TheRightDoorIsNotTheLeft Posted December 31, 2021 Posted December 31, 2021 I'm guessing it's a matter of slave dialogue with enough slaves with sex stats > 90. I have Nether's Framework installed. Is there a way I can being my 5+ followers to the Falkreath dungeon and tell my followers, "Ok, party time!" I can tell the slaves "Entertain my guests" but it will only activate with my on-site housecarl, and not my followers. Is this even possible with HSH? 1
Harvald Posted December 31, 2021 Posted December 31, 2021 (edited) On 12/26/2021 at 7:06 AM, TheRightDoorIsNotTheLeft said: I have Nether's Follower Framework installed. It would be fun if HSH allowed for multiple followers to have fun with the house slaves. At present, I can tell the Taskmistress to entertain my guests (plural) but she'll only entertain my housecarl. In some future update, could this functionality be added? That is already possible. There is a line in HSH MCM menu called "Follower arousel level" normally "70". Take any follower ( dismiss him in the house) or even an NPC called from the street to your house. When you use "Sexlab aroused" redux and set a Follower's arousel level above 70 and block ist there, He will fuck every slave around and around and around ............ Such a fucking mashine. ? Party all night long. Edited December 31, 2021 by Harvald
pinky6225 Posted December 31, 2021 Posted December 31, 2021 (edited) On 12/28/2021 at 12:55 AM, TheRightDoorIsNotTheLeft said: It may sound like an opinion question but it really is an objective one. Other than "pahe Lakeview Manor Cell", which I am starting to use, are there any vanilla spaces where you place a house cell token and have only minimal problems with all that vanilla furniture taking up space and causing a whole bunch of furniture-caused sandboxing bottlenecks? Or are modded homes the way to go where you can have all the space you want and not have to furnish it completely without your housecarl constantly saying, "We have skeevers in the basement. I know you equipped me with God Armor and Weapons, but you have to clear it out instead of the Housecarl, who is supposed to make sure you don't have domestic problems like this." (Gotta love Bethesda sometimes.) I usually use the player homes you can build and leave one of the add on wings unfurnished (trophy room or greenhouse) other than the candle objects and put the HSH cell in there and then use the place furniture spell to add a couple of zaz furniture to that room Removing the cage itself can solve quite a few of the pathing issues Edited December 31, 2021 by pinky6225 1
Harvald Posted December 31, 2021 Posted December 31, 2021 On 12/28/2021 at 1:55 AM, TheRightDoorIsNotTheLeft said: It may sound like an opinion question but it really is an objective one. Other than "pahe Lakeview Manor Cell", which I am starting to use, are there any vanilla spaces where you place a house cell token and have only minimal problems with all that vanilla furniture taking up space and causing a whole bunch of furniture-caused sandboxing bottlenecks? Or are modded homes the way to go where you can have all the space you want and not have to furnish it completely without your housecarl constantly saying, "We have skeevers in the basement. I know you equipped me with God Armor and Weapons, but you have to clear it out instead of the Housecarl, who is supposed to make sure you don't have domestic problems like this." (Gotta love Bethesda sometimes.) Look for my mods: Harvald's Bathhouse upcoming soon. Self promotion off. 1
xyzxyz Posted December 31, 2021 Posted December 31, 2021 1 hour ago, Harvald said: That is already possible. There is a line in HSH MCM menu called "Follower arousel level" normally "70". Take any follower ( dismiss him in the house) or even an NPC called from the street to your house. When you use "Sexlab aroused" redux and set a Follower's arousel level above 70 and block ist there, He will fuck every slave around and around and around ............ Such a fucking mashine. ? Party all night long. This is still part of the "entertain guest" job?
TheRightDoorIsNotTheLeft Posted December 31, 2021 Posted December 31, 2021 1 hour ago, Harvald said: Look for my mods: Harvald's Bathhouse upcoming soon. Self promotion off. But these are LE mods, right? I only use SE.
