VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 I had an issue come up where an SD+ enslavement occurred and an asphyxiation collar was equipped. The problem was when I escaped (stole key from master) and it auto removed the collar, my character was stuck crawling (the asphyxiation collar had enforced crawling until punishment occurred that hadn't occurred yet). I had to load back before the collar was equipped, interact with npcs until the asphyxiation collar was satisfied, and then it was removed (at which point it reverted/ was replaced by a virgin collar). After I escaped enslavement that collar was auto-removed without issue. So there's a problem only because SD removed the collar. I'm surprised it did that, as it's marked with keyword "block_generic" and by convention DD mods that want to play friendly with other DD mods don't remove items from other mods marked as such. But I'm glad you've reported this. You are not the first to report that SD is sometimes removing Virgin devices. From your experience do you think SD normally does not, or does it tend to do this all the time? A solution would be to wait till you get another Asphyxiation Collar (or any punishing collar), then you'd eventually get out of crawling. A couple MCM settings maxed out would accelerate that. What I might do is implement a "stop crawling" button in MCM.
vampgirl999 Posted January 16, 2017 Posted January 16, 2017 I'd really like to play this mod, but one major issue: every time I try to trigger the courier scene, my game crashes to the desktop. I have tried reinstalling FNIS and ZAZ, ran FNIS multiple times, tried reinstalling the mod, and even made an entirely new game file - nothing has worked. It will state my shout has gotten the gods attention, but the moment I try any loading screen, it will crash partway through. I have all the required mods and have disabled any conflicting ones. I even tried uninstalling most of my other mods - nothing has worked. **EDIT** Forgot to mention, I use NMM and LOOT to sort my mods. Sorting them hasn't helped, either. I'm not understanding when you crash. You say... every time I try to trigger the courier scene, my game crashes to the desktop Do you mean when Cassia (the courier) appears you crash? If yes it's because Zaz Animations is not installed correctly. To fix see "Most Common Problem" here. But then you say... the moment I try any loading screen This could mean you've loaded into where the courier is, thus same problem/solution above. But if you mean something else, please describe exactly when the CTD is occurring. Sorry, I'll try to clarify: I do a shout, and the message which states the gods have heard (and thus the courier should arrive) appears. However, if I try to leave a building to find the courier (triggering a loading screen as it should), the game CTDs. I've reinstalled Zaz, and every other mod I have that uses it has run fine without issue. I even performed the "Zaz animation test" found in the mod menu - it worked perfectly. I've never seen the courier, because transitions I would expect to trigger her just lead to crashes.
stas2503 Posted January 16, 2017 Posted January 16, 2017 In the next release, this new Dibella Tattoo will appear on your butt, if either of your Damage Armor Abilities is active. Then it will disappear (go back to the Virgin / not a virgin tattoo), when it's used or expired. This should make the Damage Armor feature cooler plus let you know if you can expect to strip when you next deal some damage. Isn't it better to do it not on the ass, and let's say on the shoulder or behind the shoulder, and Virgin/No Virgin tattoo remained when you receive this. Sospice, In your case this is a bug in SD+, and it occurs in many users, even without mod Shout Like a Virgin. Try in the menu of SD+ remap buttons crawling again even on the same, after release from the host. And if does not help, try to reinstall SD+ by completely removing the files, then run FNIS,creation of conservation't installed the mod (the implementation of this paragraph, as well as cleaning it with a special programs can leave at their discretion), re-copying files to "SD+" and re-run FNIS.
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 I do a shout, and the message which states the gods have heard (and thus the courier should arrive) appears. However, if I try to leave a building to find the courier (triggering a loading screen as it should), the game CTDs. I've reinstalled Zaz, and every other mod I have that uses it has run fine without issue. I even performed the "Zaz animation test" found in the mod menu - it worked perfectly. I've never seen the courier, because transitions I would expect to trigger her just lead to crashes. Ok I've not seen anything like this in a long time so going to need lots more info so then I can hopefully find a solution. What version of this mod? This is your first use of this mod correct? So you are not upgrading. Started this mod with a new game or started with a saved game? A CTD upon meeting Cassia (the courier), could be caused by devices she wears, and so the obvious candidates to start with become the related mods Zaz and Devious Devices. Since the "Zaz animation test" is a pass, we can be almost certain it's not a Zaz. But since you seem to be describing a CTD that's only through a door, we can't assume Cassia is on the other side. I'm not sure we can assume this has anything to do with the courier. To try and sort that out... Before you do that first shout and see the awakening gods message... can you confirm you can go through a door and also fast travel with no CTD? Next go out to an exterior area, and do that first shout In order to trigger the coming of Cassia, instead of using any door, fast travel someplace (this may require two trips) Did you see Cassia? Did you CTD? If you get a CTD with those step, please grab and attach for me, your papyrus log from it. Info on how to get your papyrus log is in FAQ #12 in case you need it. Another test to get more info. Do these steps just for the sake of testing... Start a new game In MCM Misc Tab, use the "Skip Initial Portion of Story" option. This will equip a bunch of devices Did the devices successfully equip with no CTD?
