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Posted
4 hours ago, FeloniusMonk said:

I absolutely love the mod. 

 

I have what I'm sure sounds like a silly request.  I'd like to see "auto accept" not work until after the first kiss.  Why?  Because so many times when I try to initiate a first kiss, instead of the first kiss starting, they immediately jump into sex.  Sometimes I have to try 3 or more times before they actually kiss.  It just seems so silly -- "hey, we just fucked a half dozen times, how about we have a shy, humble first kiss?"

 

Also, it's a shame Sims have such goofy facial expressions.  It takes away from the mood of the interactions, but there's nothing that can be done about that.  

Why is it necessary to limit the cheat like that? Simply turn always accept off. I don't want to romance every sim for a first kiss just to fuck.

 

Posted
57 minutes ago, archivesim said:

I can`t seem to download this..  At the last moments of download it is dismissed. Tried diffrent wifis and check my pc and i cant find anything wrong

The download works. Have you tried to download something else to see if there is an error?

Posted
On 1/27/2019 at 2:01 AM, psycatozzy said:

 

I removed AMRA 72 but ooOLaLa World Animations is not in my mods folder. So I really don't know where it is and why it still shows up? Does anyone know why or where I could look? So confused. I will remove Lupobianco. Thanks so much for your reply! How kind of you to take the time to help me. :)  Wonderful people! I will keep looking. It may just be me. LOL

 

I did not want to alarm her. I just wanted to indicate that there may be updates for these mods. If the game and wickedwhims show no errors everything is fine. The WickedWhims log file is not an error log in this sense. It is merely an overview of the integration of the individual mods in the game.

Posted

Hey there, 

I don't know if i'm alone in this but I have trouble with the body selector. 

A:
I've been trying to put the womens breast back to EA default instead of WW default, but the settings don't seem to register. I tried changing the setting, save, close the game and then go back in game and it did not work. (it look great don't get me wrong, but it defy gravity way to much with bigger breast, plus it don't fit with some skin overlay I like to use)

I don't have body default replacement, only some custom skins. I do use the MCC, Basemental and Nisas's script mods. 

B:
there used to be a setting to chose what penis type we wanted to show in CAS, but now I can't seem to find it. I use Lunar penis model with the tattoo to make the skin color match, but since only the WW default shows now, it is a pain in the ass to make the colors fit because of the conflict between the two. Is there a way to change it that I missed??? 

Posted

Hey y'all! First of all, thank you for this amazing mod. Enjoying it very much! I have a question, when I left-click on any bed in my game, I don't get the wicked menu, anywhere else in the world is all ok but not beds... I have most of the animations from the list you put above. And I also get errors of last exception whenever I click on any bed in game. It says there are some outdated cc in my sims 4 folder. How do I approach to this? Should I clean all of the cc beds in mods folder? Or are there any 3rd party programs to help me see which cc's causing this problem? Again thank you for your hard work, much appreciated. By the way English is not my native language, hope you understand what my problem is. 

Posted

Hi Turbodriver, can we crank up the uncomfortable moodlet a bit? Unfulfilled desire seems to be unable to overcome the slew of positive moodlets after nice (romantic) conversation. I've already disabled environmental effect with roBurky's. BTW, what's the condition for gaining desire from seeing Sims in nude. It worked so well in the past but I can't seems to get it recently. Must the sims be an exhibitionist to get it? From your help page:

Exhibitionist Sims gain desire from looking at naked Sims. Only teen naturist Sims gain desire from seeing other naked Sims.

 

Mort Goth is all stoic seeing Bella in her birthday suit. Both when conversing or when she's doing naked yoga. I also have trouble with naked yoga, where's the setting to enable/disable it?

Posted

I'm the owner of a Restaurant and when I'm trying to change the uniform of my Chefs/Waiters it does not let me change them.

I removed WickedWhims of my mods folders and when I try to change it, the chefs do change clothes but when I put back Wickedwhims, it follows the same problem as before.

 

(In my mods folder I only have WickedWhims and UI Cheats_Extension)

Posted

Hi, I keep getting a last exception file so I emptied my mods folder from everything but WW, its animations, MCCC, UI Cheats, and 2 CAS mods (more than 2 columns and a lighting mod) and then I run the game but still got the notification.

