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Posted

 

so after i have met nocturnal and she have put a soul gem up in my character ass nothing happens she jsut stand and looks

 

waht should i do?

 

Troubleshooting #3

 

Let me know if that fixes it or not :) Can help further if not.

 

thx m8 i works now ;)

Posted

 

 

 

 

I will implement soon. Thanks for the info

 

 

Done for next release

 

Prison Overhaul Compatibility - No encounters, delayed orgasms, dialogue, etc. from the point you are arrested, till freed

 

 

Saw you discussing this with Inte, so thanks very much  :shy:

 

Must say that today's virgins seem to come to conclusions on matters very much more quickly, but with greater thoroughness, than when I was a boy.....

 

You could say.... virgins don't screw around :P

 

But sadly I spoke too soon. After testing deeper, I'm finding implementing this is not safe. There's side effects worse than not doing it. This will NOT be in next release.

 

I'm also finding that POP will equip items in slots used by Virgin ignoring that there's quest DD items there. Virgin items become invisible and bugged out. You see them equipped still in inventory, but not visible on character.

 

This can be worked around by using Virgin MCM Device Tab Reset, but is far from ideal and could still leave things in a screwy state. I'm not sure I want to attempt to claim compatibility with POP, without sorting this bigger issue out first... and that would take changes on the part of the POP author.

 

 

Thanks for looking.  I'm happy to live with things as they are.  It's probably not worth trying to make that sort of change

 

On another note....

 

Can I venture another thought about another part of SLAV's gameplay?  It relates to the punishment collars etc

 

I managed to miss the night train back to the Headmistress :shy: , so instead of being back at her station on time, I passed the timetabled arrival, and got zapped by that collar with the spikes.  

 

(BTW, that's a seriously good piece of 3d work!  Did you do it?  If you did, and know how to make and get 3d household appliances - well, sort of - into Skyrim, I have a couple of suggested extras that could be fun!)

 

Anyway, the message that I had missed my appointment arrived when my PC was deep in the bowels of Dustman's Crypt, trying to prove to Farkas that The Companions shouldn't just tell her to Fark Aff.

 

So?  Well, in using both Defeat and Death Alternative, the bleeding injuries were so severe that they kept knocking the PC completely off her feet, with DA even throwing her, and her followers, out into the wilderness as its health fell below limits for survival.  And that was after turning the limits down as much as I sensibly could, ie Defeat @ wound of 12% and DA @ 0%

 

I don't cheat, or fast travel, and it actually did prove quite stimulating to work out a solution to get past this.  So, after the second time being bumped out the dungeon, and realisiung there was going to be no way through it with the collar on, I grabbed my convenient horse and, after innumerable collar generated forced dismounts, made my way to Whiterun and got a carriage to Markarth.  Well I wopuld have had the driver not misheard me (fat fingers, I think) and I landed up in Morthal, from whence I then grabbed another mod's additional carriage to go to Markarth.  Killing its driver, before it left, in the course another local skirmish, didn't help, so after an on/off horseride to Solitude, I eventually got a cart to Markarth and Molag Bal's shrine.  So my PC has now been back to see Nocturnal, had the collar removed, and now got the tattoo and the machine reamed ass to prove it

 

So all is now good, relatively speaking  

 

But to be a bit more serious, the punishments inflicted by those SLAV devices is set at just too high a level to make the game playable with those other mods active, and there might be more like those, and it potentially has the propensity to be a bit frustrating, unless, of course, you are into serious fingertip masochism too, not from being hit by teacher's ruler, but rather from the pain suffered from an overwhelming surplus of typing and clicking to get anywhere!

 

Now, I really wouldn't want to chop these out at all(!), as the idea behind them, and the visuals, are extraordinarily good.  You say that they kick in about every 15 game minutes increasing to a cap of 90% (I think that's what was in the MCM)   1 game hour is approx 3 min and, as a for instance, being forcibly dismounted every 45 seconds or so is possibly a wee bit much, as is being knocked to the ground, by something other than enemy action, at the beginning, middle and end of what might otherwise have been a satisfyingly good punch up.  And you have to reset the player state in DA too frequently for comfort as well.

 

I thought about what might be able to improve the player's chances and experience a bit, and wonder if there might be any way of adding MCM options to allow for variable application times, and lower and upper damage limits?

 

I realise that not everyone plays like I do, so I hope you don't think I'm part of the awkward, or even worse, the ungrateful squad, and that these suggestions from my experiences can be seen as my trying to be as constructively simple as possible!  And OK, I know I'm simple and can live with that, especially if you have changed any of that in the Halloween version.... :P

Whatever, thanks again for a great mod

 

 

This is something that we are already looking at playtesting solutions for.  The issue was first brought up by some one playing a vampire and how amazingly difficult it made the game for them when collars started getting equipped.  The collars firing off so frequently ended up creating a similar situation where the vampire character was completely unable to handle the collar during the daytime as they could not heal the damage in any reliable fashion.  It does tend to activate its effects far too frequently when you have something like DA with defeat or vampirism in the daytime. 

