Jump to content

Paradise Halls - Home Sweet Home (SE/LE)


Recommended Posts

Posted
41 minutes ago, tinkerbelle said:

I suspect that in this case, the auction happened without you.  When he told you to come back at midnight, it meant the auction would be happening at around midnight.  Check to see if Pardo has money from the sale of your slaves, but getting your money was sometimes buggy if you left while the auction happened.  If you were gone for more than a day, then that's probably what happened, if it was just half a day or so, then still possible.  I can't remember if there's an indication in the MCM to say if you have completed the "First three slaves sold" quest, I think not.

 

The Restless Hunter auctions have always been a bit iffy.  After playing through the Home Sweet Home pre-slavery quest a couple of times, I stopped using it, disabled the pre-slavery quest and used And You Get A Slave instead (more money for each slave, too).

 

If you have a save just before putting your slaves into the cells or before you leave the Restless Hunter, go back to that point and try again.  This time, don't leave the Restless Hunter, but use the wait function until about 11pm and then wait for the auction and don't leave until the auction is over and you get your money.  Waiting and doing the auction is the best way to complete the auction, but it can still bug out.

 

Cheers for the reply.. tho I have no saves before I left RH, but I’ll check if he has my money if the auction went ahead without me (but I don’t think this is the case as I was only away for half a day)

Im not too worried about getting slaves and selling them, as money is easy to come by anyway… I’m mostly using ‘home sweet home’ for personal house slaves and was just selling the 3 to finish the mission

Posted
22 hours ago, tinkerbelle said:

suspect that in this case, the auction happened without you.  When he told you to come back at midnight, it meant the auction would be happening at around midnight.  Check to see if Pardo has money from the sale of your slaves, but getting your money was sometimes buggy if you left while the auction happened.  If you were gone for more than a day, then that's probably what happened, if it was just half a day or so, then still possible. 

23 hours ago, stumpy1975 said:

My 3 slaves at the Restless Hunter have disappeared…


I took 3 slaves to the huntsman to auction off for the first time, Pardo told me too come back at midnight.. so I went off to do a days work. Came back to RH at midnight and couldn’t start the auction… also found that my slaves were not downstairs or listed in The Restless Hunter mcm. tried some old saves but their all the same.. no slaves or listed.

has it bugged out? do I have to catch and train 3 more slaves and try again?

i discovered this same bug once when you tell pardo to have an auction that all slaves in the restless hunter will be gone if you leave. even if its a 2 second teleport to your house to unload some gear from your slaves. its as if using that dialog with pardo sets a flag in the auction scripts to clear all slaves on the cell change event instead of waiting until the auction is over to set that same flag and clear the slaves then give the money from the sale to pardo to wait for the player's return. this would also be why other users have found a bug that pardo sometimes or often doesn't have the money from sale if you weren't there for the auction...cuz there were no slaves to sell after you left

Posted
17 minutes ago, CliftonJD said:

esl is meant for light mods, think hsh might be too much for an esl

conversion script on xedit said it technically can be converted to an esl (or more like an esp marked as esl). would that not work?

Posted
2 hours ago, johntrine said:

conversion script on xedit said it technically can be converted to an esl (or more like an esp marked as esl). would that not work?


I think there's also the issue that there that other mods need to communicate with it. If it can be esl flagged I'd love it but compacting would change the formids and I think that would breaking things.

Posted
13 minutes ago, Farsh-nuke said:


I think there's also the issue that there that other mods need to communicate with it. If it can be esl flagged I'd love it but compacting would change the formids and I think that would breaking things.

 

3 hours ago, johntrine said:

conversion script on xedit said it technically can be converted to an esl (or more like an esp marked as esl). would that not work?

if its only flagged as esl and not with compacted formid's, i hear you can get more mods to flag than you can total conversion, but i don't know enough about the flag to say if its still safe to use on these types of mods

Posted (edited)
16 minutes ago, CliftonJD said:

 

if its only flagged as esl and not with compacted formid's, i hear you can get more mods to flag than you can total conversion, but i don't know enough about the flag to say if its still safe to use on these types of mods

aaah. so compacting formid's would break it... damn... i kinda wanna test but i just got my game to be stable. until now 1 stupid mod broke my dd mods... i only today managed to fix that and that was atrocious. i remember that the formid needed to be compacted in xedit for this mod so.... welp.

wish i knew how many normal esps i have but there is no way to know.

