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Yiffy Age of Skyrim


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Posted

I've been thinking about the whole scheme for providing furry parts used in YA. I'm not sure what I did was the best choice.

 

YA replaces parts at the lowest level possible, mostly. So all the human eyes become furry eyes, human torsos become furry torsos and so forth. (Feet don't and never did because there's one human feet ARMA which had to be split. Upside, I hoped was load-and-go, mods would just work.

 

But of course that didn't pan out because I also wanted more variety and because of facegen. Also it's a hassle when the same assets are used inside and outside of YA because I end up with multiple copies of essentially the same thing. And it makes the mod much more dependent on load order.

 

If I were starting over I'd probly take the opposite approach as in FO4--override nothing, as much as possible. Then there would be a bunch of furry assets that don't conflict with anything else, and YA would plug the vanilla races into them. 

 

Maybe something like:

  • FurryAssets.esm - All furry assets for all races. Could be an ESM + BSA instead of loose files. (This is sorta like the Beyond Bruma mod.) Might need to have all the furry races defined (Lykaios, Snow Leopard, Tiger, etc.)
  • YiffyAge.esp - Overrides the vanilla races to use the furry assets. Has to override all the furry assets to include the vanilla races in their valid races lists. Ideally wouldn't need any external files at all. Would have to decide how to handle furry clutter like statues--either they get new files and the records are overwritten, or they just have replacer external files. That gets us back into the load order issues. 
  • Cats.esp, Lykaios.esp, Ungulate.esp - use the races in FurryAssets and just turns them on and provides NPCs, or something like that.

Converting any race back to human would just be undoing the changes made in YiffyAge.esp and re-running facegen.

 

I haven't decided there's enough benefit to be worth the work but I think it's a better approach.

Posted

@Bad Dog: Maybe this Idea will be helpful for Starfield or TES6 (in about 5 years)... if you want 2 create a yiffy-age-mod for this games as well, what would be rly nice btw o(*^@^*)o

  • 4 weeks later...
Posted

Is someone crazy enough to test run these furry draugr assets based on the: https://www.nexusmods.com/skyrim/mods/60647 (SE version: https://www.nexusmods.com/skyrimspecialedition/mods/28680) you may need to use this mod to test run the assets
Yes, I am aware of the tail, but I'm mainly dealing with getting the YaS draugr to work in Oblivion... 
you can fix it, you're free to post this if functional...
just don't forget about me... please

 

frdraugrbody.nif frdraugrfoot.nif frdraugrhand.nif frdraugrhead.nif

  • 2 weeks later...
  • 3 weeks later...
Posted (edited)
On 10/23/2022 at 8:06 PM, patrickb56 said:

Hi. Will it ever be compatible with VR version?

4 me the Yiffy age of Skyrim 'SE' works kind of well with the VR-Version... but don't ask me how I set it up... installing is 2 long ago. Much of the SE-Mods work with the VR version...

Here a guide what works and what not + patches: klick

But I think there was a problem with some of the muzzles that klipped before your eyes, if you also use a mod that made your body visible in first person. Feline avatars worked well in this regard...

Edited by Sylath
Posted

Hello,

I was just wondering if it was at all possible to have access to one of the older versions of this mod (~Version 3.0). I understand if it is not possible, but I figured it was worth an ask.

Kind Regards :)

  • 3 weeks later...
Posted

I'm having this weird issue with npc khajiit heads. They seem to have a static and an animated head both rendered at the same time on top of each other.  But it only seems to affect original game npcs, not ones added by mods. The attached video has two nps added by More Kats and they work normally.

 

I recall seeing this in the past but I can't remember if I ever fixed it or how. I know that disabling YA makes it go away but have no idea if it's caused by some other mod. I disabled pretty much all khajiit related stuff I have but there's still loads of mods installed and don't really know where to start looking.

Posted

I went as far as deleting my Skyrim folder, reinstalling fresh and only deploying the bare minimum for testing: YA 13 base, Alternate start, HDT PE and Racecompatibility. And I'm still getting these weird khajiit heads.

 

You don't have this in your game? Or anybody else?

loadorder.txt

Posted
On 12/4/2022 at 1:56 PM, tekuusne said:

I went as far as deleting my Skyrim folder, reinstalling fresh and only deploying the bare minimum for testing: YA 13 base, Alternate start, HDT PE and Racecompatibility. And I'm still getting these weird khajiit heads.

 

You don't have this in your game? Or anybody else?

loadorder.txt 310 B · 1 download

 

You're missing RaceMenu.

 

Barring that, maybe try disabling the high res texture packs? It's been a long time since I ever touched them since they're ass compared to downloadable mods anyways, but I do remember them causing me weird issues in the past.

 

I would also personally recommend learning how to use Mod Organizer and dropping Vortex. It saves you from ever having to nuke your install from orbit if things go south. It also helps with troubleshooting as you can enable/disable individual mods and rearrange their load order (both files and plugins) on the fly.

Posted

Nevermind, figured it out. It turns out my YA was modified, I must have accidentally edited it in the past. Reinstall from the original zip (and not the cache) and it's working fine now.

  • 3 weeks later...
  • 1 month later...
Posted

Is there a way to use this mod without affecting the khajiit race

Because I have custome textures for the khajiit and this mod overwriting it

Posted
On 2/19/2023 at 5:36 AM, funnyusername912 said:

Is there a way to use this mod without affecting the khajiit race

Because I have custome textures for the khajiit and this mod overwriting it

Have your custom textures overwrite the ones from YA. 

Posted
10 hours ago, Crystallia said:

Have your custom textures overwrite the ones from YA. 

this mod has a shared folder if i overwrite the textures its going to affect other race too

Posted

Is there a recommended mod/patch/guide for some physics on the bodies? I had SOS and body physics work in the normal skyrim YA variant in animations and the such, but seem to have difficulty getting the same done in SE. Just looking for some pointers or recommendations

Posted

I'd need to know exactly what she's wearing. This is almost certainly something in your load order--I'm pretty sure there aren't any of these left in YA.

Posted (edited)

I think i figured it out:  that i should have put Yiffy AFTER any and all outfit mods.  i recently had to reset my computer and forgot this fact when i was putting my mods back together.

 

EDIT:  the seam issue is gone after this adjustment, but im getting boots when, in the FOMOD, i specifically selected the option for digi feet to replace boots.  unlessi clicked a wrong button in hte FOMOD...

Edited by jadzia8
  • 1 month later...

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