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Posted

This mod is great, but I am running into an issue with devices that involve nipples. All of them do not align with my character. I am using the succubus race mod with a CBBE body. The devices are always a few inches above my characters nipples and are floating in mid air.

Bodyslide is your friend~

Posted

This mod is great, but I am running into an issue with devices that involve nipples. All of them do not align with my character. I am using the succubus race mod with a CBBE body. The devices are always a few inches above my characters nipples and are floating in mid air.

 

Have you downloaded the bodyslide package that comes with this mod and built with whatever preset is needed for the race mod?

 

I don't know the specifics for that race mod, but general bodlyslide help is in FAQ 11.

Posted

 

This mod is great, but I am running into an issue with devices that involve nipples. All of them do not align with my character. I am using the succubus race mod with a CBBE body. The devices are always a few inches above my characters nipples and are floating in mid air.

 

Have you downloaded the bodyslide package that comes with this mod and built with whatever preset is needed for the race mod?

 

I don't know the specifics for that race mod, but general bodlyslide help is in FAQ 11.

 

 

 

Thanks, that was the issue. I thought I had downloaded everything, but I missed that one. I figured it was bodyslide, but I couldn't find the devices in my list or in any downloaded files.

Posted

I noticed that I keep emitting a glow, like from a lantern or torch even when I am not wearing any virgin device like the anal torch or lantern. Could it be a leftover of the santa claus hat from the previous version? I think that had some sort of glow as well. Or is it related to the horns/halo? Anyway, I wonder if there is a way to remove that effect.

Posted

I noticed that I keep emitting a glow, like from a lantern or torch even when I am not wearing any virgin device like the anal torch or lantern. Could it be a leftover of the santa claus hat from the previous version? I think that had some sort of glow as well. Or is it related to the horns/halo? Anyway, I wonder if there is a way to remove that effect.

 

The Halo, horns, and holiday hat are all a light sources. Hot key toggles it on/off. Default is "[" and can be changed in MCM Misc Tab.

Posted

 

I noticed that I keep emitting a glow, like from a lantern or torch even when I am not wearing any virgin device like the anal torch or lantern. Could it be a leftover of the santa claus hat from the previous version? I think that had some sort of glow as well. Or is it related to the horns/halo? Anyway, I wonder if there is a way to remove that effect.

 

The Halo, horns, and holiday hat are all a light sources. Hoy key toggles it on/off. Default is "[" and can be changed in MCM Misc Tab.

 

Thanks :heart: ! I got confused that the light can be toggled independent of the source.

Posted

 

 

Tales and Tallows

 Either you've not changed locations in the wilds enough, or the above "9" problem is your problem.

I changed lokation just in the wild and wandered around for several ingame days ... no luck , maybe i need to spend more time in the wild ? I also have never seen any value ending on "9" only the 0.00

 

From what I can gather, the only issue you have is T&T not progressing. You need to type this in console to get it going...  Set VirginEnableGhosts to 30  ...then spend some time in the wilds.

 

 

:D that did the trick, quest progressing again ! THX !!!

 

and you already have a new version out ! wow

 

2 little questions:

what is the hair you're using in the screenshots ( the long ponytale)

will a copy and overwrite from 3.3 to 3.4 also work without deleting 3.3 completely before ?

reason why I'm aslking is that you use some copies of "standard anims" in your mod and if I delete all your mod files with a dublicate file finder it will delete all copies and I need to reinstall them ....  yes I kown I should have used a proper mod manager but my skyrim install is several years old and a living organizm :D and to my surprise it still works with hundreds of mods installed and deinstalled over time ...

Posted

 

 

 

Tales and Tallows

 Either you've not changed locations in the wilds enough, or the above "9" problem is your problem.

I changed lokation just in the wild and wandered around for several ingame days ... no luck , maybe i need to spend more time in the wild ? I also have never seen any value ending on "9" only the 0.00

 

From what I can gather, the only issue you have is T&T not progressing. You need to type this in console to get it going...  Set VirginEnableGhosts to 30  ...then spend some time in the wilds.

