CliftonJD Posted September 14, 2021 Author Posted September 14, 2021 16 hours ago, KnightAconite said: I can get it to install, but then it CTDs every time I try to run it. Also, when I get the older version to work, my save is constantly freezing and crashing whenever I start slave stuff. are you using se or Le, classic skyrim or special edition On 9/13/2021 at 1:34 PM, bnub345 said: @CliftonJDÂ Have you considered having the collars use slot 45? This would make them consistent with all of the ZAP/DD collars. A lot of armors/clothing hide slot 35 even though a collar would still be visible. I can update all of the nifs if you are interested, you would just have to change the armors in the CK. ok, we can try it, but we'll need to add it to slot 45 as well as the helmet slot it already uses
KnightAconite Posted September 14, 2021 Posted September 14, 2021 12 minutes ago, CliftonJD said: are you using se or Le, classic skyrim or special edition ok, we can try it, but we'll need to add it to slot 45 as well as the helmet slot it already uses I'm using LE.
CliftonJD Posted September 14, 2021 Author Posted September 14, 2021 (edited) 40 minutes ago, KnightAconite said: I'm using LE. thats likely your problem, you downloaded the Se version. try the Le version: Â Edited September 14, 2021 by CliftonJD
bnub345 Posted September 14, 2021 Posted September 14, 2021 1 hour ago, CliftonJD said:  ok, we can try it, but we'll need to add it to slot 45 as well as the helmet slot it already uses  I'm a little confused here. The collars use slot 35 which is listed as amulet in the CK, if this is what you mean by helmet. I was talking about switching them from 35 to 45. But if they still need to use 35 in addition to a new slot for some reason then there is little reason to bother changing them.
KnightAconite Posted September 14, 2021 Posted September 14, 2021 (edited) 7 hours ago, CliftonJD said: thats likely your problem, you downloaded the Se version. try the Le version: Â Oh, I must be on the wrong forums. I am using the proper file for LE, but having those issues. My Skyrim is basically unplayable now. It crashes at random things; opening the menu, telling a slave to carry stuff for me, walking into a new instance area or whatever... anything and everything. A real bummer, since I like this mod so much. Edited September 15, 2021 by KnightAconite
pappana Posted September 15, 2021 Posted September 15, 2021 On 9/7/2021 at 3:52 AM, netruss1964 said: If you read the file names they are pretty self-explanatory, after you gain some familiarity with the mod. One of the bottom two files contains the main file AND all the add-ons. You can disable any of the included esp's you do not really want (or need for the mod to work). If you have tdf Prostitution and pimping you will want the tdf patch as well and so on. Look it over and if you run into problems come back here and yell at me. Hopefully you will not need to. Edit: To be clear, there are add-on's for the mod that are listed separately for other's convenience if they want only the "Main File". Like Farengar's study and the Hearthfires stuff is available separately or included in the bottom file. The others are patches to popular mods that you should recognize if you have the mentioned mods. If you do not have those mods you do not need the patch for it. I hope this helps, and in my defense, I do not work here, just attempting to help a fellow traveler. Good luck! Make sure you read the Mod description page carefully. Make sure you have any required mods needed. Â I just came back to this and i have to agree, most of them are self explanatory..... buuuut what the heck is "skyrim paradise halls LE patch"? Â Is it a patch for people who owns the legendary edition? Â ive been running pahe on legendary forever. does it add stuff to solsteim?
