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Paradise Halls Enhanced (pahe) repacked with the customary addons


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CliftonJD

backk with more tests. :angel:

 

first

 

[06/24/2016 - 03:54:00AM] error: Cannot divide by zero

stack:

    [alias slave on quest PAH (2001FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431

    [alias slave on quest PAH (2001FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327

    [alias slave on quest PAH (2001FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?

    [alias slave on quest PAH (2001FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158

i was right and with testing this only came up when i put the run chance for submition to 0. u can see my log u ccan tell exactly where i moved it to 0 then back up to 60.  it may be because of deadly wenches i dont know u have to tests it yourself on build withoiut it.

 

ok, i have some ideas on fixing that from the scripts after i get back to my pc

 

second. looks like if u upgrade or downgrade versions of pahe it can cause the gltich where u dont get the first dialgoue to put a collar on them.

3rd 100 slave esp. for me the mcm never updated to 100 it stayed at 50 even thou got the message for 100 slaves. this may be related to number 2  with    upgradeing versions seem to be causeing issues.

 

moving the extra slave patch to the optional downloads until i get back to my pc to go over the quest for any errors

 

 

im still of mind that the whole enslavement needs wait timers. right now the mod i slight weight all time

we had wait timers before that made the player think the game wasn't getting the enslavement to trigger so the player would try it again and get multiple enslavement of the same slave - the outcome for this would be random: sometimes an extra slave would get stuck in the cloning cell and other times an extra quest marker would spawn at ground zero

 

 

 

but when u try to enslave mutiple at same time it can cause issues.

no, the issues are from flooded papyrus by the time you started testing for that the game was basically fucked

 

found 2 smaller things one can cause the mod to freeze other didnt seem to hurt mod.

 

1. as i was testing since i iwas using kill command on extras to get to women :angel: . when i enslaved a women i also accedently targeted here with the console kill command as she was being processed by pahe. there no eerrors in log but the mod basically sstoped working. all the slaves stoped following me till i loaded a ealier save.

 

2. if they hit by enmy aoe during the kill and respawn process they can become hostile to their recent allies and attack and kill them then return to spot where they respawned after clone. this one may be ccused cause i overloaded my game by teleporting into middle of  12 guys camp and they all starting throwing aoes everywhere :D

 

 

here log. ignore after line 5600 thats where i did a quick test non pahe before i exited game.

 

this here shows you're starting fresh:

 

SexLab MCM Loaded CurrentVerison: 0 / 16200

[06/24/2016 - 03:44:11AM] [sslConfigMenu ] INITIALIZED

[06/24/2016 - 03:44:11AM] [VividWeatherMCM ]: Updating script to version 2

[06/24/2016 - 03:44:11AM] [Vivid Weathers] Clean customisation options

[06/24/2016 - 03:44:11AM] [AproposMessageWidget ] INITIALIZED

[06/24/2016 - 03:44:11AM] [EFFConfig ] INITIALIZED

[06/24/2016 - 03:44:11AM] [zbloodEBTmenu ] INITIALIZED

 

ofc there's more, but you get the idea.

skipping past all the installations your first spam is here:

 

[06/24/2016 - 03:54:56AM] error: Cannot call GetRace() on a None object, aborting function call

stack:

[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 329

[06/24/2016 - 03:54:56AM] error: Cannot call GetRace() on a None object, aborting function call

stack:

[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 329

[06/24/2016 - 03:55:02AM] error: Cannot call GetRace() on a None object, aborting function call

stack:

[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 329

 

 

that keeps spamming thru out the log along with creature framework

 

next you have an fnis/xpmse error:

 

 

[06/24/2016 - 04:03:13AM] error: (FF001156): cannot find variable named FNISaa_crc.

stack:

[ (FF001156)].Actor.SetAnimationVariableInt() - "" Line ?

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 61

.xpmselib.SetAA() - "XPMSELib.psc" Line 223

[None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1595

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1411

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[06/24/2016 - 04:03:13AM] error: (FF001156): cannot find variable named FNISaa_boweqp_crc.

stack:

[ (FF001156)].Actor.SetAnimationVariableInt() - "" Line ?

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 62

.xpmselib.SetAA() - "XPMSELib.psc" Line 223

[None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1595

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1411

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 

 

 

next is a problem with dragonblood and soulsuck:

 

[06/24/2016 - 04:03:34AM] warning: Property DragonBloodWingLFXArmor on script DCOSoulSuckScript attached to Active effect 4 on (9E010B6C) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:03:34AM] warning: Property DragonBloodWingRFXArmor on script DCOSoulSuckScript attached to Active effect 4 on (9E010B6C) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:03:34AM] warning: Property DragonBloodTailFXArmor on script DCOSoulSuckScript attached to Active effect 4 on (9E010B6C) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:03:34AM] warning: Property DragonBloodHeadFXArmor on script DCOSoulSuckScript attached to Active effect 4 on (9E010B6C) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:03:34AM] error: Unable to call UnregisterForCameraState - no native object bound to the script object, or object is of incorrect type

stack:

[None].DCODefaultEffectScript.UnregisterForCameraState() - "" Line ?

[None].DCODefaultEffectScript.DeathCleanup() - "DCOMainScript.psc" Line 1200

[None].DCODefaultEffectScript.onBeginState() - "DCODefaultEffectScript.psc" Line 308

[None].DCODefaultEffectScript.GotoState() - "ActiveMagicEffect.psc" Line ?

[None].DCODefaultEffectScript.OnDying() - "DCODefaultEffectScript.psc" Line 292

 

 

 

more problems with zdblood here:

 

 

[06/24/2016 - 04:03:54AM] error: (FF001598): has no parent cell or world space.

stack:

[ (FF001598)].Actor.PlayImpactEffect() - "" Line ?

[None].zbloodnpc.randomHitTextureSmall() - "zBloodNPC.psc" Line 557

[None].zbloodnpc.OnHit() - "zBloodNPC.psc" Line ?

[06/24/2016 - 04:03:54AM] error: (FF001598): has no parent cell or world space.

stack:

[ (FF001598)].Actor.PlayImpactEffect() - "" Line ?

[None].zbloodnpc.randomHitTextureRandomLocationHIT() - "zBloodNPC.psc" Line 691

[None].zbloodnpc.OnHit() - "zBloodNPC.psc" Line ?

 

 

 

some chis errors here:

 

 

[06/24/2016 - 04:06:15AM] error: Unable to bind script ChissResurrectScript to (FF001804) because their base types do not match

[06/24/2016 - 04:06:15AM] error: Unable to bind script ChissResurrectScript to (FF001868) because their base types do not match

 

multiple other chis errors thru out the log, unknown if that contributed to this:

 

[06/24/2016 - 04:06:34AM] [PAHCore] Line 582 No name found for femaleChiss

 

that would be why there's no autonamer, you'll need to choose your own names for chis

 

huge facelight problems here:

 

 

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias035 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias057 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias032 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias063 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias018 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias042 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias025 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias003 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias027 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias010 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias050 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias040 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias024 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias061 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias026 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias002 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias051 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias011 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias041 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias001 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias034 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias056 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias016 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias033 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias043 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias019 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias028 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias004 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias046 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias022 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias039 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias014 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script MMRMAPlayerScript to alias Player on quest MMRelationshipMarriageAlertPlayer (97046DEC) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias036 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias045 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias021 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias064 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias031 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias007 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias015 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias053 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias059 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias037 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias020 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias044 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias006 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias030 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias009 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias047 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias005 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias029 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias058 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias023 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightMarker_LoadGame to alias PlayerAlias on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias008 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias013 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias017 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias062 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias055 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias038 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias049 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias048 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias054 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias012 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias060 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias052 on quest BeinzPluginQuest (E30012D6) because their base types do not match

 

 

 

alot of zad null form errors in here for the harness:

 

[06/24/2016 - 04:09:23AM] error: Property Aroused on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0804290F) is not the right type

[06/24/2016 - 04:09:23AM] error: Property deviceQuest on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:23AM] error: Property zad_DeviceMsgMagic on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B00B573) is not the right type

[06/24/2016 - 04:09:23AM] error: Property zad_DeviceRemoveMsg on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B00C039) is not the right type

[06/24/2016 - 04:09:23AM] error: Property zad_DeviceMsg on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B031C72) is not the right type

[06/24/2016 - 04:09:23AM] error: Property zad_DeviousDevice on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0A017C43) is not the right type

[06/24/2016 - 04:09:23AM] error: Property deviceKey on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B01775F) is not the right type

[06/24/2016 - 04:09:23AM] error: Property libs on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:23AM] error: Property deviceInventory on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B031C74) is not the right type