 

Its one of those things that because the testing team often doesn't really use things like DA we didn't see as an issue until it was brought to our attention.  Ditto the vampirism thing.  Even then results can vary quite a bit on a number of factors.  For example concerning this issue VirginMarie had an extremely difficult time surviving the punishment collars as a vampire.  I, with a much greater experience playing mage characters, had almost no difficulty.  Because neither of us thought it desirable to have anyone forced into a specific playstyle it was decided a solution would be needed.  Its a major part of why we remain so active on the forums as well.

 

The punishment collars both were drawn from  Vigilants of Stendarr, a much older mod that had simply gone by the wayside.  I don't think any of us, either VirginMarie or any playtester that she uses, has the slightest idea how to make brand new assets so we are always on the lookout for assets that already exist but have been left unused for far too long.  After we find something promising we see if it has existing bodyslide files and see if we can get the asset to function as it should.  It's occasionally a bit of trial and error, but the results we feel have been worth it.  If you know of any cool assets that just aren't used very often let us know about it.  Not everything will work out, but everything is worth a look at least.

Posted

 

 

 

 

 

I will implement soon. Thanks for the info

 

 

Done for next release

 

Prison Overhaul Compatibility - No encounters, delayed orgasms, dialogue, etc. from the point you are arrested, till freed

 

 

Saw you discussing this with Inte, so thanks very much  :shy:

 

Must say that today's virgins seem to come to conclusions on matters very much more quickly, but with greater thoroughness, than when I was a boy.....

 

You could say.... virgins don't screw around :P

 

But sadly I spoke too soon. After testing deeper, I'm finding implementing this is not safe. There's side effects worse than not doing it. This will NOT be in next release.

 

I'm also finding that POP will equip items in slots used by Virgin ignoring that there's quest DD items there. Virgin items become invisible and bugged out. You see them equipped still in inventory, but not visible on character.

 

This can be worked around by using Virgin MCM Device Tab Reset, but is far from ideal and could still leave things in a screwy state. I'm not sure I want to attempt to claim compatibility with POP, without sorting this bigger issue out first... and that would take changes on the part of the POP author.

 

 

Thanks for looking.  I'm happy to live with things as they are.  It's probably not worth trying to make that sort of change

 

On another note....

 

Can I venture another thought about another part of SLAV's gameplay?  It relates to the punishment collars etc

 

I managed to miss the night train back to the Headmistress :shy: , so instead of being back at her station on time, I passed the timetabled arrival, and got zapped by that collar with the spikes.  

 

(BTW, that's a seriously good piece of 3d work!  Did you do it?  If you did, and know how to make and get 3d household appliances - well, sort of - into Skyrim, I have a couple of suggested extras that could be fun!)

 

Anyway, the message that I had missed my appointment arrived when my PC was deep in the bowels of Dustman's Crypt, trying to prove to Farkas that The Companions shouldn't just tell her to Fark Aff.

 

So?  Well, in using both Defeat and Death Alternative, the bleeding injuries were so severe that they kept knocking the PC completely off her feet, with DA even throwing her, and her followers, out into the wilderness as its health fell below limits for survival.  And that was after turning the limits down as much as I sensibly could, ie Defeat @ wound of 12% and DA @ 0%

 

I don't cheat, or fast travel, and it actually did prove quite stimulating to work out a solution to get past this.  So, after the second time being bumped out the dungeon, and realisiung there was going to be no way through it with the collar on, I grabbed my convenient horse and, after innumerable collar generated forced dismounts, made my way to Whiterun and got a carriage to Markarth.  Well I wopuld have had the driver not misheard me (fat fingers, I think) and I landed up in Morthal, from whence I then grabbed another mod's additional carriage to go to Markarth.  Killing its driver, before it left, in the course another local skirmish, didn't help, so after an on/off horseride to Solitude, I eventually got a cart to Markarth and Molag Bal's shrine.  So my PC has now been back to see Nocturnal, had the collar removed, and now got the tattoo and the machine reamed ass to prove it

 

So all is now good, relatively speaking  

 

But to be a bit more serious, the punishments inflicted by those SLAV devices is set at just too high a level to make the game playable with those other mods active, and there might be more like those, and it potentially has the propensity to be a bit frustrating, unless, of course, you are into serious fingertip masochism too, not from being hit by teacher's ruler, but rather from the pain suffered from an overwhelming surplus of typing and clicking to get anywhere!

