HardRaine Posted October 7, 2017 Posted October 7, 2017 Just installed Shout early this morning. Dropped the Bodyslide files in their proper place. Built the virgin gear for 7B Bombshell (perfect fit). Fired it up (after FNIS finished), and... WOW! (you make word walls, so much fun!...do~do da~do). Brings new meaning to; "May the force be with you!" Having so much fun, and for some reason, my heavily modded game is now more stable than a vanilla play-through. Just played nonstop for almost 8 hours, running here (got the intro letter in Ivarstead, as Camille decided to bump with the whole town before becoming a virgin, 10 times over), there (Markarth, to see my dear friends and lovers @Temple of Dibella), and everywhere (to Sovngarde and freedom), with a flaming torch jammed up Camille's bum, and her vampire seducer's boobs oscillating in wild patterns between "now they big", oh, "now they small", to and fro, off and on, oooh and ahhh,..so much going on graphically, it's actually quite impressive. Love the subtle sound affects, too. The clink-clink-clink of the leg irons, and the jingle jangle of the bell dangling from Camille's arse (just had to test it out), while she frolics, in devil may care fashion, to her next mission, rambling across the wilds of Skyrim...ramble on, baby! (Virgin gear pairs well with Black or Glass Gladiator Heels, btw. Or should I say; "Mmmphr Dho Brgho phoo"). Character Background Camille was a bad, bad girl before, and was born into Shout with flaming horns and shrouded in red lights ("oh, the colors!"). Not to worry, I tested this on an older save which I can afford to burn. So far, so good. Did I mention she was beyond naughty? Shout tagged her as a nympho instantly (SLEN tends to do that to us. Don't ask Camille what she has for breakfast every morning, lol). Didn't mention anything about the 100s of victims she has fed on (to death), well, not yet anyway. Or, the scores she has hit with Deadly Drain when they tried to knock her over by force; "Wanna tumble, big boy. I'll tumble wit ya! <drain> Bye bye, baby, bye bye" Kudos on an awesome mod. +1 x 1000 (your Dances are priceless! Makes it so hard to dislike Nocturnal for jamming stuffz up in us ) Signed, A Happy Camper (with a torch lit up in all the wrong places) PS Must remember to turn off Naughty Events in SLEN now that Camille has her halo. Don't wanna blow it on the first wake up call. PSS Shout brings out awesome views of Camille's vampire fangs, which are typically hard to see. Not now, well, as long as her mouth isn't stuffed with something.
DonQuiWho Posted October 7, 2017 Posted October 7, 2017 WOW! (you make word walls, so much fun!...do~do da~do). Brings new meaning to; "May the force be with you!" Seriously good, isn't it!? From the one who is, by far, the smoothest perv modder in the West
Stealthfroob Posted October 7, 2017 Posted October 7, 2017 I had issues with the mod starting but after i removed all my gear it started to work on a clean save so of anyone still having issues try doing that
VirginMarie Posted October 7, 2017 Author Posted October 7, 2017 I had issues with the mod starting but after i removed all my gear it started to work on a clean save so of anyone still having issues try doing that I guessing that was with v5.9? v5.9b fixed that. WOW! (you make word walls, so much fun!...do~do da~do). Brings new meaning to; "May the force be with you!" Great story about your first 8hrs! Glad you are enjoying. I'm always open to ideas or suggestions on how to improve.
