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Posted

Hey TB, I'm still having issues with my sims having sex especially if they are occult, when I try there's still a notification saying that 'tried to assign actor on sec handler' with a code at the bottom and then saying if the sims are vampire or alien with the gender.

I have removed the previous saved WW in the saves folder but I'm still having the same problems.

 

Thank you :)

Posted

Sorry if this has been answered, but the 'Sim Statistics' has disappeared from the WW menu when I click on a Sim. Has it been moved somewhere else or did you get rid of the feature? 

Posted
On 1/24/2019 at 6:13 AM, Test1233 said:

What's the possibility of a "get hard" option, maybe a cheat, for sims to equip their erect model without having to be in an animation or jump into CAS?

There is a cheat to do this already:

Command ’ww.get_hard <seconds>’ will apply an erection to the active Sim
 

Posted
3 hours ago, highsky said:

Sorry if this has been answered, but the 'Sim Statistics' has disappeared from the WW menu when I click on a Sim. Has it been moved somewhere else or did you get rid of the feature? 

That was changed.

4.3.5.139f

  • Added 'ww.set_sim_statistic <statistic_name> <value>' command
  • Fixed occult genders handling
  • Fixed Sims trying to masturbate while carrying objects
  • Fixed hospital staff on duty participating in sex autonomy
  • Improved base game compatibility  
Posted
16 hours ago, rosielove said:

I have a strapon in my game, but since downloading the updated version of the mod, it isnt showing up when my lesbian sims are having sex. How can i fix that?

 

 

7 hours ago, NBunny said:

Same thing's happening in my game. I'm also not getting the "Change Strap-On" option on my female sims' WW menu.

 

Everything works as usual. See spoiler.

 

TS4_x64_2019_01_25_17_56_48_456.png.b36f4efb94d2a21b3a74ba79145400b2.pngTS4_x64_2019_01_25_18_00_57_855.png.f338bf30837b09e9f0058cf7872b7529.png

Posted

^^Nuh uh it's not working for me and i am using 1.46.18 version here and i don't get strap-on options in sims outfit options i have it in CAS 

 

 

*oh crap sorry i did not take a closer look at the spoiler sorry :(

Posted
11 minutes ago, Vincenza said:

 

 

Everything works as usual. See spoiler.

 

 

  Reveal hidden contents

TS4_x64_2019_01_25_17_56_48_456.png.b36f4efb94d2a21b3a74ba79145400b2.pngTS4_x64_2019_01_25_18_00_57_855.png.f338bf30837b09e9f0058cf7872b7529.png

 

Yeah that wasn't happening in my game until I redownloaded Azmodan's strap-ons and reinstalled them. Once I did that the option came back and they were equipping during sex again.

 

Posted
13 minutes ago, harazard said:

^^Nuh uh it's not working for me and i am using 1.46.18 version here and i don't get strap-on options in sims outfit options i have it in CAS 

 

 

*oh crap sorry i did not take a closer look at the spoiler sorry :(

 

Are you sure you used 1.46.18? Officially, this version is no longer supported. And cas works for me. See spoiler.

 

TS4_x64_2019_01_25_18_26_02_586.png.a5eda787498cf39deff7c10ef8ef0867.png

Posted
1 hour ago, Vincenza said:

 

Are you sure you used 1.46.18? Officially, this version is no longer supported. And cas works for me. See spoiler.

 

 

  Reveal hidden contents

TS4_x64_2019_01_25_18_26_02_586.png.a5eda787498cf39deff7c10ef8ef0867.png

 

Ah sorry wrong version i wrote it's 1.47.49 that i am using and i still can't find strap-on options on female sims.....

 

 

Ah guys UPDATE YOUR STRAP ON MOD IF YOU HAVEN'T DONE IT YET if you use the older version your female sims won't equip it an you can't configure it.

 

Posted

Turbo would it be possible to have random progression setting feel more random for autonomous sex?

