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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted

 

i don't know what version you're even running to be getting those dialogs. wait around here is the dialog i see, if you still have a "wait" order you need to update.

pahe_lives_on-6.1.7beta is what I'm running now, so though it's not the absolute latest it's hardly old and shouldn't account for any problems. The wait command is the one you mentioned and the sandboxing being disabled would account for them just standing around but it's still a joint command as it was written without the ability to specify "wait right here and don't wander", or "stay in the area but relax". Would be nice to be able to specify which we wanted instead of them automatically doing it based on stats or training level.

 

But to the bigger point, the one that irritated me so much ;) No, it's not an issue of them not going right into pose after sex, and yes that's the "pose training" I was talking about. When pose training that's ALL they do, is sit there, no sex or anything else breaks it or can break it. The ONLY cuffs I've ever used ARE the strongest, "only the hardest for you" dialog and such. Brown or black iron cuffs, brown by preference since that's what the mod puts first. I'm already doing all of that right.

 

Where the problem comes in is mostly in two places. First, I tell them I'm going to make sure they stay and they initially go into the pose, but they don't stay down. Not every time but a substantial portion of the time and even with 100% submission and pose training they'll often stand right back up as soon as their knees touch the ground. If I wait long enough, minute or two, they'll eventually go back down but they don't always stay down initially. Other time it happens is when entering a room where they are bound. Similar thing happens They pop up, go back down, then some come back up again. Even with full submission and pose training.

 

Personally the "pose" is not an aspect that I ever use once I'm past that part of training but I'm weird like that, if I have to do it at all I want to do it right. And they idea of them just standing there pisses me off. I should probably just skip it but it's a personality flaw I guess, once I get my teeth into something I hate to quit. I want to make it work, the way it seems it should work with a fully trained slave.

Posted

 

 

i don't know what version you're even running to be getting those dialogs. wait around here is the dialog i see, if you still have a "wait" order you need to update.

pahe_lives_on-6.1.7beta is what I'm running now, so though it's not the absolute latest it's hardly old and shouldn't account for any problems. The wait command is the one you mentioned and the sandboxing being disabled would account for them just standing around but it's still a joint command as it was written without the ability to specify "wait right here and don't wander", or "stay in the area but relax". Would be nice to be able to specify which we wanted instead of them automatically doing it based on stats or training level.

 

But to the bigger point, the one that irritated me so much ;) No, it's not an issue of them not going right into pose after sex, and yes that's the "pose training" I was talking about. When pose training that's ALL they do, is sit there, no sex or anything else breaks it or can break it. The ONLY cuffs I've ever used ARE the strongest, "only the hardest for you" dialog and such. Brown or black iron cuffs, brown by preference since that's what the mod puts first. I'm already doing all of that right.

 

Where the problem comes in is mostly in two places. First, I tell them I'm going to make sure they stay and they initially go into the pose, but they don't stay down. Not every time but a substantial portion of the time and even with 100% submission and pose training they'll often stand right back up as soon as their knees touch the ground. If I wait long enough, minute or two, they'll eventually go back down but they don't always stay down initially. Other time it happens is when entering a room where they are bound. Similar thing happens They pop up, go back down, then some come back up again. Even with full submission and pose training.

 

Personally the "pose" is not an aspect that I ever use once I'm past that part of training but I'm weird like that, if I have to do it at all I want to do it right. And they idea of them just standing there pisses me off. I should probably just skip it but it's a personality flaw I guess, once I get my teeth into something I hate to quit. I want to make it work, the way it seems it should work with a fully trained slave.

 

 

ok, that sounds more like you're describing the behavior of the animation and refreshing an animation than the behavior of the slave itself. ever notice in a room of 10 the slaves will all return to the same synchronized pose regardless of how high their training is. i think the anim was originally from zaz and blabla wrote the code so the player returns to the room with the slaves still tied up. if the slaves escaped their cuffs they'd sandbox - that's the code. scripters here, what you're looking for is the animators

 

Posted

 

ok, that sounds more like you're describing the behavior of the animation and refreshing an animation than the behavior of the slave itself. ever notice in a room of 10 the slaves will all return to the same synchronized pose regardless of how high their training is. i think the anim was originally from zaz and blabla wrote the code so the player returns to the room with the slaves still tied up. if the slaves escaped their cuffs they'd sandbox - that's the code. scripters here, what you're looking for is the animators

 

 

 

So there's nothing I can do about that from the script end? Shit. I was hoping it was just a glitch of some sort and could be fixed if I was stubborn enough about it and tried enough different angles. But if it's an animation issue that's an aspect I have zero knowledge or experience with and don't plan to learn any time soon, the scripting is more than enough to learn and deal with at the moment. I hate to walk away from an annoyance without kicking its ass first though :)

 

Thanks for the time and input, Clifton.

