B10HAZARD. Posted January 28, 2019 Posted January 28, 2019 2 hours ago, expvague said: this might be a weird question but is there a way to run this mod without disabling the nudity pixel blur censor? Use this BASEGAME_Mosaic_Override.package 1
plusandplus Posted January 29, 2019 Posted January 29, 2019 Hi Turbodriver, can we crank up the uncomfortable moodlet a bit? Unfulfilled desire seems to be unable to overcome the slew of positive moodlets after nice (romantic) conversation. I've already disabled environmental effect with roBurky's. BTW, what's the condition for gaining desire from seeing Sims in nude. It worked so well in the past but I can't seems to get it recently. Must the sims be an exhibitionist to get it? From your help page: Exhibitionist Sims gain desire from looking at naked Sims. Only teen naturist Sims gain desire from seeing other naked Sims. Mort Goth is all stoic seeing Bella in her birthday suit. Both when conversing or when she's doing naked yoga. I also have trouble with naked yoga, where's the setting to enable/disable it?
Disasterboy Posted January 29, 2019 Posted January 29, 2019 I'm the owner of a Restaurant and when I'm trying to change the uniform of my Chefs/Waiters it does not let me change them. I removed WickedWhims of my mods folders and when I try to change it, the chefs do change clothes but when I put back Wickedwhims, it follows the same problem as before. (In my mods folder I only have WickedWhims and UI Cheats_Extension)
LadyMephistopheles Posted January 29, 2019 Posted January 29, 2019 Hi, I keep getting a last exception file so I emptied my mods folder from everything but WW, its animations, MCCC, UI Cheats, and 2 CAS mods (more than 2 columns and a lighting mod) and then I run the game but still got the notification. Here's the content. Quote <root> <report> <version>2</version> <sessionid>872228640bd34d0d5c5030e4</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2019-01-29 11:02:32</createtime> <buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature> <categoryid>household_milestone.py:38</categoryid> <desyncid>872228640bd34d0d5c5030e4</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker')
 Traceback (most recent call last):
 Caught and logged:
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
 File ".\WickedWhims 4.3.5.139h\turbolib\injector_util.py", line 22, in _wrapped_function
 File ".\WickedWhims 4.3.5.139h\turbolib\events\core.py", line 96, in _turbolib_on_late_zone_load
 File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up
 File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1307, in update
 File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 227, in on_enter
 File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 70, in load_households
 File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 152, in _load_household_from_household_proto
 File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1136, in load_data
 File ".\WickedWhims 4.3.5.139h\turbolib\injector_util.py", line 22, in _wrapped_function
 File ".\WickedWhims 4.3.5.139h\turbolib\events\sims.py", line 56, in _turbolib_sim_info_load
 File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2808, in load_sim_info
 File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3103, in _load_sim_info
 File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 145, in __set__
 File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2171, in allow_fame
 File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
 File "T:\InGame\Gameplay\Scripts\Server\objects\components\statistic_component.py", line 960, in lock_statistic
 File "T:\InGame\Gameplay\Scripts\Server\statistics\ranked_statistic.py", line 938, in on_lock
 File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 992, in on_lock
 File "T:\InGame\Gameplay\Scripts\Server\statistics\ranked_statistic.py", line 708, in set_value
 File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 256, in process_event
 File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 365, in _process_test_event
 File ".\WickedWhims 4.3.5.139h\turbolib\injector_util.py", line 22, in _wrapped_function
 File ".\WickedWhims 4.3.5.139h\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
 File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function
 File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 806, in inject_last_exception_log
 File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 363, in _process_test_event
 File "T:\InGame\Gameplay\Scripts\Server\household_milestones\household_milestone.py", line 38, in handle_event
 AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker'
 rtim=0</desyncdata> </report> </root> Any ideas why it keeps happening? I've double checked that they are all up to date.