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 In the next release, this new Dibella Tattoo will appear on your butt, if either of your Damage Armor Abilities is active. Then it will disappear (go back to the Virgin / not a virgin tattoo), when it's used or expired. This should make the Damage Armor feature cooler plus let you know if you can expect to strip when you next deal some damage. Isn't it better to do it not on the ass, and let's say on the shoulder or behind the shoulder, and Virgin/No Virgin tattoo remained when you receive this. A problem with SlaveTats is that it runs out of slots very easily. No slot means I can't add a tattoo. But if I reuse the same slot, I know I will always have a slot to use. Much less chance of people thinking its broken. This keeps it simple too... there's one spot that gives status. The other reason I'm doing this is because my husband likes to look at asses
stas2503 Posted January 16, 2017 Posted January 16, 2017 A problem with SlaveTats is that it runs out of slots very easily. No slot means I can't add a tattoo. But if I reuse the same slot, I know I will always have a slot to use. Much less chance of people thinking its broken. This keeps it simple too... there's one spot that gives status. The other reason I'm doing this is because my husband likes to look at asses With this understanding, it is your right to decide what to do. By the way have you ever thought about adding music to the dance of fashion, like music of "TDF Prostitution" or "Dance of Skyrim". Also propose to add "the Lake of Virginity" that you can open Dibella, when performing some tasks. and which can be visited only 1 time for a few days, say can be tied to the days to report to Nocturnal. and to make this period a large (factor of 1.2 to 2). In it, the heroine can also be reborn when bathing and the appearance of the heroine reborn at a random location in Skyrim or Solstheim. The animation of the transmutation can be done as in the movie "once upon a time" (effects of rebirth in the Dark Knight) You can also take the chance that Nocturnal during the report finds that the heroine is reborn without its participation, and will punish you for it.
Cerral Posted January 16, 2017 Posted January 16, 2017 hello, i have suggestions for your mod. i will try to explain with my bad english. 1) for more punishment from nocturnal, when we come back to see her and not virgin as currently, but full a cum, i suppose she will not like. For that there is this mod to be full of cum. http://www.loverslab.com/files/file/2381-fill-her-up-framework-compatibility-patch-2015-10-22/ there is a pump of cum in this mod if you install the quest. May be you can use it in your mod, the pump for punishment. Fill her up must be a requirment i suppose so i don't know if possible. 2) I don't know if you kown, but there is a update for zaz animation. http://www.loverslab.com/files/file/3398-zazextensionpack/ it seems your mod don't use it. I let you see if you can use it. Sorry for my bad english, not easy to explain. I hope you understand me
Sospice Posted January 16, 2017 Posted January 16, 2017 I had an issue come up where an SD+ enslavement occurred and an asphyxiation collar was equipped. The problem was when I escaped (stole key from master) and it auto removed the collar, my character was stuck crawling (the asphyxiation collar had enforced crawling until punishment occurred that hadn't occurred yet). I had to load back before the collar was equipped, interact with npcs until the asphyxiation collar was satisfied, and then it was removed (at which point it reverted/ was replaced by a virgin collar). After I escaped enslavement that collar was auto-removed without issue. So there's a problem only because SD removed the collar. I'm surprised it did that, as it's marked with keyword "block_generic" and by convention DD mods that want to play friendly with other DD mods don't remove items from other mods marked as such. But I'm glad you've reported this. You are not the first to report that SD is sometimes removing Virgin devices. From your experience do you think SD normally does not, or does it tend to do this all the time? A solution would be to wait till you get another Asphyxiation Collar (or any punishing collar), then you'd eventually get out of crawling. A couple MCM settings maxed out would accelerate that. What I might do is implement a "stop crawling" button in MCM. It does seem to be able to remove items at the end of an enslavement. Perhaps it's because it is tied to an MCM button, where you can set items to auto remove at end of slavery or have them stay on? Though I think if you chose the harder version of that you need to go to a blacksmith for removal. Just to be clear, it seems like SD+ upon enslavement chose the collar from your mod as the enslavement collar. The asphyxiation collar wasn't equipped when my character was enslaved. The enslavement event happened and then it was equipped. I notice at one point it also grabbed the Charus collar when my character was enslaved by falmer. It seems that SD+ is grabbing zaz gear and it is including your gear among the options for choice. I'm fine with that, I love the gold collar ankle/ wrist set and would love to have that be the items of choice. It was just the crawling issue. And MCM button would probably be a god way to take care of it.
