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Shout Like a Virgin Evolved LE


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Posted
3 hours ago, SLUTDASHASLAVE said:

where can i find:

Komotor's Animations (SLAL pack)   ?

 

I had played this mod without Komotors pack (but with many others) many times and had no problems with animations. As i remember it is not needed. You may have problems with grafic effects used by this mod with animations.

Posted
On 9/3/2020 at 6:31 PM, AtackHelicopter said:

 

I found the solution guys, i don't know if u already solved it but here it is... In bodyslide In outfit/body window, search for 'virgin nocturnal robe' and then  click on the button (bodyslide logo with blue arrow pointing to the right) next to red cross that is next to outfit/body window. and then in file options choose 'load reference' check in the window that's popped up check 'from template' and then choose cbbe body hdt if not already chosen and press ok. Under meshes delete uunp and save project as. Worked for me.

Thanks, I've been searching for the solution to this, worked for me.

Posted

good time to you.

it is super!!!

but i nee a small help))))

how can i change the color of buttplug "puppy-tail"?

i have transparent, but on your screenshot it is black.

i want it too)))

how?

1,2 - mine

3 - here

)))))

with regard dasha

IMG_20201007_215855.jpg

IMG_20201007_215912.jpg

post-1196286-0-33509500-1480745796.png

Posted
On 10/16/2020 at 9:30 AM, SLUTDASHASLAVE said:

how can i change the color of buttplug "puppy-tail"?

i have transparent, but on your screenshot it is black.

There is no easy way.

Screenshot was taken before the mod was updated to make it transparent.

Posted
1 hour ago, VirginMarie said:

There is no easy way.

Screenshot was taken before the mod was updated to make it transparent.

As an aside, good to see you about again.  Had been worried.  Trust all is well

Posted
13 hours ago, VirginMarie said:

There is no easy way.

Screenshot was taken before the mod was updated to make it transparent.

((((((

very sad(((and I so love black buttplugs ?? ?? and so more like a tail??? (((((

 

I was hoping so much....

???

Posted

Halloween is here!

 

Enable in MCM - Misc Tab - Enable Halloween Content. See Tales & Tallows section of FAQs for details. 

If you already have the mod, no need to download anything new. This is not a mod update, just a reminder.

 

Shout Like a Virgin (1).jpg  ScreenShot1446.png  More Pics

Posted
On 8/1/2017 at 8:13 AM, jefferysteele said:

so it wants me to worship clavicus vile to teleport to the inner sanctum but every time I do it won't teleport me, is there a way I can use the "coc" command to get there? or am I doing something wrong? 

and virgin training shows no new objectives the last one is talk to a dibella worshiper.

also, how do I tell bodyslide studio to fix the breasts, the nipple clamps hover over the nipple?

Got the same problem with the floating nipple clams, did you figure it out?

Posted
10 minutes ago, Thingolf said:

Got the same problem with the floating nipple clams, did you figure it out?

You have not successfully built virgin devices in bodyslide. See FAQ #11

Posted
2 hours ago, VirginMarie said:

You have not successfully built virgin devices in bodyslide. See FAQ #11

You were correct, I had not downloaded the virgin bodyslide mod, once i did did everything fits perfectly.

Posted

Can anyone think of a maze-like location in Skyrim? Let me explain why I ask...

 

I'm likely going to update Shout Like a Virgin.

 

First thing I must do is remove/replace "Machine from the future" which is one of four punishment scenes that occur when reporting in to Nocturnal, in breach of contract. The reason this must be removed/replaced is because it uses an animation from the OPTIONAL Komotor's Animations (SLAL pack) which is no longer available. Luckily its just optional, not preventing anyone from using the mod, but this still sucks. I do have a replacement planned, making it similar to the standing stone love scene, but using a Nocturnal Statue instead of the standing stone.

 

In addition, while I'm at it, I might revamp the "reporting in punishments" significantly instead of just replacing "machine from the future". I've wanted to do this in the past to make it less repetitive, and far more interactive, giving the player options to choose their punishment. The idea is to throw the player into "Nocturnal's Torture Maze", where you have to find your way to the exit, but won't be able to do so without getting past certain objects or doors. These objects will be hints of the punishment involved, and when you touch them, the selected punishment starts. Maybe also some self bondage along the way, where you must pick what you will wear (could include the DD pet play devices?) to get past a door.

 

So I need a maze-like location that I'd modify. There is an actual maze called Shalidor's Maze but its no good. Firstly it needs to be indoors as this would need to feel like you've gone into another section of Nocturnal's Sepulcher, and secondly, it does not need to be literally a maze. Any thoughts on a location, or the ideas here in general?

 

Posted
29 minutes ago, VirginMarie said:

Can anyone think of a maze-like location in Skyrim? 

