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Shout Like a Virgin Evolved LE


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Posted

 

 

P.S.: found the "bug" with the punishment collar... if you start the quest and you are dying before finishing the "rueful axe" quest with barbas... the punishment collar will be equipped... (not making sense, since you have no pact with Nocturnal at this moment)... and shouting for teasing or otherwise will disable the collar but it will be equipped again and again... don't know if this will end after the first contact with the rules for freedom.. (just started another skyrim - game with focus on sexlab-solutions/romance fitting with your mod)

 

Wow you are full of ideas thank you. Will have to think on this but could very much become something I do in some fashion.

 

Re. "bug".... Don't forget, there's 2 punishing collars.

 

It is intended that Nocturnal rescue you from death, and the Virgin Breast Torture Collar be equipped, at any point after your first meeting with Nocturnal, where she's placed you into virgin training.

 

You don't yet have the freedom pact yet, but she "owns your virginity" and wants to protect you from death. It would be wrong to equip the Virgin Punitive Collar because it's for not reporting in.

 

So I think this makes sense as is. Do you see what I mean?

 

 

The part where you say "and shouting for teasing or otherwise will disable the collar but it will be equipped again and again" I don't understand. Are you saying that the collar is removed when encounters like "nocturnal teases" start? (that should not be possible)

 

 

That sounds interesting. Maybe you could help "train" her to prepare her to survive the ritual.

 

You already use one of Komotor's machines, well he released the first part of the 4th stage in the other machine that pretty much has an impalement now. It could be worked into some sort of training quest where as a follower you are building her endurance. (In more ways than one :lol: )

ummmm hmmmm I've been watching Komotor progress :)

Posted

 

BTW, FWIW,

 

1 - having the Free Camera option switch 'on', ie a slider value >0 gave me a glitch at the first Nocturnal Statue activation.  Once the first attempt to get the ravens perched failed, my player char was 'stuck' and I couldn't get her free at all.  Had to restart, and switch off the free cam before playing the scene, to fix it

 

While it might be related to the free cam, I don't think free cam is the cause. Is more like free cam makes you more susceptible to an interruption making for the "stuck-ness" even worse. Most likely, some event tried to happen during statue activation, like a DD event, or another mod trying to start sexlab, or even an event from this mod itself like Delayed Orgasm (for the next release, this should be less likely when concerning the example of the orgasm).

 

You can recreate this stuck scenario by starting dialogue at the same time as a delayed orgasm, and the free cam combo makes it so reset will not be able to un-stuck you (like I think you described). This dialogue interruption example is definitely fixed for next release.

 

But anyhow, my bet is that you can have free cam on and you won't recreate this problem normally. I'd love to know if you find otherwise (does it always happen for you?).

 

Not sure if said before, but thought I'd mention it in case anyone else gets same issue.  It's a bit like some of us need to switch off the freecam in sexlab to get that to run reliably, so it's no big deal

 

2 - I got a status where I had Virgin = YES at about the same time (i cannot be certain that the two events were interrelated), even though there was 1 positive deflowering experience.  Seemed to sort itself out when I went back and reloaded from before the Statue Activation.   As it sorted itself, I'm not bothered, but in case you get similar reports from anyone else, they probably weren't imagining it, even though I'll admit to having had a glass of wine at about the same time  :P

 

Hard to tell by your description, but this almost sounds like sexlab was running on top of statue activation. So maybe another mod started a sexlab scene and that's why you lost virginity? And that would also explain where the interruption causing stuck came from.

 

Otherwise, this mod runs really really well, in that so far I have had no mod induced glitches at all, and it is fun to play.  Might be worth mentioning in the intro, though, that if anyone wants to activate it in the middle of a complete game playthrough, as I did, it probably may need a few days diversion to work through, before resuming the main thread - not that that is at all a bad thing!   ;)

One of the common themes of feedback I get is that "this mod lets you play it, while playing the rest of the game". At most points you can go off and do anything else. None of the devices prevent this, and the gag which slows dialogue down can be removed at anytime if you want. So I'm wondering if you found this to be not the case for you?

 

​And I'm glad to hear you are finding it runs really really well :)

 

tyvm

 

 

tyvm for taking the trouble to give such a full response

 

Thanks for the point re the cam.  I've got the kitchen sink overflowing with mods, so it may be possible that something else was getting in the road   :s   FWIW, I tried about 3 or 4 times, ending with same stuck position, before I got round to trying to change the cam timer.  It's probably just my specific pot pourri of devilment that's the cause ;)

 

If the second one happens again, I'll have a proper look at the log to see if there is anything obvious stands out and feed that back

 

As for the third one, that's interesting.  I have a shedload of mods running and with mod merges, it robably numbers 350 to 400. I don't cheat in game, do no fast travel, and try to go wherever the mods' quirks take me, including things like 'report back' requirements - after all, if the mod author took the trouble to write in such, why should I just adopt a cavalier approach and ignore them!  And indeed, as you say, you can go almost anywhere while in training, but my perception was that in my sort of gameplay, which is almost more akin to roleplay really, rather than just some bash 'em up, killing the heathen bandits and whoever, or whatever, else can be royally slaughtered, the effects of other mods might be nullified a little bit while wearing all the 'Virgin' gear.  Granted, that probably does depend very much more on how you 'see' the game in your head, then merely how you click the mouse with your finger.  That was really all, maybe even the very little, that I had in mind when I posted my, possibly somewhat demented, scribblings :P

 

But I'm not qualifying anything at all that I wrote as to how well this mod runs! :shy:

 

This is just by way of additional explanation, and no reply is needed - unless you feel the need to run Dragonbane through my heart till i lie dead, burnt to skeletal dragon remains, at your feet  :D

Posted

 

 

BTW, FWIW,

 

1 - having the Free Camera option switch 'on', ie a slider value >0 gave me a glitch at the first Nocturnal Statue activation.  Once the first attempt to get the ravens perched failed, my player char was 'stuck' and I couldn't get her free at all.  Had to restart, and switch off the free cam before playing the scene, to fix it

 

While it might be related to the free cam, I don't think free cam is the cause. Is more like free cam makes you more susceptible to an interruption making for the "stuck-ness" even worse. Most likely, some event tried to happen during statue activation, like a DD event, or another mod trying to start sexlab, or even an event from this mod itself like Delayed Orgasm (for the next release, this should be less likely when concerning the example of the orgasm).

 

You can recreate this stuck scenario by starting dialogue at the same time as a delayed orgasm, and the free cam combo makes it so reset will not be able to un-stuck you (like I think you described). This dialogue interruption example is definitely fixed for next release.

 

But anyhow, my bet is that you can have free cam on and you won't recreate this problem normally. I'd love to know if you find otherwise (does it always happen for you?).

