Kimy Posted October 18, 2016 Posted October 18, 2016 Marie, do you have a status flag (ideally StoreUtil variable) I can use to detect if SLAV is in a scene or quest I shouldn't interrupt? I could just send DCL to sleep while your stuff is running. It's what I already do for POP and some other mods. I have a Global "VirginBusy", that tells you when anything is busy in a scene/encounter etc. This would only tell you when there's something that should not be interrupted (player has no controls and is engaged). Would be equivalent to Sexlab.IsActorActive. If this is useful, I could do the StoreUtil variable if you point me to a sample of how this works (never used before). Virgin does not have the concept of "quest items are worn only when a quest is running". It has the concept of being "in training" but this is not a quest, it's a status. And it would not be useful to check as it just means the player does not have a key to manipulate devices manually. Even when you are not "in training", you can wear devices. I would bet most users are wearing at least some devices even when not in training. They might be trying to keep their virginity So in other words, if you need to know when users are wearing a Virgin quest device (has blockGeneric). The answer is... almost all the time. Having a flag that says "user is wearing a virgin device" might be handy, but 1) it's the same as checking for equipped, and 2) it would be rare you find none equipped. *nod* DCL should definitely respect zad_BlockGeneric tagged items and not remove them under any circumstance. It also will not start quests that need access to a slot occupied by such an item. So that part should be covered. I guess I could read that global from your esp and pause DCL when it's set. That should avoid scenes clashing. DCL has a StorageUtil flag to signal other mods that it's currently running a scene of its own, too. If you want to make use of it, the function call is StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If the return value is 1, DCL is running a scene, 0 otherwise. I can definitely use your StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning") I can look in your code to see how you did it and make the equivalent in Virgin. I do currently always send SendModEvent("dhlp-Suspend") at the start of my "Busy", then SendModEvent("dhlp-Resume") when my Busy ends. So in fact with this happening, your own check might already be essentially happening? Would giving you a StorageUtil variable be mute? Due to this, my checking yours might also be mute. I find in my testing that we rarely clobber each other, but it can still happen (race conditions I suppose). What do you think? Why is there not a universal way damit!! You know someone with a widely used framework should put in this sort of traffic lights features. I'm thinking either sexlab, or those devs with DDi If you use dlhp-suspend triggers, my mod should actually pause already. DCL is listening to these events. oO Don't even ask me what caused that person's issue, then. Beats me.
VirginMarie Posted October 18, 2016 Author Posted October 18, 2016 If you use dlhp-suspend triggers, my mod should actually pause already. DCL is listening to these events. oO Don't even ask me what caused that person's issue, then. Beats me. Ya well in my testing it does pause from what I can tell and we are running clean together at most times. There's I think always chance for race condition. Unless I have problems, I'm going to add the check using your StorageUtil thingie for next release, just to reduce race condition possibilities. But the issue this user had, is that the player is equipped in several Virgin quest devices and then Bondage Adventure started, which maybe is fine... you'd not be paused. Then BA did not end normally and details there I have no idea. But the problem is not necessarily that BA started. Virgin is happy to play along if that happens. The issue might be something going wrong after it started. Also possible that Virgin added devices to vacant slots after bondage adventure started, if that is at all relevant... I'd guess not. Virgin will never remove your quest items and I don't do any of the take of temporally and put back on stuff ever either. Never would.
Kimy Posted October 18, 2016 Posted October 18, 2016 BA is usually a fairly robust quest. It takes only available slots and doesn't overly mind if other devices are being equipped after it's started. It should be pretty hard to bug out. Oh well.
