VirginMarie Posted January 5, 2017 Author Posted January 5, 2017 I may have found a problem with clamps nott attaching to nipples despite using Bodyslide. For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files. I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built. See FAQ 11 for how to batch build. I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly). FAQs are here. You must always have the latest Bodyslide package if using the latest release I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch. It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset. One other question; should I "turn off" SD+ when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? It wont break anything. I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric). I loaded back before that happened just to be safe. I always use batch build when I Bodyslide. I do have several other mods that can change the size of the breasts (Cursed Loot, PSQ and Beeing Female) I wonder if one of them could be causing the issue? Your problem is not other mod morphing. If it were you'd have the same problem with the non-melted clamps. There's really no question here about source of trouble... somethings going wrong with bodyslide building. Are you using this mod's latest bodyslide package? Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin Do you have the same problem with the Virgin Nipple Guard Black? It also melts If you can't get it to work, you can prevent the device from melting by setting it to 100 in the MCM Arousal Tab 1. Are you using this mod's latest bodyslide package? Yes 2. Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) Yes 3. You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin All 4 files for clamps are there with the same date and time stamp. 4. Do you have the same problem with the Virgin Nipple Guard Black? It also melts. The Nipple Guard Black works properly in both melted and non melted form. The Clamp transparent form only seems to come in the 100 weight category. It's not really a problem and if it's only me having it I wouldn't bother investigating it. I just thought I should point it out. The Clamp transparent form only seems to come in the 100 weight category. What makes you say that? Could be a clue. You say above you see all 4 files for clamps, thus you are generating a pair for each meaning you have a 0 and 100 weight for each. Two last things to try: My FAQ says Requires Bodyslide must be v3.7+. I've been assuming you meet that requirement but maybe try a newer version Maybe you need to drop the nipple guard from inventory, then reacquire it using this mod's MCM reset
VirginMarie Posted January 5, 2017 Author Posted January 5, 2017 I have the mod breaks vanilla dialogues with Nocturnal at the end(just fly crows and all, then the quest cannot continue(Nocturnal should give one of three abilities to choose from) ). helps only disable - enable on Karliah. when disabled, this is not fashion. sorry for my English Thanks for reporting this. I did test the end of the Thieves Quest and no problem for me. But was long ago I will test it again. I've run through that quest. There was no problem. Nocturnal speaks and you listen only. Then you have dialogue with Karliah (not Nocturnal). This worked fine and then I could pick one of the 3 abilities by standing on the circle. Can you explain more specifically in what way it was broken? Perhaps you have a conflict with a different mod. does not appear Nocturnal(crow fly from the place where it should appear), Karliah hangs (character set). only after disable-enable Karliah appear to have dialogues about the abilities. is only this mod that affects Nocturnal: http://www.nexusmods.com/skyrim/mods/55398/? That statue mod could not effect the scene This mod does not in any way touch Karliah This mod makes no change to the location or the scene This mod also does not touch the original Nocturnal. It uses a clone. Plus your description is only about Karliah anyhow I don't know the source of your problem but I don't think it's this mod. I cannot recreate your problem. Thanks for reporting it though, it was worth checking into.
Fredfish Posted January 6, 2017 Posted January 6, 2017 I may have found a problem with clamps nott attaching to nipples despite using Bodyslide. For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files. I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built. See FAQ 11 for how to batch build. I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly). FAQs are here. You must always have the latest Bodyslide package if using the latest releaseI'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch. It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset.One other question; should I "turn off" SD+ when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? It wont break anything. I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric). I loaded back before that happened just to be safe. I always use batch build when I Bodyslide. I do have several other mods that can change the size of the breasts (Cursed Loot, PSQ and Beeing Female) I wonder if one of them could be causing the issue? Your problem is not other mod morphing. If it were you'd have the same problem with the non-melted clamps. There's really no question here about source of trouble... somethings going wrong with bodyslide building. Are you using this mod's latest bodyslide package? Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin Do you have the same problem with the Virgin Nipple Guard Black? It also melts If you can't get it to work, you can prevent the device from melting by setting it to 100 in the MCM Arousal Tab 1. Are you using this mod's latest bodyslide package? Yes 2. Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) Yes 3. You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin All 4 files for clamps are there with the same date and time stamp. 4. Do you have the same problem with the Virgin Nipple Guard Black? It also melts. The Nipple Guard Black works properly in both melted and non melted form. The Clamp transparent form only seems to come in the 100 weight category. It's not really a problem and if it's only me having it I wouldn't bother investigating it. I just thought I should point it out. The Clamp transparent form only seems to come in the 100 weight category. What makes you say that? Could be a clue. You say above you see all 4 files for clamps, thus you are generating a pair for each meaning you have a 0 and 100 weight for each. Two last things to try: My FAQ says Requires Bodyslide must be v3.7+. I've been assuming you meet that requirement but maybe try a newer version Maybe you need to drop the nipple guard from inventory, then reacquire it using this mod's MCM reset 1. I was using Bodyslide 4.0.0 upgraded to 4.2.1 (and rerouted MO to the new BS folder) Still the same 2. Dropping and reaquiring made no difference either If I go into RaceMenu and alter the PCs weight the other nipple devices will move with the various breast sizes whereas the Nipple Clamp Transparent is always at the 100 weight position
