MysticDaedra Posted November 6, 2020 Posted November 6, 2020 @VirginMarie so I turned down the #powerhits to trigger Foot Fetish to 1 just to get it to trigger lol, my character is jus too good at being range-y. Specifically what I noticed was REALLY strange, and likely due to a bug or something related to physics rather than anything you've done in your mod. Basically GPU cycles went down to less than 1%, and CPU shot up to almost 100%. Frames went down to like 1 frame per 5 seconds, real slideshow shit. I completely forgot to save during that gosh darn it. I'll do that next time in case it happens again, or maybe I'll just trigger it. Other than that, no issues that I could see. The foot appeared to have "disappeared" without any grief (am I correct in assuming that you've simply shrunk that part down to the smallest possible value or something? Seems like a pretty decent way to do it lol). Because of the slideshow I didn't wait around for hooves or anything to appear. I'll test that next. The FPS issue is probably the biggest problem there, and I'll try some stuff next time it happens. The mod is frankly working really well in SE. Foot fetish has a couple problems (isn't there an amputator framework or something for SE you might be able to use? Instead of having it purely reliant on your own scripting), and halos don't work. Horns work just fine. Bodyslide has a few issues, probably related to using XPMSE instead of XP32. I've had ZERO CTDs, and almost no quest bugs either. Most recently I had an issue with the Shrine Love quest, specifically in getting the Stendarr shrines to work. Looking through the thread, it seems some others have had an issue with that as well, so maybe not an SE-related problem. Oh actually, one more bug that might just be a conflict with another mod I have installed: the knights of the lily quest, where they "cure" your virginity? Something glitched out there, and my character went flying all over Whiterun lol. I'm pretty sure it's some sort of conflict, but thought I'd mention it here just in case.
VirginMarie Posted November 6, 2020 Author Posted November 6, 2020 2 hours ago, MysticDaedra said: Basically GPU cycles went down to less than 1%, and CPU shot up to almost 100% This is the sort of thing I meant for NiOverride. At the moment you lost your foot, this code ran... NiOverride.AddNodeTransformScale(PlayerRef, false, true, "NPC R Foot [Rft ]", "Virgin_KEY", 0) NiOverride.AddNodeTransformScale(PlayerRef, true, true, "NPC R Foot [Rft ]", "Virgin_KEY", 0) NiOverride.UpdateNodeTransform(PlayerRef, false, true, "NPC R Foot [Rft ]") NiOverride.UpdateNodeTransform(PlayerRef, true, true, "NPC R Foot [Rft ]") Now we know the outcome lol. I was not talking about non-script NiOverride stuff, I was talking about this. Bet if you turn on Lively Lungs, you see the same. 2 hours ago, MysticDaedra said: I correct in assuming that you've simply shrunk that part down to the smallest possible value or something? Na I do what the Amputation Framework does, sort of, but did that myself. No need to make another mod be a requirement and then a source of breaking this one later on. There are 2 further amputation related scenes that follow in that quest line, where this gets much more complicated. 2 hours ago, MysticDaedra said: The mod is frankly working really well in SE. You have found about 10% of the problems so far. Trust me. Because you've only tested maybe 20% at most of the content, and then there is the fact that you must test things over and over to really exercise all the use cases. You need to target the trouble points and test every use case, one by one. It takes hundreds of hours to fully test, and I'm talking just the testing alone. A typical release (I did dozens to get it to where it is now), took 5 to 8 weeks, maybe 30hrs each week, so the math for my total effort to date would be 4000 to 5000 hours. Steam tells me I've had Creation Kit open for over 6000 hours lol. So a mere 200 or 400 hours can be expected unless I just hack it all to hell. But maybe relative to other large mods, its feeling pretty stable. That's because my dependency is only on DD, Sexlab, and FNIS. The others are just required because those mods require it. I resisted at all cost, to have requirement for other mods. And no I don't use SlaveTats. Check requirements on the main page. Now that said, I've integrated LOADS of assets from other mods into this one. Assets from well over 40 authors. Check HERE if you are interested. If porting involves a lot of NIF related updates, and issues, well this could be my greatest challenge as I am not the author of most of those assets, so I'd be having to learn stuff that I did not touch before. If there is a solution for script related stuff, like NiOverride, such as using SKEE, that's' going to be the easy part for me. There could be showstoppers leading to having to rip out a feature too. But there is no freaking way I'm going to allow myself to maintain two distinct sets of code. So LE and SE must have an identical feature set, where a feature is only hidden if it must (If SE, hide this branch of the quest, etc.). But that's where it would get complicated, writing version based checking and code actions. I don't just replace NiOverride, I create code that, branches, doing one way for SE, and the other way for LE. 2 hours ago, MysticDaedra said: Something glitched out there, and my character went flying all over Whiterun lol. If its right after they put you in a cage, that same thing is broken in LE but is just resulting in alignment on the rack. I've fixed that for my upcoming LE release. A FNIS upgrade that came out since I last released, has changed enough to break the entry animation. That animation is throwing you across the world. Things like that often will not be consistent, you might find it works ok-ish the next try.
