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Shout Like a Virgin Evolved LE


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Posted
2 hours ago, VirginMarie said:
  • in console SetStage VirginTales 40
  • this will let you shout at any Nocturnal Statue except the ones in the Tales & Tallows quest
  • You could then use the one in Nocturnal's "home" for example or if you know another location, like the the one near the giant's camp that is close to Whiterun
  • Don't end up saving this into your playthrough though, it will break the quest if you try to do it later.

Everything works
 

Spoiler

 

1579960048_TESV2020-12-0816-37-46-19.jpg.dad22980393645e99111fd3db001940b.jpg

 

1215573497_TESV2020-12-0816-38-34-89.jpg.5a9bfa060296d919d8d8ae305f706f20.jpg

 

@Linnan если несложно скинь сюда еще свой loadorder.txt. А если используешь МО2, то и modlist.txt тоже

Posted
5 hours ago, stas2503 said:

Everything works
 

  Reveal hidden contents

 

1579960048_TESV2020-12-0816-37-46-19.jpg.dad22980393645e99111fd3db001940b.jpg

 

1215573497_TESV2020-12-0816-38-34-89.jpg.5a9bfa060296d919d8d8ae305f706f20.jpg

 

@Linnan если несложно скинь сюда еще свой loadorder.txt. А если используешь МО2, то и modlist.txt тоже

скидываю файл plugin - в loadorder показываются все  моды в папке, а половина из них отрублена

plugins.txt

Posted
57 minutes ago, Linnan said:

скидываю файл plugin - в loadorder показываются все  моды в папке, а половина из них отрублена

plugins.txt 3.37 kB · 0 downloads

1. Где неофициальный патч?

2. Пропадание персонажа может вызвать глючная физика, анимации Komotor могут сбивать свободную камеру Sexlab. Во время попытки воссоздания бага, я случайно использовал кнопку свободной камеры Sexlab, и у меня персонаж тоже пропадал, но скорее всего это не то, так как после анимации меня вышибло из локации со статуей.
3. Что за Devious Fix? он может ломать DD5

Posted
21 minutes ago, stas2503 said:

1. Где неофициальный патч?

2. Пропадание персонажа может вызвать глючная физика, анимации Komotor могут сбивать свободную камеру Sexlab. Во время попытки воссоздания бага, я случайно использовал кнопку свободной камеры Sexlab, и у меня персонаж тоже пропадал, но скорее всего это не то, так как после анимации меня вышибло из локации со статуей.
3. Что за Devious Fix? он может ломать DD5

от неоф патча проблем больше, чем пользы, ставила - рандомные вылеты замучили, снесла - прекратились

Так абсолютно все другие анимации работают, только эта проблемная. Если бы глючили постоянно - так ни разу ни в одной никаких проблем, в первый раз столкнулась с таким. Как вообще называется файл этой анимации и где находится? Или может заменить её на какую-нибудь другую - как?

Devious Fix - это моё - добавляет рецепты, каких не было, переносит изготовление в самодельную кузницу, чтоб ванильные не захламлять, ну и книжку изучение перка в более доступное место, ломать там просто нечего

Posted

Oh yeah ... If I am using Dynamic Distant Object LOD, do I need to recreate DynDOLOD.esp? Since in Twilight Sepulcher I have grass in the air. In the original Twilight Sepulcher, I don't have that.

Posted

@stas2503 / @Linnan I think best to take the conversation back to the SLaV RU Translation support thread. 

 

I'd suggest Linnan try to recreate it with a new game. Can be done quickly... 

  1. Start new name, just as a test
  2. Use this mod's MCM - Misc - Skip Initial Story - this will give you the shout
  3. Use same steps (set stage etc.) that I gave stas2503 above. Must NOT be the initial quest locations, they need the quest

My prediction is that you will see it works, and if so, you will have proven a corrupt save.

If it does not work, you have proven its an install issue, or conflict. I don't feel I can help any further.

 

Posted
11 minutes ago, stas2503 said:

Oh yeah ... If I am using Dynamic Distant Object LOD, do I need to recreate DynDOLOD.esp? Since in Twilight Sepulcher I have grass in the air. In the original Twilight Sepulcher, I don't have that.

I would guess so. I know nothing about DynDOLOD. Was only just reading about it yesterday as I try to learn about porting to SSE.

Posted
13 minutes ago, VirginMarie said:

I think best to take the conversation back to the SLaV RU Translation support thread. 

Ok.

23 minutes ago, Linnan said:

от неоф патча проблем больше, чем пользы, ставила - рандомные вылеты замучили, снесла - прекратились

Так абсолютно все другие анимации работают, только эта проблемная. Если бы глючили постоянно - так ни разу ни в одной никаких проблем, в первый раз столкнулась с таким. Как вообще называется файл этой анимации и где находится? Или может заменить её на какую-нибудь другую - как?

