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Posted

Not yet.

 

Was the SKSE quicker to give things to work with than F4SE? I wasn't around during the Skyrim craze first got it 12/28/12. And if things are finally arriving whenever that is, can we expect HDT to start appearing or is that based on other things?

Posted

 

Not yet.

 

Was the SKSE quicker to give things to work with than F4SE? I wasn't around during the Skyrim craze first got it 12/28/12. And if things are finally arriving whenever that is, can we expect HDT to start appearing or is that based on other things?

 

wouldn't do much good to compare early SKSE dev to early F4SE dev as the team has changed a bit, behippo has stated that the code that makes SKYUI possible was mainly written by two members that are not actively contributing anymore

 

of the three active members, one works for a game company so his free time may suddenly disappear, the other two are split between F4SE (expired) and SKSE64 (behippo) - and they both work obviously

 

behippo has stated in the SKSE thread: he won't know the full size of the job until he gets into it - this is true for F4SE as each piece of the puzzle is taken as a separate problem and the whole picture is not visible until nearly done

Posted

Its realy sad that we have to go to fallout nv to get the newest fallout sex . The lack of sex mods for fallout 4 has thoroughly killed fallout 4 for me. Saddens me greatly

Posted

Its realy sad that we have to go to fallout nv to get the newest fallout sex . The lack of sex mods for fallout 4 has thoroughly killed fallout 4 for me. Saddens me greatly

 

This time frame was about the same for Skyrim as well, if memory serves.. as far as sex mods are concerned, at least.

 

Posted

This time frame was about the same for Skyrim as well, if memory serves.. as far as sex mods are concerned, at least.

 

 

 

I´m sorry to say, but we actually had...

 

JoshNZ released his "animated prostitution" mod for skyrim: "Uploaded at 1:03, 22 Feb 2012 http://www.nexusmods.com/skyrim/mods/10748/?"

This mod had all that needed: dialogue, working sexual animations and sound.

And all of that only three months after the release of skyrim itself.

Posted

However, I would say AP for Skyrim worked even better with SexLab. One of the reason is that the voice acting and animation was not as polished as SexLab.

 

But I do not meant that AP is bad, I actually enjoyed it; but when AP was made into SexLab version, man the smoothness!!

Posted

 

This time frame was about the same for Skyrim as well, if memory serves.. as far as sex mods are concerned, at least.

 

 

 

I´m sorry to say, but we actually had...

 

JoshNZ released his "animated prostitution" mod for skyrim: "Uploaded at 1:03, 22 Feb 2012 http://www.nexusmods.com/skyrim/mods/10748/?"

This mod had all that needed: dialogue, working sexual animations and sound.

And all of that only three months after the release of skyrim itself.

 

 

I'm sorry to say, but we had NOT ...   :)

 

Not that early at least. The first releases of AP were based on custom races. The involved actors actors had their races swapped, and then sex animations were REPLACEMENTS of otherwise rarely used existing ones. 

 

Then there was a release that used some of the predefined FNIS animations. At that time FNIS didn't have a generator yet, but provided behavior files with hundreds of predefined animation "slots" that were up for grabs by the different animation mods makers at that time.

 

Next JoshNZ made some own FNIS-incompatible behavior changes based on the original FNIS definitions, including his own form of (AP centered) tool. But of course that was immediately incompatible with all the other animation mods developed at that time which were based on FNIS.

 

And finally, AP got released in 2 versions: an AP-only for the non-FNIS users, and one that adapted to the FNIS environment.

 

 

So there was never ANYTHING with ADDITIONAL custom animations that was not built on FNIS. :)

Posted

Come on people?!?

What´s up with you?

 

Let me quote this again:

 

 

Its realy sad that we have to go to fallout nv to get the newest fallout sex . The lack of sex mods for fallout 4 has thoroughly killed fallout 4 for me. Saddens me greatly

 

This time frame was about the same for Skyrim as well, if memory serves.. as far as sex mods are concerned, at least.
 

 

 

 

Fallout 4 is now released for about twelve months.