 

Not sure if said before, but thought I'd mention it in case anyone else gets same issue.  It's a bit like some of us need to switch off the freecam in sexlab to get that to run reliably, so it's no big deal

 

2 - I got a status where I had Virgin = YES at about the same time (i cannot be certain that the two events were interrelated), even though there was 1 positive deflowering experience.  Seemed to sort itself out when I went back and reloaded from before the Statue Activation.   As it sorted itself, I'm not bothered, but in case you get similar reports from anyone else, they probably weren't imagining it, even though I'll admit to having had a glass of wine at about the same time  :P

 

Hard to tell by your description, but this almost sounds like sexlab was running on top of statue activation. So maybe another mod started a sexlab scene and that's why you lost virginity? And that would also explain where the interruption causing stuck came from.

 

Otherwise, this mod runs really really well, in that so far I have had no mod induced glitches at all, and it is fun to play.  Might be worth mentioning in the intro, though, that if anyone wants to activate it in the middle of a complete game playthrough, as I did, it probably may need a few days diversion to work through, before resuming the main thread - not that that is at all a bad thing!   ;)

One of the common themes of feedback I get is that "this mod lets you play it, while playing the rest of the game". At most points you can go off and do anything else. None of the devices prevent this, and the gag which slows dialogue down can be removed at anytime if you want. So I'm wondering if you found this to be not the case for you?

 

​And I'm glad to hear you are finding it runs really really well :)

 

tyvm

 

 

tyvm for taking the trouble to give such a full response

 

Thanks for the point re the cam.  I've got the kitchen sink overflowing with mods, so it may be possible that something else was getting in the road   :s   FWIW, I tried about 3 or 4 times, ending with same stuck position, before I got round to trying to change the cam timer.  It's probably just my specific pot pourri of devilment that's the cause ;)

 

If the second one happens again, I'll have a proper look at the log to see if there is anything obvious stands out and feed that back

 

As for the third one, that's interesting.  I have a shedload of mods running and with mod merges, it robably numbers 350 to 400. I don't cheat in game, do no fast travel, and try to go wherever the mods' quirks take me, including things like 'report back' requirements - after all, if the mod author took the trouble to write in such, why should I just adopt a cavalier approach and ignore them!  And indeed, as you say, you can go almost anywhere while in training, but my perception was that in my sort of gameplay, which is almost more akin to roleplay really, rather than just some bash 'em up, killing the heathen bandits and whoever, or whatever, else can be royally slaughtered, the effects of other mods might be nullified a little bit while wearing all the 'Virgin' gear.  Granted, that probably does depend very much more on how you 'see' the game in your head, then merely how you click the mouse with your finger.  That was really all, maybe even the very little, that I had in mind when I posted my, possibly somewhat demented, scribblings :P

 

But I'm not qualifying anything at all that I wrote as to how well this mod runs! :shy:

 

This is just by way of additional explanation, and no reply is needed - unless you feel the need to run Dragonbane through my heart till i lie dead, burnt to skeletal dragon remains, at your feet  :D

 

 

I don't need to run anything through your heart, I'll just have Nocturnal take care of you :P

 

I'm just very happy to hear that it works well for you with 350 to 400 mods. And I look forward to hearing what you think about the Halloween release, once it's out.

Posted

@ VirginMarie

 

The following, a fairly self explanatory query raised in Kimy's Cursed Loot thread, may well have absolutely nothing whatsoever to do with you, but as I refer your mod, I thought it would be extremely impolite if I didn't at least draw your attention to it too.  

 

But, if for some weird and wonderful reason, SLAV's ops might just be sufficiently related to any real strangeness, so as to give Nocturnal cause to take fright to the extent that we are treated to the sight of her jumping from the ether at the sight of her own shadow, it would be good to know   :P 

 

Regards

 

Don Qui Who? 

 

 

Was hoping to find the cause of this bug before reporting it, but hours later I still haven't found it.

 

At some point during playing the game, the mutex gets stuck, searching the log with dcur just shows endless

 [DCUR] Mutex is active (script already running): Trap event aborted.

I haven't found the cause yet, maybe it's loading save that causes it then? Apologies if this was already brought up, I didn't see it in the thread when I searched for Mutex (at least, nothing after 5.1, and I'm using 5.2)

 

I could have sworn I used to be able to set quest properties in skyrim console in the past, but can't right now. Checking dcur_libs the containermutex is indeed True, don't know how to reset without save cleaning.

 

@ Kimy/anyone who might help pls

 

My playthrough seemed to be getting ridiculously easy, no DCUR events ever seeming to happen, so I looked through my log and find that I keep getting ....

 

[DCUR] Mutex is active (update running): Trap event aborted.
 
... after container activation/body looting etc, despite the %chance calculated being high enough for one to expect that by now, at least something should have happened - I grant that the probability of no event exists, but the odds are now getting ridiculously long  :s
 
This 'message' issue has been raised a couple of times upstream - see above quote as en example - but I can't find any response to those queries.
 
While there seems to be the usual numbers of 'goodies', keys etc, in containers, does this message mean that traps just don't/won't work with regard to restraint application, and if that is so, how can it be fixed, please?
 
As addn'l info, the only thing that I can see might be affecting DCUR from other recent gameplay, is that the full set of restraints from 'Shout Like a Virgin' was recently applied to my character, and as this was >8, my DCUR limit for max number of applied restraints, no more appearing, from DCUR, was fine and 'normal'.  But as the SLAV items have been removed for some time, the limit should no longer be applicable unless, for any reason, it is still being applied because the SLAV items are still in my inventory, even if not 'worn'.   There is a part of the SLAV MCM that shows the device choices, and I was wondering if there is some freakery that is resulting in the game still seeing those as 'worn', because, in game, they are equipped on to the PC at the type settings shown there, in SLAV quest scenes.  FWIW I'm cross posting this to that thread, just in case  :P
 
Leaving that aside, If anyone can offer any other help, please do!   :)
 
TIA 

Was hoping to find the cause of this bug before reporting it, but hours later I still haven't found it.

 

At some point during playing the game, the mutex gets stuck, searching the log with dcur just shows endless

 [DCUR] Mutex is active (script already running): Trap event aborted.

I haven't found the cause yet, maybe it's loading save that causes it then? Apologies if this was already brought up, I didn't see it in the thread when I searched for Mutex (at least, nothing after 5.1, and I'm using 5.2)

 

I could have sworn I used to be able to set quest properties in skyrim console in the past, but can't right now. Checking dcur_libs the containermutex is indeed True, don't know how to reset without save cleaning.

 

@ Kimy/anyone who might help pls

 

My playthrough seemed to be getting ridiculously easy, no DCUR events ever seeming to happen, so I looked through my log and find that I keep getting ....

 

[DCUR] Mutex is active (update running): Trap event aborted.
 
... after container activation/body looting etc, despite the %chance calculated being high enough for one to expect that by now, at least something should have happened - I grant that the probability of no event exists, but the odds are now getting ridiculously long  :s
 
This 'message' issue has been raised a couple of times upstream - see above quote as en example - but I can't find any response to those queries.
 
While there seems to be the usual numbers of 'goodies', keys etc, in containers, does this message mean that traps just don't/won't work with regard to restraint application, and if that is so, how can it be fixed, please?
 
