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SexTec (SexLab, SexOut, etc.) - Container thread


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Posted

 

Writing the code that adjusts some functions is the easy part. The agonizing part is reverse engineering the compiled code to figure out which functions are which again.

 

You're right that they will have a head start. But, it will still be a ton of trial and error. Just about the most annoying, unenjoyable code-work possible.

 

 

VMT I suspect and it's quite fun, there a fairly skilled group too!

:) Anyhow hopefully they have moved a lot further along with F4SE so we can get that sooner rather then later!

 

Posted

 

christmas, im calling it

 

On the first day of Christmas Loverslab sent to me, Dogmeat slipping Nora the D...

 

 

 

Billy-D-Claps-While-Smoking-A-Cigar.gif

 

 

Posted

@CPU -

 

I am curious about a statement you made in the SSE board that at this point it might be easier to finish SexTec first and then port it into Skyrim64 than getting SexLab to work in SKSE64.  I am confused given the hurdle of SKSE64 is reverse engineering to get code injection to work again in 64bit and that Skyrim64 scripts are mostly the same as Skyrim32. 

 

Is SKSE64 closer to F4SE than SKSE or that F4SE is so far ahead of SKSE64 in development that we could be getting SexTec much sooner than SexLab64?

 

I am just curious and not inquiring any ETA of either SexTec or SexLab64.

 

I haven't looked underneath the hood for SSE yet. But, I think Bethesda changed some things (animation calls for example) that will make the actual mod more like the SexTec version than the original Skyrim Sexlab version. So, the code for Sextec may transport fairly well to SSE.

 

 

 

Writing the code that adjusts some functions is the easy part. The agonizing part is reverse engineering the compiled code to figure out which functions are which again.

 

You're right that they will have a head start. But, it will still be a ton of trial and error. Just about the most annoying, unenjoyable code-work possible.

 

 

VMT I suspect and it's quite fun, there a fairly skilled group too!

:) Anyhow hopefully they have moved a lot further along with F4SE so we can get that sooner rather then later!

 

 

 

Hah. I'm not sure how it could be fun relative to other coding. But, maybe!

 

I've been hoping it was around the corner for quite a while now. It seems that it's kind of pointless to work on much when patches are being released that render parts of the work broken. Goes back to my point about Bethesda just making the methods available natively. Why make people wait or put any team through a bunch of trial-and-error work when you could do the same thing in a short time and have it never break with updates?

Posted

This is my idea 

NOTE:This is just an idea or request that I hope gets fulfilled.

 

Now the idea is a mod that,is compatible with the pony race(thats all I really want,but also humans as well.)

-Kissing you can kiss NPC,s that you have a relationship with such as piper for example.

 

-dynamic genitals for each race.

Each race for there males and females will have differing genitals,such as a pony male will get a horse cock instead of a human penis.or a fox player will get a fox penis.But the girls will also get differing genitals such as pony vagina.

 

 

-Sex slaves

when your king of the castle it helps to feel like it,force slaves to blow you or have sex with you.Also watch as others have fun with the slaves you captured.

-Own whore houses

You can build whore houses in certain places(like diamond city) that will give you caps(depending on the amount of whores and the more experience they have. 

 

 

-Sexual killings(path to the god of sex)

This is a weird but kinda funny idea I had.

When theirs the last raider in that raider group and there all alone the idea you can kill them with your genitals.Such as a male you can skull fuck them to death(basically stab your dick through there head ).Male finisher 2 is your cock can suck the life outta them by cumming in there mouth,and it basically heals you (because of a mutation.)Also plus 20 HP every 10 victims 

As a girl you can smash there head in with your breast or you can rip there organs out with tentacles that come out of your pussy(this is a mutation),doing this will regain your health and make you stronger(plus 20 HP every 10 victims.)

But not only this there is sex perks both passive and activated that can make you the wastelands sexual master.

The higher the level you are the better more deadly perks you can get. Such as

-Death CLAW GIRL(this ones also needs unarmed 4)Well I haven't really got anything for this but still,I can change this later.