MysticDaedra Posted November 6, 2020 Posted November 6, 2020 Optimizing NIF files is easy, you can bulk optimize them with NIF Optimizer. Really, I've only done 20%? Yeet. I was worried I was nearing the end of the mod (getting those shrines now, already done thief and asphyxiation, also doing the Daedric quests). I also went ahead and purchased Komotor's animation pack, so I'm looking forward to trying that out (just got back from running FNIS, fingers crossed).
VirginMarie Posted November 6, 2020 Author Posted November 6, 2020 26 minutes ago, MysticDaedra said: Optimizing NIF files is easy, you can bulk optimize them with NIF Optimizer. But what if you need to do more? Textures and other things can't go wrong? Quote Really, I've only done 20%? Yeet. Quest Details - this tells you about all the quests. There's a chance something will not start, if stuff is breaking. So you wont know if you missed one unless you check there. Also on the main page, it lists all the features. Not everything is a quest. Stuff under "other features" The main page has a link to all the devices, and many of the devices do special stuff, all listed there, all would need to be tested. Then there's trying variations of every MCM option, if you are really thinking of full testing Quote I was worried I was nearing the end of the mod (getting those shrines now, already done thief and asphyxiation, also doing the Daedric quests). I also went ahead and purchased Komotor's animation pack, so I'm looking forward to trying that out (just got back from running FNIS, fingers crossed). Next release will make it so you don't need to buy that Kom Anim pack, because it will be built in. He gave me permission to modify it for the Standing Stones, so I will be just using the built in one instead of the original which is lore breaking visually, anyhow. Hate that he is selling it.
MysticDaedra Posted November 6, 2020 Posted November 6, 2020 So I inadvertently triggered Lively Lungs; I had swapped out collars for the nipple teaser, and I didn't realize that it counted as nipple piercings (should have lol). Anyways, no performance issues, you simply see the chains moving, but the breasts remain normal. So you see the chain moving and growing/shrinking in the air kinda lol.
mrMAX3000 Posted November 7, 2020 Posted November 7, 2020 Hello, I have a problem with the Love Shout. The opponents are calmed but it does not trigger SexLab animations (sex). The opponents just run around and ignore me.
VirginMarie Posted November 7, 2020 Author Posted November 7, 2020 3 hours ago, mrMAX3000 said: Hello, I have a problem with the Love Shout. The opponents are calmed but it does not trigger SexLab animations (sex). The opponents just run around and ignore me. The first question would be, did you do this step from the install instructions? Quote Use Generate FNIS for Users and "Update FNIS Behavior". Select the "Skeleton arm fix" patch. Watch for errors! Most common is exceeding the maximum animations Many other install issues could cause this. Carefully walk though each step in Troubleshooting #3. If that does not help, I need to know... Please confirm you are using the official version from this download page When shouting, what word are you using? The first or 2nd (I assume its not the third)? Note that first word will play a scene, but not through sexlab, the mod does it on it's own Are other sex scenes playing successfully from any mod? From this mod? Please be specific with an example or two.
