DarnHyena Posted September 8, 2018 Share Posted September 8, 2018 Eh I dunno, might be my own preference, but I feel like that sort of high contrast detailed hair texture has never really looked that great in most places I've seen it show up. The softer touch in those other pics posted looked much better. 1 Link to comment
Bad Dog Posted September 8, 2018 Author Share Posted September 8, 2018 Is there a new Lykaios female body texture around somewhere? I'm not finding it, unless it's this CBBE texture. Link to comment
Blaze69 Posted September 9, 2018 Share Posted September 9, 2018 2 hours ago, Bad Dog said: Is there a new Lykaios female body texture around somewhere? I'm not finding it, unless it's this CBBE texture. The only female textures in Kritta's archive are the CBBE ones, but I already converted the whole set to UNP and sent it to you. Check the PM thread, the file should be attached to one of my last posts there. Link to comment
SharHyena Posted September 9, 2018 Share Posted September 9, 2018 Hey, I've been having some problems. I got the SOS revealing armor mods for Dawnguard and Dragonborn and now guard heads are gone. I've been trying to fix this all day and I'm not the best at this stuff, last resort asking for help. Here's my load order. Sorry if it's a flood, don't know how to do the drop-down thing. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 SexLab.esm 7 7 SexLabAroused.esm 8 8 CreatureFramework.esm 9 9 EFFCore.esm 10 a RaceCompatibility.esm 11 b Schlongs of Skyrim - Core.esm 12 c BadDogSchlongCore.esm 13 d BSAssets.esm 14 e BSHeartland.esm 15 f Unique Flowers & Plants.esm 16 10 Campfire.esm 17 11 RE_RealEstate_Core.esp 18 12 ClimatesOfTamriel.esm 19 13 TouringCarriages.esp 20 14 SOSRaceMenu.esp 21 15 TKDodge.esp 22 16 SkyUI.esp 23 17 UIExtensions.esp 24 18 FNIS.esp 25 19 SkyrimConfigMenu.esp 26 1a RaceMenu.esp 27 1b RaceMenuPlugin.esp 28 1c sandboxcylinderheight.esp 29 1d Items Weight Adjustment.esp 30 1e EFFDialogue.esp 31 1f Dual Sheath Redux.esp 32 20 Auto Unequip Helmet.esp 33 21 Auto Unequip Ammo.esp 34 22 DSerArcheryGameplayOverhaul.esp 35 23 EnhancedLightsandFX.esp 36 24 ELFX - Exteriors.esp 37 25 YiffyAgeConsolidated.esp 38 26 CollegeOfWinterholdImmersive.esp 39 27 Armor Weight Adjustment.esp Weapon Weight Adjustment.esp 40 28 Immersive Sounds - Compendium.esp Pickaxe & Woodcutter Axe Adjustment.esp 41 29 RaceCompatibilityUSKPOverride.esp 42 2a RaceMenuMorphsUUNP.esp 43 2b Imperious - Races of Skyrim.esp 44 2c SOS - Smurf Average Addon.esp 45 2d SOS - VectorPlexus Muscular Addon.esp 46 2e SOS - VectorPlexus Regular Addon.esp 47 2f MoreNastyCritters.esp 48 30 BDVanillaCritters.esp 49 31 SOS - ERF - HighPoly Addon.esp 50 32 SOS - ERF - HighPoly Equipable.esp 51 33 ClimatesOfTamriel-Dawnguard-Patch.esp 52 34 ClimatesOfTamriel-Dragonborn-Patch.esp 53 35 CoT-WeatherPatch.esp 54 36 CoT-WeatherPatch_DB.esp 55 37 CoT-WeatherPatch_NL3.esp 56 38 CoT-WeatherPatch_Snow-40.esp 57 39 mintylightningmod.esp 58 3a MintyLightningMod_COT_Patch.esp 59 3b 3DNPC.esp 60 3c Immersive Levelling.esp 61 3d Schlongs of Skyrim.esp 62 3e SDO Full-LOD - The Morthal Swamp Complete.esp 63 3f Northern Bathhouses.esp 64 40 Skyrim Immersive Creatures.esp 65 41 NoRoadPredators.esp 66 42 Helgen Reborn.esp 67 43 SDO Full-LOD - Waterfall Effects.esp 68 44 RealisticWaterTwo.esp morrowloot.esp 69 45 Skyrim Immersive Creatures - DLC2.esp 70 46 ELFX - Weathers.esp 71 47 Artifact Disenchanting.esp 72 48 ISC MLU Patch.esp 73 49 Baby Dragons.esp 74 4a RE_RealEstate.esp Populated Lands Roads Paths Legendary.esp 75 4b Immersive Music.esp 76 4c SMIM-Merged-All.esp 77 4d RealisticWaterTwo - Legendary.esp 78 4e Run For Your Lives.esp 79 4f fallentreebridges.esp 80 50 HeljarchenFarm.esp 81 51 WindstadMine.esp 82 52 SDO Full-LOD - Whiterun Trundra Creeks.esp 83 53 Skippy's Book Overhaul.esp 84 54 dragonnests.esp 85 55 katixasciderhouse.esp 86 56 Frostfall.esp 87 57 Skyrim Flora Overhaul.esp 88 58 Verdant - A Skyrim Grass Plugin.esp 89 59 TradeRoutes.esp 90 5a SDO Full-LOD - Giant Campfires.esp 91 5b Artifact Disenchanting - Dawnguard.esp 92 5c SexLab Eager NPCs.esp 93 5d PerkusMaximus_Master.esp 94 5e DigitigradeKhajiit+ArgonianRaptor.esp 95 5f Sexy Armor Replacer Patch.esp 96 60 PerkusMaximus_Thief.esp 97 61 PerMa Expansion 1 - Wintermyst.esp 98 62 PerkusMaximus_Mage.esp 99 63 SOS - Male Vanila Armor Cloths Conversion Custom.esp 100 