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Paradise Halls Enhanced (pahe) repacked with the customary addons


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Posted
19 hours ago, ThanatosSystemIX said:

I've got the dagi-raht race reborn, and I use the XPMSE skeleton.

ok, there might be an issue with the rat race preventing you from loading saves. could be something as simple as a custom skeleton in the rat race. try vanilla race for now to see if that helps your issue.

Posted
6 hours ago, CliftonJD said:

ok, there might be an issue with the rat race preventing you from loading saves. could be something as simple as a custom skeleton in the rat race. try vanilla race for now to see if that helps your issue.

Tried uninstalling the race, and still got CTD.

Posted
On 8/15/2019 at 1:00 AM, ThanatosSystemIX said:

Tried uninstalling the race, and still got CTD.

try that on a new save and if you still get ctd, post your papyrus log

Posted
1 hour ago, ThanatosSystemIX said:

Here you go, one is from loading a new save, from a new save, and number 0 is load new save from main menu.

Papyrus.0.log 96.91 kB · 0 downloads Papyrus.1.log 875.43 kB · 0 downloads

load new save from main menu ctd is a common problem  even i load from the "abandoned prison"

the other log appears to be too busy updating smart loot, flooded the log with it

Posted
On 8/20/2019 at 5:37 PM, CliftonJD said:

load new save from main menu ctd is a common problem  even i load from the "abandoned prison"

the other log appears to be too busy updating smart loot, flooded the log with it

I don't really use smart looter. I normally deactivate it in the mcm when I can, as it comes with Jaxonz Utilities. 

 

Edit: I removed Jaxonz Utilities, loaded a new save from a test call (COC qasmoke) let all mods load, and still got CTD. I recall this issue only began when I installed all my sexlab and devious devices mods.

 

Here's my log:

Papyrus.0.log

Posted
On 8/21/2019 at 3:03 PM, ThanatosSystemIX said:

I don't really use smart looter. I normally deactivate it in the mcm when I can, as it comes with Jaxonz Utilities. 

 

Edit: I removed Jaxonz Utilities, loaded a new save from a test call (COC qasmoke) let all mods load, and still got CTD. I recall this issue only began when I installed all my sexlab and devious devices mods.

 

Here's my log:

Papyrus.0.log 1.69 MB · 2 downloads

fnis issues with sd+ in the log several times along with multiple issues with captured dreams and multiple issues with the player race and "dco" i'm guessing is dragon combat overhaul.

 

suggest setting captured dreams and sanguine's debauchery and dragon combat overhaul aside for now (completely uninstall them until the problems are eliminated) and remove the immerslave paradise halls patch then update racecompatibility then start another new game to clean up those 2 script heavy mods and update the race scripts.

 

if that fixes it, you might be able to retry sd+ afterwords but pay close attention to the hotkeys in its mcm config as its possibly defaulting to your movement keys

 

captured dreams issues seem to come from dd updates causing obsolete properties in captured dreams so it too might be harmless and the paradise halls patch is likely unneeded and obsolete here

 

if however that's still not the fix then leave those mods aside but post the updated papyrus log

Posted
On 8/10/2019 at 11:26 PM, ThanatosSystemIX said:

Yes, after saving, and loading, the game crashed. then I tried loading from the main menu, and the game crashed again.

Try loading your oldest safe game, then load your curent game from there. I hope that works.

Posted
12 hours ago, CliftonJD said:

fnis issues with sd+ in the log several times along with multiple issues with captured dreams and multiple issues with the player race and "dco" i'm guessing is dragon combat overhaul.

 

suggest setting captured dreams and sanguine's debauchery and dragon combat overhaul aside for now (completely uninstall them until the problems are eliminated) and remove the immerslave paradise halls patch then update racecompatibility then start another new game to clean up those 2 script heavy mods and update the race scripts.

 

if that fixes it, you might be able to retry sd+ afterwords but pay close attention to the hotkeys in its mcm config as its possibly defaulting to your movement keys

 

captured dreams issues seem to come from dd updates causing obsolete properties in captured dreams so it too might be harmless and the paradise halls patch is likely unneeded and obsolete here

 

if however that's still not the fix then leave those mods aside but post the updated papyrus log

Alright! So I've uninstalled SD+, CD, and DCO, and then reinstalled them one by one, finally coming to the conclusion that CD is the mod causing issues with my game. For now, I'm going to try re-downloading the mod and hoping that it works, because CD has been one of my favorite mods for a while now.

 

Edit: Noooo! Captured Dreams has been removed from LoversLab!

 

Although, I still appreciate the help I've received on this thread. Thank you all for your help in solving my little issue.

 

Edit 2:

 

FUCK. MY. LIFE.

 

I find myself setting up the mods in the mcm, the saves loading just fine, untill suddenly the game is like "Fuck you, suffer" and the saves stop loading again.

log from loading from test cell.

