stumpythegod Posted March 11, 2017 Posted March 11, 2017 First, I really like the mod.  So here is my question. On the devious framework status page it shows a list of things allowed.  Sex > allowed Enslavement > allowed Restraints > allowed Dressing alone > allowed Dressing assisted > not allowed.  Which is driving me up the wall. Leash game starts and i can pick any option, the "slaver" or whomever wont dress me in anything. Won't force an armbinder on me, won't stripe me ect, you get the idea."Threat happens, you need to look like a slave." > animation starts > "slaver" gets behind me and then nothing. What do I have to do to get that to change? What am I missing? Has anyone else encountered this?  I have a fair amount of mods, I wont lie. I know I have all the required mods, I've been around for a while. I started a new game after I did updates. I would normally think it's a script issue but with the menu telling me its not going to happen. I'm rather lost.I normally limit what mods are running to limit anything that might cause script lag issues.Sexlab DDa, i, e, xdevious attributesnaked dungeons slaverun reloaddeviously helpless (turned off)deviously enslaved (turned off)daymol (Turned off)SD+CD + reqsCursed LootCity bondage (Turned off)Hydragon girlsplayer exhibitionThat's about everything, i have installed, that I can think of that might possibly have any kinda relation to this issue.
legume Posted March 11, 2017 Author Posted March 11, 2017 First, I really like the mod.  So here is my question. On the devious framework status page it shows a list of things allowed.  Sex > allowed Enslavement > allowed Restraints > allowed Dressing alone > allowed Dressing assisted > not allowed.  Which is driving me up the wall. Leash game starts and i can pick any option, the "slaver" or whomever wont dress me in anything. Won't force an armbinder on me, won't stripe me ect, you get the idea. "Threat happens, you need to look like a slave." > animation starts > "slaver" gets behind me and then nothing.  What do I have to do to get that to change? What am I missing? Has anyone else encountered this?  I have a fair amount of mods, I wont lie. I know I have all the required mods, I've been around for a while. I started a new game after I did updates. I would normally think it's a script issue but with the menu telling me its not going to happen. I'm rather lost. I normally limit what mods are running to limit anything that might cause script lag issues.  Sexlab DDa, i, e, x devious attributes naked dungeons slaverun reload deviously helpless (turned off) deviously enslaved (turned off) daymol (Turned off) SD+ CD + reqs Cursed Loot City bondage (Turned off) Hydragon girls player exhibition  That's about everything, i have installed, that I can think of that might possibly have any kinda relation to this issue. I'm not sure I really understand what you mean by "picking an option". These options shouldn't be selectable.  First let me explain the options on the Status page. One of the features of my mod is to keep track of what mods (or features of what mods) are controlling the player. For example when the leash game starts the "Leash Game Feature" of the "Dfw Support Mod" is now controlling the player. When a mod controls the player it is expected to assign some permissions. For example, the leash game doesn't really handle sex scenes very well. So (if the Allow Sex option is turned off) the leash game will indicate sex is not permitted while the leas game is in effect. These options cannot be changed by the user. These options indicate what the controlling mod allows. But it is up to other mods to check and respect these permissions. As of now it is unlikely any other mods you have are checking these permissions so they shouldn't have much of an impact on the game (although I expect some mods to be checking them soon).  From the sound of things it sounds like this: The leash game starts as normal. You can get varied conversations in the leash game. Let's take your weapons. Let's get you in an arm binder, etc. Devious Framework (DFW) plays the Zaz Animation Pack it uses for restraining the player (this is used just as an animation and won't perform any actions). DFW waits for an indication the Zaz Animation Pack has completed before it actually performs the actions. DFW never receives the indication that the animation has completed.  Unless I am mistaken the problem is DFW never receives an indication the animation is finished. There could be many reasons for this: 1. The Zaz Animation Pack is not performing correctly and never sends the Event. This is very unlikely. 2. The Zaz Animaiton Pack is sending the event but DFW is not registered for it. This is the most likely scenario. To try to fix this problem load your saved game. Then wait for 1 minute real time not doing very much. Then open the Debug MCM pages for both the "Devious Framework" mod and the "DFW Support" mod. Select the "Fix Mod Events" options on both pages. Wait for another minute in game before trying anything. I expect there are some cases (I don't know when) that DFW's registration for the Zaz Animation Pack events fails. These options should re-register for all events. The scenes should work properly after this. And you shouldn't encounter the problem again for this game. 3. If the idea from 2 does not fix the problem it is possible DFW is receiving the event properly but it is in an invalid state which is preventing it from responding correctly. In this case you can try to fix the state by using the two safewords in the Devious Framework MCM Debug menu. Or by uninstalling the two mods, and performing a clean slave. Also, if you game is in an invalid state I'd be interested to find out what it is to prevent it from happening. If you could get me a log file with logging for the two mods set to 5 in the MCM menu and get me the mod variables I could look into this further.  I am hopeful that "Fix Mod Events" will fix the problem . Let me know if you are still having trouble, legume.