As addn'l info, the only thing that I can see might be affecting DCUR from other recent gameplay, is that the full set of restraints from 'Shout Like a Virgin' was recently applied to my character, and as this was >8, my DCUR limit for max number of applied restraints, no more appearing, from DCUR, was fine and 'normal'.  But as the SLAV items have been removed for some time, the limit should no longer be applicable unless, for any reason, it is still being applied because the SLAV items are still in my inventory, even if not 'worn'.   There is a part of the SLAV MCM that shows the device choices, and I was wondering if there is some freakery that is resulting in the game still seeing those as 'worn', because, in game, they are equipped on to the PC at the type settings shown there, in SLAV quest scenes.  FWIW I'm cross posting this to that thread, just in case  :P
 
Leaving that aside, If anyone can offer any other help, please do!   :)
 
TIA 
Posted

 

 [DCUR] Mutex is active (script already running): Trap event aborted.

 

As addn'l info, the only thing that I can see might be affecting DCUR from other recent gameplay, is that the full set of restraints from 'Shout Like a Virgin' was recently applied to my character, and as this was >8, my DCUR limit for max number of applied restraints, no more appearing, from DCUR, was fine and 'normal'.  But as the SLAV items have been removed for some time, the limit should no longer be applicable unless, for any reason, it is still being applied because the SLAV items are still in my inventory, even if not 'worn'.   There is a part of the SLAV MCM that shows the device choices, and I was wondering if there is some freakery that is resulting in the game still seeing those as 'worn', because, in game, they are equipped on to the PC at the type settings shown there, in SLAV quest scenes.  FWIW I'm cross posting this to that thread, just in case  :P

 

When I think about things a mod could do to impact DCUR events, I come up with only 2:

  1. The first you identified... filling slots with devices that are "Quest" unlockable
  2. Kimy tells us Modders that if we want to tell DCUR to not interrupt a scene, send a mod event (below)
SendModEvent("dhlp-Suspend") ;Tells Deviously Helplesss & Cursed Loot, to not interrupt.  set back off after scene done
SendModEvent("dhlp-Resume")   ;<--- must call after scene done

Items in inventory, or the MCM settings on Virgin's Device Tab, have no chance of impacting.

 

So for the 2 possibilities...Virgin does both

 

#1

Its fairly obvious although you'd want to check your MCM settings closely as there's several things that can impact DCUR using remaining slots. I don't know if the Max is Max devices from any mod, or max from DCUR only though.

 

I do all my testing with DCUR enabled and I can tell you it's equipping me and triggering other events

 

#2

If Virgin or any other mod were to NOT clean up after with that 2nd call (the "Resume")l, I suppose this could leave you in the state you are experiencing. I'm not certain at all. For example does this impact all events? Or maybe equipping devices ignores this. There's also a chance this "state" is what Verstort is talking about (the Mutex). But again I really have no idea if the two are in fact the related.

 

Virgin always sends the "Resume" when it's done with one consistent function so it can't miss doing so in some cases. But Virgin or any mod could have a scene abort badly, thus never reach the point of clean up and sending that call. This would leave DCUR being told not to interrupt. In the case of Virgin, the next event in virgin (which are numerous and frequent unless you turned everything off), will clear it up. So even if Virgin got this stuck, it' would clear up quickly. The question might be if other mods have this potential issue.

 

 

Finally, the cause could be unrelated to any mod impacting DCUR.

Posted

 

 

 [DCUR] Mutex is active (script already running): Trap event aborted.

 

As addn'l info, the only thing that I can see might be affecting DCUR from other recent gameplay, is that the full set of restraints from 'Shout Like a Virgin' was recently applied to my character, and as this was >8, my DCUR limit for max number of applied restraints, no more appearing, from DCUR, was fine and 'normal'.  But as the SLAV items have been removed for some time, the limit should no longer be applicable unless, for any reason, it is still being applied because the SLAV items are still in my inventory, even if not 'worn'.   There is a part of the SLAV MCM that shows the device choices, and I was wondering if there is some freakery that is resulting in the game still seeing those as 'worn', because, in game, they are equipped on to the PC at the type settings shown there, in SLAV quest scenes.  FWIW I'm cross posting this to that thread, just in case  :P

 

When I think about things a mod could do to impact DCUR events, I come up with only 2:

  1. The first you identified... filling slots with devices that are "Quest" unlockable
  2. Kimy tells us Modders that if we want to tell DCUR to not interrupt a scene, send a mod event (below)
SendModEvent("dhlp-Suspend") ;Tells Deviously Helplesss & Cursed Loot, to not interrupt.  set back off after scene done
SendModEvent("dhlp-Resume")   ;<--- must call after scene done

Items in inventory, or the MCM settings on Virgin's Device Tab, have no chance of impacting.

 

So for the 2 possibilities...Virgin does both

 

#1

Its fairly obvious although you'd want to check your MCM settings closely as there's several things that can impact DCUR using remaining slots. I don't know if the Max is Max devices from any mod, or max from DCUR only though.

 

I do all my testing with DCUR enabled and I can tell you it's equipping me and triggering other events

 

#2

If Virgin or any other mod were to NOT clean up after with that 2nd call (the "Resume")l, I suppose this could leave you in the state you are experiencing. I'm not certain at all. For example does this impact all events? Or maybe equipping devices ignores this. There's also a chance this "state" is what Verstort is talking about (the Mutex). But again I really have no idea if the two are in fact the related.

 

Virgin always sends the "Resume" when it's done with one consistent function so it can't miss doing so in some cases. But Virgin or any mod could have a scene abort badly, thus never reach the point of clean up and sending that call. This would leave DCUR being told not to interrupt. In the case of Virgin, the next event in virgin (which are numerous and frequent unless you turned everything off), will clear it up. So even if Virgin got this stuck, it' would clear up quickly. The question might be if other mods have this potential issue.

 

 

Finally, the cause could be unrelated to any mod impacting DCUR.

 

 

I love the purity of your answers, Ms Virgin. I could almost believe that you are one of the Jyggalag's Knights of Order  :lol:

 

I shall look further  :)

 

tyvm for that!

 

Don Qui who?

 

 

Posted

Couple of minor whinges (from miss can't get the nipple guards right...). Or possibly one combined one.

 

I got sent to the waterfalls at Deepwood Redoubt - where you have to go through Hag's End to get to the top. Anyway, after looting the chest up there I got overburdened. When I fell through the waterfall, I ended up being stuck in a vertical swimming animation when on the machine which looked awful strange. I tried this about 4 times. As soon as I didn't get overburdened it all worked fine. Which is when I noticed point two. At some points the white bit that is ravishing me so nice comes out through my tummy which is disconcerting. But I cant find a way to adjust my position up a bit. Is there something I'm missing or am I just underweight?

 

Hugs

Posted

Couple of minor whinges (from miss can't get the nipple guards right...). Or possibly one combined one.

 

I got sent to the waterfalls at Deepwood Redoubt - where you have to go through Hag's End to get to the top. Anyway, after looting the chest up there I got overburdened. When I fell through the waterfall, I ended up being stuck in a vertical swimming animation when on the machine which looked awful strange. I tried this about 4 times. As soon as I didn't get overburdened it all worked fine. Which is when I noticed point two. At some points the white bit that is ravishing me so nice comes out through my tummy which is disconcerting. But I cant find a way to adjust my position up a bit. Is there something I'm missing or am I just underweight?