-THE DOMINATE COMMANDO

. sex appeal and damage resistance from harnesses combat Armour chest piece,and all other military equipment has increased(harness now provides +50 ballistic damage resistance),when being bottomless this also increases it by another 100 sex appeal(so that means without any under suit just the chest piece and legs and arms).

 

 

-Sex appeal

it is affected by charisma and the skimpiness of the clothes you waer you can make NPC,s wanna get in your pants,but each NPC will have a certain level of interest and or fetish(that fulfilling this fetish will provide extra influence over them.)

This also levels with perks.

 

-harassment or hitting.

Some NPC,s will take interest in you and hit on you,you can either make them pay by punishing them or let them get what they want(they will demand a certain kind of sex or fetish from you.) 

 

-Marriage 

Now this is my favorite idea of all this getting married post war.

You can marry a companion that you have maxed affinity with or you can find others loves in the waste.

Or legend tells of a wasteland love that looks just like your pre war spouse(Quest).So whoever you make as a husband or wife Pre war matters now,

and that stupid wedding ring matters for once.

 

 

-Adultery/being naughty

this will ruin your reputation with certain partners,but it will send huntress or hunters after you (or other contacts)that wanna get dirty with you. How this happens is by Raping NPC,s or cheating on your wife(and getting caught).This also were dominatrix comes into play were you can subdue using strength or charisma.

 

-Leveling

this feature allows you to get perks that allow you to do certain sex moves that were not possible before(such as fetish things like foot jobs.) 

and combat sexual things(like sexual killings.)If an NPC is a higher level then you they have more chance of out pleasuring you then you do them.

 
Posted

 

1. I haven't looked underneath the hood for SSE yet. But, I think Bethesda changed some things (animation calls for example) that will make the actual mod more like the SexTec version than the original Skyrim Sexlab version. So, the code for Sextec may transport fairly well to SSE.

 

2. Hah. I'm not sure how it could be fun relative to other coding. But, maybe!

 

I've been hoping it was around the corner for quite a while now. It seems that it's kind of pointless to work on much when patches are being released that render parts of the work broken. Goes back to my point about Bethesda just making the methods available natively. Why make people wait or put any team through a bunch of trial-and-error work when you could do the same thing in a short time and have it never break with updates?

 

 

1.

I just checked the papyrus for SSE and I have good and bad news.

The Papyrus VM of SSE and FO4 is exactly the same.

But the compiler is not. So no new FO4 features on SSE code.

But in SSE SendAnimationEvent is there, so "SSExlab" is a possibility.

 

2.

Coding is my passion. I enjoy it and I have fun doing it.

Posted

 

I just checked the papyrus for SSE and I have good and bad news.

The Papyrus VM of SSE and FO4 is exactly the same.

But the compiler is not. So no new FO4 features on SSE code.

But in SSE SendAnimationEvent is there, so "SSExlab" is a possibility.

 

 

Ok, so just to be sure.

 

The papyrus OPCodes for FO4 and SSE are the same, I guess, since the VM that executes them are the same.

 

However, the classes and available methods are different, because the application layer ("base SSE/FO4" papyrus scripts) are different. That's why there still is a SendAnimationEvent in SSE and not in FO4.

 

So, we still need F4SE to give us a hook to the animation methods directly, in order to code an extensible animation framework. Otherwise, we are limited to registered animations in the .esm files.

 

In the meantime, a tool is needed to add the animations to the behavior graph, yes ? Is there any progress defining the tool use cases (meaning, would it use the in-game dynamic behavior graph or would it need to be launched beforehand a la FNIS ?) and/or did someone begin implementing it ?

 

I'm searching for a new project to pass time with - I kind of hit a (temporary) roadblock with the other two :/

Posted

 

I'm searching for a new project to pass time with - I kind of hit a (temporary) roadblock with the other two :/

 

 

Help Behippo in finding the hook points for F4SE or SKSE64.