VirginMarie Posted October 18, 2016 Author Posted October 18, 2016 Sometimes it takes the incredible purity of a innocent virgin
DonQuiWho Posted October 18, 2016 Posted October 18, 2016 'That person' thanks you both for all your effort and the fab mods... I have no idea what really went wrong either but, whatever, it's nice to see things moving on in harmony! So.. Let's do itLet's do itI really want to rant and raveLet's go'Cause I knowJust how I want you to behave:Not bleaklyNot meeklyBeat her on the bottom with Papyrus, weeklyLet's do itLet's do it tonight
VirginMarie Posted October 18, 2016 Author Posted October 18, 2016 I guess I could read that global from your esp and pause DCL when it's set. That should avoid scenes clashing. DCL has a StorageUtil flag to signal other mods that it's currently running a scene of its own, too. If you want to make use of it, the function call is StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If the return value is 1, DCL is running a scene, 0 otherwise. Before I use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). Could you explain when exactly is DCUR considered to be in a "sceneRunning" state? I'd not want to stop anything during most of your quests because we can keep on keeping on together. I can't think of anything I should not interrupt. I'm already checking that I don't interrupt "sexlab active" which covers all your short scenes involving that. I would not want to prevent anything just because you have a quest running (example BA). There's the damsel in distress that essentially I can't interrupt badly, since any case of equipping devices I will not do if slots have quest items. Do you have the concept of a flag that tells me you are in a scene where player controls are off but not sexlab running (damsel in distress is in cage for example)? Alternatively I could likely check if controls are off... IsMovementControlsEnabled EDIT: scratch that... the notes for IsMovementControlsEnabled say "Does not work reliably--will often return true even when movement is disabled."
Kimy Posted October 18, 2016 Posted October 18, 2016 Sometimes it takes the incredible purity of a innocent virgin If you say so! I guess I could read that global from your esp and pause DCL when it's set. That should avoid scenes clashing. DCL has a StorageUtil flag to signal other mods that it's currently running a scene of its own, too. If you want to make use of it, the function call is StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If the return value is 1, DCL is running a scene, 0 otherwise. Before I use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). Could you explain when exactly is DCUR considered to be in a "sceneRunning" state? It's used mainly for DCL's sex scenes. Mind you that DCL features sex scenes consisting of -many- individual SexLab scenes and there is always a little break between them. If a mod checks for running SL scenes in the gaps, they might start stuff of their own despite DCL has another SL animation queued up. That would be messy. I'd not want to stop anything during most of your quests because we can keep on keeping on together. I can't think of anything I should not interrupt. I'm already checking that I don't interrupt "sexlab active" which covers all your short scenes involving that. I would not want to prevent anything just because you have a quest running (example BA). There's the damsel in distress that essentially I can't interrupt badly, since any case of equipping devices I will not do if slots have quest items. Do you have the concept of a flag that tells me you are in a scene where player controls are off but not sexlab running (damsel in distress is in cage for example)? Alternatively I could likely check if controls are off... IsMovementControlsEnabled EDIT: scratch that... the notes for IsMovementControlsEnabled say "Does not work reliably--will often return true even when movement is disabled." No, I don't have that, although I could set the DCL scene flag for that as well.
VirginMarie Posted October 18, 2016 Author Posted October 18, 2016 Sometimes it takes the incredible purity of a innocent virgin If you say so! I guess I could read that global from your esp and pause DCL when it's set. That should avoid scenes clashing. DCL has a StorageUtil flag to signal other mods that it's currently running a scene of its own, too. If you want to make use of it, the function call is StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If the return value is 1, DCL is running a scene, 0 otherwise. Before I use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). Could you explain when exactly is DCUR considered to be in a "sceneRunning" state? It's used mainly for DCL's sex scenes. Mind you that DCL features sex scenes consisting of -many- individual SexLab scenes and there is always a little break between them. If a mod checks for running SL scenes in the gaps, they might start stuff of their own despite DCL has another SL animation queued up. That would be messy. Ya that's what I've seen once in a while, and pretty much what I'm calling a race condition. So just to confirm... If I use this I'm not going to catch this "in scene" state when a long running quest like BA and the many others are running? I'd not want to stop anything during most of your quests because we can keep on keeping on together. I can't think of anything I should not interrupt. I'm already checking that I don't interrupt "sexlab active" which covers all your short scenes involving that. I would not want to prevent anything just because you have a quest running (example BA). There's the damsel in distress that essentially I can't interrupt badly, since any case of equipping devices I will not do if slots have quest items. Do you have the concept of a flag that tells me you are in a scene where player controls are off but not sexlab running (damsel in distress is in cage for example)? Alternatively I could likely check if controls are off... IsMovementControlsEnabled EDIT: scratch that... the notes for IsMovementControlsEnabled say "Does not work reliably--will often return true even when movement is disabled." No, I don't have that, although I could set the DCL scene flag for that as well. Would be good... just when in the cage. The other time is that scene when you have to struggle out of bondage and player is in some sort of menu but no normal controls.
