Guest Posted October 23, 2016 Posted October 23, 2016 ah that makes alot of sense shit sorry I didn't realize xD No worries...at least it seems everything is working as it should There seems to be inconsistency between player comment and 4th wall player comment. 4th wall player comments seems more reliable. I tested it out in Ivarstead with a new game since there's an inn and a barrow right across from each other. (Alternate start, Inn start, Vilemyr) 4th wall comments pretty much catch on to location and will play without much issue as soon as it is on. Non 4th wall player comments need a kick from the MCM menu every now and then. Staying in the same area usually works, but going into a new area seems to cause the comments to stop despite the update on the top of the screen. Also is there really no "generic" regular player comment if PC is outdoor and naked and not in a city? I think they exist for 4th wall breaking set. Follow up on follower naked comments, I am fairly sure they aren't triggering. Only tried on female followers. Have only seen the standard, stay close to me, draugr dungeon are dangerous, don't cross me, lines. I rig up a little cheat mod that set hirelingcommentnextallow to a very low number (0.02), so follower talks pretty frequently and not once have I seen any line that address PC or the follower being naked. Despite having both characters naked. The location related lines do seems to be playing in Inn and dungeon. As for additional lines it seems like there could be some cross over between female follower and player character with the right wording. Some of the 4th wall ones seems like it could work in non-4th wall context as well. I feel like the more "tough" follower lines should only be available if she is not naked It very much depends on where you are. Some locations simply don't have any comments yet which is why you see the debug but get no comments. It will get better as I add more dialogue for more locations. I'll checkout the follower comments, there must be something stopping them for some reason. suggestion, if you want to start getting overly complex comments that hook into needs mods so the player complains about being hungry, thirsty, and tired. Also, could connect to Aroused to mention being horny. Yes! I'd love to hook into something like iNeed...only downside is then having the mod as a dependency. I'm already using Aroused to dictate some of the comments I think some arousal lines for player character already exist, so definitely doable. Yep...they're in there already How can i install this mod ? sorry im newbie... Pretty easy. The best bet is to use a mod manager like Nexus Mod Manager - http://www.nexusmods.com/skyrim/mods/searchresults/? click on the "Install NMM" link at the top of the page to get it. That will give you the simplest method of installing mods into Skyrim especially if you're new and don't want to mess around editing files Install NMM and then follow the instructions to install your mods. Shit!!! This must find it's place among WONDERS OF SKYRIM:D They will be in the next version. I think this mod is an awesome idea. I'd love to see it go further: more comments, customisability in the MCM and maybe eventually these strip searches being talked about (both in public and private)? And if strip searches are a possibility, maybe these could go even further if no-one is around the strip-searches get a lot more 'hands-on'? Of course I know this kinda stuff is AGES of happening, but its nice to dream. What more customisation in the MCM are you thinking about? You can already turn individual groups of comments on & off I'm really thinking of moving Strip Searches to their own mod...it kind of goes too far outside the scope of this mod. Adding Devious Devices, taking gold etc are easy simple events that don't need complicated scenes to work and work nicely with simple dialogue triggers. The other reason is I'm thinking of a whole new mod that Strip Searches would fall into nicely - more soon
C0de M0nkey Posted October 23, 2016 Posted October 23, 2016 (Removed) Edit: Something about this post just kept irking me, so lets just forget it happened. Sorry for any inconvenience.
Guest Posted October 24, 2016 Posted October 24, 2016 I am not entirely sure but it doesn't really seem the player dialogue really plays if the 4th wall one is turned off.
Guest Posted October 24, 2016 Posted October 24, 2016 I am not entirely sure but it doesn't really seem the player dialogue really plays if the 4th wall one is turned off. I'll have a check to see if i can see anything wrong...petty sure it was working for me. To be fair...I'm actually rewriting all the comments and how it works. I disliked the random comments side of things as it was hard to make them sound good because they happened randomly. For example talking about the Draugr being a problem when you're next to the exit seemed silly I'm going to try using an onCellLoad() event to fire the comments. This should mean that you get the comments when you enter a new location which makes more sense for your character to be worried or whatever at the start. This just seems better to me as now I know exactly what is happening and where the player is so I can make much better fitting comments.