Here's the content.

Quote

<root>
    <report>
        <version>2</version>
        <sessionid>872228640bd34d0d5c5030e4</sessionid>
        <type>desync</type>
        <sku>ea.maxis.sims4_64.15.pc</sku>
        <createtime>2019-01-29 11:02:32</createtime>
        <buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature>
        <categoryid>household_milestone.py:38</categoryid>
        <desyncid>872228640bd34d0d5c5030e4</desyncid>
        <systemconfig/>
        <screenshot/>
        <desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker')&#xD;
        Traceback (most recent call last):&#xD;
        Caught and logged:&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap&#xD;
          File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#xD;
          File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect&#xD;
          File ".\WickedWhims 4.3.5.139h\turbolib\injector_util.py", line 22, in _wrapped_function&#xD;
          File ".\WickedWhims 4.3.5.139h\turbolib\events\core.py", line 96, in _turbolib_on_late_zone_load&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1307, in update&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 227, in on_enter&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 70, in load_households&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 152, in _load_household_from_household_proto&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 1136, in load_data&#xD;
          File ".\WickedWhims 4.3.5.139h\turbolib\injector_util.py", line 22, in _wrapped_function&#xD;
          File ".\WickedWhims 4.3.5.139h\turbolib\events\sims.py", line 56, in _turbolib_sim_info_load&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2808, in load_sim_info&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3103, in _load_sim_info&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\distributor\fields.py", line 145, in __set__&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 2171, in allow_fame&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\objects\components\statistic_component.py", line 960, in lock_statistic&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\statistics\ranked_statistic.py", line 938, in on_lock&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 992, in on_lock&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\statistics\ranked_statistic.py", line 708, in set_value&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 256, in process_event&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 365, in _process_test_event&#xD;
          File ".\WickedWhims 4.3.5.139h\turbolib\injector_util.py", line 22, in _wrapped_function&#xD;
          File ".\WickedWhims 4.3.5.139h\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log&#xD;
          File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function&#xD;
          File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 806, in inject_last_exception_log&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 363, in _process_test_event&#xD;
          File "T:\InGame\Gameplay\Scripts\Server\household_milestones\household_milestone.py", line 38, in handle_event&#xD;
        AttributeError: 'NoneType' object has no attribute 'household_milestone_tracker'&#xD;
        rtim=0</desyncdata>
    </report>
</root>

Any ideas why it keeps happening? I've double checked that they are all up to date.

Posted

Do you plan more functions for pregnancy?

Because this mod doesn't work with the Pregnancy Mega Mod from ArtUrlWWW.

I use wickedwhims, MCCC and ArtUrlWWW in my game, so my Gameplay was very cool. But now it doesen't work because of your wickedwhims. This destroys my Gameplay!!! I am very sad and it would be cool, when this could be fixed oder you make some functions like from ArtUrlWWW. I have used all three mods, why they can't stay together?

 

So a second question: How can I get an older version of the mod, from december. Because then I can play the game how it was before you updated your mod. The new things are great, but The functions of ArtUrlWWW are important for me.

Posted
1 hour ago, Limetto said:

Do you plan more functions for pregnancy?

Because this mod doesn't work with the Pregnancy Mega Mod from ArtUrlWWW.

I use wickedwhims, MCCC and ArtUrlWWW in my game, so my Gameplay was very cool. But now it doesen't work because of your wickedwhims. This destroys my Gameplay!!! I am very sad and it would be cool, when this could be fixed oder you make some functions like from ArtUrlWWW. I have used all three mods, why they can't stay together?

This mod is locked. More will not work.

Posted
21 hours ago, wild_guy said:

WickedWhims contains default overriders of its body as well as custom body selector parts of female top and bottom, so if you set body selector to "Native" while having no any default overrides mods, you'll get the same default WW body. I would recommend you to install cmar_NippleTopFemale and cmar_NudeBottomFemale default body replacements from Cmar's anatomy mod, these are default EA body but with nipple shapes in addition.

Thanks a lot! 