HardRaine Posted October 8, 2017 Posted October 8, 2017 ... Great story about your first 8hrs! Glad you are enjoying. I'm always open to ideas or suggestions on how to improve. Couldn't think of a single thing right now. You know, the word "immersive" gets thrown around alot these days, especially around Skyrim circles. Usually, it's a gross over-sell; but whatever it is, it usually does provide varying degrees of entertainment (beyond the vanilla offering). To me, immersion means; "starting a new play-through at 8:30am, and then stopping for a second to eat, only to notice it's after 5pm". Now, that's immersion! And that's exactly what happened this morning. In fact, I was sold when the 1st letter carrier showed up, right outside the Inn in Ivarstead...clearly, so much effort and attention to detail has gone into the making of this gem, what could I possibly add from the first 8 hours? Will take notes as I progress though, if that would be of any use...Summary: "Here's your letter, wanna play with me?" "Oh hell, YES!" The Bridges of Ivarstead County Before the carrier showed up, my old pal Klimmick decided it was time to expand our relationship, right on the bridge over to the 7000 steps. Big boy threw me down, missionary style, right on the bridge, and while he did his thing, Camille's fangs were on clear display as she nipped at his neck while we twisted the night away; all perfectly highlighted by her bright bad girl aura, and a crowd surrounding us, cheering, and exclaiming, "Oh! The colors!". In over 40 hours of previous play through on Camille, never, ever saw anything like that. O..O And the mod had not even really started yet! Conclusion: Quality > Quantity. Skating away every night in the Sexcapades gets boring fast; but one memorable episode becomes priceless. And you have delivered on this in spades. {note: I fixed Klimmick up to be a real stud earlier on this save. Nice guy, never gets the girl. Now he does, bruhahaha. Let's just say ole Kli is now a bohunk (and packing). Also fixed up that obnoxious arsehole that sweeps Fastred off her feet, with promises of a better life, only to take her to the flophouse in Riften. Let's just say, he's now pencil thin (and not packing = SOS(1)). "Fastred, dear, you chose...poorly" {somebody should make a mod, "The Saga of Fastred"....all the elements are just lying there, waiting} Plan on getting Red a job in the Jarl's court later, so at least she won't be wasting away at Helga's anymore. Helga gonna work for me too (she just doesn't know it yet), only down in the docks area, throwing tricks to sailors for 10 septims a pop, which should jerk a knot in her haughty tail (at least, until she cleans up that nasty mouth). Later, I'll fix her up a tad, and move her to a nicer spot (courtesy of TDF pro) } However, Ole Kli doesn't realize how lucky he is, to still be walking amongst the living. Sexing with a vampire lordess can be hazardous to one's health Anyway, just really wanted to stop in and congratulate you for making this, as it truly delivers on all promises! A homerun for the truly adventurous. MORE! {please} ______________ PS Any advice on mods which pair well with Shout would be greatly appreciated (I'm thinking of mods that support, or enhance, not compete with Shout) PSS Camille is also a renowned bard in Skyrim. Haven't tried performing yet, but something tells me singing in the Masque of Perpetual BlowJobs will not go well for getting performance tips {courtesy of the Become a Bard mod} And this is a number..."DO~da~DO, DO~da~Do, Do~da~DOOOO do~do~do <singing> Dtyff whmpfh Olfrmpm..." Hehehehe. Helpful tip: upgrading FNIS to the XXL version pays dividends for heavily modded games. Allows up to 12K animations (i try to stay under 10K though, if possible), and is much more stable than base FNIS, IMO. More has been possible after I upgraded from the base version, and I now have 8 heavily modded MO profiles, each with unique load orders (and flavors). For instance; Werewolves (UNPB), Vampires(7B), Pirates(7B), Amazonians(7B), Untamed wild ones(UNP), Straight laced bumfuzzled hero(UNP), etc. After I finish testing Shout (on this play-through), my 9th profile will be Virgins!
Stealthfroob Posted October 8, 2017 Posted October 8, 2017 I had issues with the mod starting but after i removed all my gear it started to work on a clean save so of anyone still having issues try doing that I guessing that was with v5.9? v5.9b fixed that. WOW! (you make word walls, so much fun!...do~do da~do). Brings new meaning to; "May the force be with you!" Great story about your first 8hrs! Glad you are enjoying. I'm always open to ideas or suggestions on how to improve. Oddly it's v5.9b. But it's working perfectly so far and i'm having a lot of fun playing
VirginMarie Posted October 9, 2017 Author Posted October 9, 2017 v6.0 Released Dragon Mound Love Quest Virgin Nipple Bells Beam of Light Details
VirginMarie Posted October 9, 2017 Author Posted October 9, 2017 X marks the spot? No the new beam of light does that
Delzaron Posted October 9, 2017 Posted October 9, 2017 how you suceed to integrate the Deer stufff ? I always failed to create a skin based on it...
VirginMarie Posted October 9, 2017 Author Posted October 9, 2017 how you suceed to integrate the Deer stufff ? I always failed to create a skin based on it... I don't know what more info you need beyond my reply here. Maybe take a look and then see if you have more specific questions.
Naps-On-Dirt Posted October 10, 2017 Posted October 10, 2017 I installed 5.9b a few days ago then went away for the weekend, before shouting to make Nocturnal arrive the first time. Got back today and upgraded to 6.0. I'm having trouble designating what devices to use for anal and oral. No matter what I pick, it is always bell & chain and a regular ball gag. I even played all the way through until I get keys to see if the bell was just what you had to start off with, but niether it nor the gag are in my inventory to unlock. (Nor are the arm and leg cuffs for that matter.) I really have to get rid of either the bell or the mod. Any ideas what the issue is?
