than a few minutes as the game crashes. Once the game crashes I either need to go back several saves or restart entirely. Are other people having this problem and is there a known way to fix this?

 

Ive already turned off all other unnecessary mods and it helped a little bit.

Posted

All sorts of stuff popping up on YouTube now. Maybe I did a little too much research for my model. :P

I wonder if that model can be found on the Net?

Dude, Chrome Incognito mode (or the equivalent for your prefered browser, if it has any). That's the key, lol.  :ph34r: Your ISP and such will obviously still be able to track the stuff you see, but at least you won't get cookies and (by extension) suggested videos or "custom tailored adds". I use AdBlock and Incognito mode, but I wonder what kind of adds would show up after browsing e621.net for a while without them both  :P.

 

As for the model, you never know, it could indeed be available somewhere. If you find it or something similar, let us know. For, huh, purely scientific curiosity.  :P That, and also because I've been tinkering with Source Filmmaker and it would be interesting to have that kind of models available.

Posted

I installed this and now I either cannot enter or cannot stay in Whiterun (including dragonsreach or other buildings) for more than a few minutes as the game crashes. Once the game crashes I either need to go back several saves or restart entirely. Are other people having this problem and is there a known way to fix this?

 

Ive already turned off all other unnecessary mods and it helped a little bit.

It sounds like some performance issues. This mod does contain some textures that are higher in size than usual (because they are uncompressed to keep as much quality as possible), so if your Skyrim was close to its breaking point, installing YA may have been just the extra bit it needed to go all crashy. As you said yourself, removing other resource-intensive mods such as heavy scripted mods or high-res meshes and textures may help.

 

You can also try the SKSE Memory patch (which IIRC should come activated by default once you install SKSE) and the ENBoost functions of ENB. The latter doesn't require you to use an actual ENB if your computer can't run it (which it probably can't), there's an option to just apply the memory/system management tweaks that should improve stability and reduced CTDs, though you won't know untill you try it out.

Posted

 

All sorts of stuff popping up on YouTube now. Maybe I did a little too much research for my model. :P

I wonder if that model can be found on the Net?

Dude, Chrome Incognito mode (or the equivalent for your prefered browser, if it has any). That's the key, lol.  :ph34r: Your ISP and such will obviously still be able to track the stuff you see, but at least you won't get cookies and (by extension) suggested videos or "custom tailored adds". I use AdBlock and Incognito mode, but I wonder what kind of adds would show up after browsing e621.net for a while without them both  :P.

 

As for the model, you never know, it could indeed be available somewhere. If you find it or something similar, let us know. For, huh, purely scientific curiosity.  :P That, and also because I've been tinkering with Source Filmmaker and it would be interesting to have that kind of models available.

 

Lol I do, depending on what I'm looking for. But still, Once you come across something, they will just keep popping up more and more.  And I can't get the URL without clicking on it then going into incognito. I've looked at skeletal maps and sometimes other stuff come up without being in incognito. Plus there was this one guy that asked for permission to use my model with Daz Studios in a Nexus private message and ended up giving me a link to his furry art.

 

As for the model, I didn't really mean that I was gonna go out looking for it. I think I have a pretty good one coming along nicely. If you want to find some furry models, some artists made some and showing off on DeviantArt. Some of them provide a link to download their work. Just do a search with the tag 3D model.

 

You may find some furry stuff here.

https://sketchfab.com/

 

TurboSquid also has a ton of stuff, but not anthro related.

 

I looked into Source Filmmmaker and seems interesting. But if I end up making any cutscenes for my project, I think I'll be using Sequencer which comes with Unreal Engine. So that means that it's also free.

 

 

 

 

 

EDIT: Never mind lol. copy link address for YouTube. But I don't care. Nobody else uses my PC.

Posted

[...] Plus there was this one guy that asked for permission to use my model with Daz Studios in a Nexus private message and ended up giving me a link to his furry art.