netruss1964 Posted September 16, 2021 Posted September 16, 2021 (edited) @pappana I only see one patch named close to what you mention in the download section, "pahe_lives_on-7.5.9 skyrim Le update patch.zip". If you have the version of pahe before 7.5.9, that patch brings the main (LE version of the mod) file up to date. At least that is the way I interpret that naming. EDIT: If you are using SSE you should go to the downloads that are available for SSE. That patch is in the LE version downloads for the LE version of the mod, so , yes, it is for people who own the Legendary Edition, but have an earlier version of this mod. Make sure you are using the correct version of the mod for your game. Edited September 16, 2021 by netruss1964 1
pappana Posted September 16, 2021 Posted September 16, 2021 7 hours ago, netruss1964 said: @pappana I only see one patch named close to what you mention in the download section, "pahe_lives_on-7.5.9 skyrim Le update patch.zip". If you have the version of pahe before 7.5.9, that patch brings the main (LE version of the mod) file up to date. At least that is the way I interpret that naming. EDIT: If you are using SSE you should go to the downloads that are available for SSE. That patch is in the LE version downloads for the LE version of the mod, so , yes, it is for people who own the Legendary Edition, but have an earlier version of this mod. Make sure you are using the correct version of the mod for your game. Â Â ah i see, i use legendary edition(more mods yay) do have special edition although not installed anyway so if i install latest version of pahe i dont need it? its currently in my load order but if you say so ill remove it
CliftonJD Posted September 16, 2021 Author Posted September 16, 2021 On 9/14/2021 at 6:29 PM, bnub345 said: Â I'm a little confused here. The collars use slot 35 which is listed as amulet in the CK, if this is what you mean by helmet. I was talking about switching them from 35 to 45. But if they still need to use 35 in addition to a new slot for some reason then there is little reason to bother changing them. ahh, sorry i thought you were referring to the dwarven suits plugin. the pah collars in the amulet slot keeps them from conflicting with a zaz collar for example. pah leash collars and dd collars can work together until they're moved to the same slot, then the dd collar would force off the pah collar. if the slaver chooses to collar with dd, it should behave as a pah leash collar, but i don't know how a dd collar will be treated if its forced on thru another mod like "slaverun". if we leave the collars as they are a slave can be given a pah leash collar while wearing the dd collar of slaverun.
CliftonJD Posted September 16, 2021 Author Posted September 16, 2021 On 9/14/2021 at 6:53 PM, KnightAconite said: Oh, I must be on the wrong forums. I am using the proper file for LE, but having those issues. My Skyrim is basically unplayable now. It crashes at random things; opening the menu, telling a slave to carry stuff for me, walking into a new instance area or whatever... anything and everything. A real bummer, since I like this mod so much. you are in the correct thread here, but you were not on the correct thread when you downloaded the new version here: that's the only new version and its not yet available for Le. it would be soon had i not run into a problem with it. it needs to be fixed for some very serious problems found after release
CliftonJD Posted September 16, 2021 Author Posted September 16, 2021 58 minutes ago, pappana said: Â Â ah i see, i use legendary edition(more mods yay) do have special edition although not installed anyway so if i install latest version of pahe i dont need it? its currently in my load order but if you say so ill remove it as he said, the update patch is merely an update for previous version users to prevent them needing to download the full version over again, but yes if you dowloaded the latest version, the update patch is redundant 1
bnub345 Posted September 17, 2021 Posted September 17, 2021 I didn't realize it was intentional that you could use a PAH collar and DD/ZAP collar at the same time. Using the amulet slot means some armors/clothing will needlessly hide the collar, but if NPCs are wearing one they probably aren't wearing much else.  1
CliftonJD Posted September 23, 2021 Author Posted September 23, 2021 update 8.0 beta: multiple changes to respectful dialog conditions to prevent disrespect from fully trained slaves additional script changes to prevent disrespect from fully trained slaves more intelligent dialog conditions for dress or strip comands to be able to order to strip when clothed or armored and to "put your clothes back on" when naked retired the leveled actorbase enslavement option new mcm option to skip or disable the automatic (naked) outfit during enslavement new dialog added to strip and apply the naked outfit additional dialog fixes for certain quested npc's with special dialog blockers to allow them to give slave dialogs when enslaved updated the straitjacket fixes to dwarven suits addon for dd5.1 other possible changes and fixes i can't remember update 8.0.1 beta: fixes a property issue for slaves tied faction slave count per list reduced to 43 for uniformity between pages possible fixes to felglow slave camp bugs during and after sale 3
xyzxyz Posted September 23, 2021 Posted September 23, 2021 "retired the leveled actorbase enslavement option" It didn't work?