VirginMarie Posted October 10, 2017 Author Posted October 10, 2017 I installed 5.9b a few days ago then went away for the weekend, before shouting to make Nocturnal arrive the first time. Got back today and upgraded to 6.0. I'm having trouble designating what devices to use for anal and oral. No matter what I pick, it is always bell & chain and a regular ball gag. I even played all the way through until I get keys to see if the bell was just what you had to start off with, but niether it nor the gag are in my inventory to unlock. (Nor are the arm and leg cuffs for that matter.) I really have to get rid of the either the bell or the mod. Any ideas what the issue is? Purely as a test (not for your actual play through), try this... Start brand new game (no loading any save) Use "Skip Initial Portion of Story" option in MCM, Misc Tab Now you can select devices and use the reset to see if they equip If this works, your save where it does not is likely corrupt. See golden rule. By the way there's no regular ball gag from this mod, that's from another mod. Due to this I'm confused about what you describe.
Naps-On-Dirt Posted October 10, 2017 Posted October 10, 2017 Everything worked fine on a new game, so something else is interfering and my save is corrupted. The ball gag was put in by Nocturnal during her initial visit though. I think I am past the animation limit and that might be contributing to the problem.
Stealthfroob Posted October 10, 2017 Posted October 10, 2017 I need some help with Maiden Liberation when i deactivate the first dwemer device nothing happens.
VirginMarie Posted October 10, 2017 Author Posted October 10, 2017 Everything worked fine on a new game, so something else is interfering and my save is corrupted. The ball gag was put in by Nocturnal during her initial visit though. I think I am past the animation limit and that might be contributing to the problem. From Troubleshooting #6 - The Virgin Workout Gag does not look like the pictures/is not animated - this is normal if your character is male, or a female Orc, Argonian, or Khajit. It's not compatible with these head types, thus reverts to a basic model If this does not explain it, maybe you have some sort of custom race. FNIS issues will not affect devices but can cause serious trouble for this mod in other ways. I need some help with Maiden Liberation when i deactivate the first dwemer device nothing happens. The quest won't update in any way till you deactivate a second device. The counter shown in MCM (accomplishments tab) will have decremented though.
Kenjoka Posted October 10, 2017 Posted October 10, 2017 Thank you so much for doing this great updates... so quickly I had so much fun ... dancing in the temple of Dibella and using my new deer hooves
Stealthfroob Posted October 10, 2017 Posted October 10, 2017 Everything worked fine on a new game, so something else is interfering and my save is corrupted. The ball gag was put in by Nocturnal during her initial visit though. I think I am past the animation limit and that might be contributing to the problem. From Troubleshooting #6 - The Virgin Workout Gag does not look like the pictures/is not animated - this is normal if your character is male, or a female Orc, Argonian, or Khajit. It's not compatible with these head types, thus reverts to a basic model If this does not explain it, maybe you have some sort of custom race. FNIS issues will not affect devices but can cause serious trouble for this mod in other ways. I need some help with Maiden Liberation when i deactivate the first dwemer device nothing happens. The quest won't update in any way till you deactivate a second device. The counter shown in MCM (accomplishments tab) will have decremented though. I see thanks
VirginMarie Posted October 10, 2017 Author Posted October 10, 2017 Hey VirginMarie. How do i use this with Komotors Animations ? This Mod never uses the Animations. (I don´t know really. Maybe its further in the Story but i have not discovered a single one yet. It uses the "KoMachine" when you report in and have lost virginity. If it's not finding the animation you'd be getting a pop up message, and this would be because you've not properly registered the animations in SLAL (Sexlab Animation Loader). And why does a Masked Virgin that is half invisible stand inside my Character when using the Stones ? (Standing Stone Love). Ive installed both ZAZ Pack´s installed yes. I suspect you've not run FNIS (see install steps). Not running FNIS would also affect Komotors Animations. That invisible actor should be down underground. EDIT: or you are running FNIS but have errors... most common one being where you've exceeded maximum animations. EDIT: Noctural starts attacking me when shouting too often. I've never heard of anyone having that. It should not be possible. You could be running on a corrupt save (see golden rule). I would need to see your payrus log for further help on this one. How to get the log is in the FAQs. Suggestion for the Mod: Roots like in Sanguines Debrauchery. That was awesome and id love to see it here I don't know what "Roots like in Sanguines Debrauchery" is.
