tamerishka Posted February 16, 2017 Posted February 16, 2017 I would love to have something happen once I'm locked in ,are you planning more for this mod ,a little crowd participation maybe, some small molestation perhaps or will you leave it to other mods , I like the idles they perform in the furniture they kind of look resigned to being there , someone should grab , squeeze , poke , slap or pinch them or all these does this sound like something you might add   Â
legume Posted February 16, 2017 Author Posted February 16, 2017 I would love to have something happen once I'm locked in ,are you planning more for this mod ,a little crowd participation maybe, some small molestation perhaps or will you leave it to other mods , I like the idles they perform in the furniture they kind of look resigned to being there , someone should grab , squeeze , poke , slap or pinch them or all these does this sound like something you might add    Hmm. When you are locked in furniture from another mod (e.g. Milk Mod Economy) generally my mod will leave you alone. I expect there will be some dialogue available but the NPC will just comment that you are all locked up.  If you are in furniture without being locked a few things can happen: 1. When you first get in the furniture it will automatically lock for a time ("Initial Lock Time" in the MCM). 2. A nearby NPC may just decide to lock you up ("Chance of Locking" in the MCM). 3. Or some nearby NPC may wander over and start a conversation with you (a 2% chance every poll). During the conversation the NPC may decide to lock you up. 4. If another mod starts a sex scene with you the aggressor will lock you back in the furniture when it is finished.  If you are locked in the furniture via my mod (the four options above) a few things can happen: 1. Every so often whoever locked the furniture will come by and let you out. Or pretend to ("Chance of Release", "Alternate Release", and "Teasing Chance" in the MCM menu). 2. Every so often (2% chance per poll) someone nearby will wander over and start a conversation with you. If you are lucky you can ask to be let out and there are a few options for that. Sometimes it will work but if you get mad at the NPC they may just decide to gag you instead. If you aren't so lucky the NPC may just decide to have sex or start a whipping scene. 3. You can use the call for help/attention buttons to get someone nearby to wander over and start a conversation with you. Be careful though. If you are constantly whining and calling for help people around you will get annoyed and just decide to gag you instead. 4. A nearby slaver may just decide to claim you and start the leash game since you are so helpless and unable to resist. If nothing is happening once you are locked in that is a little odd. Please provide more details if that is the case. I am not planning a lot related to furniture scenes in the future. I mean, I do have some plans but there are so many things higher priority I may never get to them.  Happy gaming, legume.
tamerishka Posted February 17, 2017 Posted February 17, 2017 it all works fine I really like it ,when I say nothing I mean no sex ,I know this was set up like this I guess I wanted someone to walk up fully clothed and put a finger in her thanks for the mod though it is fun
Sarge Misfit Posted February 17, 2017 Posted February 17, 2017 Yes, that is the one thing that doesn't make sense. Consider a situation where she is locked in a pillory, all bent over and exposed and not a single person takes advantage of that to enjoy a little free sex?
tamerishka Posted February 17, 2017 Posted February 17, 2017 Yes, that is the one thing that doesn't make sense. Consider a situation where she is locked in a pillory, all bent over and exposed and not a single person takes advantage of that to enjoy a little free sex? I cant find a mod that casually molests you in furniture ,that would compliment many a mod
tamerishka Posted February 18, 2017 Posted February 18, 2017  Yes, that is the one thing that doesn't make sense. Consider a situation where she is locked in a pillory, all bent over and exposed and not a single person takes advantage of that to enjoy a little free sex? I cant find a mod that casually molests you in furniture ,that would compliment many a mod  does sos work with clothes on even,just whip it out sort of thing
Inte Posted February 18, 2017 Posted February 18, 2017 I fixed your 'dfwsTfWr2' script for ya. Â ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname dfwsTfWr2 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE dfwsDfwSupport _qQuest = Self.GetOwningQuest() As dfwsDfwSupport _qQuest.Cooperation(-3, 1, akSpeaker) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Also, you have a bunch more you forgot to add akSpeaker to the function call. Â
JahReit Posted February 18, 2017 Posted February 18, 2017 Yes, that is the one thing that doesn't make sense. Consider a situation where she is locked in a pillory, all bent over and exposed and not a single person takes advantage of that to enjoy a little free sex? FB made an animation where men line up to take advantage of a girl in a pillory (I think, though I've never seen it in action). Â That could be the only one needed for DFW if you can make it work.