Limetto Posted January 29, 2019 Posted January 29, 2019 Do you plan more functions for pregnancy? Because this mod doesn't work with the Pregnancy Mega Mod from ArtUrlWWW. I use wickedwhims, MCCC and ArtUrlWWW in my game, so my Gameplay was very cool. But now it doesen't work because of your wickedwhims. This destroys my Gameplay!!! I am very sad and it would be cool, when this could be fixed oder you make some functions like from ArtUrlWWW. I have used all three mods, why they can't stay together? So a second question: How can I get an older version of the mod, from december. Because then I can play the game how it was before you updated your mod. The new things are great, but The functions of ArtUrlWWW are important for me. 1
Petr54 Posted January 29, 2019 Posted January 29, 2019 1 hour ago, Limetto said: Do you plan more functions for pregnancy? Because this mod doesn't work with the Pregnancy Mega Mod from ArtUrlWWW. I use wickedwhims, MCCC and ArtUrlWWW in my game, so my Gameplay was very cool. But now it doesen't work because of your wickedwhims. This destroys my Gameplay!!! I am very sad and it would be cool, when this could be fixed oder you make some functions like from ArtUrlWWW. I have used all three mods, why they can't stay together? This mod is locked. More will not work.
Seagull01 Posted January 29, 2019 Posted January 29, 2019 21 hours ago, wild_guy said: WickedWhims contains default overriders of its body as well as custom body selector parts of female top and bottom, so if you set body selector to "Native" while having no any default overrides mods, you'll get the same default WW body. I would recommend you to install cmar_NippleTopFemale and cmar_NudeBottomFemale default body replacements from Cmar's anatomy mod, these are default EA body but with nipple shapes in addition. Thanks a lot! So this solved the issue abouth the breast looking the way I prefer. But the problem still persist abouth the fact that I can't seem to change the selection. When I change the penis for exemple, I see the change right away in game. BUT I see absolutly nothing when it come to women's body selector.
expvague Posted January 29, 2019 Posted January 29, 2019 21 hours ago, B10HAZARD. said: Use this BASEGAME_Mosaic_Override.package thanks man edit: sadly this doesn't work during sex animations, they are still uncensored.
tasadar222 Posted January 29, 2019 Posted January 29, 2019 9 hours ago, Limetto said: Do you plan more functions for pregnancy? Because this mod doesn't work with the Pregnancy Mega Mod from ArtUrlWWW. I use wickedwhims, MCCC and ArtUrlWWW in my game, so my Gameplay was very cool. But now it doesen't work because of your wickedwhims. This destroys my Gameplay!!! I am very sad and it would be cool, when this could be fixed oder you make some functions like from ArtUrlWWW. I have used all three mods, why they can't stay together? So a second question: How can I get an older version of the mod, from december. Because then I can play the game how it was before you updated your mod. The new things are great, but The functions of ArtUrlWWW are important for me. I agree whit you my friend, i like much play with the PMM from ArtUrlWW too, and now i cant, i hope it will be posible in future updates again use both mods like before
wonderlandishhispter Posted January 29, 2019 Posted January 29, 2019 tired to get it to work and it froze the whole thing did it right as well x.x helo
FeloniusMonk Posted January 29, 2019 Posted January 29, 2019 I'm not sure where to ask this question so I'll ask it here. Is there no breast collision detection? I notice in many animations where someone is supposed to caress a woman's breast, the hand goes right through the woman's breast as if it isn't there. 1
Mattyg211 Posted January 30, 2019 Posted January 30, 2019 So I haven't been able to get this mod to work for a few months now, I keep downloading it as per the instructions and it shows up on my in-game mod list, however it still doesn't work. Am I missing something? Am I supposed to delete a certain file or something like that?