Devious Fix - это моё - добавляет рецепты, каких не было, переносит изготовление в самодельную кузницу, чтоб ванильные не захламлять, ну и книжку изучение перка в более доступное место, ломать там просто нечего

Давай в ветку моего перевода... Там продолжим.

Posted
45 minutes ago, VirginMarie said:

@stas2503 / @Linnan I think best to take the conversation back to the SLaV RU Translation support thread. 

 

I'd suggest Linnan try to recreate it with a new game. Can be done quickly... 

  1. Start new name, just as a test
  2. Use this mod's MCM - Misc - Skip Initial Story - this will give you the shout
  3. Use same steps (set stage etc.) that I gave stas2503 above. Must NOT be the initial quest locations, they need the quest

My prediction is that you will see it works, and if so, you will have proven a corrupt save.

If it does not work, you have proven its an install issue, or conflict. I don't feel I can help any further.

 

после начала новой игры эта анимация сработала. Проверила несколько других - они работали и раньше так же, похоже сломалась только конкретная эта. Мистика

Спасибо за помощь)

Posted
8 hours ago, shallowgun said:

After three days of trying to get this mod to work I've sadly given up. The test animation doesn't do anything and when I get the dragon shout the animation doesn't do anything either. All mods that I'm using are up to date and correct versions. I'm at a loss of what to do. Poured through your FAQ and trouble shooting, read through most of the replies here. This mods animations just doesn't like me. Love whet you've done and it looks great but can't get it to work.

  • If the test animation does not do anything, then no surprise about the shout
  • If using DD5, make sure you've started a new game, otherwise your save will have become corrupt
  • All possible install issues are dealt with by carefully following each step in Troubleshooting #3
  • See Golden Rule (same link as above). If you want to rule out a corrupt save:
    1. just as a test, start a brand new game
    2. Try the Animation Test (in MCM)
    3. If it worked, you've proven a corrupt save, If still not working, its some other install issue
Posted

Updated from 6.7 to 7.01 on an existing save. Of course, updated the dependencies too. Using DD 4. Seeing new design for this mod DD items - so, looks like I did it correctly. Alas, now the main story is stuck on the phase when PC shouts and first meets Nocturnal. All other stuff before it (first shout, Cassia, the warning letter) worked fine, but if PC shouts and Nocturnal appears, then.. nothing happens. Nocturnal just ignores the PC and walks away. It is possible to talk to her, but the dialogue is pretty much empty.

Posted
1 hour ago, Operand said:

Updated from 6.7 to 7.01 on an existing save. Of course, updated the dependencies too. Using DD 4. Seeing new design for this mod DD items - so, looks like I did it correctly. Alas, now the main story is stuck on the phase when PC shouts and first meets Nocturnal. All other stuff before it (first shout, Cassia, the warning letter) worked fine, but if PC shouts and Nocturnal appears, then.. nothing happens. Nocturnal just ignores the PC and walks away. It is possible to talk to her, but the dialogue is pretty much empty.

This is an installation problem related to animations. Only other possibility is a corrupt save but I don't suspect that.

 

Follow each step carefully using Troubleshooting #3 to fix. Most likely its going to be FNIS related.

Posted
14 hours ago, VirginMarie said:

Follow each step carefully using Troubleshooting #3 to fix.

I feel dumb :) It's literally the first entry in the troubleshooting guide. Totally missed it. But it's very unlikely that's FNIS-related. I have it at 7.6 and I updated the behavior files:

Spoiler

fnis7.6.png

 

EDIT:

 

After trying the guide, I discovered that:

 

  1. I am running the latest FNIS and animations are updated (see picture above)
  2. I am running the latest XP32 Skeleton mod version (4.79)
  3. When trying to meet Nocturnal, the character does indeed some "weird" move (like trying to crouch). So it is definitely animations related
  4. Installation tests fails - in a sense that nothing happens. Character is not stuck, but no cage appears.

 

So.. it's animations-related, but I don't know if I can point it on FNIS, that one seems to run just fine. Also, everything worked with this setup and the mod version 6.7.

 

Additionally, I can tell that SL and DD are working as expected.

 

Posted
6 hours ago, Operand said:
  1. I am running the latest FNIS and animations are updated (see picture above)
  2. I am running the latest XP32 Skeleton mod version (4.79)
  3. When trying to meet Nocturnal, the character does indeed some "weird" move (like trying to crouch). So it is definitely animations related
  4. Installation tests fails - in a sense that nothing happens. Character is not stuck, but no cage appears.

So.. it's animations-related, but I don't know if I can point it on FNIS, that one seems to run just fine. Also, everything worked with this setup and the mod version 6.7.

If the installation test fails, nothing else matters because this tells us enough.

We can't rule out a corrupt save. On that help page, I talk about that in the "Golden Rule". Any chance you've broken that rule?