VirginMarie Posted January 6, 2017 Author Posted January 6, 2017 I may have found a problem with clamps nott attaching to nipples despite using Bodyslide. For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files. I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built. See FAQ 11 for how to batch build. I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly). FAQs are here. You must always have the latest Bodyslide package if using the latest release I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch. It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset. One other question; should I "turn off" SD+ when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? It wont break anything. I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric). I loaded back before that happened just to be safe. I always use batch build when I Bodyslide. I do have several other mods that can change the size of the breasts (Cursed Loot, PSQ and Beeing Female) I wonder if one of them could be causing the issue? Your problem is not other mod morphing. If it were you'd have the same problem with the non-melted clamps. There's really no question here about source of trouble... somethings going wrong with bodyslide building. Are you using this mod's latest bodyslide package? Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin Do you have the same problem with the Virgin Nipple Guard Black? It also melts If you can't get it to work, you can prevent the device from melting by setting it to 100 in the MCM Arousal Tab 1. Are you using this mod's latest bodyslide package? Yes 2. Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) Yes 3. You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin All 4 files for clamps are there with the same date and time stamp. 4. Do you have the same problem with the Virgin Nipple Guard Black? It also melts. The Nipple Guard Black works properly in both melted and non melted form. The Clamp transparent form only seems to come in the 100 weight category. It's not really a problem and if it's only me having it I wouldn't bother investigating it. I just thought I should point it out. The Clamp transparent form only seems to come in the 100 weight category. What makes you say that? Could be a clue. You say above you see all 4 files for clamps, thus you are generating a pair for each meaning you have a 0 and 100 weight for each. Two last things to try: My FAQ says Requires Bodyslide must be v3.7+. I've been assuming you meet that requirement but maybe try a newer version Maybe you need to drop the nipple guard from inventory, then reacquire it using this mod's MCM reset 1. I was using Bodyslide 4.0.0 upgraded to 4.2.1 (and rerouted MO to the new BS folder) Still the same 2. Dropping and reaquiring made no difference either If I go into RaceMenu and alter the PCs weight the other nipple devices will move with the various breast sizes whereas the Nipple Clamp Transparent is always at the 100 weight position Fixed! You will see the fix in next release which will be very soon. Thanks for your help. The 100 weight thing was the clue I used to recreate the problem and then fix. I would be effecting others but not in the more common cases which I guess is why nobody else yet reported it.
Nooky monster Posted January 7, 2017 Posted January 7, 2017 love the mod. but i HAVE to ask. where did you come up with all this stuff anyway? you gotta be some kinds kink to dream this up.
Fredfish Posted January 7, 2017 Posted January 7, 2017 I may have found a problem with clamps nott attaching to nipples despite using Bodyslide. For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files. I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built. See FAQ 11 for how to batch build. I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly). FAQs are here. You must always have the latest Bodyslide package if using the latest release I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch. It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset. One other question; should I "turn off" SD+ when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? It wont break anything. I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric). I loaded back before that happened just to be safe. I always use batch build when I Bodyslide. I do have several other mods that can change the size of the breasts (Cursed Loot, PSQ and Beeing Female) I wonder if one of them could be causing the issue? Your problem is not other mod morphing. If it were you'd have the same problem with the non-melted clamps. There's really no question here about source of trouble... somethings going wrong with bodyslide building. Are you using this mod's latest bodyslide package? Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin Do you have the same problem with the Virgin Nipple Guard Black? It also melts If you can't get it to work, you can prevent the device from melting by setting it to 100 in the MCM Arousal Tab 1. Are you using this mod's latest bodyslide package? Yes 2. Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) Yes 3. You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin All 4 files for clamps are there with the same date and time stamp. 4. Do you have the same problem with the Virgin Nipple Guard Black? It also melts. The Nipple Guard Black works properly in both melted and non melted form. The Clamp transparent form only seems to come in the 100 weight category. It's not really a problem and if it's only me having it I wouldn't bother investigating it. I just thought I should point it out. The Clamp transparent form only seems to come in the 100 weight category. What makes you say that? Could be a clue. You say above you see all 4 files for clamps, thus you are generating a pair for each meaning you have a 0 and 100 weight for each. Two last things to try: My FAQ says Requires Bodyslide must be v3.7+. I've been assuming you meet that requirement but maybe try a newer version Maybe you need to drop the nipple guard from inventory, then reacquire it using this mod's MCM reset 1. I was using Bodyslide 4.0.0 upgraded to 4.2.1 (and rerouted MO to the new BS folder) Still the same 2. Dropping and reaquiring made no difference either If I go into RaceMenu and alter the PCs weight the other nipple devices will move with the various breast sizes whereas the Nipple Clamp Transparent is always at the 100 weight position Fixed! You will see the fix in next release which will be very soon. Thanks for your help. The 100 weight thing was the clue I used to recreate the problem and then fix. I would be effecting others but not in the more common cases which I guess is why nobody else yet reported it. That's great, I was begining to think it was a problem with my set up