 

Hugs

 

For next release the Nipple Guard bodyslide has been improved. I don't know if it will change anything for you though as this improvement is about not clipping tattoos.

 

The animation for waterfalls is from another mod author, there's no way to adjust, and yes you must be just too underweight. Does it happen if you repeat at a different waterfall?

Posted

hello again,

 

did some testings with your mod, since I had a timing problem with some animations... mainly "spanking the bandit" and "perking the statues".... the first animation causes CTD. if the dibellastatuestolenbandit is killed at first sight (meaning, the used weapon, spell kills instantly)... then the game crashes or freezes without any chance to reanimate... a workaround is, knowing this, to use a light spell or weapon, since any other contact will trigger the spanking animations and the bandit could be killed after... (have in mind, that there might be other enemies, too so it would be a good strategy to kill them first, trying to separate the last one)

 

the second looks as a real timing problem and from the order of animationplaying it seems the difference between the time needed to reactivate the shout and the end of the statueanimation - meaning... if the statueanimation fails with... too hot, try again... and the shout is not ready it will be likely that the statuetimer is off and therefore it could be, that there are more than 3 trials for your animation

 

your suggestion for a personal waterfall... if the place in mind (water left or right near the loverstone) is not used otherwise, then there would be a good place to make a new waterfallanimation (maybe it is not needed to use a real waterfall but strong cascades in wildwater, too - from the physics the machine should work, too )

 

and... some suggestion for enhancing the animations... there is always dragonborn at the receiving end of the animations... maybe there is a way to change the roles, so the dragonborn could give some pain (to spanking bandits, Cassia, maybe a turnaround for Hamal... I guess you have enough ideas, too)

 

have fun in modding... and not only the Halloween-Version *ducking and running away, laughing

Posted

hello again,

 

did some testings with your mod, since I had a timing problem with some animations... mainly "spanking the bandit" and "perking the statues".... the first animation causes CTD. if the dibellastatuestolenbandit is killed at first sight (meaning, the used weapon, spell kills instantly)... then the game crashes or freezes without any chance to reanimate... a workaround is, knowing this, to use a light spell or weapon, since any other contact will trigger the spanking animations and the bandit could be killed after... (have in mind, that there might be other enemies, too so it would be a good strategy to kill them first, trying to separate the last one)

 

the second looks as a real timing problem and from the order of animationplaying it seems the difference between the time needed to reactivate the shout and the end of the statueanimation - meaning... if the statueanimation fails with... too hot, try again... and the shout is not ready it will be likely that the statuetimer is off and therefore it could be, that there are more than 3 trials for your animation

 

your suggestion for a personal waterfall... if the place in mind (water left or right near the loverstone) is not used otherwise, then there would be a good place to make a new waterfallanimation (maybe it is not needed to use a real waterfall but strong cascades in wildwater, too - from the physics the machine should work, too )

 

and... some suggestion for enhancing the animations... there is always dragonborn at the receiving end of the animations... maybe there is a way to change the roles, so the dragonborn could give some pain (to spanking bandits, Cassia, maybe a turnaround for Hamal... I guess you have enough ideas, too)

 

have fun in modding... and not only the Halloween-Version *ducking and running away, laughing

 

post-1196286-0-93475000-1476632565_thumb.pngpost-1196286-0-53935900-1476632581_thumb.png

 

Your waterfall is in next release

Hope you like the location, it's got a great view. And the fall right after the "experience" wont kill but will soak you in the downpour of water, which I found I needed while testing, to cool off. Let me know if the use of your name is how you'd like it. This is the objective text in game:

"The impassioned Lover Stone WhiteNinja waterfall beckons me"

 

 

Thief Spankage

I am aware that there can be a "1 hit kill", and thus no opportunity for sexlab to play any spankage scene. It does not CTD in any of my tests. I will see if I can interact with sexlab differently, but very hard to fix if I can't recreate it to test. Is this something you can recreate? Or happened just once? Whatever the case, I think somehow your game is just susceptible to CTD, much like how you said the freecam has to be turned off or you will CTD every time. This should not be the case and I think not directly related to this mod.

 

Timing for Call Forth Ravens

Yes there's a timer between tries. It's too short in current version. In the Halloween release, this has been more than doubled and should make it much better.

 

Enhance Encounters

In a soon to come release, when you meet up with Cassia, she will offer different "activities". This is actually likely to be in the Halloween (next) release, if time and goes well. Was planned similar to part of your suggestion.

 

"not only the Halloween-Version"

Most things in the Halloween version are "keepers"... in other words I've made sure the time and effort goes into things that are adding content that stays around without a Halloween theme after.

Posted

 

hello again,

 

did some testings with your mod, since I had a timing problem with some animations... mainly "spanking the bandit" and "perking the statues".... the first animation causes CTD. if the dibellastatuestolenbandit is killed at first sight (meaning, the used weapon, spell kills instantly)... then the game crashes or freezes without any chance to reanimate... a workaround is, knowing this, to use a light spell or weapon, since any other contact will trigger the spanking animations and the bandit could be killed after... (have in mind, that there might be other enemies, too so it would be a good strategy to kill them first, trying to separate the last one)

 

the second looks as a real timing problem and from the order of animationplaying it seems the difference between the time needed to reactivate the shout and the end of the statueanimation - meaning... if the statueanimation fails with... too hot, try again... and the shout is not ready it will be likely that the statuetimer is off and therefore it could be, that there are more than 3 trials for your animation

 

your suggestion for a personal waterfall... if the place in mind (water left or right near the loverstone) is not used otherwise, then there would be a good place to make a new waterfallanimation (maybe it is not needed to use a real waterfall but strong cascades in wildwater, too - from the physics the machine should work, too )

 

and... some suggestion for enhancing the animations... there is always dragonborn at the receiving end of the animations... maybe there is a way to change the roles, so the dragonborn could give some pain (to spanking bandits, Cassia, maybe a turnaround for Hamal... I guess you have enough ideas, too)

 

have fun in modding... and not only the Halloween-Version *ducking and running away, laughing

 

attachicon.gifScreenShot1526.pngattachicon.gifScreenShot1525.png

 

Your waterfall is in next release

Hope you like the location, it's got a great view. And the fall right after the "experience" wont kill but will soak you in the downpour of water, which I found I needed while testing, to cool off. Let me know if the use of your name is how you'd like it. This is the objective text in game:

"The impassioned Lover Stone WhiteNinja waterfall beckons me"

 

 

Thief Spankage

I am aware that there can be a "1 hit kill", and thus no opportunity for sexlab to play any spankage scene. It does not CTD in any of my tests. I will see if I can interact with sexlab differently, but very hard to fix if I can't recreate it to test. Is this something you can recreate? Or happened just once? Whatever the case, I think somehow your game is just susceptible to CTD, much like how you said the freecam has to be turned off or you will CTD every time. This should not be the case and I think not directly related to this mod.

 

Timing for Call Forth Ravens

Yes there's a timer between tries. It's too short in current version. In the Halloween release, this has been more than doubled and should make it much better.

