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Shout Like a Virgin Evolved LE


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Posted

 

 

Smaller soul gem you say? But you wanted tight so no viibrations I thought? tongue.png You can take it.

 

Tight - well yes. But no vibrations? Eeek - totally no! I love the vibrations. Um. You didn't hear me say that. :blush:

 

*hides*

 

People have been asking for vibration-less anal devices. If you are a big user of magic, I don't blame you for wanting it. So the 2 newest are indeed vibration-less. You can see these details on the Devices Page as well as the in-game device description.

 

*blush* idiot mode again, sorry. Am still trying to get a new spit location as I really don't want to slaughter all the stormcloaks where the current one is set to.

 

So far, I set follower mode on and found somewhere quiet and shouted. She turned up, teased me or told me to relieve myself (rinse and repeat) and then hurried off again before I could talk to her. Do I need to be in a fight for this to work?

 

If you trigger an event, Nocturnal will be busy. Can't talk to her.

 

But unless you've got MCM setup to trigger an event on every shout, then you will be able to talk to her when you DON'T trigger one. By default it's 2/3rds of the time when you'd be able to talk to her with a normal shout.

 

Then there's the Thu'um of Love. It's only going to get you all busy if there's other folks around. Shout with it in a quiet place and it will never trigger any event. Thus this is the easiest way to get Nocturnal in a talking mood.

 

 

EDIT: I've no added this in the FAQ. Should be better

 

The easiest way to catch Nocturnal in a talking mood, is to use Thu'um of Love, in a quiet area with no other folks around (with Nocturnal as a follower Mode on)

Posted

 

 

Try disabling the cloak spell (XPMSE MCM first tab 'Disable style cloak spell'.

It might make your game a bit more stable (it seems to be quite performance heavy), but at least you will get rid of the XPMSE spam in

Papyrus log.

 

XPMSE actually works perfectly as a skeleton, without it's esp. Originally it did not have one.

 

In other words, if you don't want to use any of it's in game MCM features, you can disable it's esp, cleanly removing all the unnecessary things it does.

 

It's esp is indeed script heavy.

 

 

Though I do not disagree with you, a bit of a warning is in place here. Disabling the esp does not only  remove the MCM options, but it also removes some of the Racemenu addons (of which maybe SOSRaceMenu is the most notable) from Chargen and 'Showracemenu'.

 

At least that is what I have experienced.

Posted

 

 

 

Smaller soul gem you say? But you wanted tight so no viibrations I thought? tongue.png You can take it.

 

Tight - well yes. But no vibrations? Eeek - totally no! I love the vibrations. Um. You didn't hear me say that. blush.gif

 

*hides*

 

People have been asking for vibration-less anal devices. If you are a big user of magic, I don't blame you for wanting it. So the 2 newest are indeed vibration-less. You can see these details on the Devices Page as well as the in-game device description.

 

*blush* idiot mode again, sorry. Am still trying to get a new spit location as I really don't want to slaughter all the stormcloaks where the current one is set to.

 

So far, I set follower mode on and found somewhere quiet and shouted. She turned up, teased me or told me to relieve myself (rinse and repeat) and then hurried off again before I could talk to her. Do I need to be in a fight for this to work?

 

If you trigger an event, Nocturnal will be busy. Can't talk to her.

 

But unless you've got MCM setup to trigger an event on every shout, then you will be able to talk to her when you DON'T trigger one. By default it's 2/3rds of the time when you'd be able to talk to her with a normal shout.

 

Then there's the Thu'um of Love. It's only going to get you all busy if there's other folks around. Shout with it in a quiet place and it will never trigger any event. Thus this is the easiest way to get Nocturnal in a talking mood.

 

 

EDIT: I've no added this in the FAQ. Should be better

 

The easiest way to catch Nocturnal in a talking mood, is to use Thu'um of Love, in a quiet area with no other folks around (with Nocturnal as a follower Mode on)

 

 

I like the vibrations, silly. It's just that thing is so huge it'd make a cucumber green with envy (now Nocturnal is going to spank me for that, but it was accidental).

 

I got Nocturnal to talk to me, thank you so much. Only I think I'll have to reload and go somewhere even quieter because i accidentally killed a solitude guard. I think the drain might be a bit over enthusiastic if you're not actually being attacked.

 

Question about setting 'follower mode': There's a percent chance of any of the 3 events following. If I set it to zero, does that mean nocturnal will always talk or does it mean that she just won't turn up. And if the chances of the 3 events dont add up to 100,  (either more or less) what does that mean?