So this solved the issue abouth the breast looking the way I prefer. But the problem still persist abouth the fact that I can't seem to change the selection. 
When I change the penis for exemple, I see the change right away in game. BUT I see absolutly nothing when it come to women's body selector.  



 

Posted
9 hours ago, Limetto said:

Do you plan more functions for pregnancy?

Because this mod doesn't work with the Pregnancy Mega Mod from ArtUrlWWW.

I use wickedwhims, MCCC and ArtUrlWWW in my game, so my Gameplay was very cool. But now it doesen't work because of your wickedwhims. This destroys my Gameplay!!! I am very sad and it would be cool, when this could be fixed oder you make some functions like from ArtUrlWWW. I have used all three mods, why they can't stay together?

 

So a second question: How can I get an older version of the mod, from december. Because then I can play the game how it was before you updated your mod. The new things are great, but The functions of ArtUrlWWW are important for me.

I agree whit you my friend, i like much play with the PMM from ArtUrlWW too, and now i cant, i hope it will be posible in future updates again use both mods like before

Posted

I'm not sure where to ask this question so I'll ask it here.

 

Is there no breast collision detection?  I notice in many animations where someone is supposed to caress a woman's breast, the hand goes right through the woman's breast as if it isn't there.  

Posted

So I haven't been able to get this mod to work for a few months now, I keep downloading it as per the instructions and it shows up on my in-game mod list, however it still doesn't work. Am I missing something? Am I supposed to delete a certain file or something like that?

Posted

Hoping it's ok to post a suggestion here! Would you consider making condom packs multicoloured or having a pack for teal, white, pink etc instead of just purple? I'd love to have that instead of buying one at a time ❤️

Posted
1 hour ago, Mattyg211 said:

So I haven't been able to get this mod to work for a few months now, I keep downloading it as per the instructions and it shows up on my in-game mod list, however it still doesn't work. Am I missing something? Am I supposed to delete a certain file or something like that?

Wicked whims is a folder within a folder after you unpack the zip, you need the second folder in your mod, if you just unpack the zip and place the fist folder it in your mods folder it won't work, at least for me it doesn't.

Posted
50 minutes ago, Muse360 said:

Wicked whims is a folder within a folder after you unpack the zip, you need the second folder in your mod, if you just unpack the zip and place the fist folder it in your mods folder it won't work, at least for me it doesn't.

Just did that and it worked perfectly! Thank you very much!

 

Posted
On 1/27/2019 at 12:58 PM, Zheur said:

Why is it necessary to limit the cheat like that? Simply turn always accept off. I don't want to romance every sim for a first kiss just to fuck.

 

You're right.  I fixed it simply by disabling sex autonomy on my sim.  It was my sim that was jumping in, not the sim I was talking to. 

Posted
11 hours ago, tasadar222 said:

I agree whit you my friend, i like much play with the PMM from ArtUrlWW too, and now i cant, i hope it will be posible in future updates again use both mods like before

PMM will not work in the future. It is locked by DeaderPool and Turbo. You need to forget about this mod. 

Spoiler
New Year Update

As of mid-December, ArtURL has decided to "rewrite" all MCCC functionality to use within his own mod.  I have quotes around the "rewrite" part of that as he has had the reputation in the past, of straight copy/pasting other developers code into his own mod and I feel like that is his definition of "rewriting".  TURBODRIVER from Wicked Whims is very familiar with this reputation as code for his miscarriage functionality was copied verbatim into PMM.  Taking non-active mods and updating them yourself is a necessary task for mod developers, and that role that he's filled for some mods is not the problem.  MCCC is very active.  I'm one of the first developers to do bug-fixes after EA does updates to break things.  I usually release a new version a month.

He's always claimed that legally, people don't do anything to protect their code so he has every right to do this "rewriting".  This is really just a justification for stealing other people's ideas as NOBODY in the mod world has a right to legally protect their code.  EA owns all mod code.  We have no rights when it comes to it.  We can't legally protect it even if we wanted to.  So yes, legally he is right, we are not protecting our code.  But this is less of a legal question and more of a moral question, to me, and morally it seems like he's fine with taking other people's intellectual property.

