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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted (edited)
12 minutes ago, CliftonJD said:

never tried rebooting pahe with a slave in the list who's name was lost and haven't had any to test it on for ages. interesting idea tho if you'd like to try it

ok will try it in a shortly, I have a few save spots that have that condition holding on one or 2 slaves at the same time and give it a whirl and let you know.
will be few hrs, I did not install your new version, I am lagging back on the last one. will test on that one first, then vortex in the new version all addons and try again.

 

Edited by ragnam
Posted (edited)
1 hour ago, CliftonJD said:

never tried rebooting pahe with a slave in the list who's name was lost and haven't had any to test it on for ages. interesting idea tho if you'd like to try it

Ok I was surprised, reboot (enable/disable PAHE via MCM) worked on the previous ver so I am sure it will work on the latest as well. 
LOL older version I did that it never worked, so you must have added that in the past 3 or 4 versions. 

@Netruss
Yeah Noob, I dont get to use that word a lot in talks anymore even on chats. 

 

edit *updating to your latest pahe all add ons atm*

 

Edited by ragnam
Posted
1 hour ago, ragnam said:

Yeah Noob,

 

1 hour ago, netruss1964 said:

We used to spell it Newb though

newb is somebody new while noob is somebody not so new, but still not learned

Posted
22 minutes ago, CliftonJD said:

 

newb is somebody new while noob is somebody not so new, but still not learned

Ach! I do not care how you spell it really, as long as it applies correctly. In this instance it sticks nicely to my forehead thank you. I wasn't arguing, I was attempting to save a little ego though...which you just kicked to the curb I might add. Just keep polishing that script, I will lurk regardless. Evil grin.

Posted (edited)

haha just over newb noob, glad I did not miss spell as nub :joy: .....  "if some NUB users can not do work arounds."

anyhoot, that took me 3.5 hrs to update my build with 7 mod upgrades and testing someone's NPC mod. but work ok.

just some thought...
Clifton just some Ideas, would it be bad to merge the all in one PAHE to like 1 or 2 esps then being like half a dozen of them? I kind of running out of slots.
If there was a good merge mod manual step by step I would merge all my NPC mods into one clothes in one.

 

I have had hydra slaves installed for a while, I was pondering looking into that mod and a few others that built some new release stuff on them with clothing and DD stuff.
One day I saw a slaver get killed and the slave just walked off. Would be nice to dialog "whos your master?" oh dont have one , well your mine now....
.... Or you just bash them and enslave them but seems a few start adding crimes on your tally stats and have guards start attacking you after.
or rescue slaves from others and they are happy, or then wish to be your slave /servant or whatever.

I even thought about random events coming across wandering slaves you can claim like above or return them to there masters for a price. Maybe aygas might add that to that mod.

I have to look at the factions to play some ideas off of for that.

 

;)

Edited by ragnam
Posted

Would it be safe to duplicate a NPC by placeatme then enslave the copy? And do whatever with it? Would Oryginal be safe? Most of my NPC are ugly, so i thought i could just duplicate some bijin or pandorable npcs.

Posted

When i make a npc a slave, it registers as a new npc. gets a new ID. for example I made my follower a slave, another one of my follower is formed. The first one freezes. I continue with my follower who is a slave. but the dialogues in the frozen npc do not appear in the new slave. because a new character is formed. how can i solve this? I hope I could explain.

Posted
On 9/26/2021 at 1:58 PM, netruss1964 said:

Ach! I do not care how you spell it really, as long as it applies correctly. In this instance it sticks nicely to my forehead thank you. I wasn't arguing, I was attempting to save a little ego though...which you just kicked to the curb I might add. Just keep polishing that script, I will lurk regardless. Evil grin.

lol, sorry, diddn't mean to stamp it on ya. i usually don't use those terms aside from explanatory means

Posted
On 9/27/2021 at 12:26 PM, moody132 said:

Would it be safe to duplicate a NPC by placeatme then enslave the copy? And do whatever with it? Would Oryginal be safe? Most of my NPC are ugly, so i thought i could just duplicate some bijin or pandorable npcs.

not really sure what the point would be in that, if its a random npc, then you just enslaved a clone of a clone. if its a unique npc like you'd see walking around town with their own personal names, then both npc's will most often behave the same....very confusing when that happens if only 1 is the slave

Posted
1 hour ago, HerculesCow33 said:

When i make a npc a slave, it registers as a new npc. gets a new ID. for example I made my follower a slave, another one of my follower is formed. The first one freezes. I continue with my follower who is a slave. but the dialogues in the frozen npc do not appear in the new slave. because a new character is formed. how can i solve this? I hope I could explain.

if your follower was unique, there is no fix for the follower. the clone is the slave and the original was meant to be deleted in the process.