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 Also propose to add "the Lake of Virginity" that you can open Dibella, when performing some tasks. and which can be visited only 1 time for a few days, say can be tied to the days to report to Nocturnal. and to make this period a large (factor of 1.2 to 2). In it, the heroine can also be reborn when bathing and the appearance of the heroine reborn at a random location in Skyrim or Solstheim. The animation of the transmutation can be done as in the movie "once upon a time" (effects of rebirth in the Dark Knight) You can also take the chance that Nocturnal during the report finds that the heroine is reborn without its participation, and will punish you for it. An alternate way of rebirth is an interesting idea. It would need your suggested animation which I can't do myself, but I will keep this theme in mind in case I find a way to do something like it.
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 hello, i have suggestions for your mod. i will try to explain with my bad english. 1) for more punishment from nocturnal, when we come back to see her and not virgin as currently, but full a cum, i suppose she will not like. For that there is this mod to be full of cum. http://www.loverslab.com/files/file/2381-fill-her-up-framework-compatibility-patch-2015-10-22/ there is a pump of cum in this mod if you install the quest. May be you can use it in your mod, the pump for punishment. Fill her up must be a requirment i suppose so i don't know if possible. 2) I don't know if you kown, but there is a update for zaz animation. http://www.loverslab.com/files/file/3398-zazextensionpack/ it seems your mod don't use it. I let you see if you can use it. Sorry for my bad english, not easy to explain. I hope you understand me Thanks. I've downloaded to explore it. I can see it uses Zaz Milk-o-matic furniture for that pump. I will see if it gives me inspiration to do something with that Zaz asset I've looked very carefully at Zaz Extension. Mercplatypus who works with me on ideas and plans suggested the crawling that it has. So it to was the inspiration for crawling. But the crawling is not original in that mod and when I implemented I went directly to the source (listed in my credits). I think the source for everything else is the original Zaz, so I've not needed that mod. Is there anything specific you see in it that you'd like to see in this mod?
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 I had an issue come up where an SD+ enslavement occurred and an asphyxiation collar was equipped. The problem was when I escaped (stole key from master) and it auto removed the collar, my character was stuck crawling (the asphyxiation collar had enforced crawling until punishment occurred that hadn't occurred yet). I had to load back before the collar was equipped, interact with npcs until the asphyxiation collar was satisfied, and then it was removed (at which point it reverted/ was replaced by a virgin collar). After I escaped enslavement that collar was auto-removed without issue. So there's a problem only because SD removed the collar. I'm surprised it did that, as it's marked with keyword "block_generic" and by convention DD mods that want to play friendly with other DD mods don't remove items from other mods marked as such. But I'm glad you've reported this. You are not the first to report that SD is sometimes removing Virgin devices. From your experience do you think SD normally does not, or does it tend to do this all the time? A solution would be to wait till you get another Asphyxiation Collar (or any punishing collar), then you'd eventually get out of crawling. A couple MCM settings maxed out would accelerate that. What I might do is implement a "stop crawling" button in MCM. It does seem to be able to remove items at the end of an enslavement. Perhaps it's because it is tied to an MCM button, where you can set items to auto remove at end of slavery or have them stay on? Though I think if you chose the harder version of that you need to go to a blacksmith for removal. Just to be clear, it seems like SD+ upon enslavement chose the collar from your mod as the enslavement collar. The asphyxiation collar wasn't equipped when my character was enslaved. The enslavement event happened and then it was equipped. I notice at one point it also grabbed the Charus collar when my character was enslaved by falmer. It seems that SD+ is grabbing zaz gear and it is including your gear among the options for choice. I'm fine with that, I love the gold collar ankle/ wrist set and would love to have that be the items of choice. It was just the crawling issue. And MCM button would probably be a god way to take care of it. The next release now has a "stop crawling" button. It must be grabbing anything in inventory rather than Zaz specifically, because the Asphyxiation Collar and Chastity Chaurus are not Zaz.