[06/24/2016 - 04:09:23AM] error: Property deviceRendered on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0A017C44) is not the right type

 

 

and the collar:

 

 

[06/24/2016 - 04:09:38AM] error: Property Aroused on script zadCollarScript attached to (FF00091C) cannot be bound because (0804290F) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceQuest on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceMsgMagic on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00B573) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceRemoveMsg on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00C039) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceMsg on script zadCollarScript attached to (FF00091C) cannot be bound because (0B017CC4) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviousDevice on script zadCollarScript attached to (FF00091C) cannot be bound because (0A003DF7) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceKey on script zadCollarScript attached to (FF00091C) cannot be bound because (0B01775F) is not the right type

[06/24/2016 - 04:09:38AM] error: Property libs on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceInventory on script zadCollarScript attached to (FF00091C) cannot be bound because (0B01775C) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceRendered on script zadCollarScript attached to (FF00091C) cannot be bound because (0A0048C6) is not the right type

[06/24/2016 - 04:09:38AM] error: Property Aroused on script zadCollarScript attached to (FF00091C) cannot be bound because (0804290F) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceQuest on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceMsgMagic on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00B573) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceRemoveMsg on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00C039) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceMsg on script zadCollarScript attached to (FF00091C) cannot be bound because (0B017CC4) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviousDevice on script zadCollarScript attached to (FF00091C) cannot be bound because (0A003DF7) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceKey on script zadCollarScript attached to (FF00091C) cannot be bound because (0B01775F) is not the right type

[06/24/2016 - 04:09:38AM] error: Property libs on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceInventory on script zadCollarScript attached to (FF00091C) cannot be bound because (0B017759) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceRendered on script zadCollarScript attached to (FF00091C) cannot be bound because (0A0048C1) is not the right type

 

 

if you're using this with my devious patch, its not made for ddi 3 beta, if not thats quite alot of bugs to fix in the beta - there's more errors like that for the blindfold as well as the yoke so i'm guessing thats errors from the patch

 

creature framework errors:

 

 

[06/24/2016 - 04:09:47AM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.UnregisterForAllModEvents() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 34

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 35

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 36

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 37

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 38

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 39

[06/24/2016 - 04:09:47AM] [CF][Creature] Update being forced on ["Ebony Bulldrake" [dragonactorscript < (9E010B6C)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0

[06/24/2016 - 04:09:47AM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.UnregisterForUpdate() - "" Line ?

[None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 82

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 42

[06/24/2016 - 04:09:47AM] error: Unable to call UnregisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.UnregisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 83

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 42

[06/24/2016 - 04:09:47AM] error: Unable to call UnregisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.UnregisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 84

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 42

 

 

that gets pretty spammy thru out the log

 

eventually sl gets reinstalled

huge spam from xxxsneak:

 

 

[06/24/2016 - 04:12:06AM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 9 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:06AM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 9 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:06AM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 9 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:10AM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 10 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:10AM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 10 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:10AM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 10 on (0002C79D) cannot be initialized because the script no longer contains that property

 

 

that goes on until you get an overload here:

 

 

[06/24/2016 - 04:12:17AM] Suspended stack count is over our warning threshold, dumping stacks:

 

that breaks the speed and combat next:

 

 

[06/24/2016 - 04:12:17AM] VM is freezing...

[06/24/2016 - 04:12:17AM] VM is frozen

[06/24/2016 - 04:12:17AM] Dumping stack 105621:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Running (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 8 on (000D2499)].xxxSpeedActuator.OnEffectStart() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (000D2499)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Actor < (000D2499)>]

[06/24/2016 - 04:12:17AM] Dumping stack 105622:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Running (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 9 on (000D2499)].xxxSpeedActuator.OnEffectStart() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (000D2499)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Actor < (000D2499)>]

[06/24/2016 - 04:12:17AM] Dumping stack 104253:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104254:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104255:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104256:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104271:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104272:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104273:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104291:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104292:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104293:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104294:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104295:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104327:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

 

had to truncate, it just goes on and on

eventually xpmse floods the log:

 

 

[06/24/2016 - 04:12:17AM] [Active effect 5 on (4F2D6A6E)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1307

[06/24/2016 - 04:12:17AM] IP: 64934 Instruction: 1432 Line: 1307

[06/24/2016 - 04:12:17AM] [forceUpdate]: False

[06/24/2016 - 04:12:17AM] [::temp97]: [ActorBase < (4F2B82EC)>]

[06/24/2016 - 04:12:17AM] [::temp98]: 0

[06/24/2016 - 04:12:17AM] [::temp99]: True

[06/24/2016 - 04:12:17AM] [::temp100]: False

[06/24/2016 - 04:12:17AM] [::temp101]: None

[06/24/2016 - 04:12:17AM] [::temp102]: 0.000000

[06/24/2016 - 04:12:17AM] [::temp103]: True

[06/24/2016 - 04:12:17AM] [rightHandType]: 1

[06/24/2016 - 04:12:17AM] [leftHandType]: 4

[06/24/2016 - 04:12:17AM] [quiverType]: -1

[06/24/2016 - 04:12:17AM] [thisShout]: None

[06/24/2016 - 04:12:17AM] [FNIS_CRC]: 389236

[06/24/2016 - 04:12:17AM] [checkAA]: True

[06/24/2016 - 04:12:17AM] [style]: 0.000000

[06/24/2016 - 04:12:17AM] [styleL]: 0.000000

[06/24/2016 - 04:12:17AM] [styleSword]: 0.000000

[06/24/2016 - 04:12:17AM] [styleDagger]: 0.000000

[06/24/2016 - 04:12:17AM] [styleAxe]: 0.000000

[06/24/2016 - 04:12:17AM] [styleShield]: 0.000000

[06/24/2016 - 04:12:17AM] [diffR]: False

[06/24/2016 - 04:12:17AM] [diffL]: False

[06/24/2016 - 04:12:17AM] [diffQ]: False

[06/24/2016 - 04:12:17AM] [diffS]: False

[06/24/2016 - 04:12:17AM] [Randomize]: False

[06/24/2016 - 04:12:17AM] [dualwield]: True

[06/24/2016 - 04:12:17AM] [board]: True

[06/24/2016 - 04:12:17AM] [mixed]: True

[06/24/2016 - 04:12:17AM] [isDualWielding]: 0

[06/24/2016 - 04:12:17AM] [isUsingSwordLeft]: False

[06/24/2016 - 04:12:17AM] [isUsingDaggerLeft]: False

[06/24/2016 - 04:12:17AM] [isUsingAxeLeft]: False

[06/24/2016 - 04:12:17AM] [isUsingShield]: False

[06/24/2016 - 04:12:17AM] [isUsingShieldDSR]: False

[06/24/2016 - 04:12:17AM] [::temp104]: "_sprint"

[06/24/2016 - 04:12:17AM] [::temp105]: 1.000000

[06/24/2016 - 04:12:17AM] [::temp106]: True

[06/24/2016 - 04:12:17AM] [handle]: 0

[06/24/2016 - 04:12:17AM] [::NoneVar]: None

[06/24/2016 - 04:12:17AM] [::temp107]: "_maceqp"

[06/24/2016 - 04:12:17AM] [::temp108]: "_maceqp"

[06/24/2016 - 04:12:17AM] [::temp109]: 0.000000

[06/24/2016 - 04:12:17AM] [::temp110]: False

[06/24/2016 - 04:12:17AM] [::mangled_handle_0]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_1]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_2]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_3]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_4]: 0

[06/24/2016 - 04:12:17AM] [::temp111]: True

[06/24/2016 - 04:12:17AM] [::mangled_handle_5]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_6]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_7]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_8]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_9]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_10]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_11]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_12]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_13]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_14]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_15]: 0

[06/24/2016 - 04:12:17AM] [Active effect 5 on (4F2D6A6E)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[06/24/2016 - 04:12:17AM] IP: 97 Instruction: 2

[06/24/2016 - 04:12:17AM] [akBaseObject]: [Form < (0010D66B)>]

[06/24/2016 - 04:12:17AM] [akReference]: None

[06/24/2016 - 04:12:17AM] [::temp66]: True

[06/24/2016 - 04:12:17AM] [::NoneVar]: None

[06/24/2016 - 04:12:17AM] Dumping stack 101863:

[06/24/2016 - 04:12:17AM] Frame count: 5 (Page count: 4)

 

that starts to mix with fnis and keeps going

by the time it gets back to the next pah tests, papyrus is too confused to run:

 

 

[06/24/2016 - 04:12:17AM] [PAH (2001FAEF)].pahcore.Clone() - "pahcore.psc" Line 571

[06/24/2016 - 04:12:17AM] IP: 1702 Instruction: 37 Line: 571

[06/24/2016 - 04:12:17AM] [original]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [::temp131]: True