Sospice Posted January 7, 2017 Posted January 7, 2017 I may have found a problem with clamps nott attaching to nipples despite using Bodyslide. For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files. I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built. See FAQ 11 for how to batch build. I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly). FAQs are here. You must always have the latest Bodyslide package if using the latest release I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch. It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset. One other question; should I "turn off" SD+ when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? It wont break anything. I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric). I loaded back before that happened just to be safe. I always use batch build when I Bodyslide. I do have several other mods that can change the size of the breasts (Cursed Loot, PSQ and Beeing Female) I wonder if one of them could be causing the issue? Your problem is not other mod morphing. If it were you'd have the same problem with the non-melted clamps. There's really no question here about source of trouble... somethings going wrong with bodyslide building. Are you using this mod's latest bodyslide package? Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin Do you have the same problem with the Virgin Nipple Guard Black? It also melts If you can't get it to work, you can prevent the device from melting by setting it to 100 in the MCM Arousal Tab 1. Are you using this mod's latest bodyslide package? Yes 2. Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) Yes 3. You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin All 4 files for clamps are there with the same date and time stamp. 4. Do you have the same problem with the Virgin Nipple Guard Black? It also melts. The Nipple Guard Black works properly in both melted and non melted form. The Clamp transparent form only seems to come in the 100 weight category. It's not really a problem and if it's only me having it I wouldn't bother investigating it. I just thought I should point it out. The Clamp transparent form only seems to come in the 100 weight category. What makes you say that? Could be a clue. You say above you see all 4 files for clamps, thus you are generating a pair for each meaning you have a 0 and 100 weight for each. Two last things to try: My FAQ says Requires Bodyslide must be v3.7+. I've been assuming you meet that requirement but maybe try a newer version Maybe you need to drop the nipple guard from inventory, then reacquire it using this mod's MCM reset 1. I was using Bodyslide 4.0.0 upgraded to 4.2.1 (and rerouted MO to the new BS folder) Still the same 2. Dropping and reaquiring made no difference either If I go into RaceMenu and alter the PCs weight the other nipple devices will move with the various breast sizes whereas the Nipple Clamp Transparent is always at the 100 weight position Fixed! You will see the fix in next release which will be very soon. Thanks for your help. The 100 weight thing was the clue I used to recreate the problem and then fix. I would be effecting others but not in the more common cases which I guess is why nobody else yet reported it. Great! I was just going to report this as well.
DonQuiWho Posted January 7, 2017 Posted January 7, 2017 Look, the next time we go on a sightseeing holiday, can't we please just go to a 'normal', run of the mill, haunted castle?
VirginMarie Posted January 7, 2017 Author Posted January 7, 2017 love the mod. but i HAVE to ask. where did you come up with all this stuff anyway? you gotta be some kinds kink to dream this up. I'm very sweet and innocent and had to google kink just to understand your question My husband however is a pervert, and then there's been ideas from this support thread, including Mercplatypus who become a regular contributor for ideas and plans. Also we get piles of ideas from other mods, just take a look at the Credits & Thanks section on the main page where you can see that assets, animations, and other ideas have been used with permission from more than 20 mods. Got any ideas? Look, the next time we go on a sightseeing holiday, can't we please just go to a 'normal', run of the mill, haunted castle? TESV 2017-01-06 23-09-56-48.jpg No But I will post this pic in the user submitted section. I want to see more pics from more innocent virgins !
mercplatypus Posted January 7, 2017 Posted January 7, 2017 love the mod. but i HAVE to ask. where did you come up with all this stuff anyway? you gotta be some kinds kink to dream this up. I'm somewhat to blame for some of the ideas in the mod at this point in time, especially the Tales an Tallows questline. Other people whi made one off comments in the support thread inspired things that VirginMarie, her husband, or occasionally myself thought would be good inclusions. If you have ideas that don't involve critters something might be able to be done with it. You never know.
DonQuiWho Posted January 7, 2017 Posted January 7, 2017 love the mod. but i HAVE to ask. where did you come up with all this stuff anyway? you gotta be some kinds kink to dream this up. I'm very sweet and innocent and had to google kink just to understand your question My husband however is a pervert, and then there's been ideas from this support thread, including Mercplatypus who become a regular contributor for ideas and plans. Also we get piles of ideas from other mods, just take a look at the Credits & Thanks section on the main page where you can see that assets, animations, and other ideas have been used with permission from more than 20 mods. Got any ideas? Yes. Add Nocturnal's evil brother, who is determined to waylay you and have his underlings remove your saintly halo without asking as much as by your leave. He could require your continued services for his hirelings for a while, before giving you sufficient freedom to resume your efforts to regain your purity and sanctity, maybe with a twist in the tail as well. Anyone do a resource for a devil's tail? Or a piglet's tail? (You could use your, most excellent, 'portal' mechanism to transport his victims from location to location, using cages as a holding mechanism - you do add those very nicely! - although you could add a soft dependency maybe on SD+ cages? Venues could be public, or in dungeons. Public would be more fun.... Maybe you could also add in some dependency on the new RapeTattoos mod for some random additions, and you could choose to remove tattoos on release, or maybe not, but add a quest for their removal too before virtuous progression is continuable?) Yours Truly, from the Dark Side....
Nooky monster Posted January 7, 2017 Posted January 7, 2017 love the mod. but i HAVE to ask. where did you come up with all this stuff anyway? you gotta be some kinds kink to dream this up. I'm somewhat to blame for some of the ideas in the mod at this point in time, especially the Tales an Tallows questline. Other people whi made one off comments in the support thread inspired things that VirginMarie, her husband, or occasionally myself thought would be good inclusions. If you have ideas that don't involve critters something might be able to be done with it. You never know. thats a tough one...with cursed loot.,captured dreams ., and pearl juice combo with SLV i'm a busy player. love the mod. but i HAVE to ask. where did you come up with all this stuff anyway? you gotta be some kinds kink to dream this up. I'm very sweet and innocent and had to google kink just to understand your question My husband however is a pervert, and then there's been ideas from this support thread, including Mercplatypus who become a regular contributor for ideas and plans. Also we get piles of ideas from other mods, just take a look at the Credits & Thanks section on the main page where you can see that assets, animations, and other ideas have been used with permission from more than 20 mods. Got any ideas? Look, the next time we go on a sightseeing holiday, can't we please just go to a 'normal', run of the mill, haunted castle? TESV 2017-01-06 23-09-56-48.jpg No But I will post this pic in the user submitted section. I want to see more pics from more innocent virgins ! baaahhhh.. the hubby is no pervert. He is just like every other guy. Now as for sweet and innocent.Haha those make the best kinks. Hehe.