And I still do think we really had some more complex and even better sex mods for skyrim twelve month after it´s release.

 

I just put JoshNZ Animated Prostitution as example...

And you´re instantly trying to bite my leg?

For what?

 

 

 

You'd compare Animated Prostitutions to a complete Sex Framework like Sexout or SexLab?
So FNIS and all that other stuff weren't needed?

 

 

NO?!?

How could I?

And where did I?

What brings you to this idea?

Can you quote me here?

 

And I NEVER EVER wanted to insult fore!

 

Dear fore;

I really think you made fantastic work for all of us!

You helped everyone here to enjoy the greatest animation mods for skyrim!

But (!!!)

Did I ever attacked you?

Your work?

Did I?

I just put "Animated Prostitution" as an example for sex mods in skyrim...

It was still a working sex mod; uploaded three months after skyrims release.

NO COMPARE!

Just an example!

 

 

Why flame me all the way?

 

 


I'm sorry to say, but we had NOT ...   :)

 

Not that early at least. The first releases of AP were based on custom races. The involved actors actors had their races swapped, and then sex animations were REPLACEMENTS of otherwise rarely used existing ones. 

 

Then there was a release that used some of the predefined FNIS animations. At that time FNIS didn't have a generator yet, but provided behavior files with hundreds of predefined animation "slots" that were up for grabs by the different animation mods makers at that time.

 

Next JoshNZ made some own FNIS-incompatible behavior changes based on the original FNIS definitions, including his own form of (AP centered) tool. But of course that was immediately incompatible with all the other animation mods developed at that time which were based on FNIS.

 

And finally, AP got released in 2 versions: an AP-only for the non-FNIS users, and one that adapted to the FNIS environment.

 

 

So there was never ANYTHING with ADDITIONAL custom animations that was not built on FNIS. :)

 

 

 

You should all better calm down and keep cool...

...and read the text before you start flaming...

 

 

Posted

Come on people?!?

What´s up with you?

 

 

You should all better calm down and keep cool...

...and read the text before you start flaming...

 

Sorry. It wasn't my intention in any way to take anyone's side in case I got into an ongoing quarrel. I didn't want to flame, I didn't want to defend. And I probably gave some information that didn't really match the discussion.

 

My impulsion was stimulated after reading several OTHER places recently asserting that AP has done it all on it's own, no need to use FNIS at all. I just wanted give a short outline of the history of AP behavior basics. To the users who where mislead by the AP description. :)

Posted

Fallout 4 is now released for about twelve months.

And I still do think we really had some more complex and even better sex mods for skyrim twelve month after it´s release.

Sorry Animated Prostitution was a great mod for what was known at the time, but I'd wouldn't rate it a complex sex mod at that stage of its development it wasn't that much more than the current 3 mods we have for sex animations.

It was a good mod for what was known at the time, as are most early mods.

Did AP have plugin support for arousal or pregnancy mods etc 12 months after Skyrim release?

If you want to talk complex sexmods, you need to compare Sexlab and its plugins release with Fallout 4 or Sexout for FalloutNV.

 

This thread is about a complex sex mod that many other sex plugins will use, if you aren't happy with its speed of progress then you need to help more with content. cause arguing about its lack of progress isn't going to help.

Posted

You modders, coders and whatever goes with making this. Take ya time with it, cause you know if you rush it out the door bugged (Bethesda) style players will moan, Don't get it out the door fast enough, players moan honestly you can not win. and if you need a tester somewhere down the line :-)

And I will be honest, I like many can wait as with SexLab and Sexout waiting was a headache but well worth it. So all in all if anyone can work faster, and get a sweet Sex mod out the door, bug-free 100% working order please step forward or put your name down to either code or whatever needs to be done. And before biting my head off, don't as it's pointed at everyone, not just an individual. up to date coders are exempt.

The reason I say this is because modders are the heart of Loverslab, they don't have to release their mods to us but they do, I have read a lot of comments pointing this and that out, nice talk now how about you help out. But I do have respect for all involved and also respect as these modders have family and a real life. So family 1st, mod 2nd we all know how it goes.