 

As for the model, I didn't really mean that I was gonna go out looking for it. I think I have a pretty good one coming along nicely. If you want to find some furry models, some artists made some and showing off on Deviant art. Some of them provide a link to download their work. Just do a search with the tag 3D model.

 

You may find some furry stuff here.

https://sketchfab.com/

TurboSquid also has a ton of stuff, but not anthro related.

 

I looked into Source Filmmmaker and seems interesting. But if I end up making any cutscenes for my project, I think I'll be using Sequencer which comes with Unreal Engine. So that means that it's also free.

Huh, so somebody does intend to use your model, even if it's in DAZ and not in Skyrim? That's nice. Could you keep us (or at least me) updated on that? I would like to see your models put to actual use. Also I wouldn't mind taking a look at that art if you can share the link, though that is not as interesting as seeing your models implemented and used somewhere.

 

Yeah, sure. It was just in case you did look for/come across some existing models for reference. Thanks for the site recommendations, though; I don't think I can put any unrigged model to use, but I will probably just check them to see what's available.

 

As for SFM, yeah, there are probably better options available (specially since you use Unreal for your project), but it has the advantage of a wide offer of models that are already ported and rigged, in places like SFMLab. They have some interesting content there, at least for me. Fancy a Viper from XCOM 2? You have it. Want one of the Werewolves from Skyrim itself? Sure. Of course, she couldn't be missing from here: Renamon is available as well (pretty good model, BTW). There is even a freaking Wraith from Evolve, with very detailed/animation-enabled naughty bits. Not that I'm that interested in the last one, but I had to mention it, lol.  :P There were also some Skyrim character packs, with at least Khajiit and Argonian males and females (there were probably human/elven races as well but I didn't check), but I can't seem to find the file right now. Female Khajiits are available as standalone here, though.

Posted

Well that's interesting and convenient. Is it strictly for film making only? I really only see it being put to use for some short YouTube series and maybe some naughty 3d videos. Do you have any plans for it? Iv'e also seen some that provide a rigged model, but I think it was for Maya.

 

As for the guy that was going to use my model, I was keeping tabs on him to but well... This was his last post on his journal, around 2 weeks after his request to borrow it. 

Fuck everything! My life, my laptop, my tablet, 3D, DAZ Studio!

I'm so frustrated, disappointed, tired, and demotivated!

Fuck everything, I'm outta here!

 

 

Hear is the link.

https://www.furaffinity.net/journals/angrycat/

Posted

Well that's interesting and convenient. Is it strictly for film making only? I really only see it being put to use for some short YouTube series and maybe some naughty 3d videos. Do you have any plans for it? Iv'e also seen some that provide a rigged model, but I think it was for Maya.

 

As for the guy that was going to use my model, I was keeping tabs on him to but well... This was his last post on his journal, around 2 weeks after his request to borrow it. 

Fuck everything! My life, my laptop, my tablet, 3D, DAZ Studio!

 

I'm so frustrated, disappointed, tired, and demotivated!

 

Fuck everything, I'm outta here!

 

 

Hear is the link.

https://www.furaffinity.net/journals/angrycat/

Yeah, SFM is basically for renders of stuff like pics or videos, I don't think it can be used for anything else. Of course it has its own native animation tool (you can't create videos without anims), but those are for the app itself only. As for my "plans", I don't actually have any. I was just browsing through the SFMLab website, noticed some of the available models were interesting (like the ones I linked), and thought I could give it a try to see what could come out of it. Probably if I create anything I consider good enough to not delete it just after I'm done, it will be NSFW, though, but such are things.  :P

 

BTW: Fun fact about how I came to know about SFMLab: I was checking out the Anthro Blaziken model posted here in LL by User619 (a bit too cartoony for my taste, but still interesting) and I found out there was an extra mesh inside the body with the URL of the DeviantArt page of the original author. Clever way to sign your work, lol.  :D I followed the link to DA, which lead to even more similar models and links to their SFM versions, which in turn were in SFMLab. Some time later this thread showed up, and that's when I decided to take a closer look at SFM. You never know...