TheRightDoorIsNotTheLeft Posted December 31, 2021 Posted December 31, 2021 1 hour ago, pinky6225 said: I usually use the player homes you can build and leave one of the add on wings unfurnished (trophy room or greenhouse) other than the candle objects and put the HSH cell in there and then use the place furniture spell to add a couple of zaz furniture to that room Removing the cage itself can solve quite a few of the pathing issues For the Hearthfire homes, if you don't completely build and furnish all rooms, you have Skeever infestations you have to keep clearing out.
TheRightDoorIsNotTheLeft Posted December 31, 2021 Posted December 31, 2021 2 hours ago, Harvald said: That is already possible. There is a line in HSH MCM menu called "Follower arousel level" normally "70". Take any follower ( dismiss him in the house) or even an NPC called from the street to your house. When you use "Sexlab aroused" redux and set a Follower's arousel level above 70 and block ist there, He will fuck every slave around and around and around ............ Such a fucking mashine. ? Party all night long. When I dismiss followers, they always immediately start going home. I guess that's what "My Home is Your Home" is for. I'll have to reinstall it and tell my followers Lakeview is now their home. Slowly getting things dialed in...
xyzxyz Posted December 31, 2021 Posted December 31, 2021 Is the new follower-arousal setting linked to the "entertain guest" activity so slaves only do something when a n NPC with a certain arousal is nearby? I noticed followers calling slaves for sex that are not entertaining the guests.
Harvald Posted December 31, 2021 Posted December 31, 2021 2 hours ago, TheRightDoorIsNotTheLeft said: But these are LE mods, right? I only use SE. Harvald#s Mead hall works with SE cause its only a esp, a few textures and one script compatible to both games, Slaver's retreat has a SSE version too in the download area. Harvald's bathhouse will be compatible to both versions as well. A good friend of mine and great modder once upon time told me: Take things everybody knows and create something completely different, then you will become a great modder. Still working on this. Wish a happy New Year to everybody
Harvald Posted December 31, 2021 Posted December 31, 2021 3 hours ago, xyzxyz said: This is still part of the "entertain guest" job? No, This is a different script. "Entertain my guests" works like the concubine script in Pah and you get a slave, the slave offer Sex to an NPC. This function makes a Follower fuck every slave available not only the entertaining ones.
Gräfin Zeppelin Posted December 31, 2021 Posted December 31, 2021 30 minutes ago, Harvald said: No, This is a different script. "Entertain my guests" works like the concubine script in Pah and you get a slave, the slave offer Sex to an NPC. This function makes a Follower fuck every slave available not only the entertaining ones. What I dislike about this feature is that it does not work with bound slaves. They just bug out and do nothing untill you leave the area. 1
Farsh-nuke Posted January 1, 2022 Posted January 1, 2022 5 hours ago, TheRightDoorIsNotTheLeft said: When I dismiss followers, they always immediately start going home. I guess that's what "My Home is Your Home" is for. I'll have to reinstall it and tell my followers Lakeview is now their home. Slowly getting things dialed in... There's a 'home base' feature in nethers Follower framework. You just have to set it up in the MCM
TheRightDoorIsNotTheLeft Posted January 1, 2022 Posted January 1, 2022 (edited) 6 hours ago, Harvald said: Harvald's Mead hall works with SE cause its only a esp, a few textures and one script compatible to both games Harvald's bathhouse will be compatible to both versions as well. So have the Mead Hall textures been made compatible for SE (e.g., by CAO)? And the Bathhouse will be made compatible in the future, but is not yet? I'm asking because I've had bad luck with LE mods that should work in SE but cause hard to diagnose problems with my SE game until later in the game and usually not immediately. I'll run it through CAO anyway, but I just wanted to make sure. Edited January 1, 2022 by TheRightDoorIsNotTheLeft
TheRightDoorIsNotTheLeft Posted January 1, 2022 Posted January 1, 2022 10 hours ago, Harvald said: "This is my first mod and it is not ready at all. So don't blame me to harshly. I've decided to put it up for general discussion and maybe find someone who wants to keep working on it." Clinical question here. Why advertise it to me if it's not ready yet?