mrMAX3000 Posted November 7, 2020 Posted November 7, 2020 thank you for the quick response. i did that with FNIS, of course. the other mods also work quite well so far. here is my loadorder. everything "normal" from SexLab works well. Only the Thum of Love (rank 1 - 2) no longer creates sex scenes for me, even with dragons. Is it related to an update from one of the other mods? because I remember the Thum of Love worked before. or is it because I am no longer a virgin and do not wear the chastity piersing? 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 CreatureFramework.esm 10 a ZaZAnimationPack.esm 11 b Amputator.esm 12 c Devious Devices - Assets.esm 13 d MiasLair.esp 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 actorEvents.esm 17 11 ApachiiHair.esm 18 12 ApachiiHairFemales.esm 19 13 Devious Devices - Contraptions.esm 20 14 DeviousFramework.esm 21 15 hdtHighHeel.esm 22 16 Heels Sound.esm 23 17 Heretical Resources.esm 24 18 ZazExtensionPack.esm 25 19 Schlongs of Skyrim - Core.esm 26 1a SexLab - Sexual Fame [SLSF].esm 27 1b daymoyl.esm 28 1c Skyrim - Utility Mod.esm 29 1d RapeTattoos.esp 30 1e FadeTattoos.esp 31 1f SlaveTatsMagicManager.esp 32 20 SexLabDefeat.esp 33 21 TDF Aroused Sexy Idles.esp 34 22 PsycheAnimationObjects.esp 35 23 SLALAnimObjBillyy.esp 36 24 SLAL_ProxyAnimObjects.esp 37 25 SLALAnimObj.esp 38 26 DogmaAnimSLAL.esp 39 27 SexLab Aroused Creatures.esp 40 28 SLAdventures.esp 41 29 MilkModNEW.esp 42 2a RLO - Interiors.esp 43 2b SD Cages.esp 44 2c Shout Like a Virgin.esp 45 2d RLO - Exteriors.esp 46 2e MilkMod_MilkPumpsFancy.esp 47 2f MilkModNEW HF.esp 48 30 FNISSexyMove.esp 49 31 RaceMenuMorphsCOS.esp 50 32 SLATE.esp 51 33 NoOverpenetration.esp 52 34 CBBE BisPackage.esp 53 35 HDT Havok Object.esp 54 36 12FemaleBrows.esp 55 37 FNIS.esp 56 38 RaceMenuMorphsCBBE.esp 57 39 MoreNastyCritters.esp Bestiality_NudeBears.esp 58 3a NibblesAnimObjects.esp 59 3b SexLab_Solutions.esp 60 3c xazPrisonOverhaulPatched.esp 61 3d FemaleBootReplacer.esp 62 3e Trapped in Rubber.esp 63 3f hydra_slavegirls.esp 64 40 Captured Dreams.esp 65 41 CD - Female Embassy Guards.esp 66 42 SexLab Submit.esp 67 43 Devious Devices - Lore Patch.esp 68 44 Devious Devices - Struggle Idles Patch.esp 69 45 Slaverun_Reloaded_Comments.esp 70 46 Daedric Chainmail v2 Standalone.esp 71 47 Cumshot.esp 72 48 Sexlab - Cumshot Improvements.esp 73 49 CumshotSL.esp 74 4a Cum Shot Brothel.esp 75 4b DragonbornInDistress.esp 76 4c C5Kev's Sexy Bondage Armor CBBE.esp 77 4d C5Kev's Herme Mora Priestess CBBE.esp 78 4e C5Kev's Glass Is A Gas CBBE.esp 79 4f C5Kev's Epic Black Rose Armor CBBE HS.esp 80 50 C5Kev's Black Bandit Armor CBBE HS.esp 81 51 BFT Ships and Carriages.esp 82 52 [Melodic] Vindicator Catsuit XXtra.esp 83 53 Lady Antonia Follower by Engeljess23.esp 84 54 chfshPlayerVoicesets.esp 85 55 SLA Monitor Widget.esp 86 56 SLAL_AnimObj_Nymra.esp 87 57 NusbieVoices.esp 88 58 Spank That Ass.esp 89 59 ts_slickarmour.esp 90 5a Steel_Knight.esp 91 5b SlaveTatsEventsBridge.esp 92 5c Hydra Devious Devices Patch.esp 93 5d Armbinders_With_Hands.esp 94 5e UIExtensions.esp 95 5f AddItemMenuLE.esp 96 60 FISS.esp 97 61 AMatterOfTime.esp 98 62 Apropos2.esp 99 63 Atlas Compass Tweaks.esp 100 64 Auto Unequip Ammo.esp 101 65 AZS03SexLabHdtHighHeels.esp 102 66 BetterCarryWeight10.esp 103 67 ContinueGameNoCrash.esp 104 68 SkyUI.esp 105 69 Customizable Camera.esp 106 6a dD - Enhanced Blood Main.esp 107 6b dD-Dragonborn-Dawnguard-EBT Patch.esp 108 6c dD-Reduced Splatter Size.esp 109 6d dD-Reduced Wound Size.esp 110 6e dD-Short Script Range.esp 111 6f Devious Loading Screens.esp 112 70 DfwSupport.esp 113 71 DW.esp 114 72 Elleh's Circlets Standalone.esp 115 73 ENG_Firewood_Ore_&_Ingot_weight_reduction_v1.0.esp 116 74 EstrusChaurus.esp 117 75 EstrusDwemer.esp 118 76 esturkBondageMittensMagic.esp 119 77 FasterCombatMagickaRegen50.esp 120 78 fFastTravelSpeedMult_4.esp 121 