Talbert Posted January 10, 2017 Posted January 10, 2017 As there is the option, they put the pc into furniture: Are there any mods, that add nice sm-furniture into the world? 2-3 unoccupied furnitures in each village and 1-2 in each inn or Jarl's house would be nice. I only know of maria eden (must add manually with the positioner), prison overhaul (near market places) and captured dreams (chaste spouse inside your home)...
legume Posted January 10, 2017 Author Posted January 10, 2017 What I was thinking was if you can change it so that the sex does not start until the player is not only unlocked from the furniture but also completely out of it. There are some furniture that plays the enter and exit anims very slowly like milking machines for example. Maybe if the sex could wait until the player is idle and trying to move away then snatch them up with sexlab but have a setting for aggressor npc to be male position or not in mcm menu. This might be cursed loot mod doing the animation cycles with chains and stuff since they added heretical resources mod stuff lately, I forgot to try bondage furniture before installing your mod:-( That sounds a little more complicated than my ability right now. Currently I select an animation (Pillory or other) figure out who is top/bottom, and then call the SexLab QuickStart() function. There is nothing about taking the player out of the furniture or unlocking the player. This is handled by SexLab or the Zaz Animation Pack, I expect, (although I'm not sure which). I expect there are some ways of starting sex that are a little bit more advanced (i.e. better) than what I am doing. For example for Pillory sex I try to position the scene where the pillory is. I don't know any of these tricks or the "best" way to start a sex scene. Trying to investigate what all of these tricks are isn't a high priority for me right now but if you do know of some tricks I'd be happy to add them. The algorithm should choose the player as the bottom most (or at least much) of the time. If this is not working right I should fix the algorithm. I don't see a problem adding an MCM menu to make the player the bottom all of the time. This mod seems interesting. However, I was not able to get a good notion of what the "leash game" actually is. Could someone give more details about it? Hi and welcome, I have two mods. Devious Framework (DFW) is meant to be a resource for Modders with many features: a way to identify the nearest city; a list of nearby NPCs and a way to identify whether they are slaves, slave owners, or slave traders; as well as many others. One of the more significant features is a leashing system allowing modders to leash the player to an NPC or an object. There is a bit of a glowing red ball animation between the target and the player that visually represents the leash and a jerking animation if the player tries to get too far away. My second mod is DFW Support (DFWS). The main purpose of this mod is to test all of the features of the DFW mod although it has grown to be a bit of a playable content mod of its own accord. The leash game is in the DFW Support mod to test the Leash feature of the DFW mod. It is presumed there are slavers in the world from another mod. Currently the game is designed to work with the slavers added by the Slave Girls by hydragorgon mod as these slavers have a behaviour package causing them to wander Skyrim. Keep in mind there are a number of options to change this behaviour but this is the basics of it: If DFW reports there is an NPC nearby who is a Slave Owner or a Slave Trader and that NPC is behind the player, the slaver will take out a rope and approach the player. If the slaver gets close enough to the player without the player turning around the slaver will slip the rope over the player's neck and pull it tight. This has the effect of draining the player's mana immediately and starting the "leash" feature. If the player is otherwise unhindered she may try to fight off the slaver but the slaver can yank on the rope throwing the player off balance making combat quite difficult. If the player does resist and the slaver gets the upper hand he will pull the player to the ground, gag her, and lock her arms in an arm binder making resistance very difficult. If the player does not resist the slaver will give the player an arm binder and ask her to put it on. Again, resistance or refusal will be dealt with by forcing the player into the arm binder. Once the player is locked up, the slaver carry on whatever he was doing leading the player around on her leash. This is where the Slave Girls by hydragorgon mod is beneficial as the slavers actually do some wandering and walking from building to building. Every so often the slaver may decide the player needs to look more like a slave by adding a gag, adding a collar, adding slave boots, stripping the player, or taking her weapons away. Some dialogues have been setup to allow the player to ask help from other nearby NPCs. Different dialogue for Guards, slaves, slave Owners, and others. Guards and merchants are more likely to help, although even then they are generally not willing to. Being gagged makes asking for help much more difficult. If the slaver catches the player asking for help he will get upset with the player and may decide to punish her. A gag and blindfold are used as punishment as well as locking the player in nearby furniture for some time and whipping her. The more times the player tries to escape, the longer the duration of the punishment becomes eventually making trying to escape undesirable. While the player is behaving, the slaver will continue leading her around town as he wanders. Eventually, after a randomly determined time the slaver may decide to release the player. This can be done by simply disconnecting her leash, locking her into BDSM furniture and leaving her to ask for help out, or taking her to the Simple Slavery slave auction. There are certainly some flaws, bugs, and other problems that make this not such a flawless play through but I haven't noticed too many people reporting it being unplayable. As there is the option, they put the pc into furniture: Are there any mods, that add nice sm-furniture into the world? 2-3 unoccupied furnitures in each village and 1-2 in each inn or Jarl's house would be nice. I only know of maria eden (must add manually with the positioner), prison overhaul (near market places) and captured dreams (chaste spouse inside your home)... Slave Girls by hydragorgon adds a fair number of BDSM furniture. 2-3 per village. Unfortunately many of these are occupied at night but I just ignore that problem and it works okay (but not great). Simple Slavery adds one in Riften. Milk Mod Economy adds a number but these are problematic. I expect SlaveRun Reloaded adds some but I can't install it so I don't know for sure. Jaxonz Positioner can be used in place of Maria Eden, but again you need to add furniture yourself. This is definitely an issue I want to address but is pretty low on my priorities because 1. the Slaver Girls by hydragorgon does provide quite a but of furniture, and 2. it is the future task that can most easily be done by another user. Happy gaming, legume.
