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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted

Hey I don't get the enslavement dialog with a slave if I 'recruit' a second one...

 

post the log of the enslavement

Posted

Just installed 6.2.2 and all it says is that the quest starting and testing system. does anyone have 6.2.1 it seemed to work

 

yes, i have the older versions, but it won't do any good if you can'ty get it to work on the newer versions:

the mcm was updated to include blabla's safeties i recommended in the beta versions leading upto it so if its not working you'll need to post the papyrus log of what's stopped up your scripts enough to prevent pahe from running or you'll run around with a disfunctional mod in any version of pah/e

 

that was done intentionally so we don't get false reports of the mod misbehaving when the quest isn't even running

Posted

Didn't this Mod support prostitution? I could have sworn I seen it in dialogue. But lately I do not see it anymore.

 

yes, there's a patch for tdf in the downloads section for trained slaves

Posted

 

Didn't this Mod support prostitution? I could have sworn I seen it in dialogue. But lately I do not see it anymore.

 

yes, there's a patch for tdf in the downloads section for trained slaves

 

 

Tyvm CliftonJD and as always keep up the superb work.

 

Posted

 

 

Didn't this Mod support prostitution? I could have sworn I seen it in dialogue. But lately I do not see it anymore.

 

yes, there's a patch for tdf in the downloads section for trained slaves

 

 

Tyvm CliftonJD and as always keep up the superb work.

 

 

 

;)

 

Posted

This may be a dumb question, but what does the DD patch/addon for this mod do?

 

see the screenshot for the items that have the effect applied - those items will act the same as the old pah leash collars when worn by a slave

Posted

 

This may be a dumb question, but what does the DD patch/addon for this mod do?

 

see the screenshot for the items that have the effect applied - those items will act the same as the old pah leash collars when worn by a slave

 

 

Sorry., but another dumb question

 

I've looked on this mod's first page, the second page and the file download list. I've searched the filetree of 6.2.2, and 6.2.1 but, for the life of me, I can't find any screenshot of DD items

 

I may well be being inordinately stupid, but where can I find that, please?  :shy:

 

Posted

 

 

This may be a dumb question, but what does the DD patch/addon for this mod do?

 

see the screenshot for the items that have the effect applied - those items will act the same as the old pah leash collars when worn by a slave

 

 

Sorry., but another dumb question

 

I've looked on this mod's first page, the second page and the file download list. I've searched the filetree of 6.2.2, and 6.2.1 but, for the life of me, I can't find any screenshot of DD items

 

I may well be being inordinately stupid, but where can I find that, please?  :shy:

 

 

 

typical place for sceenshots at loverslab is under the follow file button on the downloads page:

post-436139-0-41458800-1470603002_thumb.jpg

 

Posted

 

 

 

This may be a dumb question, but what does the DD patch/addon for this mod do?

 

see the screenshot for the items that have the effect applied - those items will act the same as the old pah leash collars when worn by a slave

 

 

Sorry., but another dumb question

 

I've looked on this mod's first page, the second page and the file download list. I've searched the filetree of 6.2.2, and 6.2.1 but, for the life of me, I can't find any screenshot of DD items

 

I may well be being inordinately stupid, but where can I find that, please?  :shy:

 

 

 

typical place for sceenshots at loverslab is under the follow file button on the downloads page:

attachicon.gifscreenshot button under follow file button.JPG

 

 

 

Thanks!

 

/makes mental note that not all 'screenshots' are from the non-verbal pages of 'Spot the Dog', and such like   :dodgy:

 

 

Posted

 

Hey I don't get the enslavement dialog with a slave if I 'recruit' a second one...

 

post the log of the enslavement

 

how do i do that?

Posted

 

 

Hey I don't get the enslavement dialog with a slave if I 'recruit' a second one...

 

post the log of the enslavement

 

how do i do that?

 

for best performance while debugging your issues use these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

Add/edit the following to this file:

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=0
bLoadDebugInformation=1

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

Save your changes to Skyrim.ini and load your your game

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

however if cleaning the above log of the most possible errors doesn't prove successful you'll need these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

Add/edit the following to this file:

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

Save your changes to Skyrim.ini and load your your game

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

Posted

 

 

 

Hey I don't get the enslavement dialog with a slave if I 'recruit' a second one...

 

post the log of the enslavement

 

how do i do that?