VirginMarie Posted January 7, 2017 Author Posted January 7, 2017 Got any ideas? Yes. Add Nocturnal's evil brother, who is determined to waylay you and have his underlings remove your saintly halo without asking as much as by your leave. He could require your continued services for his hirelings for a while, before giving you sufficient freedom to resume your efforts to regain your purity and sanctity, maybe with a twist in the tail as well. Anyone do a resource for a devil's tail? Or a piglet's tail? (You could use your, most excellent, 'portal' mechanism to transport his victims from location to location, using cages as a holding mechanism - you do add those very nicely! - although you could add a soft dependency maybe on SD+ cages? Venues could be public, or in dungeons. Public would be more fun.... Maybe you could also add in some dependency on the new RapeTattoos mod for some random additions, and you could choose to remove tattoos on release, or maybe not, but add a quest for their removal too before virtuous progression is continuable?) Yours Truly, from the Dark Side.... Nocturnal has no brother! But she does have a sister, it's believed that Azura is her sister. I think you are thinking of Sanguine too much and he's already done And I don't think Azura is into this kinky stuff you speak of. Now that said I have been tempted to do more with cages. You are basically saying the main idea here is to have loving in cages in public places right? Like the one done in the prison mod. I'd like to find a way to do this somehow differently and unique. I've also been tempted to do more with Tattoos but I find this problematic. For starters, I find that any Slave Tats end up disappearing sometimes when you reload a game. You can force them to reset by making a change. Does anyone else have that problem?
DonQuiWho Posted January 7, 2017 Posted January 7, 2017 Got any ideas? Yes. Add Nocturnal's evil brother, who is determined to waylay you and have his underlings remove your saintly halo without asking as much as by your leave. He could require your continued services for his hirelings for a while, before giving you sufficient freedom to resume your efforts to regain your purity and sanctity, maybe with a twist in the tail as well. Anyone do a resource for a devil's tail? Or a piglet's tail? (You could use your, most excellent, 'portal' mechanism to transport his victims from location to location, using cages as a holding mechanism - you do add those very nicely! - although you could add a soft dependency maybe on SD+ cages? Venues could be public, or in dungeons. Public would be more fun.... Maybe you could also add in some dependency on the new RapeTattoos mod for some random additions, and you could choose to remove tattoos on release, or maybe not, but add a quest for their removal too before virtuous progression is continuable?) Yours Truly, from the Dark Side.... Nocturnal has no brother! But she does have a sister, it's believed that Azura is her sister. I think you are thinking of Sanguine too much and he's already done And I don't think Azura is into this kinky stuff you speak of. Now that said I have been tempted to do more with cages. You are basically saying the main idea here is to have loving in cages in public places right? Like the one done in the prison mod. I'd like to find a way to do this somehow differently and unique. I've also been tempted to do more with Tattoos but I find this problematic. For starters, I find that any Slave Tats end up disappearing sometimes when you reload a game. You can force them to reset by making a change. Does anyone else have that problem? OK... So if no 'brother', how about 'The Band of Diurnal Wizards', who stalk the land looking for wenches, into whose darkened lives the light of love should penetrate - their founder being someone who had vowed to show as many maidens as possible that Nocturnal's dark delight in their virginity would be more than surpassed by that of its loss, echoing his band's faith in the words of Shelley; 'The pleasure that is in sorrow is sweeter than the pleasure of pleasure itself' They could roam the land, per chance ensnaring the unwary, leading them to caged captivity for their public ritual deflowerment (small charge payable by those who wish to participate in the proceedings - form an orderly queue, and have patience at the back there, you'll all get your turn),,,,,and, no, no one participating is going to mind if the wizard's make the odd mistake in who they select, virgin or not . It really doesn't matter, does it, as long as the grip of Nocturnal the Heretic is broken, or its prior severing is further enhanced..... And, yes, some form of tattoo, showing that this maid is definitely not still subject to Nocturnal's benighted blight, at least for a while, would be fun. (For that sort of scenario, Legume's framework mod/leashing mechanic http://www.loverslab.com/topic/65524-devious-framework/ might be promising - although its present link to Hydragorgon's mod is a pity, as that's a bit broken in some respects - but if you could link the leashing party to be your wizard, rather than Hydra slaver, you're part way there, perhaps? It's a shame that there's not a resource for a nice little Pichard Cage, though, as that would have some interesting storage possibilities )