64 BDSkimpyClothes.esp 101 65 PerkusMaximus_CombatPlus.esp 102 66 PerkusMaximus_Warrior.esp 103 67 ISC PerMa Compatibility Patch.esp PerMa_Survivalism.esp 104 68 GuildStarter.esp 105 69 iNeed.esp 106 6a gemtastic.esp 107 6b My Home Is Your Home.esp 108 6c GypsyEyesCaravan.V.2.esp 109 6d Apocalypse - The Spell Package.esp 110 6e FunctionalBags.esp 111 6f KaceAutoloot.esp 112 70 IcePenguinWorldMap.esp 113 71 SOS - Revealing Armors.esp 114 72 TrueStorms.esp 115 73 Supreme Storms.esp 116 74 TrueStorms-CoT-WeatherPatch.esp 117 75 Supreme Storms - Cot Version.esp 118 76 CoT-WeatherPatch_SupStorms.esp 119 77 TrueStorms-SupremeStorms-CoT.esp 120 78 BSHeartland - Meshes.esp 121 79 BSHeartland - Textures.esp 122 7a BDBrumaCreatures.esp 123 7b barenziahquestmarkers.esp 124 7c dr_bandolier.esp 125 7d dragon knowledge spell.esp 126 7e sec_friendsforever.esp 127 7f waterbreathing breathless emerge.esp 128 80 WotA-KygarraRace.esp 129 81 YiffyAgeImperious.esp 130 82 HornyCreatures.esp 131 83 Mighty Beasts - Werewolf.esp 132 84 CinematicFireFX.esp 133 85 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 134 86 SRG Enhanced Trees Activator.esp 135 87 SFO - Dragonborn.esp 136 88 Watercolor_for_ENB_RWT.esp 137 89 LFGCustom.esp 138 8a dc-untamed-000.esp 139 8b dc-untamed-100-stfu-wolf.esp 140 8c dc-untamed-100-stfu-spriggan.esp 141 8d SexLabTools.esp 142 8e PrettyMotionMCM.esp 143 8f SLAnimLoader.esp 144 90 SexLabMatchMaker.esp 145 91 EK_RingLimiter.esp 146 92 TakeNotes.esp 147 93 Artifact Disenchanting - Dragonborn.esp 148 94 FormsEdit.esp 149 95 PerMa Weaponry Fillout.esp 150 96 BDIC.esp 151 97 PerMa_USLEEP master patch.esp PerMa_USKP master patch.esp 152 98 Pre PaMa SiC Patch.esp 153 99 XPMSE.esp 154 9a SOS - Revealing DLC1 Conversion.esp 155 9b YiffyAgeSchlongs.esp 156 9c YiffyAgeCollegeImmersivePatch.esp 157 9d YiffyAgeHelgenRebornPatch.esp 158 9e YiffyAge3DNPCPatch.esp 159 9f Open Cities Skyrim.esp 160 a0 CWIOCSPatch.esp 161 a1 Alternate Start - Live Another Life.esp 162 a2 ELFXEnhancer.esp 163 a3 PatchusMaximus.esp 164 a4 Dual Sheath Redux Patch.esp Link to comment
SharHyena Posted September 9, 2018 Share Posted September 9, 2018 Well, I managed to do a light work around with the open faced guard helmet mod, but that shouldn't be a permanent fix. Tried reinstalling YA several times, I also deactivated all the armor/clothing mods so not sure whats causing the issue. Link to comment
Blaze69 Posted September 9, 2018 Share Posted September 9, 2018 3 hours ago, SharHyena said: [...] The main YA file (YiffyAgeConsolidated.esp) should be at the bottom of the load order, with the only files loading after it being other YA patches and dynamic files like Bashed/Merged/Smashed Patches or DynDOLOD's generated .esp. Everything that doesn't belong to one of those two types has to load before YA. Link to comment
Bad Dog Posted September 9, 2018 Author Share Posted September 9, 2018 11 hours ago, Blaze69 said: The only female textures in Kritta's archive are the CBBE ones, but I already converted the whole set to UNP and sent it to you. Check the PM thread, the file should be attached to one of my last posts there. Thanks for the reminder. I have them, but with so many parts it's easy to forget what's where. Link to comment
Blaze69 Posted September 9, 2018 Share Posted September 9, 2018 16 minutes ago, Bad Dog said: Thanks for the reminder. I have them, but with so many parts it's easy to forget what's where. Speaking of parts, how's it going with the HDT tails? Have you looked into reweighting them for Kritta's physics set already? I tried to point some of the current tails to the XML to see how they behaved, but they all look bad. After getting used to the Lykaios tails, it's hard to play as any other race, specially if it's a SL-centric playthrough because of the tail impalement syndrome (or the "tail-through-the-ground" one). Also, if you get the hang of reweighting tails and/or fine-tuning Kritta's XML for them, and you don't mind, I may ask you for some help with my shark tails. Gave them a quick try as HDT and I'm liking how the idea looks, but obviously the weights are wrong so it's not really release-worthy without tweaks. Link to comment