Stealthfroob Posted October 10, 2017 Posted October 10, 2017 Ok so not sure if it's broken for me but i deactivated 2-3 devices and nothing has happend and when i looked in MCM it says i have activated 6 of them and sorry for asking alot
VirginMarie Posted October 10, 2017 Author Posted October 10, 2017 I had issues with the mod starting but after i removed all my gear it started to work on a clean save so of anyone still having issues try doing that Ok so not sure if it's broken for me but i deactivated 2-3 devices and nothing has happend and when i looked in MCM it says i have activated 6 of them and sorry for asking a lot I think you have to be running on a corrupt save. Most common cause of corrupt save is breaking the golden rule. In your statement above where you said "it started to work on a clean save"... well the common so called "clean save" method is indeed breaking the golden rule, even if you used a save cleaner tool. You can use the below console command to advance the quest, but a corrupt save is going to likely mean more problems as you go further with this mod. Only way to find out if I'm right is to start a new game, then reach this same point again. SetStage VirginLiberation 80 Following this, the next time Nocturnal appears, she will have something to say
HardRaine Posted October 10, 2017 Posted October 10, 2017 Perfect timing on v6.0. After reading most of the posts here, had already decided to make an MO Virgins profile, containing a dedicated build just for Shout, and obeying the Golden Rule. After downloading and building new bodies, outfits, etc., enabled the mods to run some basic tests on a new throw-away character (I always do this, just thought I would share results this time). Running ZAP7.0, Shout6.0, current Devious Device framework mods(3), and a basic set of mods I always use (total load order count: 128, mostly clothes, weapons, and sexlab mods. Only one real script heavy mod (outside of the extended sexlab configuration), Dibellan Defender). Here's what I found... Test 1: New Start v6.0 Test #1: On a new character(OanC), load into the Live Another Life(LAL) starting cell, and see how well v6 installs for a new character....RESULT: flawless. A new virgin is born, almost instantly. No noticeable delays, lags, or decreases in performance. Using AddMenuItem2, added some basic clothing to test, and everything looks awesome (on the pre-Nocturnal stage). Used the Slave Leia set to see how well the virgin tat played with the silk loincloth. Looks impressive! Million dollar cheesecake with a glowing virgin tat. Exit, no save. {repeated many times through this test battery. Flawless, every time} Test 2: ZAP7 tests v6.0 Test #2: OanC, load into the LAL starting cell, become a virgin, then run the ZAP 7.0 verification option (repeatx10, consecutive). Result: flawless; perfect reproduction across all 10 test sets (run back-to-back). Status: no issues. Proceed to 2a, after making a throw away save for test purposes (1st run only). Test 2a (breaking her maiden): Spawn in (1) hentai dremora, and using the ZAP7 Animation Test System, queue up (sexlab) Pillory Sex, with Camille v. Dremora, Run animation test (x10 intermittent, reload save before each run)...flawless; maiden broken successfully each time, converting halo to horns almost instantly, NO lag or stutters. Exit, no save. Status: no issues. Test 2b (bad girls, beep beep): [reload raw virgin character in LaL cell] Spawn in (1) hentai dremora, using ZAP7 ATS, queue up (sexlab) Missionary, with Camille v. dremora, run animation (x10, consecutive)...flawless, Deflowered on 1st run. Runs 2-10 with flaming devil horns. Intermittent exhaustion, gorgeous blue light. No issues. Exit (after 10th test run), no save. Status: no issues. Test 3: Stress v6.0 Test #3 (stress, should never happen in Shout): OanC, load into the LAL starting cell, and become a new virgin. THEN, spawn in (2) Hentai Dremora, and (1) Hentai Judah, collar up, and put them all in training mode (non-stop sexual session, approx. 10 minutes. Penetrations: about 50, each run). RESULT: flawless; deflowered, and re tatted as a non-virgin. Halo to horns, instantly (same with lighting). Sexual exhaustion occurring, with the blue light rising up. Test character cannot stop touching herself now. New special effects: well done, with no noticeable performance impact. Repeat x 5 (not a test for the faint or weak at heart. Quite brutal graphically). Exit, no save. [this test had me wanting to install Bathing in Skyrim; as poor Camille was a mess after the 1 minute mark]. Stressed the living stuffing out of Shout/Sexlab base frameworks, though. Warning: Occasional hookup (past run #1) starts with Camille in orbit floating down to either dremora or judah, whomever wanted her. Graceful landing as long as movement controls not touched (and test male started shagging Camille just as her feet hit the ground). Checking for issues with Sexlab first, as it's on the normal "teleport to partner" phase (i have it unchecked) Have seen this a few times before, but usually on adverse terrain or poorly implemented internal cells (never seen it happen before in the LAL starting cell). If one panics and starts jacking with the WASD keys, can result in death via fall damage. Status: Investigating...searching on Sexlab "telporting to partner" bugs. And, animation issues when low on system memory...seems outside Shout's control, but not certain yet. Issue(minor): when exhausted, occasionally one of the test males wanted to score, but waited until exhaustion phase ended (perfect); but camera stopped zooming until follow-on sex act completed (only happened, if a test male queued and waited for sex). Status: Investigating, searching on "known Sexlab camera issues". Seems like a sequencing bug to me, and most likely beyond Shout's control Test 4: Stress+ v6.0 Test #4 (stress+, 5P sexfest using SLEN. Should never happen in Shout. The "insano no braino" test): OanC, load into the LAL starting cell, and become a new virgin. THEN, spawn in (4) Hentai Dremora(D1-4). Have sex with D1 until "Lover" relationship rank; deflowered (approx. 10 mixed (oral,anal,vaginal) sex acts for "lover"). Sex D2 up to rank "Ally" (approx. 5-6 mixed sex acts for "ally"). Sex both D3-D4 up to rank "Confident" (approx. 2-4 mixed sex acts each for "confident"; 1-2 for "friend"). Make throw away save for follow-on tests. Ask D1 to organize a group sex session. Repeat gangbang (x10, consecutive). Other than runs 3,5,and 9 (each of the 3 required a game restart); it was a flawless execution, no issues. {SLEN will not pull the ghosts on a gangbang, as it's relationship-controlled. The TDF Pro pole dance will bring the blue fellows out in the yard for a sniff, though. If that happens, D1-D4 will destroy them almost instantly)} Fatal Crash on runs 3, 5, 9: On 3 occasions, during the 5P gangbang runs, game was terminated abruptly with the infamous "C++ runtime error 6025"; AKA, the Soul Cairn Page Quest bug/CTD. In over 1000 hours of Skyrim log time this year, I've only seen that error twice, and only on high level characters doing the Soul Cairn. Investigating possible other causes now...See Dexter+ post here for solution to Soul Cairn bug: https://steamcommunity.com/app/72850/discussions/0/530649887197071406/?ctp=2 Status: Investigating, as this is a severe error, usually associated with bad C++ programming (accessing a pointer to a non-existent address is what causes it). This is a new character and should not be having the Soul Cairn bug. Rumors are floating around of a "horse" bug, too (but I suspect that is Arvak and misdiagnosed, given the Page Quest bug is confirmed (and nearby), and an Arvak bug is not). Will rerun this test if a "solution" is found for why a new character is getting 6025s without even entering Skyrim yet. Expect T4 to run flawlessly without the 6025s, though, based on the other 7 runs. Test 5: Skip Initial Story with MCM Option v6.0 Test#5 (losing virginity, post Nocturnal stage, 5P gangbang. Might happen in Shout) After test5.10, reloaded save, then used the 4 dremora(D1-D4) in a unique 5P scene after skipping the initial story (MCM option), and letting the system complete virgin training. Asked D1 to organize another gangbang, only this time as a Nocturnal approved virgin (repeat x 5, reload after each GB. T4 was continuous GBs which should not happen in normal game play). Before the session ended on each of the 5 runs (following first orgasm), Nocturnal (not appearing), slapped a golden yoke on Camille, and apparently, caused Camille to lose all control to act, even as the sex was continuing (hysterical scene after the yoke gets placed). When D1-D4 were all finished, Camille could no longer talk to anybody, and was obviously in deep doo with Nocturnal now, shackled in a golden yoke, and unable to interact. LOL. Reload save for next attempt. Status: Flawless and assumed to be working as intended, as each new run was exactly identical to the previous runs. {note: SLEN can pull up to 24 players into a group sex scene, and can tax Skyrim to its very outer limits. Take tests 4&5 with this in mind, please} {note2: In the run-up to the Markarth mine/prison quests, I've had multiple guard rape events happen before, where the guards start a 5p rape, and repeated it twice for each of the 4 guard, on a single Defeat event (20K+ bounties tend cause stuff like that). So, this test is possible in theory, if using the Defeat victim options. For Shout, I've turned off all other assault/death options, other than the base rape assault (and set "seconds" chance to 0). Adds caution into the mix, which I like} All in all, Shout held up very, very well to an absolutely brutal onslaught designed to make it break. Shout, itself, never broke, as the 3 issues surfaced in testing don't seem directly related (especially the 6025 failures). Most mods I've tested like this, if they have internal weakness, die on test #3 (due to resource consumptive, asynchronous events attacking the mod's logic), and never even get an attempt at T4 and beyond (all tests designed uniquely within the constraints of the each mod). __________________ Looking forward to starting a Shout 6.0 play-through in earnest now, but need to go watch Sesame Street, or something innocent, for a few hours to get my headgear on straight again after all of that nonstop, well, you know, lol. 6.0 Rating (so far): 10/10 (on stability. Seems pretty damned bullet-proof). Can post followups on any further findings, if there is interest on the 3 issues surfaced. Gonna hunt them down because they're now a stone in my shoe...
