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Posted

Hello again

Do u guys know any...?

- Poses mods with fireballs and/or magic simbols/particle effects etc? Something that looks mage-ish. Specially fireballs in people's hands. I know NaRae Pose has 2 of those. but I need more. If possible, in more colors. (NaRae's are only blue)

- Nice flaming swords mods? Also if possible, in more colors like green chaotic flames etc...

 

Or... If anybody knows how to create the above mentioned...

Posted

Hello again

Do u guys know any...?

- Poses mods with fireballs and/or magic simbols/particle effects etc? Something that looks mage-ish.

 

ctaddpose spb 02 has a few

http://www.nexusmods.com/oblivion/mods/28724/?

 

and as for the fire thing, i'm blanking on that, but i swear they are a dime a dozen, ah well i can think of 2 ways to add fire:

 

1. add a transparent, animated plain, much like you would find in 'Meshes/Fire' from the bsa and simply copying the branch into your sword mesh

(sometimes doesn't work... may need to enable animation in the scene root or something)

ps. you can recolour the flame by copying the folder of about 20 dds's that are connected to the flat mesh and pasting it elsewhere with a new name

and then altering the flat mesh's 'flip controller' so that it reflects the new folder (best to have a similar folder structures/ names to the original, as to let copy/paste do most of the work), and then have fun changing the hue!

 

2. add an effect shader with partials to your weapon in an esp somehow

 

I hope someone can better elaborate these for you, god help us i become a teacher or something :s

 

 

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Now can anyone point me to a hair style like this ( no hair accessories required but always welcome c: )

 

 

post-78550-0-42399200-1442493047_thumb.png

 

 

as well as any spb hair you can find, and/ or any anime-esque styles that isn't badkid or cloud

Posted

Hello everyone, what mod adds this smooth like compass?

 

 

43733-1-1372864374.png

 

DarNified UI:

http://www.nexusmods.com/oblivion/mods/10763/?

 

To remove the text timer, go to the last tab in the characters options (in vanilla UI there was the faction list, but here it serves as a 'settings' tab). There are many advantages using this UI interface, I definitely suggest using it (smaller fonts which make for more items displayed on the screen, and longer names). The installation is a bit tricky, but you can safely default through the options (unless you have specific needs). The latest version includes wz_inventory.

 

P.S.

There are options to change the alignment and position of the various UI elements, but some reported that the changes made by the user are volatile. Personally I have left them all to the default, so I have not experienced the problem.

Posted

That is default vanilla Oblivion. Literally no mod was used there.

 

You probably have a UI mod that changes it in your game, so it's different. Try to isolate it and edit that part out.

Posted

That is default vanilla Oblivion. Literally no mod was used there.

 

You probably have a UI mod that changes it in your game, so it's different. Try to isolate it and edit that part out.

 

This is the default compass

 

No_Compass_-_Screenshot_1.jpg

 

 QuiteTheTail

Thank you, but I stopped using darn UI since I had a really hard time reading the font with my extremely horrible vision. I am using the default UI so I can have the huge font and also use my custom huge font.

Posted

That is default vanilla Oblivion. Literally no mod was used there.

 

You probably have a UI mod that changes it in your game, so it's different. Try to isolate it and edit that part out.

That's right. I have abandoned the vanilla UI for so long, I'm not able to recognize it anymore. There are subtle changes though.

 

@ riceball

Perhaps there is a setup for DarNified UI with normal/big fonts? I can't remember.

 

This is a mod you could find useful:

http://www.nexusmods.com/oblivion/mods/43676/?

 

Of corse, use the settings for vanilla UI.

For the magic menu, if you have many scripted spells (all represented by the "burden" icon, LAPF is full of them) you can use

http://oblivion.nexusmods.com/mods/26196

 

to recognize them more easily.

 

 

Posted

 

That is default vanilla Oblivion. Literally no mod was used there.

 

You probably have a UI mod that changes it in your game, so it's different. Try to isolate it and edit that part out.

That's right. I have abandoned the vanilla UI for so long, I'm not able to recognize it anymore. There are subtle changes though.

 

@ riceball

Perhaps there is a setup for DarNified UI with normal/big fonts? I can't remember.

 

This is a mod you could find useful:

http://www.nexusmods.com/oblivion/mods/43676/?

 

Of corse, use the settings for vanilla UI.

For the magic menu, if you have many scripted spells (all represented by the "burden" icon, LAPF is full of them) you can use

http://oblivion.nexusmods.com/mods/26196

 

to recognize them more easily.

 

 

Hello and thank you for the recommendations. I already have the Container and Magic Menu Overhaul. I'm going to try the Custom Spell Icons.

 

I tried to find a way with darn but it was just too small.

 

This is the custom font and size I am using right now.