Posted

 

1.

I just checked the papyrus for SSE and I have good and bad news.

The Papyrus VM of SSE and FO4 is exactly the same.

But the compiler is not. So no new FO4 features on SSE code.

But in SSE SendAnimationEvent is there, so "SSExlab" is a possibility.

 

2.

Coding is my passion. I enjoy it and I have fun doing it.

 

 

1. Makes sense. I wouldn't expect them to overhaul the code to that extent for SSE.

 

2. I was pointing out that some coding tasks are not as fun as others. Maybe it's just me. But, I much prefer to write code that efficiently results in new features rather than untangling bad or compiled code just to be able to start making features work.

Posted

 

@CPU -

 

I am curious about a statement you made in the SSE board that at this point it might be easier to finish SexTec first and then port it into Skyrim64 than getting SexLab to work in SKSE64.  I am confused given the hurdle of SKSE64 is reverse engineering to get code injection to work again in 64bit and that Skyrim64 scripts are mostly the same as Skyrim32. 

 

Is SKSE64 closer to F4SE than SKSE or that F4SE is so far ahead of SKSE64 in development that we could be getting SexTec much sooner than SexLab64?

 

I am just curious and not inquiring any ETA of either SexTec or SexLab64.

 

F4SE is not very advanced. I had a small exchange with behippo and Ian.

And SKSE64 looks like the same.

 

I don't know which one will come earlier.

 

But from what I saw from SSE Papyrus, it is the same as FO4, and misses a couple of mandatory (vanilla) functions. For example: Debug.SendAnimationEvent()

 

That is the core of a Sex Framework Mod.

 

 

Hasn't SendAnimationEvent() simply been replaced with SendAnimEvent() ?

 

Posted

 

 

So, is the tool to import/export animations ready yet or do we have to wait longer?

 

We started to do some basic animations right now.

 

 

I hope companion (Cait) sexytime scenes are first! :P

 

Edit: Huh, didn't notice you helped with the conversion tool. Your dedication to getting sex into FO4 is exemplary! :D

 

 

Piper will be first, obviously........

 

:/

Posted

 

WAITING ON ASHAL or CPU, it will come

 

 

No problem... Take your time.

I´m still waiting for a GameOfTheYear Edition to buy the game :D

 

******edit*******

Does someone know how far they have come?

On a count from 0 to 10 ?

Guest Katherlne
Posted

 

******edit*******

Does someone know how far they have come?

On a count from 0 to 10 ?

First, they need a fully functionally F4SE and CK. And second one, i think they gonna be a busy to porting sexlab to new Skyrim. Maybe in next autumn...

Posted

Cant wait until the mod gets released.. I havent really read up on the conversation, is it going to be released this year?

Posted

Cant wait until the mod gets released.. I havent really read up on the conversation, is it going to be released this year?

No i highly highly doubt it'll be out for at least another 2 years if not more. F4SE development is pretty much dead and most larger modders are already sick of Fo4. Stonewall after stonewall in development. 

Posted

i highly doubt it will take as long as the above posts are saying F4SE is suppose to be very similar to SSE so they are working on Fallout 4 first and CPU said it will most likely be easier to finish SexTec first and port it into Skyrim

Posted

i highly doubt it will take as long as the above posts are saying F4SE is suppose to be very similar to SSE so they are working on Fallout 4 first and CPU said it will most likely be easier to finish SexTec first and port it into Skyrim

 

to be honest. seeing the rate at which this project progress I would not be surprise to see the mod released in a year or two from now (when everyone will forget about fallout 4).

 

Just look at this and let say a simple dual wield (I think it would be simple). Basically there is non and that just shows how very little interest FO4 modding have 

Posted

 

to be honest. seeing the rate at which this project progress I would not be surprise to see the mod released in a year or two from now (when everyone will forget about fallout 4).

