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2 hours ago, Bad Dog said:

Is there a new Lykaios female body texture around somewhere? I'm not finding it, unless it's this CBBE texture.

The only female textures in Kritta's archive are the CBBE ones, but I already converted the whole set to UNP and sent it to you. Check the PM thread, the file should be attached to one of my last posts there.

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Hey, I've been having some problems. I got the SOS revealing armor mods for Dawnguard and Dragonborn and now guard heads are gone.

I've been trying to fix this all day and I'm not the best at this stuff, last resort asking for help.

Here's my load order.  Sorry if it's a flood, don't know how to do the drop-down thing.

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     CreatureFramework.esm
  9  9     EFFCore.esm
 10  a     RaceCompatibility.esm
 11  b     Schlongs of Skyrim - Core.esm
 12  c     BadDogSchlongCore.esm
 13  d     BSAssets.esm
 14  e     BSHeartland.esm
 15  f     Unique Flowers & Plants.esm
 16 10     Campfire.esm
 17 11     RE_RealEstate_Core.esp
 18 12     ClimatesOfTamriel.esm
 19 13     TouringCarriages.esp
 20 14     SOSRaceMenu.esp
 21 15     TKDodge.esp
 22 16     SkyUI.esp
 23 17     UIExtensions.esp
 24 18     FNIS.esp
 25 19     SkyrimConfigMenu.esp
 26 1a     RaceMenu.esp
 27 1b     RaceMenuPlugin.esp
 28 1c     sandboxcylinderheight.esp
 29 1d     Items Weight Adjustment.esp
 30 1e     EFFDialogue.esp
 31 1f     Dual Sheath Redux.esp
 32 20     Auto Unequip Helmet.esp
 33 21     Auto Unequip Ammo.esp
 34 22     DSerArcheryGameplayOverhaul.esp
 35 23     EnhancedLightsandFX.esp
 36 24     ELFX - Exteriors.esp
 37 25     YiffyAgeConsolidated.esp
 38 26     CollegeOfWinterholdImmersive.esp
 39 27     Armor Weight Adjustment.esp
           Weapon Weight Adjustment.esp
 40 28     Immersive Sounds - Compendium.esp
           Pickaxe & Woodcutter Axe Adjustment.esp
 41 29     RaceCompatibilityUSKPOverride.esp
 42 2a     RaceMenuMorphsUUNP.esp
 43 2b     Imperious - Races of Skyrim.esp
 44 2c     SOS - Smurf Average Addon.esp
 45 2d     SOS - VectorPlexus Muscular Addon.esp
 46 2e     SOS - VectorPlexus Regular Addon.esp
 47 2f     MoreNastyCritters.esp
 48 30     BDVanillaCritters.esp
 49 31     SOS - ERF - HighPoly Addon.esp
 50 32     SOS - ERF - HighPoly Equipable.esp
 51 33     ClimatesOfTamriel-Dawnguard-Patch.esp
 52 34     ClimatesOfTamriel-Dragonborn-Patch.esp
 53 35     CoT-WeatherPatch.esp
 54 36     CoT-WeatherPatch_DB.esp
 55 37     CoT-WeatherPatch_NL3.esp
 56 38     CoT-WeatherPatch_Snow-40.esp
 57 39     mintylightningmod.esp
 58 3a     MintyLightningMod_COT_Patch.esp
 59 3b     3DNPC.esp
 60 3c     Immersive Levelling.esp
 61 3d     Schlongs of Skyrim.esp
 62 3e     SDO Full-LOD - The Morthal Swamp Complete.esp
 63 3f     Northern Bathhouses.esp
 64 40     Skyrim Immersive Creatures.esp
 65 41     NoRoadPredators.esp
 66 42     Helgen Reborn.esp
 67 43     SDO Full-LOD - Waterfall Effects.esp
 68 44     RealisticWaterTwo.esp
           morrowloot.esp
 69 45     Skyrim Immersive Creatures - DLC2.esp
 70 46     ELFX - Weathers.esp
 71 47     Artifact Disenchanting.esp
 72 48     ISC MLU Patch.esp
 73 49     Baby Dragons.esp
 74 4a     RE_RealEstate.esp
           Populated Lands Roads Paths Legendary.esp