 

for best performance while debugging your issues use these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

however if cleaning the above log of the most possible errors doesn't prove successful you'll need these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

Here it is. In this example I already have a slave. Then encountered another with bow and whip and than I "enslaved" her. But there is no slave dialogue options.

 

Posted

 

 

 

 

 

 

Hey I don't get the enslavement dialog with a slave if I 'recruit' a second one...

 

post the log of the enslavement

 

how do i do that?

 

for best performance while debugging your issues use these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

however if cleaning the above log of the most possible errors doesn't prove successful you'll need these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

 

 

Here it is. In this example I already have a slave. Then encountered another with bow and whip and than I "enslaved" her. But there is no slave dialogue options.

you forgot to click add attachment, there's no log there

additionally if it worked before then it doesn't you could try reboot from the mcm

Posted

 

 

 

 

 

 

 

Hey I don't get the enslavement dialog with a slave if I 'recruit' a second one...

 

post the log of the enslavement

 

how do i do that?

 

for best performance while debugging your issues use these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

however if cleaning the above log of the most possible errors doesn't prove successful you'll need these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

 

 

Here it is. In this example I already have a slave. Then encountered another with bow and whip and than I "enslaved" her. But there is no slave dialogue options.

you forgot to click add attachment, there's no log there

additionally if it worked before then it doesn't you could try reboot from the mcm

 

how about now. (reboot didn't work though)

Papyrus.0.log

Posted

 

 

 

 

 

 

 

Hey I don't get the enslavement dialog with a slave if I 'recruit' a second one...

 

post the log of the enslavement

 

how do i do that?

 

for best performance while debugging your issues use these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

however if cleaning the above log of the most possible errors doesn't prove successful you'll need these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

 

Here it is. In this example I already have a slave. Then encountered another with bow and whip and than I "enslaved" her. But there is no slave dialogue options.

you forgot to click add attachment, there's no log there

additionally if it worked before then it doesn't you could try reboot from the mcm

 

 

 

how about now. (reboot didn't work though)

 

ok, this appears to be a dirty save:

 

[08/08/2016 - 10:09:22PM] Cannot open store for class "PAHEnduranceDepletedEffectScript", missing file?

[08/08/2016 - 10:09:22PM] Cannot open store for class "zadboundcombatscript", missing file?

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectStart" in state "" on object "dcur_shacklesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "PlayBoundIdle" in state "" on object "dcur_shacklesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectFinish" in state "" on object "dcur_shacklesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectStart" in state "" on object "dcur_yokeEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "PlayBoundIdle" in state "" on object "dcur_yokeEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectFinish" in state "" on object "dcur_yokeEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "PlayBoundIdle" in state "" on object "dcur_lockedGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectFinish" in state "" on object "dcur_lockedGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectStart" in state "" on object "dcur_lockedGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectStart" in state "" on object "dcur_lockedRubberGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectFinish" in state "" on object "dcur_lockedRubberGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "PlayBoundIdle" in state "" on object "dcur_lockedRubberGlovesEffect".

 

devious devices and cursed loot don't normally give those errors, if you've uninstalled those mods you'll need to try cleaning the save with papyrus data transfer from nexus

-if you're still using cursed loot you'll need to reinstall it, there are some missing scripts

 

next you're running xpmse3 without fnis6:

 

 

[08/08/2016 - 10:10:10PM] Cannot open store for class "fnis_aa2", missing file?

[08/08/2016 - 10:10:10PM] ERROR: Unable to obtain function call information - returning None

stack:

.fnis_aa.GetAAmodID() - "FNIS_aa.psc" Line 92

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.InitializeData() - "XPMSEWeaponQuest.psc" Line 163

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.initialize() - "XPMSEWeaponQuest.psc" Line 50

[alias XPMSEWeaponPlayer on quest XPMSEWeaponQuest (14000D62)].XPMSEWeaponPlayerScript.OnPlayerLoadGame() - "XPMSEWeaponPlayerScript.psc" Line 6

[08/08/2016 - 10:10:10PM] warning: Assigning None to a non-object variable named "::temp9"

stack:

.fnis_aa.GetAAmodID() - "FNIS_aa.psc" Line 92

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.InitializeData() - "XPMSEWeaponQuest.psc" Line 163