fred200 Posted September 23, 2021 Posted September 23, 2021 (edited) With the new Beta - most important to me: When I enslave Elisif - will she still be able to talk about her husband? Â Â Oh - and thank you for continuing to work on this! This is always a fixture (SE) in my runs. Â Â Edited September 23, 2021 by fred200
CliftonJD Posted September 23, 2021 Author Posted September 23, 2021 4 hours ago, xyzxyz said: "retired the leveled actorbase enslavement option" It didn't work? never worked 100% and when used with modded npc's it more often failed enslavement so it wasn't worth the risk of using it often enough to keep the toggle 3 hours ago, fred200 said: With the new Beta - most important to me: When I enslave Elisif - will she still be able to talk about her husband? Â Â Oh - and thank you for continuing to work on this! This is always a fixture (SE) in my runs. Â Â that i don't know. i'd guess if she did as a slave in the past, she still will
pappana Posted September 24, 2021 Posted September 24, 2021 Oh i thought i was the only one who did that. I always used to enslave Elisif in my past playtrhoughs, with JH_skyrim people installed she looks so beautifull and she looks even better in an armbinder a corset and a chastity belt. Running around with solitudes jarl is simply hillarious. But yes she still tanks about her husband and still acts like she used to if spoken with her using vanilla dialogue but some quests will be broken
Harvald Posted September 24, 2021 Posted September 24, 2021 54 minutes ago, pappana said: Oh i thought i was the only one who did that.  I also do that after conquering Solitude. I also enslave Ricke instead of killing her. Ricke is a little tricky to handle after enslavement (don't know why, but some dialogs are missing). Then she talks that she is not in the position to become High King. When I' m done with her I sell her to The "Winking Skeever" or Falk Firebeard. I'm using Moolgogi Elisif Replacer. Toccata as Elisif is fine, too.
netruss1964 Posted September 24, 2021 Posted September 24, 2021 3 hours ago, Harvald said: I also do that after conquering Solitude. I also enslave Ricke instead of killing her. Ricke is a little tricky to handle after enslavement (don't know why, but some dialogs are missing). Then she talks that she is not in the position to become High King. When I' m done with her I sell her to The "Winking Skeever" or Falk Firebeard. I'm using Moolgogi Elisif Replacer. Toccata as Elisif is fine, too. Gotta catch em all! 1
ragnam Posted September 26, 2021 Posted September 26, 2021 CliftonJD, Glad to see the updates I been waiting for  Glad to test them, mainly the respect thing and if once combat it 100 or 100+ the slaves fall back and do not jump into the combats freely on their own. Also have users still getting the issue not being able to talk to a slave where the slave name does not show up with a cross hair hover over the NPC? My quick fix has been to open the slave list click on the known slave name and scroll down to rename and those tags are all blank? second then click rename, I usually put the same name back in and hit enter, then back in game you can hover over NPC and able to see NPC name and talk to them again. Not sure why it happens here and there, I have not found a direct pattern yet or what influences it yet.