stas2503 Posted January 16, 2017 Posted January 16, 2017 Error when passing DLC Dragonborn: 1.Walls work as the default in the game. 2.When using cry of "submission of will" to Zarator ran Nocturnal and chained the heroine in chains, she in chains and flew to the tower, eventually Sartor on arrival long refused to land, but when it did, it dropped the character into a Black liquid. had to get to the top of the tower with the help of tcl, with the consequence that was caused by a bug of the DLC - Mirak became immortal and I can't read the black book to return to Solstheim. Quest of the DLC you cannot continue. As an option in the next versions offer completely disable the mod works on Solstheim, or at least make it so that Nocturnal did not find the cries of the DLC while on Solstheim and the plans of Hermaeus Mora.
Cerral Posted January 16, 2017 Posted January 16, 2017 hello, i have suggestions for your mod. i will try to explain with my bad english. 1) for more punishment from nocturnal, when we come back to see her and not virgin as currently, but full a cum, i suppose she will not like. For that there is this mod to be full of cum. http://www.loverslab.com/files/file/2381-fill-her-up-framework-compatibility-patch-2015-10-22/ there is a pump of cum in this mod if you install the quest. May be you can use it in your mod, the pump for punishment. Fill her up must be a requirment i suppose so i don't know if possible. 2) I don't know if you kown, but there is a update for zaz animation. http://www.loverslab.com/files/file/3398-zazextensionpack/ it seems your mod don't use it. I let you see if you can use it. Sorry for my bad english, not easy to explain. I hope you understand me Thanks. I've downloaded to explore it. I can see it uses Zaz Milk-o-matic furniture for that pump. I will see if it gives me inspiration to do something with that Zaz asset I've looked very carefully at Zaz Extension. Mercplatypus who works with me on ideas and plans suggested the crawling that it has. So it to was the inspiration for crawling. But the crawling is not original in that mod and when I implemented I went directly to the source (listed in my credits). I think the source for everything else is the original Zaz, so I've not needed that mod. Is there anything specific you see in it that you'd like to see in this mod? Personally, i don't care about crawling or not. It's just when we are ressurected as a virgin afer full of pain, during the scene, there are no tears on my pc. In fact, i don't know if because i have a bug or because your mod don't use it. But i know whit zaz extension it's possible, but that don't appear. it's just to see our pc really suffer during punishment scene. For milk-o-matic, as punishment, Just fill completely the seed character and put her plugs., for example. .
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 Error when passing DLC Dragonborn: 1.Walls work as the default in the game. Not a bug. Working as intended. See Change Log (pasted below). DCL word words are not implemented such that the DCL remains as not required New - Word Wall Love - Gone are the days when you simply walk up to a word wall to learn a new word. Now to gain that intimate knowledge, you need to "love" the word wall. Is a new animated encounter. All word walls are implemented except the 3 from Dragonborn DCL and 2 quest walls including Dark Brotherhood and Throat of the Word 2.When using cry of "submission of will" to Zarator ran Nocturnal and chained the heroine in chains, she in chains and flew to the tower, eventually Sartor on arrival long refused to land, but when it did, it dropped the character into a Black liquid. had to get to the top of the tower with the help of tcl, with the consequence that was caused by a bug of the DLC - Mirak became immortal and I can't read the black book to return to Solstheim. Quest of the DLC you cannot continue. As an option in the next versions offer completely disable the mod works on Solstheim, or at least make it so that Nocturnal did not find the cries of the DLC while on Solstheim and the plans of Hermaeus Mora. I cannot understand most of this. What is "submission of will" ? Google gets me nothing What is "Zarator"? Also nothing with google It sounds like you are talking about the dragon there? Did you use a shout from this mod on the dragon? If you don't use the shout is there a problem? If that's the case, disabling is not needed. I can just prevent the effect on the dragon like I've done with Alduin. I will be retesting this mod with the DCL again soon.