 

*hugs*

Posted

 

 

I got Nocturnal to talk to me, thank you so much. Only I think I'll have to reload and go somewhere even quieter because i accidentally killed a solitude guard. I think the drain might be a bit over enthusiastic if you're not actually being attacked.

Lol did you instant death the guard? Your orgasm has no bounds. It does not differentiate between foes and friends. But your quest to talk to Nocturnal has caused me to have a new idea. In the next release there might be an additional new way to talk to Nocturnal.

 

 

Question about setting 'follower mode': There's a percent chance of any of the 3 events following. If I set it to zero, does that mean nocturnal will always talk or does it mean that she just won't turn up.

  • Setting Shout Detect (or Encounter) Chance to zero with Follower Mode ON, would mean Nocturnal appears on all shouts, and no encounter will ever occur.
  • Setting Shout Detect (or Encounter) Chance to zero with Follower Mode OFF, would mean Nocturnal never appears, and no encounter will ever occur.

And if the chances of the 3 events dont add up to 100,  (either more or less) what does that mean?

As per the tool tip description, these are "weightings" not percent. They are simply relative to each other. 0 will turn a given one off completely. There would be no difference between setting them all to 1, or setting them all to 100... each of these scenarios would produce an equal weighting thus equal chance to occur.

 

*hugs*

 

Posted

*Not a bug - interesting observation*

 

My PC tried her Love shout (all three words) at the encounter with Alduin above Kyne's Grove - just after the dragon is called up.  Two dragons turned into two women (both named 'Alduin').  She killed them both with  Holy Bolt spells from "Forgotten Magic" mod. The Quest was broken (obviously). 

Reloaded and ran through the encounter without using the Love shout and all was fine to continue.

Posted

I noticed that the metal gag for this mod doesn't keep your mouth open like other gags.

Posted

I noticed that the metal gag for this mod doesn't keep your mouth open like other gags.

I believe it should, but doesn't always, ihad this with several gags from other mods too, can be fixed by requipping them and sometimes even without doing anything... maybe switching cells or something, not sure. I guess it's a ZaZ thing that it sometimes fails to do that.

Posted

*Not a bug - interesting observation*

 

My PC tried her Love shout (all three words) at the encounter with Alduin above Kyne's Grove - just after the dragon is called up.  Two dragons turned into two women (both named 'Alduin').  She killed them both with  Holy Bolt spells from "Forgotten Magic" mod. The Quest was broken (obviously). 

Reloaded and ran through the encounter without using the Love shout and all was fine to continue.

 

It's interesting :) My question would be... would everything have worked fine if no Holy Bolt?

Because if not I'd still call it a low priority bug that should be fixed, and there could be other points in the main story, and the Dragonborn DLC, that need the same "fix". Like maybe Love Shout should not work on "special" dragons.

 

I've actually seen it work fine with a few other "special" dragons. There can be two women, you love one of them, things go otherwise normal, and the 2nd woman just eventually disappears. Need more intel on this :)

 

 

I noticed that the metal gag for this mod doesn't keep your mouth open like other gags.

I believe it should, but doesn't always, ihad this with several gags from other mods too, can be fixed by requipping them and sometimes even without doing anything... maybe switching cells or something, not sure. I guess it's a ZaZ thing that it sometimes fails to do that.

 

I've seen it too. I've checked and all Virgin gags are setup identical, the only difference being the art assets. It's either DDi or Zaz that handle the "mouth being open", I'm not sure which. As already said, this does seem to be a problem with gags in other mods too.

 

I think the difference is that the other Virgin Gags fill your mouth up (so to speak :P) and so you only notice it with the metal gag. In any case, I'd like to fix and will inquire with the DDi folks.

Posted

So who's going to be first to post a PICTURE of their, innocent looking trick or treating virgin? A pic that's amazing, or, crazy, or funny, or artistic, or sexy, or super naughty, showing your Tales & Tallows escapade? If it's super naughty, please give due warning so I can cover my innocent eyes.

 

I'm looking for cool shots to add here. This would also qualify you for the contest and get your name on a waterfall in the mod if you want.

 

Currently, these are my two favorites...

post-1196286-0-01124600-1476215523_thumb.pngpost-1196286-0-56910700-1476418699_thumb.png

 

I'd also like to hear about your experiences with this Halloween content.