Guest Posted October 24, 2016 Posted October 24, 2016 I am not entirely sure but it doesn't really seem the player dialogue really plays if the 4th wall one is turned off. I'll have a check to see if i can see anything wrong...petty sure it was working for me. To be fair...I'm actually rewriting all the comments and how it works. I disliked the random comments side of things as it was hard to make them sound good because they happened randomly. For example talking about the Draugr being a problem when you're next to the exit seemed silly I'm going to try using an onCellLoad() event to fire the comments. This should mean that you get the comments when you enter a new location which makes more sense for your character to be worried or whatever at the start. This just seems better to me as now I know exactly what is happening and where the player is so I can make much better fitting comments. that sounds amazing yeah much better!
handsandarrows Posted October 24, 2016 Posted October 24, 2016 I'm going to try using an onCellLoad() event to fire the comments. This maybe make what i want to say irrelevant, but if you still have timer as i think you use now, maybe make them real time, not game time? I think you use game time now? Because i have mod that changes timescale for location, indoor is 6, outdoor it 24, and i get lot more comment outdoor (4th wall) and often repeat. But only suggestion, no complain, still enjoy your mod alot
afa Posted October 25, 2016 Posted October 25, 2016 I actually sort of like some of the draugr comments when outside the dungeon but still in the "zone" Something about the anticipation of it sort of works, but the explicit ones about being inside works best when actually in interior. Although god knows how the game divide up outdoor zones, bandit camps for instance actually doesn't work in bandit camps, but seems to work in broken towers.
Guest Posted October 25, 2016 Posted October 25, 2016 I wasn't sure if this was the guard quest you implemented is when they strip search you? If it is i'll just say I had Hulda from the bannered mare trigger this quest for some reason lol.
Guest Posted October 25, 2016 Posted October 25, 2016 I'm going to try using an onCellLoad() event to fire the comments. This maybe make what i want to say irrelevant, but if you still have timer as i think you use now, maybe make them real time, not game time? I think you use game time now? Because i have mod that changes timescale for location, indoor is 6, outdoor it 24, and i get lot more comment outdoor (4th wall) and often repeat. But only suggestion, no complain, still enjoy your mod alot Ah, that's not a bad idea at all at least everyone would get a fixed rate...I think Prison Overhaul also modifys the timescale....hadn't thought of that. Good call I actually sort of like some of the draugr comments when outside the dungeon but still in the "zone" Something about the anticipation of it sort of works, but the explicit ones about being inside works best when actually in interior. Although god knows how the game divide up outdoor zones, bandit camps for instance actually doesn't work in bandit camps, but seems to work in broken towers. I'll still keep some random comments...such as complaining about devious devices or being naked, y'know stuff that would be important anywhere. I'd also love to tie into previous events such as being raped by someone/something and then a little later saying "I can't believe X raped me....bastard!" - not quite sure how to do that at the moment. I know I can tie into the start and finish of sex events so maybe I'll try that too...nothing like "I think that Draugr is gonna rape me..." just before it happens followed by "I can feel the Draugrs maggot filled cum still moving inside me" shortly after Bit like Apropos...but not quite! I wasn't sure if this was the guard quest you implemented is when they strip search you? If it is i'll just say I had Hulda from the bannered mare trigger this quest for some reason lol. Oooh...that's weird. Will check the criteria for it but it should only be guards that can trigger it. Did she say the all the guard dialogue as well? Actually I think I know why...I think the OR statement might be in the wrong place allowing anyone to trigget the quest at night.
Guest Posted October 26, 2016 Posted October 26, 2016 Excellent mod. Been having a lot of fun editing this. One concern, though; the comments, from both PC and NPC, are pretty frequent. Like, every couple of seconds. The first issue this causes is spam. From NPCs, their increased rate of comments makes them seem way too interested in what I'm doing, and it seems less like an immersive, off-the-cuff remark. On the PC, the constant chatter seems like ADHD, particularly when the PC hasn't had time to act upon the thought and immediately comes away with something contradictory. For example; PC in a tavern thinks 'I'm gonna get naked and fuck a guy'. Before she's had a chance to do this, then immediately thinks 'I should get out of here before they get drunk'. It kind of breaks immersion. The second issue is that the comments will continue to trigger during anything. Some examples are comments blinking in and out 'behind' NPC conversations, the PC thinking 'I should find a guy to have sex with' while she's actually having sex, and the PC thinking 'it's nice here, I'll go barefoot' while fighting a group of bandits. I would suggest a few fixes. First of all, have sliders to set frequency of comments, both for PC and NPC. NPCs should be around the same as default Skyrim, and the PC comments would be good every couple of hours, giving the player time to act upon them. The second is to prevent PC comments while she's engaged in combat or sex. As I said though, fantastic mod.