There is an actual maze called Shalidor's Maze but its no good.

I would have suggested that maze..

29 minutes ago, VirginMarie said:

Firstly it needs to be indoors as this would need to feel like you've gone into another section of Nocturnal's Sepulcher,

You could probably change the location type, lower ( or create ) a ceiling, or use the darkness / fog found in the Sepulcher to make it feel closed in.  Or just copy most of it into an expanded Sepulcher cell.

29 minutes ago, VirginMarie said:

and secondly, it does not need to be literally a maze. Any thoughts on a location, or the ideas here in general?

You might also ask Content Consumer if you can use some/all of his alternate start scenario (escape from oblivion, iirc) that includes several different areas. Some of it does feel very much like a maze and other parts are just connecting rooms you must visit in the correct order to open a door to the next section.

Posted

A Mazing Virgin?  What next ..... ?  ?

 

Straight OTTOMH

 

Assuming you either get ppl to do the main quest first, or 'stop' and 'restart' it after yours

 

 

 

1 : Nightcaller Temple - once the purple people eaters have been spat out from their miasma and gobbled up

 

https://en.uesp.net/wiki/Skyrim:Nightcaller_Temple

 

600px-SR-map-Nightcaller_Temple.jpg.febb7fb33df731d7948fed5baeb1ae44.jpg

 

2 : Broken Tower Redoubt

 

https://en.uesp.net/wiki/Skyrim:Broken_Tower_Redoubt

 

600px-SR-map-Broken_Tower_Redoubt_Ground_Level.jpg.10b59ba2062644dc44269709249c9986.jpg

 

600px-SR-map-Broken_Tower_Redoubt_Upper_Tower.jpg.27a785b6378671ac679d9f632a368416.jpg

 

 

 

And if you want something to peer into in the hope of gaining further inspiration .....

 

https://srmap.uesp.net/

 

 

 

That's a quick tuppenceworth from the edge of consciousness, eyelids propped open with sticks as I make my weary descent towards The Land of No ,,,,,,,,,

 

 

 

Posted
2 hours ago, karlpaws said:

You might also ask Content Consumer if you can use some/all of his alternate start 

I will try playing that alternate start so I can see it.

The work to use Shalidor's as you suggest might be worth it if I liked it, but I don't, because its nothing but bare walls really. It's too much just a pure maze.

 

1 hour ago, donkeywho said:

Assuming you either get ppl to do the main quest first, or 'stop' and 'restart' it after yours

That would not be needed because the location would be a copy and modified, just like Nocturnal's Sepulcher is, existing twice in Skyrim essentially. Think of it as a new section of the Sepulcher, but I'm cheating with a cut and paste so I don't have to create the whole thing from scratch.

 

SLaV already uses Nightcaller Temple when Nocturnal sends you to do the Waking Nightmare quest. That does not rule it out though.

SLav also already uses Broken Tower Redoubt. It's where one of the shrines are that Dibella sends you to love. It also has potential.

 

But I don't know, not doing it for me. Better if it were closer to feeling like you are in an underground cave system. Both of those have towers, although I don't have to use the tower parts or outdoor parts.

Posted

Maybe reach out to someone and have them make a dungeon. It could be an undertaking but then you can add it to the mod and not require 3rd party assets. 

You have done a pretty good job with the mod for quest triggers and progression, I bet if you had a stand alone area it would be easier to incorporate rather than modifying an in game space. But maybe I am talking nonsense, I'm only a consumer not a maker so I have no knowledge for levels of difficulty.

Posted
6 hours ago, VirginMarie said:

I will try playing that alternate start so I can see it.

The work to use Shalidor's as you suggest might be worth it if I liked it, but I don't, because its nothing but bare walls really. It's too much just a pure maze.

 

That would not be needed because the location would be a copy and modified, just like Nocturnal's Sepulcher is, existing twice in Skyrim essentially. Think of it as a new section of the Sepulcher, but I'm cheating with a cut and paste so I don't have to create the whole thing from scratch.

 

SLaV already uses Nightcaller Temple when Nocturnal sends you to do the Waking Nightmare quest. That does not rule it out though.

SLav also already uses Broken Tower Redoubt. It's where one of the shrines are that Dibella sends you to love. It also has potential.

 

But I don't know, not doing it for me. Better if it were closer to feeling like you are in an underground cave system. Both of those have towers, although I don't have to use the tower parts or outdoor parts.

Fair enough.  And that'll teach me to do things in a rush!  LOL

 

I may not have recognised some of those places from the main game at the time I player SLAV originally ?

 

What about Shroud Heath Barrow though?  Is that any goog? 