 

 

:D that did the trick, quest progressing again ! THX !!!

yay:)

 

and you already have a new version out ! wow

 

2 little questions:

what is the hair you're using in the screenshots ( the long ponytale)

KS HairDo - Style called Traveler

 

will a copy and overwrite from 3.3 to 3.4 also work without deleting 3.3 completely before ?

Yes so long as all get replaced

 

reason why I'm aslking is that you use some copies of "standard anims" in your mod and if I delete all your mod files with a dublicate file finder it will delete all copies and I need to reinstall them

no animations in this mod have duplicate names so I'm not sure how this can be or what's up with that

 

....  yes I kown I should have used a proper mod manager but my skyrim install is several years old and a living organizm :D and to my surprise it still works with hundreds of mods installed and deinstalled over time ...

 

 

Posted

 

I have the mod breaks vanilla dialogues with Nocturnal at the end(just fly crows and all, then the quest cannot continue(Nocturnal should give one of three abilities to choose from) ). helps only disable - enable on Karliah. when disabled, this is not fashion.

 

sorry for my English

 

Thanks for reporting this. I did test the end of the Thieves Quest and no problem for me. But was long ago I will test it again.

 

 

I've run through that quest. There was no problem.

Nocturnal speaks and you listen only. Then you have dialogue with Karliah (not Nocturnal). This worked fine and then I could pick one of the 3 abilities by standing on the circle.

 

Can you explain more specifically in what way it was broken?

 

Perhaps you have a conflict with a different mod.

Posted

I may have found a problem with clamps nott attaching to nipples despite using Bodyslide.

Pervious discussion in spoiler

 

 

 

 

This mod is great, but I am running into an issue with devices that involve nipples. All of them do not align with my character. I am using the succubus race mod with a CBBE body. The devices are always a few inches above my characters nipples and are floating in mid air.

 

Have you downloaded the bodyslide package that comes with this mod and built with whatever preset is needed for the race mod?

 

I don't know the specifics for that race mod, but general bodlyslide help is in FAQ 11.

 

 

 

Thanks, that was the issue. I thought I had downloaded everything, but I missed that one. I figured it was bodyslide, but I couldn't find the devices in my list or in any downloaded files.

 

 


For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files.

Posted

I may have found a problem with clamps nott attaching to nipples despite using Bodyslide.

For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files.

 

I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built.

 

See FAQ 11 for how to batch build.

Posted

 

I may have found a problem with clamps nott attaching to nipples despite using Bodyslide.

For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files.

 

I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built.

 

See FAQ 11 for how to batch build.

 

 

I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly).

 

I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch.

 

One other question; should I "turn off" SD+  when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? 

 

I loaded back before that happened just to be safe.

Posted

 

 

I may have found a problem with clamps nott attaching to nipples despite using Bodyslide.

For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files.

 

I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built.

 

See FAQ 11 for how to batch build.

 

 

I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly).

FAQs are here. You must always have the latest Bodyslide package if using the latest release

 

I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch.

It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset.

 

One other question; should I "turn off" SD+  when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? 

It wont break anything.  I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric).

I loaded back before that happened just to be safe.

 

 

Posted

 

 

 

 

 

I may have found a problem with clamps nott attaching to nipples despite using Bodyslide.

For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files.

 

I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built.

 

See FAQ 11 for how to batch build.

 

 

I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly).

FAQs are here. You must always have the latest Bodyslide package if using the latest release

I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch.

It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset.

One other question; should I "turn off" SD+  when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? 

It wont break anything.  I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric).

I loaded back before that happened just to be safe.

 

 

 

 

I always use batch build when I Bodyslide. I do have several other mods that can change the size of the breasts (Cursed Loot, PSQ and Beeing Female) I wonder if one of them could be causing the issue?

 

Posted

 

 

 

 

 

I may have found a problem with clamps nott attaching to nipples despite using Bodyslide.

For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files.

 

I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built.

 

See FAQ 11 for how to batch build.

 

 

I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly).

FAQs are here. You must always have the latest Bodyslide package if using the latest release

 

I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch.