 

Just look at this and let say a simple dual wield (I think it would be simple). Basically there is non and that just shows how very little interest FO4 modding have 

 

 

There is still a healthy interest in FO4 modding (even if it will never be at the point of Skyrim) and things are still going forward. It's just that the people that used to be active on Skyrim aren't so available nowadays, there is few new people on the scene and there was a lot of issues early on (late CK, no Havok/animations, mod theft) that made progress seems awfully slow. Even now we aren't sure if Bethesda will keep breaking stuff.

 

Also, about your request it completely depends what you mean by simple. Sure, it would be easier than what people are trying to do with SexTec, F4SE and such, but it wouldn't be trivial - otherwise it would have already been made. This would still require one or more full afternoons to make it happen, and it would last... until Bethesda decides to release a new update. Do you think that knowing that anyone is motivated to do it right now ?

 

Your estimate of a year or two might be realistic, but for sure people won't have forgotten about FO4 then. If anything, big overhauls will be finished, we will have a full F4SE and Beth will finally stop to break stuff, so the game will be way more enjoyable that what it is right now.

Posted

Well we could already have a basic mod, wouldn't be too hard to code and we could use FO4Hotkeys! Trouble is with what animations?

And if  we continue to wait for F4SE well it may never happen! They probably need to see something happening on the other side of the bridge as well!

Didn't those two big mods FNIS and AP come out shortly before SKSE in Skyrim?

Posted

 

<< snip >>

 

Piper will be first, obviously........

 

:/

 

If we are talking about experimentations, Curie is the obvious choice :P

 

As for the modding between FO4 and SSE, it would be more like how new vegas benefited from FO3 modding. While there are a lot of differences, the base on which those games are built are pretty much the same.

So yeah animations in FO4 are not much but I'm sure some trick will be backported to FO4.

 

Thing is, I won't play SSE in a long time since I've grown tired of skyrim, and I probably wouldn't even have it, if it wasn't free.

Posted

Well we could already have a basic mod, wouldn't be too hard to code and we could use FO4Hotkeys! Trouble is with what animations?

And if  we continue to wait for F4SE well it may never happen! They probably need to see something happening on the other side of the bridge as well!

Didn't those two big mods FNIS and AP come out shortly before SKSE in Skyrim?

 

AP is out already for FO4, and latest news was that FNIS is unnecessary (there is a menu in the CK that somewhat replaces FNIS).

 

The reason F4SE is not fully out yet is because the Silverlock team was busy with other IRL stuff. Hopefully in a not too distant future they'll go back to and finish the script extender, as they said they'll work on both F4SE and SKSE64.

 

Finally, indeed creating a basic sex mod is not too difficult do right now. The point of SexTec isn't to just be your basic sex mod though (that's more AP's job), it's to be a framework for all ST-based mods - which means a solid code base, an API to handle as much use cases as possible and a way to easily extend its behavior or hook into its actions.

Posted

 

Well we could already have a basic mod, wouldn't be too hard to code and we could use FO4Hotkeys! Trouble is with what animations?

And if  we continue to wait for F4SE well it may never happen! They probably need to see something happening on the other side of the bridge as well!

Didn't those two big mods FNIS and AP come out shortly before SKSE in Skyrim?

 

AP is out already for FO4, and latest news was that FNIS is unnecessary (there is a menu in the CK that somewhat replaces FNIS).

 

The reason F4SE is not fully out yet is because the Silverlock team was busy with other IRL stuff. Hopefully in a not too distant future they'll go back to and finish the script extender, as they said they'll work on both F4SE and SKSE64.

 

Finally, indeed creating a basic sex mod is not too difficult do right now. The point of SexTec isn't to just be your basic sex mod though (that's more AP's job), it's to be a framework for all ST-based mods - which means a solid code base, an API to handle as much use cases as possible and a way to easily extend its behavior or hook into its actions.

 

 

I never said FO4 requires FNIS or there wasn't an AP although there might as well not be! I was just trying to point out that big mods for Skyrim were out before SKSE and if I remember correctly SexIs didn't use SKSE and early SexLab was quite a basic framework!

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