VirginMarie Posted January 7, 2017 Author Posted January 7, 2017 Got any ideas? Yes. Add Nocturnal's evil brother, who is determined to waylay you and have his underlings remove your saintly halo without asking as much as by your leave. He could require your continued services for his hirelings for a while, before giving you sufficient freedom to resume your efforts to regain your purity and sanctity, maybe with a twist in the tail as well. Anyone do a resource for a devil's tail? Or a piglet's tail? (You could use your, most excellent, 'portal' mechanism to transport his victims from location to location, using cages as a holding mechanism - you do add those very nicely! - although you could add a soft dependency maybe on SD+ cages? Venues could be public, or in dungeons. Public would be more fun.... Maybe you could also add in some dependency on the new RapeTattoos mod for some random additions, and you could choose to remove tattoos on release, or maybe not, but add a quest for their removal too before virtuous progression is continuable?) Yours Truly, from the Dark Side.... Nocturnal has no brother! But she does have a sister, it's believed that Azura is her sister. I think you are thinking of Sanguine too much and he's already done And I don't think Azura is into this kinky stuff you speak of. Now that said I have been tempted to do more with cages. You are basically saying the main idea here is to have loving in cages in public places right? Like the one done in the prison mod. I'd like to find a way to do this somehow differently and unique. I've also been tempted to do more with Tattoos but I find this problematic. For starters, I find that any Slave Tats end up disappearing sometimes when you reload a game. You can force them to reset by making a change. Does anyone else have that problem? OK... So if no 'brother', how about 'The Band of Diurnal Wizards', who stalk the land looking for wenches, into whose darkened lives the light of love should penetrate - their founder being someone who had vowed to show as many maidens as possible that Nocturnal's dark delight in their virginity would be more than surpassed by that of its loss, echoing his band's faith in the words of Shelley; 'The pleasure that is in sorrow is sweeter than the pleasure of pleasure itself' They could roam the land, per chance ensnaring the unwary, leading them to caged captivity for their public ritual deflowerment (small charge payable by those who wish to participate in the proceedings - form an orderly queue, and have patience at the back there, you'll all get your turn),,,,,and, no, no one participating is going to mind if the wizard's make the odd mistake in who they select, virgin or not . It really doesn't matter, does it, as long as the grip of Nocturnal the Heretic is broken, or its prior severing is further enhanced..... And, yes, some form of tattoo, showing that this maid is definitely not still subject to Nocturnal's benighted blight, at least for a while, would be fun. (For that sort of scenario, Legume's framework mod/leashing mechanic http://www.loverslab.com/topic/65524-devious-framework/ might be promising - although its present link to Hydragorgon's mod is a pity, as that's a bit broken in some respects - but if you could link the leashing party to be your wizard, rather than Hydra slaver, you're part way there, perhaps? It's a shame that there's not a resource for a nice little Pichard Cage, though, as that would have some interesting storage possibilities ) So cages, leash, and tattoos, along with some story behind it huh? Story? Dibella is already the instigator of lost virginity in this mod, so rather than introducing new characters maybe there can be a reason she'd be behind this treatment. Maybe Dibella gets upset when you keep your virginity and becomes less passive about it, or one of her people like the bodyguard goes rouge? Cages easy, but what is done inside of them is the trick Leash, I think originates from Zaz Animations. I'd look into the "tech" for it using starting with Zaz which is maybe what that mod is using. I'd not make a dependency on another mod for this. No idea how hard but likely difficult to do without lots of issues Tattoos, never looked into but definitely doable although I'd like my own design and no idea how to do the art part. Might be able to find someone. There could be tattoos both for virginity and lost virginity. Nocturnal symbols (raven and such) and Dibella symbols Pichard Cage?... no I'm not going to google that to find out what it is!
DonQuiWho Posted January 7, 2017 Posted January 7, 2017 @ Her Sanctified Shouty "Hi Men!" 'So cages, leash, and tattoos, along with some story behind it huh? Story? Dibella is already the instigator of lost virginity in this mod, so rather than introducing new characters maybe there can be a reason she'd be behind this treatment. Maybe Dibella gets upset when you keep your virginity and becomes less passive about it, or one of her people like the bodyguard goes rouge? Cages easy, but what is done inside of them is the trick Leash, I think originates from Zaz Animations. I'd look into the "tech" for it using starting with Zaz which is maybe what that mod is using. I'd not make a dependency on another mod for this. No idea how hard but likely difficult to do without lots of issues Tattoos, never looked into but definitely doable although I'd like my own design and no idea how to do the art part. Might be able to find someone. There could be tattoos both for virginity and lost virginity. Nocturnal symbols (raven and such) and Dibella symbols Pichard Cage?... no I'm not going to google that to find out what it is!' Sounds good.....
DonQuiWho Posted January 7, 2017 Posted January 7, 2017 @ Her Magnificence, The Apologist For Nocturnal Denialism This isn't so good.... Log from Broken Tower Redoubt Shrine Loving..... no amount of caressing, fondling, or any other form of affection will persuade Dibella's Shrine to get off its butt and do what is necessary. Something is broken.... This is the log what done it.... Papyrus.2.log Any ideas what might have gone wrong, or how to glue it together again, pls?
DonQuiWho Posted January 7, 2017 Posted January 7, 2017 BTW, a 'Pichard Cage' and some of its variations, look like this... Just the thing for a recalcitrant Dragonborn ......