DonQuiWho Posted January 10, 2017 Posted January 10, 2017 What I was thinking was if you can change it so that the sex does not start until the player is not only unlocked from the furniture but also completely out of it. There are some furniture that plays the enter and exit anims very slowly like milking machines for example. Maybe if the sex could wait until the player is idle and trying to move away then snatch them up with sexlab but have a setting for aggressor npc to be male position or not in mcm menu. This might be cursed loot mod doing the animation cycles with chains and stuff since they added heretical resources mod stuff lately, I forgot to try bondage furniture before installing your mod:-( That sounds a little more complicated than my ability right now. Currently I select an animation (Pillory or other) figure out who is top/bottom, and then call the SexLab QuickStart() function. There is nothing about taking the player out of the furniture or unlocking the player. This is handled by SexLab or the Zaz Animation Pack, I expect, (although I'm not sure which). I expect there are some ways of starting sex that are a little bit more advanced (i.e. better) than what I am doing. For example for Pillory sex I try to position the scene where the pillory is. I don't know any of these tricks or the "best" way to start a sex scene. Trying to investigate what all of these tricks are isn't a high priority for me right now but if you do know of some tricks I'd be happy to add them. The algorithm should choose the player as the bottom most (or at least much) of the time. If this is not working right I should fix the algorithm. I don't see a problem adding an MCM menu to make the player the bottom all of the time. This mod seems interesting. However, I was not able to get a good notion of what the "leash game" actually is. Could someone give more details about it? Hi and welcome, I have two mods. Devious Framework (DFW) is meant to be a resource for Modders with many features: a way to identify the nearest city; a list of nearby NPCs and a way to identify whether they are slaves, slave owners, or slave traders; as well as many others. One of the more significant features is a leashing system allowing modders to leash the player to an NPC or an object. There is a bit of a glowing red ball animation between the target and the player that visually represents the leash and a jerking animation if the player tries to get too far away. My second mod is DFW Support (DFWS). The main purpose of this mod is to test all of the features of the DFW mod although it has grown to be a bit of a playable content mod of its own accord. The leash game is in the DFW Support mod to test the Leash feature of the DFW mod. It is presumed there are slavers in the world from another mod. Currently the game is designed to work with the slavers added by the Slave Girls by hydragorgon mod as these slavers have a behaviour package causing them to wander Skyrim. Keep in mind there are a number of options to change this behaviour but this is the basics of it: If DFW reports there is an NPC nearby who is a Slave Owner or a Slave Trader and that NPC is behind the player, the slaver will take out a rope and approach the player. If the slaver gets close enough to the player without the player turning around the slaver will slip the rope over the player's neck and pull it tight. This has the effect of draining the player's mana immediately and starting the "leash" feature. If the player is otherwise unhindered she may try to fight off the slaver but the slaver can yank on the rope throwing the player off balance making combat quite difficult. If the player does resist and the slaver gets the upper hand he will pull the player to the ground, gag her, and lock her arms in an arm binder making resistance very difficult. If the player does not resist the slaver will give the player an arm binder and ask her to put it on. Again, resistance or refusal will be dealt with by forcing the player into the arm binder. Once the player is locked up, the slaver carry on whatever he was doing leading the player around on her leash. This is where the Slave Girls by hydragorgon mod is beneficial as the slavers actually do some wandering and walking from building to building. Every so often the slaver may decide the player needs to look more like a slave by adding a gag, adding a collar, adding slave boots, stripping the player, or taking her weapons away. Some dialogues have been setup to allow the player to ask help from other nearby NPCs. Different dialogue for Guards, slaves, slave Owners, and others. Guards and merchants are more likely to help, although even then they are generally not willing to. Being gagged makes asking for help much more difficult. If the slaver catches the player asking for help he will get upset with the player and may decide