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WickedWhims


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Posted
1 minute ago, psycatozzy said:

Can you tell me what I need to do. I think I have some mods I need to get rid of but not sure which ones. Please help! Thanks so much for any assistance in this matter! :) You all are so great and what talent. Thanks!

WickedWhims.log

The log is nothing to worry about....it's just telling you what stuff you have...animations etc.....L/E files are the ones to look at.

Posted
14 hours ago, Too_Funky1987 said:

thanks..I removed the depression trait and so far, everything seems o.k. I got this error last night however which I doubt was related to any traits. it simply says -

 

<?xml version="1.0" ?><root>
</root>

 

any ideas what this is?

 

I really don't know because all mods have xml files it could be a trait that has the wrong xml version or a older xml version added to the mod but your guess is as good as mine.

Posted
3 hours ago, psycatozzy said:

Can you tell me what I need to do. I think I have some mods I need to get rid of but not sure which ones. Please help! Thanks so much for any assistance in this matter! :) You all are so great and what talent. Thanks!

WickedWhims.log

 

3 of your animation files need an update. Amra72, ooOLaLaWorld Animations, lupobianco.

Posted
2 hours ago, chucke1992 said:

Hi,

 

What setting allows to woohoo when other people are in the room? All the time my sims ask other people to leave. 

 

Look at the first page. The changelog of 4.3.5.139b actually explains everything. 

Things like privacy must be set in the wickedwhims menu. 

Posted

Hey there TURBODRIVER.

 

Great mod you made, have nothing but high praise for this work of yours. However, I've noticed that with Get Famous X-Pack / November Patch
Autonomous sex proposals toward active Sim is not happening any longer with

 

    Game Options - Gameplay - Disable Autonomy for Selected Sim

 

option enabled from game menu. Now I don't know if that is intended feature of new mod, limitation of the game itself or just a bug.
I've tried sifting through all the posts here, but haven't found anyone mentioning it (probably due to my dyslexia). Did myself extensive
testing through gameplay, propositions happen for other Sims that currently aren't in your immediate control (both PC and NPC sims ofc),
but not for the one you are controlling ofc. So I ask you kindly, would you consider making it as it was prior the game Patch? Or at least
make it that other Sims send propositions toward Sim that is in immediate control.

 

And one last thing that I find silly is solo sex. The X-Ray homing toward the Sim in solo sex situation. I find it Absurd that Sims can
"sense" such activity through several levels of building. Here's an example: Discoteque Pan Europa, basement level. Candy Behr was busting
some moves in their private club quarters, my sim in the 2nd level in the bathroom, pleasuring itself. She "heard" or what ever the activity
through 2 layers of club noise and made a b-line for the bathroom to join in. For that I have a suggestion on how to implement it, but for now
I'll just play the game without solo activity enabled.

 

Oh yeah, regarding the solo sex, there's one more anomaly I have noticed aswell. Let me start with an example. Made fresh Sim, new game save
and went to some random venue. Proposed sex to some stranger, got rejected ofc, works as intended and satisfactory outcome. However, after
retrying the same venue, with difference in starting solo sex, same Sim I've previously tried to propose for sex suddenly is in the mood.
Situation is repeatable, with 100% same results, regardless of Sims in question. It's silly to see that they prefer to join in on your solo
activity over being proposed. Heck, even after failed proposition and embarrassed moodled on both Sims, they still join on you. Don't know about
others, but that is silly to me. Now I do know there's a radius feature in settings, but still, it's silly. If Sim is to randomly wonder in on
them, I can understand that. But "sensing" it through walls and floors is unrealistic. If the Sim in solo situation would to radiate some moodlet,
like paintings, or other objects do, and said moodlet be used to initialize joining, that would be more realistic IMHO.

But hey, we can all dream, right? Anyways, please "fix" the autonomy thingie if you can. I'd be greatly appreciative.

 

P.S.

 

Been a member of this forum for years and no mod EVER gave me an urge to post here. Your work realy stunned me mate. Keep up the good work.
And if you're interested to hear some of my ideas, do let me know. Have extensive background in ASM,C/CPP/C# programming (my daily job), so I'm
not a stranger to coding.

Posted
12 hours ago, procian said:

You have a mod or cc trait that changes ageing?

I have Nisa's wicked perversion, MCCC, Aspirations-Traits, KS - Traits Bundle#1, KS - Kpop Idol Traits

Posted
8 minutes ago, jenyeah said:

I have Nisa's wicked perversion, MCCC, Aspirations-Traits, KS - Traits Bundle#1, KS - Kpop Idol Traits

Take the trait mods out and see if that helps.....if it does it's one of those...you can re-add them one at a time to catch the broken one.

Posted
14 minutes ago, procian said:

Take the trait mods out and see if that helps.....if it does it's one of those...you can re-add them one at a time to catch the broken one.

Oh, ok.

Let me try that.

Posted
2 minutes ago, procian said:

You'll need to delete localthumbcache.package file each time.

 

I always do that, from before even log in origin.

So, I think that's not the problem.