 

proto_zpshimknjwf.jpg

 

 

Posted

My compass

post-3205-0-77526400-1442586518_thumb.jpg

 

I don't use DarNified UI. Another Mod added the compass ( do not remember which )

 

Here my hud textures ( compass, and  fatigue, health, Magic bar ) you can delete the bars and use ony the compass (hud_compass_face.dds , hud_compass_frame.dds )

compass and bar Textures.7z

 

Posted

My compass

attachicon.gifHUD.jpg

 

I don't use DarNified UI. Another Mod added the compass ( do not remember which )

 

Here my hud textures ( compass, and  fatigue, health, Magic bar ) you can delete the bars and use ony the compass (hud_compass_face.dds , hud_compass_frame.dds )

attachicon.gifcompass and bar Textures.7z

 

Wow thank you! I was already planning to do my own retexture but you saved me. This compass mod is nowhere to be found.

Posted

Is there a mod that let's you turn off and on Enchantments on weapons?

 

So like say for instance I wanna save charge, I could turn off the enchantment, and turn it on on the fly.

Not that I know of. A gameplay tip: keep your magic weapon always at zero charge and use it like a normal weapon. When you need more power (too many enemies or bosses) recharge it, more or less based on the situation. Works better if you have filled soulgems of all sizes in your inventory.

 

Posted

I'm looking for a mod that I played a long while ago: it was a horror-themed dress mod, looked like a short dress made out of meat, vaguely anime-influenced, and I seem to recall it had eyes and long tasset-like things hanging off it.

 

Also, if anyone has a copy of dunmermaidens fleshsuits lying around...

Posted

Could someone give me the list of mods that are in this video? It's a shame he never posted a mod list.

 

Specifically his animation replacer ( Especially that roll that he did when he was knocked back, shit looks cool

Alos the blood that shows when creatures get hit? I'm pretty sure its Better Oblivion Blood, but not 100% sure.

Most likely the graphics are Oblivion Reloaded+ A tweaked ENB

 

 

Is there a mod that let's you turn off and on Enchantments on weapons?

 

So like say for instance I wanna save charge, I could turn off the enchantment, and turn it on on the fly.

Not that I know of. A gameplay tip: keep your magic weapon always at zero charge and use it like a normal weapon. When you need more power (too many enemies or bosses) recharge it, more or less based on the situation. Works better if you have filled soulgems of all sizes in your inventory.
 

 

 

Thanks for your help!

Posted

BTW, I think I found something that fits exactly what I was thinking of.

 

It's called Conduit Magic 

 

http://www.nexusmods.com/oblivion/mods/25224/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D25224%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D130625&pUp=1

 

Is there a mod that let's you turn off and on Enchantments on weapons?

 

So like say for instance I wanna save charge, I could turn off the enchantment, and turn it on on the fly.

Not that I know of. A gameplay tip: keep your magic weapon always at zero charge and use it like a normal weapon. When you need more power (too many enemies or bosses) recharge it, more or less based on the situation. Works better if you have filled soulgems of all sizes in your inventory.
 

 

 

Posted

Is there an armbinder mod for Oblivion?

 

not quite sure this is exactly what you are looking for, but zaz reboot [my little pony girl] has something similar, with two separate latex long mitten things that look bound with the animation

Posted

Is there an (English) mod that adds pregnant dialogue to Lovers sex scenes? It's a bit strange to be seeing "What if I get pregnant?" come up while they're already quite obviously so, as it seems to be now in Lovers Voice SSP Plus. It looked like someone was working on a translation of the Japanese one awhile back, but I can't seem to find it. 

 

It looks like it was called LoversVoiceGHN_TH, though I don't know if it was ever actually released.

 

  • 2 weeks later...
Posted

I think alot of people know that it is very possible to convert clothing/armor mods from Skyrim to Oblivion, Is there a list somewhere like a compilation or something that someone can link me to that has a bunch of Skyrim conversions? I can only find a few around the nexus but there has to be more somewhere :P

Posted

VoiceGHN was released, but never translated.  Those plugins are a freaking nightmare to translate.  There literally are 15+ thousand lines (perhaps as much as twice that).  And most of it is Japanese slang, which unless you fluently speak both languages, is impossible to translate.  So you will end up having to make shit up, as well as go back and play a bit and dig all around trying to find context to make sense of.   :blink:

 

Short answer......no one is going to translate a mod that big for a game that is on its way out.  Sorry.  It would take about 6 months for someone, working 8 hours a day and 6 days a week.  Just not going to happen.   :(

 

Now.......changing lines in the current translated version of VoiceSSP.......that is doable............you just need to make a note of the dialogue you want changed and then go find it.  Fair warning.........VoiceSSP takes forever to open and save in the CS..........due to the massive amount of dialogue that is in it.   ;)

 

Cheers,

Greg

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