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Posted

There "is" a mod to duplicate things but it is pretty darn simple to just throw the item or items into a chest or barrel' date=' hit the console key and click on the chest\barrel to get its refid (make sure it stays up at the top of the screen) and then type duplicateallitems

This will double the number of the items that are in that container. So if you started with one inside, now there is two. If you want more, then just leave the container selected and retype duplicateallitems again to go from 2 to 4 and so forth until you have the number you desire.

 

The duplicate mod is over at the nexus. A quick search should be able to find it.

[/quote']

 

Ah, I didn't realize I could duplicate items in chests like that, thanks.

 

Ok I tried the duplicateallitems method and it seems to do nothing, even to vanilla items. The spells also dont do anything. Is there something I have to activate?

 

Ok, let me try to be more clear:

1. Put your objects in a container and exit the container view.

2. Now looking at the container hit the console key to bring up the console.

3. Using your mouse select the container by left clicking on it (you should now see a refID and the container name).

4. Type duplicateallitems xxxxxxxx (x=8 digit code you see above next to the container name) and hit enter.

5. Open the container and now you should see double the amount of the items that you had in it.

 

If you want more then leave the item(s) in the container and repeat steps 2 through 5.

I did do that , with several different containers. Each time, the same command, nothing happened. I know it was the right command after checking the error messages I received when I spelled it wrong.

Posted

I did do that ' date=' with several different containers. Each time, the same command, nothing happened. I know it was the right command after checking the error messages I received when I spelled it wrong.

[/quote']

 

Ok, here is an example taken straight from the wiki to see if this can clarify things for you:

 

Example: DuplicateAllItems 000b15e5 ; This would duplicate all items from the TARGETED container/actor/npc to container with the RefID 000b15e5.

 

You could also try targeting that container and just type duplicateallitems and see if that does it.

 

The key is that you have to have something targeted (selected with your cursor while in the console command mode).

 

Link to oblivion console commands wiki: http://www.uesp.net/wiki/Oblivion:Console

 

You can also target the container and type: DuplicateAllItems Player

This will duplicate all items in the container straight into your inventory.

Posted

Is there a mod that allows me to climb structures?

Posted

It's been while since I was last time here.

Any news on new mods regarding maternity clothes/armor replacer for vanilla clothes/armors?

Posted

I am on for the mod which changes legal system in Oblivion making guards knock you out and send you to the jail instead of killing the player.

Posted

I am on for the mod which changes legal system in Oblivion making guards knock you out and send you to the jail instead of killing the player.

 

You could try out this mod.

 

Requires COBL

Posted

Is there a mod that allows your PC to actually "pray"

 

at the alter instead of the whole flashing light stuff?

 

honestly any alter change would be nice

Posted

Is there a mod that allows your PC to actually "pray"

 

at the alter instead of the whole flashing light stuff?

 

honestly any alter change would be nice

 

I only know of the pose mod "Actors in Charge" that has a praying animation. Course you have to roll play it, as it is not triggered by using the altar.

 

Link: http://oblivion.nexusmods.com/mods/6239

 

Maybe some coding wizard can figure out how to have the animation fire when you use the altar and then after a brief period of praying the flash of light goes off and you are released to go on your way.

Posted

Actually forcing an idle on the player is like summoning CTD due to the vast number of mods that will alter it. Hence my method is to render the player invisible and create a clone then force the clone to pray.

 

I'm a bit busy right now but if someone wants to do it, I'll go towards this path.

 

Cheers!

Posted

Maybe some coding wizard can figure out how to have the animation fire when you use the altar and then after a brief period of praying the flash of light goes off and you are released to go on your way.

 

Like this?

 

CTD will not happen, if you do it through a quest script.

Posted

CTD will not happen' date=' if you do it through a quest script.

[/quote']

 

Hi TDA, sorry to troll the thread here as it has nothing to do but can you explain this to me better? CTD because of force idles or irremovable quest inventory items have caused me a lot of trouble and if you have a solution to that I'll be really thankful to hear about it. You can PM me here or mail me at claudia.calidia at gmail dot com.

 

Cheers!

Posted

CTD will not happen' date=' if you do it through a quest script.

[/quote']

 

Hi TDA, sorry to troll the thread here as it has nothing to do but can you explain this to me better? CTD because of force idles or irremovable quest inventory items have caused me a lot of trouble and if you have a solution to that I'll be really thankful to hear about it. You can PM me here or mail me at claudia.calidia at gmail dot com.

 

Cheers!

There's nothing in particular to explain

all necessary actors(their refs) should enter into an array(arrays)(Amaps) of quest script, and the same script (or other quest - script) to manage them.

 

I do not know about the inventory, I had an experience with dressing of actors, in the same way, no CTD.

 

The main thing is not to use a script on the object or the spell, there ref actor is stored in memory, a very short time, from here getting errors because of the treatment of the zero reference ..

Posted

There's nothing in particular to explain

all necessary actors(their refs) should enter into an array(arrays)(Amaps) of quest script' date=' and the same script (or other quest - script) to manage them.

 

I do not know about the inventory, I had an experience with dressing of actors, in the same way, no CTD.

 

The main thing is not to use a script on the object or the spell, there ref actor is stored in memory, a very short time, from here getting errors because of the treatment of the zero reference ..

[/quote']

Ok. So yes, manipulating objects using their own script is usually a bad idea and will lead to CTDs but I was more referring to issues regarding the player itself. Player can't be scripted anyway and forcing an idle to the player through anything will lead to a lot of frustration and CTD. Now, if anyone has a way to do it, I'll gladly welcome it as it will prevent me to use a clone and will allow first person view in all my animations...

 

Cheers!

Posted

I meant the control script should not be at the object,

 

In general, most importantly,

actors must be defined in the quest, but the quest may contain no executive module.

Posted

Is there a similar Colourwheels Sexy Stock replacer?

 

What do you mean by "similar"?

 

If you mean a stock replacer "like" Coloursheels, then yes there are quite a few over at the nexus for multiple body types. There are also some here as well. Most of the stuff here is for DMRA however.

Posted

I am searching for a mod that allows one to control the direction that the player character looks, for screenshot purposes.

 

Many thanks would be had for aid in such an endeavor.

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