VirginMarie Posted January 7, 2017 Author Posted January 7, 2017 @ Her Magnificence, The Apologist For Nocturnal Denialism This isn't so good.... Log from Broken Tower Redoubt Shrine Loving..... no amount of caressing, fondling, or any other form of affection will persuade Dibella's Shrine to get off its butt and do what is necessary. Something is broken.... This is the log what done it.... Papyrus.2.log Any ideas what might have gone wrong, or how to glue it together again, pls? Can you describe the problem... What are you doing? What are you seeing? What is it not doing? Also if you could in console do SQV VirginShrineLove from that info... What's the Current Stage? What is the state? I see this in your log which shows that it can't access the stage in your save. Suggests a corrupt save. So not sure if that console command will be able to display status. [01/07/2017 - 08:21:23PM] Error: Unable to call GetCurrentStageID - no native object bound to the script object, or object is of incorrect type stack: [None].virginshrinelove.GetCurrentStageID() - "<native>" Line ? [None].virginshrinelove.GetStage() - "Quest.psc" Line 64 [ (00106763)].VirginShrineDibellaBroken.OnActivate() - "VirginShrineDibellaBroken.psc" Line 6 [01/07/2017 - 08:21:23PM] warning: Assigning None to a non-object variable named "::temp6" stack: [None].virginshrinelove.GetStage() - "Quest.psc" Line 64 [ (00106763)].VirginShrineDibellaBroken.OnActivate() - "VirginShrineDibellaBroken.psc" Line 6 I also see hundreds of warnings and errors that would normally come from breaking the golden rule. What have you done to your save? Anyhow lets see your answers and maybe there's a way to progress but I think with the state of your save, you will be susceptible to other problems even if you get past this one.
DonQuiWho Posted January 8, 2017 Posted January 8, 2017 @ Her Magnificence, The Apologist For Nocturnal Denialism This isn't so good.... Log from Broken Tower Redoubt Shrine Loving..... no amount of caressing, fondling, or any other form of affection will persuade Dibella's Shrine to get off its butt and do what is necessary. Something is broken.... This is the log what done it.... Papyrus.2.log Any ideas what might have gone wrong, or how to glue it together again, pls? Can you describe the problem... What are you doing? What are you seeing? What is it not doing? Also if you could in console do SQV VirginShrineLove from that info... What's the Current Stage? What is the state? I see this in your log which shows that it can't access the stage in your save. Suggests a corrupt save. So not sure if that console command will be able to display status. [01/07/2017 - 08:21:23PM] Error: Unable to call GetCurrentStageID - no native object bound to the script object, or object is of incorrect type stack: [None].virginshrinelove.GetCurrentStageID() - "<native>" Line ? [None].virginshrinelove.GetStage() - "Quest.psc" Line 64 [ (00106763)].VirginShrineDibellaBroken.OnActivate() - "VirginShrineDibellaBroken.psc" Line 6 [01/07/2017 - 08:21:23PM] warning: Assigning None to a non-object variable named "::temp6" stack: [None].virginshrinelove.GetStage() - "Quest.psc" Line 64 [ (00106763)].VirginShrineDibellaBroken.OnActivate() - "VirginShrineDibellaBroken.psc" Line 6 I also see hundreds of warnings and errors that would normally come from breaking the golden rule. What have you done to your save? Anyhow lets see your answers and maybe there's a way to progress but I think with the state of your save, you will be susceptible to other problems even if you get past this one. OK, OK, OK, I broke the Golden Rule.... Not that I knew it existed when I first did so, as this game has been running since February 2016, the PC is at lvl 53, and the current save is 5196. This game has had all sorts of horrible things done to it.... But, it lumbers on... Anyway, here's where I have got to. Went back a few saves before entering the Broken Tower Complex. 'sqv VirginShrineLove' came back with Yes, Running, Stage 25, Priority 70 Went into the Redoubt Tower the back way...no, not that ....by climbing the hill and dropping down on top, rather than fight all those pesky Forsworn, just in case they were screwing things up. Still same results on sqv Into the tower, killed the Briarheart Still same on sqv Looked at the 'Shrine of Dibella' in the Console, and here's where it gets interesting. The in game object had the DibellaBrokenRealShrine_var set at what I take to be the 00106763 base game reference, and NOT that of the reference of the 'copy' shrine from SLAV, although it also showed (in the txt at bottom right corner) last mod altering was SLAV. (sorry, don't have a screenshot of that) So it looked as if the shrine on view is not the 'new' one provided by SLAV. (That's what I think all that means - you are free to tell me I'm up the wrong tree!). After finally exiting the game, after the other actions below, I checked that the console prefix for the 'CopyShrine' ref, 'EF' in this case, matched the SLAV MO Mod Index, and that was the same. Whilst on the in-game shrine object, the vanilla shrine that's there says 'Shrine of Dibella' and activates normally with the 'E' key giving the vanilla blessing. Is that what SLAV should show in the 'descriptor text'? I could swear that, just once, in 3rd person, I saw an 'Activate Shrine of Dibella' message, or close to that, when near the shrine, but I couldn't replicate that Anyway, I also checked a few other things. Found that I did not still have Hamel's notebook... Maybe stashed it away somewhere ... so added that to INV with the AdditemMenu mod. Made no difference, even on going out the cell and reloading, or even reloading the game So I just tried the nuclear option.... setstage VirginShrineLove 30 and, bingo, the world blew up, stars shot across the firmament, the girl did her, somewhat inelegant, thing with the shrine, and all the messages rolled in saying that all was done and the quest completed. Weird, huh? Unless there is something really obviously squiff at your end - that's not really the right phrase, is it? - I wouldn't worry too much about this, as it is more than likely a 'feature' of my, singularly perverse, game structure. But it keeps things interesting..... Oh, and FWIW, should you have insomnia any time soon, this is the log Papyrus.0.log Thanks again for a great mod, and taking so much trouble and effort to support it so well! It makes for a great challenge, and provides even more entertainment and quirkiness than The Son of Goldilocks coiffure....