Bad Dog Posted September 9, 2018 Author Share Posted September 9, 2018 I put HDT on the Vaalsark and yeah, they can't be used without reweighting and maybe more verts. That's really the fault of vanilla khajiit tails, I think. They've got sucky weighting and I think everyone just copied them. But the Lykaios tails look good and I think I can get the same behavior with the rest. 2 Link to comment
SharHyena Posted September 9, 2018 Share Posted September 9, 2018 8 hours ago, Blaze69 said: The main YA file (YiffyAgeConsolidated.esp) should be at the bottom of the load order, with the only files loading after it being other YA patches and dynamic files like Bashed/Merged/Smashed Patches or DynDOLOD's generated .esp. Everything that doesn't belong to one of those two types has to load before YA. Thanks, it was about right and put me on the right track and out of the rut. With Consolidated at the bottom other armors fucked up but then I moved the armors below it, ran the perkus patch and it fixed the two Link to comment
MadMansGun Posted September 9, 2018 Share Posted September 9, 2018 2 hours ago, Bad Dog said: I put HDT on the Vaalsark and yeah, they can't be used without reweighting and maybe more verts. That's really the fault of vanilla khajiit tails, I think. They've got sucky weighting and I think everyone just copied them. But the Lykaios tails look good and I think I can get the same behavior with the rest. both the khajiit & argonian weighting sucks, i think the problem is they are not overlapping enough. 1 Link to comment
Kardien Lupus Posted September 10, 2018 Share Posted September 10, 2018 On 9/10/2018 at 2:04 AM, SharHyena said: Thanks, it was about right and put me on the right track and out of the rut. With Consolidated at the bottom other armors fucked up but then I moved the armors below it, ran the perkus patch and it fixed the two Can I ask about their boots? How can you manage to appear digitgrade boots on Your mod? Does you use Khajiit and Argonian Boots mod? Link to comment
Blaze69 Posted September 10, 2018 Share Posted September 10, 2018 42 minutes ago, Kardienlupus said: Can I ask about their boots? How can you manage to appear digitgrade boots on Your mod? Does you use Khajiit and Argonian Boots mod? Those are not "digitigrade boots", they are normal vanilla boots that simply look like that because of the digitigrade skeleton. And they look bad. Like, really bad. They look weird and distorted, and they actually float above the ground most of the time. You really don't want to have them, and you actually shouldn't. The fact that they are visible means @SharHyena made some mistake with their load order that caused some other mod to overwrite YA's edits to boots (that makes them invisible so you only see the digi feet). Link to comment
IGotBored Posted September 10, 2018 Share Posted September 10, 2018 Removed most of my armor mods because of that Link to comment
SharHyena Posted September 10, 2018 Share Posted September 10, 2018 37 minutes ago, Blaze69 said: Those are not "digitigrade boots", they are normal vanilla boots that simply look like that because of the digitigrade skeleton. And they look bad. Like, really bad. They look weird and distorted, and they actually float above the ground most of the time. You really don't want to have them, and you actually shouldn't. The fact that they are visible means @SharHyena made some mistake with their load order that caused some other mod to overwrite YA's edits to boots (that makes them invisible so you only see the digi feet). I'm sorry, I just wanted visible boots and the load order was intentional. Is there a way that I can have plantigrade feet instead? Link to comment
Bad Dog Posted September 11, 2018 Author Share Posted September 11, 2018 I made a plantigrade patch for one of the versions forget which. It's a little complicated because you have to undo the changes that make the boots invisible. In the next version, I'll probably break down and make plantigrade the default and digi the addon, which will be simpler and more compatible with armor mods. Link to comment
Voldearag Posted September 11, 2018 Share Posted September 11, 2018 2 hours ago, Bad Dog said: In the next version, I'll probably break down and make plantigrade the default and digi the addon, which will be simpler and more compatible with armor mods. That sucks because you didn't want to do that. But, it's also kinda cool because since you know the vanilla human feet suck more than anything you'd probably make those presentable too before letting that go out. Link to comment