[06/24/2016 - 04:12:17AM] [::temp132]: [ActorBase < (4F154CB8)>]

[06/24/2016 - 04:12:17AM] [::temp133]: 9

[06/24/2016 - 04:12:17AM] [::temp134]: [EncounterZone < (20030618)>]

[06/24/2016 - 04:12:17AM] [original_base]: [ActorBase < (4F154CB8)>]

[06/24/2016 - 04:12:17AM] [Clone]: [Actor < (FF001959)>]

[06/24/2016 - 04:12:17AM] [clone_base]: None

[06/24/2016 - 04:12:17AM] [level_band_zone]: [EncounterZone < (20030618)>]

[06/24/2016 - 04:12:17AM] [tries]: 0

[06/24/2016 - 04:12:17AM] [::temp135]: [Actor < (FF001959)>]

[06/24/2016 - 04:12:17AM] [::temp136]: True

[06/24/2016 - 04:12:17AM] [::NoneVar]: None

[06/24/2016 - 04:12:17AM] [::temp137]: True

 

 

edit:

just verified my patch against ddi 3 beta - according to tesedit those items are identical so e'll need to wait for dd3 to go full version before the patch can be updated to work properly

Edited by CliftonJD
Link to comment

Oh and by the way, I was too tired last night to do it before I went to bed.  This was the latest log after I made all the latest changes.

 

another installer log - installer logs are so spammy its hard to say whats broken

you're going to have to post a game reload this looks busted:

 

 

[06/23/2016 - 11:21:23PM] ERROR: Array index 61 is out of range (0-0)

stack:

[AFT_rennMCM (95001826)].AFT_rennMCM.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 962

[AFT_rennMCM (95001826)].AFT_rennMCM.CloseConfig() - "SKI_ConfigBase.psc" Line 841

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124

[06/23/2016 - 11:21:23PM] ERROR: Array index 61 is out of range (0-0)

stack:

[AFT_rennMCM (95001826)].AFT_rennMCM.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 962

[AFT_rennMCM (95001826)].AFT_rennMCM.CloseConfig() - "SKI_ConfigBase.psc" Line 841

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124

[06/23/2016 - 11:21:23PM] ERROR: Array index 61 is out of range (0-0)

stack:

[AFT_rennMCM (95001826)].AFT_rennMCM.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 962

[AFT_rennMCM (95001826)].AFT_rennMCM.CloseConfig() - "SKI_ConfigBase.psc" Line 841

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124

[06/23/2016 - 11:21:23PM] ERROR: Array index 62 is out of range (0-0)

stack:

[AFT_rennMCM (95001826)].AFT_rennMCM.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 962

[AFT_rennMCM (95001826)].AFT_rennMCM.CloseConfig() - "SKI_ConfigBase.psc" Line 841

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124

 

that goes on for over half the log before zad breaks too:

 

 

[06/23/2016 - 11:22:15PM] [Zad]: OnPageReset()

[06/23/2016 - 11:22:18PM] [Zad]: OnPageReset(Devious Expansion)

[06/23/2016 - 11:22:19PM] [Zad]: OnPageReset(Devices Underneath (2))

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] ERROR: Cannot access an element of a None array

stack:

[zadConfigQuest (1801A282)].zadconfig.LookupSlotMask() - "zadConfig.psc" Line 1076

[zadConfigQuest (1801A282)].zadconfig.OnPageReset() - "zadConfig.psc" Line 436

[zadConfigQuest (1801A282)].zadconfig.SetPage() - "SKI_ConfigBase.psc" Line 865

[sKI_ConfigManagerInstance (49000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

[06/23/2016 - 11:22:19PM] [Zad]: OnPageReset(Events and Effects)

[06/23/2016 - 11:22:22PM] [Zad]: OnPageReset(Sex Animation Filter)

[06/23/2016 - 11:22:22PM] [Zad]: OnPageReset(Devices)

[06/23/2016 - 11:22:23PM] [Zad]: OnOptionSelect(530)

 

Link to comment

 

@

CliftonJD

backk with more tests. :angel:

 

first

 

[06/24/2016 - 03:54:00AM] error: Cannot divide by zero

stack:

    [alias slave on quest PAH (2001FAEF)].pahslavemind.SubmissionChanceMultiplier() - "pahslavemind.psc" Line 431

    [alias slave on quest PAH (2001FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 327

    [alias slave on quest PAH (2001FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?

    [alias slave on quest PAH (2001FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158

i was right and with testing this only came up when i put the run chance for submition to 0. u can see my log u ccan tell exactly where i moved it to 0 then back up to 60.  it may be because of deadly wenches i dont know u have to tests it yourself on build withoiut it.

 

ok, i have some ideas on fixing that from the scripts after i get back to my pc

 

second. looks like if u upgrade or downgrade versions of pahe it can cause the gltich where u dont get the first dialgoue to put a collar on them.

3rd 100 slave esp. for me the mcm never updated to 100 it stayed at 50 even thou got the message for 100 slaves. this may be related to number 2  with    upgradeing versions seem to be causeing issues.

 

moving the extra slave patch to the optional downloads until i get back to my pc to go over the quest for any errors

 

 

im still of mind that the whole enslavement needs wait timers. right now the mod i slight weight all time

we had wait timers before that made the player think the game wasn't getting the enslavement to trigger so the player would try it again and get multiple enslavement of the same slave - the outcome for this would be random: sometimes an extra slave would get stuck in the cloning cell and other times an extra quest marker would spawn at ground zero

 

 

 

but when u try to enslave mutiple at same time it can cause issues.

no, the issues are from flooded papyrus by the time you started testing for that the game was basically fucked

 

found 2 smaller things one can cause the mod to freeze other didnt seem to hurt mod.

 

1. as i was testing since i iwas using kill command on extras to get to women :angel: . when i enslaved a women i also accedently targeted here with the console kill command as she was being processed by pahe. there no eerrors in log but the mod basically sstoped working. all the slaves stoped following me till i loaded a ealier save.

 

2. if they hit by enmy aoe during the kill and respawn process they can become hostile to their recent allies and attack and kill them then return to spot where they respawned after clone. this one may be ccused cause i overloaded my game by teleporting into middle of  12 guys camp and they all starting throwing aoes everywhere :D

 

 

here log. ignore after line 5600 thats where i did a quick test non pahe before i exited game.

 

this here shows you're starting fresh:

 

SexLab MCM Loaded CurrentVerison: 0 / 16200

[06/24/2016 - 03:44:11AM] [sslConfigMenu ] INITIALIZED

[06/24/2016 - 03:44:11AM] [VividWeatherMCM ]: Updating script to version 2

[06/24/2016 - 03:44:11AM] [Vivid Weathers] Clean customisation options

[06/24/2016 - 03:44:11AM] [AproposMessageWidget ] INITIALIZED

[06/24/2016 - 03:44:11AM] [EFFConfig ] INITIALIZED

[06/24/2016 - 03:44:11AM] [zbloodEBTmenu ] INITIALIZED

 

ofc there's more, but you get the idea.

skipping past all the installations your first spam is here:

 

[06/24/2016 - 03:54:56AM] error: Cannot call GetRace() on a None object, aborting function call

stack:

[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 329

[06/24/2016 - 03:54:56AM] error: Cannot call GetRace() on a None object, aborting function call

stack:

[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 329

[06/24/2016 - 03:55:02AM] error: Cannot call GetRace() on a None object, aborting function call

stack:

[None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 329

 

 

that keeps spamming thru out the log along with creature framework

 

next you have an fnis/xpmse error:

 

 

[06/24/2016 - 04:03:13AM] error: (FF001156): cannot find variable named FNISaa_crc.

stack:

[ (FF001156)].Actor.SetAnimationVariableInt() - "" Line ?

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 61

.xpmselib.SetAA() - "XPMSELib.psc" Line 223

[None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1595

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1411

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[06/24/2016 - 04:03:13AM] error: (FF001156): cannot find variable named FNISaa_boweqp_crc.

stack:

[ (FF001156)].Actor.SetAnimationVariableInt() - "" Line ?

.fnis_aa.SetAnimGroup() - "FNIS_aa.psc" Line 62

.xpmselib.SetAA() - "XPMSELib.psc" Line 223

[None].XPMSEWeaponStyleScaleEffect.SetAA() - "XPMSEWeaponStyleScaleEffect.psc" Line 1595

[None].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1411

[None].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

 

 

 

ccan be ignored as dragons where never mean to be killed by kill command  :shy:

next is a problem with dragonblood and soulsuck:

 

[06/24/2016 - 04:03:34AM] warning: Property DragonBloodWingLFXArmor on script DCOSoulSuckScript attached to Active effect 4 on (9E010B6C) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:03:34AM] warning: Property DragonBloodWingRFXArmor on script DCOSoulSuckScript attached to Active effect 4 on (9E010B6C) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:03:34AM] warning: Property DragonBloodTailFXArmor on script DCOSoulSuckScript attached to Active effect 4 on (9E010B6C) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:03:34AM] warning: Property DragonBloodHeadFXArmor on script DCOSoulSuckScript attached to Active effect 4 on (9E010B6C) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:03:34AM] error: Unable to call UnregisterForCameraState - no native object bound to the script object, or object is of incorrect type

stack:

[None].DCODefaultEffectScript.UnregisterForCameraState() - "" Line ?

