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Posted (edited)
On 7/15/2021 at 10:59 AM, decaluka said:

Any known reason or solution to player rape comments not stopping after a scene?


You are able to restart the mod with no consequences in the MCM menu. Not the best solution, but functional for now.

Edited by TexasRaiderz
Posted
On 7/15/2021 at 9:59 AM, decaluka said:

Any known reason or solution to player rape comments not stopping after a scene?

There's a fix posted here in this thread "_sexistguardsplayerrapecommentcontrol.pex"

Posted
On 7/23/2021 at 8:57 AM, Dojo_dude said:

There's a fix posted here in this thread "_sexistguardsplayerrapecommentcontrol.pex"

Could someone please point me to this fix?

 

Thanks

Posted

anybody has an idea on how to fix the issue of two comments by guards/bandits starting at the same time? 
I think this is only noticeable when you use the awesome new voice packs, but basically all the time there are 2 guards, they will both start speaking at the exact same time.

 

If there is no MCM solution I might have to look at the scripts... but oh boy, I have to look into so many scripts, so if somebody can make a patch... would be awesome.

Basically I think there needs to be a 5-10 seconds minimum delay between two comments, even when they trigger on the same event. 

 

Posted
28 minutes ago, Nymra said:

anybody has an idea on how to fix the issue of two comments by guards/bandits starting at the same time? 

Except for narrator comments and comments during sex, which are Scene topics, the rest are Idle comments and Hellos.  The game engine handles them.  I'd be surprised if anything in the mod's scripts is controlling the timing of Idles and Hellos.  I think the best approach is to lower the MCM setting for the chance of random comments a lot.  I'm using 5%.

Posted
32 minutes ago, HexBolt8 said:

Except for narrator comments and comments during sex, which are Scene topics, the rest are Idle comments and Hellos.  The game engine handles them.  I'd be surprised if anything in the mod's scripts is controlling the timing of Idles and Hellos.  I think the best approach is to lower the MCM setting for the chance of random comments a lot.  I'm using 5%.

 

even on 1% I get the double comments situation :(
welp... 

Posted
On 6/19/2018 at 7:35 AM, Sarevok said:

Not sure if it already has been said here, but SSE really doesn't like .bsa files. All I had to do to make this work for me, is extract the .bsa and now the mod works like a charm, mcm and all.

It's probably of the scripts, there seem to be different optinions if they can-should be packed in bsa: https://www.nexusmods.com/skyrimspecialedition/mods/50494?tab=posts

 

Other wise bsa with textures, meshes and voices seem to work just fine in SE, and Cathedral Asset Optimizer even has the optio to nicely pack loose files into uncompressible voices and compressible textures/meshes. I found the game loads a lot(!) faster with bsa, and the vfs of MO2 needs more memory if more files are loose.

  • 1 month later...
Posted

I play a male character and almost all of the female oriented lines are showing up. Is there anyway to change the dialogue so that it only works with followers? Does anyone know of a tutorial on how to do this?

Posted
9 hours ago, Jenova23 said:

I play a male character and almost all of the female oriented lines are showing up.

The author had said that male player characters will be handled "eventually", but I don't think that progress ever got that far.  I've spent a lot of time in the editor tweaking the dialog, and I've never come across anything that's specifically for men.

Posted
36 minutes ago, HexBolt8 said:

The author had said that male player characters will be handled "eventually", but I don't think that progress ever got that far.  I've spent a lot of time in the editor tweaking the dialog, and I've never come across anything that's specifically for men.

I noticed that to. I’m just trying to figure out how to mod the mod myself so that it would only work with followers.

Posted
49 minutes ago, Jenova23 said:

I’m just trying to figure out how to mod the mod myself so that it would only work with followers.

It depends on what you mean.  If you want NPCs to only comment on your followers, it's not really set up to do that.  Otherwise, for followers commenting on the PC, you probably noticed the DD Dialogue Options on the MCM for followers.  Using TES5Edit or the Creation Kit, you could tediously modify and/or add to those comments if you think it's worth the effort.

Posted
On 7/25/2021 at 6:20 PM, judge007 said:

It is now 

 


No way! Some has voiced my mod? That must be some serious work they've put in.

It's funny when you've been away for a while and come back to see people still talking about stuff you made ages ago!

  • 4 weeks later...
Posted

Not sure why, but if I have this mod enabled I am completely unable to open Skyrim with SKSE. I use vortex to manage my mods and it didn't come up with any error messages. I have all the dependencies as well.