Posted

i like to make another sugestion a hotkey or a widget to show slave status that you point.

there's already a spell for that

Posted

 

i like to make another sugestion a hotkey or a widget to show slave status that you point.

there's already a spell for that

 

i know, but a hotkey is faster and more pratical to use, if not too much trouble to make, i will really appreciate!

Posted

Personally I don't think it's necessary for the slave stats to be hotkeyed...I like it the way it is, either spell or going in via the MCM.  But that's my personal preference.  I like the spell honestly.

Posted

 

 

i like to make another sugestion a hotkey or a widget to show slave status that you point.

there's already a spell for that

 

i know, but a hotkey is faster and more pratical to use, if not too much trouble to make, i will really appreciate!

 

i'll have to think about that, right now definitely no, too much else going on that needs to be fixed first, but if you remind me some time next month i can consider it a possibility

 

Personally I don't think it's necessary for the slave stats to be hotkeyed...I like it the way it is, either spell or going in via the MCM.  But that's my personal preference.  I like the spell honestly.

i'd have to agree, having both of those  options already, the only time i've felt the need for a hotkey was if the player was bound, the mcm can work with that

Posted

Is there any way to retrieve slaves from in the PAH Clone Cell.

 

after i find and test a working pahcore i'm hoping to make a button for this, but for now there's console:

 

 

You'll have to use the console:

  • Save the game
  • console : coc PAHUtilityCell
  • with console open, click on the slave
  • Load the saved game
  • player.movetome(whateverIDconsoleshows)

 

to explain that further  if you're unfamiliar with console of npc's you'll wantt the refrence id from that slave, not the other id's shown, But what i discovered when he told me that -

rather than using that command and needing to type the exact refid, once you have the slave targeted in the console

(in this reference the slave is the "object" being moved)

 

 

You can also select an object and type moveto player which will move the selected object to your feet and orient it based on the camera's angle.

 

Posted

Thanks for the great work, and here are a few suggestions:

 

* Option to change the slaves to have female animations through training. (I am thinking of soldiers, orcs and thalmor females who have male animations. They could change animation after becoming a slave, or after training.)

 

* MCM menu option to prevent unkillable characters from being slaves - for immersion purposes.

 

* MCM menu option to make it a crime to be seen with a slave - for immersion purposes.

 

* An animation to carry slaves on horseback.

 

* A bit far-fetched idea for magical slavery: A variant of the Soul Trap spell: If killed while under the effect, the character trapped in a soul gem, but can be summoned as an ephemeral ghost (akin to the "ghostveil" effect) to do the usual PAHE conversation.

 

Do these sound like good ideas at all? Do they look feasible to you?

Posted

Thanks for the great work, and here are a few suggestions:

 

* Option to change the slaves to have female animations through training. (I am thinking of soldiers, orcs and thalmor females who have male animations. They could change animation after becoming a slave, or after training.)

 

i can't even think of a situation where it would be possible for a female slave to have male animations, unless the female slave is only designated female thru sexlab and not thru skyrim - sl gender assignment is already on my list of fixes i plan to return to

 

* MCM menu option to prevent unkillable characters from being slaves - for immersion purposes.

that might be do-able if i can find how the perks are added to the quest i'll be able to add toggles for ignore follower enslavement and this won't be much different

 

* MCM menu option to make it a crime to be seen with a slave

ok, forgetting the fact i was already asked to make slavery legal, since you asked for a toggle i could go along with that at some point, but the only idea i could come up with for that would be to remove the trespassing fix

problem there would be could i still toggle that option and if i could thats only a crime to be seen with slaves while trespassing not a crime to walk down the streets of whiterun with 10 slaves

next if we get that to work, the problem with the skyrim bounty system means that a player walking down the streets with 15 slaves automatically pushed upto a major crime

 

- for immersion purposes.

in the real world i could see your point, but i don't think it would be feasible for gameplay

 

* An animation to carry slaves on horseback.

that was requested Long ago in the old thread, same problem blabla had i'm no animator, if you can provide the anim for it i'll work on patching it in

 

* A bit far-fetched idea for magical slavery: A variant of the Soul Trap spell: If killed while under the effect, the character trapped in a soul gem, but can be summoned as an ephemeral ghost (akin to the "ghostveil" effect) to do the usual PAHE conversation.

 

Do these sound like good ideas at all? Do they look feasible to you?

what is a "ghostveil" effect?

is that from another mod or or is there a vanilla quest in skyrim that has this

Thanks for the TDF Patch. Works great.

;)

Posted

Couple of things.