[None].DCODefaultEffectScript.DeathCleanup() - "DCOMainScript.psc" Line 1200

[None].DCODefaultEffectScript.onBeginState() - "DCODefaultEffectScript.psc" Line 308

[None].DCODefaultEffectScript.GotoState() - "ActiveMagicEffect.psc" Line ?

[None].DCODefaultEffectScript.OnDying() - "DCODefaultEffectScript.psc" Line 292

 

 

 

more problems with zdblood here:

 

 

[06/24/2016 - 04:03:54AM] error: (FF001598): has no parent cell or world space.

stack:

[ (FF001598)].Actor.PlayImpactEffect() - "" Line ?

[None].zbloodnpc.randomHitTextureSmall() - "zBloodNPC.psc" Line 557

[None].zbloodnpc.OnHit() - "zBloodNPC.psc" Line ?

[06/24/2016 - 04:03:54AM] error: (FF001598): has no parent cell or world space.

stack:

[ (FF001598)].Actor.PlayImpactEffect() - "" Line ?

[None].zbloodnpc.randomHitTextureRandomLocationHIT() - "zBloodNPC.psc" Line 691

[None].zbloodnpc.OnHit() - "zBloodNPC.psc" Line ?

 

 

 

chiss errors can be ignored ive already contaccted the mod author about it. also did reasearch on the  because base type do not match and it is fine to have at start of log but not if it starts spaming while playing.

some chis errors here:

 

 

[06/24/2016 - 04:06:15AM] error: Unable to bind script ChissResurrectScript to (FF001804) because their base types do not match

[06/24/2016 - 04:06:15AM] error: Unable to bind script ChissResurrectScript to (FF001868) because their base types do not match

 

multiple other chis errors thru out the log, unknown if that contributed to this:

 

[06/24/2016 - 04:06:34AM] [PAHCore] Line 582 No name found for femaleChiss

 

that would be why there's no autonamer, you'll need to choose your own names for chis

 

huge facelight problems here:

 

 can be ignored its a mod to allow u to summon any npc to u without haveing to know their info so u can check them. that wont be a main mod i just need to stop forgetting about removeing it as its just to help test/trouble shoot npc for me. u might actualy want to get this mod for when u trouble shooting npc issues as it scans the esp/esm for every npc record and allows u to either move to them or them to u.

 

 

 

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias035 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias057 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias032 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias063 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias018 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias042 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias025 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias003 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias027 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias010 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias050 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias040 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias024 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias061 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias026 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias002 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias051 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias011 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias041 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias001 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias034 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias056 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias016 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias033 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias043 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias019 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias028 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias004 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias046 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias022 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias039 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias014 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script MMRMAPlayerScript to alias Player on quest MMRelationshipMarriageAlertPlayer (97046DEC) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias036 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias045 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias021 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias064 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias031 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias007 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias015 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias053 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias059 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias037 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias020 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias044 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias006 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias030 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias009 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias047 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias005 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias029 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias058 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias023 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightMarker_LoadGame to alias PlayerAlias on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias008 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias013 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias017 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias062 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias055 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias038 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias049 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias048 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias054 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias012 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias060 on quest BeinzPluginQuest (E30012D6) because their base types do not match

[06/24/2016 - 04:09:23AM] error: Unable to bind script BeinzFacelightTargetAliasScript to alias BeinzFaceMarkerAlias052 on quest BeinzPluginQuest (E30012D6) because their base types do not match

 

 

 

alot of zad null form errors in here for the harness:

 

[06/24/2016 - 04:09:23AM] error: Property Aroused on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0804290F) is not the right type

[06/24/2016 - 04:09:23AM] error: Property deviceQuest on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:23AM] error: Property zad_DeviceMsgMagic on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B00B573) is not the right type

[06/24/2016 - 04:09:23AM] error: Property zad_DeviceRemoveMsg on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B00C039) is not the right type

[06/24/2016 - 04:09:23AM] error: Property zad_DeviceMsg on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B031C72) is not the right type

[06/24/2016 - 04:09:23AM] error: Property zad_DeviousDevice on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0A017C43) is not the right type

[06/24/2016 - 04:09:23AM] error: Property deviceKey on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B01775F) is not the right type

[06/24/2016 - 04:09:23AM] error: Property libs on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:23AM] error: Property deviceInventory on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0B031C74) is not the right type

[06/24/2016 - 04:09:23AM] error: Property deviceRendered on script zadBodyHarnessScript attached to (B013F82D) cannot be bound because (0A017C44) is not the right type

 

 

and the collar:

 

 

[06/24/2016 - 04:09:38AM] error: Property Aroused on script zadCollarScript attached to (FF00091C) cannot be bound because (0804290F) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceQuest on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceMsgMagic on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00B573) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceRemoveMsg on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00C039) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceMsg on script zadCollarScript attached to (FF00091C) cannot be bound because (0B017CC4) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviousDevice on script zadCollarScript attached to (FF00091C) cannot be bound because (0A003DF7) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceKey on script zadCollarScript attached to (FF00091C) cannot be bound because (0B01775F) is not the right type

[06/24/2016 - 04:09:38AM] error: Property libs on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceInventory on script zadCollarScript attached to (FF00091C) cannot be bound because (0B01775C) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceRendered on script zadCollarScript attached to (FF00091C) cannot be bound because (0A0048C6) is not the right type

[06/24/2016 - 04:09:38AM] error: Property Aroused on script zadCollarScript attached to (FF00091C) cannot be bound because (0804290F) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceQuest on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceMsgMagic on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00B573) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceRemoveMsg on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00C039) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviceMsg on script zadCollarScript attached to (FF00091C) cannot be bound because (0B017CC4) is not the right type

[06/24/2016 - 04:09:38AM] error: Property zad_DeviousDevice on script zadCollarScript attached to (FF00091C) cannot be bound because (0A003DF7) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceKey on script zadCollarScript attached to (FF00091C) cannot be bound because (0B01775F) is not the right type

[06/24/2016 - 04:09:38AM] error: Property libs on script zadCollarScript attached to (FF00091C) cannot be bound because (0B00F624) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceInventory on script zadCollarScript attached to (FF00091C) cannot be bound because (0B017759) is not the right type

[06/24/2016 - 04:09:38AM] error: Property deviceRendered on script zadCollarScript attached to (FF00091C) cannot be bound because (0A0048C1) is not the right type

 

 

if you're using this with my devious patch, its not made for ddi 3 beta, if not thats quite alot of bugs to fix in the beta - there's more errors like that for the blindfold as well as the yoke so i'm guessing thats errors from the patch

 

yeah im using the beta ill switch back to the normal one.

 

creature framework errors:

 

 

[06/24/2016 - 04:09:47AM] error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.UnregisterForAllModEvents() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 34

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 35

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 36

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 37

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 38

[06/24/2016 - 04:09:47AM] error: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.RegisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 39

[06/24/2016 - 04:09:47AM] [CF][Creature] Update being forced on ["Ebony Bulldrake" [dragonactorscript < (9E010B6C)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0

[06/24/2016 - 04:09:47AM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.UnregisterForUpdate() - "" Line ?

[None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 82

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 42

[06/24/2016 - 04:09:47AM] error: Unable to call UnregisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.UnregisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 83

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 42

[06/24/2016 - 04:09:47AM] error: Unable to call UnregisterForModEvent - no native object bound to the script object, or object is of incorrect type

stack:

[None].CFEffectCreature.UnregisterForModEvent() - "" Line ?

[None].CFEffectCreature.OnForceUpdate() - "CFEffectCreature.psc" Line 84

[None].CFEffectCreature.OnEffectStart() - "CFEffectCreature.psc" Line 42

 

 

that gets pretty spammy thru out the log

 

the creature errors can be ignored as they related to not bothering to let sexlab boot up all the way before zoneing.