Papyrus.0.log

Posted
15 hours ago, ThanatosSystemIX said:

Alright! So I've uninstalled SD+, CD, and DCO, and then reinstalled them one by one, finally coming to the conclusion that CD is the mod causing issues with my game. For now, I'm going to try re-downloading the mod and hoping that it works, because CD has been one of my favorite mods for a while now.

 

Edit: Noooo! Captured Dreams has been removed from LoversLab!

 

Although, I still appreciate the help I've received on this thread. Thank you all for your help in solving my little issue.

 

Edit 2:

 

FUCK. MY. LIFE.

 

I find myself setting up the mods in the mcm, the saves loading just fine, untill suddenly the game is like "Fuck you, suffer" and the saves stop loading again.

log from loading from test cell.

Papyrus.0.log 785.57 kB · 0 downloads

log is flooded again with jaxons smart loot updates

Posted

Sorry, you are going through that.☹️ I went full UNP on my new computer and as much as a loved CBBE looks it is a much better performer for huge mod lists. At least it seems that way but I know many people will say there is virtually no difference.

 

My basic and easy to answer question is if the Felglow Slave Camp is included in the basic pahe install and if not why? <---Main Question

 

Also, why was the Riverwood cabin removed, it was a great little house of pain. <---Not so main question

 

I realized the location was too near the village to not be obvious in terms of disappearances, but it was a great general purpose dwelling that original players of the mod might miss.

 

Posted
6 hours ago, Balsarius said:

Sorry, you are going through that.☹️ I went full UNP on my new computer and as much as a loved CBBE looks it is a much better performer for huge mod lists. At least it seems that way but I know many people will say there is virtually no difference.

 

My basic and easy to answer question is if the Felglow Slave Camp is included in the basic pahe install and if not why? <---Main Question

 

Also, why was the Riverwood cabin removed, it was a great little house of pain. <---Not so main question

 

I realized the location was too near the village to not be obvious in terms of disappearances, but it was a great general purpose dwelling that original players of the mod might miss.

 

  • no, the camp isn't part of the basic install package
  • the riverwood cabin was never a part of the mod to later be removed

some people have trouble using the updated camp so its kept separate from the basic install to allow the player slaver to choose which camp. next its also been discovered that slaves in the camp run the risk of retaining the naked outfit and spreading it to their doppelgangers next respawn. the updated camp is however provided in the full install package

 

the riverwood cabin was and still is a nexus addon. however if you read the full description of the page, he does note that it doesn't prevent escape

Posted

Oh cool, so I can still potentially get the cabin. Nice! Yep, edit: To post a link for anyone else hunting it.

 

https://www.nexusmods.com/skyrim/mods/33462?tab=files

 

Is there any way I could get the Felglow Camp to work with the Basic Oldrim install?

 

I'm not a modder, I would need a step by step walk through in scripting it. I recall using both and not having the issues with slaves running off or doppelgangers. Only naked clones were stormcloak ladies if I remember correctly, but that was cool with me, I just treated them as berserk babes. I hope with the new easier slave training options running off is much less of a problem.

 

Do you know if Defeat works with this basic pack?

 

Thanks, and hope you resolve your personal game.?

Posted
On 8/23/2019 at 10:56 AM, CliftonJD said:

log is flooded again with jaxons smart loot updates

Okay, so I've figured out (part of?) the issue;

SL Animation Loader seems to crash my save when registering new animations. So far, everything else, (Minus SD+) appears to be working well. I'm going to try to wait until I leave the prison before I register any new animations, but in the meantime, I'll leave my log in case anyone can figure this out from the inside.

Papyrus.0.log

 

Update: It worked! After leaving the starting zone, I was able to successfully register the animations, and load the save file.

Posted

 

20 hours ago, Balsarius said:

Oh cool, so I can still potentially get the cabin. Nice! Yep, edit: To post a link for anyone else hunting it.

 

https://www.nexusmods.com/skyrim/mods/33462?tab=files

 

Is there any way I could get the Felglow Camp to work with the Basic Oldrim install?

 

I'm not a modder, I would need a step by step walk through in scripting it. I recall using both and not having the issues with slaves running off or doppelgangers. Only naked clones were stormcloak ladies if I remember correctly, but that was cool with me, I just treated them as berserk babes. I hope with the new easier slave training options running off is much less of a problem.

 

Do you know if Defeat works with this basic pack?

 

Thanks, and hope you resolve your personal game.?

naked bug comes from original pah, your odds of running into it in the original mod were limited by a lower slave count of 15. if you just want the basic install pack, the felglow camp is separate. choose which camp you want from the download page and install it. the only trick to the camps is that the updated camp doesn't always work so the original camp is available unchanged for anybody to use it instead

16 hours ago, ThanatosSystemIX said:

Okay, so I've figured out (part of?) the issue;

SL Animation Loader seems to crash my save when registering new animations. So far, everything else, (Minus SD+) appears to be working well. I'm going to try to wait until I leave the prison before I register any new animations, but in the meantime, I'll leave my log in case anyone can figure this out from the inside.