 

The main issue for me is the quick to climax animation loops but the whole thing kinda feels sequenced as well . Autonomous random sex seems to always start with 2 or so teasing animations, into maybe 1-2 oral then you get a loop diff climax animations over and over. You're lucky if you see pure vaginal or anal animations unless they're the climax ones.

 

The workaround is having to click on the sims and choose random, you can get a bit more variety for a short while but the climax loop comes back again too soon. Expected sequences on a random setting kinda defeats the purpose of random imo. Mod otherwise is perfect.

Posted

Oh, I just got error.

Please take a look at these:

Spoiler

<?xml version="1.0" ?>
<root>
    <report>
        <version>2</version>
        <sessionid>a9b3155d1ffe07595c4b7543</sessionid>
        <type>desync</type>
        <sku>ea.maxis.sims4_64.15.pc</sku>
        <createtime>2019-01-25 13:24:54</createtime>
        <buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature>
        <categoryid>interaction.py:6916</categoryid>
        <desyncid>a9b3155d1ffe07595c4b7543</desyncid>
        <systemconfig/>
        <screenshot/>
        <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'source_interaction')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\aging\aging_mixin.py", line 467, in callback_auto_age&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\aging\aging_mixin.py", line 479, in age_moment&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\aging\aging_mixin.py", line 506, in _age_up_pctya&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3516, in push_super_affordance&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims 4.3.5.139h\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims 4.3.5.139h\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1321, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3602, in on_added_to_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6941, in on_added_to_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\ui_manager.py", line 175, in add_queued_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\ui_manager.py", line 617, in _add_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6916, in get_interaction_queue_visual_type&#13;&#10;AttributeError: 'NoneType' object has no attribute 'source_interaction'&#13;&#10;rtim=0</desyncdata>
    </report>
</root>

 

Posted
13 hours ago, johnusa said:

The pervert trait from SKARRDS is working fine, there are updated traits just go to find them by the creator of the traits, but a lot of traits are broken so just take all the mods out of the mod folder leave  WW, CMD, Basemental in and start placing traits back as soon as you have a fault report take that trait out trust me if you have a lot of traits you have a lot of broken or conflicting traits

thanks..I removed the depression trait and so far, everything seems o.k. I got this error last night however which I doubt was related to any traits. it simply says -

 

<?xml version="1.0" ?><root>
</root>

 

any ideas what this is?

 

Posted
8 hours ago, jenyeah said:

Oh, I just got error.

Please take a look at these:

  Reveal hidden contents

<?xml version="1.0" ?>
<root>
    <report>
        <version>2</version>
        <sessionid>a9b3155d1ffe07595c4b7543</sessionid>
        <type>desync</type>
        <sku>ea.maxis.sims4_64.15.pc</sku>
        <createtime>2019-01-25 13:24:54</createtime>
        <buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature>
        <categoryid>interaction.py:6916</categoryid>
        <desyncid>a9b3155d1ffe07595c4b7543</desyncid>
        <systemconfig/>
        <screenshot/>
        <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'source_interaction')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\aging\aging_mixin.py", line 467, in callback_auto_age&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\aging\aging_mixin.py", line 479, in age_moment&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\aging\aging_mixin.py", line 506, in _age_up_pctya&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3516, in push_super_affordance&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims 4.3.5.139h\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File ".\WickedWhims 4.3.5.139h\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1321, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3602, in on_added_to_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6941, in on_added_to_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\ui_manager.py", line 175, in add_queued_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\ui_manager.py", line 617, in _add_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6916, in get_interaction_queue_visual_type&#13;&#10;AttributeError: 'NoneType' object has no attribute 'source_interaction'&#13;&#10;rtim=0</desyncdata>
    </report>
</root>

 

You have a mod or cc trait that changes ageing?

Posted

When I tried to create a sim I found that the sim's skin is in black???? And when I got into the game all the sims were in pure black color. I think there's a glitch happening...Please anyone can help me? 

Posted
1 minute ago, psycatozzy said:

Can you tell me what I need to do. I think I have some mods I need to get rid of but not sure which ones. Please help! Thanks so much for any assistance in this matter! :) You all are so great and what talent. Thanks!