 

 

eventually sl gets reinstalled

huge spam from xxxsneak:

 

this is not a error in reality this is from when i enslaved them and they got hit by aoe while sstill being processed and starting attacking their own allies

 

 

 

[06/24/2016 - 04:12:06AM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 9 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:06AM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 9 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:06AM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 9 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:10AM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 10 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:10AM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 10 on (0002C79D) cannot be initialized because the script no longer contains that property

[06/24/2016 - 04:12:10AM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 10 on (0002C79D) cannot be initialized because the script no longer contains that property

 

 

that goes on until you get an overload here:

 

 

[06/24/2016 - 04:12:17AM] Suspended stack count is over our warning threshold, dumping stacks:

 

that breaks the speed and combat next:

 

 

[06/24/2016 - 04:12:17AM] VM is freezing...

[06/24/2016 - 04:12:17AM] VM is frozen

[06/24/2016 - 04:12:17AM] Dumping stack 105621:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Running (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 8 on (000D2499)].xxxSpeedActuator.OnEffectStart() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (000D2499)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Actor < (000D2499)>]

[06/24/2016 - 04:12:17AM] Dumping stack 105622:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Running (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 9 on (000D2499)].xxxSpeedActuator.OnEffectStart() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (000D2499)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Actor < (000D2499)>]

[06/24/2016 - 04:12:17AM] Dumping stack 104253:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104254:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104255:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104256:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104271:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104272:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104273:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104291:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104292:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104293:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104294:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: [PROJECTILE < (4E000854)>]

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104295:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

[06/24/2016 - 04:12:17AM] [param 6]: False

[06/24/2016 - 04:12:17AM] Dumping stack 104327:

[06/24/2016 - 04:12:17AM] Frame count: 0 (Page count: 0)

[06/24/2016 - 04:12:17AM] State: Waiting on other stack for call (Freeze state: Freezing)

[06/24/2016 - 04:12:17AM] Type: Normal

[06/24/2016 - 04:12:17AM] Return register: None

[06/24/2016 - 04:12:17AM] Has stack callback: No

[06/24/2016 - 04:12:17AM] Stack trace:

[06/24/2016 - 04:12:17AM] [Active effect 5 on (0002C79D)].xxxCombatBehaviourScript.OnHit() - (requested call)

[06/24/2016 - 04:12:17AM] [param 0]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [param 1]: [Form < (0002B96B)>]

[06/24/2016 - 04:12:17AM] [param 2]: None

[06/24/2016 - 04:12:17AM] [param 3]: False

[06/24/2016 - 04:12:17AM] [param 4]: False

[06/24/2016 - 04:12:17AM] [param 5]: False

 

had to truncate, it just goes on and on

eventually xpmse floods the log:

 

 

[06/24/2016 - 04:12:17AM] [Active effect 5 on (4F2D6A6E)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1307

[06/24/2016 - 04:12:17AM] IP: 64934 Instruction: 1432 Line: 1307

[06/24/2016 - 04:12:17AM] [forceUpdate]: False

[06/24/2016 - 04:12:17AM] [::temp97]: [ActorBase < (4F2B82EC)>]

[06/24/2016 - 04:12:17AM] [::temp98]: 0

[06/24/2016 - 04:12:17AM] [::temp99]: True

[06/24/2016 - 04:12:17AM] [::temp100]: False

[06/24/2016 - 04:12:17AM] [::temp101]: None

[06/24/2016 - 04:12:17AM] [::temp102]: 0.000000

[06/24/2016 - 04:12:17AM] [::temp103]: True

[06/24/2016 - 04:12:17AM] [rightHandType]: 1

[06/24/2016 - 04:12:17AM] [leftHandType]: 4

[06/24/2016 - 04:12:17AM] [quiverType]: -1

[06/24/2016 - 04:12:17AM] [thisShout]: None

[06/24/2016 - 04:12:17AM] [FNIS_CRC]: 389236

[06/24/2016 - 04:12:17AM] [checkAA]: True

[06/24/2016 - 04:12:17AM] [style]: 0.000000

[06/24/2016 - 04:12:17AM] [styleL]: 0.000000

[06/24/2016 - 04:12:17AM] [styleSword]: 0.000000

[06/24/2016 - 04:12:17AM] [styleDagger]: 0.000000

[06/24/2016 - 04:12:17AM] [styleAxe]: 0.000000

[06/24/2016 - 04:12:17AM] [styleShield]: 0.000000

[06/24/2016 - 04:12:17AM] [diffR]: False

[06/24/2016 - 04:12:17AM] [diffL]: False

[06/24/2016 - 04:12:17AM] [diffQ]: False

[06/24/2016 - 04:12:17AM] [diffS]: False

[06/24/2016 - 04:12:17AM] [Randomize]: False

[06/24/2016 - 04:12:17AM] [dualwield]: True

[06/24/2016 - 04:12:17AM] [board]: True

[06/24/2016 - 04:12:17AM] [mixed]: True

[06/24/2016 - 04:12:17AM] [isDualWielding]: 0

[06/24/2016 - 04:12:17AM] [isUsingSwordLeft]: False

[06/24/2016 - 04:12:17AM] [isUsingDaggerLeft]: False

[06/24/2016 - 04:12:17AM] [isUsingAxeLeft]: False

[06/24/2016 - 04:12:17AM] [isUsingShield]: False

[06/24/2016 - 04:12:17AM] [isUsingShieldDSR]: False

[06/24/2016 - 04:12:17AM] [::temp104]: "_sprint"

[06/24/2016 - 04:12:17AM] [::temp105]: 1.000000

[06/24/2016 - 04:12:17AM] [::temp106]: True

[06/24/2016 - 04:12:17AM] [handle]: 0

[06/24/2016 - 04:12:17AM] [::NoneVar]: None

[06/24/2016 - 04:12:17AM] [::temp107]: "_maceqp"

[06/24/2016 - 04:12:17AM] [::temp108]: "_maceqp"

[06/24/2016 - 04:12:17AM] [::temp109]: 0.000000

[06/24/2016 - 04:12:17AM] [::temp110]: False

[06/24/2016 - 04:12:17AM] [::mangled_handle_0]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_1]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_2]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_3]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_4]: 0

[06/24/2016 - 04:12:17AM] [::temp111]: True

[06/24/2016 - 04:12:17AM] [::mangled_handle_5]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_6]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_7]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_8]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_9]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_10]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_11]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_12]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_13]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_14]: 0

[06/24/2016 - 04:12:17AM] [::mangled_handle_15]: 0

[06/24/2016 - 04:12:17AM] [Active effect 5 on (4F2D6A6E)].XPMSEWeaponStyleScaleEffect.OnObjectEquipped() - "XPMSEWeaponStyleScaleEffect.psc" Line ?

[06/24/2016 - 04:12:17AM] IP: 97 Instruction: 2

[06/24/2016 - 04:12:17AM] [akBaseObject]: [Form < (0010D66B)>]

[06/24/2016 - 04:12:17AM] [akReference]: None

[06/24/2016 - 04:12:17AM] [::temp66]: True

[06/24/2016 - 04:12:17AM] [::NoneVar]: None

[06/24/2016 - 04:12:17AM] Dumping stack 101863:

[06/24/2016 - 04:12:17AM] Frame count: 5 (Page count: 4)

 

that starts to mix with fnis and keeps going

by the time it gets back to the next pah tests, papyrus is too confused to run:

 

 

[06/24/2016 - 04:12:17AM] [PAH (2001FAEF)].pahcore.Clone() - "pahcore.psc" Line 571

[06/24/2016 - 04:12:17AM] IP: 1702 Instruction: 37 Line: 571

[06/24/2016 - 04:12:17AM] [original]: [Actor < (4F2D6A6B)>]

[06/24/2016 - 04:12:17AM] [::temp131]: True

[06/24/2016 - 04:12:17AM] [::temp132]: [ActorBase < (4F154CB8)>]

[06/24/2016 - 04:12:17AM] [::temp133]: 9

[06/24/2016 - 04:12:17AM] [::temp134]: [EncounterZone < (20030618)>]

[06/24/2016 - 04:12:17AM] [original_base]: [ActorBase < (4F154CB8)>]

[06/24/2016 - 04:12:17AM] [Clone]: [Actor < (FF001959)>]

[06/24/2016 - 04:12:17AM] [clone_base]: None

[06/24/2016 - 04:12:17AM] [level_band_zone]: [EncounterZone < (20030618)>]

[06/24/2016 - 04:12:17AM] [tries]: 0

[06/24/2016 - 04:12:17AM] [::temp135]: [Actor < (FF001959)>]

[06/24/2016 - 04:12:17AM] [::temp136]: True

[06/24/2016 - 04:12:17AM] [::NoneVar]: None

[06/24/2016 - 04:12:17AM] [::temp137]: True

 

 

 

 

 

 

Link to comment

thanks for pointing this out

Noticed a minor issue that has probably always been there :) If you tell a not to fight for you and you also tell them they can speak to you as they want you can't then tell them to fight for you again without first telling them to speak to your properly

 

Tried a few times on different slaves and seemed to be the same for all of them, if you want to test it get a slave high enough that you can tell them to speak to you as a slave should and then tell them not to fight for you and then tell them they can speak to you how they want and then try and use the fight for me dialogue, it will allow you to select and they will say okay but they wont fight and if you go back to the "Ok Slave..." dialogue the option to tell them to fight for you will still be available

 

On a unrelated note - has anyone had any luck training the anger skill? if so how since i can't find any action that increases it

seems i missed a dialog condition when i transferred my old combat patch to the master file:

 

update 6.1.9 should fix this problem with a recognizable response from the slave worthy of punishment

more slaves patch also moved to optional downloads until it can be checked for bugs
 

Link to comment

clifitonjd was digging around in the save to see what the issue with the mcm not upgraded to 100 slaves if used on a existing save that was started without it. it looks like every mcm setting for pahe is getting saved into the save includeing the slave count mcm. from my quick tests start game then add 100 slave plugin mcm stays 50 slaves number but u get the mod message of 100 slaves. if u start a new game with the 100 slave plugin then the mcm upgrades to 100.