  • Do Not enslave followers while they're still following if they're scripted followers or if you use any follower management mos like aft or eff or ufo or mff
  • basically you're best bet is to dismiss any followers before you enslave them unless you're using a very vanilla game
Posted
On 9/26/2021 at 3:47 PM, ragnam said:

anyhoot, that took me 3.5 hrs to update my build with 7 mod upgrades and testing someone's NPC mod. but work ok.

to this day i'm still working out wtf happened in dd5 and 5.1 that slowed pahe to a crawl   (unless that's exclusive to sse, dunno)

On 9/26/2021 at 3:47 PM, ragnam said:

I have had hydra slaves installed for a while, I was pondering looking into that mod

for years we had trouble with that mod deleting slaves captured from it that just couldn't be fixed. i don't know for sure if it was the factions i added to the cleaning process or if they made a change to the mod that stops that, but seems to be fixed now

On 9/26/2021 at 3:47 PM, ragnam said:

One day I saw a slaver get killed and the slave just walked off. Would be nice to dialog "whos your master?" oh dont have one , well your mine now....

i could add the zbf slave faction to the "enslave faction" perk, but it only saves pressing the hotkey already in the mcm, which also leads to this:

On 9/26/2021 at 3:47 PM, ragnam said:

.... Or you just bash them and enslave them but seems a few start adding crimes on your tally stats and have guards start attacking you after.

use the hotkey while sneaking until you see a red glow, then use the hotkey again wile sneaking should bring them down to bleedout state, but they should also remain that way for some time if you need to finish combat with somebody else first, unkillable during that time until enslaved or until another npc is marked...not sure if there's another time out past that until you enter a new area. for a long time we had this named the sidfu maneuver for the person who discovered it

On 9/26/2021 at 3:47 PM, ragnam said:

Clifton just some Ideas, would it be bad to merge the all in one PAHE to like 1 or 2 esps then being like half a dozen of them? I kind of running out of slots.
If there was a good merge mod manual step by step I would merge all my NPC mods into one clothes in one.

ya, i've only kept them separate to allow the users to enable or disable them per what mods they had to fit the addons, but i could look into merging them as a new option

Posted
4 minutes ago, CliftonJD said:

...

ya, i've only kept them separate to allow the users to enable or disable them per what mods they had to fit the addons, but i could look into merging them as a new option

 

Some of us only download the base mod.... Maybe make the optional ones ESL so they don't take a slot?

Some of the optional ones I really don't want - like the slave camp and Lakeview basement.

Posted
1 hour ago, fred200 said:

Maybe make the optional ones ESL so they don't take a slot?

the sse version i've converted some files to esl format, but any files that have other esp dependencies usually tend to cause issues with mo if converted to esl format as it tries to sort them with esm's

Posted (edited)
1 hour ago, roldoi1911 said:

May I request we be able to enslave Spriggans and Atronachs?

Noob work around: Henti creatures, summon one. ?

Not to say that being able to capture and sell familiars for fun and profit would not be nice...you can obtain them through Henti Creatures mod if that is sufficient.

Edited by netruss1964
Posted
7 hours ago, netruss1964 said:

Noob work around: Henti creatures, summon one. ?

Not to say that being able to capture and sell familiars for fun and profit would not be nice...you can obtain them through Henti Creatures mod if that is sufficient.

yeah, but I'd like my bark wildly caught.

Posted (edited)

So I am having a strange issue... not sure if it is PAHE.. or HSH.. or something else.  Anyway... I am coming across "frozen" bandits.  No animations... just frozen in place.  I of course, have run FNIS... but that doesn't seem to solve the problem.  Other bandits/npc move just fine... these are naked bandits... the ones I have taken/enslaved before... maybe I have taken too many of their twins?? 

 

I have not updated to the new version yet either... is it safe to update that in mid-game??  Not sure if that would solve the problem either.

ScreenShot2.bmp

Edited by Seaperv76
Posted
3 hours ago, Seaperv76 said:

So I am having a strange issue... not sure if it is PAHE.. or HSH.. or something else.  Anyway... I am coming across "frozen" bandits.  No animations... just frozen in place.  I of course, have run FNIS... but that doesn't seem to solve the problem.  Other bandits/npc move just fine... these are naked bandits... the ones I have taken/enslaved before... maybe I have taken too many of their twins?? 

 

I have not updated to the new version yet either... is it safe to update that in mid-game??  Not sure if that would solve the problem either.

ScreenShot2.bmp 5.93 MB · 0 downloads

Most likely the newer version wouldn't help.  I haven't seen this happen in ages and earlier tonight, with the latest version, played for a little bit and ran across two frozen bandits in Embershard Mine.

 

Posted
2 hours ago, tinkerbelle said:

Most likely the newer version wouldn't help.  I haven't seen this happen in ages and earlier tonight, with the latest version, played for a little bit and ran across two frozen bandits in Embershard Mine.

 

Yeah.. the problem is actually worse than I thought it was... ran around to a bunch various locations for bandits... it seems almost all the female (and some males) bandits I have captured before are now frozen!  This basically prevents me from interacting, enslaving, or even killing a whole host of NPCs.  It isn't limited to bandits either... it is any NPC I have captured before... some of the males are still functioning... again.. not sure why this happening.. I figure it has to do with this mod (or it could be PH-HSH)... I figure my only option now is to simply reinstall the mod and see if that works. 