 

Now, I really wouldn't want to chop these out at all(!), as the idea behind them, and the visuals, are extraordinarily good.  You say that they kick in about every 15 game minutes increasing to a cap of 90% (I think that's what was in the MCM)   1 game hour is approx 3 min and, as a for instance, being forcibly dismounted every 45 seconds or so is possibly a wee bit much, as is being knocked to the ground, by something other than enemy action, at the beginning, middle and end of what might otherwise have been a satisfyingly good punch up.  And you have to reset the player state in DA too frequently for comfort as well.

 

I thought about what might be able to improve the player's chances and experience a bit, and wonder if there might be any way of adding MCM options to allow for variable application times, and lower and upper damage limits?

 

I realise that not everyone plays like I do, so I hope you don't think I'm part of the awkward, or even worse, the ungrateful squad, and that these suggestions from my experiences can be seen as my trying to be as constructively simple as possible!  And OK, I know I'm simple and can live with that, especially if you have changed any of that in the Halloween version.... :P

Whatever, thanks again for a great mod

 

 

This is something that we are already looking at playtesting solutions for.  The issue was first brought up by some one playing a vampire and how amazingly difficult it made the game for them when collars started getting equipped.  The collars firing off so frequently ended up creating a similar situation where the vampire character was completely unable to handle the collar during the daytime as they could not heal the damage in any reliable fashion.  It does tend to activate its effects far too frequently when you have something like DA with defeat or vampirism in the daytime. 

 

Its one of those things that because the testing team often doesn't really use things like DA we didn't see as an issue until it was brought to our attention.  Ditto the vampirism thing.  Even then results can vary quite a bit on a number of factors.  For example concerning this issue VirginMarie had an extremely difficult time surviving the punishment collars as a vampire.  I, with a much greater experience playing mage characters, had almost no difficulty.  Because neither of us thought it desirable to have anyone forced into a specific playstyle it was decided a solution would be needed.  Its a major part of why we remain so active on the forums as well.

 

The punishment collars both were drawn from  Vigilants of Stendarr, a much older mod that had simply gone by the wayside.  I don't think any of us, either VirginMarie or any playtester that she uses, has the slightest idea how to make brand new assets so we are always on the lookout for assets that already exist but have been left unused for far too long.  After we find something promising we see if it has existing bodyslide files and see if we can get the asset to function as it should.  It's occasionally a bit of trial and error, but the results we feel have been worth it.  If you know of any cool assets that just aren't used very often let us know about it.  Not everything will work out, but everything is worth a look at least.

 

 

Thanks for the very comprehensive, and SERIOUSLY quick, reply! :)

 

FWIW, Defeat can run without DA, using a similar mechanism for initiating bleedout eetc, so it's not just DA that any adjustment would need to be fit for.  Although if it's just a health level measurement, that might be just a generic issue.  Anyway, it's really good that it's already being looked at. 

 

Much appreciated

Posted

 

 

 

 

 

 

 

 

 

Thanks for the very comprehensive, and SERIOUSLY quick, reply! :)

 

FWIW, Defeat can run without DA, using a similar mechanism for initiating bleedout eetc, so it's not just DA that any adjustment would need to be fit for.  Although if it's just a health level measurement, that might be just a generic issue.  Anyway, it's really good that it's already being looked at. 

 

Much appreciated

 

For sure.  It also happens with Submit as well as all of their DDi related variants.  DA is simply the most common and popular that I know about, usually paired with ether Sanguine's debauchery or Defeat.  Other vanilla mechanics have also proven troublesome.  I don't know if we'll have anything for next release, but probably could have a working solution by the release after.

 

Any ideas you have on how to improve Virgin to work better are always appreciated.  And VirginMarie loves seeing pics from everyone's games on how everything looks with the devices going, so feel free to post those as well.

 

***Edit***

I just double checked the notes as I have been out of the loop with real life stuff.  A potential fix is already out.  With the latest update you have the option of setting a chance for the event to simply not fire off.  Try updating and tell us if the new settings gives you what you are looking for to keep it punishing, but not a massive pain in the neck.

Posted

Haunted caves,
Curdling screams,
Perching ravens, Nocturnal's crazy it seams!

 

Trick or treating,
From ghost to door,
Not enough pain, I must have more!!!