 

Posted

*Not a bug - interesting observation*

 

My PC tried her Love shout (all three words) at the encounter with Alduin above Kyne's Grove - just after the dragon is called up.  Two dragons turned into two women (both named 'Alduin').  She killed them both with  Holy Bolt spells from "Forgotten Magic" mod. The Quest was broken (obviously). 

Reloaded and ran through the encounter without using the Love shout and all was fine to continue.

 

Actually this is something that could be an issue worth noting.  Normally Alduin flies away and I don't think he was given the essential tag for this fight as in the normal course of things it wouldn't be necessary.  I suspect that the quest would also break if you managed to get the virgin shout to kill him.  The end result is the same as killing any other vital NPC before a quest chain is completed.

Posted

 

Hey just wanted to check. is there an ending for this or is it always active?

 

If you mean the Tales & Tallows quest. It has an ending. You can turn off visuals anytime. Still keep rewards and devices after.

 

If you mean the whole mod in general....

Much of it CAN be always active.

But everything can also be turned off, selectively, in MCM.

 

Alright. You answered my question. Thanks for the response

Posted

Re: Alduin

 

I think I hit one of the transformed dragon women with a mace and did no damage, so it's possible the "Holy Bolt" spell was a critical factor. (The reason I don't consider it a problem: I think everyone is aware that Alduin is a key character not to be tampered with).

 

Re: Tales & Tallows

 

I really enjoy the new Halloween content.  It inspired me to add in a Halloween Overhaul mod so all the towns and cities are decked out in pumpkins and tombstones. Thanks for the work you did on this!

Posted

Re: Alduin

 

I think I hit one of the transformed dragon women with a mace and did no damage, so it's possible the "Holy Bolt" spell was a critical factor. (The reason I don't consider it a problem: I think everyone is aware that Alduin is a key character not to be tampered with).

 

Re: Tales & Tallows

 

I really enjoy the new Halloween content.  It inspired me to add in a Halloween Overhaul mod so all the towns and cities are decked out in pumpkins and tombstones. Thanks for the work you did on this!

I hope you kept a save before installing the overhaul.  The one I tried to help get ideas for VirginMarie to put into the mod did not uninstall gracefully.  Added a ton of great atmosphere though.

Posted

Re: Alduin

 

I think I hit one of the transformed dragon women with a mace and did no damage, so it's possible the "Holy Bolt" spell was a critical factor. (The reason I don't consider it a problem: I think everyone is aware that Alduin is a key character not to be tampered with).

 

Agreed. But if I can find a way some day to make it fool proof I will

 

 

Re: Tales & Tallows

 

I really enjoy the new Halloween content.  It inspired me to add in a Halloween Overhaul mod so all the towns and cities are decked out in pumpkins and tombstones. Thanks for the work you did on this!

 

Show me your pics! :)

Posted

Marie, do you have a status flag (ideally StoreUtil variable) I can use to detect if SLAV is in a scene or quest I shouldn't interrupt? I could just send DCL to sleep while your stuff is running. It's what I already do for POP and some other mods.

 

@VirginMarie

 

Hi there

 

You had an esoteric conversation with Kimy about that topic a few pages back which, if I remember rightly, ended with you saying that you had put something into the next version to cover it - I presume that's the Halloween one?

 

Haven't updated to that yet - not got to a suitable point in game yet - but will whatever you did include now stop Cassia et al from 'interrupting' POP scenes, like Kimy's DCUR?

 

When my PC is serving her however many days penance time are due in POP's stocks in Whiterun's market square, as well as, it would seem, the whole of the local nooky deprived population, the imposed sentence runs there during daylight hours for each day.  During the course of that, Cassia & Co come pleading/demanding some comforts too, irrespective of there being no real chance of those being able to be met.  And it seems so cruel to send Cassia away with something akin to 'I've got a buttheadache right now, darling'

 

DCUR's periodic checks sidestep that, returning, in the log,

 

[DCUR] Enslave Reason: player is in jail(XPO)

 

Will your latest version do likewise for SLAV periodic events?  Or is that something you might consider for future inclusion?  Or would it just be simpler for us to turn the chances down to 0 for the duration?  I'm not really fussed, but it would be good to know which solution I'd be best to adopt, if I need to  :)

 

Trust that the humour that was intended, when this was written and it left here, hasn't evaporated by the time it reaches you.....

 

:shy:

Posted

 

Marie, do you have a status flag (ideally StoreUtil variable) I can use to detect if SLAV is in a scene or quest I shouldn't interrupt? I could just send DCL to sleep while your stuff is running. It's what I already do for POP and some other mods.