afa Posted October 27, 2016 Posted October 27, 2016 PC commenting too frequently? I thought it is on a ~1 in game hour timer? There are however some two lines comments that are meant to be one right after another it seems. I usually have to use the wait function to test the mod quickly.
Krh Posted October 27, 2016 Posted October 27, 2016 First impression of this version of the mod was overwhelmingly positive. I was clearing out a bandit camp and somehow missed two, got jumped from behind and Defeat kicked in. Rape ensued. The male bandit did his thing and wandered off and the female bandit said something like "Don't you get tired of men constantly using you for sex? I know I would." So random and so incredibly fitting.It's surprisingly nice to have NPCs talk down to a random adventuress. Most of the comments are very (in)appropriate, too. I noticed a few spelling errors and some missing or odd punctuation here and there, but overall it's pretty good stuff. Only one that made me cringe was some "Daddy" shit a commoner said... but I suspect it'll be easy to de-modernize thanks to the helpful link to TESVTranslator posted earlier.Player commenting is an interesting idea. I don't care for the fourth wall stuff, but it'll be great if and when you work out the glitches.Have you considered doing something with Versh's Sexual Fame framework? You have the lines, he has the code. Seems like it could turn out magical.
Guest Posted October 27, 2016 Posted October 27, 2016 Excellent mod. Been having a lot of fun editing this. One concern, though; the comments, from both PC and NPC, are pretty frequent. Like, every couple of seconds. The first issue this causes is spam. From NPCs, their increased rate of comments makes them seem way too interested in what I'm doing, and it seems less like an immersive, off-the-cuff remark. On the PC, the constant chatter seems like ADHD, particularly when the PC hasn't had time to act upon the thought and immediately comes away with something contradictory. For example; PC in a tavern thinks 'I'm gonna get naked and fuck a guy'. Before she's had a chance to do this, then immediately thinks 'I should get out of here before they get drunk'. It kind of breaks immersion. The second issue is that the comments will continue to trigger during anything. Some examples are comments blinking in and out 'behind' NPC conversations, the PC thinking 'I should find a guy to have sex with' while she's actually having sex, and the PC thinking 'it's nice here, I'll go barefoot' while fighting a group of bandits. I would suggest a few fixes. First of all, have sliders to set frequency of comments, both for PC and NPC. NPCs should be around the same as default Skyrim, and the PC comments would be good every couple of hours, giving the player time to act upon them. The second is to prevent PC comments while she's engaged in combat or sex. As I said though, fantastic mod. I think the feeling of NPCs talking too much comes from the fact that you are seeing text rather than hearing the dialogue. The comments do actually use the same frequency as vanilla Skyrim comments as they are simply added to the available pool of comments rather than having their own trigger. I can add a frequency option in the MCM though which is probably a good idea anyway I do need to start looking at the conditions to trigger as well. PC commenting too frequently? I thought it is on a ~1 in game hour timer? There are however some two lines comments that are meant to be one right after another it seems. I usually have to use the wait function to test the mod quickly. It is set to a bit more frequent than that at the moment. Also I think any dialogue should only be 1 line....having more than 1 line means too much reading and sometimes not enough time to read it. First impression of this version of the mod was overwhelmingly positive. I was clearing out a bandit camp and somehow missed two, got jumped from behind and Defeat kicked in. Rape ensued. The male bandit did his thing and wandered off and the female bandit said something like "Don't you get tired of men constantly using you for sex? I know I would." So random and so incredibly fitting. It's surprisingly nice to have NPCs talk down to a random adventuress. Most of the comments are very (in)appropriate, too. I noticed a few spelling errors and some missing or odd punctuation here and there, but overall it's pretty good stuff. Only one that made me cringe was some "Daddy" shit a commoner said... but I suspect it'll be easy to de-modernize thanks to the helpful link to TESVTranslator posted earlier. Player commenting is an interesting idea. I don't care for the fourth wall stuff, but it'll be great if and when you work out the glitches. Have you considered doing something with Versh's Sexual Fame framework? You have the lines, he has the code. Seems like it could turn out magical. Thanks for the feedback...glad you're enjoying it so far I'll have a look at the Sexual Fame framework...might be something I can do there along with iNeed and other stuff
Guest Posted October 27, 2016 Posted October 27, 2016 (Removed) Edit: Something about this post just kept irking me, so lets just forget it happened. Sorry for any inconvenience. Awww...I'd just gone back to find that 3 set of comments
Guest Posted October 27, 2016 Posted October 27, 2016 The line: Lady warriors? Don't listen to those rumors, friend. Women don't fight. I think would be better: Lady warriors? Don't listen to those rumors, friend. Women can't fight.