to punish her. A gag and blindfold are used as punishment as well as locking the player in nearby furniture for some time and whipping her. The more times the player tries to escape, the longer the duration of the punishment becomes eventually making trying to escape undesirable. While the player is behaving, the slaver will continue leading her around town as he wanders. Eventually, after a randomly determined time the slaver may decide to release the player. This can be done by simply disconnecting her leash, locking her into BDSM furniture and leaving her to ask for help out, or taking her to the Simple Slavery slave auction. There are certainly some flaws, bugs, and other problems that make this not such a flawless play through but I haven't noticed too many people reporting it being unplayable. As there is the option, they put the pc into furniture: Are there any mods, that add nice sm-furniture into the world? 2-3 unoccupied furnitures in each village and 1-2 in each inn or Jarl's house would be nice. I only know of maria eden (must add manually with the positioner), prison overhaul (near market places) and captured dreams (chaste spouse inside your home)... Slave Girls by hydragorgon adds a fair number of BDSM furniture. 2-3 per village. Unfortunately many of these are occupied at night but I just ignore that problem and it works okay (but not great). Simple Slavery adds one in Riften. Milk Mod Economy adds a number but these are problematic. I expect SlaveRun Reloaded adds some but I can't install it so I don't know for sure. Jaxonz Positioner can be used in place of Maria Eden, but again you need to add furniture yourself. This is definitely an issue I want to address but is pretty low on my priorities because 1. the Slaver Girls by hydragorgon does provide quite a but of furniture, and 2. it is the future task that can most easily be done by another user. Happy gaming, legume. That's an excellent explanation, thanks But, is there any way that you can add in a patch that fixes Hydragorgon's mod? The reason why a fix is necessary is set out in the last couple of pages in that thread, along with the direct fix that someone else made on the mod's esp but, quite rightly, won't publish here as it's Hydra's mod. As it stands, Hydra's mod breaks the game in some circumstances by completely overloading the Skyrim Story Manager - there are examples there that show how it breaks Inte's xPO patches - see that thread also - making it unplayable, and goodness knows what else it does to other mods or the rest of the general game. You have a great mod, but unless you can fix that, or change or expand upon the range of NPCs that your leash game will recognise and work with, as well as maybe adding relevant furniture to play with, anyone using Hydra's mod, as is, runs some risk of their game breaking, or at least working in unpredictable ways. I'm really not trying to be negative. What you have is great, but it needs something more stable to run alongside I really hope this helps. Really I do
Zor2k13 Posted January 10, 2017 Posted January 10, 2017 That is why I don't use that slavegirls mod it adds in a WHOLE LOT of stuff and just messes things up. With the maria eden mod you can mark any npc as a slaver and this mod will respond to that. I remember there was a mod that added extra npcs to the roads or something maybe get that and mark random npcs as slavers with ME mod in game? There is no general depth to slavery in skyrim with all the mods we have here, only depth in specific areas or ways depending on the mod so we have to resort to combining just the right mods to our load orders to get a general in depth it should have been there in the first place slavery experience in skyrim.
AurelieCatena Posted January 11, 2017 Posted January 11, 2017 Hi and welcome, I have two mods. Devious Framework (DFW) is meant to be a resource for Modders with many features: a way to identify the nearest city; a list of nearby NPCs and a way to identify whether they are slaves, slave owners, or slave traders; as well as many others. One of the more significant features is a leashing system allowing modders to leash the player to an NPC or an object. There is a bit of a glowing red ball animation between the target and the player that visually represents the leash and a jerking animation if the player tries to get too far away. My second mod is DFW Support (DFWS). The main purpose of this mod is to test all of the features of the DFW mod although it has grown to be a bit of a playable content mod of its own accord. [...] Thanks for the great explanation. That sounds really juicy! Sneaking from behind one's character to captures must make one quite paranoiac and anxious. That's the kind of mood I'm looking for. I am now concerned by the Slave Girls mod being bugged though... I hope there will be a solution at some point.