GeorgiaCav Posted March 11, 2017 Posted March 11, 2017  Trying this mod again to see what has been updated and noticed some odd things. I use the ME mod and it has things that can be added like X cross and pillory etc. so I added a multi restraint wall and put my character on it in breezehome. Once on the wall she began to cycle through the various restraint positions every few seconds but now that I think about it those restraint positions don't look like the ones that go with that wall I even tried a multi restraint pole and it cycled through the same positions which also did not look like the ones for that pole.  I believe the restraints wall and restraints pole animations are default behaviour for the device. I am not very familiar with these devices but the one restraints pole I encountered sounded like this and I'm sure it didn't have anything to do with my mod. Perhaps there are ways to control the animations better and my mod *should* be doing such things, but I don't know how to do that and it isn't too high on my list of things to fix. I believe that having sex while in furniture is always problematic. I've added a feature to Hide BDSM furniture during sex which will be available in the next release. This will help a little but it sounds like it won't help many of the issues you are seeing.    I'm seeing the same thing (I think) with the multi-restraint pole that Zor2k13 did. I'll try to attach some screens to show what I mean, but basically the animation or pose for the multi-restraint pole has changed to the hanging chains poses (which it cycles through). I think these are also Zaz poses.  I think it is definitely DFW that's causing this because when I disable DFW the issue goes away.  I haven't tried the X-cross.  EDIT: After testing, I have no X-cross issues. But I did get stuck in a loop on a rope cross (not complaining, it was entertaining and I was able to safeword out of it when I was ready) because my pc is also enslaved through ME. I was locked into the cross, which my ME owner decided meant I wanted to be whipped; he whipped me; this turned on several people nearby, who raped me and re-locked me onto the cross; which my ME owner decided meant I wanted to be whipped; he whipped me; this turned on several people nearby, who raped me and re-locked me onto the cross; which my ME owner decided meant I wanted to be whipped... lather, rinse, repeat. It was fun for me; won't speak for my poor girl.
xarvenius Posted March 19, 2017 Posted March 19, 2017 i wanted to try the mod out, but i get gamecrashes at loadingscreens or quickloads after the mod where taken into a save, regardless if minimum requirements or some mods more. Â happens on new and old chars.
SkyAddiction Posted March 20, 2017 Posted March 20, 2017 For those having trouble getting the DFW Support MCM to show up, try clean saving and reinstalling the mod.  If you haven't done it, here's the quick and dirty way: 1. Create a new save. SaveTools will also create a backup by default, so you can use that if you somehow thoroughly destroy your game. 2. Exit Skyrim. 3. Uninstall DFW Support. 4. Start Skyrim, load your last save. Save again. Exit again. 5. Start SaveTool (or another similar program), load the last save you just created. 6. Select "FixScriptInstances", "Delete All #", and "Del. broken actives" in that order. 7. Save your changes. 8. Start Skyrim, load this cleaned save. 9. Wait a minute or several, save the game. 10. Exit Skyrim. 11. Reinstall DFW Support. 12. Load the latest save.  I also had DFW Support loading before hydragorgon's for some reason. I moved DFW Support to load after hydra's as well, so that might be worth trying first if you have an MCM problem since DFW Support kind of needs hydra's to be useful anyway and it's good practice even if no conflicts appear to exist for soft dependencies.   Oh, and something else that might be worth checking out for DFW users. Zaira just split the builder system out of Maria Eden, so it may be possible to drop furniture all over Skyrim and keep across saves/profiles.
Sarge Misfit Posted March 20, 2017 Posted March 20, 2017 Another method that seems to work  Install v2.03, overwriting as required, then reinstall v2.05, again overwriting as required.
thomastm Posted March 20, 2017 Posted March 20, 2017 Simple Slavery bring me here, I need to install both Devious Framework and DFW Support right?
donttouchmethere Posted March 20, 2017 Posted March 20, 2017 Simple Slavery bring me here, I need to install both Devious Framework and DFW Support right?  yes  DFW the framework DFWS the "plugin" for leash game, zazfurniture interaction   EDIT: or maybe not, found this on the simple slavery support:  ForestElf, on 19 Mar 2017 - 10:15 PM, said: Hello, thanks for the update. Quick question. In the Devious framework page, there are 2 downloads. 1 is the "Devious Framework" and another is the "support" file. Does SS need both of these to run the extended version or only 1 of them? jfraser:you don't need the support one.