1. FNIS by fore, without him well you know how it goes, personally, you would be fuked, Done Skyrim and ported to Skyrim SE, He didn't have to but he did.

2. Sexlab Framework by Ashal  as without FNIS this would have been a massive headache for all or not even existed,

3. Sexlab modders goes to all who mod for Sexlab and Skyrim. Hats of to you all and many thanks for your continued work,

4. LoversLab as without this site you get nothing,

5 SKSE, SKSE Team top coders.

I know I have missed some out and sorry for that, but how about we stop bitching and moaning, when is it going to be released, taking to long, pull ya finger out ya ass and get coding, like the mentioned above, these modders don't have to do what they are doing, they do it out of passion. So all in all, show a bit of respect.

 

A bit late but happy birthday The Elder Scrolls V Skyrim 11-11-11    5 years old.

Posted

 

Come on people?!?

What´s up with you?

 

 

You should all better calm down and keep cool...

...and read the text before you start flaming...

 

Sorry. It wasn't my intention in any way to take anyone's side in case I got into an ongoing quarrel. I didn't want to flame, I didn't want to defend. And I probably gave some information that didn't really match the discussion.

 

My impulsion was stimulated after reading several OTHER places recently asserting that AP has done it all on it's own, no need to use FNIS at all. I just wanted give a short outline of the history of AP behavior basics. To the users who where mislead by the AP description. :)

 

Do you or are you going to help F4 ? We need all the help we can get. Not just with Sextec, but  Dual Wield, Idle animations and the list could go on and on. There's a saying "All Animations Lead to FORE", okay maybe not, but there should be.

Posted

 

 

Come on people?!?

What´s up with you?

 

 

You should all better calm down and keep cool...

...and read the text before you start flaming...

 

Sorry. It wasn't my intention in any way to take anyone's side in case I got into an ongoing quarrel. I didn't want to flame, I didn't want to defend. And I probably gave some information that didn't really match the discussion.

 

My impulsion was stimulated after reading several OTHER places recently asserting that AP has done it all on it's own, no need to use FNIS at all. I just wanted give a short outline of the history of AP behavior basics. To the users who where mislead by the AP description. :)

 

Do you or are you going to help F4 ? We need all the help we can get. Not just with Sextec, but  Dual Wield, Idle animations and the list could go on and on. There's a saying "All Animations Lead to FORE", okay maybe not, but there should be.

 

 

Unless you want a custom AnimEvent you can do pretty much anything with the CK

 

Basically everything is there to create a solid Sex mod for fallout 4 it just needs someone to do it and that someone isn´t around...yet.

SexTec is surely a different Cup of Tea.

 

Posted

Thing is in fallout 4 engine there is a greater gap from say skyrim to fallout 4 than there was from new vegas to skyrim.

It would more akin to the difference between oblivion and fallout 3

Animated prostitution was the only sex mod that didn't rely on the use of an item... There great text mods however but that's not the matter here.

If I look at the nexus data, it was released on august 2009...  Fallout was released in october 2008 so it would be more or less 10 month right? So for a rather new and maybe more complicated system to be developed I wouldn't think it's that much

Posted

Trouble is though is that it's not just a case of drag and drop, look at F4SE a whole new coding needs doing and it will take a very long time, same as SexTec it's a whole new build. No drag and drop allowed. No SexTec till F4SE is a good reliable, released build. No idea if fore will ever come over to the capital wasteland of downtown Boston if no then tough. He did a fantastic job on Skyrim FNIS and porting it over to Skyrim SE, and I guess a lot of man hours went into building FNIS. But everyone moaning about this won't get it out the door any faster. All we can do is give some encouragement and gratitude as and when released.  As 1 contributor or Moderator said, coding is there passion.

Posted

 

 

attachicon.gif20161111091627_1.jpg

It'l be Buns, Buns, Buns till Daddy takes the T Bird away.

Just wanted to lighten the mood a dick, I mean bit.

what its dress mod?