VirginMarie Posted October 11, 2017 Author Posted October 11, 2017 Can post followups on any further findings, if there is interest on the 3 issues surfaced. Impressive testing Yes I'd be interested on any further findings.
VirginMarie Posted October 11, 2017 Author Posted October 11, 2017 Oh And Roots ? Its Roots which is a infection by Spriggans. The Roots grow and its like Devices. Theres Gags,Chastity Belts etc. Just Roots. Ah yes I've used SD+ and am familiar with it's spriggan feature. I see that as a unique feature and idea belonging to that mod. I'd not want to steal the idea. It would be like another mod copying word wall love from this mod.
HardRaine Posted October 11, 2017 Posted October 11, 2017 Can post followups on any further findings, if there is interest on the 3 issues surfaced. Impressive testing Yes I'd be interested on any further findings. Focusing on the T3 results first, as those are the most readily disposed of. T3 is actually a brutal test, as it starts 3 independent, nonstop action threads (2P animations, no group), each pursuing objectives without respect for the other 2 action threads churning (or any other threads happening concurrently<*>). Notes on Actors cooldown Hentai default is 60s CD, per actor, and will not actually stress the system as hard as needed for test purposes. Started on 30s CDs, staggering the start for each actor with 5s delays (ensuring intersections at varying intervals). Shout cut through it like butter, so to 20s we went, and straight down to Funkytown. 10s will kill everything using 3 actors in a sustained test, and is pointless inside the Skyrim(32) engine. Been there, done that, and nothing to learn except where the killing floor starts (spin Jimi Hendrix playing Killing Floor live at the Monterey Pop Festival for mood music. Smokin still, after all these years. In music, smokin is good. In Skyrim, not so much) Observations on Shout T3 test results The end result is a bit like having 3 copies of this video running at the same time: https://www.youtube.com/watch?v=PGNiXGX2nLU&list=RDPGNiXGX2nLU&t=187. You spin me right round, indeed, as poor Camille was getting hammered by all 3 of them at the same time (sometimes); spinning right round from male to male (like a record, and nonstop, with all 3 males pumping whether they had her or not). Shout continued to sequence the action properly, where putting Camille in an exhaustion phase, caused all "coming off CD" male actors to go into a wait state, where they stood over her, at full atten-hut, waiting with baited breath for the exhaustion to clear, at which point, they took Camille back to Funkytown, and you spin me right round baby. Bottom Line: Shout exerted its dominance over this madness, and took total charge of things when intended. "Step off muthaf**kers, mama is here!" Just like that. Impressive showing, in spite of the 2 issues. The fact it didn't cough up a lung speaks for itself. Will gather more test data before responding (confirming any solutions found. Still looking), as all test saves used are still preserved. (those 6025s are a whole different kettle of fish, as they reveal programming errors deep in the Skyrim game engine. Need time for that one, to find what is actually triggering the bad code). * Proofing concurrency, in testing, requires a minimum of 3 independent actors competing for common resources. Using <3 actors is nothing but fool's gold. Per notes from the bleeding edge... UPDATES(5)...10/13/17 (1) fairly certain I know what's up with the reported camera issues. I think what's happening is; Sexlab assumes the camera is in the default (sexlab) state before beginning an animation (not free camera). If the camera is in an alternative state BEFORE an animation occurs, nothing is done to put it in the default mode. However, after an animation, the camera does reset to "default" (which may be an internal function for ending an animation; or, there is a race condition happening with the end of Shout's exhaustion phase (i.e., sex animation delaying "free cam off"). Will test this more later today for confirmation (and whether there is an easy, alternative way to force the camera back to default as the animation starts). Status: OPEN, still researching ALL camera issues {I run TDF Pro because the pole dance will always break out a character stuck in some bizarre posture, camera view, or mode (like the "stuck in crouching mode when