It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset.

 

One other question; should I "turn off" SD+  when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? 

It wont break anything.  I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric).

I loaded back before that happened just to be safe.

 

 

 

 

I always use batch build when I Bodyslide. I do have several other mods that can change the size of the breasts (Cursed Loot, PSQ and Beeing Female) I wonder if one of them could be causing the issue?

 

Your problem is not other mod morphing. If it were you'd have the same problem with the non-melted clamps. There's really no question here about source of trouble... somethings going wrong with bodyslide building.

  1. Are you using this mod's latest bodyslide package?
  2. Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent)
  3. You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin
  4. Do you have the same problem with the Virgin Nipple Guard Black? It also melts
  5. If you can't get it to work, you can prevent the device from melting by setting it to 100 in the MCM Arousal Tab
Posted

It was an outdated sliderset issue, everything works fine now.

I think the problem with SD+ knocking off the tales & tallows manacles came about because the SD+ enslavement was through Cursed Loot. There's a setting in there that I thought I had disabled because it can cause issues (trap went off, manacles were unequipped and I was enslaved to... nobody's there. :D).

I just finished the Tales & Tallow questline, it went smoothly, good job integrating it into preexisting content!

Posted

It was an outdated sliderset issue, everything works fine now.

 

I think the problem with SD+ knocking off the tales & tallows manacles came about because the SD+ enslavement was through Cursed Loot. There's a setting in there that I thought I had disabled because it can cause issues (trap went off, manacles were unequipped and I was enslaved to... nobody's there. :D).

 

I just finished the Tales & Tallow questline, it went smoothly, good job integrating it into preexisting content!

 

Glad you liked it :)

 

We can thank Mercplatypus who's been collaborating with me on ideas and planning. Most of the ideas for Tales & Tallows come from him. Out of curiosity, did you play it with Halloween mode on or off?

Posted

 

It was an outdated sliderset issue, everything works fine now.

 

I think the problem with SD+ knocking off the tales & tallows manacles came about because the SD+ enslavement was through Cursed Loot. There's a setting in there that I thought I had disabled because it can cause issues (trap went off, manacles were unequipped and I was enslaved to... nobody's there. :D).

 

I just finished the Tales & Tallow questline, it went smoothly, good job integrating it into preexisting content!

 

Glad you liked it :)

 

We can thank Mercplatypus who's been collaborating with me on ideas and planning. Most of the ideas for Tales & Tallows come from him. Out of curiosity, did you play it with Halloween mode on or off?

 

 

I played it with Halloween mode off but I did see Necromancers wearing virgin witches hats. Is that from the Halloween outfits? They're really cute. I was very amused and snagged one for my character who I expected to explode due to her very non-virgin status when she put it on but did not. :D

Posted

 

 

 

I played it with Halloween mode off but I did see Necromancers wearing virgin witches hats. Is that from the Halloween outfits? They're really cute. I was very amused and snagged one for my character who I expected to explode due to her very non-virgin status when she put it on but did not. :D

 

Yes with Halloween off, witch hats is the only thing that stays. I had to make it non-exploding since most of those Necromancers likely also lost their virginity ages ago.

Posted

 

 

I have the mod breaks vanilla dialogues with Nocturnal at the end(just fly crows and all, then the quest cannot continue(Nocturnal should give one of three abilities to choose from) ). helps only disable - enable on Karliah. when disabled, this is not fashion.

 

sorry for my English

 

Thanks for reporting this. I did test the end of the Thieves Quest and no problem for me. But was long ago I will test it again.

 

 

I've run through that quest. There was no problem.

Nocturnal speaks and you listen only. Then you have dialogue with Karliah (not Nocturnal). This worked fine and then I could pick one of the 3 abilities by standing on the circle.

 

Can you explain more specifically in what way it was broken?

 

Perhaps you have a conflict with a different mod.

 

does not appear Nocturnal(crow fly from the place where it should appear), Karliah hangs (character set). only after disable-enable Karliah appear to have dialogues about the abilities. is only this mod that affects Nocturnal: http://www.nexusmods.com/skyrim/mods/55398/?