VirginMarie Posted January 8, 2017 Author Posted January 8, 2017 OK, OK, OK, I broke the Golden Rule.... Not that I knew it existed when I first did so, as this game has been running since February 2016, the PC is at lvl 53, and the current save is 5196. This game has had all sorts of horrible things done to it.... But, it lumbers on... That's impressive lol Anyway, here's where I have got to. Went back a few saves before entering the Broken Tower Complex. 'sqv VirginShrineLove' came back with Yes, Running, Stage 25, Priority 70 Went into the Redoubt Tower the back way...no, not that ....by climbing the hill and dropping down on top, rather than fight all those pesky Forsworn, just in case they were screwing things up. Still same results on sqv Into the tower, killed the Briarheart Still same on sqv Looked at the 'Shrine of Dibella' in the Console, and here's where it gets interesting. TESV 2017-01-07 23-56-47-43.jpg The in game object had the DibellaBrokenRealShrine_var set at what I take to be the 00106763 base game reference, and NOT that of the reference of the 'copy' shrine from SLAV, although it also showed (in the txt at bottom right corner) last mod altering was SLAV. (sorry, don't have a screenshot of that) So it looked as if the shrine on view is not the 'new' one provided by SLAV. (That's what I think all that means - you are free to tell me I'm up the wrong tree!). After finally exiting the game, after the other actions below, I checked that the console prefix for the 'CopyShrine' ref, 'EF' in this case, matched the SLAV MO Mod Index, and that was the same. All normal. Virgin uses the vanilla shrine. When the loving starts, it then makes vanilla invisible, replaces with it's own which has no physics such that you can love it, then when done brings back the vanilla one. Whilst on the in-game shrine object, the vanilla shrine that's there says 'Shrine of Dibella' and activates normally with the 'E' key giving the vanilla blessing. Is that what SLAV should show in the 'descriptor text'? I could swear that, just once, in 3rd person, I saw an 'Activate Shrine of Dibella' message, or close to that, when near the shrine, but I couldn't replicate that All normal too. Anyway, I also checked a few other things. Found that I did not still have Hamel's notebook... Maybe stashed it away somewhere ... so added that to INV with the AdditemMenu mod. Made no difference, even on going out the cell and reloading, or even reloading the game Notebook not needed once the quest is started. So I just tried the nuclear option.... setstage VirginShrineLove 30 and, bingo, the world blew up, stars shot across the firmament, the girl did her, somewhat inelegant, thing with the shrine, and all the messages rolled in saying that all was done and the quest completed. Weird, huh? Nope, this is what I was going to tell you to do if the SQV was able to report anything and showed 25 Unless there is something really obviously squiff at your end - that's not really the right phrase, is it? - I wouldn't worry too much about this, as it is more than likely a 'feature' of my, singularly perverse, game structure. But it keeps things interesting..... Yup. Nothing to fix. Nor can I imagine any way to make it more resilient to crazy saves According to the log, my script cannot determine the stage and this could only be the save being damaged. So it's verification that it should cause the loving could not occur. Hopefully it will only be that one shrine, because everything else you've observed is normal. So stop messing around and get on with the loving!
DonQuiWho Posted January 8, 2017 Posted January 8, 2017 According to the log, my script cannot determine the stage and this could only be the save being damaged. So it's verification that it should cause the loving could not occur. Hopefully it will only be that one shrine, because everything else you've observed is normal. So stop messing around and get on with the loving! OKDokey! Thanks for all that... I'll know what to look out for next time... On that score, the 'Spanking a Thief' quest also 'feels' as if it may be stalled, in that no matter how often I go to Markarth and talk to her, Elisa DoLittle, well, do nothing at all actually, fails to mention it since the first occasion and only occasion on which it did work OK. I had thought that perhaps I had got the 'pending' events explanatory notes in the MCM wrong in my head, (I did originally always tell Hamel, Cassia etc that I was too tired to play), but I'm doubting that, now that I've been making some efforts to have no-one standing there pining to demonstrate their artistic talents, and consequently 'pending'. So, can you tell me, please, what quest name I should be sqv'ing to see where that's got to? I might as well try moving that on this way too... PS Although I checked, and so cut out, the mandatory report back to Nocturnal, when I go to Molag's shrine in Markarth, and hence to Nocturnal's place to try to restore some virtue, for a little while at least , if I now try worshipping her statue there, as if returning, nothing happens there either. I can walk through the place and exit via the shaft with the Dragonhead ok back to Markarth, but apart from having to watch out for the letches in the cages on entry (should Cursed Loot gang them up on me!) and kill off some old Nightingale on the way, it's now a pretty sterile place. Is that what should happen at this point in the game, or do I have to uncheck the 'mandatory report back' to enliven Nocturnal again?