 75 4b     Immersive Music.esp
 76 4c     SMIM-Merged-All.esp
 77 4d     RealisticWaterTwo - Legendary.esp
 78 4e     Run For Your Lives.esp
 79 4f     fallentreebridges.esp
 80 50     HeljarchenFarm.esp
 81 51     WindstadMine.esp
 82 52     SDO Full-LOD - Whiterun Trundra Creeks.esp
 83 53     Skippy's Book Overhaul.esp
 84 54     dragonnests.esp
 85 55     katixasciderhouse.esp
 86 56     Frostfall.esp
 87 57     Skyrim Flora Overhaul.esp
 88 58     Verdant - A Skyrim Grass Plugin.esp
 89 59     TradeRoutes.esp
 90 5a     SDO Full-LOD - Giant Campfires.esp
 91 5b     Artifact Disenchanting - Dawnguard.esp
 92 5c     SexLab Eager NPCs.esp
 93 5d     PerkusMaximus_Master.esp
 94 5e     DigitigradeKhajiit+ArgonianRaptor.esp
 95 5f     Sexy Armor Replacer Patch.esp
 96 60     PerkusMaximus_Thief.esp
 97 61     PerMa Expansion 1 - Wintermyst.esp
 98 62     PerkusMaximus_Mage.esp
 99 63     SOS - Male Vanila Armor Cloths Conversion Custom.esp
100 64     BDSkimpyClothes.esp
101 65     PerkusMaximus_CombatPlus.esp
102 66     PerkusMaximus_Warrior.esp
103 67     ISC PerMa Compatibility Patch.esp
           PerMa_Survivalism.esp
104 68     GuildStarter.esp
105 69     iNeed.esp
106 6a     gemtastic.esp
107 6b     My Home Is Your Home.esp
108 6c     GypsyEyesCaravan.V.2.esp
109 6d     Apocalypse - The Spell Package.esp
110 6e     FunctionalBags.esp
111 6f     KaceAutoloot.esp
112 70     IcePenguinWorldMap.esp
113 71     SOS - Revealing Armors.esp
114 72     TrueStorms.esp
115 73     Supreme Storms.esp
116 74     TrueStorms-CoT-WeatherPatch.esp
117 75     Supreme Storms - Cot Version.esp
118 76     CoT-WeatherPatch_SupStorms.esp
119 77     TrueStorms-SupremeStorms-CoT.esp
120 78     BSHeartland - Meshes.esp
121 79     BSHeartland - Textures.esp
122 7a     BDBrumaCreatures.esp
123 7b     barenziahquestmarkers.esp
124 7c     dr_bandolier.esp
125 7d     dragon knowledge spell.esp
126 7e     sec_friendsforever.esp
127 7f     waterbreathing breathless emerge.esp
128 80     WotA-KygarraRace.esp
129 81     YiffyAgeImperious.esp
130 82     HornyCreatures.esp
131 83     Mighty Beasts - Werewolf.esp
132 84     CinematicFireFX.esp
133 85     Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
134 86     SRG Enhanced Trees Activator.esp
135 87     SFO - Dragonborn.esp
136 88     Watercolor_for_ENB_RWT.esp
137 89     LFGCustom.esp
138 8a     dc-untamed-000.esp
139 8b     dc-untamed-100-stfu-wolf.esp
140 8c     dc-untamed-100-stfu-spriggan.esp
141 8d     SexLabTools.esp
142 8e     PrettyMotionMCM.esp
143 8f     SLAnimLoader.esp
144 90     SexLabMatchMaker.esp
145 91     EK_RingLimiter.esp
146 92     TakeNotes.esp
147 93     Artifact Disenchanting - Dragonborn.esp
148 94     FormsEdit.esp
149 95     PerMa Weaponry Fillout.esp
150 96     BDIC.esp
151 97     PerMa_USLEEP master patch.esp
           PerMa_USKP master patch.esp
152 98     Pre PaMa SiC Patch.esp
153 99     XPMSE.esp
154 9a     SOS - Revealing DLC1 Conversion.esp
155 9b     YiffyAgeSchlongs.esp
156 9c     YiffyAgeCollegeImmersivePatch.esp
157 9d     YiffyAgeHelgenRebornPatch.esp
158 9e     YiffyAge3DNPCPatch.esp
159 9f     Open Cities Skyrim.esp
160 a0     CWIOCSPatch.esp
161 a1     Alternate Start - Live Another Life.esp
162 a2     ELFXEnhancer.esp
163 a3     PatchusMaximus.esp
164 a4     Dual Sheath Redux Patch.esp
 