AurelieCatena Posted January 12, 2017 Posted January 12, 2017 So, basically, if I add both those mods but not Slave Girls, will anything happen?
Alenin Posted January 12, 2017 Posted January 12, 2017 When I got leashed by a passing Slaver I keep getting the messages "Go away.. your master must be looking for you" and "go away.. I already have enough slaves" Over and over again. Anyone else run in to this issue or know how to fix it?
legume Posted January 12, 2017 Author Posted January 12, 2017 That's an excellent explanation, thanks But, is there any way that you can add in a patch that fixes Hydragorgon's mod? The reason why a fix is necessary is set out in the last couple of pages in that thread, along with the direct fix that someone else made on the mod's esp but, quite rightly, won't publish here as it's Hydra's mod. As it stands, Hydra's mod breaks the game in some circumstances by completely overloading the Skyrim Story Manager - there are examples there that show how it breaks Inte's xPO patches - see that thread also - making it unplayable, and goodness knows what else it does to other mods or the rest of the general game. You have a great mod, but unless you can fix that, or change or expand upon the range of NPCs that your leash game will recognise and work with, as well as maybe adding relevant furniture to play with, anyone using Hydra's mod, as is, runs some risk of their game breaking, or at least working in unpredictable ways. I'm really not trying to be negative. What you have is great, but it needs something more stable to run alongside I really hope this helps. Really I do Yes, this is still on my list of things to look into and fairly high. I'm having a fair bit of difficulty with the Milk Mod Economy mod right now so it is slow going. So, basically, if I add both those mods but not Slave Girls, will anything happen? The mod does have a few other features. "Testing" BDSM furniture around the world can get you into trouble. Being stripped/raped can be a little traumatizing (you can't dress for a time). A more secure leash can be added to Sanguine Debauchery encounters. But regarding the leash game feature (the main feature of the mod), no. The game needs to recognize nearby slavers in order to start. There are a few other mods that create slavers but even if the game does start, for the most part they don't have the behaviour to make them particularly interesting. I've heard that with Maria Eden you can set various NPCs as slavers/slave owners (*EDIT: but I've also heard my mod has some compatibility issue with Maria Eden :EDIT*). That feature might be decent if used on Vigilants of Stendarr as they wander Skyrim on their own. I have it in the plans to make the game work with a few non-slavers... Vigilant of Stendarr, Noble's (mounted NPCs with their mercenary guard), and Thalmor, Imperial, and Stormcloak patrols. But this is still a little ways off. Additionally there is a option in the MCM menu to start the leash game with any nearby NPC; however, having to start it yourself takes away from in some. Regarding the Slave Girls by hydragorgon mod, I have only heard a few people who have encountered issues with it. I have not had any trouble with it in my games so it may work for you. Unfortunately I don't much about the symptoms or how or when it will affect the save game so make sure to keep a save game from when you install it and be prepared to go back to it if needed. When I got leashed by a passing Slaver I keep getting the messages "Go away.. your master must be looking for you" and "go away.. I already have enough slaves" Over and over again. Anyone else run in to this issue or know how to fix it? There are a couple new messages that have been popping up. I haven't really looked into them but I believe: 1. These are benign issues and can be ignored. 2. When the player becomes a slave to an NPC there are interfaces to register this event with the Zaz Animation Pack mod, both that the player has become a slave and that the NPC has become the player's Master. The messages seem to be occurring when my mod does these registrations and I suspect they are related. I suspect these messages are appearing when my mod registers the player as a slave but she is already a slave (or if my mod registers the NPC as a slave owner when he is already a slave owner). However, these are just theories right now. If you do see situations where you think these are affecting the game, let me know. Happy gaming, legume.