79 FNIS_PCEA2.esp 122 7a FootIK OFF for SexLabUtil1.esp 123 7b GPArmorPack3.esp 124 7c IcePenguinWorldMap.esp 125 7d imp_helm_legend.esp 126 7e Jennes.esp 127 7f Jugs.esp 128 80 KomAnimObjects.esp 129 81 KomAnimObjectsSBT.esp 130 82 KomAnimScaler.esp 131 83 KS Hairdos - HDT.esp 132 84 NewmillerPiercings2.esp 133 85 NewmillerPiercings3.esp 134 86 NotificationLog.esp 135 87 RaceMenu.esp 136 88 RaceMenuPlugin.esp 137 89 RichMerchants.esp 138 8a Ring of Himalayan Hauling v1.0.esp 139 8b RLO - Illuminated Spells.esp 140 8c Schlongs of Skyrim.esp 141 8d SexLab Extra Voices.esp 142 8e SexLab FadeBlack.esp 143 8f SexLab Inflation Framework.esp 144 90 SexlabAmmoUnequip.esp 145 91 SexLabSquirt.esp 146 92 SexLabUtil1.esp 147 93 SkyTweak.esp 148 94 SLAL_AnimationByBakaFactory.esp 149 95 SLAL_AnimationsByLeito.esp 150 96 SLAL_K4Anims.esp 151 97 Sleep for Credit.esp 152 98 SOS - Leito Addon.esp 153 99 SOS - Smurf Average Addon.esp 154 9a SOS - VectorPlexus Regular Addon.esp 155 9b SOSRaceMenu.esp 156 9c TS_ECatsuit&Ballet.esp 157 9d TS_RogueOutfits2.esp 158 9e UnreadBooksGlow.esp 159 9f XPMSE.esp 160 a0 Zarias_Piercings1.esp 161 a1 SexlabLightMeUp.esp 162 a2 NIOVHH.esp 163 a3 SlaveTats.esp 164 a4 SLAnimLoader.esp 165 a5 AnubAnimObj.esp 166 a6 SexLabTools.esp 167 a7 animal_mansion.esp 168 a8 UFO - Ultimate Follower Overhaul.esp 169 a9 Atlas Legendary.esp 170 aa TBOS.esp 171 ab SorlisBalarnTreasure.esp 172 ac Devious Lore.esp 173 ad Slaverun_Reloaded.esp 174 ae Slaverun Devious Devices Patch.esp 175 af Bloodskal Magic Overhaul.esp 176 b0 Deviously Cursed Loot.esp 177 b1 ShandarStandaloneFollower.esp 178 b2 Combat Boots DD+DCL.esp 179 b3 bac.esp 180 b4 ZaFromTheDeepsV2.esp 181 b5 DeviousFollowers.esp 182 b6 DFLolaPatch.esp 183 b7 Laura's Bondage Shop.esp 184 b8 zRavenous.esp 185 b9 MiniNeeds.esp 186 ba BrandingDeviceOfDoom.esp 187 bb Atlas Map Markers.esp 188 bc CoCo_TDM2.esp 189 bd Deviously Vanilla.esp 190 be Deviously Vanilla - SexLab Solutions.esp 191 bf Devious Cidhna.esp 192 c0 SexLabSexBounty.esp 193 c1 S_L_U_T_S.esp 194 c2 LADX.esp 195 c3 DeviouslyPink.esp 196 c4 BenDoonSSE.esp 197 c5 CollegeDaysWinterhold.esp 198 c6 TheAmazingWorldOfBikiniArmor.esp 199 c7 SimpleSlavery.esp 200 c8 yps-ImmersivePiercing.esp 201 c9 daymoyl_DawnguardAddon.esp 202 ca Deviously Enslaved.esp 203 cb YBsexlab.esp 204 cc submissivelola_est.esp 205 cd PetProject.esp 206 ce TAWoBA_Rebalance.esp 207 cf Sunsakuka's Follower.esp 208 d0 MF_RadiantProstitution.esp 209 d1 Atlas Dawnguard.esp 210 d2 Atlas Blackreach.esp 211 d3 Atlas Dragonborn.esp 212 d4 dcc-dm2.esp 213 d5 The Seven Wonders of Leyenda.esp 214 d6 LycHairstyler.esp 215 d7 Devious Devices - Equip.esp 216 d8 CraftingSupplies_AIO_ALL.esp 217 d9 FNISspells.esp 218 da Atlas Hearthfire.esp 219 db Estruk_XDFF_Custom.esp 220 dc bm_SimpleAction.esp 221 dd JaxonzEnhGrab.esp 222 de Mememe harness.esp 223 df PetCollar.esp 224 e0 Skyrim_Strap_Ons.esp 225 e1 SexLab Strapon.esp 226 e2 RegnPiercings.esp 227 e3 PetCollarComments.esp 228 e4 zzzSXP.esp 229 e5 TorchesForSkyrim_x3.esp 230 e6 LeatherHarness - Bombshell.esp 231 e7 NoRandomDragons.esp 232 e8 display-model.esp 233 e9 sextoys-calyps-2.esp 234 ea submitdd_ff.esp 235 eb submitdd_ff_exp.esp 236 ec H2135FantasySeries8.esp 237 ed HentaiCreatures.esp 238 ee Alternate Start - Live Another Life.esp 239 ef Deviously Cursed Loot LAL AddOn.esp 240 f0 Alternate Start - Live A Deviant Life.esp 241 f1 ImmerSlave.esp