 

to me this eludes to  bigger issue maybe. when u upgraded say for 6.1.8 to a newer on on a existing game its not clearing data in the save and causeing some of the issues ive seen.

for example when i used 6.1.5 i had no problems. when i upgraded to 6.1.6 on the existing test save i had isses enslaveing some of the same generic npc that .5 didnt have any problem with. then when same game upgrafded  to .7 only 1 out of 3 attemps would enslave  right. upgraded the same save to .8 and everythign worked like a charm.

 

here more better way to look at it

 each of these are started off same save. each had both just start and go and check by resetting pahe

 

6.1.5 worked well  only 1 out of everyy 5 slaved would get the dialgue issue and never get the start dialogue to collar them.

6.1.6 worked about same as .5 but some npc that would enslave fine with previous version wouldnt work now and others that wouldnt enslave would now.

6.1.7 this one was lucky to get 1 out of 5 to work

6.1.8 worked without hitch everyone enslaved fine.

6.1.9 untested as rebuilding that profile now so dont have that save.

 

here another example. in .7 i couldnt enslave the npc nimreal no matter what. she woould always bug and not get the first dialgue to give a collar and log would always have that nowait/disable error ive posted before, but same save load .8 and under same conditions same place she enslaved fine. when that happened if i was in a cartoon i bet my head would have turned into a big question mark.

 

so went digging in the save to see what from pahe is saved in there. well all the mcm every single one is there including the slave count is probaly why useing the 100 slave pllugin isnt upgradeing the slave count.also from between .4 to .8 somewhere along the line the default run threshold changed from 50 to 60. no diea which version changed it.

 

from my traning on troubleshooting stuff when was in navy(was a electrial gas turnbine tech) i can only think that its something that pahe is saveing inside the save.

 

either right now your going "he full of shit"( well im not but my room does smell like it. damn dog got the runs :-/ ) or  u going bah or even "EURIKA" personaly i hope its  a eurika moment :shy: .

 

well hope this helps a bit or the things ive posted have helped and not had u facepalming.

 

one thing i have found out that right now is concrete in my testing is that if u load up and go enslave have problems in the first 5 enslaves u will have constant issues with those npc forever on that version but if works u have no issues with those npc.

Link to comment

 

 

clifitonjd was digging around in the save to see what the issue with the mcm not upgraded to 100 slaves if used on a existing save that was started without it. it looks like every mcm setting for pahe is getting saved into the save includeing the slave count mcm. from my quick tests start game then add 100 slave plugin mcm stays 50 slaves number but u get the mod message of 100 slaves. if u start a new game with the 100 slave plugin then the mcm upgrades to 100.

 

to me this eludes to  bigger issue maybe. when u upgraded say for 6.1.8 to a newer on on a existing game its not clearing data in the save and causeing some of the issues ive seen.

for example when i used 6.1.5 i had no problems. when i upgraded to 6.1.6 on the existing test save i had isses enslaveing some of the same generic npc that .5 didnt have any problem with. then when same game upgrafded  to .7 only 1 out of 3 attemps would enslave  right. upgraded the same save to .8 and everythign worked like a charm.

 

here more better way to look at it

 each of these are started off same save. each had both just start and go and check by resetting pahe

 

6.1.5 worked well  only 1 out of everyy 5 slaved would get the dialgue issue and never get the start dialogue to collar them.

6.1.6 worked about same as .5 but some npc that would enslave fine with previous version wouldnt work now and others that wouldnt enslave would now.

6.1.7 this one was lucky to get 1 out of 5 to work

6.1.8 worked without hitch everyone enslaved fine.

6.1.9 untested as rebuilding that profile now so dont have that save.

 

here another example. in .7 i couldnt enslave the npc nimreal no matter what. she woould always bug and not get the first dialgue to give a collar and log would always have that nowait/disable error ive posted before, but same save load .8 and under same conditions same place she enslaved fine. when that happened if i was in a cartoon i bet my head would have turned into a big question mark.

 

so went digging in the save to see what from pahe is saved in there. well all the mcm every single one is there including the slave count is probaly why useing the 100 slave pllugin isnt upgradeing the slave count.also from between .4 to .8 somewhere along the line the default run threshold changed from 50 to 60. no diea which version changed it.

 

from my traning on troubleshooting stuff when was in navy(was a electrial gas turnbine tech) i can only think that its something that pahe is saveing inside the save.

 

either right now your going "he full of shit"( well im not but my room does smell like it. damn dog got the runs :-/ ) or  u going bah or even "EURIKA" personaly i hope its  a eurika moment :shy: .

 

well hope this helps a bit or the things ive posted have helped and not had u facepalming.

 

one thing i have found out that right now is concrete in my testing is that if u load up and go enslave have problems in the first 5 enslaves u will have constant issues with those npc forever on that version but if works u have no issues with those npc.

 

 

After clicking restart on the save you upgraded and then giving it a minute or two and opening the MCM and it not updating to show 100 did you try using setstage ski_configmanagerinstance 1 on the console to force a re-register? generally in my experience the mcm displaying and the working of the mod itself are not related - i have a save where i lost the sexlab dialogues mcm (displays fine on all new games) but as i'd done the config in the mcm before i lost it i've played that save fine with sexlab dialogues just means i cant change any of the settings now

 

Link to comment

 

 

clifitonjd was digging around in the save to see what the issue with the mcm not upgraded to 100 slaves if used on a existing save that was started without it. it looks like every mcm setting for pahe is getting saved into the save includeing the slave count mcm. from my quick tests start game then add 100 slave plugin mcm stays 50 slaves number but u get the mod message of 100 slaves. if u start a new game with the 100 slave plugin then the mcm upgrades to 100.

 

to me this eludes to  bigger issue maybe. when u upgraded say for 6.1.8 to a newer on on a existing game its not clearing data in the save and causeing some of the issues ive seen.

for example when i used 6.1.5 i had no problems. when i upgraded to 6.1.6 on the existing test save i had isses enslaveing some of the same generic npc that .5 didnt have any problem with. then when same game upgrafded  to .7 only 1 out of 3 attemps would enslave  right. upgraded the same save to .8 and everythign worked like a charm.

 

here more better way to look at it

 each of these are started off same save. each had both just start and go and check by resetting pahe

 

6.1.5 worked well  only 1 out of everyy 5 slaved would get the dialgue issue and never get the start dialogue to collar them.

6.1.6 worked about same as .5 but some npc that would enslave fine with previous version wouldnt work now and others that wouldnt enslave would now.

6.1.7 this one was lucky to get 1 out of 5 to work

6.1.8 worked without hitch everyone enslaved fine.

6.1.9 untested as rebuilding that profile now so dont have that save.

 

here another example. in .7 i couldnt enslave the npc nimreal no matter what. she woould always bug and not get the first dialgue to give a collar and log would always have that nowait/disable error ive posted before, but same save load .8 and under same conditions same place she enslaved fine. when that happened if i was in a cartoon i bet my head would have turned into a big question mark.

 

so went digging in the save to see what from pahe is saved in there. well all the mcm every single one is there including the slave count is probaly why useing the 100 slave pllugin isnt upgradeing the slave count.also from between .4 to .8 somewhere along the line the default run threshold changed from 50 to 60. no diea which version changed it.

 

from my traning on troubleshooting stuff when was in navy(was a electrial gas turnbine tech) i can only think that its something that pahe is saveing inside the save.

 

either right now your going "he full of shit"( well im not but my room does smell like it. damn dog got the runs :-/ ) or  u going bah or even "EURIKA" personaly i hope its  a eurika moment :shy: .