20180908215752_1.jpg

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3 hours ago, SharHyena said:

[...]

The main YA file (YiffyAgeConsolidated.esp) should be at the bottom of the load order, with the only files loading after it being other YA patches and dynamic files like Bashed/Merged/Smashed Patches or DynDOLOD's generated .esp. Everything that doesn't belong to one of those two types has to load before YA.

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11 hours ago, Blaze69 said:

The only female textures in Kritta's archive are the CBBE ones, but I already converted the whole set to UNP and sent it to you. Check the PM thread, the file should be attached to one of my last posts there.

Thanks for the reminder. I have them, but with so many parts it's easy to forget what's where.

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16 minutes ago, Bad Dog said:

Thanks for the reminder. I have them, but with so many parts it's easy to forget what's where.

Speaking of parts, how's it going with the HDT tails? Have you looked into reweighting them for Kritta's physics set already? I tried to point some of the current tails to the XML to see how they behaved, but they all look bad. After getting used to the Lykaios tails, it's hard to play as any other race, specially if it's a SL-centric playthrough because of the tail impalement syndrome (or the "tail-through-the-ground" one).

 

Also, if you get the hang of reweighting tails and/or fine-tuning Kritta's XML for them, and you don't mind, I may ask you for some help with my shark tails. Gave them a quick try as HDT and I'm liking how the idea looks, but obviously the weights are wrong so it's not really release-worthy without tweaks.

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I put HDT on the Vaalsark and yeah, they can't be used without reweighting and maybe more verts. That's really the fault of vanilla khajiit tails, I think. They've got sucky weighting and I think everyone just copied them. But the Lykaios tails look good and I think I can get the same behavior with the rest.

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8 hours ago, Blaze69 said:

The main YA file (YiffyAgeConsolidated.esp) should be at the bottom of the load order, with the only files loading after it being other YA patches and dynamic files like Bashed/Merged/Smashed Patches or DynDOLOD's generated .esp. Everything that doesn't belong to one of those two types has to load before YA.

Thanks, it was about right and put me on the right track and out of the rut.

With Consolidated at the bottom other armors fucked up but then I moved the armors below it, ran the perkus patch and it fixed the two

20180909100408_1.jpg

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2 hours ago, Bad Dog said:

I put HDT on the Vaalsark and yeah, they can't be used without reweighting and maybe more verts. That's really the fault of vanilla khajiit tails, I think. They've got sucky weighting and I think everyone just copied them. But the Lykaios tails look good and I think I can get the same behavior with the rest.

both the khajiit & argonian weighting sucks, i think the problem is they are not overlapping enough.

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On 9/10/2018 at 2:04 AM, SharHyena said:

Thanks, it was about right and put me on the right track and out of the rut.

With Consolidated at the bottom other armors fucked up but then I moved the armors below it, ran the perkus patch and it fixed the two

20180909100408_1.jpg

Can I ask about their boots? How can you manage to appear digitgrade boots on Your mod? Does you use  Khajiit and  Argonian Boots mod?

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42 minutes ago, Kardienlupus said:

Can I ask about their boots? How can you manage to appear digitgrade boots on Your mod? Does you use  Khajiit and  Argonian Boots mod?

Those are not "digitigrade boots", they are normal vanilla boots that simply look like that because of the digitigrade skeleton. And they look bad. Like, really bad. They look weird and distorted, and they actually float above the ground most of the time.

 

You really don't want to have them, and you actually shouldn't. The fact that they are visible means @SharHyena made some mistake with their load order that caused some other mod to overwrite YA's edits to boots (that makes them invisible so you only see the digi feet).