 

post-1196286-0-70642300-1476418704_thumb.pngpost-1196286-0-10176900-1476211322_thumb.png
 
 

Today's release Highlights (for detail see Change Log):

  • Tweaks for Halloween
  • Erotic Dancing
  • Ghostly Game
  • Virgin Nipple Guard Black
post-1196286-0-43183400-1477695718_thumb.pngpost-1196286-0-20248200-1477695709_thumb.pngpost-1196286-0-91288000-1477695713_thumb.png

 

Posted

 

 

 

 

Thanks for the very comprehensive, and SERIOUSLY quick, reply! :)

 

FWIW, Defeat can run without DA, using a similar mechanism for initiating bleedout eetc, so it's not just DA that any adjustment would need to be fit for.  Although if it's just a health level measurement, that might be just a generic issue.  Anyway, it's really good that it's already being looked at. 

 

Much appreciated

 

For sure.  It also happens with Submit as well as all of their DDi related variants.  DA is simply the most common and popular that I know about, usually paired with ether Sanguine's debauchery or Defeat.  Other vanilla mechanics have also proven troublesome.  I don't know if we'll have anything for next release, but probably could have a working solution by the release after.

 

Any ideas you have on how to improve Virgin to work better are always appreciated.  And VirginMarie loves seeing pics from everyone's games on how everything looks with the devices going, so feel free to post those as well.

 

***Edit***

I just double checked the notes as I have been out of the loop with real life stuff.  A potential fix is already out.  With the latest update you have the option of setting a chance for the event to simply not fire off.  Try updating and tell us if the new settings gives you what you are looking for to keep it punishing, but not a massive pain in the neck.

 

Art Assets

Anytime you want to see where the art assets came from, see the Credits and Thanks section on the main page. None are mine, I only know enough to adjust, color a bit, turn into devious devices, and integrate into the mod.

 

 

Punishing Collars Challenge

I'm guessing you are using a version before 2.8. In v2.8, Chance of Bleeding was added. So instead of it occurring always every 15min, some of these intervals will be skipped. Also bleeding amount slider lets you go a little lower in damage now.

 

I think these settings will still be a challenge in some cases when set easiest. Please let us know what you find.

Posted

DIdn't play Skyrim since some time or read all in this thread, but remembering you saiying something about an expensive gift from your husband before you do any (more) stuff with creatures and seeing the picture with the skeleton i guess... congratulations? :D

Posted

A bit more feedback.

 

I'm using v2.81.

 

I still had the floating Trainer gag bug, I'm guessing now it is somehow related to the running of FNIS. Selecting the Sound option fixed it w/o problem.

 

I'd like to have Voiceover for the shout. Easy solution would be to use some of the existing ones. Best solution would be to record a new one.

 

In the Sound menu it says the option is to set the sound effect for Bell and Chains. My character has the chastity device with the small Bell, but I never heard it. When the chains are equipped, those can be heard (and it is a very good sound effect).

 

I have a bug(?) when Nocturnal has to save me from dying and the free camera is enabled in MCM (it was on 5). When the self pleasing would start, the camera goes somewhere beyond the walls (in dungeons), I see the map from the outside. The character is so far I can't even see her. After the event the camera goes back to the character and everything works fine.

 

This might be an update issue: I have a quest to spank a thief. I got it in 2.8. I went to the indicated area in v2.81 and the quest points to an empty bed (where usually a Bandit sleeps).

 

Otherwise everything works fine, I have never encountered any gamebreaking bugs or issues. I'm truly impressed how stable it is. Congrats!

 

I'm a bit sad I this mod didn't exist back when I started a major playthrough, because that character is a Deadra worshipper (I always add a little RP element to my games for increased immersion) and would have fitted this mod perfectly. She is lvl 120+ now so I guess it wouldn't be a good idea to install this mod into that profile. :)

Posted

DIdn't play Skyrim since some time or read all in this thread, but remembering you saiying something about an expensive gift from your husband before you do any (more) stuff with creatures and seeing the picture with the skeleton i guess... congratulations? :D

Creatures are icky

  1. One needs to make exceptions for Halloween
  2. Skeleton is not a creature, it's a dead person, so you should be congratulating me for something different and I don't want to talk about it
  3. My husband (aka. slave tester) was the one who took the picture. I'm innocent
Posted

A bit more feedback.

 

I'm using v2.81.

 

I still had the floating Trainer gag bug, I'm guessing now it is somehow related to the running of FNIS. Selecting the Sound option fixed it w/o problem.

Keep in mind, the Device Reset option on that same page is the intended way to fix glitched devices, or just to change them. Sound option just happens to also auto-reset. Whatever it is, something about your setup is different because I've only seen it in some rare occasions, and it has to be to do with the animation from Zaz which I don't control. Just let me know if it's reoccurring regularly please

 

I'd like to have Voiceover for the shout. Easy solution would be to use some of the existing ones. Best solution would be to record a new one.