Zor2k13 Posted January 12, 2017 Posted January 12, 2017 I noticed that the owner constantly does the lock you up thing but never adds an additional item. I simply started the leash game from the mcm menu with lydia in breezehome and she did become the owner but then soon after set my character free probably because of relationship rank or maybe the values from this mod deciding what her dominance and anger and helpfulness values were of course those were in line with a housecarl where she was not very dominant at all and very helpful. So I changed the chance of being freed well below the default value and I don't know if I did this with the ME mod controls or not but somehow the ME dialogue for surrendering was triggered and lydia relationship rank went down by one to 2 confidant and she took all my character stuff and put the ME bondage ropes on my character. I had to drop those ropes from inventory to get the DD stuff to start adding because lydia would constantly try to lock up my character but add nothing. So after dropping those ropes she added three items one at a time and then nothing else but kept trying. I'm gonna load an earlier save and try again to see what happens but it appears that if the leash game is going it allows the player to use the ME mod surrender option which can usually only be done if the other npc is hostile towards player. I also noticed that SGOIII mod was telling me that another soulgem has been damaged I think this is something to do with health and magica going up and down very slightly because of the leash game.
legume Posted January 12, 2017 Author Posted January 12, 2017 I noticed that the owner constantly does the lock you up thing but never adds an additional item. I simply started the leash game from the mcm menu with lydia in breezehome and she did become the owner but then soon after set my character free probably because of relationship rank or maybe the values from this mod deciding what her dominance and anger and helpfulness values were of course those were in line with a housecarl where she was not very dominant at all and very helpful. So I changed the chance of being freed well below the default value and I don't know if I did this with the ME mod controls or not but somehow the ME dialogue for surrendering was triggered and lydia relationship rank went down by one to 2 confidant and she took all my character stuff and put the ME bondage ropes on my character. I had to drop those ropes from inventory to get the DD stuff to start adding because lydia would constantly try to lock up my character but add nothing. So after dropping those ropes she added three items one at a time and then nothing else but kept trying. I'm gonna load an earlier save and try again to see what happens but it appears that if the leash game is going it allows the player to use the ME mod surrender option which can usually only be done if the other npc is hostile towards player. I also noticed that SGOIII mod was telling me that another soulgem has been damaged I think this is something to do with health and magica going up and down very slightly because of the leash game. Okay. Sounds like more compatibility issues. I've heard other reports of some incompatibilities with Maria Eden and it is on my list of things to look into. If playing with Maria Eden at this point I would expect some issues to come up. The SGOIII is new (I don't know what that stands for by the way). My mod does do some odd things with magicka, health, and stamina. I might need some compatibility options for those. Right now I'm looking into Milk Maid Economy and am making some headway on that. But there are other things to work on too so I don't know how soon I'll get to it. Thanks for reporting them, legume.
Zor2k13 Posted January 12, 2017 Posted January 12, 2017 Milk mod economy works with SGOIII as well since it has patch scripts that check for it in game. I think the leash is not considered constantly hostile if I don't trigger the ME surrender thing. I tried again and this time didn't accidentally trigger anything ME and it worked fine lydia did not go down one rank and I did not get the constant notifications about damaged soulgems. I got stuck on some stairs in breezehome and my character couldn't turn around for lydia to lock something on her again so had to quit and load a previous save. Gonna try some more stuff and see what happens.
Morferous Posted January 12, 2017 Posted January 12, 2017 The SGOIII is new (I don't know what that stands for by the way). I believe it means Soulgem Oven.
Zor2k13 Posted January 12, 2017 Posted January 12, 2017 You can get knocked up when aggressor sperms out inside your character and give birth to soul gems it is hilarious to watch them all pop out.
AurelieCatena Posted January 13, 2017 Posted January 13, 2017 Regarding the Slave Girls by hydragorgon mod, I have only heard a few people who have encountered issues with it. I have not had any trouble with it in my games so it may work for you. Unfortunately I don't much about the symptoms or how or when it will affect the save game so make sure to keep a save game from when you install it and be prepared to go back to it if needed. Thanks. That's reassuring. I have just created a new character (as my other one is now too powerful anyway) and I'll try your mods along with Slave Girls. I intend this new character to have a really hard time progressing and not bother at all with the dragons and other main quests.
Morferous Posted January 13, 2017 Posted January 13, 2017 Regarding the Slave Girls by hydragorgon mod, I have only heard a few people who have encountered issues with it. I have not had any trouble with it in my games so it may work for you. Unfortunately I don't much about the symptoms or how or when it will affect the save game so make sure to keep a save game from when you install it and be prepared to go back to it if needed. Thanks. That's reassuring. I have just created a new character (as my other one is now too powerful anyway) and I'll try your mods along with Slave Girls. I intend this new character to have a really hard time progressing and not bother at all with the dragons and other main quests. The main problem with Slave Girls is related to aliases. It fills them quite a lot and some mods - like Xaz Prison Overhaul + POP - will have trouble to fill their own. This is why I had to remove the mod from my own game as well. I wanted to keep Prison Overhaul, but it became a pain with Slave Girls.
legume Posted January 13, 2017 Author Posted January 13, 2017 The main problem with Slave Girls is related to aliases. It fills them quite a lot and some mods - like Xaz Prison Overhaul + POP - will have trouble to fill their own. This is why I had to remove the mod from my own game as well. I wanted to keep Prison Overhaul, but it became a pain with Slave Girls. Thanks. Any help in understanding this issue is appreciated as most of the terminology I've read so far isn't in my area of understanding. Hopefully it will make more sense when I devote some real time to it.