 

Let's rule out a corrupt save first. All you need to do is start a new game as a test. And I mean a real new game, not loading some early save. Then run the installation test after SLaV's MCM shows the install is complete (can take a minute).

  • If the test works now. Your problem is a corrupt save.
  • If the test fails, we will have confirmed its an install issue. You'd want to go through that troubleshooting again as it covers every known possibility. Like your sort (which you can't change without corrupting your save). If still stuck, share your papyrus log (there is an FAQ for that if you need). We'd want the log that is generated by starting a new game, running the test, then exiting.
Posted
41 minutes ago, VirginMarie said:

On that help page, I talk about that in the "Golden Rule". Any chance you've broken that rule?

No. I did not (if you don't count updating this mod 6.7 --> 7.01 as such, but then again, if you do - then it would be impossible to update on an existing save)

I will need to try on a new game, that's a good idea. It will take some time though.

Posted
1 hour ago, Operand said:

No. I did not (if you don't count updating this mod 6.7 --> 7.01 as such, but then again, if you do - then it would be impossible to update on an existing save)

This is fine and supported and cannot corrupt your save.

Quote

I will need to try on a new game, that's a good idea. It will take some time though.

Use an alternate start mod if you are not already. It should take less than 5mins with one.

Posted
14 minutes ago, VirginMarie said:

Use an alternate start mod if you are not already. It should take less than 5mins with one.

No, that I use anyways. The "take some time" comes from all setting up other some mods with MCM. I wouldn't want to disable them either to test the setup as it is on my current save.

Posted
15 minutes ago, Operand said:

No, that I use anyways. The "take some time" comes from all setting up other some mods with MCM. I wouldn't want to disable them either to test the setup as it is on my current save.

The test will be valid, so long as Sexlab has been setup. Settings and everything else will not make any difference for the sake of the test. I suppose if the test worked that way, you'd still want to then do all your setup to see if somehow another mod is in conflict, making this test double useful.

Posted
1 hour ago, VirginMarie said:

The test will be valid, so long as Sexlab has been setup. Settings and everything else will not make any difference for the sake of the test. I suppose if the test worked that way, you'd still want to then do all your setup to see if somehow another mod is in conflict, making this test double useful.

Starting a new game and seeing all the mods loading (I think it's like 200+ messages) got me to an idea to check the deployment.

And hazaa - due to cross-device (i.e. cross-disk volumes) issue with hard-linking in M$ Windows, some of the FNIS files failed to be deployed. Works now.

Posted

Merry Christmas!   A Magic Holiday Hat replaces your Halo or Horns. It has a magical desire to give like Santa. Use Thu'um of Strip while wearing it, and the hat will appear on your stripped victims (requires 2nd or 3rd word). Enable in MCM - Misc Tab.

 

Shout Like a Virgin Christmas Hat.jpg

 

I know that this year we feel like Christmas is cancelled. The Holiday Hat might help, but we need something more.

 

Next year will be different! Using the new Toys framework, you can expect Santa's Wife to become very naughty, conspiring with the elves, and changing the very definition of "Santa's Toys Workshop"! The Dragonborn will need to save the Holiday, and put things right... or not ?

 

 

Oh yes, there was a release... Change Log

Posted
On 12/11/2020 at 11:22 PM, stas2503 said:

@VirginMarie So now the mod is incompatible with DD5? Even using Devious Daedra?

  • If you have Devious Daedra, from back when it was available, then you are lucky. It will still let you turn the DD filter off for any version of this mod, and for other mods
  • Also there's little reason to upgrade to SLaV 7.02 if you already have 7, or 7.01
  • That said, unless you have some reason to use DD5, I'd stick with DD4 for a while. DD5 provides no benefit for SLaV. Of course if you run something like DCL beta, you don't have this choice. Or maybe you need DD5 for Beast Races or DD for Him. The lack of choice here sucks but my hands are tied, and I can't blame Nocturnal
  • Unless there is some major show stopper bug in 7.02, that must be fixed, it won't be changing, until Toys is ready. With Toys, version of DD becomes irrelevant. SLaV will be using Toys instead of DD, and you will be able to keep running DD, or not, won't matter

Also, regarding SSE... SSE will have to wait for Toys too.

 

The roadmap looks like this...

- Toys 1.0

- Toy Story 1.0

- SLaV 8.0

.... all release together in 3-5 months-ish. There will be Alpha and Beta sooner.

- SE versions of each, will be ASAP after that. I'm not sure how to estimate SSE porting yet. It will be easier for Toys and Toy Story. 

  • During that wait, we are stuck with SLaV 7.02, and no DD5 compatibility. I won't be updating, not even if there is a DD5.1. This is purely due to not being allowed to publish any sort of Filter Killer. The exception to this is that I would make a small update if Sexlab is released with a "no global mod events" optional feature
  • During that wait, you might want to keep using 7.01 which IS dd5 compatible, even without Devious Daedra. Or use Devious Daedra with any version of SLaV

 

 

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