Tazzo1996 Posted January 30, 2019 Posted January 30, 2019 Hoping it's ok to post a suggestion here! Would you consider making condom packs multicoloured or having a pack for teal, white, pink etc instead of just purple? I'd love to have that instead of buying one at a time ❤️
Muse360 Posted January 30, 2019 Posted January 30, 2019 1 hour ago, Mattyg211 said: So I haven't been able to get this mod to work for a few months now, I keep downloading it as per the instructions and it shows up on my in-game mod list, however it still doesn't work. Am I missing something? Am I supposed to delete a certain file or something like that? Wicked whims is a folder within a folder after you unpack the zip, you need the second folder in your mod, if you just unpack the zip and place the fist folder it in your mods folder it won't work, at least for me it doesn't.
Mattyg211 Posted January 30, 2019 Posted January 30, 2019 50 minutes ago, Muse360 said: Wicked whims is a folder within a folder after you unpack the zip, you need the second folder in your mod, if you just unpack the zip and place the fist folder it in your mods folder it won't work, at least for me it doesn't. Just did that and it worked perfectly! Thank you very much!
FeloniusMonk Posted January 30, 2019 Posted January 30, 2019 On 1/27/2019 at 12:58 PM, Zheur said: Why is it necessary to limit the cheat like that? Simply turn always accept off. I don't want to romance every sim for a first kiss just to fuck. You're right. I fixed it simply by disabling sex autonomy on my sim. It was my sim that was jumping in, not the sim I was talking to.
Muse360 Posted January 30, 2019 Posted January 30, 2019 1 hour ago, Mattyg211 said: Just did that and it worked perfectly! Thank you very much! Glad I could help!
Petr54 Posted January 30, 2019 Posted January 30, 2019 11 hours ago, tasadar222 said: I agree whit you my friend, i like much play with the PMM from ArtUrlWW too, and now i cant, i hope it will be posible in future updates again use both mods like before PMM will not work in the future. It is locked by DeaderPool and Turbo. You need to forget about this mod. Spoiler Jan 3 at 1:04am New Year Update As of mid-December, ArtURL has decided to "rewrite" all MCCC functionality to use within his own mod. I have quotes around the "rewrite" part of that as he has had the reputation in the past, of straight copy/pasting other developers code into his own mod and I feel like that is his definition of "rewriting". TURBODRIVER from Wicked Whims is very familiar with this reputation as code for his miscarriage functionality was copied verbatim into PMM. Taking non-active mods and updating them yourself is a necessary task for mod developers, and that role that he's filled for some mods is not the problem. MCCC is very active. I'm one of the first developers to do bug-fixes after EA does updates to break things. I usually release a new version a month. He's always claimed that legally, people don't do anything to protect their code so he has every right to do this "rewriting". This is really just a justification for stealing other people's ideas as NOBODY in the mod world has a right to legally protect their code. EA owns all mod code. We have no rights when it comes to it. We can't legally protect it even if we wanted to. So yes, legally he is right, we are not protecting our code. But this is less of a legal question and more of a moral question, to me, and morally it seems like he's fine with taking other people's intellectual property. In the past versions of the Sims, there have been multiple "big mods" that allow players to change their world/story progression. With the Sims 3, it was Twallan's Master Controller and AwesomeMod. This is a very good example of two people with similar game-changing mods that have their own ideas and implement them in different ways. To me, this is great! Players have choices on which they want to use based on which one does which that they like. The author of one of these mods did not just take all of the ideas from the other author and make their own version of the same functionality. They had their own ideas and implemented them. To me, it's a slap in the face for someone to say, "I'm just going to take all of DP's design and code-work for the last 3 years and use it in my own mod." All that said, here's what I'm doing. Missing features that are in PMM that are not in MCCC are going to be included. If he wants to include all my functionality in his mod, I'll include his functionality in my mod. I have been fine not including these features in the past as they were available from other mods and I like the players to have more choices in these matters, but again, I feel like I don't have a lot of options at this point. These new features are coming to all of my users free of charge, just like all of my releases. There are no "new goals" in Patreon or anything like that for me to do this. All users of MCCC will get the missing features as part of MC Pregnancy and other modules. It will be coming soon, as well. I would imagine that all of these features will be in 6.1.0 or 6.2.0 at the latest. Here's my planned list based on what I see I would need to add for parity: Teleport a Sim to selected Sim Pause Active Sim Pregnancy Pause all pregnancies in the game. Add/Remove buffs (Clear all moods/buffs from a Sim) In MCCC Relationships where a spouse can be defined for a Sim, I will allow multiple spouses to be defined if "Allow Polygamy" is enabled in MC Woohoo. The Sims 4 allows multiple spouses to