Posted

Uh-oh. I have not seen this yet. I am in SSE using 7.5.8 still but this is concerning. I wonder if it is limited to LE, some issue with the 32bit process? Hmm. Something to watch for.

 

Posted
8 hours ago, Seaperv76 said:

Yeah.. the problem is actually worse than I thought it was... ran around to a bunch various locations for bandits... it seems almost all the female (and some males) bandits I have captured before are now frozen!  This basically prevents me from interacting, enslaving, or even killing a whole host of NPCs.  It isn't limited to bandits either... it is any NPC I have captured before... some of the males are still functioning... again.. not sure why this happening.. I figure it has to do with this mod (or it could be PH-HSH)... I figure my only option now is to simply reinstall the mod and see if that works. 

Sounds like a serious problem in your setup.  My first suggestion is to run Fnis, but you've done that.  Maybe, just maybe, there is something not quite right about your Fnis installation or perhaps you have some animation file that is overwriting certain animations and not getting it right.  If you have any animation changers, try pulling those out (re-running Fnis, of course).  You could try to re-install Fnis after re-reading the installation instructions.  I know that I was using computers before the IBM-PC came out, have used a couple dozen assemblers, used numerous compiliers and interpreters (i.e., I'm fairly computer savvy), and yet my first Fnis install led to problems (mainly because I knew better ? and installed it my way).

 

Posted

I strongly suggest if you move to PAHE 8.0, you roll back to or create a clean save.

It looks like 8.0 could use a check for null. My log is filling up with:

 

stack:
    [alias Slave002 on quest PAH (0601FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1076
    [alias Slave002 on quest PAH (0601FAEF)].pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 470
    [alias Slave002 on quest PAH (0601FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 299
[10/02/2021 - 01:52:51PM] ERROR: Cannot call PAHBETied() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (0601FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1076
    [alias Slave001 on quest PAH (0601FAEF)].pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 470
    [alias Slave001 on quest PAH (0601FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 299
[10/02/2021 - 01:52:56PM] ERROR: Cannot call PAHBETied() on a None object, aborting function call
stack:
    [alias Slave002 on quest PAH (0601FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1076
    [alias Slave002 on quest PAH (0601FAEF)].pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 470
    [alias Slave002 on quest PAH (0601FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 299
[10/02/2021 - 01:52:57PM] ERROR: Cannot call PAHBETied() on a None object, aborting function call
stack:
    [alias Slave001 on quest PAH (0601FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1076
    [alias Slave001 on quest PAH (0601FAEF)].pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 470
    [alias Slave001 on quest PAH (0601FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 299
[10/02/2021 - 01:53:01PM] ERROR: Cannot call PAHBETied() on a None object, aborting function call
stack:
    [alias Slave002 on quest PAH (0601FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1076
    [alias Slave002 on quest PAH (0601FAEF)].pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 470
    [alias Slave002 on quest PAH (0601FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 299
[10/02/2021 - 01:53:02PM] ERROR: Cannot call PAHBETied() on a None object, aborting function call

Posted
10 hours ago, tinkerbelle said:

Sounds like a serious problem in your setup.  My first suggestion is to run Fnis, but you've done that.  Maybe, just maybe, there is something not quite right about your Fnis installation or perhaps you have some animation file that is overwriting certain animations and not getting it right.  If you have any animation changers, try pulling those out (re-running Fnis, of course).  You could try to re-install Fnis after re-reading the installation instructions.  I know that I was using computers before the IBM-PC came out, have used a couple dozen assemblers, used numerous compiliers and interpreters (i.e., I'm fairly computer savvy), and yet my first Fnis install led to problems (mainly because I knew better ? and installed it my way).

 

Update... so I tried everything.. Found a lot of older posts through Google... tried the console.. "Enable", "Disable".. tried killing them and then resurecting them, tried "resetai".  I down loaded a mod. "ReAnimate".  I ran my script cleaners, save game cleaners.

 

I took Tinkerbelle's advice... checked my FNIS install... (which was installed correctly through Vortex), but reinstalled in anyway.  I ran it several times... including running it directly through the .exe.  I tried again.. basically reinstalling any and all animation mods.

 

One post even suggested running the game (not through SKSE) directly through steam instead of my Mod Manager (Vortex for me)... tried that.  Same post, said try using the blanket "tai" console command. 

 

NONE of it worked...

 

Then, almost by accident... I clinked on my frozen bandit in the console (I was again trying to enable/disable and reset the ai).. I wasn't thinking and typed "tai"... suddenly the consol popped up a message say "Bandit AI ON", closed the consol and my frozen NPC/Bandit jumped to life!!! 

 

It seems for some reason... the AI to these frozen NPCs is getting turned off somehow.  The blanket "tai" command didn't work... but one bandit at time, selected through the consol did (and yes I tried at 2 different frozen NPCs at two different locations).

 

So.. for future searchers.... Frozen NPC, stuck in t-pose... open the consol, click on the frozen NPC... type "tai" in the console.   It worked for me.

 

Just now anytime I come across a frozen NPC, I have to do this.  Annoying... but at least the game is playable again.

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