Dransvitry Medici Posted December 21, 2016 Posted December 21, 2016 Are there plans for futa argonians? Also this kills me i love all the work you guys put into the mod and I don't know if theres anyway i can give back to you Devs.
Bad Dog Posted December 21, 2016 Author Posted December 21, 2016 Send beer. Re Argonians, yes, plans.
boo Posted December 21, 2016 Posted December 21, 2016 Noticing now that you put in some weird distortion in the base argonian foot model. Do you have an undistorted version by any chance?
Voldearag Posted December 21, 2016 Posted December 21, 2016 Boo, could you please post a screenshot or two? I'd like to see what you're talking about.
boo Posted December 21, 2016 Posted December 21, 2016 I think an undistorted version would work better with my skeleton changes, which is why I ask.
Voldearag Posted December 21, 2016 Posted December 21, 2016 I think an undistorted version would work better with my skeleton changes, which is why I ask. This is the first time I've seen them since Bad Dog's earlier screenshots. I love them, they're like dragon feet. XPMSE includes toe bones, do these use that? If they don't... can they?
KestrelSky Posted December 21, 2016 Posted December 21, 2016 Send beer. Re Argonians, yes, plans. *sends so much beer*
Dransvitry Medici Posted December 21, 2016 Posted December 21, 2016 Hell ill throw you some cash for some booze do you have a paypal i can send to?
Bad Dog Posted December 22, 2016 Author Posted December 22, 2016 Boo, you mean the original foot mesh before it gets squashed from digitigrade to normal? See attached. It's the male body weight 1, do you need them all? @ whoever was having trouble with the temple of mara, here's a replacement shrine. Let me know if it makes a difference. ShrineMara.nif feetM1.nif
boo Posted December 22, 2016 Posted December 22, 2016 I was hoping you had a non-squashed plantigrade version actually! But I guess if it's derived from digi rather than vice-versa...
Bad Dog Posted December 22, 2016 Author Posted December 22, 2016 @boo, exactly. I make the digi version, attach it to the digi skeleton, then pose the digi skeleton in vanilla position and unhook the mesh. The game engine reverses the process. By accident, the cat paws warped nicely--the argonians didn't. I might look at them again soon--I'm trying to do shark feet the same way and they just refuse to transform well at all. I need to look at exactly what's up with the cat bone weights and see if I can mimic it with the others. I saw that XPMSE has toes, but do any animations actually use them? I set up a patreon for anybody who really wants to send me a beer: https://www.patreon.com/baddog
Nuuhkia Posted December 22, 2016 Posted December 22, 2016 Still getting crashes from the Mara shrine, Crashfixes telling me it is a corrupt nif file. EDIT: I used a tool called NIF Healer on the mara shrine nif, and it appears to be fixed now. Not having frequent crashes anymore. Here is the nif ShrineMara.nif
KestrelSky Posted December 22, 2016 Posted December 22, 2016 Just out of curiosity, the YiffyAge Consolidated file on google drive still says 1.0, but the installation list has it as 1.1. Is the one on google drive the most up to date version despite the name?
Blaze69 Posted December 22, 2016 Posted December 22, 2016 Just out of curiosity, the YiffyAge Consolidated file on google drive still says 1.0, but the installation list has it as 1.1. Is the one on google drive the most up to date version despite the name? Huh, you are right, the latest version is supposed to be 1.1. Must have been a packing mistake by BadDog, just wait for him to go online, I'm sure he'll fix it right away.
KestrelSky Posted December 22, 2016 Posted December 22, 2016 Just out of curiosity, the YiffyAge Consolidated file on google drive still says 1.0, but the installation list has it as 1.1. Is the one on google drive the most up to date version despite the name? Huh, you are right, the latest version is supposed to be 1.1. Must have been a packing mistake by BadDog, just wait for him to go online, I'm sure he'll fix it right away. Thanks for the femschlongs
NightroModzz Posted December 22, 2016 Posted December 22, 2016 Any thought on the new version, such as skeleton compatablility? Just need to add some detail to the upper feet and make new claws. Also. Fur detail actually looks pretty decent when you are using a poly-count of 4 1/2 million. https://gyazo.com/b6e92705f0a5f3d70855c8f341dd60b3 https://gyazo.com/361336d321fbf3070bfbc190a9114213 https://gyazo.com/b33bf4a935d3982d31c987acc56a55b3 https://gyazo.com/80647480d2a6b016c412e078477a0481 I tried remodeling the paw pads to look more like this picture. http://terrilewis1.com/wp-content/uploads/2015/10/Zoo-Tiger-Foot.jpg
Blaze69 Posted December 22, 2016 Posted December 22, 2016 Any thought on the new version, such as skeleton compatablility? Just need to add some detail to the upper feet and make new claws. Also. Fur detail actually looks pretty decent when you are using a poly-count of 4 1/2 million. https://gyazo.com/b6e92705f0a5f3d70855c8f341dd60b3 https://gyazo.com/361336d321fbf3070bfbc190a9114213 https://gyazo.com/b33bf4a935d3982d31c987acc56a55b3 https://gyazo.com/80647480d2a6b016c412e078477a0481 I tried remodeling the paw pads to look more like this picture. http://terrilewis1.com/wp-content/uploads/2015/10/Zoo-Tiger-Foot.jpg Looking pretty good to me, though BadDog and boo would be the ones to ask about skeleton compatibility. Nice work!