legume Posted March 20, 2017 Author Posted March 20, 2017 Simple Slavery bring me here, I need to install both Devious Framework and DFW Support right? Oh? Have the Simple Slavery changes been released? I hadn't seen that.  For (many of) the new features of Simple Slavery to work you only need Devious Framework installed.  Simple Slavery should still work without Devious Framework installed. In that case transition to the auction house will continue to be a black screen and the scene inside the auction house to start the auction will be a little different. Installing Devious Framework is recommended for using the new features of Simple Slavery Extended.  Install the second mod, Dfw Support only if you want the features described by this mod. Devious Framework itself doesn't have very much user visible content. Install Dfw Support to get the leash game and BDSM furniture interactions.  Let me know if you have any trouble with Simple Slavery.  Hope this helps, legume.
RandomOne Posted March 20, 2017 Posted March 20, 2017 ive never got dfws 2.05 to work, mcm shows up, can change settings, but polling never starts , never get leashed never get locked in funiture. 2.03 works just fine as did every previous version. Something changed in 2.05 that prolly gets gets borked by who knows what mod i have installed, only like 200 possibilities hehe. Tried upgrading, clean save, new start, nothing works.
donttouchmethere Posted March 20, 2017 Posted March 20, 2017 same here, i spent hours to get dfws 2.05 working, trying all what is postet in this topic and what i have learned over time. dfws 2.03 just works fine (even pulled me to simple slavery in riften already, the old way tho) Â my load order had some changes but i testst it for 45+ lvls and no trubble at all (thats why i tryed to install DFWS again, it got scared that i might have found a playthru setup i like and that works) Â so i guess its like R1 says: something seems to be incompatible since 2.05, but i cant find out wtf it is (and yes 200+ mod possibilities xD)
SkyAddiction Posted March 20, 2017 Posted March 20, 2017 I just started a new game, and the Support MCM didn't show again for me either. I dumped that save, rebuilt a new one without DFW Support installed, ran it through LAL to get Skyrim Unbound finished, then installed Support. "setstage ski_configmanagerinstance 1" immediately picked it up.
Chase Roxand Posted March 20, 2017 Posted March 20, 2017 Not sure if this'll help anyone else, but installing Milk Mod Economy fixed the 2.05 MCM/startup issue for me.
donttouchmethere Posted March 21, 2017 Posted March 21, 2017 Not sure if this'll help anyone else, but installing Milk Mod Economy fixed the 2.05 MCM/startup issue for me. Â i thought about that too, seems this is the biggest change, cause MCM shows up, seems just a little thing is missing (or maybe a big cowmilkthingy) Â i will try that at once
donttouchmethere Posted March 21, 2017 Posted March 21, 2017 Not sure if this'll help anyone else, but installing Milk Mod Economy fixed the 2.05 MCM/startup issue for me.  well i tried to reduce mods all the time to find the issue with DFWS 2.05  and all the time it was the other way around  i missed the milk mod  Chase Roxand you are a f..king genius =D  seems legume made the milk mod by accident an requirement  ...what brings me to the question why so many ppl here drink milk 0.o  anyways, IT WORKS  EDIT: IT WORKS = MCM shows up on first load, DFWS MCM shows the correct version number, DFWS, DFWS, does what ever a DFWS does
legume Posted March 21, 2017 Author Posted March 21, 2017 Hi all, Sorry to have neglected this issue for so long. I've been a little sick this last week and haven't tried to tackle anything that hurts my brain.  If anyone had posted a log file of starting the mod with this issue I would have been able to take a look at it though. I've got some time now to focus on this a little more so I'll see about getting my own log file. And by the sound of recent news I should be able reproduce the problem (Thanks, Chase).  While the primary goal of 2.05 (and 2.04) was to make interaction with Milk Mod Economy much smoother, it shouldn't be a requirement. I should be able to figure out what is causing that and make it work without Milk Mod Economy for the next release.  Hope to have it fixed soon, legume.