Sarge Misfit Posted February 18, 2017 Posted February 18, 2017 Â Yes, that is the one thing that doesn't make sense. Consider a situation where she is locked in a pillory, all bent over and exposed and not a single person takes advantage of that to enjoy a little free sex? FB made an animation where men line up to take advantage of a girl in a pillory (I think, though I've never seen it in action). Â That could be the only one needed for DFW if you can make it work. Â Â Damn. Unfortunately, FB's animations don't seem to work for me. Once I activate them, I CTD whenever I load a save after that.
legume Posted February 19, 2017 Author Posted February 19, 2017 I fixed your 'dfwsTfWr2' script for ya.... Also, you have a bunch more you forgot to add akSpeaker to the function call. Great. Thanks for letting me know. I thought I had gone through and updated the last of them.  Originally the scripts were at the end of the conversation and the speaker was not needed as a parameter. I found the scripts to be much more responsive if I moved them to the beginning of the last line of conversation and continually checked to see when the actor was out of conversation with the player. Doing that I had to add the speaker as a parameter.  I'll make sure all the remaining scripts get updated for the next release.  Thanks, legume.
Nazzzgul666 Posted February 20, 2017 Posted February 20, 2017   Yes, that is the one thing that doesn't make sense. Consider a situation where she is locked in a pillory, all bent over and exposed and not a single person takes advantage of that to enjoy a little free sex? FB made an animation where men line up to take advantage of a girl in a pillory (I think, though I've never seen it in action).  That could be the only one needed for DFW if you can make it work.   Damn. Unfortunately, FB's animations don't seem to work for me. Once I activate them, I CTD whenever I load a save after that.  PO has this feature where passengers take advantage of you while in pillory, and there are some more animations than only FB's. Actually some were in ZaZ long before FB started to make animations. And now (i think from Anub?) there is even one with a horse... but that one again can't be triggered by any mod properly afaik ( while actually in pillory).  CTD with FB's animations: try to add less. The all-in-one package has so much that it's more likely to cause trouble than not to, imho, but you can add only one or two packages. FB made so many animations and with such a range, i think everybody can find some which he don't need.
Vita2016 Posted February 20, 2017 Posted February 20, 2017 If my character is enslaved and refuses to unequip weapon and attacks the slaver then the slaver do not retaliate, so I have possibility to kill him if he is not heavy armored. Is it normal? Â Â
Sarge Misfit Posted February 20, 2017 Posted February 20, 2017 I know about the limits on the number of animations. Even if all I have are FB's human only anims and keep things under the limits (approx 5,000 according to FNIS) I still CTD on load. Not on start or during play, but as soon as I reload a save. Just went through all this again over the past two days. Whatever it is, I just cannot run FB's anims. C'est la vie, I'll just have to live without them.
JuliusXX Posted February 20, 2017 Posted February 20, 2017 I know about the limits on the number of animations. Even if all I have are FB's human only anims and keep things under the limits (approx 5,000 according to FNIS) I still CTD on load. Not on start or during play, but as soon as I reload a save. Just went through all this again over the past two days. Whatever it is, I just cannot run FB's anims. C'est la vie, I'll just have to live without them.  It's not only the amount of animations that counts.  Issue Summary: ============== A limitation in Skyrims save file format has been discovered which causes saves to become unloadable - CTD on loading these affected saves. This is NOT random CTD on load that Skyrim does every now and then. These saves will never load.  This issue has been reported on: LL: http://www.loverslab.com/topic/56588-corrupted-saves/ STEP forum: http://forum.step-project.com/topic/10257-srle-extended-string-count-testing/ and the SKSE team have been emailed about it.   How Close Are My Saves To Imploding? ==================================== 1. Download TESV ESS Files Editor by fubrus: http://www.nexusmods.com/skyrim/mods/27119/? 2. Open your suspect save. 3. Expand "Global data table 3" 4. Click on Papyrus (don't need to expand). 5. If you receive a pop up error "Range check error" your save is almost definitely screwed. 6. Note the "Strings" entry. 7. 65,535 - (the number of strings from step 6) = the cushion you have from having corrupt saves.   EDIT: For some reason the link to Nexus gives me an error message. Just google the TESV ESS Files Editor.