stas2503 Posted January 16, 2017 Posted January 16, 2017 Error when passing DLC Dragonborn: 1.Walls work as the default in the game. Not a bug. Working as intended. See Change Log (pasted below). DCL word words are not implemented such that the DCL remains as not required New - Word Wall Love - Gone are the days when you simply walk up to a word wall to learn a new word. Now to gain that intimate knowledge, you need to "love" the word wall. Is a new animated encounter. All word walls are implemented except the 3 from Dragonborn DCL and 2 quest walls including Dark Brotherhood and Throat of the Word 2.When using cry of "submission of will" to Zarator ran Nocturnal and chained the heroine in chains, she in chains and flew to the tower, eventually Sartor on arrival long refused to land, but when it did, it dropped the character into a Black liquid. had to get to the top of the tower with the help of tcl, with the consequence that was caused by a bug of the DLC - Mirak became immortal and I can't read the black book to return to Solstheim. Quest of the DLC you cannot continue. As an option in the next versions offer completely disable the mod works on Solstheim, or at least make it so that Nocturnal did not find the cries of the DLC while on Solstheim and the plans of Hermaeus Mora. I cannot understand most of this. What is "submission of will" ? Google gets me nothing What is "Zarator"? Also nothing with google It sounds like you are talking about the dragon there? Did you use a shout from this mod on the dragon? If you don't use the shout is there a problem? If that's the case, disabling is not needed. I can just prevent the effect on the dragon like I've done with Alduin. I will be retesting this mod with the DCL again soon. Before re-passing all the chances of events during meetings set to 0 in the MCM, and Quest went without errors. "Submission of will" is the cry of the DLC. if you use it on the dragon that landed next to you and offers it horseback riding, then the dragon flies in place with the hero on his neck. And I did not write about DCL (Deviously Cursed Loot), and DLC (Supplement) Dragonborn.
Twycross448 Posted January 16, 2017 Posted January 16, 2017 Alright, I think I might need a bit of help here. I installed SlaV (+all Reqs. of course) and started a brand new game. After the first shout, the girl appeared upon my return to Whiterun from the Watchtower and handed me the letter form Dibella. I read it. Though regardless of how often I used the shout again, nothing further happened. It was some time before I realized that I needed to use a different shout than the first one you get to make Nocturnal appear. Well, she appeared and the scene played out with my character getting some devices on her, some talking etc. Then, the quest "Dare to Shout Like a Virgin" completes and the quest "Virgin Trainign" starts, telling me to go worship the shrine of Clavicus Vile. And at exatly this point, as soon as I dismiss the 2 popups about the shrine (and the quest "A Daedra's Best Friend"), the game crashes back to desktop. Every single time I try to go through the process. To make sure it isn't just a coincidence, I tried to trigger the scene in different places. Out on a mountain, in Whiterun, in Dragonstead Manor and in the qasmoke cell. The result is the same. The game always crashes a few seconds after starting the "Virgin Training" quest. I have attached a papyrus log, though I am unsure of if it will actually help. Papyrus.0.log (I created the log by loading my initial "Start" save (in the Live another Life Cell) and then the current gameplay save, quicktravelling to Dragonstead Manor, entering it and then triggering a shout to make the scene start.)
gollum007 Posted January 16, 2017 Posted January 16, 2017 Small bug, not quite sure whether it's yours or DDIs at the minute. When wearing bondage mittens (Specifically the full chain harness from the current DDI/ DCL), the halo / horns bug out. Sequence of events: Harness & mittens triggered. PC is stripped (I'm presuming a DCL script) All items unequip, including your halo/ horns. Your script then attempts to re-equip the halo/ horns. Message pops up, saying that you can't equip this whilst wearing bondage mittens. Halo/ horns fail to equip, and instead fall to the ground as a static object. Not sure whether you can prevent the bug, but surely they shouldn't have a ground model? Can get a log if you want one.