 

I've tried following some tutorials linked here in LL to create a basic NSFW anim. I am restricted to models with a working IK rig, because having to place the bones one by one is just... nope. Unfortunately, that leaves both the Viper and Rena out of the question for now because they don't have such rigs, but who knows, they may be updated with them or I may even dare to try non-IK animating, though the latter is unlikely.

 

As a side note, I managed to get a basic 4-second NSFW anim working using the Skyrim Argonian and Khajiit models I mentioned, though not only does it look like crap, but the video/gif files are huge as well. If anybody is interested in seeing an Argonian doing it with a Khajiit doggystyle on a non-seamless loop, I could try reducing the size or uploading it to Google Drive, but I'm not even sure I would want to have it posted on the Internet. It's really bad, lol.  :s  :P

 

And about that guy, well... You are right, It doesn't look like anything will ever come out of it. Oh, well. Someone else will use your models, I'm sure. They are too good to ignore them.  :lol:

 

Also, sorry for the Off-Topic, everybody. I got a bit carried away. Oops.  :angel:

Posted

Doing IK rigging on a skeleton yourself isn't that hard. I've done a bit of that myself and once you get the basic concepts it's not too hard to get a simple rig.

Posted

Don't know if this will help but it's for females I guess technically you could put the naked hands anywhere. Anyway it's the female naked hands from Better Claws and Gauntlets. Well part of it. The Claws themselves are now attached to the base UUNP hand mesh. So you can bodyslide the hands and have match whatever UUNP preset you use.

 

https://drive.google.com/open?id=0B0zYalPVPp3GM3U2OFQ2VlRoT0k

 

You could also use them as a reference if you wanted to convert all the gloves from Better Claws and Gauntlets to be UUNP compatible. I stared at that part for a bit and went ah no, not today. I haven't tested them in game yet but they look fine in Bodyslide. You might have to adjust the texture paths in the nif or whatever.

I liked the snow leopard that's coming along. I was wondering if you guys could do a cheetah skin? More specifically I have old face face texture part that adds Cheetah "eyeliner" to the face and King Cheetah-style stripes to the back. They were made for me but I don't mind sharing at all.

Posted

I was thinking about cheetahs while doing the leopard. I could, but those spots will drive you crazy. It's a bigger job than it looks. I might take it on, but not right away.

Posted

So I've been thinking, once I'm done with my model I'll be making a textures for it. I'll be making one for my project first, then when my model is playable in Skyrim, I'll make one for it. I was thinking of a combination of The Clouded Leopard fur pattern with Ocelot head pattern with the Jaguar color scheme. Or do you all like the unique Jaguar fur pattern better? Any suggestions are helpful. I really only imagines using a blank color like a Lioness.


I was thinking about cheetahs while doing the leopard. I could, but those spots will drive you crazy. It's a bigger job than it looks. I might take it on, but not right away.

Why not try the King Cheetah fur pattern?

Posted

So I've been thinking, once I'm done with my model I'll be making a textures for it. I'll be making one for my project first, then when my model is playable in Skyrim, I'll make one for it. I was thinking of a combination of The Clouded Leopard fur pattern with Ocelot head pattern with the Jaguar color scheme. Or do you all like the unique Jaguar fur pattern better? Any suggestions are helpful. I really only imagines using a blank color like a Lioness.

I was thinking about cheetahs while doing the leopard. I could, but those spots will drive you crazy. It's a bigger job than it looks. I might take it on, but not right away.

Why not try the King Cheetah fur pattern?

 

I wouldn't mind trying to paint on cheetah spots if I had a blank-ish/nice regular fur texture to work from. My actual favorite cat pattern is a Serval.

 

https://s-media-cache-ak0.pinimg.com/originals/71/98/e2/7198e23ca3ef617c9e0c17cb55740fbf.jpg

 

Bad Dog does your khajiit foot mesh use it's own texture or is pulling from the femalebody diffuse? I thought about looking into making it UUNP/bodyslideable.

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