saving/loading from stealth" bug, et al. Only problem is Pole Dance brings all the hound dogs out in the yard for a sniff, friend or foe, lol. "NO Nazeem, just no. Why not go to the cloud district and do it yourself?"). (2) read several reports this morning that the 6025s can be initiated from ANY save in the Skyrim saves directories (sounds hinky, but will test this "theory", as it's possible, given Skyrim is a console hack, to have one character corrupt something in the game engine, impacting others). Remembered my original Shout test character had been spawned from a version of Camille in Valerica's Library. Played that Camille(original) through the Soul Cairn (finished story part, and sexed Val to "lover" status. LOL, reasons). Then meet Juib, did not take the Page Quest, and used the Dexter solution while in the Soul Cairn(consoling in the setstage commands to start/complete Juib's quest). Also, did the Arvak quest and got the horse, just in case it's contributing to the 6025s. Exited the Soul Cairn and made a save in the open world (over the original Camille). Will rerun tests now that the "approved" 6025 solution has been performed. Status: OPEN, waiting for new test battery. {given the Skyrim game engine is a GameBryo hybrid, this has to be tested, as GameBryo is infamous for bizarre issues, ones just like this (and the camera issues for that matter)} (3) Reran T4, with changed constraints, after applying the 6025 solution...ran T4 from: 1...Killing Floor (until Skyrim crashes from low memory) T4.1: rapid fire 5P-GBs; Killing Floor(KF) = 23 (skyrim CTD) no 6025s, no orbital teleport, intermittent exhaustion, restart (92 penetrations. Ouch) T4.2: KF=17; no 6025s, no orbital teleport, intermittent exhaustion, normal CTD , restart T4.3: KF=14; no 6025s, no orbital teleport, intermittent exhaustion, normal CTD, restart T4.4: KF = 3; 1 orbital teleport (1st scene), no exhaustion(1-2), 3rd scene-> hard 6025 crash after the 5Ps converge on a single point There's the clue. The 6025s appear to start occurring after an orbital teleport to start a sex scene (the external location is the Abandoned Prison site in Eastmarch, near Fort Amol). Reverting research/testing to finding out what's causing Sexlab to do that orbital teleport. Also, find it disturbing that after restarting Skyrim, low memory seems to occur faster; as if, all memory is not being released on a crash/restart, causing the Killing Floor to approach faster on each additional run...not surprised, disappointed @poor memory mgmt {one reason why animations suddenly start happening too fast (blowing through stages); low memory} Will run a hard memory reset program in between runs on the next round of testing. (4) The 6025s are a known issue with some combinations of mods + Sexlab (Submit was pointed at as one potential source, but have not found a definitive "list" yet); and nobody has reported exactly what causes them to happen, or, how to avoid them. The teleport bug is old, also, and attributed to the "xxx.moveto" function (Darkconsole made a concise post stating it's a random side affect (happening in low level engine code), and cannot be predicted when it will happen or eliminated completely. Others posted 6025s are happening on the orbital teleport follow-on, but only some. Others report being teleported to one of the WR Giant camps. Others report being returned to their current location (with potential for a 6025). Also, all seems quite random). Status: continue searching/reading error reports. (the usual suspect is "ObjectReference.moveto", btw) (5) Potential Solution - Under the Sexlab MCM, on the animation setting page, there is an option for "Startup CTD Fix". By checking this, it appears to intercept the orbital teleports (blocking the 6025s, but we lose actor scaling, which sux chunks). In early testing, setting that option does appear to prevent the negative affects, as when the "beam me scotty" starts, we can see something quickly intercept it, and plant us right back on the ground. No 6025s or orbital teleports have been experienced, but all animations will require minor realignment because "setscaling" is no longer available. Need time before rerunning a full test battery (as T4 takes over an hour for a 5-run). Looks good so far...(but will miss "setscaling" as it greatly reduced the time needed to make animations look perfect)
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