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Sospice

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  1. That's probably it. but I may have found a fix for it, I moved mfg fix ng way down in my load order and it seems like it may have resolved the issue. But if I see it again I'll post a picture. Pretty sure I've seen that animation since and I'm not seeing the tongue in that position now.
  2. Does one of the idles you have in this mod use the tongue from Zaz as part of it? I noticed when I start using the idles one of them seems to do the tongue sticking out from zaz but doesn't take it off when it's complete. The only way to remove it is to identify the right item code and then remove it in console. Otherwise this mod works terrific, really well done. Just this one little issue. I'd prefer to disable/ remove that animation if I can't find a fix for it (the tongue's sticking out of the chin area too, lol).
  3. Oh I see that option with morphs now, I was looking at the wrong place in the menu for it. I am getting a weird behavior with outfit and hair though, it's not a big deal, but every few in game hours i get a message telling me that i'm wearing a bad outfit, and then a few hours later i get a message telling me i'm wearing a good outfit again (this is despite not changing outfits). I'm using the bimbo mesh outfit too. I also get a message telling me my hair has grown to (none) and then says your hair has grown to bald, and then a short time later i get the message your mod generates telling me hair has grown to classic length. This repeats too. The only thing I've done different I can think of is I turned on the old in menu YPS hair control system which lets you either set hairs in the defaulthair json, or use the fields for hairstyles in the MCM (the new system uses the hair database json I mentioned). I'm wondering if the check for hair length from your mod doesn't work with the older system, and it's somehow confusing the clothes check too? It's not really a big deal, just impacts immersion but I figure I'd mention it in case some bigger issue comes up and it helps you troubleshoot it. edit; none of the above actually changes the hair length, it's just these are the messages posting in the upper left side of the screen.
  4. thanks, I'll just use the default, it's a pretty decent color. I have been trying to use your hair style control with the new version of YPS and its new (to me, I've been on the previous version on oldrim for a year) hair control system, and I'm wondering if I'm missing something with how your mod interacts with it? I'm setting a hairstyle in the "perm" section of your mod for hair control, and it will work as expected if I turn on in YPS menu custom hairs and set classic length 15 to the style in that menu, but it doesn't work if I use the new method with the hair database file. Is that expected? Also, is there a way to manually apply the body morphs in the MCM and remove them permanently? I accidentally left the body morphs button unchecked and now that the curse is in effect there seems to be no way to correct that.
  5. I've been testing this mod out and It's really amazing what you've done with this mod, it's a great effort! I do have a question about makeup (with or without yps). I see how you can make changes to nails in a json by selecting the item name for the nails in yps, but I was hoping to make changes to hair, lipstick and eyeshadow color as well either via yps or otherwise. I've been using the custom fields in yps to set makeup color which worked well with sexlabhormone's bimbo curse, and was hoping there was some way to do that here (either using a toggle or a json/ ini file edit). Is that possible? I've been looking at both the yps and bimbo files and don't see any way to set a color in one of the jsons by HEX code or otherwise, like you can in the yps custom field. Before I was using color code F79ACO in custom field of YPS for a brighter bubblegum pink hair than you have as the MCM "pink" option for BoS hair (and lipstick/ eyeshadow) color, or I'd go into racemenu and set the hair color code to FFD59AC9 where it gives the option to adjust that way.
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