VirginMarie Posted November 7, 2020 Author Posted November 7, 2020 19 minutes ago, mrMAX3000 said: the other mods also work quite well so far. everything "normal" from SexLab works well. But are other mods successfully playing sexlab scenes? Is this mod playing other sexlab scenes? You need to be specific because not all sex scenes in this mod, are played using sexlab. 19 minutes ago, mrMAX3000 said: Only the Thum of Love (rank 1 - 2) no longer creates sex scenes for me, even with dragons. You can shout with a tap, triggering just the first word "lov". Or you can hold and get the 2nd and/or 3rd word. Lov-yu OR Lov-Yu-To Death Which of these does not work? Try them both please, unless not far enough in the story to have at least the 2nd word (#1 does not use sexlab) 19 minutes ago, mrMAX3000 said: Is it related to an update from one of the other mods? No idea. I can't possibly digest the impact of all those mods. Not very likely though, I don't feel we are looking at a mod conflict. If lots has changed, your save could be corrupt and the cause. See Golden Rule HERE. The most likely cause by far is FNIS, like an error when you run it, particularly if we are talking about the first word. 19 minutes ago, mrMAX3000 said: because I remember the Thum of Love worked before. or is it because I am no longer a virgin and do not wear the chastity piersing? Since you say the actors have been calmed, we know the shout is working, just not able to play the animations. Your issue is animations only, not the shout. You can shout in either state of virginity and devices worn has no impact, other than some devices can make your shout stronger. I need to know if you have gone through the steps in Troubleshooting #3. Those steps focus on causes for animations not playing.
mrMAX3000 Posted November 7, 2020 Posted November 7, 2020 OK now i know what you meant . yes i did the test from #3 and i stuck in the cage for 5 secs. then everything was good. I tred the 1st and 2nd word. and both do nothing but the green calm aura. Waterfals, Wordwalls works ok. but Dragonmounds love works not. my Chars just stands on der Dragonmound / Dragonskull and dos nothing for the time the animation normaly runs. all other sexlab animations work good. I have over 500 of them because of the new FNIS patch. i dont know. I don't know if the modmanager (Vortex) changed the load order at some point and thus violated the golden rule. at the moment i just use the Love Shout to caml my enemys an the kill them one by one but thats no fun
VirginMarie Posted November 8, 2020 Author Posted November 8, 2020 19 hours ago, mrMAX3000 said: OK now i know what you meant . yes i did the test from #3 and i stuck in the cage for 5 secs. then everything was good. I tred the 1st and 2nd word. and both do nothing but the green calm aura. Waterfals, Wordwalls works ok. but Dragonmounds love works not. my Chars just stands on der Dragonmound / Dragonskull and dos nothing for the time the animation normaly runs. all other sexlab animations work good. I have over 500 of them because of the new FNIS patch. i dont know. I don't know if the modmanager (Vortex) changed the load order at some point and thus violated the golden rule. at the moment i just use the Love Shout to caml my enemys an the kill them one by one but thats no fun Based on that description... This mod is successfully playing animations through sexlab AND on it's own. Thus we can't blame sexlab, or sexlab related mods. And we cannot blame FNIS Its also NOT playing sexlab cases, and NOT playing some on it's own (1rst word does not use Sexlab, 2nd does. Dragonmounds does not use sexlab) We also know its not shout related (no mod somehow conflicting with shout could be the cause), since you have non-shout cases like dragon mound, not working Conclusion: 90% likely, this is a corrupt save. You can can confirm doing these steps. Will take you no longer than 5mins if using an alternate start mod... Just as a test, start a brand new game, no cheating with some early save, a truly brand new game In this mod's MCM, Misc Tab, use "Skip Initial Portion of Story" (will get you to the point where you already have the shout) Now you can try the shout on that clean game. If it works, you have proven you have a corrupt save Note that with a corrupt save, you can expect to have many random problems.