VirginMarie Posted January 8, 2017 Author Posted January 8, 2017 According to the log, my script cannot determine the stage and this could only be the save being damaged. So it's verification that it should cause the loving could not occur. Hopefully it will only be that one shrine, because everything else you've observed is normal. So stop messing around and get on with the loving! OKDokey! Thanks for all that... I'll know what to look out for next time... On that score, the 'Spanking a Thief' quest also 'feels' as if it may be stalled, in that no matter how often I go to Markarth and talk to her, Elisa DoLittle, well, do nothing at all actually, fails to mention it since the first occasion and only occasion on which it did work OK. I had thought that perhaps I had got the 'pending' events explanatory notes in the MCM wrong in my head, (I did originally always tell Hamel, Cassia etc that I was too tired to play), but I'm doubting that, now that I've been making some efforts to have no-one standing there pining to demonstrate their artistic talents, and consequently 'pending'. So, can you tell me, please, what quest name I should be sqv'ing to see where that's got to? I might as well try moving that on this way too... see below PS Although I checked, and so cut out, the mandatory report back to Nocturnal, when I go to Molag's shrine in Markarth, and hence to Nocturnal's place to try to restore some virtue, for a little while at least , if I now try worshipping her statue there, as if returning, nothing happens there either. I can walk through the place and exit via the shaft with the Dragonhead ok back to Markarth, but apart from having to watch out for the letches in the cages on entry (should Cursed Loot gang them up on me!) and kill off some old Nightingale on the way, it's now a pretty sterile place. Is that what should happen at this point in the game, or do I have to uncheck the 'mandatory report back' to enliven Nocturnal again? If you mean you have "Disable requirement to report in" set ON, then yes you'd need to turn this off. Spank a Thief Going to visit Elizabella if the Bodyguard has not alerted you to a theft will result in her having nothing for you... normal "Spank a Thief", "Priestesses Erotic Arts", and "Maiden in Need" each wait to start if one of the others is actively seeking you. In other words if the Priestesses or Cassia are trying to engage with you and you ignore them, nothing will proceed. Selecting "I'm not in the mood" or "go away" WILL allow it to progress If you want to SQV it's "VirginThief", but if Spank a Thief is not active in your journal, this is just going to show an inactive quest. Starting/controlling this quest is not stage based, it's using memory variables. I'd not advice messing with stages for most things in this mod To force it to start more quickly, in MCM Encounters, set "Spank a Thief (per day)" at max, and the competing events ""Maiden in Need (per day)" and "Priestesses Erotic Arts (per day)" to zero. Then if one of the competing participants is already actively looking for you, complete by engaging, then the thief quest, will randomly start soon, assuming you keep changing locations (it's a location change that causes the visit, plus the random chance of some time before the bodyguard would be attempting to find you) If #4 does not work after a "game day" of switching locations with several hours between each (wait does not do anything), maybe half a dozen times (most likely sooner), then your errrrr... "delicate save" is likely borking it.... you could try this in console Set VirginEnablePriestesses to 50 to force the bodyguard to get the quest started
DonQuiWho Posted January 8, 2017 Posted January 8, 2017 Spank a Thief Going to visit Elizabella if the Bodyguard has not alerted you to a theft will result in her having nothing for you... normal "Spank a Thief", "Priestesses Erotic Arts", and "Maiden in Need" each wait to start if one of the others is actively seeking you. In other words if the Priestesses or Cassia are trying to engage with you and you ignore them, nothing will proceed. Selecting "I'm not in the mood" or "go away" WILL allow it to progress If you want to SQV it's "VirginThief", but if Spank a Thief is not active in your journal, this is just going to show an inactive quest. Starting/controlling this quest is not stage based, it's using memory variables. I'd not advice messing with stages for most things in this mod To force it to start more quickly, in MCM Encounters, set "Spank a Thief (per day)" at max, and the competing events ""Maiden in Need (per day)" and "Priestesses Erotic Arts (per day)" to zero. Then if one of the competing participants is already actively looking for you, complete by engaging, then the thief quest, will randomly start soon, assuming you keep changing locations (it's a location change that causes the visit, plus the random chance of some time before the bodyguard would be attempting to find you) If #4 does not work after a "game day" of switching locations with several hours between each (wait does not do anything), maybe half a dozen times (most likely sooner), then your errrrr... "delicate save" is likely borking it.... you could try this in console Set VirginEnablePriestesses to 50 to force the bodyguard to get the quest started Thanks for the other feedback On this one, I'll give that a try, but if I get bored, well, surely there must be at least one monkey somewhere in the woods that's needing spanked..... Going back to the Evil Wizards, or whoever, the notion of a counterpoint to Nocturnal's goodness (LOLOLOL); They should be out on the highways and byways, looking for possessed virgins, ready to drag off those suspected of such heresy to the outskirts of the nearest hold or township, a walk of shame, along with their NPC followers, for subsequent public inspection, inquisition and cleansing. Think of some variant of the Matthew Hopkins theme (if you're not sure who he was, here's a great big clue https://en.wikipedia.org/wiki/Witchfinder_General_(film) To avoid location conflicts, you could possibly use the Khajit 'caravan' sites, when the herd of cats has suitably moved on? Anyway, once on site, set up a cage(s) for a whole day's entertainment for the local worthies and once the occupant(s) have been suitably cleansed of any misapprehensions that they may have had, they could then be suitably tattooed, and cast off naked into the big bad world with some of your more inventive spiked collars and left to fend for themselves in getting those removed. At that point I'll stop... before I get to refining the colour in which the cages should be painted... Thanks again
DonQuiWho Posted January 9, 2017 Posted January 9, 2017 Sorry to be a pest but, looking at the more 'off the wall' possibilities on my failure to get the BDOD to work, see.... http://www.loverslab.com/topic/44572-branding-device-of-doom/page-9?do=findComment&comment=1784089 .... in your work arounds for the problems that you had with making that function within SLAV, might there have been anything which, on activating/deactivating/removing your local implementation, might just have deactivated the basic BDOD spells? I have spent hours trying to get it to work with absolutely no success, and I'm really clutching at straws now....
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