Alenin Posted January 14, 2017 Posted January 14, 2017 Is there a way to decouple this mod with SD+? I was having an issue with the spamming "I already have enough slaves" and such. While I figured out how to stop this with the wandering slaver leash event I can't seem to do the same for the SD+ one. Even stopping the leash event in the mcm didn't seem to stop it, well unless there was just some crazy message backlog. And for someone like me that flashing message is game breaking. If it it something that can't be fixed without an update I am fine for waiting. Conceptually I really like this mod and once the issue has been resolved would re-download it for sure.
legume Posted January 15, 2017 Author Posted January 15, 2017 Is there a way to decouple this mod with SD+? I was having an issue with the spamming "I already have enough slaves" and such. While I figured out how to stop this with the wandering slaver leash event I can't seem to do the same for the SD+ one. Even stopping the leash event in the mcm didn't seem to stop it, well unless there was just some crazy message backlog. And for someone like me that flashing message is game breaking. If it it something that can't be fixed without an update I am fine for waiting. Conceptually I really like this mod and once the issue has been resolved would re-download it for sure. There are a couple of MCM options related to Sanguine Debauchery (SD+) and turning them off should stop any interaction between the two mods. The MCM => DFW Support => Main Page: Turn off "Catch SD+ Enslavement" and "Start SD+ Leash". It may also help/be necessary to turn off "Catch ZAZ Events" If that doesn't help, I have quite a bit going on right now and it might take me a bit before I can look into these messages further. Definately something I plan to look into, thought. Hope this helps, legume.
AurelieCatena Posted January 16, 2017 Posted January 16, 2017 Regarding the Slave Girls by hydragorgon mod, I have only heard a few people who have encountered issues with it. I have not had any trouble with it in my games so it may work for you. Unfortunately I don't much about the symptoms or how or when it will affect the save game so make sure to keep a save game from when you install it and be prepared to go back to it if needed. Thanks. That's reassuring. I have just created a new character (as my other one is now too powerful anyway) and I'll try your mods along with Slave Girls. I intend this new character to have a really hard time progressing and not bother at all with the dragons and other main quests. The main problem with Slave Girls is related to aliases. It fills them quite a lot and some mods - like Xaz Prison Overhaul + POP - will have trouble to fill their own. This is why I had to remove the mod from my own game as well. I wanted to keep Prison Overhaul, but it became a pain with Slave Girls. Does the problem with aliases depend on the computer power (memory, speed, whatever)? Or is that an intrinsic limitation of Skyrim? The former case would explain why some experience problems and others not.
Morferous Posted January 16, 2017 Posted January 16, 2017 Does the problem with aliases depend on the computer power (memory, speed, whatever)? Or is that an intrinsic limitation of Skyrim? The former case would explain why some experience problems and others not. No. The problem is related to the fact that hydragorgon did not yet create script timeouts. Mod keeps searching for characters to fill aliases. It keeps doing so constantly, if target characters can not appear to scene (for example being stuck, dead etc.) If this does not happen, then everything is just fine. If characters that fail to appear to fill aliases, then Slave Girls keeps checking those aliases constantly, making it hard or impossible for other mods to fill their own. This is why some people play without problems. They have been lucky, because none of the characters that should fill aliases have gotten themselves killed or stuck. Edit: Silly typos. That happens, when I try to speak to microphone, while typing replies. Fixed.
