Bad Dog Posted September 8, 2021 Author Posted September 8, 2021 LOL. Fix up at the MNC site? I'll grab it. I shoulda mentioned that CBBE will work on SE but IF IT DOESN'T WORK ON LE OR HAS SEAMS OR GAPS OR MAKES YOUR DICK SOFT THAT'S JUST TOO FUCKING BAD AND NOBODY CARES LEAST OF ALL ME because I still don't have a CBBE body I trust on LE so I just saved the SE versions to LE and hoped for the best.
MadMansGun Posted September 9, 2021 Posted September 9, 2021 umm......your download button is still pointing to v10. 1
hehimcool Posted September 19, 2021 Posted September 19, 2021 So for some reason I can't get past the "new save" loading screen, at least without this mod enabled. I did try to make my load order to be, somewhat the same. GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dragonborn.esm=1 HearthFires.esm=1 Dawnguard.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 RaceCompatibility.esm=1 SexLab.esm=1 Schlongs of Skyrim - Core.esm=1 HighResTexturePack01.esp=0 HighResTexturePack02.esp=0 HighResTexturePack03.esp=0 Inigo.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 FNIS.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 PMLG01.esp=1 LoshRifle.esp=1 LevelersTower.esp=1 YiffyAgeConsolidated.esp=1 BadDogSchlongCore.esp=1 YiffyAgeSchlongs.esp=1
Crux_Bakky Posted September 20, 2021 Posted September 20, 2021 hello, its been awhile since i've asked for a bit of a help with mods and such, but i've come across a small little thing that i just want to see if there are any fixes to it. but first, a quick little disclaimer: i downloaded Yiffy Age, along with a few other sex mods (such as horny creatures and all its requirements), roughly over a year ago. they are all installed and work perfectly with no big issues at all. however, since then, i've been rather negligent at upkeeping with updates due to how much of a pain in the arse it'll be to have to break everything down, patch up, and get things running again. that being said, if this small issue i'm having has already been addressed/patched, please forgive my lack of knowledge of that fact. with all of that out of the way: the issue i'm having involves the Draugr. when venturing around for the first time in YA, i didnt actually expect them to have their own fur-based models, which was actually an exciting surprise due to the sex mods i have installed. however, this is where the problem lies: the moment they become aroused and sport their erections....their whole model switches back to their old human models, which shatters the immersion entirely. i have no clue what is causing this or if there is anything that can be done to change it. as mentioned above, if this has been addressed/patched, i apologize for my lack of awareness of it. at which case, i will bite the bullet and do what i must to patch it up. thank you for any sort of help that can be provided into this small bump.
MadMansGun Posted September 20, 2021 Posted September 20, 2021 (edited) 4 hours ago, Crux_Bakky said: with all of that out of the way: the issue i'm having involves the Draugr. when venturing around for the first time in YA, i didnt actually expect them to have their own fur-based models, which was actually an exciting surprise due to the sex mods i have installed. however, this is where the problem lies: the moment they become aroused and sport their erections....their whole model switches back to their old human models, which shatters the immersion entirely. i have no clue what is causing this or if there is anything that can be done to change it. as mentioned above, if this has been addressed/patched, i apologize for my lack of awareness of it. at which case, i will bite the bullet and do what i must to patch it up. thank you for any sort of help that can be provided into this small bump. you need the MNC patch from the MNC page (also the patch is going to get updated soon-ish, i'm working on replacement nightmother and necropriest meshes) Edited September 20, 2021 by MadMansGun
TheLastKhajiit Posted September 21, 2021 Posted September 21, 2021 I hope those new lykaios heads make it over to the standalone version
Crux_Bakky Posted September 21, 2021 Posted September 21, 2021 (edited) 22 hours ago, MadMansGun said: you need the MNC patch from the MNC page (also the patch is going to get updated soon-ish, i'm working on replacement nightmother and necropriest meshes) EDIT: i managed to find the YA patch on the MNC page, i feel rather silly that it went over my head like that when its in a folder marked "ModCompatibilityKits". heh. however, i still wish to update my MNC, but i'm not entirely sure on how to do so as i've not updated something that is as far reaching as MNC. i know i have many mods that work around it (such as Horny Creatures) and am not sure what actions i would need to take in update MNC without completely breaking everything. i am very grateful for the help along with any amounts of advice that can be given. thank you. Edited September 21, 2021 by Crux_Bakky
MadMansGun Posted September 21, 2021 Posted September 21, 2021 (edited) ModCompatibilityKitsForMNCv12_6B.7z\Other Mods\Yiffy Age of Skyrim edit: just reinstall/replace MNC with the newer file. (assuming that "old version" is also MNC:SLAL and not v9) Edited September 21, 2021 by MadMansGun
MadMansGun Posted September 24, 2021 Posted September 24, 2021 MNC patch updated (mostly with stuff that has nothing to do with MNC) : Dark Brotherhood's Night Mother is now a cat (alt nude version available in data\meshes\clutter\nightmother\ ) necropriest (end boss in Meridia's quest) head replaced with dog skull. replaced the low poly skeletons in the nord catacombs.
