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Posted
21 hours ago, FeloniusMonk said:

I'm not sure where to ask this question so I'll ask it here.

 

Is there no breast collision detection?  I notice in many animations where someone is supposed to caress a woman's breast, the hand goes right through the woman's breast as if it isn't there.  

I believe there is no collision detection whatsoever available from the game to the animators.  The animations are, to the best of my knowledge, programmed movements that work with average sims.  A sim that is significantly outside the normal range could cause overlap like you mention, or hovering over instead of touching if a breast is too small.  I get this often with overweight sims as well.  You can even see this in CAS with hair disappearing into a too-large breast.
 

Posted
1 hour ago, Bhob said:

I believe there is no collision detection whatsoever available from the game to the animators.  The animations are, to the best of my knowledge, programmed movements that work with average sims.  A sim that is significantly outside the normal range could cause overlap like you mention, or hovering over instead of touching if a breast is too small.  I get this often with overweight sims as well.  You can even see this in CAS with hair disappearing into a too-large breast.
 

Actualy, there is a way to do it. There is animating technique called blending animation state. However, one must have bone rig made for such task, plus i don't

think that WW support such rigs at this point. From my experience working in various 3D engines, it is done on game level, in loop usually named Animation State

Machine. Obvious example of such ability is when Sim is carrying food in their hands and walking, or when they speak to several other Sims at the same time and

you see their head turning over.

 

It is accomplished with various modifier tools in 3D editing tools, like Blender, 3DSMax etc. But unless it is made inside of Bone Rigs that our devoted animators

use, no dice my friend. We should be happy with what we have for now.

 

As for collision itself, nope. That is not implemented in The Sims 4, just NavMesh Pathing.

Posted
13 hours ago, Petr54 said:

PMM will not work in the future. It is locked by DeaderPool and Turbo. You need to forget about this mod. 

  Reveal hidden contents
New Year Update

As of mid-December, ArtURL has decided to "rewrite" all MCCC functionality to use within his own mod.  I have quotes around the "rewrite" part of that as he has had the reputation in the past, of straight copy/pasting other developers code into his own mod and I feel like that is his definition of "rewriting".  TURBODRIVER from Wicked Whims is very familiar with this reputation as code for his miscarriage functionality was copied verbatim into PMM.  Taking non-active mods and updating them yourself is a necessary task for mod developers, and that role that he's filled for some mods is not the problem.  MCCC is very active.  I'm one of the first developers to do bug-fixes after EA does updates to break things.  I usually release a new version a month.

He's always claimed that legally, people don't do anything to protect their code so he has every right to do this "rewriting".  This is really just a justification for stealing other people's ideas as NOBODY in the mod world has a right to legally protect their code.  EA owns all mod code.  We have no rights when it comes to it.  We can't legally protect it even if we wanted to.  So yes, legally he is right, we are not protecting our code.  But this is less of a legal question and more of a moral question, to me, and morally it seems like he's fine with taking other people's intellectual property.

In the past versions of the Sims, there have been multiple "big mods" that allow players to change their world/story progression.  With the Sims 3, it was Twallan's Master Controller and AwesomeMod.  This is a very good example of two people with similar game-changing mods that have their own ideas and implement them in different ways.  To me, this is great!  Players have choices on which they want to use based on which one does which that they like.  The author of one of these mods did not just take all of the ideas from the other author and make their own version of the same functionality.  They had their own ideas and implemented them.  To me, it's a slap in the face for someone to say, "I'm just going to take all of DP's design and code-work for the last 3 years and use it in my own mod."

All that said, here's what I'm doing.  Missing features that are in PMM that are not in MCCC are going to be included.  If he wants to include all my functionality in his mod, I'll include his functionality in my mod.  I have been fine not including these features in the past as they were available from other mods and I like the players to have more choices in these matters, but again, I feel like I don't have a lot of options at this point.  These new features are coming to all of my users free of charge, just like all of my releases.  There are no "new goals" in Patreon or anything like that for me to do this.  All users of MCCC will get the missing features as part of MC Pregnancy and other modules.  It will be coming soon, as well.  I would imagine that all of these features will be in 6.1.0 or 6.2.0 at the latest.