 

Enhance Encounters

In a soon to come release, when you meet up with Cassia, she will offer different "activities". This is actually likely to be in the Halloween (next) release, if time and goes well. Was planned similar to part of your suggestion.

 

"not only the Halloween-Version"

Most things in the Halloween version are "keepers"... in other words I've made sure the time and effort goes into things that are adding content that stays around without a Halloween theme after.

 

 

CTD is very rare at my box, since it is very highlevel and skyrim is playing at 4K resolution with round about 350 mods in- and outdoor between 40-60 FPS all the time... but I will agree, that CTD is maybe my failure, since I tend to play very fast (meaning shorten the dialogues, clicking forward and so on, so the CTD might be in combination with the first-kill-effect... the workaround ( I will try ingame-solutions always, before saying, there is a bug) is fine enough - give me more fun to plan the battle with many enemies at the same time... I will report my experiences in another thread...

 

 

Posted

Report to the goddess of this mod and ready for punishment...

 

Here are some experiences playing your mod as starting-quest with looking for questrelated main-/sidequests of skyrim and all DLC

 

First... I am speechless (more or less) since I had seldom such intense and fresh look at playing skyrim... the idea to use the daedra-quests as a redline for your mod is great and much appriciated... and after the many quests for awaken the statues of Nocturnal, "blessing the shrines of the nines" (who had known, that there are so many in different parts of skyrim?) my mapmarkers are over all the regions in a very nice order, so it will be easy to play further on with the other quests. It will give much choices to reach a destination, teleporting dircectly or in the near for sneaking, riding or flying - just as the situation will be addressed, properly (love to make tactical solutions "out of the normal fighting way" ... climbing cliffs, sneaking, using vampire/shapeshifter/succubus-abilities to have more fun as simply going in with sword and arrow)

 

over 30 hours gameplay.... level 18 (trying to minimize the success, but there are so many encounters and ways to enhance the char, that it will be easy to fight inside other main-quests at the beginning)... first I thought it might be like cheating, discovering so much locations with your mod and gaining a strong char... but it is NOT... playing over so many hours earns the right to be a good dragonborn for the other questlines.... and... knowing now your complete questline it would be easy to make some pausing at a given time, playing some main-/side-quests and coming back to your mod to play further on...

 

this will result in some thoughts.... it would be easier ( I know, you are now looking critically) if at a given time of trust there would be spell for the dragonborn to jump directly to the shrine of Nocturnal... in the end of the mod it was more a fight between being virgin enough to gain the 3word, doing some stuff and animate Nocturnal to make a rebirth... (maybe there should be another spell, too.... like a little cheating for a cunning dragonborn... toggling the virgin-status... since the dragonborn is clever enough to survive all fightings, raping and lovemaking it should be possible to "cheat" a little before reporting in (so cutting the rebirth/punishment-scenes, if the player want it... without using the spell it will be as normal as it is)...

 

and many thanks for giving me a proper place for the waterfall... the naming is right, since I am using the name "WhiteNinja" as spelled...

 

I have to admit, that playing fast is a way to give skyrim cause to behave sometimes in a strange way.... some funny situations to report? Fastgoing forward with the spit-animations gave me problems, sometimes.... the zaz-furnitere was stuck in the body... nothing helped (like reporting in, hoping for rebirth, reset for char or accessoires inside mcm)... the last resort reloading a save before the situation in mind I tried a very last workaround before and voila... with the might of magic from consolecommands one has to replay the setstages of the virginspit-quest... therefore the zaz-furnitere will be unequipped, properly and the story can go on without stepping back to a save before the wrong scene...

 

Many situations will be play better if one is patient (sigh)... waiting 2 - 3 seconds before assuming, that the quest is qoing wrong, will help ... maybe there are way to enhance the lagtime of papyrus for each installation.. but waiting or the mighty magic key-order... F5/F9 will often do the trick, too...

 

So... I had very much fun discovering the mod and playing it... and maybe it will be for a long time my starting mod... the wish for december and chrismas? Enhancing the mod for dual-role-play.... not only the receiving end for punishment but able to give it too... there are lot of possibilties to "convert" other to the darkside of love in the name of Nocturnal... maybe a little dragonborn-own-dungeon/cave with proper furnitures, where victims will be in a very personal care...

 

Lastly... I will never moan again about sunborn... knowing now, that "roasting" will do much more to my sensitive vampire/succubus-skin... *laughing

 

Have fun in modding and all others fun in playing the mod... take your time to look for ingame-solutions without running through the mod... it will be worth your time even it took real days to play it...

 

Greetings and love to all

 

WhiteNinja

Posted

 I'm having a problem with the bedeviled spit roasts causing my character to scale up during the animation, and

remain scaled up after the animation completes until I setscale her back down to normal size. The spit roast

used during the 'refloration' scene doesn't cause any problems. I have permanently scaled my character up

using Racemenu since she was a Breton, and I'm guessing this could have something to do with it?

 

 BTW, I have never seen the spit inserter machine work correctly; I always wind up at the far end cocked at a

30 degree angle.

 

 The black cloud effect when wearing chastity devices gets kind of old after a while, especially during sex.

(my character's futa companions make her suck them off constantly to punish her for getting her holes plugged :lol: )

 

 No real problems otherwise; I can actually play Skyrim with this mod... amazing!

Posted

Report to the goddess of this mod and ready for punishment...

 

Here are some experiences playing your mod as starting-quest with looking for questrelated main-/sidequests of skyrim and all DLC

 

First... I am speechless (more or less) since I had seldom such intense and fresh look at playing skyrim... the idea to use the daedra-quests as a redline for your mod is great and much appriciated... and after the many quests for awaken the statues of Nocturnal, "blessing the shrines of the nines" (who had known, that there are so many in different parts of skyrim?)

Did you know I've used only approximately half of the shrines? I think it's 26 the mod takes you to. There's opportunity to expand that quest one day, and give another reward.

my mapmarkers are over all the regions in a very nice order, so it will be easy to play further on with the other quests. It will give much choices to reach a destination, teleporting dircectly or in the near for sneaking, riding or flying - just as the situation will be addressed, properly (love to make tactical solutions "out of the normal fighting way" ... climbing cliffs, sneaking, using vampire/shapeshifter/succubus-abilities to have more fun as simply going in with sword and arrow)

 

over 30 hours gameplay.... level 18 (trying to minimize the success, but there are so many encounters and ways to enhance the char, that it will be easy to fight inside other main-quests at the beginning)... first I thought it might be like cheating, discovering so much locations with your mod and gaining a strong char... but it is NOT... playing over so many hours earns the right to be a good dragonborn for the other questlines.... and... knowing now your complete questline it would be easy to make some pausing at a given time, playing some main-/side-quests and coming back to your mod to play further on...

 

this will result in some thoughts.... it would be easier ( I know, you are now looking critically) if at a given time of trust there would be spell for the dragonborn to jump directly to the shrine of Nocturnal..