Edited by johntrine
Posted (edited)
26 minutes ago, johntrine said:

wish i knew how many normal esps i have but there is no way to know.

in mo either make your right pane bigger or scroll it to the right to see the mod index of the last mod loaded as the esl's and esl flagged esp's won't be counted in the mod index---oh except its in hexadecimal format, hex format uses base 16 numbering instead of base10 so your best bet is a scientific calculator or the windows calculator set to programmer mode. from there you should be able to hit the hex key in the calculater (or the hex dot in windows calculator)then type the number shown in mo, then switch it to decimal format using the dec key or dot for a conversion to known numbering format

Edited by CliftonJD
Posted (edited)
27 minutes ago, CliftonJD said:

in mo either make your right pane bigger or scroll it to the right to see the mod index of the last mod loaded as the esl's and esl flagged esp's won't be counted in the mod index---oh except its in hexadecimal format, hex format uses base 16 numbering instead of base10 so your best bet is a scientific calculator or the windows calculator set to programmer mode. from there you should be able to hit the hex key in the calculater (or the hex dot in windows calculator)then type the number shown in mo, then switch it to decimal format using the dec key or dot for a conversion to known numbering format

you lost me at hex decimal and using a scientific calculator... i guess i'll try seperating my flag and counting? (this is gonna be cursed).

edit- nvm esl mods have no flags so they dont get sorted... i am in shambles.

edit2- i yhink it is 243-ish... i might need to merge some mods... crap.

Edited by johntrine
Posted

Incidentally I finally got the quest to the right point and figured out how to assign a slave as taskmistress and a slave as trainer (I'm doing the questline as part of the playtest to see if I'm okay going the slavery continues instead of slavery is stopped route.)

Incidentally if you are using nethers follower framework make sure you dismiss the slaver follower before you assign them as taskmistress as Slave Jane keeps trying to teleport to me.

Oh and a new issue that has nothing to do with paradise halls but delayed the get Melina quest, some mod or combination of mods is stopping the winterhold wizards selling spells so I can't buy a paralysis spell lol. Fortunately I always go ham on alchemy so I made a paralysis potion.

Posted

Okay dumb quest question. Is it possible to keep/free Melina?


I wrote way too much originally trying to sound smart. I read in the thread that Melina was one of a person's favourite slaves soo I'm just very confused.

Like I legit expected the surprise twist to be that we get to the restless hunter and there's Melina waiting for us. 

I mean it feels in character for a shady manipulative slave owning overboss to get a slave catcher to catch his own reward for being found trustworthy.

Posted

I forget which one she is, but you can get both of them. You should have dialogue options after the one attacks you at the mine and after you kill the slavers with the second one. If you didn't enslave them, you chose the wrong dialogue.

Posted
24 minutes ago, bnub345 said:

I forget which one she is, but you can get both of them. You should have dialogue options after the one attacks you at the mine and after you kill the slavers with the second one. If you didn't enslave them, you chose the wrong dialogue.


Melina's not the one that attacks you or her sister. Melina's the one you paralyse in the winking skeever

Posted (edited)

@Farsh-nuke Right those are Mona and Merian. I don't think anything ever happens with Melina after the quest. I can check the CK real quick.

 

In fact she is disabled via script when you complete the quest.

Edited by bnub345
update
Posted
1 hour ago, bnub345 said:

@Farsh-nuke You can do some console shenanigans to get her back or change the quest in the CK if you want, but otherwise she is gone.


Well, that's annoying. Anyway, I've learned what I need to for Home Sweet Home.

Winterhold Restored And Enhanced had royally borked my save file and Devious Heatrise kept threatening to corrupt my savefiles so since I've got as far as I needed to in order to know how to do things I'm starting a new play test without the two mods I mentioned and this time I intend to see how Lydia fares in a sex lab mod world. I also want to now learn how to use And You Get A Slave and see if Thieves Guild For The Good Guys Redux is viable yet.