Here's my planned list based on what I see I would need to add for parity:

  • Teleport a Sim to selected Sim
  • Pause Active Sim Pregnancy
  • Pause all pregnancies in the game.
  • Add/Remove buffs (Clear all moods/buffs from a Sim)
  • In MCCC Relationships where a spouse can be defined for a Sim, I will allow multiple spouses to be defined if "Allow Polygamy" is enabled in MC Woohoo.  The Sims 4 allows multiple spouses to be defined through relationships, but in the core game's scripts when it asks for a Sim' spouse, it always returns only the latest spouse.  That's the way the core code has always worked with polygamy, though.
  • Add a Divorce Sim Command to immediately break-up two married Sims.
  • When changing to a career and then back again, player Sims will retain their previous career level.
  • Change club member size.
  • If there's a desire for the feature, I can add random pregnancy mood buffs that happen through-out pregnancy.  These can be turned on or off and a time can be set for how long in Sim time between mood changes.  With this functionality, the player would also be able to add one of these buffs to pregnant Sims if they want to alter the current pregnancy mood.

I am still not adding miscarriages to MC Pregnancy.  LMS has an excellent version of Miscarriage implemented with many options and buffs and is much better thought-out than anything I would do so I highly encourage people to use that mod over me trying to add something of my own: LMS Miscarriage Mod.

I am not adding a mosaic-remover to MCCC.  This is a graphic resource that graphic developers have created.  I'm not going to drag their resource into my package files just so their functionality is included in my mod, even though I did nothing in the creation of this functionality.  It's wrong.  I won't cross that line.  There are many versions of this freely available and, since they are graphic resources, they very rarely if ever break and need updating.

I am open to adding any other functionality in PMM that is not on the list above if it is not already available in the core game or MCCC.  Based on my understanding by reading the PMM docs on the features, the list above is what I currently do not have in MCCC that is in PMM that fill any gaps of missing features.  I could have always missed something, though.

I've always taken the high-road with Art and have actively encouraged users to choose PMM over MC Pregnancy if they liked the PMM functionality more.  MCCC itself has worked fine with PMM instead of MC Pregnancy.  With this decision to take all of my creativity and experience of three years of coding and "rewriting" it as his own, I am actively changing that.  

I will no longer let MCCC and PMM be compatible.  I have only blocked MC Pregnancy from running in the past when PMM runs because they directly conflict.  This was done intentionally to give players the choice on which they wanted to use.  With Art's choices, I am having to reconsider my open-mindedness and do this instead.  I know that he can just change his code so my code blocking will temporarily not work, but I will actively change my code as well each time he does.  It's not how I want to spend my time, and it's time that I should be spending on adding new features, but I don't feel like I have any alternatives from a moral standpoint.

Asking for donations from people for mod-work taken from other developers' intellectual property has always been a morally grey area that Art seems to have no problem living within.  That's his choice and he doesn't seem to have any problems sleeping at night with that decision.  All I can do is take a stance on it, myself, in whatever small way I can do.

 

Sorry if im insistent, but why? I like very much both mods, The WW for more realism and personalisation of my sims (and the H too), and the PMM for the accesibility of make many complementary things, specially the easy acces to the CAS and another functions that cannot be possible due to the lack of cheats, or the save time to introduce the cheats

Posted
1 hour ago, tasadar222 said:

Sorry if im insistent, but why? I like very much both mods, The WW for more realism and personalisation of my sims (and the H too), and the PMM for the accesibility of make many complementary things, specially the easy acces to the CAS and another functions that cannot be possible due to the lack of cheats, or the save time to introduce the cheats

Because the Author of PMM is basically a code thief and doesn't deserve to have his mods compatible with legitimate mods.

Posted
1 hour ago, YaoiYuriFox829 said:

Because the Author of PMM is basically a code thief and doesn't deserve to have his mods compatible with legitimate mods.