WickedWhims.log

The log is nothing to worry about....it's just telling you what stuff you have...animations etc.....L/E files are the ones to look at.

Posted
14 hours ago, Too_Funky1987 said:

thanks..I removed the depression trait and so far, everything seems o.k. I got this error last night however which I doubt was related to any traits. it simply says -

 

<?xml version="1.0" ?><root>
</root>

 

any ideas what this is?

 

I really don't know because all mods have xml files it could be a trait that has the wrong xml version or a older xml version added to the mod but your guess is as good as mine.

Posted
3 hours ago, psycatozzy said:

Can you tell me what I need to do. I think I have some mods I need to get rid of but not sure which ones. Please help! Thanks so much for any assistance in this matter! :) You all are so great and what talent. Thanks!

WickedWhims.log

 

3 of your animation files need an update. Amra72, ooOLaLaWorld Animations, lupobianco.

Posted
2 hours ago, chucke1992 said:

Hi,

 

What setting allows to woohoo when other people are in the room? All the time my sims ask other people to leave. 

 

Look at the first page. The changelog of 4.3.5.139b actually explains everything. 

Things like privacy must be set in the wickedwhims menu. 

Posted

Hey there TURBODRIVER.

 

Great mod you made, have nothing but high praise for this work of yours. However, I've noticed that with Get Famous X-Pack / November Patch
Autonomous sex proposals toward active Sim is not happening any longer with

 

    Game Options - Gameplay - Disable Autonomy for Selected Sim

 

option enabled from game menu. Now I don't know if that is intended feature of new mod, limitation of the game itself or just a bug.
I've tried sifting through all the posts here, but haven't found anyone mentioning it (probably due to my dyslexia). Did myself extensive
testing through gameplay, propositions happen for other Sims that currently aren't in your immediate control (both PC and NPC sims ofc),
but not for the one you are controlling ofc. So I ask you kindly, would you consider making it as it was prior the game Patch? Or at least
make it that other Sims send propositions toward Sim that is in immediate control.

 

And one last thing that I find silly is solo sex. The X-Ray homing toward the Sim in solo sex situation. I find it Absurd that Sims can
"sense" such activity through several levels of building. Here's an example: Discoteque Pan Europa, basement level. Candy Behr was busting
some moves in their private club quarters, my sim in the 2nd level in the bathroom, pleasuring itself. She "heard" or what ever the activity
through 2 layers of club noise and made a b-line for the bathroom to join in. For that I have a suggestion on how to implement it, but for now
I'll just play the game without solo activity enabled.

 

Oh yeah, regarding the solo sex, there's one more anomaly I have noticed aswell. Let me start with an example. Made fresh Sim, new game save
and went to some random venue. Proposed sex to some stranger, got rejected ofc, works as intended and satisfactory outcome. However, after
retrying the same venue, with difference in starting solo sex, same Sim I've previously tried to propose for sex suddenly is in the mood.
Situation is repeatable, with 100% same results, regardless of Sims in question. It's silly to see that they prefer to join in on your solo
activity over being proposed. Heck, even after failed proposition and embarrassed moodled on both Sims, they still join on you. Don't know about
others, but that is silly to me. Now I do know there's a radius feature in settings, but still, it's silly. If Sim is to randomly wonder in on
them, I can understand that. But "sensing" it through walls and floors is unrealistic. If the Sim in solo situation would to radiate some moodlet,
like paintings, or other objects do, and said moodlet be used to initialize joining, that would be more realistic IMHO.

But hey, we can all dream, right? Anyways, please "fix" the autonomy thingie if you can. I'd be greatly appreciative.

 

P.S.

 

Been a member of this forum for years and no mod EVER gave me an urge to post here. Your work realy stunned me mate. Keep up the good work.
And if you're interested to hear some of my ideas, do let me know. Have extensive background in ASM,C/CPP/C# programming (my daily job), so I'm
not a stranger to coding.

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