be defined through relationships, but in the core game's scripts when it asks for a Sim' spouse, it always returns only the latest spouse. That's the way the core code has always worked with polygamy, though. Add a Divorce Sim Command to immediately break-up two married Sims. When changing to a career and then back again, player Sims will retain their previous career level. Change club member size. If there's a desire for the feature, I can add random pregnancy mood buffs that happen through-out pregnancy. These can be turned on or off and a time can be set for how long in Sim time between mood changes. With this functionality, the player would also be able to add one of these buffs to pregnant Sims if they want to alter the current pregnancy mood. I am still not adding miscarriages to MC Pregnancy. LMS has an excellent version of Miscarriage implemented with many options and buffs and is much better thought-out than anything I would do so I highly encourage people to use that mod over me trying to add something of my own: LMS Miscarriage Mod. I am not adding a mosaic-remover to MCCC. This is a graphic resource that graphic developers have created. I'm not going to drag their resource into my package files just so their functionality is included in my mod, even though I did nothing in the creation of this functionality. It's wrong. I won't cross that line. There are many versions of this freely available and, since they are graphic resources, they very rarely if ever break and need updating. I am open to adding any other functionality in PMM that is not on the list above if it is not already available in the core game or MCCC. Based on my understanding by reading the PMM docs on the features, the list above is what I currently do not have in MCCC that is in PMM that fill any gaps of missing features. I could have always missed something, though. I've always taken the high-road with Art and have actively encouraged users to choose PMM over MC Pregnancy if they liked the PMM functionality more. MCCC itself has worked fine with PMM instead of MC Pregnancy. With this decision to take all of my creativity and experience of three years of coding and "rewriting" it as his own, I am actively changing that. I will no longer let MCCC and PMM be compatible. I have only blocked MC Pregnancy from running in the past when PMM runs because they directly conflict. This was done intentionally to give players the choice on which they wanted to use. With Art's choices, I am having to reconsider my open-mindedness and do this instead. I know that he can just change his code so my code blocking will temporarily not work, but I will actively change my code as well each time he does. It's not how I want to spend my time, and it's time that I should be spending on adding new features, but I don't feel like I have any alternatives from a moral standpoint. Asking for donations from people for mod-work taken from other developers' intellectual property has always been a morally grey area that Art seems to have no problem living within. That's his choice and he doesn't seem to have any problems sleeping at night with that decision. All I can do is take a stance on it, myself, in whatever small way I can do. 1
Alexh2856 Posted January 30, 2019 Posted January 30, 2019 is it possible to execute an animation of bed on floor
Bhob Posted January 30, 2019 Posted January 30, 2019 21 hours ago, FeloniusMonk said: I'm not sure where to ask this question so I'll ask it here. Is there no breast collision detection? I notice in many animations where someone is supposed to caress a woman's breast, the hand goes right through the woman's breast as if it isn't there. I believe there is no collision detection whatsoever available from the game to the animators. The animations are, to the best of my knowledge, programmed movements that work with average sims. A sim that is significantly outside the normal range could cause overlap like you mention, or hovering over instead of touching if a breast is too small. I get this often with overweight sims as well. You can even see this in CAS with hair disappearing into a too-large breast. 1
GosnZvizn Posted January 30, 2019 Posted January 30, 2019 1 hour ago, Bhob said: I believe there is no collision detection whatsoever available from the game to the animators. The animations are, to the best of my knowledge, programmed movements that work with average sims. A sim that is significantly outside the normal range could cause overlap like you mention, or hovering over instead of touching if a breast is too small. I get this often with overweight sims as well. You can even see this in CAS with hair disappearing into a too-large breast. Actualy, there is a way to do it. There is animating technique called blending animation state. However, one must have bone rig made for such task, plus i don't think that WW support such rigs at this point. From my experience working in various 3D engines, it is done on game level, in loop usually named Animation State Machine. Obvious example of such ability is when Sim is carrying food in their hands and walking, or when they speak to several other Sims at the same time and you see their head turning over. It is accomplished with various modifier tools in 3D editing tools, like Blender, 3DSMax etc. But unless it is made inside of Bone Rigs that our devoted animators use, no dice my friend. We should be happy with what we have for now. As for collision itself, nope. That is not implemented in The Sims 4, just NavMesh Pathing.