Kimy Posted October 18, 2016 Posted October 18, 2016 Sometimes it takes the incredible purity of a innocent virgin If you say so! I guess I could read that global from your esp and pause DCL when it's set. That should avoid scenes clashing. DCL has a StorageUtil flag to signal other mods that it's currently running a scene of its own, too. If you want to make use of it, the function call is StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If the return value is 1, DCL is running a scene, 0 otherwise. Before I use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). Could you explain when exactly is DCUR considered to be in a "sceneRunning" state? It's used mainly for DCL's sex scenes. Mind you that DCL features sex scenes consisting of -many- individual SexLab scenes and there is always a little break between them. If a mod checks for running SL scenes in the gaps, they might start stuff of their own despite DCL has another SL animation queued up. That would be messy. Ya that's what I've seen once in a while, and pretty much what I'm calling a race condition. So just to confirm... If I use this I'm not going to catch this "in scene" state when a long running quest like BA and the many others are running? Nope, just the sex scenes in their entirety. I'd not want to stop anything during most of your quests because we can keep on keeping on together. I can't think of anything I should not interrupt. I'm already checking that I don't interrupt "sexlab active" which covers all your short scenes involving that. I would not want to prevent anything just because you have a quest running (example BA). There's the damsel in distress that essentially I can't interrupt badly, since any case of equipping devices I will not do if slots have quest items. Do you have the concept of a flag that tells me you are in a scene where player controls are off but not sexlab running (damsel in distress is in cage for example)? Alternatively I could likely check if controls are off... IsMovementControlsEnabled EDIT: scratch that... the notes for IsMovementControlsEnabled say "Does not work reliably--will often return true even when movement is disabled." No, I don't have that, although I could set the DCL scene flag for that as well. Would be good... just when in the cage. The other time is that scene when you have to struggle out of bondage and player is in some sort of menu but no normal controls. Will do!
VirginMarie Posted October 18, 2016 Author Posted October 18, 2016 Sometimes it takes the incredible purity of a innocent virgin If you say so! I guess I could read that global from your esp and pause DCL when it's set. That should avoid scenes clashing. DCL has a StorageUtil flag to signal other mods that it's currently running a scene of its own, too. If you want to make use of it, the function call is StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). If the return value is 1, DCL is running a scene, 0 otherwise. Before I use StorageUtil.GetIntValue(Game.GetPlayer(), "DCUR_SceneRunning"). Could you explain when exactly is DCUR considered to be in a "sceneRunning" state? It's used mainly for DCL's sex scenes. Mind you that DCL features sex scenes consisting of -many- individual SexLab scenes and there is always a little break between them. If a mod checks for running SL scenes in the gaps, they might start stuff of their own despite DCL has another SL animation queued up. That would be messy. Ya that's what I've seen once in a while, and pretty much what I'm calling a race condition. So just to confirm... If I use this I'm not going to catch this "in scene" state when a long running quest like BA and the many others are running? Nope, just the sex scenes in their entirety. I'd not want to stop anything during most of your quests because we can keep on keeping on together. I can't think of anything I should not interrupt. I'm already checking that I don't interrupt "sexlab active" which covers all your short scenes involving that. I would not want to prevent anything just because you have a quest running (example BA). There's the damsel in distress that essentially I can't interrupt badly, since any case of equipping devices I will not do if slots have quest items. Do you have the concept of a flag that tells me you are in a scene where player controls are off but not sexlab running (damsel in distress is in cage for example)? Alternatively I could likely check if controls are off... IsMovementControlsEnabled EDIT: scratch that... the notes for IsMovementControlsEnabled say "Does not work reliably--will often return true even when movement is disabled." No, I don't have that, although I could set the DCL scene flag for that as well. Would be good... just when in the cage. The other time is that scene when you have to struggle out of bondage and player is in some sort of menu but no normal controls. Will do! Ok check is now in next release. Thanks Kimy!