Taven Posted December 22, 2016 Posted December 22, 2016 Heya guys, I've come to notice this new texture for khajiit here. It looks pretty good, but unfortunately it's fitted for CBBE, and I already use feminine khajiit textures from MONSTERaider. I figured it might be cool if you guys could fit the texture to UNP, and probably use for one of these races in this mod, if you were up to it. :3
NightroModzz Posted December 22, 2016 Posted December 22, 2016 Heya guys, I've come to notice this new texture for khajiit here. It looks pretty good, but unfortunately it's fitted for CBBE, and I already use feminine khajiit textures from MONSTERaider. I figured it might be cool if you guys could fit the texture to UNP, and probably use for one of these races in this mod, if you were up to it. :3 I don't want to be mean but, when I look at that texture I think of 360p and a watered down painting of the leopard skin.
Blaze69 Posted December 22, 2016 Posted December 22, 2016 Heya guys, I've come to notice this new texture for khajiit here. It looks pretty good, but unfortunately it's fitted for CBBE, and I already use feminine khajiit textures from MONSTERaider. I figured it might be cool if you guys could fit the texture to UNP, and probably use for one of these races in this mod, if you were up to it. :3 I don't want to be mean but, when I look at that texture I think of 360p and a watered down painting of the leopard skin. I have to agree with Nightro here. Not to disrespect the author, beast races are severely neglected and any addition is welcome, but that mod is not exactly high-quality. I checked it, and it's only the vanilla Khajiit textures with some human chest textures pasted over them.
boo Posted December 23, 2016 Posted December 23, 2016 I'm working on some highish-quality textures that retain the vanilla look while being completely seamless..
Voldearag Posted December 23, 2016 Posted December 23, 2016 That's a very nice thing to do. It would be extra lovely too if you made a version of yours without the breast lines and shadows, for smooth torso lovers like myself. Edit: I meant, so that if I were to reshape the chest to flat it wouldn't still look look breasted. I really don't mean to sound as evil and manipulative as I always do. Your fur texture screenshot looked great, I look forward to seeing more of it.
Bad Dog Posted December 23, 2016 Author Posted December 23, 2016 Nif Healer, huh? Didn't know about it. I'll check it out. Nitro, I really like your foot position. Boo, think we can duplicate this? It's a little more upright than current but not so upright as your last round. I'm not guaranteeing anything about feet anymore, not until I figure out why I can't get them to deform properly.
NightroModzz Posted December 23, 2016 Posted December 23, 2016 That's a very nice thing to do. It would be extra lovely too if you made a version of yours without the breast lines and shadows, for smooth torso lovers like myself. Edit: I meant, so that if I were to reshape the chest to flat it wouldn't still look look breasted. I really don't mean to sound as evil and manipulative as I always do. Your fur texture screenshot looked great, I look forward to seeing more of it. Texture? You mean the mesh area? Referring a mesh as a texture can be a bit confusing. Especially before you made an edit to your post since Boo was talking about textures above. I can but would be troublesome smoothing the high poly area down to an even higher more condensed area as it is which would leave an unnecessary high poly-count even after decimating it down to a low tri poly. That would make detailing more of a delicate hassle than it already was at some point. Re-meshing at this point is out of the question. I can do it though, but it would be much simpler and faster to just edit one or both of the existing khajiitbody_0 and _1 low poly model in the future that will use my model which I'm sure I mentioned a few times before. I'll see what I can do after v1.1 is uploaded. If I end up doing it then I'll upload it as optional. Yes, I know. Since it won't have any jugs than six nipples make sense. But since they do walk upright, this also makes more sense.
NightroModzz Posted December 23, 2016 Posted December 23, 2016 Nif Healer, huh? Didn't know about it. I'll check it out. Nitro, I really like your foot position. Boo, think we can duplicate this? It's a little more upright than current but not so upright as your last round. I'm not guaranteeing anything about feet anymore, not until I figure out why I can't get them to deform properly. That reminds me, I believe I extracted a Skyrim model out before. One with the arms in the T-position and one with the arms slightly lowered. However, the feet from the Skyrim models are spread out more than mine. Is that something I have to fix in order for the bones to align? If so, than I guess I will have to mask, rotate, then fix some detail or rig it in Zbrsuh then export it as an object when it's in position.
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