tasadar222 Posted January 30, 2019 Posted January 30, 2019 13 hours ago, Petr54 said: PMM will not work in the future. It is locked by DeaderPool and Turbo. You need to forget about this mod. Reveal hidden contents Jan 3 at 1:04am New Year Update As of mid-December, ArtURL has decided to "rewrite" all MCCC functionality to use within his own mod. I have quotes around the "rewrite" part of that as he has had the reputation in the past, of straight copy/pasting other developers code into his own mod and I feel like that is his definition of "rewriting". TURBODRIVER from Wicked Whims is very familiar with this reputation as code for his miscarriage functionality was copied verbatim into PMM. Taking non-active mods and updating them yourself is a necessary task for mod developers, and that role that he's filled for some mods is not the problem. MCCC is very active. I'm one of the first developers to do bug-fixes after EA does updates to break things. I usually release a new version a month. He's always claimed that legally, people don't do anything to protect their code so he has every right to do this "rewriting". This is really just a justification for stealing other people's ideas as NOBODY in the mod world has a right to legally protect their code. EA owns all mod code. We have no rights when it comes to it. We can't legally protect it even if we wanted to. So yes, legally he is right, we are not protecting our code. But this is less of a legal question and more of a moral question, to me, and morally it seems like he's fine with taking other people's intellectual property. In the past versions of the Sims, there have been multiple "big mods" that allow players to change their world/story progression. With the Sims 3, it was Twallan's Master Controller and AwesomeMod. This is a very good example of two people with similar game-changing mods that have their own ideas and implement them in different ways. To me, this is great! Players have choices on which they want to use based on which one does which that they like. The author of one of these mods did not just take all of the ideas from the other author and make their own version of the same functionality. They had their own ideas and implemented them. To me, it's a slap in the face for someone to say, "I'm just going to take all of DP's design and code-work for the last 3 years and use it in my own mod." All that said, here's what I'm doing. Missing features that are in PMM that are not in MCCC are going to be included. If he wants to include all my functionality in his mod, I'll include his functionality in my mod. I have been fine not including these features in the past as they were available from other mods and I like the players to have more choices in these matters, but again, I feel like I don't have a lot of options at this point. These new features are coming to all of my users free of charge, just like all of my releases. There are no "new goals" in Patreon or anything like that for me to do this. All users of MCCC will get the missing features as part of MC Pregnancy and other modules. It will be coming soon, as well. I would imagine that all of these features will be in 6.1.0 or 6.2.0 at the latest. Here's my planned list based on what I see I would need to add for parity: Teleport a Sim to selected Sim Pause Active Sim Pregnancy Pause all pregnancies in the game. Add/Remove buffs (Clear all moods/buffs from a Sim) In MCCC Relationships where a spouse can be defined for a Sim, I will allow multiple spouses to be defined if "Allow Polygamy" is enabled in MC Woohoo. The Sims 4 allows multiple spouses to be defined through relationships, but in the core game's scripts when it asks for a Sim' spouse, it always returns only the latest spouse. That's the way the core code has always worked with polygamy, though. Add a Divorce Sim Command to immediately break-up two married Sims. When changing to a career and then back again, player Sims will retain their previous career level. Change club member size. If there's a desire for the feature, I can add random pregnancy mood buffs that happen through-out pregnancy. These can be turned on or off and a time can be set for how long in Sim time between mood changes. With this functionality, the player would also be able to add one of these buffs to pregnant Sims if they want to alter the