And for that those who like both mods have to pay the consecuences? That you have mentinen sound more to an cheap excuse that a real responce (no offence)
And one more thing, if we going to the "legitimate" have you meditated that the only simply existence of mods is that too? Think it twice, because the modder are in that way thiefs too, for copy certain parts of the base game code
And another more, in this days who dont copy to others? And if the 2 moders are in dissagriment/fight, well are of them, not the rest of people

Posted
12 minutes ago, GosnZvizn said:

@tasadar222
 

Parenting... - Discipline Recent Behavior... - Calm... - Ask Not To Troll Teh Forum

Sorry if i not sound calm, because that it not was my intention, maybe is for my lack of practice in the english language, im in great calm, really, and i´m not trying to make a trolling, or causing any trouble, thats the last i want.
But my point still the same, if the creator of the WWmod and the PMM mod, have their conflicts, well... are their conflict. I, like the 99% who search for mods of any kind, does´nt care of those things. And if the creator of WW did do that, well is in its right, but doing that is aliening to those who like both mods, and dont have particular interest in its personal conflicts

Posted

@tasadar222

 

My post was about me being calm, asking you not to troll this forum. This thread is about WickedWhims mod. Made to provide technical support for the same mod.

As such, we should stick to the topic of WickedWhims alone, again, on this thread. If you want to start a discussion about other mods on Loverslab.com, do so in

appropriate thread, or make new one.

 

Have a nice day.

Posted
1 hour ago, GosnZvizn said:

@tasadar222

 

My post was about me being calm, asking you not to troll this forum. This thread is about WickedWhims mod. Made to provide technical support for the same mod.

As such, we should stick to the topic of WickedWhims alone, again, on this thread. If you want to start a discussion about other mods on Loverslab.com, do so in

appropriate thread, or make new one.

 

Have a nice day.

Like you said, this threat is for WW, and im in that, because this mod i like, for some reason it interfier now with the another one, and like i said before, the reason involving the issues or troble betwen the modders are not of the people concer, like i said before to the friend YaoiYuriFox829
So, as you can see im not trying to do anithing out of the tematic of the threat, because, again repeat it be considered a tecnical trouble that this mod have interfiere whit the other one, "no matter what issues have the 2 modders behind" and that can be applied to any mod in general, or you would like that another mod you use and like cause troubles or intefiere with the others only for the creators have issues betwen them?
And may you too have a nice day or night, depending the hour XD

Posted

So am I the only one who cant get my sims pregnant through sex? Its kind of odd. I change the settings through making the player chance of pregnancy to 100% and it still wont happen. It use to work but not it wont. :(

Posted

Hi guys,

 

I have a problem with my female teen sim. She get´s no education skill for any interaction with her toddler daughter. Is this only a problem in my game or is it a missing feature of WW?

If so, it would be cool if teen sims could get the education ability too!

 

Thanks in advance.

Posted

 

Hello Turbo I have a suggestion: I come to see you because with the update of the Nisa's perversion we now have the vaginal bleeding for the depuplication would it be possible to put you in relation so that the bleeding appraise also with the rules when the simette has no protection thanks for your job

Posted
3 hours ago, Skypack said:

Hi guys,

 

I have a problem with my female teen sim. She get´s no education skill for any interaction with her toddler daughter. Is this only a problem in my game or is it a missing feature of WW?

If so, it would be cool if teen sims could get the education ability too!

 

Thanks in advance.

Do you mean the parenting skill? if so you could use MCCC there is an option for teen sims to also get the parenting skill 

 

if you don't wanna use MCCC there is also thise mod from LittleMsSam https://littlemssam.tumblr.com/post/175409100748/parenting-skill-for-teens-moremore-this-mod

Posted
8 hours ago, nickgerz said:

So am I the only one who cant get my sims pregnant through sex? Its kind of odd. I change the settings through making the player chance of pregnancy to 100% and it still wont happen. It use to work but not it wont. :(

First off, disable contraception auto use. Also, make sure to get your female sim through entire menstrual cycle without using contraceptive pills. I cannot tell you

for sure if it is relay necessary to have entire cycle without pills or not, but usually it is like that in real life.

 

Giving Fertility Treatments from phone menu, and Fertility Massage from Massage Table also helps. There are also Reward Traits you can buy with Satisfaction Points

that can give boost to conception chance and also give high chance for twins and triplets.