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.initialize() - "XPMSEWeaponQuest.psc" Line 50

[alias XPMSEWeaponPlayer on quest XPMSEWeaponQuest (14000D62)].XPMSEWeaponPlayerScript.OnPlayerLoadGame() - "XPMSEWeaponPlayerScript.psc" Line 6

[08/08/2016 - 10:10:10PM] ERROR: Static function GetAAprefixList not found on object fnis_aa2. Aborting call and returning None

stack:

.fnis_aa.GetAAmodID() - "FNIS_aa.psc" Line 93

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.InitializeData() - "XPMSEWeaponQuest.psc" Line 163

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.initialize() - "XPMSEWeaponQuest.psc" Line 50

[alias XPMSEWeaponPlayer on quest XPMSEWeaponQuest (14000D62)].XPMSEWeaponPlayerScript.OnPlayerLoadGame() - "XPMSEWeaponPlayerScript.psc" Line 6

[08/08/2016 - 10:10:10PM] FNIS aa GetAAmodID - MOD MISSING (not included by FNIS generator) mod: XPMSE prefix: xpe

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:37

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:39

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:38

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:40

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:31

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:41

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:4

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:45

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:43

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:36

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:17

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:49

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:7

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:16

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:52

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:48

[08/08/2016 - 10:10:10PM] XPMSE MainQuest Initialization successful.

 

go back and look at the requirements for xpmse, fnis6 is required (the fnis esp must also be active with xpmse active)

 

those are critical errors leaving xpmse flooding your log and your game virtually unplayable or unfixable

 

if you have further issues after fixing those, i'll need an updated log to continue

Posted

So i just installed and the floghting text wont stop. keeps testing system and starting quest. its diving me insane. Any fix?

 

Should only do that once when it installs (or if you click it in MCM), how long are you leaving it to do its thing? are you trying a new game or an existing save game?

 

Posted

 

So i just installed and the floghting text wont stop. keeps testing system and starting quest. its diving me insane. Any fix?

 

Should only do that once when it installs (or if you click it in MCM), how long are you leaving it to do its thing? are you trying a new game or an existing save game?

 

 

 

It will continue indefinitely. I'm using an existing save file.  

Posted

would suggest trying a new game and seeing if you get the same, then you'll know if its your installation or just that particular save game

Posted

would suggest trying a new game and seeing if you get the same, then you'll know if its your installation or just that particular save game

thanks

Posted

 

 

 

 

 

 

 

 

Hey I don't get the enslavement dialog with a slave if I 'recruit' a second one...

 

post the log of the enslavement

 

how do i do that?

 

for best performance while debugging your issues use these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=0

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

however if cleaning the above log of the most possible errors doesn't prove successful you'll need these settings:

 

The debug log is disabled by default, in order to enable it, open your Skyrim.ini file, located in /My Documents/My Games/Skyrim/ (MOD ORGANIZER USERS: When using MO, you should use the built in INI Editor option instead of manually editing this file directly.)

 

Add/edit the following to this file:

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

If the any of the above lines do not exist, add it. If it already exists, modify the matching line to reflect the above settings. All of the settings should be under the [Papyrus] header, and below no other.

 

Save your changes to Skyrim.ini and load your your game

 

Your debug log files will now be located in the folder My Documents/My Games/Skyrim/Logs/Script/, the file Papyrus.0.log will always contain the log for the LAST time you opened Skyrim.

 

 

 

Here it is. In this example I already have a slave. Then encountered another with bow and whip and than I "enslaved" her. But there is no slave dialogue options.

you forgot to click add attachment, there's no log there

additionally if it worked before then it doesn't you could try reboot from the mcm

 

 

 

how about now. (reboot didn't work though)

 

ok, this appears to be a dirty save:

 

[08/08/2016 - 10:09:22PM] Cannot open store for class "PAHEnduranceDepletedEffectScript", missing file?

[08/08/2016 - 10:09:22PM] Cannot open store for class "zadboundcombatscript", missing file?

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectStart" in state "" on object "dcur_shacklesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "PlayBoundIdle" in state "" on object "dcur_shacklesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectFinish" in state "" on object "dcur_shacklesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectStart" in state "" on object "dcur_yokeEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "PlayBoundIdle" in state "" on object "dcur_yokeEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectFinish" in state "" on object "dcur_yokeEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "PlayBoundIdle" in state "" on object "dcur_lockedGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectFinish" in state "" on object "dcur_lockedGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectStart" in state "" on object "dcur_lockedGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectStart" in state "" on object "dcur_lockedRubberGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "OnEffectFinish" in state "" on object "dcur_lockedRubberGlovesEffect".