tamerishka Posted February 21, 2017 Posted February 21, 2017  I know about the limits on the number of animations. Even if all I have are FB's human only anims and keep things under the limits (approx 5,000 according to FNIS) I still CTD on load. Not on start or during play, but as soon as I reload a save. Just went through all this again over the past two days. Whatever it is, I just cannot run FB's anims. C'est la vie, I'll just have to live without them.  It's not only the amount of animations that counts.  Issue Summary: ============== A limitation in Skyrims save file format has been discovered which causes saves to become unloadable - CTD on loading these affected saves. This is NOT random CTD on load that Skyrim does every now and then. These saves will never load.  This issue has been reported on: LL: http://www.loverslab.com/topic/56588-corrupted-saves/ STEP forum: http://forum.step-project.com/topic/10257-srle-extended-string-count-testing/ and the SKSE team have been emailed about it.   How Close Are My Saves To Imploding? ==================================== 1. Download TESV ESS Files Editor by fubrus: http://www.nexusmods.com/skyrim/mods/27119/? 2. Open your suspect save. 3. Expand "Global data table 3" 4. Click on Papyrus (don't need to expand). 5. If you receive a pop up error "Range check error" your save is almost definitely screwed. 6. Note the "Strings" entry. 7. 65,535 - (the number of strings from step 6) = the cushion you have from having corrupt saves.   EDIT: For some reason the link to Nexus gives me an error message. Just google the TESV ESS Files Editor.  that explaines some things,thanks
legume Posted February 21, 2017 Author Posted February 21, 2017 If my character is enslaved and refuses to unequip weapon and attacks the slaver then the slaver do not retaliate, so I have possibility to kill him if he is not heavy armored. Is it normal? No. This is not normal. The interaction with the slaver when you are trying to attack him is not terribly well done or well balanced but the slaver should defend himself/retaliate.  Once you start combat (become hostile to the slaver) there isn't really much that my mod does. Wearing a rope around your neck should make combat difficult and the slaver should be using this to his advantage. But other than that combat is left as usual and it is up to a Defeat or Death Alternative mod to enslave the player should the slaver win the combat. The Devious Framework MCM option "Combat Chance" can affect how often the leash is used as a weapon once combat has begun.  Additionally, it should be fairly difficult (a little too difficult if you ask me) for you to engage in combat with the slaver. Once the player refuses to behave and draws her weapons, the slaver should very quickly begin to pull her leash, causing her to loose balance and tumble making it difficult to get the first swing in.  It sounds like there is something has gone wrong with my mod. If you get me your papyrus log files and your quest variables during the issue I might be able to figure out what is going on. legume.
Vita2016 Posted February 21, 2017 Posted February 21, 2017 Thank you. Now I have reinstalled my game and the pack of mods so I will test it again. But last time there was common situation when the slaver did not retaliate me but just used the leash and I have time enought to kill him before he takes my weapon by force.Â
Vita2016 Posted February 23, 2017 Posted February 23, 2017 So my character was enslaved in Whiterun by guard slaver and there are next bugs appeared:  - He did not retaliate if I attack him  - After refusion to unequip weapon he started pull the leash endlessly and text about he wrestles my weapon appears endlessly too until I started conversation to him  - Slaver unequiped clothes but not the helmet  - Leash game is endless in spite of I set MCM functions for easy end. In DFW MCM exists function "known actors" and there I see characteristics of the slaver "A" "C" "I" and so on. If A is level of anger then it is always 100 and never reduces (I tested leash game for 30 min of real time)  I wanted to attach my save file but it writes here:   You aren't permitted to upload this kind of file
legume Posted February 25, 2017 Author Posted February 25, 2017 Hello All, Just to let everyone know, there has been some discussion about my taking over the Simple Slavery and Deviously Enslaved Continued mods. As such, some of my time will be busy with those over the next little while, especially during transition. Just giving you a heads up.   So my character was enslaved in Whiterun by guard slaver and there are next bugs appeared:  - He did not retaliate if I attack him  - After refusion to unequip weapon he started pull the leash endlessly and text about he wrestles my weapon appears endlessly too until I started conversation to him  - Slaver unequiped clothes but not the helmet  - Leash game is endless in spite of I set MCM functions for easy end. In DFW MCM exists function "known actors" and there I see characteristics of the slaver "A" "C" "I" and so on. If A is level of anger then it is always 100 and never reduces (I tested leash game for 30 min of real time)  I wanted to attach my save file but it writes here:   You aren't permitted to upload this kind of file Vita, I won't get a chance to look into this for a while. I'll need to test some of these things on my own game to make sure they are behaving as I would expect them to but my game won't be playable for a week or so.  As for uploading files, it is the variables of the Devious Framework and DFW mods that would help me. These can be found with the following procedure: https://github.com/DeviousFramework/SkyrimDeviousFramework/wiki/Things-I-Learned#reporting-quest-variables  It sounds like the NPC doesn't become hostile when you attack him. There is a possibility this is something my mod is doing. I'll have to look into it. Can you think of any other mods that might be affecting the NPC's response to your attack?  If the slaver endlessly unequips your weapons it sounds like you have a weapon that cannot be unequipped. One of my users noticed this problem with unarmed fists from the Skyrim Perk Enhancements and Rebalanced Gameplay (SPERG) mod. I had to add special code just to check for those. Can you figure out which weapon my mod thinks you have equipped? The "Weapon Level" on the Devious Framework MCM Status page can be used to confirm that my mod thinks you have a weapon equipped. There is a possibility my script crashes between printing the "wrestles your weapons from you" message and actually taking your weapons. If you post a Papyrus log from a game session where this happens or look in the log file for errors that might help.  The slaver will not release the player if his anger ("A") is too high. You should be able to set "Maximum Anger for Release" in the DFW Support MCM menu to 100 to get around that. Have you tried that? The "Anger" should reduce about every 20 seconds or so if my mod thinks the player is behaving. If the anger is not being reduced my mod must think you are not behaving. Looking at the variables can help me figure out why my mod thinks that.  Not unequipping the player's helmet is normal. This is something my mod needs to do better. I think I was worried about unequipping circlets and such but there should be a better way to do this.  Again, I'll have some more time to look into this better in a while, but for now those are my ideas.  legume.