Beef Cheeks Posted November 9, 2020 Posted November 9, 2020 On 11/6/2020 at 2:06 AM, MysticDaedra said: Optimizing NIF files is easy, you can bulk optimize them with NIF Optimizer. This is subjective. A lot of nif's will not optimize automatically. It states on the documentation that optimizers will not handle custom shader effects, which a lot of this mod's meshes have. Also Nif Optimizer and a lot of other tools will actually break or remove certain things in the nif's simply because it's "not compatible" with SSE. These things may or may not have actually been required by the original mod. For most mods, yes, it's easy. This typically applies to most armor and building mods, etc. But this is no simple mod. The armors in this mod have special animations and shader effects that will NOT convert with a single button. Contrary to what people think, there are a lot of mods that are not simple to convert, and they typically are the more advanced mods. And even when people do convert them, the mod may work for 10 hours, but then things start breaking slowly, and they don't realize it was one of the mods they converted that's causing a script to fail to read a certain part of the mesh or fail to pull a formid from the ESP that was renamed or removed when the esp was resaved in CK (happens a lot, like with Naked Dungeons which had like 5 attempts at a conversion before people finally got it to work by recompiling the scripts).
MysticDaedra Posted November 9, 2020 Posted November 9, 2020 2 hours ago, XenoDrake said: Contrary to what people think, there are a lot of mods that are not simple to convert, and they typically are the more advanced mods. And even when people do convert them, the mod may work for 10 hours, but then things start breaking slowly, and they don't realize it was one of the mods they converted that's causing a script to fail to read a certain part of the mesh or fail to pull a formid from the ESP that was renamed or removed when the esp was resaved in CK (happens a lot, like with Naked Dungeons which had like 5 attempts at a conversion before people finally got it to work by recompiling the scripts). Forgive my ignorance, but aren't meshes (specifically .nif files) just 3d... meshes? And aren't these files read in entirety? I wasn't aware that a 3d image could be only read in part. Thus, I don't understand how a converted mesh with missing stuff would cause a script to fail. I'm not saying that it couldn't cause problems, but I highly doubt it would cause instability.
Beef Cheeks Posted November 9, 2020 Posted November 9, 2020 1 hour ago, MysticDaedra said: Forgive my ignorance, but aren't meshes (specifically .nif files) just 3d... meshes? And aren't these files read in entirety? I wasn't aware that a 3d image could be only read in part. Thus, I don't understand how a converted mesh with missing stuff would cause a script to fail. I'm not saying that it couldn't cause problems, but I highly doubt it would cause instability. You're half-right. Normal mods with only a .esp and vanilla-coded scripts should not be able to actually manipulate certain parts of a mesh in-game. However, we live in a world of SKSE. SKSE plugins like NiOverride/SKEE/RaceMenu/HDT-SMP and other tools exist to add functions that allow more intricate access to nif's and their separate nodes. The nif format has various node structures. Different mods can attempt to attach to or manipulate these nodes, be they texture nodes, bone nodes, or even shader effect nodes. For example, this is how NiOverride or RaceMenu Morph manipulates nodes to make the belly bulge or breasts grow. It manipulates these nodes. If the nodes do not exist in the mesh, very VERY bad things can happen, and will often ruin the save file. Things like HDT-SMP going awol, or the entire body just exploding in animation, or objects being sent in to oblivion. This is why having the latest skeleton from XPMSE is so critical because it merges all the known nodes that popular mods use to manipulate the body. It's also why BakaFactory ABC 1.82 sought to merge the skeletons from MNC, ABC, and ASOS, so they could all be compatible with each other finally. (Previously they had mismatching bone nodes for the genitals) When SSE came around, the engine had a few changes with how these were handled, since they moved to a 64-bit engine more similar to Fallout 4's engine instead of Oldrim. Most things can work out of the box, but some of the more advanced features of the nif do not actually translate directly. Most of these can be automatically converted with "Nif Optimizer" or similar tools, which is the point. Not all need optimization, but it just depends on what kind of things are in the meshes. Shader effects are one of the things that are very much math-related, and cannot be 1-to-1 converted with a tool. It has to be done by hand. There are other things that may not translate automatically, like certain lighting nodes, etc. If the optimizer tool accidentally removes the wrong kind of node, and a mod attempts to access this node that doesn't exist anymore, you can bet there will be issues some odd hours into a playthrough.