Harvald Posted January 1, 2022 Posted January 1, 2022 9 hours ago, TheRightDoorIsNotTheLeft said: So have the Mead Hall textures been made compatible for SE (e.g., by CAO)? And the Bathhouse will be made compatible in the future, but is not yet? I'm asking because I've had bad luck with LE mods that should work in SE but cause hard to diagnose problems with my SE game until later in the game and usually not immediately. I'll run it through CAO anyway, but I just wanted to make sure. The Meadhall poster-textures are all DTX1 which are used by both games. All other assets are vanilla and will use your texturesets. Bathhouse came out today and it is the same. Slavers retreat unses some non vanilla assets that are reworked with CAO 9 hours ago, TheRightDoorIsNotTheLeft said: "This is my first mod and it is not ready at all. So don't blame me to harshly. I've decided to put it up for general discussion and maybe find someone who wants to keep working on it." Clinical question here. Why advertise it to me if it's not ready yet? This was my first Skyrim mod and it is very heavy and will drop the performance on many PC's. It's a great mod, but I will have to increase performance to make it a mod good for everyone. There is no SE version for this, before I get a solution for the performance problems. Some guys with big grafic crads love the mod, but some have problems. It got a review on MxR Mods (Slave market starts at 11:16) so it has to be good ? or not?
DonQuiWho Posted January 4, 2022 Posted January 4, 2022 Is anyone currently playing this mod in SE with OBIS also installed? My last run through with both mods installed (on LE) had bandits from OBIS spawn in the cell block/basement area of the Restless Hunter and I wondered if this had also carried through to having both mods installed on SE Any help would be welcome. TIA
TheRightDoorIsNotTheLeft Posted January 5, 2022 Posted January 5, 2022 (edited) Ongoing occurrence on multiple new games (as in "pressing new in the main menu"). Even having very small home slave counts, like 3 + 1 taskmistress, I return to my home to find one or more slaves sandboxing. When I initiate dialogue, the "Snap out of it [debug]" is prominent. What debug text file do I look into to determine what went bork? In this instance, I only have one slave home in Proudspire Manor. It doesn't matter whether I have only one slave home, vanilla or modded, or how many or how few slaves I have. This is a common occurrence. This is has happened across multiple versions of HSH over the last year. Edited January 5, 2022 by TheRightDoorIsNotTheLeft
CliftonJD Posted January 6, 2022 Posted January 6, 2022 On 1/4/2022 at 5:25 PM, DonQuiWho said: Is anyone currently playing this mod in SE with OBIS also installed? My last run through with both mods installed (on LE) had bandits from OBIS spawn in the cell block/basement area of the Restless Hunter and I wondered if this had also carried through to having both mods installed on SE Any help would be welcome. TIA obis adds its own keyword to the base actor bandit tables then uses that keyword to spawn more bandits in the area of those. the cure for this problem if its causing you to find obis bandits spawning at the restless hunter, is to disable "auction slaves based on bandits" feature...or rather don't enable it. that feature was designed for use with prettier bandits, not obis 1
Farsh-nuke Posted January 6, 2022 Posted January 6, 2022 7 hours ago, CliftonJD said: obis adds its own keyword to the base actor bandit tables then uses that keyword to spawn more bandits in the area of those. the cure for this problem if its causing you to find obis bandits spawning at the restless hunter, is to disable "auction slaves based on bandits" feature...or rather don't enable it. that feature was designed for use with prettier bandits, not obis On 1/4/2022 at 11:25 PM, DonQuiWho said: Is anyone currently playing this mod in SE with OBIS also installed? My last run through with both mods installed (on LE) had bandits from OBIS spawn in the cell block/basement area of the Restless Hunter and I wondered if this had also carried through to having both mods installed on SE Any help would be welcome. TIA Can confirm I have played with OBIS and HSH just fine without running into this issue and I don't have auction slaves based on bandits ticked 1