Added to my list. I want it too. When I originally set it up I could not figure out how. I need to try harder

 

In the Sound menu it says the option is to set the sound effect for Bell and Chains. My character has the chastity device with the small Bell, but I never heard it. When the chains are equipped, those can be heard (and it is a very good sound effect).

Bell sound is only intended for the Chastity Chain, which has a big bell. It's a good idea to make it also work for the little bell, if I can make it sound like a smaller bell.

 

I have a bug(?) when Nocturnal has to save me from dying and the free camera is enabled in MCM (it was on 5). When the self pleasing would start, the camera goes somewhere beyond the walls (in dungeons), I see the map from the outside. The character is so far I can't even see her. After the event the camera goes back to the character and everything works fine.

Might be something to do with your setup or a mod conflict. Would be nice to figure out what since I bet this is the same thing triggering the animated gag floating sometimes. Any ideas on candidate mod conflict? If yes could test with said candidate turned off.

 

This uses the same tech as the Free Cam in Sexlab (F11 by default).

  1. Does it always happen for you, or was this a one time thing?
  2. If you have it disabled, then invoke it using sexlab's Free Cam, does the same prob happen?

 

This might be an update issue: I have a quest to spank a thief. I got it in 2.8. I went to the indicated area in v2.81 and the quest points to an empty bed (where usually a Bandit sleeps).

The Thief was a smart one and eluded you! :P Thief is randomly selected by Skyrim Engine (radiant feature stuff). Vanilla skyrim is responsible for this bug. This is the main reason why I included the feature where you can ask Elizabella for a new location. First I tried to detect absence of such thief but game thinks there's one there.

 

Otherwise everything works fine, I have never encountered any gamebreaking bugs or issues. I'm truly impressed how stable it is. Congrats!

 

I'm a bit sad I this mod didn't exist back when I started a major playthrough, because that character is a Deadra worshipper (I always add a little RP element to my games for increased immersion) and would have fitted this mod perfectly. She is lvl 120+ now so I guess it wouldn't be a good idea to install this mod into that profile. :)

Technically it would still work fine. When Nocturnal sends you on Daedric quests, it detects state of completion and handles accordingly. So if the quests are done you would be just going back to worship their shrine. Nocturnal would be all impressed and stuff :P

 

 

​So where's your Halloween pics? :) Show me and you could earn your name on a waterfall (the contest).

 

Posted

 

DIdn't play Skyrim since some time or read all in this thread, but remembering you saiying something about an expensive gift from your husband before you do any (more) stuff with creatures and seeing the picture with the skeleton i guess... congratulations? :D

Creatures are icky

  1. One needs to make exceptions for Halloween
  2. Skeleton is not a creature, it's a dead person, so you should be congratulating me for something different and I don't want to talk about it
  3. My husband (aka. slave tester) was the one who took the picture. I'm innocent

 

Congratulations to whatever, then :D

And of course you're innocent, you're a virgin. :)

 

*edit: Btw. i had the "camera is somewhere far away bug": I had this in different games with different mods, i never could hunt it down... although a suspect might be the customizable camera mod. Not sure if it happened without it, it's been a while, from all i know it might even be vanilla. It seems to happen in certain areas, not related to certain locations, though. I could reload and try again and reproduce it, reload and move some steps and it didn't happen.

Posted

Awesome new updates :)

Everything is working well now except the KoMachine and spit roast....

If Nocturnal wants to punish me "play animation KoMachine" pops up and then all 3 actors try to adjust but another animation starts mostly just masturbation...

On the spit roast animation my char moves his head the spit goes not thru the mouth..

Any Ideas?

 

The rest of this mod is very nice, i keep this mod for sure, love the devices with sound :D

Posted

Awesome new updates :)

 

Everything is working well now except the KoMachine and spit roast....

If Nocturnal wants to punish me "play animation KoMachine" pops up and then all 3 actors try to adjust but another animation starts mostly just masturbation...

Sexlab is unable to play the KoMachine animation for some reason. You can see that it tried to.

  • One reason can be you are wearing a chastity device thus cannot have vaginal loving. This would only be if from another mod (one that is unlockable) because Virgin Chastity devices are removed as are any standard chastity device that can be unlocked. Is that your scenario?
  • If this is not the reason, must be that KoMachine animation is not installed correctly. Check that you ran FNIS re-gen.

 

On the spit roast animation my char moves his head the spit goes not thru the mouth..

Any Ideas?

Do you mean the Spit Machine? or the Spit Roast. If its the spit machine (inserts the pole first), this is normal. There's no available animation and it's a funky hack on my part.