MysticDaedra Posted November 10, 2020 Posted November 10, 2020 Well hopefully I'll be through the mod by the time that happens! So far so good, 30 hours in. Save file is still just over 10mb, which seems to indicate that corruption, if any, is minimal.
Ds4nch3z Posted November 10, 2020 Posted November 10, 2020 On 10/29/2020 at 1:18 PM, TheQueenofTraps said: Like I told @XenoDrake, I honestly just wanted to see what would happen if I tried. Surprisingly, I got farther than I thought I would. just wondering did you still have the pitch black skin texture on your character when you tried it on SSE? looking to see how to get around that
TheQueenofTraps Posted November 10, 2020 Posted November 10, 2020 5 hours ago, Ds4nch3z said: just wondering did you still have the pitch black skin texture on your character when you tried it on SSE? looking to see how to get around that Yes. That is a problem I was unable to overcome.
VirginMarie Posted November 11, 2020 Author Posted November 11, 2020 1 hour ago, TheQueenofTraps said: Yes. That is a problem I was unable to overcome. 7 hours ago, Ds4nch3z said: just wondering did you still have the pitch black skin texture on your character when you tried it on SSE? looking to see how to get around that I would think It's caused by the ass tattoos. My method of applying those is NOT slaveTats as it has to be fast. If I recall correctly, I use the same method as Sexlab does to apply the cum. I also conflict with that cum, not letting it stay on for long. So for Skyrim Special Edition... something like this.... script... EffectShader Property VirginButt Auto VirginButt.Play(PlayerRef) ...needs to work, or find an alternative. VirginButt is a shader texture I made.
svandalbear Posted November 11, 2020 Posted November 11, 2020 @VirginMarie Absolutely love this mod, been away from Skyrim for a few weeks, noticed that this got an update, I'm probably noobing out here, but can't seem to see a current changelog. May I ask what the current update does? Thx for the great work
VirginMarie Posted November 11, 2020 Author Posted November 11, 2020 5 minutes ago, svandalbear said: @VirginMarie Absolutely love this mod, been away from Skyrim for a few weeks, noticed that this got an update, I'm probably noobing out here, but can't seem to see a current changelog. May I ask what the current update does? Thx for the great work No mod/download update. The main page had the Halloween stuff removed. I am however, working on an update 1
svandalbear Posted November 12, 2020 Posted November 12, 2020 20 hours ago, VirginMarie said: No mod/download update. The main page had the Halloween stuff removed. I am however, working on an update Ahhh, cheers, eagerly looking forward to it!!
VirginMarie Posted November 17, 2020 Author Posted November 17, 2020 On 9/3/2020 at 6:31 PM, AtackHelicopter said: I found the solution guys, i don't know if u already solved it but here it is... In bodyslide In outfit/body window, search for 'virgin nocturnal robe' and then click on the button (bodyslide logo with blue arrow pointing to the right) next to red cross that is next to outfit/body window. and then in file options choose 'load reference' check in the window that's popped up check 'from template' and then choose cbbe body hdt if not already chosen and press ok. Under meshes delete uunp and save project as. Worked for me. I did not realize the Virgin Nocturnal Robe is broken for CBBE. But I do see the problem and would like to fix it for my upcoming new release. I've tried the steps above. It improves it, but is far from working correctly. The mesh clips the breasts, and the body is being replaced with a different shape. I'm sure results will differ, depending on your preset and weight. These problems are not present in UUNP. The original asset I used was from something out there, and the author was unknown. I did modify it to be translucent, but that's it. I don't know how to fix it. If anyone is reading and has more experience with bodyslide stuff, and wants to help.... I get lost when it does not automatically convert over to CBBE from UUNP.