current pregnancy mood. I am still not adding miscarriages to MC Pregnancy. LMS has an excellent version of Miscarriage implemented with many options and buffs and is much better thought-out than anything I would do so I highly encourage people to use that mod over me trying to add something of my own: LMS Miscarriage Mod. I am not adding a mosaic-remover to MCCC. This is a graphic resource that graphic developers have created. I'm not going to drag their resource into my package files just so their functionality is included in my mod, even though I did nothing in the creation of this functionality. It's wrong. I won't cross that line. There are many versions of this freely available and, since they are graphic resources, they very rarely if ever break and need updating. I am open to adding any other functionality in PMM that is not on the list above if it is not already available in the core game or MCCC. Based on my understanding by reading the PMM docs on the features, the list above is what I currently do not have in MCCC that is in PMM that fill any gaps of missing features. I could have always missed something, though. I've always taken the high-road with Art and have actively encouraged users to choose PMM over MC Pregnancy if they liked the PMM functionality more. MCCC itself has worked fine with PMM instead of MC Pregnancy. With this decision to take all of my creativity and experience of three years of coding and "rewriting" it as his own, I am actively changing that. I will no longer let MCCC and PMM be compatible. I have only blocked MC Pregnancy from running in the past when PMM runs because they directly conflict. This was done intentionally to give players the choice on which they wanted to use. With Art's choices, I am having to reconsider my open-mindedness and do this instead. I know that he can just change his code so my code blocking will temporarily not work, but I will actively change my code as well each time he does. It's not how I want to spend my time, and it's time that I should be spending on adding new features, but I don't feel like I have any alternatives from a moral standpoint. Asking for donations from people for mod-work taken from other developers' intellectual property has always been a morally grey area that Art seems to have no problem living within. That's his choice and he doesn't seem to have any problems sleeping at night with that decision. All I can do is take a stance on it, myself, in whatever small way I can do. Sorry if im insistent, but why? I like very much both mods, The WW for more realism and personalisation of my sims (and the H too), and the PMM for the accesibility of make many complementary things, specially the easy acces to the CAS and another functions that cannot be possible due to the lack of cheats, or the save time to introduce the cheats 1
YaoiYuriFox829 Posted January 30, 2019 Posted January 30, 2019 1 hour ago, tasadar222 said: Sorry if im insistent, but why? I like very much both mods, The WW for more realism and personalisation of my sims (and the H too), and the PMM for the accesibility of make many complementary things, specially the easy acces to the CAS and another functions that cannot be possible due to the lack of cheats, or the save time to introduce the cheats Because the Author of PMM is basically a code thief and doesn't deserve to have his mods compatible with legitimate mods. 3
tasadar222 Posted January 31, 2019 Posted January 31, 2019 1 hour ago, YaoiYuriFox829 said: Because the Author of PMM is basically a code thief and doesn't deserve to have his mods compatible with legitimate mods. And for that those who like both mods have to pay the consecuences? That you have mentinen sound more to an cheap excuse that a real responce (no offence) And one more thing, if we going to the "legitimate" have you meditated that the only simply existence of mods is that too? Think it twice, because the modder are in that way thiefs too, for copy certain parts of the base game code And another more, in this days who dont copy to others? And if the 2 moders are in dissagriment/fight, well are of them, not the rest of people
GosnZvizn Posted January 31, 2019 Posted January 31, 2019 @tasadar222 Parenting... - Discipline Recent Behavior... - Calm... - Ask Not To Troll Teh Forum
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