Claysson2 Posted October 14, 2016 Posted October 14, 2016 Messing around with animations... AnalDoggy.gif Doggy.gif Missionary.gif Holy cow these are so good. The loop isn't at all obvious and the way you made the butt deform on impact is fantastic. Edit: Wait, you're Leito. Everyone has been using your animations for so long I think my feedback is redundant. Carry on. Not so.. Say your prayers every night and the GODs will be pleased.
Karle94 Posted October 14, 2016 Posted October 14, 2016 Messing around with animations... AnalDoggy.gif Doggy.gif Missionary.gif Is that that day in the park when Shaun was concieved?
Jace5 Posted October 15, 2016 Posted October 15, 2016 Messing around with animations... AnalDoggy.gif Doggy.gif Missionary.gif Is that that day in the park when Shaun was concieved? lol
billboteabaggins Posted October 15, 2016 Posted October 15, 2016 I know this must be asked alot but, how long will ths probably take, like end of this year, spring, summer, fall, winter 2017?
bluedog Posted October 15, 2016 Posted October 15, 2016 Messing around with animations... AnalDoggy.gif Doggy.gif Missionary.gif Is that that day in the park when Shaun was concieved? lol Certainly explains why he is such a shitty son...
skeletor Posted October 15, 2016 Posted October 15, 2016 Messing around with animations... AnalDoggy.gif Doggy.gif Missionary.gif Is that that day in the park when Shaun was concieved? lol Certainly explains why he is such a shitty son... Yeah he came out the wrong hole. Which reminds me. Somebody should "form" a parody mod, based on that yahoo question - "How is babby formed?" Ok im done with the jokes lol.
epsqjcls9 Posted October 15, 2016 Posted October 15, 2016 as a patron, i think that we should give them time for more perfect mod engine,
VonHelton Posted October 15, 2016 Posted October 15, 2016 My birthday is October 24th........Any chance of banging Piper by then?
Leito86 Posted October 15, 2016 Posted October 15, 2016 My birthday is October 24th........Any chance of banging Piper by then? There's this.
Z0mBieP00Nani Posted October 16, 2016 Posted October 16, 2016 how is sextec go so far ? Slowly. Like a constipated turd.
Darkening Demise Posted October 17, 2016 Posted October 17, 2016 Messing around with animations... AnalDoggy.gif Doggy.gif Missionary.gif lol love how its Nate and Nora. Your animations already look good (as always) keep up the amazing work Leito. -------------------------- How will things even work with the restricted dialogue to 4 options?
mohammad9988 Posted October 17, 2016 Posted October 17, 2016 im surprized the first sex mod came out and its not actually original
KazuoKiroyama Posted October 17, 2016 Posted October 17, 2016 Just an idea, I think that characters should get "wet" and sweaty at the end stages. You know, just applying the weather effect to them.
salamanderchan Posted October 20, 2016 Posted October 20, 2016 Messing around with animations... AnalDoggy.gif Doggy.gif Missionary.gif Any chance we'll be getting a futa version? :y I figure it could work with strapon too, since the "futa" mod is just an attachment. Fuck dude, can't wait to bang Piper. Thanks for your hard work, man.
ghostfuck Posted October 20, 2016 Posted October 20, 2016 how is sextec go so far ? Slowly. Like a constipated turd. When you have stubborn turds like that, sometimes it requires a second persons help.
Claysson2 Posted October 21, 2016 Posted October 21, 2016 Once there was a Man, who looked to the Heavens and wondered, is there anyone out there. He built a radio and asked, is there anyone out there? Only silence followed. Every night, for three years, 8 months and 18 days he asked, is there anyone out there? The next night her returned and asked, is anyone out there? Finally after all this time a anwser to his question came back. "NO".
Sickotik Mods Posted October 21, 2016 Posted October 21, 2016 What's the latest news on this? Any update?
ElderJunkie Posted October 22, 2016 Posted October 22, 2016 Approaching the one-year mark... I'm guessing this is dead since the last five pages are, "is this still coming out?"
heavytop Posted October 22, 2016 Posted October 22, 2016 Approaching the one-year mark... I'm guessing this is dead since the last five pages are, "is this still coming out?"read the op
Claysson2 Posted October 22, 2016 Posted October 22, 2016 Don't worry guys, the House is being designed. Just waiting for F4SE so a foundation can be poured. Oh.. for what it's worth, Natural Expression Fix(NOMORE CARTOON FACE ) at Fallout 4 Nexus - Mods and community Looks like Lip Synch to me. (or Facial Expressions)
mewwwkittytt Posted October 23, 2016 Posted October 23, 2016 Just to show that I am not lying, here the very first work on the spec. It is just a couple of pages. I started about 2 hours ago. SexTec Animation specification 20160808 V0.0.docx In "Stage" it seems the "conditions" and "sequences" you mean to be program logic, and not data. If that's true then a user of the API would need to write the code for the behavior to work. If they aren't possible to be implemented by the end-user only manipulating your sextec data, then the user of your API has to interact with the game directly "on the reg" then it's kind of like "is it worth it?" Any work on clarifying how "conditions" and "sequences" are meant to be implemented? What I'm trying to say is, it really seems like SexTec should have a bunch of conditions and sequences built-in, and allow the user of the API to string them together in a way that works. At the end-user level you could abstract enough of it away to allow them to specify entire "Performances" via a single string of text--assuming it uses animations (and supporting data) that is already included in SexTec. If there is enough variety for it to be useful/interesting it would be super fun to share text strings specifying "performances" using SexTec included animations/logic. Is it possible to tweak performances ("SL Animations") in SexLab for Skyrim enough to make it completely different, or is it not possible to manipulate them enough for the data to be used in ways other than what is included? Can you specify an animation should have, say, flailing arms during a specific stage but the rest of the playermodel continue the animation? Just as a guess I would think something like that would be implemented as a "transform" on part of a model during an animation. ->play animation ->apply "move arm transform" with parameters "hand -100 Z axis", "forearm -100 Z axis", "upperarm -90 Z axis" With the pieces staying connected to the body, and the rest of the animation playing as expected. Forgive me, I don't have much experience working with Skyrim/Fallout4 or any game modding, really. No offense or criticism intended!
xangriegor Posted October 23, 2016 Posted October 23, 2016 So how many more months are we away from completion?
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