 

@VirginMarie

 

Hi there

 

You had an esoteric conversation with Kimy about that topic a few pages back which, if I remember rightly, ended with you saying that you had put something into the next version to cover it - I presume that's the Halloween one?

Yes

 

Haven't updated to that yet - not got to a suitable point in game yet - but will whatever you did include now stop Cassia et al from 'interrupting' POP scenes, like Kimy's DCUR?

No. Well it's possible it will do it less now because there's some other checking that's new too. But likely going to be the same for POP.

 

When my PC is serving her however many days penance time are due in POP's stocks in Whiterun's market square, as well as, it would seem, the whole of the local nooky deprived population, the imposed sentence runs there during daylight hours for each day.  During the course of that, Cassia & Co come pleading/demanding some comforts too, irrespective of there being no real chance of those being able to be met.  And it seems so cruel to send Cassia away with something akin to 'I've got a buttheadache right now, darling'

 

DCUR's periodic checks sidestep that, returning, in the log,

 

[DCUR] Enslave Reason: player is in jail(XPO)

 

Will your latest version do likewise for SLAV periodic events?  Or is that something you might consider for future inclusion?  Or would it just be simpler for us to turn the chances down to 0 for the duration?  I'm not really fussed, but it would be good to know which solution I'd be best to adopt, if I need to  :)

I will need to find out how Kimy did it and do the same. Added to my list. And yes you can turn the chance to 0 to prevent in the meantime.

 

​Can you explain what happens? Does it break POP, or just annoying?

 

Trust that the humour that was intended, when this was written and it left here, hasn't evaporated by the time it reaches you.....

hehe

 

:shy:

 

 

Posted

 

​Can you explain what happens? Does it break POP, or just annoying?

 

 

 

 

POP seems to carry on working OK.  It's more that this plaintive waif coming up to my PC, locked firmly in the stocks, and asking if they can come out to play, just seems a bit bonkers :P

 

But it's like almost everything else in Skyrim.  You can live with it if you have to 

 

:)

 

Posted

 

 

​Can you explain what happens? Does it break POP, or just annoying?

 

 

 

 

POP seems to carry on working OK.  It's more that this plaintive waif coming up to my PC, locked firmly in the stocks, and asking if they can come out to play, just seems a bit bonkers :P

 

But it's like almost everything else in Skyrim.  You can live with it if you have to 

 

:)

 

I will implement soon. Thanks for the info

Posted

 

 

 

​Can you explain what happens? Does it break POP, or just annoying?

 

 

 

 

POP seems to carry on working OK.  It's more that this plaintive waif coming up to my PC, locked firmly in the stocks, and asking if they can come out to play, just seems a bit bonkers :P

 

But it's like almost everything else in Skyrim.  You can live with it if you have to 

 

:)

 

I will implement soon. Thanks for the info

 

 

Done for next release

 

Prison Overhaul Compatibility - No encounters, delayed orgasms, dialogue, etc. from the point you are arrested, till freed

Posted

 

I will implement soon. Thanks for the info

 

 

Done for next release

 

Prison Overhaul Compatibility - No encounters, delayed orgasms, dialogue, etc. from the point you are arrested, till freed

 

 

Saw you discussing this with Inte, so thanks very much  :shy:

 

Must say that today's virgins seem to come to conclusions on matters very much more quickly, but with greater thoroughness, than when I was a boy.....

 

 

Posted

 

 

I will implement soon. Thanks for the info

 

 

Done for next release

 

Prison Overhaul Compatibility - No encounters, delayed orgasms, dialogue, etc. from the point you are arrested, till freed

 

 

Saw you discussing this with Inte, so thanks very much  :shy:

 

Must say that today's virgins seem to come to conclusions on matters very much more quickly, but with greater thoroughness, than when I was a boy.....

 

You could say.... virgins don't screw around :P

 

But sadly I spoke too soon. After testing deeper, I'm finding implementing this is not safe. There's side effects worse than not doing it. This will NOT be in next release.

 

I'm also finding that POP will equip items in slots used by Virgin ignoring that there's quest DD items there. Virgin items become invisible and bugged out. You see them equipped still in inventory, but not visible on character.

 

This can be worked around by using Virgin MCM Device Tab Reset, but is far from ideal and could still leave things in a screwy state. I'm not sure I want to attempt to claim compatibility with POP, without sorting this bigger issue out first... and that would take changes on the part of the POP author.