spadgas Posted October 18, 2016 Posted October 18, 2016 Me again. This beautiful cascade of waterfalls outside the reachcliffe secret entrance The water in the pool outside reachcliffe cave flows very very fast! ScreenShot_28.png ScreenShot_29.png ScreenShot_30.png *hugs* And time for my frequent stupid question How do I talk to nocturnal to change my spit location? Waterfall is a great spot. But you already have a waterfall Someone else should maybe claim this one and enter the contest. How do I talk to nocturnal to change my spit location? FAQ #10. I added this just now special for you You know you started me on a compulsive waterfall hunt? It shall never stop till every waterfall in skyrim has been named after meeeee. bwahahaha. Alternatively I suppose I could to Hilaria's Guide to The Waterfalls of Skyrim, Illustrated. A monthly magazine for the discerning virgin. And thank you for the answer, will go away and try that. And carefully hope that nobody notices that this is the 2nd FAQ you've added cos of me as they might start getting an accurate idea of my intelligence. * hugs *
Mikey-likes-it Posted October 19, 2016 Posted October 19, 2016 when do we get the halloween release? this teasing it too much i cant take it haha
VirginMarie Posted October 19, 2016 Author Posted October 19, 2016 haha love the halloween tricks when do we get the halloween release? this teasing it too much i cant take it haha Halloween? What? When is Halloween? *tries to look very sweet and innocent*
mercplatypus Posted October 19, 2016 Posted October 19, 2016 haha love the halloween tricks If you like the tricks then you will love the treats. when do we get the halloween release? this teasing it too much i cant take it haha When Nocturnal says so. What, you thought she would go easy on you?
VirginMarie Posted October 20, 2016 Author Posted October 20, 2016 did some testings with your mod, since I had a timing problem with some animations... mainly "spanking the bandit" and "perking the statues".... the first animation causes CTD. if the dibellastatuestolenbandit is killed at first sight (meaning, the used weapon, spell kills instantly)... then the game crashes or freezes without any chance to reanimate... a workaround is, knowing this, to use a light spell or weapon, since any other contact will trigger the spanking animations and the bandit could be killed after... (have in mind, that there might be other enemies, too so it would be a good strategy to kill them first, trying to separate the last one) and... some suggestion for enhancing the animations... there is always dragonborn at the receiving end of the animations... maybe there is a way to change the roles, so the dragonborn could give some pain (to spanking bandits, Cassia, maybe a turnaround for Hamal... I guess you have enough ideas, too) Thief Spankage I am aware that there can be a "1 hit kill", and thus no opportunity for sexlab to play any spankage scene. It does not CTD in any of my tests. I will see if I can interact with sexlab differently, but very hard to fix if I can't recreate it to test. Is this something you can recreate? Or happened just once? Whatever the case, I think somehow your game is just susceptible to CTD, much like how you said the freecam has to be turned off or you will CTD every time. This should not be the case and I think not directly related to this mod. Enhance Encounters In a soon to come release, when you meet up with Cassia, she will offer different "activities". This is actually likely to be in the Halloween (next) release, if time and goes well. Was planned similar to part of your suggestion. I've improved the Thief Spankage for Halloween release. It wont start sexlab if actor is already dead. This where I think you may have CTD'd. I can't recreate the CTD. But hopefully makes it more resilient. If you get a chance please see if you can recreate once you have the Halloween release. Also you will find that Cassia is open to some additional activities. Perhaps you'd like to spank or whip her?