 

The rest of this mod is very nice, i keep this mod for sure, love the devices with sound :D

 

Where's your Halloween pics? :)  You could qualify for the contest and get a waterfall named after you (in News section)

Posted

 

 

For sure.  It also happens with Submit as well as all of their DDi related variants.  DA is simply the most common and popular that I know about, usually paired with ether Sanguine's debauchery or Defeat.  Other vanilla mechanics have also proven troublesome.  I don't know if we'll have anything for next release, but probably could have a working solution by the release after.

 

Any ideas you have on how to improve Virgin to work better are always appreciated.  And VirginMarie loves seeing pics from everyone's games on how everything looks with the devices going, so feel free to post those as well.

 

***Edit***

I just double checked the notes as I have been out of the loop with real life stuff.  A potential fix is already out.  With the latest update you have the option of setting a chance for the event to simply not fire off.  Try updating and tell us if the new settings gives you what you are looking for to keep it punishing, but not a massive pain in the neck.

 

 

Thanks.  I've now updated, and reduced those bleeding chances :D

 

First reaction is that the punishment levels still look a bit - well, a lot really  :shy:  - too high.  It will probably take a while to play though my game to get the collar attached again, but I'll see if I can make it happen once more and let you know the outcome when I can

 

I'll keep looking here in the hope that others will also post their feedback on this

 

:)

 

 

Posted

 

 

 

For sure.  It also happens with Submit as well as all of their DDi related variants.  DA is simply the most common and popular that I know about, usually paired with ether Sanguine's debauchery or Defeat.  Other vanilla mechanics have also proven troublesome.  I don't know if we'll have anything for next release, but probably could have a working solution by the release after.

 

Any ideas you have on how to improve Virgin to work better are always appreciated.  And VirginMarie loves seeing pics from everyone's games on how everything looks with the devices going, so feel free to post those as well.

 

***Edit***

I just double checked the notes as I have been out of the loop with real life stuff.  A potential fix is already out.  With the latest update you have the option of setting a chance for the event to simply not fire off.  Try updating and tell us if the new settings gives you what you are looking for to keep it punishing, but not a massive pain in the neck.

 

 

Thanks.  I've now updated, and reduced those bleeding chances :D

 

First reaction is that the punishment levels still look a bit - well, a lot really  :shy:  - too high.  It will probably take a while to play though my game to get the collar attached again, but I'll see if I can make it happen once more and let you know the outcome when I can

 

I'll keep looking here in the hope that others will also post their feedback on this

 

:)

 

Effectively the new settings let you make it be half as much as before, since 65% chance versus 100% before is getting close to half, plus the damage amount can go down lower by 10%.

 

Also note that the damage percent is a damage of remaining health, not total health. So if it's 40%, and lets assume you have no healing regen... the first bleeding would leave you at 60%, then the 2nd at 24. But with normal regen you never go below 50% health so essentially its only making things more dangerous while in combat.

 

Another change which is in 2.81 (copied from change log)...

Updated - Instead of Delayed Orgasm causing a forced dismount if you are mounted, Delayed Orgasm will not occur when you are mounted.  Bleeding from punishing collars will still force dismount you if your health is low. Delayed Orgasm now has a chance of Exhilaration Dance

 

You said getting dismounted was way too often, but I believe this was from delayed orgasm mostly, not the bleeding.

 

 

Feedback on this from anyone is appreciated. I can easily lower the chance minimum and damage minimums, but found it was fine when I tried a vampire which I suck at. I used the new default settings, not the min. With the Punitive Collar in particular, there needs to be incentive to report in or you could just go on wearing it forever.

Posted

 

 

 

 

For sure.  It also happens with Submit as well as all of their DDi related variants.  DA is simply the most common and popular that I know about, usually paired with ether Sanguine's debauchery or Defeat.  Other vanilla mechanics have also proven troublesome.  I don't know if we'll have anything for next release, but probably could have a working solution by the release after.

 

Any ideas you have on how to improve Virgin to work better are always appreciated.  And VirginMarie loves seeing pics from everyone's games on how everything looks with the devices going, so feel free to post those as well.

 

***Edit***

I just double checked the notes as I have been out of the loop with real life stuff.  A potential fix is already out.  With the latest update you have the option of setting a chance for the event to simply not fire off.  Try updating and tell us if the new settings gives you what you are looking for to keep it punishing, but not a massive pain in the neck.

 

 

Thanks.  I've now updated, and reduced those bleeding chances :D

 

First reaction is that the punishment levels still look a bit - well, a lot really  :shy:  - too high.  It will probably take a while to play though my game to get the collar attached again, but I'll see if I can make it happen once more and let you know the outcome when I can

 

I'll keep looking here in the hope that others will also post their feedback on this

 

:)

 

Effectively the new settings let you make it be half as much as before, since 65% chance versus 100% before is getting close to half, plus the damage amount can go down lower by 10%.