Guest Posted October 27, 2016 Posted October 27, 2016 The line: Lady warriors? Don't listen to those rumors, friend. Women don't fight. I think would be better: Lady warriors? Don't listen to those rumors, friend. Women can't fight. Yes, that is better...I'll change it on the next update There's a few lines that need a little attention like this. UPDATE TIME! Little update that adds player comment frequency to the MCM. You can now set the max and min time in seconds (real time) before the player character will say their next comment. Default is min: 10 minutes max: 20 minutes but you can configure it from 1 second up to a maximum of 2 hours real time which should be enough. I've also introduced the new Location and Cell change comments for 4th wall comments only. These trigger whenever a new interior location is entered or a new interior cell is loaded. This should mean as you enter a Draugr crypt you'll get comments about entering a Draugr crypt. These comments are not effected by the frequency limits above as they should only occur infrequently and, due to the way locations and cells work, you'll probably only get them once for each location/cell change per game session. i.e. if you enter a Draugr crypt you've already entered you won't get another comment until you restart Skyrim.
crusher Posted October 27, 2016 Posted October 27, 2016 Would be cool if clients could edit/add extra comments through MCM, xml or something like that. We could have a "raunchiest comments" contest. "Grab em by the Puss!" would definitely be a favorite.
swmas Posted October 28, 2016 Posted October 28, 2016 Will there be any more support for the non DDi version? I'm asking so I know if I should keep checking for a new version.
Malakos Posted October 28, 2016 Posted October 28, 2016 Since the 1.85 I don't have anymore 4th wall (or self) comment ? Except first one when I load save... Any idea ?
anon231 Posted October 28, 2016 Posted October 28, 2016 I like the Player commentaries, however there are a few issues with it that I believe can be solved easily. (Before updating to 1.85) First Issue: Mod doesn't check if the player is busy, so my character would talk while someone else is talking, fighting, ect. Second Issue: Sometimes comments would appear on the screen for less than a second. (After updating to 1.85) After Update Issue: Now comments would only occur once, no matter how much time is set. Solution: Honestly, I think assigning player comments to a hotkey(that the player can re-assign) rather than a timer would be better. After all, it is your character so it just adds another depth to roleplaying when you can make them speak anytime. So maybe have an option to either assign to a hotkey or keep it on a timer would do wonders for this mod. Edit: Got rid of redundancy.
Ursur1major Posted October 28, 2016 Posted October 28, 2016 I have a similar problem as anon231 with player comments, Triggered comments, like when you enter a dungeon or tavern seem to go off alright, but random comments seem to not appear at all or when they do only stay on for a millisecond.
Ursur1major Posted October 28, 2016 Posted October 28, 2016 Another Point I'd like to bring up is that all the guards seem to be stuck at the "Lady Warriors? Women don't fight" and "Shieldmaidens, what a myth" lines
Amilyn Posted October 28, 2016 Posted October 28, 2016 Another Point I'd like to bring up is that all the guards seem to be stuck at the "Lady Warriors? Women don't fight" and "Shieldmaidens, what a myth" lines Having this issue too, those dialogues keep repeating constantly in my game xD
Guest Posted October 28, 2016 Posted October 28, 2016 Another Point I'd like to bring up is that all the guards seem to be stuck at the "Lady Warriors? Women don't fight" and "Shieldmaidens, what a myth" lines Having this issue too, those dialogues keep repeating constantly in my game xD same for me it wasn't just this update it was the last as well.
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