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SexTec (SexLab, SexOut, etc.) - Container thread


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Posted

 

Messing around with animations...

 

attachicon.gifAnalDoggy.gif

attachicon.gifDoggy.gif

attachicon.gifMissionary.gif

 

Holy cow these are so good. The loop isn't at all obvious and the way you made the butt deform on impact is fantastic. :heart:

 

Edit: Wait, you're Leito. Everyone has been using your animations for so long I think my feedback is redundant. Carry on. :P

 

Not so.. Say your prayers every night and the GODs will be pleased.

Posted

 

 

 

Messing around with animations...

 

attachicon.gifAnalDoggy.gif

attachicon.gifDoggy.gif

attachicon.gifMissionary.gif

 

Is that that day in the park when Shaun was concieved?

 

 lol

 

Certainly explains why he is such a shitty son...

 

 

Yeah he came out the wrong hole.

 

Which reminds me.

Somebody should "form" a parody mod, based on that yahoo question - "How is babby formed?"

 

Ok im done with the jokes lol.

 

Posted

 

how is sextec go so far ?

 

Slowly. Like a constipated turd. :D

 

 

 

When you have stubborn turds like that, sometimes it requires a second persons help.

Posted

Once there was a Man, who looked to the Heavens and wondered, is there anyone out there. He built a radio and asked, is there anyone out there? Only silence followed. Every night, for three years, 8 months and 18 days he asked, is there anyone out there? The next night her returned and asked, is anyone out there? Finally after all this time a anwser to his question came back. "NO".

Posted

Just to show that I am not lying, here the very first work on the spec.

It is just a couple of pages. I started about 2 hours ago.

 

attachicon.gifSexTec Animation specification 20160808 V0.0.docx

 

In "Stage" it seems the "conditions" and "sequences" you mean to be program logic, and not data.

If that's true then a user of the API would need to write the code for the behavior to work.

 

If they aren't possible to be implemented by the end-user only manipulating your sextec data, then the user of your API has to interact with the game directly "on the reg" then it's kind of like "is it worth it?"

 

Any work on clarifying how "conditions" and "sequences" are meant to be implemented? 

What I'm trying to say is, it really seems like SexTec should have a bunch of conditions and sequences built-in, and allow the user of the API to string them together in a way that works.  At the end-user level you could abstract enough of it away to allow them to specify entire "Performances" via a single string of text--assuming it uses animations (and supporting data) that is already included in SexTec.  If there is enough variety for it to be useful/interesting it would be super fun to share text strings specifying "performances" using SexTec included animations/logic.

 

Is it possible to tweak performances ("SL Animations") in SexLab for Skyrim enough to make it completely different, or is it not possible to manipulate them enough for the data to be used in ways other than what is included?

 

Can you specify an animation should have, say, flailing arms during a specific stage but the rest of the playermodel continue the animation?

Just as a guess I would think something like that would be implemented as a "transform" on part of a model during an animation.

->play animation

->apply "move arm transform" with parameters "hand -100 Z axis", "forearm -100 Z axis", "upperarm -90 Z axis"

 

With the pieces staying connected to the body, and the rest of the animation playing as expected.

 

Forgive me, I don't have much experience working with Skyrim/Fallout4 or any game modding, really.

 

No offense or criticism intended!

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