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37 minutes ago, Blaze69 said:

Those are not "digitigrade boots", they are normal vanilla boots that simply look like that because of the digitigrade skeleton. And they look bad. Like, really bad. They look weird and distorted, and they actually float above the ground most of the time.

 

You really don't want to have them, and you actually shouldn't. The fact that they are visible means @SharHyena made some mistake with their load order that caused some other mod to overwrite YA's edits to boots (that makes them invisible so you only see the digi feet).

I'm sorry, I just wanted visible boots and the load order was intentional. Is there a way that I can have plantigrade feet instead?

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I made a plantigrade patch for one of the versions forget which. It's a little complicated because you have to undo the changes that make the boots invisible.

 

In the next version, I'll probably break down and make plantigrade the default and digi the addon, which will be simpler and more compatible with armor mods.

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2 hours ago, Bad Dog said:

In the next version, I'll probably break down and make plantigrade the default and digi the addon, which will be simpler and more compatible with armor mods.

That sucks because you didn't want to do that.  But, it's also kinda cool because since you know the vanilla human feet suck more than anything you'd probably make those presentable too before letting that go out.

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1 hour ago, Voldearag said:

That sucks because you didn't want to do that.  But, it's also kinda cool because since you know the vanilla human feet suck more than anything you'd probably make those presentable too before letting that go out.

Yeah, agreed.

If the paws are any indication it'd be fantastic.

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4 hours ago, Voldearag said:

That sucks because you didn't want to do that.  But, it's also kinda cool because since you know the vanilla human feet suck more than anything you'd probably make those presentable too before letting that go out.

Pretty sure Bad Dog won't actually use human feet meshes, but rather the curent paws in plantigrade position (by replacing the digi skeletons with standard ones).

1 hour ago, MadMansGun said:

if you just remove the bottom part of the boots and keep the shin guards they would probably look fine.

Depends on the shape of each specific mesh, but yeah, that works most of the time. The problem is it would take a lot of work to do that for all of the game's boots and shoes.

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2 hours ago, MadMansGun said:

if you just remove the bottom part of the boots and keep the shin guards they would probably look fine.

I remember a Morrowind mod that did exactly that.

I also remember when I was messing with mods that when boots would equip the shins were transparent, so it'd be a perfect option

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1 hour ago, Blaze69 said:

The problem is it would take a lot of work to do that for all of the game's boots and shoes.

i think something else would need to be done for shoes/non-armor boots, maybe one or two new meshes with different textures to make them look like fur or leather as needed?

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45 minutes ago, MadMansGun said:

i think something else would need to be done for shoes/non-armor boots, maybe one or two new meshes with different textures to make them look like fur or leather as needed?

Yeah, maybe something like the vanilla foot wraps, but fitted to the paws.

 

Would be nice if each set was mapped to the corresponding vanilla shoe textures so they would match their original look as much as possible and pick up on retextures, but simply having a handful of fixed texture options (i.e. fur, leather, some fine fabric, etc.) and assigning them according to what the original shoes looked like could work as well.

 

EDIT: as for the boots, seems like some of the work would be already done by Greaves Only (and the mod it's based on, Greaves and Legwraps). Many meshes would still need some work to fit the paws and look good on the digitigrade skeleton, but it's still better than starting from scratch.

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One of the problems with the planitgrade option is that there are sandals and wraps that expose the toes--so those would have to have a new mesh to be completely consistent. The job is similar to creating skimpy armors--you have to put the foot mesh into the shoe nif, and modify the shoe nif so that it properly surrounds the foot.  There aren't many of those so it's not so overwhelming.

 

Digi boots need greaves-only (with the foot mesh present and the toes showing) or would need a completely new mesh that looks believable in digitigrade. And because the nifs all assume planti position, they have to be designed in digi then squished down to planti and tweaked to look good, or designed in planti and tweaked so they look good in digi. It's a lot of fussy work. Starting with the greaves might be better but they're designed to cover the shin, not the length of the foot. So the overall appearance will still be barefoot.

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