Posted

 

 

 

I will implement soon. Thanks for the info

 

 

Done for next release

 

Prison Overhaul Compatibility - No encounters, delayed orgasms, dialogue, etc. from the point you are arrested, till freed

 

 

Saw you discussing this with Inte, so thanks very much  :shy:

 

Must say that today's virgins seem to come to conclusions on matters very much more quickly, but with greater thoroughness, than when I was a boy.....

 

You could say.... virgins don't screw around :P

 

But sadly I spoke too soon. After testing deeper, I'm finding implementing this is not safe. There's side effects worse than not doing it. This will NOT be in next release.

 

I'm also finding that POP will equip items in slots used by Virgin ignoring that there's quest DD items there. Virgin items become invisible and bugged out. You see them equipped still in inventory, but not visible on character.

 

This can be worked around by using Virgin MCM Device Tab Reset, but is far from ideal and could still leave things in a screwy state. I'm not sure I want to attempt to claim compatibility with POP, without sorting this bigger issue out first... and that would take changes on the part of the POP author.

 

 

Thanks for looking.  I'm happy to live with things as they are.  It's probably not worth trying to make that sort of change

 

On another note....

 

Can I venture another thought about another part of SLAV's gameplay?  It relates to the punishment collars etc

 

I managed to miss the night train back to the Headmistress :shy: , so instead of being back at her station on time, I passed the timetabled arrival, and got zapped by that collar with the spikes.  

 

(BTW, that's a seriously good piece of 3d work!  Did you do it?  If you did, and know how to make and get 3d household appliances - well, sort of - into Skyrim, I have a couple of suggested extras that could be fun!)

 

Anyway, the message that I had missed my appointment arrived when my PC was deep in the bowels of Dustman's Crypt, trying to prove to Farkas that The Companions shouldn't just tell her to Fark Aff.

 

So?  Well, in using both Defeat and Death Alternative, the bleeding injuries were so severe that they kept knocking the PC completely off her feet, with DA even throwing her, and her followers, out into the wilderness as its health fell below limits for survival.  And that was after turning the limits down as much as I sensibly could, ie Defeat @ wound of 12% and DA @ 0%

 

I don't cheat, or fast travel, and it actually did prove quite stimulating to work out a solution to get past this.  So, after the second time being bumped out the dungeon, and realisiung there was going to be no way through it with the collar on, I grabbed my convenient horse and, after innumerable collar generated forced dismounts, made my way to Whiterun and got a carriage to Markarth.  Well I wopuld have had the driver not misheard me (fat fingers, I think) and I landed up in Morthal, from whence I then grabbed another mod's additional carriage to go to Markarth.  Killing its driver, before it left, in the course another local skirmish, didn't help, so after an on/off horseride to Solitude, I eventually got a cart to Markarth and Molag Bal's shrine.  So my PC has now been back to see Nocturnal, had the collar removed, and now got the tattoo and the machine reamed ass to prove it

 

So all is now good, relatively speaking  

 

But to be a bit more serious, the punishments inflicted by those SLAV devices is set at just too high a level to make the game playable with those other mods active, and there might be more like those, and it potentially has the propensity to be a bit frustrating, unless, of course, you are into serious fingertip masochism too, not from being hit by teacher's ruler, but rather from the pain suffered from an overwhelming surplus of typing and clicking to get anywhere!

 

Now, I really wouldn't want to chop these out at all(!), as the idea behind them, and the visuals, are extraordinarily good.  You say that they kick in about every 15 game minutes increasing to a cap of 90% (I think that's what was in the MCM)   1 game hour is approx 3 min and, as a for instance, being forcibly dismounted every 45 seconds or so is possibly a wee bit much, as is being knocked to the ground, by something other than enemy action, at the beginning, middle and end of what might otherwise have been a satisfyingly good punch up.  And you have to reset the player state in DA too frequently for comfort as well.

 

I thought about what might be able to improve the player's chances and experience a bit, and wonder if there might be any way of adding MCM options to allow for variable application times, and lower and upper damage limits?

 

I realise that not everyone plays like I do, so I hope you don't think I'm part of the awkward, or even worse, the ungrateful squad, and that these suggestions from my experiences can be seen as my trying to be as constructively simple as possible!  And OK, I know I'm simple and can live with that, especially if you have changed any of that in the Halloween version....:P

Whatever, thanks again for a great mod

 

 

Posted

so after i have met nocturnal and she have put a soul gem up in my character ass nothing happens she jsut stand and looks

 

waht should i do?

 

Troubleshooting #3

 

Let me know if that fixes it or not :) Can help further if not.

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