Bad Dog Posted October 2, 2021 Author Posted October 2, 2021 On 9/24/2021 at 5:48 AM, MadMansGun said: replaced the low poly skeletons in the nord catacombs Oooh, nice. I looked at them but it was complicated so I never did it. NEW VERSION UP: V12 fixes some problems in V11, most important that I apparently never made the furrifier smart enough to recognize a reachman or skaal so they reverted to bretons and nords. Also got the old textures onto tigers, lions, and cheetahs. I'm uploading some patches now. Still no CBBE since it doesn't seem important to people. 1
MadMansGun Posted October 2, 2021 Posted October 2, 2021 1 hour ago, Bad Dog said: I looked at them but it was complicated so I never did it. yea, it was NOT fun to do.
firedash22 Posted October 5, 2021 Posted October 5, 2021 i forget if i posted here before there is just so much posts to go through xD but i'm having an issue that only argonians are actually shown not even kahjiit are shown either invisible or ghost pretty much xD ScreenShot2.bmp I dont really have anything as mods are concerned but here is my load order Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 RaceCompatibility.esm=1 FNIS.esp=1 FNISSexyMove.esp=1 Sacrosanct - Vampires of Skyrim.esp=1 UIExtensions.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 YiffyAgeConsolidated.esp=1 YiffyAgeDigiBoots.esp=1 BadDogSchlongCore.esp=1 YiffyAgeSchlongs.esp=1 RaceCompatibilityUSKPOverride.esp=1 WotA-VaalsarkRace.esp=1 WotA-KygarraRace.esp=1 ysolda khajjit marryable.esp=1
Bad Dog Posted October 5, 2021 Author Posted October 5, 2021 Load order. Those WotA races are probly not needed and probly breaking things. Maybe I'll do a patch for Sacrosanct.
Astrathefluffyderg Posted October 11, 2021 Posted October 11, 2021 definitely needs a frozen electrocuted combustion patch because burning a wolf, leapord, hyena,etc and having their charred remains turn human is quite horrifying to see.
Bad Dog Posted October 11, 2021 Author Posted October 11, 2021 I was running with a mod that did that and they didn't turn human. Is this maybe a different mod? Give me a link.
ASlySpyDuo Posted October 16, 2021 Posted October 16, 2021 On 12/15/2019 at 3:45 AM, Shadowscale said: Hmm, I'm curious. Do you think its possible to make a preset for my fursona using the fox race? I don't mean the multiple tails. I'd settle for the one, but the markings though is something I'm meaning. You can get a lot closer these days with Better Bretons being a thing. (and an actual ninetails asset being available that I retextured) I know the dick is wrong kind of dick but this somewhat of an half-assed proof of concept which is why the eye markings suck too since I whipped them up in a 5 minutes so I didn't go the extra mile of dealing with human dick textures this time. 1
Argoniana Posted October 19, 2021 Posted October 19, 2021 Hello, I'm having some problems 03 YA HDT Tails . It's not showing up in game and I also ran FNIS just in case. I'm using MO2 to install the mod and I'm using CBBE, not UNP. Not sure if I missed a step for installing 03 YA HDT Tails . Can anyone help me figure out this problem?
Bad Dog Posted October 19, 2021 Author Posted October 19, 2021 So you're getting no tails at all? And you have HDT set up correctly? And this is LE, where things behave a little better. Anybody got any ideas?
Argoniana Posted October 19, 2021 Posted October 19, 2021 I have xp32 extended, hdt pe, and the tails mod. So what I have in order is exp32 ext overwritten by hdt pe, which is over written by Coiso, followed up by the tails mod. Yet I don't see anything beside the butt plug type tail. It's like the mesh or plugins didn't really activate when enabling the mod. I try to enable and disable the mod to see if my plugins will shift around, but nothing was moving so no idea what's going on. Here is the photo while the tails mod is on.
Bad Dog Posted October 19, 2021 Author Posted October 19, 2021 Huh. I've never seen the butt-plug tail except during the sleeping animation and HDT fixes that. XP32 usually should go last. Tails mod should probably go right before it.
Argoniana Posted October 19, 2021 Posted October 19, 2021 I tried to move it after and before, still no dice. When I enable it, is doesn't seem to overwrite anything. I have the tails mod as the highest priority when it comes to xp32, HDTPE, and even coiso. Is it suppose to he a ( + ) sign or is it just blank? Oh I also for got I didn't install the yiff age of skyrim ( not sure if it was needed for the tails to work ). I know my HDT works because the tail mod that I'm using now is HDT Tails from coiso and it works perfectly with no problem. I'm just trying new mods out and was interested in the khajit tails and argonian tails from your mod. If you want more pictures please let me know.
ASlySpyDuo Posted October 20, 2021 Posted October 20, 2021 Heads up, the shader values of both lykaios head meshes are wrong. Male one uses female values on gloss, specs and something else, female one has wrong gloss of 0.3 when it should be 30.
Bad Dog Posted October 20, 2021 Author Posted October 20, 2021 @ASlySpyDuo I'll check, but that's likely intentional. I dunno even how vanilla makes it work but if the values don't match across head and body meshes on the furries, you get a seam. I spent a buttload of time chasing down errors across all the races and sexes. @Argoniana Wait, what? Yeah, you need YA for YA Tails to work. And to say truth, not even sure I included argonian tails, but I know I mucked with their setup because the female argonian tail texture is in the same place as the pussy texture. Find the argonian tail in the YA Tail mod, copy it to whatever the vanilla argonian tail filepath is, copy the SKSE folder, and that might work. 1
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