AurelieCatena Posted January 16, 2017 Posted January 16, 2017 Does the problem with aliases depend on the computer power (memory, speed, whatever)? Or is that an intrinsic limitation of Skyrim? The former case would explain why some experience problems and others not. No. The problem is related to the fact that hydragorgon did not yet create script timeouts. Mod keeps searching for characters to fill aliases. It keeps doing so constantly, if target characters can not appear to scene (for example being stuck, dead etc.) If this does not happen, then everything is just fine. If characters that fail to appear to fill aliases, then Slave Girls keeps checking those aliases constantly, making it hard or impossible for other mods to fill their own. This is why some people play without problems. They have been lucky, because none of the characters that should fill aliases have gotten themselves killed or stuck. Edit: Silly typos. That happens, when I try to speak to microphone, while typing replies. Fixed. Anything the player can do to avoid those situations? Any "best practice"? And once it happens, is it enough to uninstall Slave Girls or is the game definitely broken?
Morferous Posted January 16, 2017 Posted January 16, 2017 Anything the player can do to avoid those situations? Any "best practice"? And once it happens, is it enough to uninstall Slave Girls or is the game definitely broken? I think it might be best to post donkeywho's post and WaxenFigure's reply here directly: https://www.loverslab.com/topic/28253-slave-girls-by-hydragorgon/page-43?do=findComment&comment=1714891
Vita2016 Posted January 18, 2017 Posted January 18, 2017 There is a problem with leash game - it is endless. I tried some times and no finish is there. Also punishments dont work. Slaver just threats that it will be punishment but nothing happens. Also it will be useful to make an option of automatic sending to home follower when player is leashed
Duerth Posted January 18, 2017 Posted January 18, 2017 Hey just to report on a few things. There seems to be a problem with starting a campfire from the Campfire mod using its realistic mode. I've created a bare setup for this mod and Campfire and each time I've tried starting a fire it failed. The standard animation for lighting a fire did not play and the campfire was not lit unfortunately, I could not discover the reason for that. Only the realistic campfire starting mode failed in the quick one everything worked fairly well. Other than that I would like to ask how does your mod pick npc's for the slaver routine, is it based on factions? I'm trying to get rid of Hydragorgons Slavegirls from my setup, and this mod is the last reason I'm keeping it.
legume Posted January 18, 2017 Author Posted January 18, 2017 There is a problem with leash game - it is endless. I tried some times and no finish is there. Also punishments don't work. Slaver just threats that it will be punishment but nothing happens. Also it will be useful to make an option of automatic sending to home follower when player is leashed There are options to increase the chances of being released. Which of these have you tried? By default the leash game is not endless but is generally difficult to escape from and can (under some circumstances) last quite long. I suspect the default values in this area are a little difficult but people can chance them once they get an idea of what the leash game is. Hey just to report on a few things. There seems to be a problem with starting a campfire from the Campfire mod using its realistic mode. I've created a bare setup for this mod and Campfire and each time I've tried starting a fire it failed. The standard animation for lighting a fire did not play and the campfire was not lit unfortunately, I could not discover the reason for that. Only the realistic campfire starting mode failed in the quick one everything worked fairly well. Other than that I would like to ask how does your mod pick NPCs for the slaver routine, is it based on factions? I'm trying to get rid of Hydragorgons Slavegirls from my setup, and this mod is the last reason I'm keeping it. This campfire mod issue is related to Devious Framework (DFW)? I don't see anything in the description that sounds like something DFW would do. I can take a look at it but right now I have quite a number of other issues on my list and won't get to this for some time. The Support mod (DFWS) selects NPCs on the Framework mod's nearby actor list, anyone the Framework mod has indicated is a slaver. Whether an NPC is marked as a slaver can be seen in the DFW Status MCM page under Show Nearby Actors. As far as the code behind this goes: Slave Traders: Slave Girls by hydragorgon faction CaravanSlaver; Slave Girls by hydragorgon faction Slaver; or Zaz Animation Pack API IsSlaver(aActor). This API checks the Zaz Animation Pack faction zbfFactionSlaver. Slave Owners: Includes all of the above or the Zaz Animation Pack API IsMaster(aActor). This API checks the Zaz Animation Pack faction zbfFactionMaster. Strictly speaking this is all that is needed to start the leash game. There are other mods that contain actors fulfilling these requirements; however, the leash game is not particularly interesting if the slavers stand around not doing anything. My mod does not add very much idle behaviour to the slaver once the leash game has started. The slavers from Slave Girls by hydragorgon have reasonably extensive behaviour packages which makes them significantly more effective for the leash game than any others that I have heard of. Two things on my list of things to do are to support more "factions" or "groups" and to add behaviour packages/more behaviour within my own mod. These are both highly requested features but I have quite a lot on my list right now and might not get to them particularly soon. Happy Gaming, legume.
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