 

Also note that the damage percent is a damage of remaining health, not total health. So if it's 40%, and lets assume you have no healing regen... the first bleeding would leave you at 60%, then the 2nd at 24. But with normal regen you never go below 50% health so essentially its only making things more dangerous while in combat.

 

OK.  Hadn't really twigged that, and it should be easy to check, assuming I can get Nocturnal to be nasty to me again :P

 

And it might be worth noting that DA (and possibly Defeat? - I'm sure someone else will know OTTOTH) actually REDUCE health regeneration for an extended period, sometimes to zero (see -ve active effects in the magic menu), so if SLAV kicks in another punishment bleeding while that is so, the level to which the PC's health has been restored by that point may really be a lot less than you might think/expect  :s  Is that maybe worth another look at your end?

 

Another change which is in 2.81 (copied from change log)...

Updated - Instead of Delayed Orgasm causing a forced dismount if you are mounted, Delayed Orgasm will not occur when you are mounted.  Bleeding from punishing collars will still force dismount you if your health is low. Delayed Orgasm now has a chance of Exhilaration Dance

 

You said getting dismounted was way too often, but I believe this was from delayed orgasm mostly, not the bleeding.

 

FWIW, if 'Delayed Orgasm' should initiate any orgasmic animation on forced dismount, then I never saw one and remount could be carried out immediately, which maybe might imply that it was a health issue?  Whatever, next time I'll count both!    :P 

 

 

Feedback on this from anyone is appreciated. I can easily lower the chance minimum and damage minimums, but found it was fine when I tried a vampire which I suck at. I used the new default settings, not the min. With the Punitive Collar in particular, there needs to be incentive to report in or you could just go on wearing it forever.

 

 

Thanks for that.  Gives me a much better idea what to look for next time!

 

 

Posted

I have a question. Do delayed orgasms lower arousal? 

 

New - Self Loving Arousal - Anytime player self loving occurs (these are cases where sexlab is not used), Sexlab Aroused will now register it. Adjust arousal increase using the Virgin Misc Tab in MCM. Player "self loving" includes Delayed Orgasm, Love Shout's first word, Loving yourself back to life, and Shrine Love. Sexlab handles Sexlab Aroused for other types of loving

 

That's from the 2.81 change log.

 

Previously Delayed Orgasm and the other "self loving" did not impact arousal. Now, unless you set it to 0 in MCM, it increases arousal.

 

At the time I implemented the above change, it made sense to me. I was thinking you just make yourself more aroused when locked in a chastity device. But now I'm thinking what I should have done is make it do the opposite if you are NOT wearing one. Increase if wearing / decrease if not.

 

How do you think it should work?

Posted

When a plug from devious devices triggers and orgasm, it drops arousal. That make sense to me, as after I "finish" I can usually keep my mind off of sex for a while. 

Posted

When a plug from devious devices triggers and orgasm, it drops arousal. That make sense to me, as after I "finish" I can usually keep my mind off of sex for a while. 

 

DD also has messages from events that will tell you that your attempts to satisfy yourself are in vain (can't "finish"), and you end up increasing your arousal I think. This is with belt on. This is what I was thinking about when I did it.

 

I definitely should have it decrease with no chastity device worn. Shall do for next release. And still interested in what others think. Since I'm an innocent virgin, I lack full knowledge of how this should work :P

Posted

 

A bit more feedback.

 

<clip>

 

​So where's your Halloween pics? :) Show me and you could earn your name on a waterfall (the contest).

 

 

The impassioned Lost Knife Monsta waterfall beckons me

 

post-1196286-0-24584900-1477807987_thumb.pngpost-1196286-0-93150000-1477807997_thumb.png

 

A breathtaking view for sure. After testing this I needed to cool off, but one of the disadvantages of being granted the power to walk on water, is that I could not take a swim to cool off!

 

I've also now added a list of people with waterfalls to the FAQs

Posted

 

A bit more feedback.

 

I'm using v2.81.

 

I still had the floating Trainer gag bug, I'm guessing now it is somehow related to the running of FNIS. Selecting the Sound option fixed it w/o problem.

Keep in mind, the Device Reset option on that same page is the intended way to fix glitched devices, or just to change them. Sound option just happens to also auto-reset. Whatever it is, something about your setup is different because I've only seen it in some rare occasions, and it has to be to do with the animation from Zaz which I don't control. Just let me know if it's reoccurring regularly please

It just occurs once, and after the fix, it goes away. For example I didn't have it since when I upgraded 2.7 to 2.8. Now appeared once in 2.81, so that's why I thik it is FNIS related.