 

P.S.1:

For now, it doesn't give me that error. How much time should I play in order to see if I get same error or not?

Posted
7 minutes ago, jenyeah said:

I always do that, from before even log in origin.

So, I think that's not the problem.

 

P.S.1:

For now, it doesn't give me that error. How much time should I play in order to see if I get same error or not?

Just keep playing and doing stuff....see if it pops up again...if it does make a not of what your sim was doing or what was going on.

Posted
58 minutes ago, procian said:

Just keep playing and doing stuff....see if it pops up again...if it does make a not of what your sim was doing or what was going on.

Ok.

So far nothing, great.

 

P.S.1:

Never mind, I just got error.

Not sure if this is same one as before.

Spoiler

<?xml version="1.0" ?>
<root>
    <report>
        <version>2</version>
        <sessionid>df7a2a1574a8a41f5c4caed3</sessionid>
        <type>desync</type>
        <sku>ea.maxis.sims4_64.15.pc</sku>
        <createtime>2019-01-26 12:12:52</createtime>
        <buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature>
        <categoryid>weakref.py:429</categoryid>
        <desyncid>df7a2a1574a8a41f5c4caed3</desyncid>
        <systemconfig/>
        <screenshot/>
        <desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError: cannot create weak reference to 'NoneType' object)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3709, in run_direct_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3594, in enter_si_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4656, in on_removed_from_si_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1506, in _exited_pipeline&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6983, in on_removed_from_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1516, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1569, in _detach_from_group&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 812, in detach&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\weakref.py", line 429, in get&#13;&#10;TypeError: cannot create weak reference to 'NoneType' object&#13;&#10;rtim=0</desyncdata>
    </report>
</root>

 

Posted

Hi guys,

I just have 2 questions regarding the mod.

Now, I am not saying that it wasn't answered or explained but there are over 520 pages here, thus I hope someone will help me :)

1. What do I have to click in the settings so my sims retain earrings/ accessories during sex animation and not become completely undressed?

2. Some animations require different outfit, e.g. in one animation my sim takes off their shirt, in the second one they become fully naked. Now, I click the third animation where they would only undressed trousers, but because after second animation they are fully naked, they will just stay naked, they will not dress everything up again. Which of course is logical and how we do it 'in real life'. However, I really like the look of animations with clothes on, I don't know, they are just visually interesting for me haha ;) Is there a setting that would allow me to proceed with undressing/dressing with animations as I described? So even after playing an animation where they are fully naked, they would still dress up to an extend another animation allows? So like in ,y case, in the third animation they would dress up again just without trousers?

Thank you in advance for help :D

 

Posted
7 hours ago, GosnZvizn said:

Hey there TURBODRIVER.

 

Great mod you made, have nothing but high praise for this work of yours. However, I've noticed that with Get Famous X-Pack / November Patch
Autonomous sex proposals toward active Sim is not happening any longer with

 

    Game Options - Gameplay - Disable Autonomy for Selected Sim

 

option enabled from game menu. Now I don't know if that is intended feature of new mod, limitation of the game itself or just a bug.
I've tried sifting through all the posts here, but haven't found anyone mentioning it (probably due to my dyslexia). Did myself extensive
testing through gameplay, propositions happen for other Sims that currently aren't in your immediate control (both PC and NPC sims ofc),
but not for the one you are controlling ofc. So I ask you kindly, would you consider making it as it was prior the game Patch? Or at least
make it that other Sims send propositions toward Sim that is in immediate control.

 

And one last thing that I find silly is solo sex. The X-Ray homing toward the Sim in solo sex situation. I find it Absurd that Sims can
"sense" such activity through several levels of building. Here's an example: Discoteque Pan Europa, basement level. Candy Behr was busting
some moves in their private club quarters, my sim in the 2nd level in the bathroom, pleasuring itself. She "heard" or what ever the activity
through 2 layers of club noise and made a b-line for the bathroom to join in. For that I have a suggestion on how to implement it, but for now
I'll just play the game without solo activity enabled.

 

Oh yeah, regarding the solo sex, there's one more anomaly I have noticed aswell. Let me start with an example. Made fresh Sim, new game save
and went to some random venue. Proposed sex to some stranger, got rejected ofc, works as intended and satisfactory outcome. However, after
retrying the same venue, with difference in starting solo sex, same Sim I've previously tried to propose for sex suddenly is in the mood.
Situation is repeatable, with 100% same results, regardless of Sims in question. It's silly to see that they prefer to join in on your solo
activity over being proposed. Heck, even after failed proposition and embarrassed moodled on both Sims, they still join on you. Don't know about
others, but that is silly to me. Now I do know there's a radius feature in settings, but still, it's silly. If Sim is to randomly wonder in on
them, I can understand that. But "sensing" it through walls and floors is unrealistic. If the Sim in solo situation would to radiate some moodlet,
like paintings, or other objects do, and said moodlet be used to initialize joining, that would be more realistic IMHO.

But hey, we can all dream, right? Anyways, please "fix" the autonomy thingie if you can. I'd be greatly appreciative.

 

P.S.