 

Many female NPCs actually do use the male animations, but this does NOT refer to sex animations.  Thalmor, some bandits, huscarls, and so forth often use male walking and combat animations.  This is easily fixed with a mod.  Prettier bandits does so for all the female NPCs types it mods (which does not include follower huscarls, but there are already plenty of mods that do that already).  However, I'm not sure if PAHE could easily do it since it requires flipping a flag in the actor files.  Clifton might be able to do this with a script, but I suspect its better done with separate mods that focus on updating the various NPC actors.

 

Not sure exactly what was meant by carrying a slave on horseback.  If its just to have a slave ride their own horse I suppose Clifton could try looking at how Convenient horses does it for followers and hook into that, but that would also mean for that option to work you'd have to have convenient horses installed.  If you mean something else, I've seen mods that attempt to have NPCs "carried" by horses as "belly riders"... and the attempts were generally buggy as hell.

Posted

 

Couple of things.

 

Many female NPCs actually do use the male animations, but this does NOT refer to sex animations.  Thalmor, some bandits, huscarls, and so forth often use male walking and combat animations.  This is easily fixed with a mod.  Prettier bandits does so for all the female NPCs types it mods (which does not include follower huscarls, but there are already plenty of mods that do that already).  However, I'm not sure if PAHE could easily do it since it requires flipping a flag in the actor files.  Clifton might be able to do this with a script, but I suspect its better done with separate mods that focus on updating the various NPC actors.

 

i used to use fnis sexy move for that before fnis 6 came out and ruined it all

the question here lies in can it be done to the actor reference or must it be done to the actor base, we're admittedly effecting the base actors with the current versions, but my goal is to change that whenever possible, until we're no longer touching the base actors eliminating naked bandits completely and yes the discovery that this whole time my core source files were no good means i'll be retrying the suggested leveledactorbase in place of the actor base as well

 

 

 

Not sure exactly what was meant by carrying a slave on horseback.  If its just to have a slave ride their own horse I suppose Clifton could try looking at how Convenient horses does it for followers and hook into that, but that would also mean for that option to work you'd have to have convenient horses installed.  If you mean something else, I've seen mods that attempt to have

NPCs "carried" by horses as "belly riders"... and the attempts were generally buggy as hell.

i think that's what they were looking for the last time it was asked

Posted

As you know I'm not a coder (yet) but in CK its simply a flag that is set and probably one that shows up in TES (haven't looked), so in theory I would think you could write a script that basically checked to see if an actor was female and if so checked to see if Opposite Sex Animations (I think that's what its called in CK, going from memory) is flagged and if so, unflag it and presto... no more male walk and combat animations of female actors.

 

So I would think the real question is can you identify just the cloned slave and if so reset the flag for just that actor reference?  If yes, then I'd say the above is possible.  If you can't uniquely reference the slave actor, then probably not.  That's a coding issue though and something you'd know much better than I.

 

 

Posted

As you know I'm not a coder (yet) but in CK its simply a flag that is set and probably one that shows up in TES (haven't looked), so in theory I would think you could write a script that basically checked to see if an actor was female and if so checked to see if Opposite Sex Animations (I think that's what its called in CK, going from memory) is flagged and if so, unflag it and presto... no more male walk and combat animations of female actors.

 

 

 

ok so you're saying the game sets a flag on the actors to use the opposite genders animations

show me that next time we're on skype

 

So I would think the real question is can you identify just the cloned slave and if so reset the flag for just that actor reference?  If yes, then I'd say the above is possible.  If you can't uniquely reference the slave actor, then probably not.  That's a coding issue though and something you'd know much better than I.

ya, that's the easy part, its that other stuff you said up there and wording the script to accept the reference of the slave with the sexy walk checks

 

Posted

 

 

* An animation to carry slaves on horseback.

that was requested Long ago in the old thread, same problem blabla had i'm no animator, if you can provide the anim for it i'll work on patching it in

 

 

Wasn´t there a animation for this in this mod? If yes, can´t use it as resource?

Posted

 

 

 

* An animation to carry slaves on horseback.

that was requested Long ago in the old thread, same problem blabla had i'm no animator, if you can provide the anim for it i'll work on patching it in

 

 

Wasn´t there a animation for this in this mod? If yes, can´t use it as resource?

 

 

i've never used that mod and its not listing that animation, likely due to having so many poses in it

 

atm my own save is too buggy to test my own mod here so i'll need to restart again over the weekend but if you'd like to try it and find out that atleast puts it on my list to look into

 

 

Posted

Hi! I like this mod and i think this mod is very good ! 

Thank you so much for making this mod !  Can i have right to let somebody translate , and I know if has translated by other person , but he is now busy for sonething(maybe work  or love?I don't know).You have already updated your prefect mod ,he hasn't, by the way ,my english is so poor that I have to beg others to translate this prefect mod.Of course I will link your Internet site,that you may be famouls among some Chinese. 