Antiope_Apollonia Posted January 6, 2022 Posted January 6, 2022 (edited) I just set up an HSH household for the first time in a month or two—had been just doing some short tests for a bit instead of a sustained playthrough—and I'm struggling with a bug I've never seen before. I moved eight slaves into my household, and five of them just will not stop following me. I've tried moving them back to PAHE and into HSH again, and it doesn't help. I've even tried resetting them with the PAHE MCM. None of the "Go where I tell you" commands have an effect. They won't go to their cells—of which there are plenty of markers available. If I tell them to "Pose for me, pretty!" they'll pose, but then eventually start following again while still stuck in their pose animation. If I leave the house, they'll continue trying to follow me and just get stuck in an endless loop of "[Slave] leaving cell. Attempting teleport..." The only solution I've found is to lock them in Display Model devices. Any ideas? I've got hundreds of hours played with HSH, although none with the recent PAHE/DoM updates until now, and I've never seen anything like this. Edited January 6, 2022 by Antiope_Apollonia
grosaprap Posted January 6, 2022 Posted January 6, 2022 50 minutes ago, Antiope_Apollonia said: I just set up an HSH household for the first time in a month or two—had been just doing some short tests for a bit instead of a sustained playthrough—and I'm struggling with a bug I've never seen before. I moved eight slaves into my household, and five of them just will not stop following me. I've tried moving them back to PAHE and into HSH again, and it doesn't help. I've even tried resetting them with the PAHE MCM. None of the "Go where I tell you" commands have an effect. They won't go to their cells—of which there are plenty of markers available. If I tell them to "Pose for me, pretty!" they'll pose, but then eventually start following again while still stuck in their pose animation. If I leave the house, they'll continue trying to follow me and just get stuck in an endless loop of "[Slave] leaving cell. Attempting teleport..." The only solution I've found is to lock them in Display Model devices. Any ideas? I've got hundreds of hours played with HSH, although none with the recent PAHE/DoM updates until now, and I've never seen anything like this. You don't share your mod list but that's a common symptom of a mod assigning an AI Package to follow an actor (in this case the player) and not removing it because it was interrupted or script lag, and etc. I used to have that problem when I went to crowded inns with TDF Aggressive Prostitution but that's certainly not the only one that can cause it (and I'd be loathe to say that it 'caused it' as much as script lag 'causes it'). Especially if you've reset them completely in these mods, I'd go through your list of mods in use and consider which ones might have told these specific NPC's to follow you around for any reason in the past.
Farsh-nuke Posted January 6, 2022 Posted January 6, 2022 1 hour ago, Antiope_Apollonia said: I just set up an HSH household for the first time in a month or two—had been just doing some short tests for a bit instead of a sustained playthrough—and I'm struggling with a bug I've never seen before. I moved eight slaves into my household, and five of them just will not stop following me. I've tried moving them back to PAHE and into HSH again, and it doesn't help. I've even tried resetting them with the PAHE MCM. None of the "Go where I tell you" commands have an effect. They won't go to their cells—of which there are plenty of markers available. If I tell them to "Pose for me, pretty!" they'll pose, but then eventually start following again while still stuck in their pose animation. If I leave the house, they'll continue trying to follow me and just get stuck in an endless loop of "[Slave] leaving cell. Attempting teleport..." The only solution I've found is to lock them in Display Model devices. Any ideas? I've got hundreds of hours played with HSH, although none with the recent PAHE/DoM updates until now, and I've never seen anything like this. I had that happen once with Slave Jane when I imported her into Nether's Follower Framework. I'm betting you did that or something like it too
grosaprap Posted January 7, 2022 Posted January 7, 2022 I haven't used this before but after commenting I realized someone might have already created a mod that helps you figure out what AI Packages are running on an NPC. https://www.nexusmods.com/skyrimspecialedition/mods/40646 Hope this helps
DvPl Posted January 7, 2022 Posted January 7, 2022 I have noticed a strange issue where certain bandits, vampire spawn etc spawn wearing miner's clothes and zaz devices - the same devices they were given when sold to the work master at the mine in Dawnstar. It seems to be the same character model as well. It only seems to happen after I sold people to the mine. I'm wondering if this mod is clashing somehow with either Prettier Bandits or Feminized Level Lists. It's not a huge deal but it'd be nice to know why it's happening.
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