You are the 2nd person to suggest this. Each Daedric you earn trust with gives another point of access to jump to Nocturnal's shrine. I don't think I'd want to make this easier, but possibly a reward that's very limited... maybe X # of uses, could be a good idea. I wonder what others think? :)

in the end of the mod it was more a fight between being virgin enough to gain the 3word, doing some stuff and animate Nocturnal to make a rebirth... (maybe there should be another spell, too.... like a little cheating for a cunning dragonborn... toggling the virgin-status... since the dragonborn is clever enough to survive all fightings, raping and lovemaking it should be possible to "cheat" a little before reporting in (so cutting the rebirth/punishment-scenes, if the player want it... without using the spell it will be as normal as it is)...

The dilemma of being torn between virginity, or not, is a key part of the theme. I don't think it would be a good idea to make it easier to change your virginity status. But making the rebirth/punish process have more variety, perhaps with options, is definitely something I will expand.

 

and many thanks for giving me a proper place for the waterfall... the naming is right, since I am using the name "WhiteNinja" as spelled... good then it's done

 

I have to admit, that playing fast is a way to give skyrim cause to behave sometimes in a strange way.... some funny situations to report? Fastgoing forward with the spit-animations gave me problems, sometimes.... the zaz-furnitere was stuck in the body...

First time I've heard that. I fast-forward this all the time and never have seen that happen. It would be nice to see your mod load order and a sample papyrus log for when you did this on a spit, since there's a few things you are reporting that I can't recreate I'd like to take a look at what might be going on.

nothing helped (like reporting in, hoping for rebirth, reset for char or accessoires inside mcm)... the last resort reloading a save before the situation in mind I tried a very last workaround before and voila... with the might of magic from consolecommands one has to replay the setstages of the virginspit-quest... therefore the zaz-furnitere will be unequipped, properly and the story can go on without stepping back to a save before the wrong scene...

 

Many situations will be play better if one is patient (sigh)... waiting 2 - 3 seconds before assuming, that the quest is qoing wrong, will help ... maybe there are way to enhance the lagtime of papyrus for each installation.. but waiting or the mighty magic key-order... F5/F9 will often do the trick, too...

Where do you find lag to be the most predominate? For me it's each time a sexlab scene is going to start, there's a pause for it to get started, which I find very annoying but I can't change that. It is one of the reasons I've got many animations working without using sexlab (all of the solo loving get played directly by this mod without sexlab).

 

So... I had very much fun discovering the mod and playing it... and maybe it will be for a long time my starting mod... the wish for december and chrismas? Enhancing the mod for dual-role-play.... not only the receiving end for punishment but able to give it too... there are lot of possibilties to "convert" other to the darkside of love in the name of Nocturnal... maybe a little dragonborn-own-dungeon/cave with proper furnitures, where victims will be in a very personal care...

I will be introducing a "dom" feature very soon (possibly along with the Halloween release next). Not sure how much more I will do because I don't like playing the dom role myself, but there DOES seem to be demand for it, and a lack of mods that give you the dom role.

 

Lastly... I will never moan again about sunborn... knowing now, that "roasting" will do much more to my sensitive vampire/succubus-skin... *laughing hehe

 

Have fun in modding and all others fun in playing the mod... take your time to look for ingame-solutions without running through the mod... it will be worth your time even it took real days to play it...

 

Greetings and love to all

 

WhiteNinja

 

Posted

 I'm having a problem with the bedeviled spit roasts causing my character to scale up during the animation, and

remain scaled up after the animation completes until I setscale her back down to normal size.

This mod is not directly touching character scale. Sexlab does such scaling, but sexlab is not used for spit scenes whatsoever. Zaz Animations Pack is the source of the animation and the spit "furniture", but I did not think it's doing any scaling. If it is, then Zaz would be the source of the problem. Could there be any other mod you are using that's doing it?

 

The spit roast used during the 'refloration' scene doesn't cause any problems.

Which makes the above even more puzzling. There's nothing this mod does differently. That spit is just a longer scene but using all the same tech. I think we are looking at some outside influence, not Virgin, or sexlab, and I don't think it is Zaz. Maybe share your load order if is not obvious what mod could be doing this.

 

I have permanently scaled my character up

using Racemenu since she was a Breton, and I'm guessing this could have something to do with it?

I don't know how it's happening, thus I don't have any idea if Brenton contributes.

 

 BTW, I have never seen the spit inserter machine work correctly; I always wind up at the far end cocked at a

30 degree angle.

The animation that places you is Zaz. I don't know why it would do that, but seems like it could be related to the above. I will try a Brenton character just in case I can recreate it.

 

 The black cloud effect when wearing chastity devices gets kind of old after a while, especially during sex.

(my character's futa companions make her suck them off constantly to punish her for getting her holes plugged :lol: )

The black flog should be occurring only as follows:

  1. Upon "almost death" when Nocturnal saves you
  2. When "call forth the ravens starts and ends"
  3. When you have the Anal Skelton Key equipped, only if it's got the rewarded enchantment, then the black fog will occur randomly (about 2-4 times per game hour), but only last 1 second each time

For #3, you can turn that off in MCM. Rewards Tabs

In No case is wearing a chastity device causing black fog.

 

So.... when are you seeing it? I'm guessing it's #3 because it's the only case where you could have it show up during sex. If that's the case, turn it off in MCM. And don't forget that the Skelton Key is tapping into dark magic stuff to work  so there should be a black fog when you wear such a powerful and ancient artifact :)

 

 No real problems otherwise; I can actually play Skyrim with this mod... amazing!

Yes that's the plan! :P

 

Posted

lag-time...

 

it is difficult to reproduce it in a general way, since each installation is a unique one... but... changing a cell is likely to have some scripting-chaos (not in the meaning it is going wrong, but in the fight which script will be the first to play)...

 

for example... dragonborn enters a town or a similiar triggerlocation and Cassia is shown but will "shadowing out... going into a "can wait for some seconds-status"... after some seconds she becomes more active and "disturb" the dialouge like the annoing courir from skyrim (even if the courir is "enhanced" with Lilly and nice looking at it greatly disturbes that the courir is making its presence known by speaking right into the scenes without waiting)... but back to papyrus.... after Cassia can be seen there is usually a companion of Hamal near to you, before Hamal (or the bodyguard) shows up, beginning some dialouge-lines... then you decide to have lesson in "arts" or not... all are running away and slowly coming back to find the proper place to start the animation... during this time other npc use the "position-lag-time" to start their actions... maybe pushing you around because you are in the way... fighting (if there are enemies) and so on....

 

meaning... all triggers, scripts fight to be in action NOW... mostly it works out, right... but if the player is not patient (like me because I think, if the playing stops for 1 or 2 seconds, that there is something wrong and I am looking for mistakes - such enhancing the "lag-time" with personal key-strokes)... this scenes I am calling the most dangerous for me (in the sense "changing cell will cause skyrim to rethink what is to do NOW)... and installing mods to enhance the difficulties to survive and strike fast at the dragonborn won't give many time to react, sometimes. Another scene is "calling out"... depending from the mcm-settings Nocturnal is "thinking"... hey.. should I be a tease or give pain?.. during this maybe another Sexlab-animation will play, too so Nocturnal has to wait and sometimes misses the proper reaction.. the "report-scene" is a time, where skyrim tends to check, what animation are pending and have to play, too... report and have the proper action or doing teasing/punishment first... rebirth looks (for me) that there is a point after the first animation that the player (or Nocturnal) is "stuck" sometimes... meaning the scene is not frozen, but no further action is going on.. resetting the char with mcm and starting the shrine again will right jump to the second part (asking what style for rebirth should be chosen) and all will going on....