 

well hope this helps a bit or the things ive posted have helped and not had u facepalming.

 

one thing i have found out that right now is concrete in my testing is that if u load up and go enslave have problems in the first 5 enslaves u will have constant issues with those npc forever on that version but if works u have no issues with those npc.

 

 

slave from 50 to 100 is no different than the slave count from 15 to 50 - well known that saves running old pah often wouldn't upgrade the max slave count with out cleaning the save of all pah

full instructions for cleaning here:http://www.loverslab.com/topic/61324-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/?do=findComment&comment=1543871

 

the other problems you're describing there had no quest changes, but you experienced quest problems in logs flooded with other issues you couldn't find anything from pah usually indicates what i saw the last time i saw your log- an overload in papyrus at the time of enslavement

 

in the future remember if you're experiencing problems enslavement reboot, with logs like yours you'll need to exit skyrim, reload, then coc qasmoke before rebooting

Interesting side note.

 

Whatever was causing the other problem I had with male PCs before that would force them to perform female animations during sex has disappeared as well.  Still have no idea what was causing that.  

i do recall some of your logs had fnis errors in them to fix, having fixed the problem now all we can do is speculate

Edited by CliftonJD
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Interesting side note.

 

Whatever was causing the other problem I had with male PCs before that would force them to perform female animations during sex has disappeared as well.  Still have no idea what was causing that.  

i do recall some of your logs had fnis errors in them to fix, having fixed the problem now all we can do is speculate

 

Beats me.  I know there were all kinds of errors that were probably interrelated and conflicting.  I don't know what was fighting with what, but I think everything is behaving now.  

 

Frame rates are a little off, but I think that's just because of the mediocre video card I am stuck with because of my monetary situation right now.

Link to comment

 

 

 

 

Interesting side note.

 

Whatever was causing the other problem I had with male PCs before that would force them to perform female animations during sex has disappeared as well.  Still have no idea what was causing that.  

i do recall some of your logs had fnis errors in them to fix, having fixed the problem now all we can do is speculate

 

Beats me.  I know there were all kinds of errors that were probably interrelated and conflicting.  I don't know what was fighting with what, but I think everything is behaving now.  

 

 

Frame rates are a little off, but I think that's just because of the mediocre video card I am stuck with because of my monetary situation right now.

 

 

for that i'd recommend lower the graphic settings from nvidia in favor of performance until you can afford better vid

 

Link to comment

 

 

 

 

 

Interesting side note.

 

Whatever was causing the other problem I had with male PCs before that would force them to perform female animations during sex has disappeared as well.  Still have no idea what was causing that.  

i do recall some of your logs had fnis errors in them to fix, having fixed the problem now all we can do is speculate

 

Beats me.  I know there were all kinds of errors that were probably interrelated and conflicting.  I don't know what was fighting with what, but I think everything is behaving now.  

 

 

Frame rates are a little off, but I think that's just because of the mediocre video card I am stuck with because of my monetary situation right now.

 

 

for that i'd recommend lower the graphic settings from nvidia in favor of performance until you can afford better vid

 

 

Oh they aren't terrible.  They just aren't spectacular.  I run usually in the low to mid 20s.  It's fine for me.  I know I could do much better if I tweaked the settings lower...but unless there are problems, I am not overly concerned with that.  If I was running 10 or lower FPS I would worry.

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CliftonJD, Sorry to be slow getting back to you on the relationship rank thing, I wanted to be set up to edit the mod myself and test it first and that took a little time since I'm still rebuilding and setting things up after that total hard drive failure.

 

I understand that it's set to move by ones, and I've looked at the code from the prior authors version and now from this one. But if the rank is already at 4 (or -4) and you order a +1 (or -1) it tries to move to a rank which doesn't exist so it just resets to the default instead, or a relationship rank of zero. You can test it for yourself by manually setting setrelationshiprank 14 4 in the console then doing an act which increases it, then immediately checking that rank again. It will be zero. That can be fixed with a simple 'if' qualifier like I mentioned in my first post on the subject. I've edited the script myself and it does fix that.

 

If you or others don't care then it's no big deal, the only real impact it seems to have is when I use the 'home sweet home' mod. I like to keep the rank high so they act the way they should, friendly and respectful. That I can do on my own, and have, but it is a little quirk in the mod as it stands. Like I said, not a big deal. Just there.

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Hmm...Has anyone used Mour the half dragon follower

Game is crashing on me and as far as I can figure it is because of her.  I would ask for support over in that thread, but....

 

 


COMMENTS ARE CLOSED.

NO SUPPORT.

NO UPDATES. (IT'S FINAL VERSION)

 

Nice, huh?  haha

 

Wanted to try her out, but going to uninstall her for now to make sure that was what was causing the lockup/crash.

 

That feisty half-dragon was locking me up.  Took her out and stopped crashing/locking.  Dunno what it was.  Probably some incompatibility.  oh well.

Papyrus.0.log

Link to comment

Hmm...Has anyone used Mour the half dragon follower

 

Game is crashing on me and as far as I can figure it is because of her.  I would ask for support over in that thread, but....

 

 

COMMENTS ARE CLOSED.

NO SUPPORT.

NO UPDATES. (IT'S FINAL VERSION)

 

Nice, huh?  haha

 

Wanted to try her out, but going to uninstall her for now to make sure that was what was causing the lockup/crash.

 

That feisty half-dragon was locking me up.  Took her out and stopped crashing/locking.  Dunno what it was.  Probably some incompatibility.  oh well.

 

dont look like this is related to pahe as i have both installed. if she crashing your game we need toknow when where and how. u also need to turn on trace.

 

 

found a slight bug. when u put zaz stuff on them and u have sex if u have where they on ground for a bit 2 things can happen.

 

1. they get up then lie down repeatedly due to zaz apply(depends on your set timeers for effects) effect for the device or they go ddown then back up.

2. seems also the zaz effect can also stop working on them till reequip of item after sex also.

 

its not a big issue just needs a check that if a zaz device is equiped and the go down on ground is checked it auto disables the effect for that one.

 

also devious devices are not considered locked when u equip them on a slave due to way the slaves inventory is. the items equip but no lock message. this is a non issue in my book as it would require either adding code for when u give them DD devices or rework how their inventory is handled. some custom companions have same issue due to how their inventory is handled so dont worry about that. checking this more.

both these isses are non important but are good to know.

Link to comment

 

Hmm...Has anyone used Mour the half dragon follower

 

Game is crashing on me and as far as I can figure it is because of her.  I would ask for support over in that thread, but....

 

 

COMMENTS ARE CLOSED.

NO SUPPORT.

NO UPDATES. (IT'S FINAL VERSION)

 

Nice, huh?  haha

 

Wanted to try her out, but going to uninstall her for now to make sure that was what was causing the lockup/crash.

 

That feisty half-dragon was locking me up.  Took her out and stopped crashing/locking.  Dunno what it was.  Probably some incompatibility.  oh well.

 

dont look like this is related to pahe as i have both installed. if she crashing your game we need toknow when where and how. u also need to turn on trace.

 

 

found a slight bug. when u put zaz stuff on them and u have sex if u have where they on ground for a bit 2 things can happen.

 

1. they get up then lie down repeatedly due to zaz apply(depends on your set timeers for effects) effect for the device or they go ddown then back up.

2. seems also the zaz effect can also stop working on them till reequip of item after sex also.

 

its not a big issue just needs a check that if a zaz device is equiped and the go down on ground is checked it auto disables the effect for that one.

 

also devious devices are not considered locked when u equip them on a slave due to way the slaves inventory is. the items equip but no lock message. this is a non issue in my book as it would require either adding code for when u give them DD devices or rework how their inventory is handled. some custom companions have same issue due to how their inventory is handled so dont worry about that. checking this more.

both these isses are non important but are good to know.

 

 

I know it's not.  Was just hoping Clifton would look.

 

It happens rather quickly.  Stopped happening after I uninistalled Mour.  Not gonna worry about it anymore.

Link to comment

 

 

Hmm...Has anyone used Mour the half dragon follower

 

Game is crashing on me and as far as I can figure it is because of her.  I would ask for support over in that thread, but....

 

 

COMMENTS ARE CLOSED.

NO SUPPORT.

NO UPDATES. (IT'S FINAL VERSION)

 

Nice, huh?  haha

 

Wanted to try her out, but going to uninstall her for now to make sure that was what was causing the lockup/crash.

 

That feisty half-dragon was locking me up.  Took her out and stopped crashing/locking.  Dunno what it was.  Probably some incompatibility.  oh well.

 

dont look like this is related to pahe as i have both installed. if she crashing your game we need toknow when where and how. u also need to turn on trace.

 

 

found a slight bug. when u put zaz stuff on them and u have sex if u have where they on ground for a bit 2 things can happen.