SharHyena Posted September 11, 2018 Share Posted September 11, 2018 1 hour ago, Voldearag said: That sucks because you didn't want to do that. But, it's also kinda cool because since you know the vanilla human feet suck more than anything you'd probably make those presentable too before letting that go out. Yeah, agreed. If the paws are any indication it'd be fantastic. Link to comment
MadMansGun Posted September 11, 2018 Share Posted September 11, 2018 if you just remove the bottom part of the boots and keep the shin guards they would probably look fine. 2 Link to comment
Blaze69 Posted September 11, 2018 Share Posted September 11, 2018 4 hours ago, Voldearag said: That sucks because you didn't want to do that. But, it's also kinda cool because since you know the vanilla human feet suck more than anything you'd probably make those presentable too before letting that go out. Pretty sure Bad Dog won't actually use human feet meshes, but rather the curent paws in plantigrade position (by replacing the digi skeletons with standard ones). 1 hour ago, MadMansGun said: if you just remove the bottom part of the boots and keep the shin guards they would probably look fine. Depends on the shape of each specific mesh, but yeah, that works most of the time. The problem is it would take a lot of work to do that for all of the game's boots and shoes. Link to comment
SharHyena Posted September 11, 2018 Share Posted September 11, 2018 2 hours ago, MadMansGun said: if you just remove the bottom part of the boots and keep the shin guards they would probably look fine. I remember a Morrowind mod that did exactly that. I also remember when I was messing with mods that when boots would equip the shins were transparent, so it'd be a perfect option Link to comment
MadMansGun Posted September 11, 2018 Share Posted September 11, 2018 1 hour ago, Blaze69 said: The problem is it would take a lot of work to do that for all of the game's boots and shoes. i think something else would need to be done for shoes/non-armor boots, maybe one or two new meshes with different textures to make them look like fur or leather as needed? Link to comment
Blaze69 Posted September 11, 2018 Share Posted September 11, 2018 45 minutes ago, MadMansGun said: i think something else would need to be done for shoes/non-armor boots, maybe one or two new meshes with different textures to make them look like fur or leather as needed? Yeah, maybe something like the vanilla foot wraps, but fitted to the paws. Would be nice if each set was mapped to the corresponding vanilla shoe textures so they would match their original look as much as possible and pick up on retextures, but simply having a handful of fixed texture options (i.e. fur, leather, some fine fabric, etc.) and assigning them according to what the original shoes looked like could work as well. EDIT: as for the boots, seems like some of the work would be already done by Greaves Only (and the mod it's based on, Greaves and Legwraps). Many meshes would still need some work to fit the paws and look good on the digitigrade skeleton, but it's still better than starting from scratch. Link to comment
Bad Dog Posted September 11, 2018 Author Share Posted September 11, 2018 One of the problems with the planitgrade option is that there are sandals and wraps that expose the toes--so those would have to have a new mesh to be completely consistent. The job is similar to creating skimpy armors--you have to put the foot mesh into the shoe nif, and modify the shoe nif so that it properly surrounds the foot. There aren't many of those so it's not so overwhelming. Digi boots need greaves-only (with the foot mesh present and the toes showing) or would need a completely new mesh that looks believable in digitigrade. And because the nifs all assume planti position, they have to be designed in digi then squished down to planti and tweaked to look good, or designed in planti and tweaked so they look good in digi. It's a lot of fussy work. Starting with the greaves might be better but they're designed to cover the shin, not the length of the foot. So the overall appearance will still be barefoot. Link to comment
MadMansGun Posted September 11, 2018 Share Posted September 11, 2018 8 hours ago, Blaze69 said: . 4 hours ago, Bad Dog said: . it's working out well so far : Link to comment
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