 

Make sure to have sexual intercourse during her ovulation period. Like in real life, those are best days for conceiving pregnancy. You can find out about those days

through Friendly Social Interaction called Talk About Fertility, or using cheat "testingcheat on" and shift clicking on Sim that can become pregnant:

 

        Wicked... - Debug... - Pregnancy Info

 

Ingame message will appear that will descript menstrual cycle, period info along with bloodflow etc, and ofc pregnancy info. There you can see anything that is relevant

to your question.

 

Personaly, I don't condone usage of Pills. Something about messing with hormones in your body is not appealing to me, especially in real life. I know some girls are

using them to regulate their menstrual cycle and alleviate menstrual cramps, but it is something I frown upon. Hope this helps you out and happy Simming.

 

Oh yeah, this should go without saying but do make sure to climax in vagina xD

Posted
15 hours ago, tasadar222 said:

And for that those who like both mods have to pay the consecuences? That you have mentinen sound more to an cheap excuse that a real responce (no offence)
And one more thing, if we going to the "legitimate" have you meditated that the only simply existence of mods is that too? Think it twice, because the modder are in that way thiefs too, for copy certain parts of the base game code
And another more, in this days who dont copy to others? And if the 2 moders are in dissagriment/fight, well are of them, not the rest of people

Why do you think your preferences have absolute priority? Let Turbo distribute its software code to any thief, if both mods are good for you? If a thief has stolen expensive items from your home, but your neighbor thinks he is well from this fact, then you should not demand the punishment of a thief? Sorry for my bad english.

Posted
1 hour ago, Buddy16 said:

Do you mean the parenting skill? if so you could use MCCC there is an option for teen sims to also get the parenting skill 

 

if you don't wanna use MCCC there is also thise mod from LittleMsSam https://littlemssam.tumblr.com/post/175409100748/parenting-skill-for-teens-moremore-this-mod

Thanks dude,

 

so it´s not only a problem of my game rather a missing feature of WW?!

 

Strange that I´ve never recognized this before ?

Posted
Just now, Skypack said:

Thanks dude,

 

so it´s not only a problem of my game rather a missing feature of WW?!

 

Strange that I´ve never recognized this before ?

well it's not exactly an missing feature from WW but rather from the game itself

Posted
2 hours ago, Buddy16 said:

well it's not exactly an missing feature from WW but rather from the game itself

Shure, but WW adds the option for teens to get pregnant, so it would be logically and usefull, that teens could get the parenting skill too. ?

Posted
4 hours ago, Petr54 said:

Why do you think your preferences have absolute priority? Let Turbo distribute its software code to any thief, if both mods are good for you? If a thief has stolen expensive items from your home, but your neighbor thinks he is well from this fact, then you should not demand the punishment of a thief? Sorry for my bad english.

Where im saying or making alution to priority on my preferences? Where? Advice: Dont say things out of context
Now, im not sating that of the code and thiefs, but like i already said before, thats personal metter of the creator of WW, and again if whe go to the thiefing matery, the only procces of making mods anims or anything related to the base game, is a thievering act, because you have to mess whit the original code, or do you think that all the animators have to develope its own code source? Or maybe all copy the same base code?
Again is not matter of thievering, its matter that this issue doesnt have much reason of be. And Ok, like i already say, its in its right to take retaliation again the other guy, but why insteado of making this thing of interference whit the other mod, dont make or add tho the WW mod his own options similar to the PMM? Whit that the WW will have more preference, and the people will say, why this 2 mods? If the WW have all
Sorry for my bad and rusty english too

Posted

BUG: WickedWhims police participating in sex autonomy.

 

Police officers are participating in sex autonomy actions while on duty. This is in the 1.48.94.1020 game version with WICKEDWHIMS 4.3.5.139H. The same problem was fixed for medical sims in a previous update, if I recall correctly. This is not a desired behavior.

Posted

@tasadar222
 

I cannot help it but to get involved here.