 

Description and map here

 

https://en.uesp.net/wiki/Online:Shroud_Hearth_Barrow_(place)

Posted

Not gonna lie. I tried to port this to SSE.

I manage to get FNIS to register it with out a problem and I manage to get the game started with it on but...it CTD as soon as Cassia tried to talk to me.

So, yeah. Looks like it's got gonna happen on SSE anytime soon.

Posted
On 10/24/2020 at 12:41 AM, TheQueenofTraps said:

Not gonna lie. I tried to port this to SSE.

I manage to get FNIS to register it with out a problem and I manage to get the game started with it on but...it CTD as soon as Cassia tried to talk to me.

So, yeah. Looks like it's got gonna happen on SSE anytime soon.

It may not be best to convert the ESP, if you did that. I still don't have high hopes it will work but I believe critical things get removed when converting the mod. Although, I have heard people having success with Naked Dungeons by ALSO recompiling all the scripts, for some reason. IDK why that's the case.

 

Ultimately, though, VirginMarie has stated that SSE support will not happen until Devious Devices and ZaZ Animation Pack get official ports, which they do not yet have. (We have unofficial ports)

 

In my personal opinion, I don't think an official port will ever happen at this point, and 8.0+ is pretty much stable on SSE now.

 

The only reason I can understand for why not to use T.ara's builds is T.ara tends to not build upon version by version with the idea of keeping all support from the previous version working. 9.0 is leaving a few furniture's/outfits out of the picture, as stated on its forum thread, so any mods using those will not work. This kind of development cycle will put more work on VirginMarie if something gets removed that she uses.

 

Also there have been quite a few quality control issues in the past with 8.0 and 8.0+. It's a big mod, and making it 100% compatible with everything, I'm sure, is a nightmare. The original team made 100% sure that it would work with anything that used it. They spent a lot of time perfecting it. T.ara is just one person and they've made the mod much bigger than it originally was.

Posted
3 hours ago, XenoDrake said:

In my personal opinion, I don't think an official port will ever happen at this point, and 8.0+ is pretty much stable on SSE now.

Honestly, I just wanted to see what would happen if I tried. Got farther than I thought I would.

Posted
On 10/23/2020 at 9:41 PM, TheQueenofTraps said:

Not gonna lie. I tried to port this to SSE.

I manage to get FNIS to register it with out a problem and I manage to get the game started with it on but...it CTD as soon as Cassia tried to talk to me.

So, yeah. Looks like it's got gonna happen on SSE anytime soon.

 

FAQ #18. When is a Skyrim Special Edition version coming?

 

This FAQ has been updated with current status.

 

3 hours ago, XenoDrake said:

VirginMarie has stated that SSE support will not happen until Devious Devices and ZaZ Animation Pack get official ports, which they do not yet have. (We have unofficial ports)

  • I won't wait for "official" but I do need reliable
  • ZaZ Animation Pack dependency was removed in the current release. This was partly to aid in an SE conversion
Posted
11 minutes ago, VirginMarie said:

FAQ #18. When is a Skyrim Special Edition version coming?

 

This FAQ has been updated with current status.

Like I told @XenoDrake, I honestly just wanted to see what would happen if I tried. Surprisingly, I got farther than I thought I would.

Posted
58 minutes ago, TheQueenofTraps said:

 I honestly just wanted to see what would happen if I tried. Surprisingly, I got farther than I thought I would.

Ya that's cool. It was time I got to updating status for an SE conversion. I've been getting lots of requests, mostly PMs.

Posted
4 hours ago, VirginMarie said:

Ya that's cool. It was time I got to updating status for an SE conversion. I've been getting lots of requests, mostly PMs.

I mean, I understand. Devious Devices for SE really needs some work to fix a lot of the crash and soft-freeze bugs that were introduced. Complex ESP's like that need more than a simple re-save in CreationKit. And the scripts might need to be adjusted too.

 

I've wanted this mod for SE for a long time. I used to use it on LE, but never got much of a chance to get far with it. Not much later I had to give up on LE (this was 2-3 years ago) when Windows 10 had an update that limited DX9 games to 4GB of total memory address space. It made it impossible to play. They finally lifted the limit a year or so later, but by that point SE already had most frameworks available to it, or a way to convert them yourself.

 

All in all, I'm willing to wait as long as needed, but I understand if it never happens. I just hope someone can come along and address the Devious Devices issues. I honestly have to run my game without it. It *works* but, as you said, it's unreliable. Sometimes things just break and the devices don't register. As a mod author that utilizes a LOT of devices, you can't have someone reporting bugs to you that are 90% some other mod's fault. It's hell.

 

EDIT: Almost 2000 posts eh @VirginMarie? You've definitely done your part on LL. Haha Congrats!

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