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 Alright, I think I might need a bit of help here. I installed SlaV (+all Reqs. of course) and started a brand new game. After the first shout, the girl appeared upon my return to Whiterun from the Watchtower and handed me the letter form Dibella. I read it. Though regardless of how often I used the shout again, nothing further happened. It was some time before I realized that I needed to use a different shout than the first one you get to make Nocturnal appear. Well, she appeared and the scene played out with my character getting some devices on her, some talking etc. Then, the quest "Dare to Shout Like a Virgin" completes and the quest "Virgin Trainign" starts, telling me to go worship the shrine of Clavicus Vile. And at exatly this point, as soon as I dismiss the 2 popups about the shrine (and the quest "A Daedra's Best Friend"), the game crashes back to desktop. Every single time I try to go through the process. To make sure it isn't just a coincidence, I tried to trigger the scene in different places. Out on a mountain, in Whiterun, in Dragonstead Manor and in the qasmoke cell. The result is the same. The game always crashes a few seconds after starting the "Virgin Training" quest. I have attached a papyrus log, though I am unsure of if it will actually help. Papyrus.0.log (I created the log by loading my initial "Start" save (in the Live another Life Cell) and then the current gameplay save, quicktravelling to Dragonstead Manor, entering it and then triggering a shout to make the scene start.) It was some time before I realized that I needed to use a different shout than the first one you get to make Nocturnal appear. Not true. When the mod is functioning normally, your first shout works, just like it worked to trigger your meeting with Cassia. Your initial "start save", according to the log, is not healthy. It starts with hundreds of errors like these (just pasted the first few). Some could be meaningless, but hundreds is not normal. [01/16/2017 - 11:08:05PM] Cannot open store for class "xxbrandingdevicescript", missing file? [01/16/2017 - 11:08:05PM] Cannot open store for class "xxbquestscript", missing file? [01/16/2017 - 11:08:26PM] Cannot open store for class "CDxFramework", missing file? [01/16/2017 - 11:08:26PM] ERROR: Unable to bind script TrapBear to TweakTraps (7A00C515) because their base types do not match [01/16/2017 - 11:08:26PM] ERROR: Unable to bind script traptriggerbase to TweakTraps (7A00C515) because their base types do not match You say you started a new game. If that start save producing the log is the new game, its very hard to imagine it's actually a new game. Errors like this suggest its a game that's had many cases of breaking what I call the golden rule. I don't see any errors from this mod which is good but also does not help point to the problem. But the problem in general would appear to be a corrupt save. If you are indeed not really starting a new game, you might try starting one or.... In order to help you any further, get me a log that's produced using these steps, and let me know the results (questions in these steps)... Start brand new game (no loading any save) In this mod's MCM first tab, use "Verify Zaz Animations Working". Does this test pass? In MCM last tab, use "Skip Initial Portion of Story". Any issues or CTD? Did you get equipped with devices? Check that Sexlab is happy... in it's MCM, last tab, look under System Requirements. Is everything listed as OK? Exit to desktop and grab the log for me
NicoleDragoness Posted January 16, 2017 Posted January 16, 2017 .............. Before re-passing all the chances of events during meetings set to 0 in the MCM, and Quest went without errors. "Submission of will" is the cry of the DLC. if you use it on the dragon that landed next to you and offers it horseback riding, then the dragon flies in place with the hero on his neck. And I did not write about DCL (Deviously Cursed Loot), and DLC (Supplement) Dragonborn. "Bend Will". Is the main Shout you must learn to complete the DLC Dragonborn. With all three words learned you are able to make a Dragon submit to you and use it as flying horse (Btw, the worst, horrible, incomplete, bugged, useless flying animation ALL TIME!).
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 Small bug, not quite sure whether it's yours or DDIs at the minute. When wearing bondage mittens (Specifically the full chain harness from the current DDI/ DCL), the halo / horns bug out. Sequence of events: Harness & mittens triggered. PC is stripped (I'm presuming a DCL script) All items unequip, including your halo/ horns. Your script then attempts to re-equip the halo/ horns. Message pops up, saying that you can't equip this whilst wearing bondage mittens. Halo/ horns fail to equip, and instead fall to the ground as a static object. Not sure whether you can prevent the bug, but surely they shouldn't have a ground model? Can get a log if you want one. Ya the bondage mittens appear to be somehow, indirectly, using the same slot as halo/horns. So not a bug for either mod really just a slot conflict. The slot is 61 which is for Effects, so perhaps the bondage mittens use for their, "you cant use your hands" effect or something. I've had on my list to look into deeper, but it's not a priority because I doubt I'd end up doing anything to fix since it's not game breaking at all and moving slots just means conflicting with something else instead. Having a ground model in this case is actually a benefit because it makes it clear they are not successfully equipping, rather than having nothing happen at all. When you stop wearing bondage mittens the halo/horns auto re-equip after a bit of time.