donttouchmethere Posted March 21, 2017 Posted March 21, 2017 Hi all, Sorry to have neglected this issue for so long. I've been a little sick this last week and haven't tried to tackle anything that hurts my brain.  If anyone had posted a log file of starting the mod with this issue I would have been able to take a look at it though. I've got some time now to focus on this a little more so I'll see about getting my own log file. And by the sound of recent news I should be able reproduce the problem (Thanks, Chase).  While the primary goal of 2.05 (and 2.04) was to make interaction with Milk Mod Economy much smoother, it shouldn't be a requirement. I should be able to figure out what is causing that and make it work without Milk Mod Economy for the next release.  Hope to have it fixed soon, legume.  get well soon legume.  your right users are lazy (or at least i am) i will get you the papyrus logs with milk mod and without right away Â
SkyAddiction Posted March 21, 2017 Posted March 21, 2017 I didn't see anything in the log that would point to a specific cause. It's almost as if DFW Support is waiting for an external trigger, which would make the Milk Mod success correlative. I don't run Milk Mod, but I have run new games on a separate, but otherwise identical, profile. Â Waiting to for all other mods to finish registering their MCMs before quitting and then installing DFW Support has fixed it every time, and you don't even have to leave the LAL prison cell to make it work.
Chase Roxand Posted March 21, 2017 Posted March 21, 2017 Hi all, Sorry to have neglected this issue for so long. I've been a little sick this last week and haven't tried to tackle anything that hurts my brain.  If anyone had posted a log file of starting the mod with this issue I would have been able to take a look at it though. I've got some time now to focus on this a little more so I'll see about getting my own log file. And by the sound of recent news I should be able reproduce the problem (Thanks, Chase).  While the primary goal of 2.05 (and 2.04) was to make interaction with Milk Mod Economy much smoother, it shouldn't be a requirement. I should be able to figure out what is causing that and make it work without Milk Mod Economy for the next release.  Hope to have it fixed soon, legume.  Hope you feel better soon!  I took a quick dive into your code and I think this is the offending line (dfwsDfwSupport.psc, line 486): _qMilkMod     = (Quest.GetQuest("MME_MilkQUEST") As MilkQUEST) If the user doesn't have the MilkQUEST script, then it probably stops the whole script in its tracks. From what I remember, using Game.GetFormFromFile as a generic Quest is what you want to be doing before you start casting the quest as specific script. That way, you confirm that the form exists (as a soft requirement) before ever loading a script (which is a hard requirement). My Papyrus knowledge is rusty, so I might be wrong.
legume Posted March 21, 2017 Author Posted March 21, 2017 I took a quick dive into your code and I think this is the offending line (dfwsDfwSupport.psc, line 486): _qMilkMod     = (Quest.GetQuest("MME_MilkQUEST") As MilkQUEST) If the user doesn't have the MilkQUEST script, then it probably stops the whole script in its tracks. From what I remember, using Game.GetFormFromFile as a generic Quest is what you want to be doing before you start casting the quest as specific script. That way, you confirm that the form exists (as a soft requirement) before ever loading a script (which is a hard requirement). My Papyrus knowledge is rusty, so I might be wrong. Hmmm. That does not bode well. A lot of my assumptions for a number of different projects are based on this working. I swear I looked into this and figured out that it would work.  Thanks for the advice. I'll look into it again and verify that is the case.  Happy gaming, legume.
Overgrowth Posted March 21, 2017 Posted March 21, 2017 Hey, I really like the concept of this mod! But for some reason the leash game isn't working for me. When I try to manually activate it with a Slaver from SlaveGirls it doesn't trigger a dialogue or anything. Any solutions out there? Thank you! Any and all help is greatly appreciated!
legume Posted March 21, 2017 Author Posted March 21, 2017 Hey, I really like the concept of this mod! But for some reason the leash game isn't working for me. When I try to manually activate it with a Slaver from SlaveGirls it doesn't trigger a dialogue or anything. Any solutions out there? Thank you! Any and all help is greatly appreciated! I'm looking into a problem with script initialization right now. If you do not have MilkMaid Economy installed you likely have this issue. Version 2.03 does not have this problem. If you don't have MilkMod Economy installed you won't be missing too much using 2.03 until the next release.  If you do have MilkMaid Economy installed I might be able to help more if you get me a Papyrus log file from your game. Preferably the log file from the first game loaded after you installed Devious Framework.  Hope this helps, legume.
Overgrowth Posted March 22, 2017 Posted March 22, 2017 Ok it works and I can get leashed now so thank you for that! But I seem to be having another problem now. Whenever my time is up for being leashed it goes to a loading screen and then CTD
RandomOne Posted March 22, 2017 Posted March 22, 2017 Installed milkmaid and it is now working. LOL i tried eliminating so many mods to get it to work when it turns out I had to ADD one .
JuliusXX Posted March 28, 2017 Posted March 28, 2017 Any news about the Milk Mod Economy bug? I'm starting a new game and want to keep my mod amount as low as possible (= without Milk Mod Economy).
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