Rhonen5 Posted October 20, 2016 Posted October 20, 2016 i tested this mod before and i liked the idea but i do hate the dragons that start to spawn after doing the needed vanilla quest to open up the shouts, so i try to stay away from the main skyrim storyline as much as possible now a days.. sounds like i need to make an exception for the halloween release Edit: Would be awesome if you could disabled dragon spawns and add dragon souls or other means to open up shouts with this mod.. perhaps by making that an option in mcm menu for the users that might not want it and prefer to kill dragons instead
VirginMarie Posted October 20, 2016 Author Posted October 20, 2016 i tested this mod before and i liked the idea but i do hate the dragons that start to spawn after doing the needed vanilla quest to open up the shouts, so i try to stay away from the main skyrim storyline as much as possible now a days.. sounds like i need to make an exception for the halloween release Once you have Thu'um of Love 2nd word. You can shout those dragons partially to death. Then with 3rd word if you have virginity, or no virginity and the Shrine Blessing, you can often insta-death those dragons after loving them. In other words, you might discover all of a sudden you like having some dragons around to spank
Rhonen5 Posted October 20, 2016 Posted October 20, 2016 post again as i was to slow to edit Would be awesome if you could disabled dragon spawns and add dragon souls or other means to open up shouts with this mod.. perhaps by making that an option in mcm menu for the users that might not want it and prefer to kill dragons instead but keep both options to gain dragon souls Quest to gain favor and if successful we gain a dragon soul but if we fail we get.. well a light spanking or something (minor side quest that can be done several times, forgotten what that kind of quest is called) More dangerous/hard quests that gain more favor (3 dragon souls maybe?) and if we fail we get a more serious.. umm.. spanking?.. ok ok.. whipping or a broom up the ass lol
VirginMarie Posted October 20, 2016 Author Posted October 20, 2016 post again as i was to slow to edit Would be awesome if you could disabled dragon spawns and add dragon souls or other means to open up shouts with this mod.. perhaps by making that an option in mcm menu for the users that might not want it and prefer to kill dragons instead but keep both options to gain dragon souls Quest to gain favor and if successful we gain a dragon soul but if we fail we get.. well a light spanking or something (minor side quest that can be done several times, forgotten what that kind of quest is called) More dangerous/hard quests that gain more favor (3 dragon souls maybe?) and if we fail we get a more serious.. umm.. spanking?.. ok ok.. whipping or a broom up the ass lol I suspect removing dragon spawning from the game would be very difficult. Since this mod's two themes are virginity and shouting, and since shouting is all about dragons, I can't imagine not having dragons around. Try going far enough to have all the Thu'um of Love features, then see how fun it is to love dragons to death, and you might change your mind Now that said, are there any other people reading that would like a way to turn off dragon spawning?
Rhonen5 Posted October 20, 2016 Posted October 20, 2016 sorry i have not played the latest version of your mod yet, downloading now though, love dragons to death? creature framework needed for that or you mean kill them with a shout that sounds like pleasure moans? lol cause if CF is needed then i cannot try it.. its a resource hog that slow everything down and interfere with all my other mods with its unstable scripts
VirginMarie Posted October 20, 2016 Author Posted October 20, 2016 sorry i have not played the latest version of your mod yet, downloading now though, love dragons to death? creature framework needed for that or you mean kill them with a shout that sounds like pleasure moans? lol cause if CF is needed then i cannot try it.. its a resource hog that slow everything down and interfere with all my other mods with its unstable scripts Need nothing but the base requirements listed for the mod. You shout - the dragon transforms into nord form - you love her - then transforms back into dragon with either damage from your orgasm, or insta death if you are that powerful. It's funny! Your shout does this to humanoids and creatures too. Creatures need the CF, but not dragons. Read the Thu'um of Love section (in the spoiler) on the main page for more details. This feature was likely in the mod when you first tried it as it's been there in very early versions. But it's been getting better and more fun to use.
Rhonen5 Posted October 20, 2016 Posted October 20, 2016 sorry i have not played the latest version of your mod yet, downloading now though, love dragons to death? creature framework needed for that or you mean kill them with a shout that sounds like pleasure moans? lol cause if CF is needed then i cannot try it.. its a resource hog that slow everything down and interfere with all my other mods with its unstable scripts Need nothing but the base requirements listed for the mod. You shout - the dragon transforms into nord form - you love her - then transforms back into dragon with either damage from your orgasm, or insta death if you are that powerful. It's funny! Your shout does this to humanoids and creatures too. Creatures need the CF, but not dragons. Read the Thu'um of Love section (in the spoiler) on the main page for more details. This feature was likely in the mod when you first tried it as it's been there in very early versions. But it's been getting better and more fun to use. ah okey, so as long as i dont use the shout on any other creature then the dragons the quests should work fine? or is the sex scenes ignored if i dont have cf and continue as normal?, some mods come to a stop if a animation cannot be activated.. oh well i try the mod and get back if there are any problems
VirginMarie Posted October 20, 2016 Author Posted October 20, 2016 ah okey, so as long as i dont use the shout on any other creature then the dragons the quests should work fine? or is the sex scenes ignored if i dont have cf and continue as normal?, some mods come to a stop if a animation cannot be activated.. oh well i try the mod and get back if there are any problems Creatures love is off by default. You have to turn in on in MCM. Even if it's on, if a dragon is in range, your shout is going to give priority to loving it over anything else. If you shout using only the first word, it won't have effect on dragons or creatures.
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