netruss1964 Posted September 26, 2021 Posted September 26, 2021 (edited) 1 hour ago, ragnam said: CliftonJD, Glad to see the updates I been waiting for  Glad to test them, mainly the respect thing and if once combat it 100 or 100+ the slaves fall back and do not jump into the combats freely on their own. Also have users still getting the issue not being able to talk to a slave where the slave name does not show up with a cross hair hover over the NPC? My quick fix has been to open the slave list click on the known slave name and scroll down to rename and those tags are all blank? second then click rename, I usually put the same name back in and hit enter, then back in game you can hover over NPC and able to see NPC name and talk to them again. Not sure why it happens here and there, I have not found a direct pattern yet or what influences it yet. I have seen this same behavior in game and assume it is a mod conflict. It happens to me only when the slave is instructed to fight while I am using a multi folower mod and have a follower along. I assume this is a conflict with a follower mod but as I already employ a work around I see it happen very little now. My answer is to never have slaves fight for me if i have a follower in my party. If I am traveling with follower I train slaves in combat by telling them to fight for me and immediately posing them or tying them up. If left in this way they will train in fighting and posing at the same time and no "Blank Name glitch" does not occur for me. Again I assume it has something to do with multi follower mods and faction ranks but I am not sure. Edited September 26, 2021 by netruss1964
CliftonJD Posted September 26, 2021 Author Posted September 26, 2021 4 hours ago, ragnam said: CliftonJD, Glad to see the updates I been waiting for  Glad to test them, mainly the respect thing and if once combat it 100 or 100+ the slaves fall back and do not jump into the combats freely on their own. Also have users still getting the issue not being able to talk to a slave where the slave name does not show up with a cross hair hover over the NPC? My quick fix has been to open the slave list click on the known slave name and scroll down to rename and those tags are all blank? second then click rename, I usually put the same name back in and hit enter, then back in game you can hover over NPC and able to see NPC name and talk to them again. Not sure why it happens here and there, I have not found a direct pattern yet or what influences it yet. last i was aware it was mostly an issue with miaslair, patch for it is now provided on the download page
ragnam Posted September 26, 2021 Posted September 26, 2021 (edited) 27 minutes ago, CliftonJD said: last i was aware it was mostly an issue with miaslair, patch for it is now provided on the download page  3 hours ago, netruss1964 said: I have seen this same behavior in game and assume it is a mod conflict. It happens to me only when the slave is instructed to fight while I am using a multi folower mod and have a follower along. I assume this is a conflict with a follower mod but as I already employ a work around I see it happen very little now. My answer is to never have slaves fight for me if i have a follower in my party. If I am traveling with follower I train slaves in combat by telling them to fight for me and immediately posing them or tying them up. If left in this way they will train in fighting and posing at the same time and no "Blank Name glitch" does not occur for me. Again I assume it has something to do with multi follower mods and faction ranks but I am not sure. Miaslair? never heard of it. + I use EFF and let slaves fight on their own. But just food for thought I have around 80 slave slots in PAHE or HSH mod. I was not able to put a finger exactly on when I command one of my slave to dance for me from let dance again or something like that and cut it short or fast travel out of the area. what I can say is my heavy mod starts to load or extra mods running the pc has to catch up on the NPCs entering my area or leaving and when I turn to talk to them to change outfits because I am testing physics xml values (testing clothed and unclothed then fast travel to reset that xml file values changes) . That is when I notice I have to wait a minute or two for the NPC name to reappear. And if it does not reappear my last resort is to just rename their name to their name again and all is good. I thought in PAHE slave rebuild list (reset pahe) would take the value of the name like "Ulla" which can be seen via console command on NPC values or even held in the PAHE MCM slave list prior to clicking the Rename option. I assumed if that value is there, my question is that what rebuild slave list is doing? if not maybe add it in to grab that floated name and rename the slave again if some noob users can not do work arounds. Edited September 26, 2021 by ragnam
CliftonJD Posted September 26, 2021 Author Posted September 26, 2021 19 hours ago, CliftonJD said: .beta tests so far have shown in 8.0 the bandit double no longer suffers naked bandit bug with the above toggle on a clean save so far only slaves sold to aygas still suffer the bug, but i think aygas slaves might be random to have the bug or not. so far it seems to keep the worn outfit they have for some slaves and strip them to naked outfit for others and i haven't tested home sweet home yet
CliftonJD Posted September 26, 2021 Author Posted September 26, 2021 29 minutes ago, ragnam said: I thought in PAHE slave rebuild list (reset pahe) would take the value of the name like "Ulla" which can be seen via console command on NPC values never tried rebooting pahe with a slave in the list who's name was lost and haven't had any to test it on for ages. interesting idea tho if you'd like to try it
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