[08/08/2016 - 10:09:23PM] Error: Unable to link types associated with function "PlayBoundIdle" in state "" on object "dcur_lockedRubberGlovesEffect".

 

devious devices and cursed loot don't normally give those errors, if you've uninstalled those mods you'll need to try cleaning the save with papyrus data transfer from nexus

-if you're still using cursed loot you'll need to reinstall it, there are some missing scripts

 

next you're running xpmse3 without fnis6:

 

 

[08/08/2016 - 10:10:10PM] Cannot open store for class "fnis_aa2", missing file?

[08/08/2016 - 10:10:10PM] ERROR: Unable to obtain function call information - returning None

stack:

.fnis_aa.GetAAmodID() - "FNIS_aa.psc" Line 92

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.InitializeData() - "XPMSEWeaponQuest.psc" Line 163

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.initialize() - "XPMSEWeaponQuest.psc" Line 50

[alias XPMSEWeaponPlayer on quest XPMSEWeaponQuest (14000D62)].XPMSEWeaponPlayerScript.OnPlayerLoadGame() - "XPMSEWeaponPlayerScript.psc" Line 6

[08/08/2016 - 10:10:10PM] warning: Assigning None to a non-object variable named "::temp9"

stack:

.fnis_aa.GetAAmodID() - "FNIS_aa.psc" Line 92

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.InitializeData() - "XPMSEWeaponQuest.psc" Line 163

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.initialize() - "XPMSEWeaponQuest.psc" Line 50

[alias XPMSEWeaponPlayer on quest XPMSEWeaponQuest (14000D62)].XPMSEWeaponPlayerScript.OnPlayerLoadGame() - "XPMSEWeaponPlayerScript.psc" Line 6

[08/08/2016 - 10:10:10PM] ERROR: Static function GetAAprefixList not found on object fnis_aa2. Aborting call and returning None

stack:

.fnis_aa.GetAAmodID() - "FNIS_aa.psc" Line 93

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.InitializeData() - "XPMSEWeaponQuest.psc" Line 163

[XPMSEWeaponQuest (14000D62)].XPMSEWeaponQuest.initialize() - "XPMSEWeaponQuest.psc" Line 50

[alias XPMSEWeaponPlayer on quest XPMSEWeaponQuest (14000D62)].XPMSEWeaponPlayerScript.OnPlayerLoadGame() - "XPMSEWeaponPlayerScript.psc" Line 6

[08/08/2016 - 10:10:10PM] FNIS aa GetAAmodID - MOD MISSING (not included by FNIS generator) mod: XPMSE prefix: xpe

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:37

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:39

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:38

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:40

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:31

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:41

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:4

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:45

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:43

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:36

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:17

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:49

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:7

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:16

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:52

[08/08/2016 - 10:10:10PM] FNIS aa GetGroupBaseValue BAD parameter - mod: XPMSE/ modID: -1 groupID:48

[08/08/2016 - 10:10:10PM] XPMSE MainQuest Initialization successful.

 

go back and look at the requirements for xpmse, fnis6 is required (the fnis esp must also be active with xpmse active)

 

those are critical errors leaving xpmse flooding your log and your game virtually unplayable or unfixable

 

if you have further issues after fixing those, i'll need an updated log to continue

 

 

I have been trying to fix the problem by looking into the versions and reinstalling the mods I have one by one. I have  (and had) FNIS 6.3, which should qualify as FNIS 6 right? For completion here is the mods I currently am running

 

OSEX 1.084J

Quick Start

SexLab Framework 1.62

OSA 1.084J

SexLabAroused 2.7a

SkyUI 4.1

FNIS 6.3

Better Dialogue Controls

CBBE 3.4f

ZazAnimationPack 6.1

XPMSE 3.88

RaceMenu v3-4

Devious Assets 2.9

Devious Integration

Devious Expansion 1.2.3

Deviously Cursed Loot 5.6

HDT HighHeels System beta0.5

HDT Physics Extensions 14.28

Papyrus.0.log

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