 

 

In the Sound menu it says the option is to set the sound effect for Bell and Chains. My character has the chastity device with the small Bell, but I never heard it. When the chains are equipped, those can be heard (and it is a very good sound effect).

Bell sound is only intended for the Chastity Chain, which has a big bell. It's a good idea to make it also work for the little bell, if I can make it sound like a smaller bell.

Thank you!

 

 

I have a bug(?) when Nocturnal has to save me from dying and the free camera is enabled in MCM (it was on 5). When the self pleasing would start, the camera goes somewhere beyond the walls (in dungeons), I see the map from the outside. The character is so far I can't even see her. After the event the camera goes back to the character and everything works fine.

Might be something to do with your setup or a mod conflict. Would be nice to figure out what since I bet this is the same thing triggering the animated gag floating sometimes. Any ideas on candidate mod conflict? If yes could test with said candidate turned off.

 

This uses the same tech as the Free Cam in Sexlab (F11 by default).

  1. Does it always happen for you, or was this a one time thing?
  2. If you have it disabled, then invoke it using sexlab's Free Cam, does the same prob happen?

It happens regularly. Sometimes it works as intended, but most of the times the camera goes crazy.

 

My 1st guess would be Joy of Perspective (1st person mod). I did not test it however, because I'd need to reinstall the skeleton as well (XPMSE has an option for JoP when installing it). So basically I was lazy.

 

Anyway, when I set the SLV free camera off, I see a dark cloud and nothing else in it. If I look down, I see my character's chest as I would normally do. If I try to use SL's free camera, it is not working, I don't see the character either (but I will do more experimenting on this, I had only one event so far).

 

Sometimes I see the character in the worship position in the cloud, when the camera stay in the cloud instead of jumping to whereever.

 

Another culprit might be Defeat. Sometimes there is a fight what happens with the character, although I don't use Defeat's DA like function, so it should activate only if the character is alive. Still I had a scene where a headless corpse raped my character (not the other way around). I might try to switch Defeat off, I can do that more easily than the Joy of Perspective.

 

Connecting to Defeat, it also might be SL. If Defeat triggers a scene, then it might be SLs free camera option activating. I don't know my current SL setting, but I'll check that too.

 

Update: I deactivated Defeat and switched off free camera in SL too. The free camera was off in SLV too.

 

Upon being defeated (in open world), the black cloud came and the camera stayed in the center. When I looked down I saw the character's chest, as usual, like she was standing. Pressing the hotkey for SL free camera teleported the camera to the world center(?). At least I think it was, high above the giant camp near Whiterun. Pressing it again the camera went back to the character. I saw no animation.

 

 

 

 

 

A bit more feedback.

 

<clip>

 

​So where's your Halloween pics? :) Show me and you could earn your name on a waterfall (the contest).

 

 

The impassioned Lost Knife Monsta waterfall beckons me

 

attachicon.gifScreenShot4.pngattachicon.gifScreenShot5.png

 

A breathtaking view for sure. After testing this I needed to cool off, but one of the disadvantages of being granted the power to walk on water, is that I could not take a swim to cool off!

 

I've also now added a list of people with waterfalls to the FAQs

 

 

Wow, I just noticed this. :D

 

Thank you!!!

Posted

Is the main quest considered complete after gaining the trust of 8 daedric? Nocturne has no new dialogue after reporting in. How do I complete the objective to read tome in front of daedric princes as a virgin? Reading the Enchantment Tome in front of Sheogorath's Worship thing does nothing.

 

Is the virgin anal soulgem related to a quest or only acquirable through MCM menu?

 

Posted

Is the main quest considered complete after gaining the trust of 8 daedric?

​As of right now only 8 Daedric Princes have been completed.  VirginMarie is looking into ways to expand but some Princes require a huge amount of work to make feasible.  For example, Mephala's quest is not even able to be started until level 20, which not all players are necessarily going to get if they rely heavily on the love shout to progress through the mod.  It would require figuring out how to "break" the quest start to ensure everyone can do it, which is not always easy.  New Princes are added when there is a reliable way to ensure players can continue unimpeded.

Nocturne has no new dialogue after reporting in. How do I complete the objective to read tome in front of daedric princes as a virgin? Reading the Enchantment Tome in front of Sheogorath's Worship thing does nothing.

Read the tome in front of the shrines of the Daedric Princes in Nocturnal's Sepulchre where you get rebirthed.

Is the virgin anal soulgem related to a quest or only acquirable through MCM menu?

​The only devices at this time that require a quest to gain access to them are the Tales and Tallows devices from the 2.8 update.  All others are only acquirable through MCM and being put into virgin training again.  Whether or not any devices in the future have a quest requirement has not been decided as testing other ideas and requests for implementation have taken priority for now.

Hope this answers your questions.

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