Posted

Hello!

 

Using Home sweat home latest version with my PAHE 8.0.4 testing i observed the fallowing error messages on game start (i mean after launching the game):

 

[12/09/2021 - 06:23:57PM] Cannot open store for class "hr_havokchainscript", missing file?
[12/09/2021 - 06:23:57PM] Cannot open store for class "dse_dm_questutil", missing file?
[12/09/2021 - 06:23:57PM] Cannot open store for class "dse_dm_actiplaceablebase", missing file?
[12/09/2021 - 06:23:57PM] Cannot open store for class "dse_dm_questdevicemanager", missing file?
[12/09/2021 - 06:23:57PM] Cannot open store for class "dse_dm_questcontroller", missing file?
[12/09/2021 - 06:23:57PM] Cannot open store for class "dcc_dm_questcontroller", missing file?

 

i using Skyrim SE 1.5.97

for test reason installed only the required mods + ussep

 

i done reaserch about it what files need to be installed to remove this error messages.

and i think i found some bug here.

 

[12/09/2021 - 06:23:57PM] Cannot open store for class "hr_havokchainscript", missing file?

this one reference this mod:

this one not converted to se best of my knowlage. 

 

[12/09/2021 - 06:23:57PM] Cannot open store for class "dse_dm_questutil", missing file?
[12/09/2021 - 06:23:57PM] Cannot open store for class "dse_dm_actiplaceablebase", missing file?
[12/09/2021 - 06:23:57PM] Cannot open store for class "dse_dm_questdevicemanager", missing file?
[12/09/2021 - 06:23:57PM] Cannot open store for class "dse_dm_questcontroller", missing file?

 

all of this reference this:

 I'll Take The Display Model SE

link:

https://github.com/darkconsole/dse-display-model/wiki/Release-Notes:-Beta-6

 

this one is probably should not be here:

[12/09/2021 - 06:23:57PM] Cannot open store for class "dcc_dm_questcontroller", missing file?

 

to fix the missing file i need use this one:

 

so basicly 2 different version of the same mod. Mod creator clearly say this version cannot be converted to SE, not going to work.

Posted

I would like to use a custom greeting but the mcm is not clear to me on what I need to type in to get one of my custom animations used. How do you do it?

Posted (edited)

For some reason, I can't get HSH characters to talk to me.  They will buy a slave, and that's all. I'm playing SE 1.5.97.0 with HSH 1.26, PAH Reborn, ZAZ, Hearthfires and Fuz Ro D'oh. I have the troublesome Winterhold Reborn installed, but I reinstalled HSH on top of it, and HSH loads afterwards.  The MCM menu for The Restless Hunter is blank, as are those for House Slaves and Camp Slaves. The Info/Options Menu appears to be normal.  The HSH characters not not overwritten by any other mod.  The standard HSH functions, such as slave camps and house cells are not functioning (or at least, I haven't figured out how to make them work). PAH-And You Get A Slave appears to function normally.

 

image.png.103e495317a94cb99dffe4752728d088.png

 

 

image.png.57c4d0d35c13b7cda264402cacaef76d.png

Edited by Faustling
Posted (edited)

How do I command slave to go to their cell(which dialogue option)? I have setup perma camp outside bandit camp now I can only see round them up option and place marker. Even if I talk to them I don't see conversation for making them stay inside cage.

 

I am on latest version of Pahe (as per this time) and hsh mod.

Edited by Sasha411
Posted
16 hours ago, Sasha411 said:

How do I command slave to go to their cell(which dialogue option)

 

My slave  dialogue menu includes "OK, slave . . .", which opens another menu, including "I want you to do something for me."  Then, you can click on the area where you want them to go, or to an object, if you want them to use it.

 

Posted
On 12/15/2021 at 12:09 AM, quarker said:

For some reason the mod doesn't show up in the MCM and it also prevents the "And you get a slave" mod from showing up.
Any Idea?

 

Check your load  order. HSH should come before. AYGAS.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...