Papyrus.0.log 228.85 kB · 0 downloads

 

Update: It worked! After leaving the starting zone, I was able to successfully register the animations, and load the save file.

based off your log it looks like an issue with this aaaMRlightWlScript, no idea what mod thats from but it keeps cropping up in your logs. no idea why that would be effected by slal either. normally that would seem more like an animation limit issue....but then it worked fine when you left the prison cell before registering. wiscripts are normally an abbreviation for world interaction and normally associated  with  dialogs so it could be effected by the statue dialog

Posted

get the newest finish and make sure u not over the animation limit. also when u run slal ALWAYS  make sure u in a empty place as it runing the animations and such can cause ctd as it spikes ram



having a weird bug where if i save arounda  tied up slave and quite if i reload the save they can bug and be T pose and if u try to reset or fix by disable the slave it literaly makes game go 5 fps as the whole animations sytem breaks. its weird as its not every time long as u reload the game when u see the t pose u fine

 

Posted
On 8/28/2019 at 12:47 AM, sidfu said:

having a weird bug where if i save arounda  tied up slave and quite if i reload the save they can bug and be T pose and if u try to reset or fix by disable the slave it literaly makes game go 5 fps as the whole animations sytem breaks. its weird as its not every time long as u reload the game when u see the t pose u fine

 

that is a weird bug. i've had it refuse to load if i had too many tied slaves in the area near my save, but never had a t-pose from it. maybe try re-running fnis to see if that fixes it at your end

Posted

Hello Guys!

 

Still on a mission to track down the animations/issues breaking the zbf and ddi bondage idles......

 

I only notice it on NPCs that have been enslaved, so can someone tell me if this "arms-crossed" idle comes from PAHE?

 

Also, does anyone know of a way to use the console to tell what animation an npc is currently using?  is that even possible?20190830185918_1.jpg.064fdbd65e36b6589df1a90ed189fa7e.jpg

Posted

After playing around with slaves for a while they stop following me. They function normally in everything else except for following me. They just stand there and look towards me. even if I change cell. 

I tried the npc reset option but it did nothing.

Any idea?

Posted
On 8/30/2019 at 7:20 PM, jimmyyu said:

Hello Guys!

 

Still on a mission to track down the animations/issues breaking the zbf and ddi bondage idles......

 

I only notice it on NPCs that have been enslaved, so can someone tell me if this "arms-crossed" idle comes from PAHE?

 

Also, does anyone know of a way to use the console to tell what animation an npc is currently using?  is that even possible?20190830185918_1.jpg.064fdbd65e36b6589df1a90ed189fa7e.jpg

the idle itself is core skyrim, but yes pahe does assign that as part of their actor package

On 8/31/2019 at 9:32 PM, afshin76 said:

After playing around with slaves for a while they stop following me. They function normally in everything else except for following me. They just stand there and look towards me. even if I change cell. 

I tried the npc reset option but it did nothing.

Any idea?

is that all slaves behaving that way or only certain slaves. if its just certain slave behaving that way, i'd recommend selling them off as garbage but if its the greater majority of them, i'd recommend reinstalling

Posted
1 hour ago, CliftonJD said:

the idle itself is core skyrim, but yes pahe does assign that as part of their actor package

is that all slaves behaving that way or only certain slaves. if its just certain slave behaving that way, i'd recommend selling them off as garbage but if its the greater majority of them, i'd recommend reinstalling

In this save I have had only one slave (carlotta valentia) and she have this problem. A few months ago in another save I had about 8 slaves and one of them (brelyna maryon) had this problem. I think it happens after certain activity. I reinstall the mod to see if there is any difference.

Posted
55 minutes ago, afshin76 said:

In this save I have had only one slave (carlotta valentia) and she have this problem. A few months ago in another save I had about 8 slaves and one of them (brelyna maryon) had this problem. I think it happens after certain activity. I reinstall the mod to see if there is any difference.

if you're using this with immersive wenches, disable the wenches scenes from the mcm for it

Posted
24 minutes ago, CliftonJD said:

if you're using this with immersive wenches, disable the wenches scenes from the mcm for it

I don't have immersive wenches. I do have home sweet home. I wonder if that does anything.

Posted
On 9/2/2019 at 6:33 PM, afshin76 said:

I don't have immersive wenches. I do have home sweet home. I wonder if that does anything.

hsh should only effect it while those dialogs are used. if you're in a location that you can tell the slave to "stay here for a while", then indeed refer to home sweet home but other than that i couldn't think of anything that would cause what you're describing over multiple saves

 

even for home sweet home behavior seems odd as far as i'm aware

Posted
5 hours ago, CliftonJD said:

hsh should only effect it while those dialogs are used. if you're in a location that you can tell the slave to "stay here for a while", then indeed refer to home sweet home but other than that i couldn't think of anything that would cause what you're describing over multiple saves

 

even for home sweet home behavior seems odd as far as i'm aware

I ended up going back a few saves before.

Thanks for the help.

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