 

again,,, this might be my installation or some misbehaviour during play from my side (and growing over time since skyrim tends to be patient sometimes and the mistake plays out some locations or scenes far behind the causing one)... starting a new game, fresh with proper loadorder, wryebash , new FNIS... ever a good one to look, if failures can be reproduced... but if you don't have backups for some basic-changes you are likely to be impatient and make other (following) mistakes, too...

 

it is always a game within.. wanting this killer-feature, too... and skyrim thinking... to much work... I show you who is the boss...

 

I guess, it is like a situation one is running in at a given playing-experience... there are so many good mods for skyrim, that you want it all to play for... but... the success for having a well-looking skyrim and a fast responding one is to reduce oneself... meaning... make sure that you know which mods you cant neglet and use them as your basic installation (and dont look for masses but for quality)... then play and look, if all is going well and fast responding.... after this enhance landscape, textures step by step and look at the FPS-changing... stop, if the FPS are dropping down more than 20 FPS from the wanted 60 (skyrim engine is not able to play above 60 FPS, even if your PC or graphiccard allows this - there will be mistakes in triggers, scripting and so on if you do it)...

 

after enhancing your landscape look for enhancing mods to improve fightstyles, enemy-ai and other stuff (if some of them are not in the basic-mods, too)... and... say... you have found a basis of likely 150 mods (without merging one) and all ist going well... use this as a backup and fail-safe-backstep when you are testing new ones... such you are able to have a working skyrim all the time, you can "jump headover" in testing/starting new games and have fun to play (mostly.... depending on your "patience" )...

 

and just for telling... my PC is "playing" with me... I believe this box is the best cheat ever... trying to enhance my char? the box is doing one step better... the enemy sneaks or jumps behind, before or at the sides of you... making plans to fight in a coordinate way never seen before so the box is killing you in an unexpected way (even if you are playing skyrim since years and "know all the locations, quests" *the box has a better memory and is cunning, too)... and never forget the sneaking, sarcastic comments of npc around you... got bitten by a vampire? the same vampire will ask you after ... oh my, whats on... you are looking pale.. are you ill?... or walking "nude" will have comments like... "you are not as good looking as you think for yourself... go... get some clothes.... "... such skyrim is "living" all the time... and no game is the same, every "known" situation has the chance to surprise you with a new aspect... but... this is also the feature why I love this game so much... and with new good mods coming around this will be for a very long time...

 

have fun in discovering skyrim offroad, too... try for example a strait line to reach the destination point and see, what is in the way or find places you have never seen before... enhance your abilties to ride, to fly or sneak with invisible-abilty through situations you don't want to fight NOW, because you have to come back at some times during other questlines and you can't kill the enemy, yet *sigh... bloodthirsty vampire, thats me... try to find your fightstyle, your favourite imagination how skyrim should be... and look if you can (with time and some knowledge of Creation Kit) give it all the missing features you want... my skyrim has a "dark-theme-touch" because a vamp/succubus has to be mean (sometimes) and to be friendly with someone there "had to be" something worth for (eyecatching in character, scene, behaviour is a good thing... not as cover-model for npc, but personality, good modded buildings, caves, striking questlines like "rigmor of bruma" , "invasion of skyrim - just to mention to different mods but both very good - don't try to play them both at the same installation.. it will not be good...)... so again... try to reduce yourself first... and after you found your basics and THEN something is going wrong there might be incompatibilty with the "new mod" or "new strategy" or.... I guess, you see why it is good to install your unique game step by step...

 

have fun in playing and modding

 

WhiteNinja

Posted

Me again. This beautiful cascade of waterfalls outside the reachcliffe secret entrance

 

The water in the pool outside reachcliffe cave flows very very fast!

 

post-590764-0-28244400-1476774669_thumb.png

 

post-590764-0-57735000-1476774686_thumb.png

 

post-590764-0-92953800-1476774693_thumb.png

 

*hugs*


And time for my frequent stupid question

How do I talk to nocturnal to change my spit location?

Posted

@ VirginMarie

 

1 - On the issue I mentioned above where my PC's status is 'Virgin? Yes' but also shows 1 anal excursion, I noted that on the next 'report back' encounter with Nocturnal it was stated that the one peccadillo would be overlooked.  So it's consistent!

 

2 - Just a thought, but as this has taken me a good 10 to 12 hours to sort, while I know you also said that you test SLAV along with Cursed Loot, can I ask if you have tried out your 'In Training quest', equipped with all the SLAV gear, with an 'interrupting' DCUR 'Bondage Adventure Quest'?  My game went squiff after that, as although I eventually got all the BAQ stuff off, the BAQ quest didn't terminate properly (so I found out much much later), and all DCUR events thereafter failed as DCUR saw the quest as still running.  The only way I have managed to fix it was a total uninstall / clean/ reinstall of DCUR.   Might there be some hiccough when BAQ applies its restraints/ chastity devices etc instead of the SLAV ones and then removes them, insofar as it maybe can't actually remove some that it never applied in the first place?  The SLAV chastity devices come to mind, as they seemed totally fixed throughout the whole event ....  :cool:    It's not a big deal, but if this is a generic issue, it will catch some other poor soul later, and they might not work out how to fix it....  :shy: 

Posted

Me again. This beautiful cascade of waterfalls outside the reachcliffe secret entrance

 

The water in the pool outside reachcliffe cave flows very very fast!

 

attachicon.gifScreenShot_28.png

 

attachicon.gifScreenShot_29.png

 

attachicon.gifScreenShot_30.png

 

*hugs*

And time for my frequent stupid question

 

How do I talk to nocturnal to change my spit location?

 

Waterfall is a great spot.  But you already have a waterfall :) Someone else should maybe claim this one and enter the contest.

 

 

How do I talk to nocturnal to change my spit location?

FAQ #10.  I added this just now special for you

Posted

@ VirginMarie

 

1 - On the issue I mentioned above where my PC's status is 'Virgin? Yes' but also shows 1 anal excursion, I noted that on the next 'report back' encounter with Nocturnal it was stated that the one peccadillo would be overlooked.  So it's consistent!