Valgo Posted February 26, 2017 Posted February 26, 2017 Say, would it be possible to add an on/off option for the character being too exhausted to dress after rape? Â With my setup being naked means my poor girl is constantly assaulted, enslaved or both without much I can do about it besides turning off all the other mods. Â I'll try to get into a fight while wearing a leash next, that sounds fun
Sarge Misfit Posted February 26, 2017 Posted February 26, 2017 Set the timers to 0 in the DFW MCM, can't remember the name of the tab, third one down? There's two, one being post rape redress
legume Posted February 26, 2017 Author Posted February 26, 2017 Say, would it be possible to add an on/off option for the character being too exhausted to dress after rape?  With my setup being naked means my poor girl is constantly assaulted, enslaved or both without much I can do about it besides turning off all the other mods.  I'll try to get into a fight while wearing a leash next, that sounds fun   Set the timers to 0 in the DFW MCM, can't remember the name of the tab, third one down? There's two, one being post rape redress Thanks Sarge . Just to clarify the two options are in the "Devious Framework" MCM "Mod Features" page: Set "Post Rape Redress Timeout" to 0. Set "Naked Redress Timeout" to 0.  Happy gaming, legume.
Guest Posted February 26, 2017 Posted February 26, 2017 uhh did you delete my comment or did i forget to post? Â Also Slaverun doesn't seem to work well as it keeps trying to leash me regardless of me setting it to 0
asdfasdf883 Posted February 27, 2017 Posted February 27, 2017 I think that the magicka/health regen rates are not being reset upon leash being removed resulting in permanent damage to health/magicka regen rates.Â
Falvnar Posted February 28, 2017 Posted February 28, 2017 These are some great mods you've made here. Thanks for making them. I really like and hope you continue to expand them.That said, I am experiencing a few issues. The leash game doesn't seem to function using version 2.05. Neither stupidly high trigger chance or initiation through the MCM menu would work. The MCM menu would say done when tried, but nothing would occur. I tried both installing onto a clean save as well as upgrading from a previous version. The leash game does work when loading framework version 2.03 and support version 2.05, so I suspect the problem is within the framework mod. As I was unable to get version 2.05 working properly, these coming reports are concerning version 2.03 of both mods. Some of the punishments don't seem to work properly. The "Have you been bothing people? What have you been saying?" dialogue tree only ever ends in a gag being equipped, unless you force end the dialogue, in which case a blindfold will be equipped as well. While gagged, the "What is all this ruckus?" tree never completes successfully. Punishment is threatened but never occurs, and the tree repeats if you re-initiate dialogue. The same tree works fine when not gagged, though. For kicks and giggles, I tried entering into BDSM furniture in the period between being initially leashed and being arm-bound to see what would happen, and it resulted in the leash endlessly attempting to pull me to the holder and the furniture keeping me in place while my character ragdolled sporadically. Equipped shields, or at least the hide shield, appears to be considered a weapon by the leash holder, but is never removed by the leash holder, resulting in an endless loop of being told to put your weapons away until you actually comply. If the leash holder is interrupted by combat during the animation of equipping or unequipping an item on the player, the player remains in the pose, and controls are never returned, though this can be fixed via ZaZ relatively simply. I have some suggestions too: I've love the ability to toggle the "NPC approaches suspiciously" message so that being snuck up on would actually be possible. When simply released, my previous leash holder almost always just immediately leashes me again. A short cooldown period to prevent this would be appreciated. If you're looking to add some dynamism in punishments, choking the player with the leash would be a good addition. I'd like the ability to request additional restraints, rather than just removal. This should probably reduce the leash holder's anger at the price of increased dominance. Asking for a different variant of a current restraint would be nice too, for example asking for slave heels rather than pony boots. Some dynamism in restraints during a simple release scenario would be great, probably based on dominance, anger, and perhaps if release was the result of guard-intervention. Again, thanks for the mod. I really like the immersive way of being brought to simple slavery, and I look forward to any future releases.
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