In the past versions of the Sims, there have been multiple "big mods" that allow players to change their world/story progression.  With the Sims 3, it was Twallan's Master Controller and AwesomeMod.  This is a very good example of two people with similar game-changing mods that have their own ideas and implement them in different ways.  To me, this is great!  Players have choices on which they want to use based on which one does which that they like.  The author of one of these mods did not just take all of the ideas from the other author and make their own version of the same functionality.  They had their own ideas and implemented them.  To me, it's a slap in the face for someone to say, "I'm just going to take all of DP's design and code-work for the last 3 years and use it in my own mod."

All that said, here's what I'm doing.  Missing features that are in PMM that are not in MCCC are going to be included.  If he wants to include all my functionality in his mod, I'll include his functionality in my mod.  I have been fine not including these features in the past as they were available from other mods and I like the players to have more choices in these matters, but again, I feel like I don't have a lot of options at this point.  These new features are coming to all of my users free of charge, just like all of my releases.  There are no "new goals" in Patreon or anything like that for me to do this.  All users of MCCC will get the missing features as part of MC Pregnancy and other modules.  It will be coming soon, as well.  I would imagine that all of these features will be in 6.1.0 or 6.2.0 at the latest.

Here's my planned list based on what I see I would need to add for parity:

  • Teleport a Sim to selected Sim
  • Pause Active Sim Pregnancy
  • Pause all pregnancies in the game.
  • Add/Remove buffs (Clear all moods/buffs from a Sim)
  • In MCCC Relationships where a spouse can be defined for a Sim, I will allow multiple spouses to be defined if "Allow Polygamy" is enabled in MC Woohoo.  The Sims 4 allows multiple spouses to be defined through relationships, but in the core game's scripts when it asks for a Sim' spouse, it always returns only the latest spouse.  That's the way the core code has always worked with polygamy, though.
  • Add a Divorce Sim Command to immediately break-up two married Sims.
  • When changing to a career and then back again, player Sims will retain their previous career level.
  • Change club member size.
  • If there's a desire for the feature, I can add random pregnancy mood buffs that happen through-out pregnancy.  These can be turned on or off and a time can be set for how long in Sim time between mood changes.  With this functionality, the player would also be able to add one of these buffs to pregnant Sims if they want to alter the current pregnancy mood.

I am still not adding miscarriages to MC Pregnancy.  LMS has an excellent version of Miscarriage implemented with many options and buffs and is much better thought-out than anything I would do so I highly encourage people to use that mod over me trying to add something of my own: LMS Miscarriage Mod.

I am not adding a mosaic-remover to MCCC.  This is a graphic resource that graphic developers have created.  I'm not going to drag their resource into my package files just so their functionality is included in my mod, even though I did nothing in the creation of this functionality.  It's wrong.  I won't cross that line.  There are many versions of this freely available and, since they are graphic resources, they very rarely if ever break and need updating.

I am open to adding any other functionality in PMM that is not on the list above if it is not already available in the core game or MCCC.  Based on my understanding by reading the PMM docs on the features, the list above is what I currently do not have in MCCC that is in PMM that fill any gaps of missing features.  I could have always missed something, though.

I've always taken the high-road with Art and have actively encouraged users to choose PMM over MC Pregnancy if they liked the PMM functionality more.  MCCC itself has worked fine with PMM instead of MC Pregnancy.  With this decision to take all of my creativity and experience of three years of coding and "rewriting" it as his own, I am actively changing that.  

I will no longer let MCCC and PMM be compatible.  I have only blocked MC Pregnancy from running in the past when PMM runs because they directly conflict.  This was done intentionally to give players the choice on which they wanted to use.  With Art's choices, I am having to reconsider my open-mindedness and do this instead.  I know that he can just change his code so my code blocking will temporarily not work, but I will actively change my code as well each time he does.  It's not how I want to spend my time, and it's time that I should be spending on adding new features, but I don't feel like I have any alternatives from a moral standpoint.

Asking for donations from people for mod-work taken from other developers' intellectual property has always been a morally grey area that Art seems to have no problem living within.  That's his choice and he doesn't seem to have any problems sleeping at night with that decision.  All I can do is take a stance on it, myself, in whatever small way I can do.

 

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