 

2 - Just a thought, but as this has taken me a good 10 to 12 hours to sort, while I know you also said that you test SLAV along with Cursed Loot, can I ask if you have tried out your 'In Training quest', equipped with all the SLAV gear, with an 'interrupting' DCUR 'Bondage Adventure Quest'?  My game went squiff after that, as although I eventually got all the BAQ stuff off, the BAQ quest didn't terminate properly (so I found out much much later), and all DCUR events thereafter failed as DCUR saw the quest as still running.  The only way I have managed to fix it was a total uninstall / clean/ reinstall of DCUR.   Might there be some hiccough when BAQ applies its restraints/ chastity devices etc instead of the SLAV ones and then removes them, insofar as it maybe can't actually remove some that it never applied in the first place?  The SLAV chastity devices come to mind, as they seemed totally fixed throughout the whole event ....  :cool:    It's not a big deal, but if this is a generic issue, it will catch some other poor soul later, and they might not work out how to fix it....  :shy:

 

1 - yes there's tracking of the 3 virginities (vaginal, anal, and oral), but the overall virginity status only cares about your vaginal. The other two are just for kicks. I've considered making an MCM option where you get to setup your own definition of what constitutes "overall virginity". But this is low priority.

 

2 - I followed the thread for Cursed Loot so already know how that unfolded. My interest was in as you say, not causing problems for people in the future. But I don't see how I can change anything.

 

This mod's role is to identify it's devices as "quest" (DDi option "block generic" is used). The Cursed Loot mod has to decide what to do when it sees such devices equipped. It should not send you on that quest if any slots it wants to occupy are already occupied by quest DD items. I think it does use that type of logic but the approach is maybe to equip slots remaining instead which should be fine. But something went wrong in Cursed Loot. Not something I have any control over.

 

If roles are reversed, where Virgin wants to equip stuff. Example... you fail to report in... virgin will check to see if it  can equip the Punitive Collar. If Cursed Loot already has you in a quest collar, Virgin will not replace it. Instead you will see a message that you got lucky and Nocturnal is giving you more time (it checks again later... wont equip the Punitive Collar till the Cursed Loot one is gone). So using this example, if this goes wrong, THEN it's my mod's problem and I must fix it. If you ever see such problem, please report it :)

Posted

Marie, do you have a status flag (ideally StoreUtil variable) I can use to detect if SLAV is in a scene or quest I shouldn't interrupt? I could just send DCL to sleep while your stuff is running. It's what I already do for POP and some other mods.

Posted

Marie, do you have a status flag (ideally StoreUtil variable) I can use to detect if SLAV is in a scene or quest I shouldn't interrupt? I could just send DCL to sleep while your stuff is running. It's what I already do for POP and some other mods.

 

I have a Global "VirginBusy", that tells you when anything is busy in a scene/encounter etc. This would only tell you when there's something that should not be interrupted (player has no controls and is engaged). Would be equivalent to Sexlab.IsActorActive. If this is useful, I could do the StoreUtil variable if you point me to a sample of how this works (never used before).

 

Virgin does not have the concept of "quest items are worn only when a quest is running".

 

It has the concept of being "in training" but this is not a quest, it's a status. And it would not be useful to check as it just means the player does not have a key to manipulate devices manually. Even when you are not  "in training", you can wear devices. I would bet most users are wearing at least some devices even when not in training. They might be trying to keep their virginity :D

 

So in other words, if you need to know when users are wearing a Virgin quest device (has blockGeneric). The answer is... almost all the time. Having a flag that says "user is wearing a virgin device" might be handy, but 1) it's the same as checking for equipped, and 2) it would be rare you find none equipped.

 

EDIT: I don't think you want to ever put Cursed Loot to sleep on the account of something in Virgin.  In fact I've been purposely leaving some slots open so that at least some of DCL's events can occur at all times.

Posted

 

Marie, do you have a status flag (ideally StoreUtil variable) I can use to detect if SLAV is in a scene or quest I shouldn't interrupt? I could just send DCL to sleep while your stuff is running. It's what I already do for POP and some other mods.

 

I have a Global "VirginBusy", that tells you when anything is busy in a scene/encounter etc. This would only tell you when there's something that should not be interrupted (player has no controls and is engaged). Would be equivalent to Sexlab.IsActorActive. If this is useful, I could do the StoreUtil variable if you point me to a sample of how this works (never used before).

 

Virgin does not have the concept of "quest items are worn only when a quest is running".

 

It has the concept of being "in training" but this is not a quest, it's a status. And it would not be useful to check as it just means the player does not have a key to manipulate devices manually. Even when you are not  "in training", you can wear devices. I would bet most users are wearing at least some devices even when not in training. They might be trying to keep their virginity :D

 

So in other words, if you need to know when users are wearing a Virgin quest device (has blockGeneric). The answer is... almost all the time. Having a flag that says "user is wearing a virgin device" might be handy, but 1) it's the same as checking for equipped, and 2) it would be rare you find none equipped.

 

 

*nod*

 

DCL should definitely respect zad_BlockGeneric tagged items and not remove them under any circumstance. It also will not start quests that need access to a slot occupied by such an item. So that part should be covered.

 

I guess I could read that global from your esp and pause DCL when it's set. That should avoid scenes clashing. DCL has a StorageUtil flag to signal other mods that it's currently running a scene of its own, too. If you want to make use of it, the function call is StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If the return value is 1, DCL is running a scene, 0 otherwise.

Posted

 

 

Marie, do you have a status flag (ideally StoreUtil variable) I can use to detect if SLAV is in a scene or quest I shouldn't interrupt? I could just send DCL to sleep while your stuff is running. It's what I already do for POP and some other mods.

 

I have a Global "VirginBusy", that tells you when anything is busy in a scene/encounter etc. This would only tell you when there's something that should not be interrupted (player has no controls and is engaged). Would be equivalent to Sexlab.IsActorActive. If this is useful, I could do the StoreUtil variable if you point me to a sample of how this works (never used before).

 

Virgin does not have the concept of "quest items are worn only when a quest is running".

 

It has the concept of being "in training" but this is not a quest, it's a status. And it would not be useful to check as it just means the player does not have a key to manipulate devices manually. Even when you are not  "in training", you can wear devices. I would bet most users are wearing at least some devices even when not in training. They might be trying to keep their virginity :D

 

So in other words, if you need to know when users are wearing a Virgin quest device (has blockGeneric). The answer is... almost all the time. Having a flag that says "user is wearing a virgin device" might be handy, but 1) it's the same as checking for equipped, and 2) it would be rare you find none equipped.

 

 

*nod*

 

DCL should definitely respect zad_BlockGeneric tagged items and not remove them under any circumstance. It also will not start quests that need access to a slot occupied by such an item. So that part should be covered.

 

I guess I could read that global from your esp and pause DCL when it's set. That should avoid scenes clashing. DCL has a StorageUtil flag to signal other mods that it's currently running a scene of its own, too. If you want to make use of it, the function call is StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If the return value is 1, DCL is running a scene, 0 otherwise.

 

 

 

I can definitely use your StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning")

 

I can look in your code to see how you did it and make the equivalent in Virgin.

 

I do currently always send SendModEvent("dhlp-Suspend")  at the start of my "Busy", then SendModEvent("dhlp-Resume") when my Busy ends. So in fact with this happening, your own check might already be essentially happening? Would giving you a StorageUtil variable be mute?

 

Due to this, my checking yours might also be mute. I find in my testing that we rarely clobber each other, but it can still happen (race conditions I suppose). What do you think?

 

Why is there not a universal way damit!! :D  You know someone with a widely used framework should put in this sort of traffic lights features. I'm thinking either sexlab, or those devs with DDi :P

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