 

Mostly:

HN66s EasyGirl Outfits for CBBE - Bodyslide at Fallout 4 Nexus - Mods and community

but Cait's wearing:

Daisy Nukes - Cutoff Jeans and much more - Craftable at Fallout 4 Nexus - Mods and community

 

 

thanks beautiful. on the photo you  Settlers npc? how you changed their hairstyle Settlers npc?

 

Posted

 

 

 

attachicon.gif20161111091627_1.jpg

It'l be Buns, Buns, Buns till Daddy takes the T Bird away.

Just wanted to lighten the mood a dick, I mean bit.

what its dress mod?

 

Mostly:

HN66s EasyGirl Outfits for CBBE - Bodyslide at Fallout 4 Nexus - Mods and community

but Cait's wearing:

Daisy Nukes - Cutoff Jeans and much more - Craftable at Fallout 4 Nexus - Mods and community

 

 

thanks beautiful. on the photo you  Settlers npc? how you changed their hairstyle Settlers npc?

 

In the photo, those girls are some om my companions/followers. I'm using UCF

Unlimited Companion Framework at Fallout 4 Nexus - Mods and community

which lets me have up to 15 companions . Somehow I got 20 girls chasing me around the wasteland. Changing Companion/Follwers hair is easy using SLM (Looksmenu) , settlers I have to give them wigs.

There are other mods you can use to change the settlers;

Beautiful Female Settlers at Fallout 4 Nexus - Mods and community

 

Don't Call Me Settler(Names-Jobs-Tools) at Fallout 4 Nexus - Mods and community

 

Body Swap - Craftable Nude Armor Collection at Fallout 4 Nexus - Mods and community

I like using this too:

More Armor Slots at Fallout 4 Nexus - Mods and community

or if you have the caps, create your own custom companion/settler:

Construct a Custom Companion at Fallout 4 Nexus - Mods and community

Love those HOT Raider girls, try this:

Meet the New Raiderettes at Fallout 4 Nexus - Mods and community

Posted

Trouble is though is that it's not just a case of drag and drop, look at F4SE a whole new coding needs doing and it will take a very long time, same as SexTec it's a whole new build. No drag and drop allowed. No SexTec till F4SE is a good reliable, released build. No idea if fore will ever come over to the capital wasteland of downtown Boston if no then tough. He did a fantastic job on Skyrim FNIS and porting it over to Skyrim SE, and I guess a lot of man hours went into building FNIS. But everyone moaning about this won't get it out the door any faster. All we can do is give some encouragement and gratitude as and when released.  As 1 contributor or Moderator said, coding is there passion.

 

No, I won't come to FO4. I have completely stopped modding, as I have said long before FO4 was released. I have also tried find my own successor, introduce someone in time into my know-how. But the people I have asked just weren't interested. Or maybe afraid. :)

 

I don't even have FO4. So I'm following FO4 animation progress by searching through Nexus and Loverslab with keyword FNIS. And this way I found this thread. But although reading through these I can't get a clear picture what is possible and what not. A lot of comparison between the different Beth games. But hardly any technical background.

 

So I read often that there is no need for FO4 FNIS, since the FO4 CK can add animations. Really? He posted a picture of the relevant page in FO4 CK (or GECK?). But that lead me to the conclusion that it can only be possible to add "simple" idles. At most distinguished between cyclic and acyclic. Right? Looking into FO4 AP showed 3 custom animations. That is all by today? 

 

But the big wall seems to be the interface. After one good month of Skyrim we had hkxcmd. A tool which was imperative for FNIS. THat doesn't exist for FO4 after one year. Or only hidden???

 

Someone once provided me with an XML conversion of all FO4 behavior files. Not fully correct, and the format was different to hkxcmd. But I was asked not to make this public. I also read that since Havok is owned by Microsoft, the needed interfaces are not public any more. Is this true? Is this also the reason why DexesTTP has to write an HKXPack for animations? 

 

If this is true then you probably can forget any custom animations that require more than simple idles (animated objects, parameters, custom animevents, furniture, paired, alternate, ...)

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