 

Been a member of this forum for years and no mod EVER gave me an urge to post here. Your work realy stunned me mate. Keep up the good work.
And if you're interested to hear some of my ideas, do let me know. Have extensive background in ASM,C/CPP/C# programming (my daily job), so I'm
not a stranger to coding.

I've noticed the same thing about the disabling of selected sim autonomy causing no proposals to selected sim.  It's driving me nuts.  Thought I was going crazy and was the only one who noticed it.

Posted

@podatek

59 minutes ago, podatek said:

1. What do I have to click in the settings so my sims retain earrings/ accessories during sex animation and not become completely undressed?

Under Nudity section in WW menu, there are check marks for undressing, pick and choose to your liking.

             WW main menu - Nudity - Outfit Settings

there are four check boxes to choose from

59 minutes ago, podatek said:

2. Some animations require different outfit, e.g. in one animation my sim takes off their shirt, in the second one they become fully naked. Now, I click the third animation where they would only undressed trousers, but because after second animation they are fully naked, they will just stay naked, they will not dress everything up again. Which of course is logical and how we do it 'in real life'. However, I really like the look of animations with clothes on, I don't know, they are just visually interesting for me haha ;) Is there a setting that would allow me to proceed with undressing/dressing with animations as I described? So even after playing an animation where they are fully naked, they would still dress up to an extend another animation allows? So like in ,y case, in the third animation they would dress up again just without trousers?

The animation undressing is done by animators. Nothing you can do there

 

@Asmiroth

15 minutes ago, Asmiroth said:

I've noticed the same thing about the disabling of selected sim autonomy causing no proposals to selected sim.  It's driving me nuts.  Thought I was going crazy and was the only one who noticed it. 

 

Yeah, I've tested it with 100% chance from romance interactions with just one check under the WW settings. works on everyone but selected Sim. It's not like requirements aren't

there to initialize it properly, just with said vanilla settings it wont start.

 

Hopefully this "insect" will be squatted soon ^^

Posted

This is the first time i post and first of nothing i want to say, thanks for the great work whit this mod

Now, i have an strange issue, since the last updates, i can´t use this other mod i like Pregnancy Mega Mod, when i try to use any of the options ingame, does´t happen anithing, like it  as if I had not selected or try to activate anything

Posted
6 hours ago, procian said:

Take the trait mods out and see if that helps.....if it does it's one of those...you can re-add them one at a time to catch the broken one.

 

10 hours ago, Vincenza said:

 

3 of your animation files need an update. Amra72, ooOLaLaWorld Animations, lupobianco. 

I removed AMRA 72 but ooOLaLa World Animations is not in my mods folder. So I really don't know where it is and why it still shows up? Does anyone know why or where I could look? So confused. I will remove Lupobianco. Thanks so much for your reply! How kind of you to take the time to help me. :)  Wonderful people! I will keep looking. It may just be me. LOL

Posted

Three quick questions/comments:

 

-I have noticed that in CAS when I create a female sim with a penis, no penis appears (it will appear in regular gameplay). Is this just the current state of the mod, or is this a bug in my setup? (Similarly, if I make a male sim without a penis, he will still have one within CAS)

-For some reason, if I make a feminine-frame male with a penis, CAS automatically applies underpants (the penis appears as expected in normal gameplay). Is this a bug or just the current state of the mod?

-When WW assigns underwear to sims, does it take into account a sim's clothing preference or just their sex/gender?

 

Thanks!

Posted
14 hours ago, GosnZvizn said:

Autonomous sex proposals toward active Sim is not happening any longer with

 

    Game Options - Gameplay - Disable Autonomy for Selected Sim

 

thx for bring it to here!

I've the same issue probably, will check it

Posted

@Uumbrella13

7 hours ago, Uumbrella13 said:

hello, how to put penis at random on other sims? thank you

You need to have custom penis meshes installed, something like Noir Collection, then click on sim that is eligible for it, then from body selector menu you can select mesh to use.

Posted

I absolutely love the mod. 

 

I have what I'm sure sounds like a silly request.  I'd like to see "auto accept" not work until after the first kiss.  Why?  Because so many times when I try to initiate a first kiss, instead of the first kiss starting, they immediately jump into sex.  Sometimes I have to try 3 or more times before they actually kiss.  It just seems so silly -- "hey, we just fucked a half dozen times, how about we have a shy, humble first kiss?"

 

Also, it's a shame Sims have such goofy facial expressions.  It takes away from the mood of the interactions, but there's nothing that can be done about that.  

Posted

After executing (at least on non occult Sims, since i don't play anything other than humans)

 

    Wicked... - Debug - General Info

 

command from menu Sims get their hair replaced with Plant Sim hair style and their occult motives are suddenly active. And after some time they
receive "buff_Motives_Vampire_Thirst_NeedToFeed" moodlet. seen it happen on pet Sims too. Had to add "aom_selectable_pets.package" to verfy in on
pets for moodlet presence.

 

Haven't been able to get rid of this state even with consuming Plasma Fruit. So far only thing that works is reverting to older save or recovering
previous save state.

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