Posted

 

:D that did the trick, quest progressing again ! THX !!!

yay:)

 

big THX for not only providing the great mod but also for being super supportive !

 

what is the hair you're using in the screenshots ( the long ponytale)

KS HairDo - Style called Traveler

 

DOH! I remeber this caused major clipping with my sweet ass so I just tried it once long ago and forgot about it (my poor old brain)

 

will a copy and overwrite from 3.3 to 3.4 also work without deleting 3.3 completely before ?

Yes so long as all get replaced

worked fine !

 

reason why I'm aslking is that you use some copies of "standard anims" in your mod and if I delete all your mod files with a dublicate file finder it will delete all copies and I need to reinstall them

no animations in this mod have duplicate names so I'm not sure how this can be or what's up with that

DOH!^2 I only used the dublicate option and not the "dublicate with same file name", my fault, sorry (this way as your anims are the same as Leitos it deleted both), all solved

 

now I need to go back playing the mod .... and you're already working on a new version ... again :D  holy cow ....

cheers

Posted

 

 

 

 

 

 

 

 

I may have found a problem with clamps nott attaching to nipples despite using Bodyslide.

For me the ordinary clamps work but the melted ones float in front of the nipple. I'm using the 1.9 UUNP bodyslide files.

 

I don't expect there's a problem. This would be because you've built for the ordinary and not the melted. There's two versions to be built in bodyslide. Use batch build so you make sure everything is built.

 

See FAQ 11 for how to batch build.

 

 

I had a similar issue with the melted set not fitting correctly, can you tell me where the faq 11 is for batch build (although I may just not have the most recent of your bodyslide sets since the non melted works properly).

FAQs are here. You must always have the latest Bodyslide package if using the latest release

I'm doing the Tales & Tallow quest and I've worshiped at the statue to get the ravens to perch twice but it says it wasn't enough. I just wanted to check if I'm supposed to be doing anything like hitting keys or not during the process, or I just keep trying until it works and the ravens perch.

It will always be either 2 or 3 tries. If it's taking more than 3 it's because you waited too long between tries and it reset.

One other question; should I "turn off" SD+  when Tales & Tallows are running? I had an enslavement event happen and it removed the wrist and ankle bonds (this was before I had been given a means to remove them). They can be retrieved (presumably) later from Sanguine's locker in the dreamworld but will premature removal without he key break the quest? 

It wont break anything.  I'm surprised SD+ is removing them since they are keyworded to tell any other mods that "play nice" using DDi conventions, to not remove them. You might ask in the SD support thread (all Virgin devices have the keyword blockGeneric).

I loaded back before that happened just to be safe.

 

 

 

 

I always use batch build when I Bodyslide. I do have several other mods that can change the size of the breasts (Cursed Loot, PSQ and Beeing Female) I wonder if one of them could be causing the issue?

 

Your problem is not other mod morphing. If it were you'd have the same problem with the non-melted clamps. There's really no question here about source of trouble... somethings going wrong with bodyslide building.

  1. Are you using this mod's latest bodyslide package?
  2. Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent)
  3. You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin
  4. Do you have the same problem with the Virgin Nipple Guard Black? It also melts
  5. If you can't get it to work, you can prevent the device from melting by setting it to 100 in the MCM Arousal Tab

 

 

 

1. Are you using this mod's latest bodyslide package? Yes

2. Do you see and build both Virgin Nipple Clamps and Virgin Nipple Clamps T in bodyslide? (T is for transparent) Yes

3. You can confirm that bodyslide actually built the file by checking it's date/time... The melted version when built will named VirginNippleClampsT_1.nif in folder Skyrim\Data\meshes\Virgin All 4 files for clamps are there with the same date and time stamp.

4. Do you have the same problem with the Virgin Nipple Guard Black? It also melts. The Nipple Guard Black works properly in both melted and non melted form.

 

The Clamp transparent form only seems to come in the 100 weight category.

 

It's not really a problem and if it's only me having it I wouldn't bother investigating it. I just thought I should point it out.

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