 

1. they get up then lie down repeatedly due to zaz apply(depends on your set timeers for effects) effect for the device or they go ddown then back up.

2. seems also the zaz effect can also stop working on them till reequip of item after sex also.

 

its not a big issue just needs a check that if a zaz device is equiped and the go down on ground is checked it auto disables the effect for that one.

 

also devious devices are not considered locked when u equip them on a slave due to way the slaves inventory is. the items equip but no lock message. this is a non issue in my book as it would require either adding code for when u give them DD devices or rework how their inventory is handled. some custom companions have same issue due to how their inventory is handled so dont worry about that. checking this more.

both these isses are non important but are good to know.

 

 

I know it's not.  Was just hoping Clifton would look.

 

It happens rather quickly.  Stopped happening after I uninistalled Mour.  Not gonna worry about it anymore.

 

 

log that short means you had ctd at main menu - that means you're missing a required file

load the file from tesedit - when tesedit stops loading it should give info in the log on the right side of the screen that states why tesedit couldn't load the file

 

Link to comment

 

 

 

Hmm...Has anyone used Mour the half dragon follower

 

Game is crashing on me and as far as I can figure it is because of her.  I would ask for support over in that thread, but....

 

 

COMMENTS ARE CLOSED.

NO SUPPORT.

NO UPDATES. (IT'S FINAL VERSION)

 

Nice, huh?  haha

 

Wanted to try her out, but going to uninstall her for now to make sure that was what was causing the lockup/crash.

 

That feisty half-dragon was locking me up.  Took her out and stopped crashing/locking.  Dunno what it was.  Probably some incompatibility.  oh well.

 

dont look like this is related to pahe as i have both installed. if she crashing your game we need toknow when where and how. u also need to turn on trace.

 

 

found a slight bug. when u put zaz stuff on them and u have sex if u have where they on ground for a bit 2 things can happen.

 

1. they get up then lie down repeatedly due to zaz apply(depends on your set timeers for effects) effect for the device or they go ddown then back up.

2. seems also the zaz effect can also stop working on them till reequip of item after sex also.

 

its not a big issue just needs a check that if a zaz device is equiped and the go down on ground is checked it auto disables the effect for that one.

 

also devious devices are not considered locked when u equip them on a slave due to way the slaves inventory is. the items equip but no lock message. this is a non issue in my book as it would require either adding code for when u give them DD devices or rework how their inventory is handled. some custom companions have same issue due to how their inventory is handled so dont worry about that. checking this more.

both these isses are non important but are good to know.

 

 

I know it's not.  Was just hoping Clifton would look.

 

It happens rather quickly.  Stopped happening after I uninistalled Mour.  Not gonna worry about it anymore.

 

 

log that short means you had ctd at main menu - that means you're missing a required file

load the file from tesedit - when tesedit stops loading it should give info in the log on the right side of the screen that states why tesedit couldn't load the file

 

 

 

Doesn't matter anymore.  Stopped doing it as soon as I uninstalled Mour.  So I am just going to point the finger at her.

 

It would load into game.  I could move around.  Then it would lock up.  I mean a complete hard lock up.  I would have to go into task manager and end task type of hard lock up.

Link to comment

 

 

 

 

 

 

 

Hmm...Has anyone used Mour the half dragon follower

 

Game is crashing on me and as far as I can figure it is because of her.  I would ask for support over in that thread, but....

 

 

COMMENTS ARE CLOSED.

NO SUPPORT.

NO UPDATES. (IT'S FINAL VERSION)

 

Nice, huh?  haha

 

Wanted to try her out, but going to uninstall her for now to make sure that was what was causing the lockup/crash.

 

That feisty half-dragon was locking me up.  Took her out and stopped crashing/locking.  Dunno what it was.  Probably some incompatibility.  oh well.

 

dont look like this is related to pahe as i have both installed. if she crashing your game we need toknow when where and how. u also need to turn on trace.

 

 

found a slight bug. when u put zaz stuff on them and u have sex if u have where they on ground for a bit 2 things can happen.

 

1. they get up then lie down repeatedly due to zaz apply(depends on your set timeers for effects) effect for the device or they go ddown then back up.

2. seems also the zaz effect can also stop working on them till reequip of item after sex also.

 

its not a big issue just needs a check that if a zaz device is equiped and the go down on ground is checked it auto disables the effect for that one.

 

also devious devices are not considered locked when u equip them on a slave due to way the slaves inventory is. the items equip but no lock message. this is a non issue in my book as it would require either adding code for when u give them DD devices or rework how their inventory is handled. some custom companions have same issue due to how their inventory is handled so dont worry about that. checking this more.

both these isses are non important but are good to know.

 

 

I know it's not.  Was just hoping Clifton would look.

 

It happens rather quickly.  Stopped happening after I uninistalled Mour.  Not gonna worry about it anymore.

 

 

log that short means you had ctd at main menu - that means you're missing a required file

load the file from tesedit - when tesedit stops loading it should give info in the log on the right side of the screen that states why tesedit couldn't load the file

 

 

 

 

Doesn't matter anymore.  Stopped doing it as soon as I uninstalled Mour.  So I am just going to point the finger at her.

 

It would load into game.  I could move around.  Then it would lock up.  I mean a complete hard lock up.  I would have to go into task manager and end task type of hard lock up.

 

if it loaded into game and had movement, but locked up like that you likely have a graphics issue with the meshes used on your card Or the skeleton type you used isn't compatible with her.

 

multiple choices for xpmse to choose from, its likely needing hdt - once xpmse has it installed, its also needed on the unp or cbbe body type from bodyslide

Link to comment

 

I did.  The MCM got all hosed up with it.  I dunno why.  Seemed to work otherwise, but I had so many other conflicts and crashes going on I didn't get to experiment much with it.

 

Want to try it again, but kinda scared to now that things are running kinda smoothly.  hahaha

Link to comment

 

 

 

 

 

 

 

 

Hmm...Has anyone used Mour the half dragon follower

 

Game is crashing on me and as far as I can figure it is because of her.  I would ask for support over in that thread, but....

 

 

COMMENTS ARE CLOSED.

NO SUPPORT.

NO UPDATES. (IT'S FINAL VERSION)

 

Nice, huh?  haha

 

Wanted to try her out, but going to uninstall her for now to make sure that was what was causing the lockup/crash.

 

That feisty half-dragon was locking me up.  Took her out and stopped crashing/locking.  Dunno what it was.  Probably some incompatibility.  oh well.

 

dont look like this is related to pahe as i have both installed. if she crashing your game we need toknow when where and how. u also need to turn on trace.

 

 

found a slight bug. when u put zaz stuff on them and u have sex if u have where they on ground for a bit 2 things can happen.

 

1. they get up then lie down repeatedly due to zaz apply(depends on your set timeers for effects) effect for the device or they go ddown then back up.

2. seems also the zaz effect can also stop working on them till reequip of item after sex also.

 

its not a big issue just needs a check that if a zaz device is equiped and the go down on ground is checked it auto disables the effect for that one.

 

also devious devices are not considered locked when u equip them on a slave due to way the slaves inventory is. the items equip but no lock message. this is a non issue in my book as it would require either adding code for when u give them DD devices or rework how their inventory is handled. some custom companions have same issue due to how their inventory is handled so dont worry about that. checking this more.

both these isses are non important but are good to know.

 

 

I know it's not.  Was just hoping Clifton would look.

 

It happens rather quickly.  Stopped happening after I uninistalled Mour.  Not gonna worry about it anymore.

 

 

log that short means you had ctd at main menu - that means you're missing a required file

load the file from tesedit - when tesedit stops loading it should give info in the log on the right side of the screen that states why tesedit couldn't load the file

 

 

 

 

Doesn't matter anymore.  Stopped doing it as soon as I uninstalled Mour.  So I am just going to point the finger at her.

 

It would load into game.  I could move around.  Then it would lock up.  I mean a complete hard lock up.  I would have to go into task manager and end task type of hard lock up.

 

if it loaded into game and had movement, but locked up like that you likely have a graphics issue with the meshes used on your card Or the skeleton type you used isn't compatible with her.

 

multiple choices for xpmse to choose from, its likely needing hdt - once xpmse has it installed, its also needed on the unp or cbbe body type from bodyslide

 

The options I use for XPMSE are...Um...Now I forget.  I think mostly default?  Scared to use any other options because of the wording he used on the descriptions.  

 

I use HDT 14.28 and TBBP Breast and Butt physics by Loremonger with collision.

 

I think the only option I change is the SOS option since I use Schlongs of Skyrim.  Otherwise I don't mess with any others.  I always wondered if I should be choosing the HDT option on that page on XPMSE, but because of the way it was worded I was always afraid to, so I just left it as the default.

 

Either way, not that big a deal.  Since it stopped misbehaving when I uninstalled her.  

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