Beef Cheeks Posted November 17, 2020 Posted November 17, 2020 3 hours ago, VirginMarie said: I did not realize the Virgin Nocturnal Robe is broken for CBBE. But I do see the problem and would like to fix it for my upcoming new release. I've tried the steps above. It improves it, but is far from working correctly. The mesh clips the breasts, and the body is being replaced with a different shape. I'm sure results will differ, depending on your preset and weight. These problems are not present in UUNP. The original asset I used was from something out there, and the author was unknown. I did modify it to be translucent, but that's it. I don't know how to fix it. If anyone is reading and has more experience with bodyslide stuff, and wants to help.... I get lost when it does not automatically convert over to CBBE from UUNP. Speaking of bodyslides, I do want to mention one thing if you are eventually going to look into SSE support. I recommend looking into (help with) getting support added for 3BBB bone skeletons. BHUNP (UUNP-based and backwards-compatible) and CBBE 3BBB (CBBE-based and backwards-compatible) are starting to gain a lot of track, quickly becoming standard body choices in installs. Their physics, especially with breasts, are hugely improved. They are the product of the 2+ year Anus/Vagina physics body project that has been going on here in Loverslab forums privately. Essentially they bring a 3-bone breast node, making breast physics MUCH more believable due to the two breasts being able to animate sperately. And it also adds an actual vagina with physics/collisions. Plus it adds an actual anus that can be optionally animated by hkx animators. Everything is backwards compatible with these to their old UUNP and CBBE counterparts (sometimes, clipping can happen due to bodyslides needing to be converted, but never CTD's), and they have been meticulously crafted to be supportive of both new and old mods alike. BHUNP is available for both LE and SSE, with HDT-SMP and HDT-PE available. (HDT-PE is exclusive to Legendary Edition, obviously) It is coded by the same person that now handles XPMSE/XPMSSE updates officially for Groovtama, who apparently has sidelined the project. I'm sure you've noticed the sudden surge in updates for XP32 Maximum Skeleton Extended over the entire year. This was all factoryclose/BakaFactory. BHUNP is a collaboration between BakaFactory and Haeun. (Baka Haeun UNP, BHUNP) These XPMSE updates have brought a lot of the nodes into XPMSE that were previously nonexistent but needed for various mods on the Nexus and LL. CBBE 3BBB is only available for SSE, sadly. It was previously named CBBE 3BBB Advanced (AKA 3BA) here on LL. For SSE, these body types take a real advantage of the improved HDT-SMP coded for SSE, and I really suggest taking a look at them. You can see example animations on their pages. They should be enough to prove to you how much better they look. I wanted to mention this in case you make the move to SSE in the future, once all other mods are updated. I've heard some of the Shout Like a Virgin requirements *might* get official updates for SSE, but I'm not going to say which because it's possibly an unreliable source and it also may not be something the dev team of that mod want public. I would highly recommend looking into adding support as a bodyslide option for these body types. A bodyslide is all that should be needed.
VirginMarie Posted November 17, 2020 Author Posted November 17, 2020 14 minutes ago, XenoDrake said: I wanted to mention this in case you make the move to SSE in the future, once all other mods are updated. I've heard some of the Shout Like a Virgin requirements *might* get official updates for SSE, but I'm not going to say which because it's possibly an unreliable source and it also may not be something the dev team of that mod want public. I would highly recommend looking into adding support as a bodyslide option for these body types. A bodyslide is all that should be needed. Ok sounds like good advice. All I need, to be able to get started, is an official, or stable, DD5 (which is releasing for LE very soon).
Beef Cheeks Posted November 17, 2020 Posted November 17, 2020 11 minutes ago, VirginMarie said: Ok sounds like good advice. All I need, to be able to get started, is an official, or stable, DD5 (which is releasing for LE very soon). Well I stand corrected. I found the post. See the quote by zarantha: "DD 5.0 will be for both, but LE will get it first because that's what Kimy is developing in. We'll get the converted mod back to her shortly after that so she can post the SE version." I just hope this isn't as broken of a port as 4.3 was. Maybe due to the restructuring of 5.0, some of the incompatibilities with SSE will be addressed.
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