Posted
1 hour ago, 777nightowl777 said:

Not sure why, but if I have this mod enabled I am completely unable to open Skyrim with SKSE

Are you possibly trying to use the mod with SE?  SE doesn't like LE BSA files (though you can extract the contents and delete the BSA).

Posted
5 hours ago, HexBolt8 said:

Are you possibly trying to use the mod with SE?  SE doesn't like LE BSA files (though you can extract the contents and delete the BSA).

Ah yes I am, thank you for the suggestion and input! I am not too familiar with modding specifics. I had been hoping it would be SE compatible as I thought I saw something in the changelog about it getting more compatibility with it. 

Posted
On 10/13/2021 at 6:41 PM, 777nightowl777 said:

Not sure why, but if I have this mod enabled I am completely unable to open Skyrim with SKSE. I use vortex to manage my mods and it didn't come up with any error messages. I have all the dependencies as well.

Were you able to figure it out? I am also having the same issue you are experiencing right now.

Posted (edited)
35 minutes ago, ChaosUndivided said:

Were you able to figure it out? I am also having the same issue you are experiencing right now.

If you're trying to get it work with SE, extracting the files from the BSA and then deleting the BSA will get you going.

Edited by HexBolt8
Posted
22 hours ago, HexBolt8 said:

If you're trying to get it work with SE, extracting the files from the BSA and then deleting the BSA will get you going.

Thanks for the response mate! I am not too familiar with modding details, so if you have time would you be able to help answer a few questions I have:

 

1. Extracting a BSA seems to require a tool (I found a couple on nexus) is this correct?

 

2. What file type does extracted BSA files become and where should these files be stored? 

 

Thanks

Posted
27 minutes ago, 777nightowl777 said:

Extracting a BSA seems to require a tool (I found a couple on nexus) is this correct?

Yes.  I'm using BAE from Nexus.  Conveniently, the same utility handles both LE and SE BSA files.

 

29 minutes ago, 777nightowl777 said:

What file type does extracted BSA files become and where should these files be stored? 

This mod only has script files, so they go in your Data\Scripts folder.  I install mods manually, but I believe that for a mod manager you'd place them in a Scripts folder in the same folder where you have the esp and bsa files for this mod.  The BAE tool will help you a bit.  When you extract the script files, set the destination as the folder where you have bsa file for this mod.  BAE will create the Scripts folder.  Be sure to rename, move, or delete the bsa file afterwards.

Posted
22 hours ago, HexBolt8 said:

Yes.  I'm using BAE from Nexus.  Conveniently, the same utility handles both LE and SE BSA files.

 

This mod only has script files, so they go in your Data\Scripts folder.  I install mods manually, but I believe that for a mod manager you'd place them in a Scripts folder in the same folder where you have the esp and bsa files for this mod.  The BAE tool will help you a bit.  When you extract the script files, set the destination as the folder where you have bsa file for this mod.  BAE will create the Scripts folder.  Be sure to rename, move, or delete the bsa file afterwards.

thank you dearly

  • 4 weeks later...
Posted (edited)

Just asking as a quick question, how do I get the dialogue that triggers in "Specific situations" to trigger? The normal lines trigger (I could be put in the pillories in this city, people will enslave me if they see me like this, etc). I've upped my character's dominance and defiance, and I have fourth wall talking on, but so far they've never been dominant or defiant to me. I've tried tying them up, putting them naked in the snow, etc and there's nothing. I'd really appreciate an explanation as to what situations those lines trigger in^^

Edited by HazelTree
Posted (edited)
18 hours ago, HazelTree said:

Just asking as a quick question, how do I get the dialogue that triggers in "Specific situations" to trigger? The normal lines trigger (I could be put in the pillories in this city, people will enslave me if they see me like this, etc). I've upped my character's dominance and defiance, and I have fourth wall talking on, but so far they've never been dominant or defiant to me. I've tried tying them up, putting them naked in the snow, etc and there's nothing. I'd really appreciate an explanation as to what situations those lines trigger in^^

In fact, it seems like the sliders don't do anything at all. I've tried upping the submission and nympho to max. They still don't like rape scenes. I've never been referred to as Mistress, never commented on loving devices they're wearing. Upped dominance and defiance to max, they've never been dominant towards me, never said they hate wearing devices, etc. All they say is what seems to be dialogue you'd get from 50% on all. If anyone knows a way to fix this, I'd be really happy to know, because this mod seems amazing but it doesn't seem to work properly

Edited by HazelTree
  • 3 weeks later...
Posted

I wanted to try this, but when I installed it Skyrim wouldn't even start. When I removed it everything worked again. I tried both versions that have the DD-dependency. I have not updated my SE to AE.

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