VirginMarie Posted January 16, 2017 Author Posted January 16, 2017 ------ "Bend Will". Is the main Shout you must learn to complete the DLC Dragonborn. With all three words learned you are able to make a Dragon submit to you and use it as flying horse (Btw, the worst, horrible, incomplete, bugged, useless flying animation ALL TIME!). Ok thanks. I've been through the quest without problems but was some time ago. Will be testing this DLC again soon. Maybe some events are occurring while flying but there's logic to prevent, just like when on a horse so should not be.
stas2503 Posted January 17, 2017 Posted January 17, 2017 If you use the mod Apprentice of Tuum, the companion will be transferred to the screams of your plugin?
VirginMarie Posted January 17, 2017 Author Posted January 17, 2017 If you use the mod Apprentice of Tuum, the companion will be transferred to the screams from the plugin? If you are you asking if the mod "Dovahkiin and The Apprentice of Thu'um" can transfer the Love and Strip Shouts from this mod.... No. No chance as these shouts go beyond a normal shout and need this mod's scripts.
stas2503 Posted January 17, 2017 Posted January 17, 2017 If you use the mod Apprentice of Tuum, the companion will be transferred to the screams from the plugin? If you are you asking if the mod "Dovahkiin and The Apprentice of Thu'um" can transfer the Love and Strip Shouts from this mod.... No. No chance as these shouts go beyond a normal shout and need this mod's scripts. Thanks for the reply, this mod I had in mind. It sounds like you are talking about the dragon there? Did you use a shout from this mod on the dragon? If you don't use the shout is there a problem? If that's the case, disabling is not needed. I can just prevent the effect on the dragon like I've done with Alduin. Thank you so much for this because when I used an identical cry from Sexlab Slut Shout(before I installed your mod) in the Grove kin, he worked on Alduin(after which he started to attack me and Dolphin).
vampgirl999 Posted January 17, 2017 Posted January 17, 2017 I do a shout, and the message which states the gods have heard (and thus the courier should arrive) appears. However, if I try to leave a building to find the courier (triggering a loading screen as it should), the game CTDs. I've reinstalled Zaz, and every other mod I have that uses it has run fine without issue. I even performed the "Zaz animation test" found in the mod menu - it worked perfectly. I've never seen the courier, because transitions I would expect to trigger her just lead to crashes. Ok I've not seen anything like this in a long time so going to need lots more info so then I can hopefully find a solution. What version of this mod? This is your first use of this mod correct? So you are not upgrading. Started this mod with a new game or started with a saved game? A CTD upon meeting Cassia (the courier), could be caused by devices she wears, and so the obvious candidates to start with become the related mods Zaz and Devious Devices. Since the "Zaz animation test" is a pass, we can be almost certain it's not a Zaz. But since you seem to be describing a CTD that's only through a door, we can't assume Cassia is on the other side. I'm not sure we can assume this has anything to do with the courier. To try and sort that out... Before you do that first shout and see the awakening gods message... can you confirm you can go through a door and also fast travel with no CTD? Next go out to an exterior area, and do that first shout In order to trigger the coming of Cassia, instead of using any door, fast travel someplace (this may require two trips) Did you see Cassia? Did you CTD? If you get a CTD with those step, please grab and attach for me, your papyrus log from it. Info on how to get your papyrus log is in FAQ #12 in case you need it. Another test to get more info. Do these steps just for the sake of testing... Start a new game In MCM Misc Tab, use the "Skip Initial Portion of Story" option. This will equip a bunch of devices Did the devices successfully equip with no CTD? I appreciate your dedication to finding a solution - not many modders are actually willing to help when needed. First round of Q's: 1. Version 3.5 2. First time use was shortly before I first commented on here, so no updates have been needed 3. I've tried both, but Zaz only passed with a new game, so going to use that for the tests. I can confirm fast travel and door usage without issue before shouting and seeing the gods' message - I'm about to perform the other tests you asked and will let you know.
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