Can I have your promise?  : )

 

 

Posted

Any way to implement a slaves reward system? Allow slave to explore for some days, maybe bring back mined gold etc... Award a female slave with another F/or M slave for good service. Ability to have such a great trust in your Slave that you choose him or her to guard your Estate or other slaves. Also, Dragon born might be far too busy to punish Slaves with sex somedays or just too tired, maybe He or She can assign another slave to do that periodically on MCM menu set timer. Would be cool to see this....just sayin'.

Posted

Hi! I like this mod and i think this mod is very good ! 

Thank you so much for making this mod !  Can i have right to let somebody translate , and I know if has translated by other person , but he is now busy for sonething(maybe work  or love?I don't know).You have already updated your prefect mod ,he hasn't, by the way ,my english is so poor that I have to beg others to translate this prefect mod.Of course I will link your Internet site,that you may be famouls among some Chinese. 

 

ok, if you find somebody to translate it send us a link to it as well that we can show other chinese it exists and be sure to list the requirements

 

Can I have your promise?  : )

the word you're looking for is permission - you can have my permission to translate it

Any way to implement a slaves reward system? Allow slave to explore for some days, maybe bring back mined gold etc...

that much i doubt highly

 

Award a female slave with another F/or M slave for good service.

already plan to return to that, its listed in the change notes as version 5.1 - that never went public becuz something went horribly wrong. i'll be comparing that version to what we have to see if i can unlock it, then look further to see if i can figure out what went wrong with it and is it salvagable

 

Ability to have such a great trust in your Slave that you choose him or her to guard your Estate or other slaves. Also, Dragon born might be far too busy to punish Slaves with sex somedays or just too tired, maybe He or She can assign another slave to do that periodically on MCM menu set timer. Would be cool to see this....just sayin'.

oh, that's the easy part - already implemented:

  • the slave needs to have sufficient submission level -default value is 60 (Or it needs a leash  collar, either a pah leash collar or a dd lcollar with the dd patch) to be sure it won't choose to runaway instead
  • tell the slave to fight for you  (works best if this step is done ahead of time so the player can punish the slave for not fighting with the player)
  • tell that slave to "wait around here"

 

Also, Dragon born might be far too busy to punish Slaves with sex somedays or just too tired, maybe He or She can assign another slave to do that periodically on MCM menu set timer. Would be cool to see this....just sayin'.

 

maybe, but i doubt it - home sweet home already has that feature

Posted

 

As you know I'm not a coder (yet) but in CK its simply a flag that is set and probably one that shows up in TES (haven't looked), so in theory I would think you could write a script that basically checked to see if an actor was female and if so checked to see if Opposite Sex Animations (I think that's what its called in CK, going from memory) is flagged and if so, unflag it and presto... no more male walk and combat animations of female actors.

 

 

 

ok so you're saying the game sets a flag on the actors to use the opposite genders animations

show me that next time we're on skype

 

So I would think the real question is can you identify just the cloned slave and if so reset the flag for just that actor reference?  If yes, then I'd say the above is possible.  If you can't uniquely reference the slave actor, then probably not.  That's a coding issue though and something you'd know much better than I.

ya, that's the easy part, its that other stuff you said up there and wording the script to accept the reference of the slave with the sexy walk checks

 

 

I'll try to remember to turn Skype on tomorrow.  LOL  Kinda been living with chaos here.

 

IIRC however in CK its on the Traits tab for the actor.  Its just a check box, says "Use opposite gender animations" 

Posted

 

 

 

As you know I'm not a coder (yet) but in CK its simply a flag that is set and probably one that shows up in TES (haven't looked), so in theory I would think you could write a script that basically checked to see if an actor was female and if so checked to see if Opposite Sex Animations (I think that's what its called in CK, going from memory) is flagged and if so, unflag it and presto... no more male walk and combat animations of female actors.

 

 

 

ok so you're saying the game sets a flag on the actors to use the opposite genders animations

show me that next time we're on skype

 

So I would think the real question is can you identify just the cloned slave and if so reset the flag for just that actor reference?  If yes, then I'd say the above is possible.  If you can't uniquely reference the slave actor, then probably not.  That's a coding issue though and something you'd know much better than I.

ya, that's the easy part, its that other stuff you said up there and wording the script to accept the reference of the slave with the sexy walk checks

 

 

 

 

 

I'll try to remember to turn Skype on tomorrow.  LOL  Kinda been living with chaos here.

 

IIRC however in CK its on the Traits tab for the actor.  Its just a check box, says "Use opposite gender animations" 

 

 

eh, save it for the weekend, busy work week lately :s

 

Posted

How do I get follower to train the slave? It doesn't appear to be an option through dialogue in both slave's dialogue window and follower's dialogue window.

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