 

First of, think about process of making a mod like writing a book, or making any piece of art. Is the poet being a thief for using a word? Is a painter a thief for

using color red? Of course not. Those are just tools, resources, items derived from public domain. No one can claim ownership of those. But when you copy word

for word, brush stroke for brush stroke same piece of art, that is theft.

 

If a modder addresses same resource that exist inside of the game, manipulate it to produce new functionality, or alter existing, that is not theft. In the

programming world there is a compilation of functionality that speeds up production of code. It is called API, short for Application Programming Interface. Just by

coincidence, it is also a set of rules to be followed if you want your code to be compatible with existing project.

 

The main premise here is the idea. If one modder makes a mod, that have new functionality, and another modder make exact same thing, after first one

published / released his / her work, that is theft of intellectual property. However, no mod is in the ownership of the modders, it is stated in EULA of the game.

EA / Maxis can claim ownership of them, but does not, instead they leave it in public domain. I am not trying to badmouth or praise anyone here, but when I hear

claims of being a thief for using regulated programming practice it frustrates me.

 

Bottom line is, EA / Maxis allowed for mods to exist, they provided support for anyone capable to code mods. Gave them API to follow, instructions, tools and

what have you. You cannot imply that any of them are thieves. As for WW and PMM, let them sort it out themselves. It's their thing and their thing alone. I do

realize that there is quarrel between those two for "stealing" of ideas and let them sort it out however they want. It's their work and they have every right to do

as they please.

 

But please, try to understand that coders aren't thieves. They have no other way of making stuff work unless they follow programming practice that is,

for lack of a better choice of words, set in stone. 2 plus 2 will always equal 4.

 

Have a nice day.

Posted
1 hour ago, GosnZvizn said:

@tasadar222
 

I cannot help it but to get involved here.

 

First of, think about process of making a mod like writing a book, or making any piece of art. Is the poet being a thief for using a word? Is a painter a thief for

using color red? Of course not. Those are just tools, resources, items derived from public domain. No one can claim ownership of those. But when you copy word

for word, brush stroke for brush stroke same piece of art, that is theft.

 

If a modder addresses same resource that exist inside of the game, manipulate it to produce new functionality, or alter existing, that is not theft. In the

programming world there is a compilation of functionality that speeds up production of code. It is called API, short for Application Programming Interface. Just by

coincidence, it is also a set of rules to be followed if you want your code to be compatible with existing project.

 

The main premise here is the idea. If one modder makes a mod, that have new functionality, and another modder make exact same thing, after first one

published / released his / her work, that is theft of intellectual property. However, no mod is in the ownership of the modders, it is stated in EULA of the game.

EA / Maxis can claim ownership of them, but does not, instead they leave it in public domain. I am not trying to badmouth or praise anyone here, but when I hear

claims of being a thief for using regulated programming practice it frustrates me.

 

Bottom line is, EA / Maxis allowed for mods to exist, they provided support for anyone capable to code mods. Gave them API to follow, instructions, tools and

what have you. You cannot imply that any of them are thieves. As for WW and PMM, let them sort it out themselves. It's their thing and their thing alone. I do

realize that there is quarrel between those two for "stealing" of ideas and let them sort it out however they want. It's their work and they have every right to do

as they please.

 

But please, try to understand that coders aren't thieves. They have no other way of making stuff work unless they follow programming practice that is,

for lack of a better choice of words, set in stone. 2 plus 2 will always equal 4.

 

Have a nice day.

Thats a good and very nice reflection, and using that premise im talking about this issue of i cannot use the options of PMM, because using what you my friend have described, the PMM is a diferent Mod of WW whit diferent functions and metod of use, and again the problems and matters betwen the 2 guys, are of them
I always understand that of thieves, that say it to the other friends who it seems very polemic whit that, im just want to know if there is a metod to have or use the 2 mods like always have used, i dont care of the trouble or fight betwen the modders, mainly because doesnt affect to anybody beside the modders itselfs or maybie in certain degree to his/hers patreons, that why in my humble and maybe stupid opinion, it seems unfair that for the trouble betwen them, they sabotage the mod of the other, and thats a loose to us the ones who look mods and custom content for making the game more fun
May you too have a very good day or night, depending your local hour

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